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Affinity: Difference between revisions

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{{stub}}
:''Attribute redirects here. For the attributes applied to weapons in ''[[Fire Emblem Warriors]]'', see [[List of weapon attributes of Fire Emblem Warriors]].''
{{quote|Elemental affinity. Determines compatibility with other units.|Description of Affinity in {{FE7}} and {{FE8}}.}}
----
[[File:SacredStonesAffinity.png|thumb|right|The affinity as seen on [[Eirika]]'s profile in {{FE8}}.]]
[[File:Ss fe08 affinity.png|thumb|right|The affinity as seen on [[Eirika]]'s profile in {{FE8}}.]]
'''Affinity''' is a game mechanic introduced in {{FE6}}. Initially restricted to being used for support bonuses, [[Radiant Dawn]] introduced other bonuses related to affinities.
{{quote|The seven affinities... Their effects only appear through bonds with others. When your heart is linked with someone else's... That is when the elements reveal their true power.|[[Dayan]]}}
 
'''Affinities''' (Japanese: {{hover|属性|Zokusei}} ''attribute''), known as '''attributes''' in ''Path of Radiance'', are a game mechanic which were introduced in {{FE6}}. It is an attribute innate to every playable [[unit]] which gives them one of several elemental affiliations which influence the effects of [[support]]s on a unit. Every affinity awards a different set of bonuses which improve a unit's performance when they have a support relationship with another unit, and when two units support each other their bonuses are added together, giving different combinations of units different support bonuses.  In {{title|Radiant Dawn}}, affinity awards other bonuses in addition to this.
 
Affinities are present in only five games in the {{FES}}, and were removed in all games from {{FE11}} onward.


==Overview==
==Overview==
In the games that feature affinities, all playable characters and all major bosses are given one affinity. The primary use of affinities is to determine what stats characters gain boosts in when they support with other units. This, however, renders affinities on non-playable characters and bosses useless, with some exceptions; in {{FE7}}, for instance, the bosses [[Paul]] and [[Jasmine]] have an A support with each other, thus allowing for the two to increase their stats if they stand near each other.
In every game that features affinities, all playable units are given one affinity. Depending on the game, enemy and NPC forces may or may not have affinities as well. The primary use of affinities is to determine what stats characters gain boosts in when they support with other units. This, however, renders affinities on non-playable characters and bosses useless, with some exceptions; in {{FE7}}, for instance, the bosses [[Paul]] and [[Jasmine]] have an A support with each other, thus allowing for the two to increase their stats if they stand near each other.


