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Aether Raids

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ss feh aether raids.png

Aether Raids (Japanese: 飛空城 Sky Castle) is a game mode in Fire Emblem Heroes, introduced to the game on November 9, 2018. During Aether Raids events, players can create Aether Keeps with certain structures to attack and defend with certain teams to increase their lift.

Plot

Main article: Aether Raids/Script

As Anna stares at an Aether Keep in shock, Alfonse explains that the abandoned keep was first occupied by the first King of Askr, Líf. Anna is unsure on where the exact source of the information given to them came from, but Sharena rushes to Anna and Alfonse asking them what the destroyed object was used for. Alfonse looks in the partially burned down library and then explaining to Sharena that Askrans would once come to do battle high in the skies seeking power as a single goal, while using various offensive and defensive weapons. Sharena is excited to hear about the keep's weaponry and asks if there are any more around. Anna states that it will be looked at later as they explore the Aether Keep.

Gameplay

Aether Keep

Players can edit an Aether Keep (Japanese: 飛空城 Sky Castle) and freely test their defensive map's structures without consuming Aether. Aether Keeps are split into two maps, the Defense Map for defending your keep and the Offense Map for attacking an opponents keep.

Battling

Players may use a resource named Aether (Japanese: エナジー Energy) that acts as stamina to participate in Aether Raids which restores a certain amount once each day and fully during the start of a new season. For every first battle each day, the Aether cost is 0, and the total cost of Aether to battle increases as your lift is raised higher.

Lift and Tiers

Your current tier is based upon your Lift which changes based on your attack and defense results. Using bonus characters in your team grants you +20 bonus to your Lift, but only one bonus character with the highest value is counted. If you lose the battle while attacking an opponent's Aether Keep, you'll acquire less Lift.

Structures

Structures can be placed on any map to defend an Aether Keep or decorate, but some cannot be removed and/or destroyed. Other structures are available for a limited time, but the required items can be obtained during that time. Up to five structures (including the fort) can be carried when attacking an opponents Aether Keep.

Defense

These structures are used to help defenders of an Aether Keep.

List of Defensive structures
style="Template:Roundtl; border:none; background-color:#222222; width: 10%;" | Image Structure Type Cost style="Template:Roundtr; border:none; background-color:#222222;" | Description
Is feh armor school.png Armor School (D) Defensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on armored foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
Is feh bolt tower.png Bolt Tower (D) Defensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At the start of turn 3, deals 10/15/20 damage to foes within 7 rows and 3 columns centered on structure.
Is feh catapult.png Catapult (D) Defensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level.
Note: Fortress (O) cannot be destroyed.
Is feh cavalry school.png Cavalry School (D) Defensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Is feh flier school.png Flier School (D) Defensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Is feh fortress.png Fortress (D) Defensive Structure Is feh heavenly dew.png 0
Is feh heavenly dew.png 500
Is feh heavenly dew.png 1000
Is feh heavenly dew.png 1500
Is feh heavenly dew.png 2000
If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Is feh healing tower.png Healing Tower (D) Defensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At start of turn, restores 10/15/20 HP to allies within 3 rows and 5 columns centered on structure.
Is feh infantry school.png Infantry School (D) Defensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Is feh panic manor.png Panic Manor (D) Defensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40/45/50, converts bonuses on those foes into penalties through their next actions.
style="Template:Roundbl; border:none; background-color:#222222;" | Is feh tactics room.png Tactics Room (D) Defensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
style="Template:Roundbr; border:none; background-color:#222222;" | At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40/45/50 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Offense

These structures are used to help attackers of an Aether Keep.

List of Offensive structures
style="Template:Roundtl; border:none; background-color:#222222; width: 10%;" | Image Structure Type Cost style="Template:Roundtr; border:none; background-color:#222222;" | Description
Is feh armor school.png Armor School (O) Offensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on armored foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
Is feh bolt tower.png Bolt Tower (O) Offensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At the start of turn 3, deals 10/15/20 damage to foes within 7 rows and 3 columns centered on structure.
Is feh catapult.png Catapult (O) Offensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level.
Note: Fortress (D) cannot be destroyed.
Is feh cavalry school.png Cavalry School (O) Offensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Is feh flier school.png Flier School (O) Offensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Is feh escape ladder.png Escape Ladder (O) Offensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
A lost battle's Aether cost will be returned.
(If used on the first battle of the day, you'll be able to battle again without spending Aether.)
May be used up to 1/2/3 times per season.
Note: Cannot be destroyed.
Is feh fortress.png Fortress (O) Offensive Structure Is feh heavenly dew.png 0
Is feh heavenly dew.png 500
Is feh heavenly dew.png 1000
Is feh heavenly dew.png 1500
Is feh heavenly dew.png 2000
If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Is feh healing tower.png Healing Tower (O) Offensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At start of turn, restores 10/15/20 HP to allies within 5 rows and 5 columns centered on structure.
Is feh infantry school.png Infantry School (O) Offensive Structure Is feh aether stone.png 50
Is feh aether stone.png 150
Is feh aether stone.png 250
At start of turn, inflicts Atk/Spd/Def/Res-2/3/4 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Is feh panic manor.png Panic Manor (O) Offensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40/45/50, converts bonuses on those foes into penalties through their next actions.
style="Template:Roundbl; border:none; background-color:#222222;" | Is feh tactics room.png Tactics Room (O) Offensive Structure Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
style="Template:Roundbr; border:none; background-color:#222222;" | At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40/45/50 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Trap

These traps trigger when an a foe ends movement on one.

List of Trap structures
style="Template:Roundtl; border:none; background-color:#222222; width: 10%;" | Image Structure Type Cost style="Template:Roundtr; border:none; background-color:#222222;" | Description
Is feh bolt trap.png Bolt Trap Trap Is feh aether stone.png 0
Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
Is feh aether stone.png 700
If foe ends movement on this structure's space, deals 10/20/30/40/50 damage to target and units within 3 spaces.
(Cancels foe's attack or Assist skill.)
Is feh bolt trap.png False Bolt Trap Trap Is feh aether stone.png 0 This looks like a Bolt Trap, but it's just a fake.
Is feh heavy trap.png False Heavy Trap Trap Is feh aether stone.png 0 This looks like a Heavy Trap, but it's just a fake.
style="Template:Roundbl; border:none; background-color:#222222;" | Is feh heavy trap.png Heavy Trap Trap Is feh aether stone.png 0
Is feh aether stone.png 100
Is feh aether stone.png 300
Is feh aether stone.png 500
Is feh aether stone.png 700
style="Template:Roundbr; border:none; background-color:#222222;" | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 40/45/50/55/60 to 1 space through their next actions.
(Cancels foe's attack and Assist skills.)

Resources

These structures store/restore Aether and can be restored to the attacker whenever one is destroyed (if the attacker wins).

style="Template:Roundtl; border:none; background-color:#222222; width: 10%;" | Image Structure Type Cost style="Template:Roundtr; border:none; background-color:#222222;" | Description
Is feh aether amphorae.png Aether Amphorae Resources Is feh aether stone.png 0
Is feh aether stone.png 100
Is feh aether stone.png 300
Stores up to 100/150/200 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win).
Note: Cannot be removed. Can be destroyed.
style="Template:Roundbl; border:none; background-color:#222222;" | Is feh aether fountain.png Aether Fountain Resources Is feh heavenly dew.png 0
Is feh heavenly dew.png 100
Is feh heavenly dew.png 300
style="Template:Roundbr; border:none; background-color:#222222;" | Restores 50/60/70 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win).
Note: Cannot be removed. Can be destroyed.

Ornaments

These structures have no combat effects and are solely for decorating an Aether Keep.

style="Template:Roundtl; border:none; background-color:#222222; width: 10%;" | Image Structure Type Cost style="Template:Roundtr; border:none; background-color:#222222;" | Description
Is feh bronze throne.png Bronze Throne Is feh ornament structure type.png Is feh aether stone.png 0 A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids.
Is feh feh kagami mochi.png Feh Kagami Mochi Is feh ornament structure type.png Is feh frosty aether stone.png 500 Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item.
Is feh feh statue.png Feh Statue Is feh ornament structure type.png File:Is feh aether stone sp.png 500 An objet d'art produced under the direct supervision of its model. It's an event item.
Is feh fireplace.png Fireplace Is feh ornament structure type.png Is feh frosty aether stone.png 500 If it's cold where you are, this item should help you feel a little bit warmer. It's an event item.
Is feh flower bed.png Flower Bed Is feh ornament structure type.png File:Is feh aether stone sp.png 500 An arrangement of flowers in vivid colors. It's an event item.
Is feh golden throne.png Golden Throne Is feh ornament structure type.png Is feh aether stone.png 0 A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Is feh silver throne.png Silver Throne Is feh ornament structure type.png Is feh aether stone.png 0 A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids.
Is feh snow family.png Snow Family Is feh ornament structure type.png Is feh frosty aether stone.png 500 It seems they're brother and sister. It's an event item.
style="Template:Roundbl; border:none; background-color:#222222;" | Is feh street lamp.png Street Lamp Is feh ornament structure type.png File:Is feh aether stone sp.png 500 style="Template:Roundbr; border:none; background-color:#222222;" | A lamp in an elegant, classic design. It's an event item.

Terrain

Players can change the terrain of an Aether Keep, though some terrains require Aether Stone to unlock.

List of Terrain
style="Template:Roundtl; border:none; background-color:#222222; width: 8%;" | Name Thumbnail style="Template:Roundtr; border:none; background-color:#222222; width: 15%;" | Map
Springwater Is feh springwater terrain thumbnail.png Cm feh ar springwater terrain.png
Wintry Is feh wintry terrain thumbail.png Cm feh ar wintry terrain.png
Abandoned Castle Is feh abandoned castle terrain thumbnail.png Cm feh ar abandoned castle terrain.png
Snowdust Is feh snowdust terrain thumbnail.png Cm feh ar snowdust terrain.png
Desert Is feh desert terrain thumbnail.png Cm feh ar desert terrain.png
Spring Breeze Is feh spring breeze terrain thumbnail.png Cm feh ar spring breeze terrain.png
Leafy Canopy Is feh leafy canopy terrain thumbnail.png Cm feh ar leafy canopy terrain.png
Lost Castle Is feh lost castle terrain thumbnail.png Cm feh ar lost castle terrain.png
Bright Grassland Is feh bright grassland terrain thumbnail.png Cm feh ar bright grassland terrain.png
style="Template:Roundbl; border:none; background-color:#222222;" | Lava Floes Is feh lava floes terrain thumbnail.png style="Template:Roundbr; border:none; background-color:#222222;" | Cm feh ar lava floes terrain.png

Rewards

Rank

style="Template:Roundtl; border:none; background-color:#222222; width: 33%;" | Score style="Template:Roundtr; border:none; background-color:#222222; width: 33%;" | Reward
1 ~ 3,000 Bronze Throne 1 + Silver Throne 1 + Golden Throne 1 + Heroic Grail 30
3,001 ~ 6,000 Bronze Throne 1 + Silver Throne 1 + Heroic Grail 25
6,001 ~ 10,000 Bronze Throne 1 + Heroic Grail 22
10,001 ~ 20,000 Heroic Grail 17
20,001 ~ 30,000 Heroic Grail 15
30,001 ~ 50,000 Heroic Grail 14
50,001 ~ 70,000 Heroic Grail 13
70,001 ~ 100,000 Heroic Grail 12
100,000 ~ 300,000 Heroic Grail 11
style="Template:Roundbl; border:none; background-color:#222222; | 300,001 ~ style="Template:Roundbr; border:none; background-color:#222222; | Heroic Grail 10

AR Tier

style="Template:Roundtl; border:none; background-color:#222222; width: 33%;" | AR Tier Lift style="Template:Roundtr; border:none; background-color:#222222; width: 33%;" | Reward
1 0 ~ 399 Aether Stone 10 + Heroic Grail 10
2 200 ~ 799 Aether Stone 20 + Heroic Grail 10
3 800 ~ 1,199 Aether Stone 30 + Heroic Grail 10
4 1,200 ~ 1,599 Aether Stone 40 + Heroic Grail 10
5 1,600 ~ 1,999 Aether Stone 50 + Heroic Grail 10
6 2,000 ~ 2,399 Aether Stone 60 + Heroic Grail 10
7 2,400 ~ 2,799 Aether Stone 70 + Heroic Grail 12
8 2,800 ~ 3,199 Aether Stone 80 + Heroic Grail 14
9 3,200 ~ 3,599 Aether Stone 90 + Heroic Grail 16
10 3,600 ~ 3,999 Aether Stone 100 + Heroic Grail 18
11 4,000 ~ 4,399 Aether Stone 110 + Heroic Grail 20
(Fifth ally Aether Stone 300)
12 4,400 ~ 5,199 Aether Stone 120 + Heroic Grail 22
13 4,800 ~ 5,199 Aether Stone 130 + Heroic Grail 24
14 5,200 ~ 5,999 Aether Stone 140 + Heroic Grail 26
15 5,600 ~ 5,999 Aether Stone 150 + Heroic Grail 28
16 6,000 ~ 6,499 Aether Stone 160 + Heroic Grail 30
17 6,500 ~ 7,199 Aether Stone 170 + Heroic Grail 32
18 7,200 ~ 8,199 Aether Stone 180 + Heroic Grail 34
19 8,200 ~ 9,399 Aether Stone 190 + Heroic Grail 36
(Sixth ally Aether Stone 300)
20 9,400 ~ 10,999 Aether Stone 200 + Heroic Grail 38
style="Template:Roundbl; border:none; background-color:#222222; | 21 11,000 ~ Aether Stone 210 + Heroic Grail 40

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Aether Raids

--

Spanish

Asaltos etéreos

Aether Assault

French

Raid céleste

Celestial Raid

German

Ätherraubzüge

Aether Raids

Italian

Blitz eteri

Aether Raids

Traditional Chinese

飛空城

Sky Castle

Gallery

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Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
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Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood • 5: A Royal Target • 6: Hand Reveal
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last • 96: A Place to Rest • 97: Double Vision
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersAnniversary Illustrations‎Artists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee