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Affinity: Difference between revisions

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==Trivia==
==Trivia==
* While bosses and non-playable characters have affinities in {{title|Fuuin no Tsurugi}}, {{title|Blazing Sword}}, {{title|The Sacred Stones}}, and {{title|Path of Radiance}}, they do not influence their stats at all.
* While bosses and non-playable characters have affinities in {{title|Blazing Sword}}, {{title|The Sacred Stones}}, and {{title|Path of Radiance}}, they do not influence their stats at all.


{{NavAffin}}
[[Category:Affinities|*]]
[[Category:Affinities|*]]

Revision as of 20:50, 8 August 2011


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Affinity is a game mechanic introduced in Fire Emblem: The Binding Blade that influences a number of things, most notably supports.

The first seven affinities, used in Fuuin no Tsurugi, Blazing Sword, and The Sacred Stones, are fire Is gba fireaffin.png, thunder Is gba thunderaffin.png, wind Is gba windaffin.png, ice Is gba iceaffin.png, dark Is gba darkaffin.png, light Is gba lightaffin.png, and anima Is gba animaaffin.png. In Path of Radiance and Radiant Dawn, ice and anima are absent, while heaven Is gcn heavenaffin.png, earth Is gcn earthaffin.png and water Is gcn wateraffin.png are introduced.

When two characters support, their affinities determine what bonuses they receive from the support relationship. In Radiant Dawn, each chapter also has an affinity, and characters (allied and enemy alike) receive bonuses if they have the same affinity as the chapter. Most bosses share their affinity with the chapter in which they are fought.

Trivia


Affinities
The Binding Blade, The Blazing Blade, and The Sacred Stones Is gba animaaffin.pngAnimaIs gba darkaffin.pngDarkIs gba fireaffin.pngFireIs gba iceaffin.pngIceIs gba lightaffin.pngLightIs gba thunderaffin.pngThunderIs gba windaffin.pngWind
Path of Radiance and Radiant Dawn Is wii darkaffin.pngDarkIs wii earthaffin.pngEarthIs wii fireaffin.pngFireIs wii heavenaffin.pngHeavenIs wii lightaffin.pngLightIs wii thunderaffin.pngThunderIs wii wateraffin.pngWaterIs wii windaffin.pngWind