In terms of supports, boosts in stats given by the affinity of two characters stack, and their initial effects are doubled and then tripled for B and A level supports; effects that have a decimal in their total sum, however, are rounded down.  
In terms of supports, boosts in stats given by the affinity of two characters stack, and their initial effects are doubled and then tripled for B and A level supports; effects that have a decimal in their total sum, however, are rounded down.  
:''For example:'' In {{FE7}}, [[Nino]] and [[Canas]] achieve a C-rank support. Canas's anima affinity gives +0.5 [[Magic (stat)#Attack|attack]], +0.5 [[defense]], +2.5 [[avoid]], and +2.5 [[dodge]], while Nino's fire affinity gives +0.5 attack, +2.5 [[hit rate]], +2.5 avoid, and +2.5 [[crit]]. These are added and rounded down to the nearest integer to give both of them +1 attack, +2 hit rate, +5 avoid, +2 crit, and +2 dodge when they are positioned within 3 spaces of each other.<br>When Nino and Canas reach their B-rank support, their C-rank bonuses (pre-rounding down) are doubled to give them +2 attack, +5 hit rate, +10 avoid, +5 crit, +5 dodge, and +1 defense.<br>When they reach their A-rank support, their C-rank bonuses (pre-rounding down) are tripled to give them +3 attack, +7 hit rate, +15 avoid, +7 crit, +7 dodge, and +1 defense.
===In-universe role===
In ''The Binding Blade'', [[Dayan]] and [[Jodel]] discuss the role of affinities in the religious cultures of [[Elibe]] in their support conversations. Both the traditional mythology of [[Sacae]] and the teachings of [[Elimine|Saint Elimine]] state that all people are connected with and protected by one elemental affinity which is bestowed upon them by a divine power (the sky and earth in Sacaen lore, and the creator [[god]]s in Eliminean lore); Dayan says that he is aware that his affinity is [[Anima (affinity)|anima]], suggesting that he learned this through the Sacaen culture.<ref>{{Cite|'''Dayan:''' We Sacaens pray to the Sky and the Earth. The light of day and the darkness of night that engulf the land... They produce wind, lightning, fire, ice, and other affinities... Every person in this world is protected by one of these elements. According to my clan's beliefs, I am protected by the anima affinity.<br>'''Jodel:''' Interesting that you believe so.<br>'''Dayan:''' What do you mean?<br>'''Jodel:''' The St. Elimine Church has similar beliefs. When the creators made man, all mankind was blessed with an affinity. However...those elements...<br>'''Dayan:''' ...Those elements hold no power on their own.<br>'''Jodel:''' Exactly.<br>'''Dayan:''' Hm... Interesting indeed.<br>'''Jodel:''' Yes. Perhaps... Perhaps this is one of the grand truths of the world.|[[Dayan]] and [[Jodel]]|The Binding Blade}}</ref> According to both mythologies, affinities are powerless on their own, but forming bonds and "linking hearts" with others reveals their true power, although neither Dayan nor Jodel is sure what this true power is.<ref>{{Cite|'''Dayan:''' The seven affinities... Their effects only appear through bonds with others. When your heart is linked with someone else's... That is when the elements reveal their true power.<br>'''Jodel:''' Yes, precisely. Saint Elimine said to cherish our relationships.<br>'''Dayan:''' Hmm... I wonder if our hearts have linked somehow.<br>'''Jodel:''' I am sure of it. Though who knows what effect that may have...|[[Dayan]] and [[Jodel]]|The Binding Blade}}</ref>
==Game Boy Advance games==
In the three Game Boy Advance titles—{{FE6}}, {{title|The Blazing Blade}}, and {{title|The Sacred Stones}}—there are seven affinities.


For example, pairing [[Nino]] and [[Canas]] in {{title|The Blazing Sword}}, who have the Fire and Anima affinities respectively, would gain 1 point of attack, 5 points of evasion, 2 points to critical, and 2 points to critical evade in their C support; while Canas's Anima affinity does grant a 0.5 increase in defence, this value is rounded down to zero, thus giving neither character a bonus in defence. Increasing their support level to B, however, grants a double in each stat, and in addition to increasing stat bonuses, such as attack to 2, this also causes Canas's Anima affinity to grant both characters a increase in defence by 1.
No enemies in ''The Binding Blade'' have affinities. In ''The Blazing Blade'', only seven enemies have affinities, all of them bosses: [[Paul]], [[Jasmine]], [[Lloyd]], [[Linus]], [[Brendan]], [[Kishuna]], and the [[Dragon (The Blazing Blade)|dragon]]. In ''The Sacred Stones'', all bosses have affinities; additionally, all [[monster]] units have the dark affinity.


==In {{title|The Binding Blade}}, {{title|Blazing Sword}}, and {{title|Sacred Stones}}==
The seven affinities award bonuses as follows:
In the three Game Boy Advance titles, characters are given one of seven affinities. As follows, they are [[Fire (affinity)|fire]] [[File:Is gba fireaffin.png]], [[Thunder (affinity)|thunder]] [[File:Is gba thunderaffin.png]], [[Wind (affinity)|wind]] [[File:Is gba windaffin.png]], [[Ice (affinity)|ice]] [[File:Is gba iceaffin.png]], [[Dark (affinity)|dark]] [[File:Is gba darkaffin.png]], [[Light (affinity)|light]] [[File:Is gba lightaffin.png]], and [[Anima (affinity)|anima]] [[File:Is gba animaaffin.png]].


The support bonuses attained by each affinity is as follows.
{{tablebegin}} align=center class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} Affinity
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Strength#Attack{{!}}<font color="#d9d9d9">Atk</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Defense{{!}}<font color="#d9d9d9">Def</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Hit rate{{!}}<font color="#d9d9d9">Hit</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Avoid{{!}}<font color="#d9d9d9">Avo</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Crit{{!}}<font color="#d9d9d9">Crt</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Dodge{{!}}<font color="#d9d9d9">Ddg</font>]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity)|Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity)|Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity)|Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity)|Ice]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba darkaffin.png]] [[Dark (affinity)|Dark]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba lightaffin.png]] [[Light (affinity)|Light]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{tableend}}


{| class="wikitable sortable"
===Tactician's bonus in ''Fire Emblem''===
! '''Affinity''' !! '''Accuracy''' !! '''Attack''' !! '''Avoid''' !! '''Critical''' !! '''Critical Evade''' !! '''Defence'''
{{main|Tactician (The Blazing Blade)#Tactician's bonus}}
|-
Uniquely in {{FE7}}, the game's customizable [[Tactician (The Blazing Blade)|tactician character]] gives the player's units a "tactician's bonus" based on affinity. Units who share the same affinity which the player assigned to the tactician at the beginning of the game gain small statistical boosts to their [[hit rate]] and [[avoid]], which grow stronger as the tactician's ranking increases throughout the game. Additionally, every unit also receives a boost to [[dodge]] regardless of affinity. For every star displayed in the tactician's Rank menu in [[preparations]], units receive +1 to each calculation they qualify, for a maximum +10 boost per calculation.
|[[Anima (affinity)|Anima]] [[File:Is gba animaaffin.png]]||+0.0||+0.5||+2.5||+0.0||+2.5||+0.5
|-
|[[Dark (affinity)|Dark]] [[File:Is gba darkaffin.png]]||+2.5||+0.0||+2.5||+2.5||+2.5||+0.0
|-
|[[Fire (affinity)|Fire]] [[File:Is gba fireaffin.png]]||+2.5||+0.5||+2.5||+2.5||+0.0||+0.0
|-
|[[Ice (affinity)|Ice]] [[File:Is gba iceaffin.png]]||+2.5||+0.0||+2.5||+0.0||+2.5||+0.5
|-
|[[Light (affinity)|Light]] [[File:Is gba lightaffin.png]]||+0.5||+0.5||+0.0||+2.5||+0.0||+0.5
|-
|[[Thunder (affinity)|Thunder]] [[File:Is gba thunderaffin.png]]||+0.0||+0.0||+2.5||+2.5||+2.5||+0.5
|-
|[[Wind (affinity)|Wind]] [[File:Is gba windaffin.png]]||+2.5||+0.0||+0.5||+2.5||+2.5||+0.0
|-
|}


===Tactician's Bonus in {{title|Blazing Sword}}===
The Japanese versions of the game also feature the ability to choose the tactician's blood type, which further altered their affinity. As blood types hold a considerably lesser significance in Western culture, this option was [[List of regional version differences/Fire Emblem: The Blazing Blade|removed in localization]].
In addition to support bonuses, a unique application for affinities can be found in {{FE7}}; at the start of the game, the player can choose to create a [[Tactician (Blazing Sword)|Tactician]] who has his or her own birth month. The various birth months, however, have a corresponding affinity, which are as follow:


{| class="wikitable sortable"
Affinities are assigned to the tactician based on birth month as follows:
! '''Month''' !! '''Affinity'''
|-
|January||Light
|-
|February||Ice
|-
|March||Wind
|-
|April||Thunder
|-
|May||Wind
|-
|June||Wind
|-
|July||Anima
|-
|August||Dark
|-
|September||Fire
|-
|October||Anima
|-
|November||Ice
|-
|December||Thunder
|}


The bonus gives characters with the same affinity as the tactician a stat boost in both hit and evade percentage, and all characters receive a boost to critical evade that is equivalent to how many stars the tactician has earned.
{{Tab
|tab1=NTSC/PAL
|content1=
{{tablebegin}} align=center class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} Month
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} Affinity
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}January
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba lightaffin.png]] [[Light (affinity){{!}}Light]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}February
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}March
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}April
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}May
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}June
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}July
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}August
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba darkaffin.png]] [[Dark (affinity){{!}}Dark]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}September
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}October
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}November
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}December
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{tableend}}
|tab2=JPN
|content2=
{{tablebegin}} align=center border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} Month
!style="border:none; background-color:{{Color1}}; color:#fff"{{!}} Blood type A
!style="border:none; background-color:{{Color1}}; color:#fff"{{!}} Blood type B
!style="border:none; background-color:{{Color1}}; color:#fff"{{!}} Blood type O
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} Blood type AB
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}January
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}February
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}March
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}April
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}May
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba lightaffin.png]] [[Light (affinity){{!}}Light]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}June
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}July
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}August
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba darkaffin.png]] [[Dark (affinity){{!}}Dark]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}September
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}October
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}November
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba animaaffin.png]] [[Anima (affinity){{!}}Anima]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba iceaffin.png]] [[Ice (affinity){{!}}Ice]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}December
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gba lightaffin.png]] [[Light (affinity){{!}}Light]]
{{tableend}}
}}


Contrary to popular belief, the tactician's affinity does not increase growth rates by 5% for any character that shares their affinity; this was proven false by setting growths of some characters to 95, then demonstrating that even with this supposed addition, some stats would fail to increase on the onset of a level-up.
==''Path of Radiance'' and ''Radiant Dawn''==
{{FE9}} and {{title|Radiant Dawn}} feature eight affinities. Unlike in the Game Boy Advance games, affinities no longer award bonuses to [[crit]] or [[dodge]]. Additionally, in ''Radiant Dawn'', affinity only influences the effects of buddy supports, while all bond supports provide the same crit bonus regardless of affinity


==In {{FE9}} and {{FE10}}==
In ''Path of Radiance'', all bosses except [[Tomenami]] have an affinity, while generic enemies and NPCs still do not. In ''Radiant Dawn'', all units of all affiliations are assigned affinities.


In {{title|Path of Radiance}} and {{title|Radiant Dawn}}, ice and anima are absent, while [[Heaven (affinity)|heaven]] [[File:Is gcn heavenaffin.png|13px]], [[Earth (affinity)|earth]] [[File:Is gcn earthaffin.png|13px]] and [[Water (affinity)|water]] [[File:Is gcn wateraffin.png|13px]] are introduced. Fire was also renamed to "Flame".
''Radiant Dawn'' also assigns an affinity to each chapter, which is displayed in the corner of the [[terrain]] window. If a unit of any affiliation has an affinity matching the map's affinity, they are awarded a bonus of  +5 [[hit rate]] and +5 [[avoid]] to units with an affinity matching the map. Most bosses share their affinity with the chapter in which they are fought.  Affinity bonuses are nullified entirely in [[Difficulty|Hard Mode]].


In {{title|Radiant Dawn}}, each chapter also has an affinity, and characters (allied and enemy alike) receive bonuses if they have the same affinity as the chapter. Most bosses share their affinity with the chapter in which they are fought.
The bonuses awarded by the affinities differ slightly between the two games. They are as follows:


Support bonuses are as follow, for Path of Radiance...
{{Tab
|tab1=''Path of Radiance''
|content1=
{{tablebegin}} align=center class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} Affinity
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Strength#Attack{{!}}<font color="#d9d9d9">Atk</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Defense{{!}}<font color="#d9d9d9">Def</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Hit rate{{!}}<font color="#d9d9d9">Hit</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Avoid{{!}}<font color="#d9d9d9">Avo</font>]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn wateraffin.png]] [[Water (affinity){{!}}Water]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn darkaffin.png]] [[Dark (affinity){{!}}Dark]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn lightaffin.png]] [[Light (affinity){{!}}Light]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn heavenaffin.png]] [[Heaven (affinity){{!}}Heaven]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +5.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is gcn earthaffin.png]] [[Earth (affinity){{!}}Earth]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +5.0
{{!-}}
{{tableend}}
|tab2=''Radiant Dawn''
|content2=
{{tablebegin}} align=center class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} Affinity
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Strength#Attack{{!}}<font color="#d9d9d9">Atk</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Defense{{!}}<font color="#d9d9d9">Def</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Hit rate{{!}}<font color="#d9d9d9">Hit</font>]]
!style="{{roundtr}}; border:none; background-color:{{Color1}}; color:#fff"{{!}} [[Avoid{{!}}<font color="#d9d9d9">Avo</font>]]
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii fireaffin.png]] [[Fire (affinity){{!}}Fire]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii thunderaffin.png]] [[Thunder (affinity){{!}}Thunder]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii windaffin.png]] [[Wind (affinity){{!}}Wind]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii wateraffin.png]] [[Water (affinity){{!}}Water]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii darkaffin.png]] [[Dark (affinity){{!}}Dark]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii lightaffin.png]] [[Light (affinity){{!}}Light]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2.5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii heavenaffin.png]] [[Heaven (affinity){{!}}Heaven]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +9.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!-}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}}[[File:Is wii earthaffin.png]] [[Earth (affinity){{!}}Earth]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0.0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +7.5
{{!-}}
{{tableend}}
}}


{| class="wikitable sortable"
==Trivia==
! '''Affinity''' !! '''Accuracy''' !! '''Attack''' !! '''Avoid''' !! '''Defence'''
[[File:Ss fe07 support viewer atl.png|thumb|Character affinities displayed under the section labeled "ATL".]]
|-
* {{FE8}} was the first game to give all [[boss]]es an affinity, {{FE6}} and {{FE7}}, the two previous games with affinities, did not give all bosses the attribute.
|Dark [[File:Is gcn darkaffin.png|13px]]||+0.0||+0.5||+2.5||+0.0
**Additionally, all [[monster]]s in ''The Sacred Stones'' have the [[dark (affinity)|dark affinity]].
|-
*{{FE7}}{{'}}s support viewer calls affinities by the abbreviation "ATL" (presumably intended to be short for "attribute"); this seems to have been a mix-up of R and L, which occurs occasionally in Japanese materials (for example, {{FE3}} abbreviates [[critical rate]] as "CLT" in battle). This hiccup remains in the English <!--(US, did the EU localization fix it?)-->localization. This minor error was fixed in {{FE8}}'s support viewer, which uses the abbreviation "AFFIN" in Japanese and English releases instead.
|Earth [[File:Is gcn earthaffin.png|13px]]||+0.0||+0.0||+5.0||+0.0
{{clear}}
|-
|Flame [[File:Is gcn fireaffin.png|13px]]||+2.5||+0.5||+0.0||+0.0
|-
|Heaven [[File:Is gcn heavenaffin.png|13px]]||+5.0||+0.0||+0.0||+0.0
|-
|Light [[File:Is gcn lightaffin.png|13px]]||+2.5||+0.0||+0.0||+0.5
|-
|Thunder [[File:Is gcn thunderaffin.png|13px]]||+0.0||+0.0||+2.5||+0.5
|-
|Water [[File:Is gcn wateraffin.png|13px]]||+0.0||+0.5||+0.0||+0.5
|-
|Wind [[File:Is gcn windaffin.png|13px]]||+2.5||+0.0||+2.5||+0.0
|-
|}


...and Radiant Dawn.
==Etymology and other languages==
{{Names
|eng-name=• Affinity<br>• Attribute
|eng-mean=An [[wikipedia:affinity|affinity]] is a feeling of kinship, attraction or aptitude for a person, place, or thing. This name is used in ''The Blazing Blade'', ''The Sacred Stones'', and ''Radiant Dawn''.<br>• This name is used only in ''Path of Radiance''.
|jap-name={{hover|属性|Zokusei}}
|jap-mean=Attribute
|fren-name=Affinité
|fren-mean=Affinity
|ger-name=Affinität
|ger-mean=Affinity
|span-name=Afinidad
|span-mean=Affinity
|ital-name=Affinità
|ital-mean=Affinity
}}


{| class="wikitable sortable"
==Gallery==
! '''Affinity''' !! '''Accuracy''' !! '''Attack''' !! '''Avoid''' !! '''Defence'''
<gallery>
|-
</gallery>
|Dark [[File:Is wii darkaffin.png|13px]]||+0.0||+0.5||+2.5||+0.0
|-
|Earth [[File:Is wii earthaffin.png|13px]]||+0.0||+0.0||+7.5||+0.0
|-
|Fire [[File:Is wii fireaffin.png|13px]]||+2.5||+0.5||+0.0||+0.0
|-
|Heaven [[File:Is wii heavenaffin.png|13px]]||+9.0||+0.0||+0.0||+0.0
|-
|Light [[File:Is wii lightaffin.png|13px]]||+2.5||+0.0||+0.0||+0.5
|-
|Thunder [[File:Is wii thunderaffin.png|13px]]||+0.0||+0.0||+2.5||+0.5
|-
|Water [[File:Is wii wateraffin.png|13px]]||+0.0||+0.0||+0.5||+0.5
|-
|Wind [[File:Is wii windaffin.png|13px]]||+2.5||+0.0||+2.5||+0.0
|-
|}


{{refbar}}
{{NavAffin}}
{{NavAffin}}
{{NavMech}}
{{NavMech}}
[[Category:Affinities|*]]
[[Category:Affinities| ]]

Revision as of 22:10, 19 June 2019

Attribute redirects here. For the attributes applied to weapons in Fire Emblem Warriors, see List of weapon attributes of Fire Emblem Warriors.

The affinity as seen on Eirika's profile in Fire Emblem: The Sacred Stones.
The seven affinities... Their effects only appear through bonds with others. When your heart is linked with someone else's... That is when the elements reveal their true power.
— Dayan

Affinities (Japanese: 属性 attribute), known as attributes in Path of Radiance, are a game mechanic which were introduced in Fire Emblem: The Binding Blade. It is an attribute innate to every playable unit which gives them one of several elemental affiliations which influence the effects of supports on a unit. Every affinity awards a different set of bonuses which improve a unit's performance when they have a support relationship with another unit, and when two units support each other their bonuses are added together, giving different combinations of units different support bonuses. In Radiant Dawn, affinity awards other bonuses in addition to this.

Affinities are present in only five games in the Fire Emblem series, and were removed in all games from Fire Emblem: Shadow Dragon onward.

Overview

In every game that features affinities, all playable units are given one affinity. Depending on the game, enemy and NPC forces may or may not have affinities as well. The primary use of affinities is to determine what stats characters gain boosts in when they support with other units. This, however, renders affinities on non-playable characters and bosses useless, with some exceptions; in Fire Emblem: The Blazing Blade, for instance, the bosses Paul and Jasmine have an A support with each other, thus allowing for the two to increase their stats if they stand near each other.

In terms of supports, boosts in stats given by the affinity of two characters stack, and their initial effects are doubled and then tripled for B and A level supports; effects that have a decimal in their total sum, however, are rounded down.

For example: In Fire Emblem: The Blazing Blade, Nino and Canas achieve a C-rank support. Canas's anima affinity gives +0.5 attack, +0.5 defense, +2.5 avoid, and +2.5 dodge, while Nino's fire affinity gives +0.5 attack, +2.5 hit rate, +2.5 avoid, and +2.5 crit. These are added and rounded down to the nearest integer to give both of them +1 attack, +2 hit rate, +5 avoid, +2 crit, and +2 dodge when they are positioned within 3 spaces of each other.
When Nino and Canas reach their B-rank support, their C-rank bonuses (pre-rounding down) are doubled to give them +2 attack, +5 hit rate, +10 avoid, +5 crit, +5 dodge, and +1 defense.
When they reach their A-rank support, their C-rank bonuses (pre-rounding down) are tripled to give them +3 attack, +7 hit rate, +15 avoid, +7 crit, +7 dodge, and +1 defense.

In-universe role

In The Binding Blade, Dayan and Jodel discuss the role of affinities in the religious cultures of Elibe in their support conversations. Both the traditional mythology of Sacae and the teachings of Saint Elimine state that all people are connected with and protected by one elemental affinity which is bestowed upon them by a divine power (the sky and earth in Sacaen lore, and the creator gods in Eliminean lore); Dayan says that he is aware that his affinity is anima, suggesting that he learned this through the Sacaen culture.[1] According to both mythologies, affinities are powerless on their own, but forming bonds and "linking hearts" with others reveals their true power, although neither Dayan nor Jodel is sure what this true power is.[2]

Game Boy Advance games

In the three Game Boy Advance titles—Fire Emblem: The Binding Blade, The Blazing Blade, and The Sacred Stones—there are seven affinities.

No enemies in The Binding Blade have affinities. In The Blazing Blade, only seven enemies have affinities, all of them bosses: Paul, Jasmine, Lloyd, Linus, Brendan, Kishuna, and the dragon. In The Sacred Stones, all bosses have affinities; additionally, all monster units have the dark affinity.

The seven affinities award bonuses as follows:

style="Template:Roundtl; border:none; background-color:#232855; color:#fff"| Affinity style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Atk style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Def style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Hit style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Avo style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Crt style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Ddg
Is gba fireaffin.png Fire +0.5 +0.0 +2.5 +2.5 +2.5 +0.0
Is gba thunderaffin.png Thunder +0.0 +0.5 +0.0 +2.5 +2.5 +2.5
Is gba windaffin.png Wind +0.5 +0.0 +2.5 +0.0 +2.5 +2.5
Is gba iceaffin.png Ice +0.0 +0.5 +2.5 +2.5 +0.0 +2.5
Is gba darkaffin.png Dark +0.0 +0.0 +2.5 +2.5 +2.5 +2.5
Is gba lightaffin.png Light +0.5 +0.5 +2.5 +0.0 +2.5 +0.0
Is gba animaaffin.png Anima +0.5 +0.5 +0.0 +2.5 +0.0 +2.5

Tactician's bonus in Fire Emblem

Main article: Tactician (The Blazing Blade) § Tactician's bonus

Uniquely in Fire Emblem: The Blazing Blade, the game's customizable tactician character gives the player's units a "tactician's bonus" based on affinity. Units who share the same affinity which the player assigned to the tactician at the beginning of the game gain small statistical boosts to their hit rate and avoid, which grow stronger as the tactician's ranking increases throughout the game. Additionally, every unit also receives a boost to dodge regardless of affinity. For every star displayed in the tactician's Rank menu in preparations, units receive +1 to each calculation they qualify, for a maximum +10 boost per calculation.

The Japanese versions of the game also feature the ability to choose the tactician's blood type, which further altered their affinity. As blood types hold a considerably lesser significance in Western culture, this option was removed in localization.

Affinities are assigned to the tactician based on birth month as follows:

NTSC/PAL JPN

style="Template:Roundtl; border:none; background-color:#232855; color:#fff"| Month style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Affinity
January Is gba lightaffin.png Light
February Is gba iceaffin.png Ice
March Is gba windaffin.png Wind
April Is gba thunderaffin.png Thunder
May Is gba windaffin.png Wind
June Is gba animaaffin.png Anima
July Is gba fireaffin.png Fire
August Is gba darkaffin.png Dark
September Is gba fireaffin.png Fire
October Is gba animaaffin.png Anima
November Is gba iceaffin.png Ice
December Is gba thunderaffin.png Thunder

Path of Radiance and Radiant Dawn

Fire Emblem: Path of Radiance and Radiant Dawn feature eight affinities. Unlike in the Game Boy Advance games, affinities no longer award bonuses to crit or dodge. Additionally, in Radiant Dawn, affinity only influences the effects of buddy supports, while all bond supports provide the same crit bonus regardless of affinity

In Path of Radiance, all bosses except Tomenami have an affinity, while generic enemies and NPCs still do not. In Radiant Dawn, all units of all affiliations are assigned affinities.

Radiant Dawn also assigns an affinity to each chapter, which is displayed in the corner of the terrain window. If a unit of any affiliation has an affinity matching the map's affinity, they are awarded a bonus of +5 hit rate and +5 avoid to units with an affinity matching the map. Most bosses share their affinity with the chapter in which they are fought. Affinity bonuses are nullified entirely in Hard Mode.

The bonuses awarded by the affinities differ slightly between the two games. They are as follows:

Path of Radiance Radiant Dawn

style="Template:Roundtl; border:none; background-color:#232855; color:#fff"| Affinity style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Atk style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Def style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Hit style="Template:Roundtr; border:none; background-color:#232855; color:#fff"| Avo
Is gcn fireaffin.png Fire +0.5 +0.0 +2.5 +0.0
Is gcn thunderaffin.png Thunder +0.0 +0.5 +0.0 +2.5
Is gcn windaffin.png Wind +0.0 +0.0 +2.5 +2.5
Is gcn wateraffin.png Water +0.5 +0.5 +0.0 +0.0
Is gcn darkaffin.png Dark +0.5 +0.0 +0.0 +2.5
Is gcn lightaffin.png Light +0.0 +0.5 +2.5 +0.0
Is gcn heavenaffin.png Heaven +0.0 +0.0 +5.0 +0.0
Is gcn earthaffin.png Earth +0.0 +0.0 +0.0 +5.0

Trivia

Character affinities displayed under the section labeled "ATL".

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Affinity
• Attribute

An affinity is a feeling of kinship, attraction or aptitude for a person, place, or thing. This name is used in The Blazing Blade, The Sacred Stones, and Radiant Dawn.
• This name is used only in Path of Radiance.

Spanish

Afinidad

Affinity

French

Affinité

Affinity

German

Affinität

Affinity

Italian

Affinità

Affinity

Gallery

References

  1. "Dayan: We Sacaens pray to the Sky and the Earth. The light of day and the darkness of night that engulf the land... They produce wind, lightning, fire, ice, and other affinities... Every person in this world is protected by one of these elements. According to my clan's beliefs, I am protected by the anima affinity.
    Jodel: Interesting that you believe so.
    Dayan: What do you mean?
    Jodel: The St. Elimine Church has similar beliefs. When the creators made man, all mankind was blessed with an affinity. However...those elements...
    Dayan: ...Those elements hold no power on their own.
    Jodel: Exactly.
    Dayan: Hm... Interesting indeed.
    Jodel: Yes. Perhaps... Perhaps this is one of the grand truths of the world.
    " — Dayan and Jodel, Fire Emblem: The Binding Blade
  2. "Dayan: The seven affinities... Their effects only appear through bonds with others. When your heart is linked with someone else's... That is when the elements reveal their true power.
    Jodel: Yes, precisely. Saint Elimine said to cherish our relationships.
    Dayan: Hmm... I wonder if our hearts have linked somehow.
    Jodel: I am sure of it. Though who knows what effect that may have...
    " — Dayan and Jodel, Fire Emblem: The Binding Blade
Affinities
The Binding Blade, The Blazing Blade, and The Sacred Stones Is gba animaaffin.pngAnimaIs gba darkaffin.pngDarkIs gba fireaffin.pngFireIs gba iceaffin.pngIceIs gba lightaffin.pngLightIs gba thunderaffin.pngThunderIs gba windaffin.pngWind
Path of Radiance and Radiant Dawn Is wii darkaffin.pngDarkIs wii earthaffin.pngEarthIs wii fireaffin.pngFireIs wii heavenaffin.pngHeavenIs wii lightaffin.pngLightIs wii thunderaffin.pngThunderIs wii wateraffin.pngWaterIs wii windaffin.pngWind
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus