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Aether Raids

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ss feh aether raids.png

Aether Raids (Japanese: 飛空城 Flying Sky Castle) is a game mode in Fire Emblem Heroes, introduced to the game on November 9, 2018. During Aether Raids events, players can create Aether Keeps with certain structures to attack and defend with certain teams to increase their lift.

Plot

Main article: Aether Raids/Script

As Anna stares at an Aether Keep in shock, Alfonse explains that the abandoned keep was first occupied by the first King of Askr, Líf. Anna is unsure on where the exact source of the information given to them came from, but Sharena rushes to Anna and Alfonse asking them what the destroyed object was used for. Alfonse looks in the partially burned down library and then explaining to Sharena that Askrans would once come to do battle high in the skies seeking power as a single goal, while using various offensive and defensive weapons. Sharena is excited to hear about the keep's weaponry and asks if there are any more around. Anna states that it will be looked at later as they explore the Aether Keep.

Gameplay

Aether Keep

Players can edit an Aether Keep (Japanese: 飛空城 Flying Sky Castle) and freely test their defensive map's structures without consuming Aether. Aether Keeps are split into two maps, the Defense Map for defending your keep and the Offense Map for attacking an opponents keep.

Battling

Players may use a resource named Aether (Japanese: エナジー Energy) that acts as stamina to participate in Aether Raids which restores a certain amount once each day and fully during the start of a new season. For every first battle each day, the Aether cost is 0, and the total cost of Aether to battle increases as your lift is raised higher.

Lift and Tiers

Your current tier is based upon your Lift which changes based on your attack and defense results. Using bonus characters in your team grants you +20 bonus to your Lift, but only one bonus character with the highest value is counted. If you lose the battle while attacking an opponent's Aether Keep, you'll acquire less Lift. Once you achieve tier 11, you will be able to unlock a 5th slot in your offensive teams for 300 Aether Stones. Furthermore, you can spend another 300 Aether Stones for a 5th slot in your defensive team. You can unlock a 6th slot for offensive teams on tier 19, once again for 300 Aether Stones.

Structures

Structures can be placed on any map to defend an Aether Keep or decorate, but some cannot be removed and/or destroyed. Other structures are available for a limited time, but the required items can be obtained during that time. Up to five structures (including the fort) can be carried when attacking an opponents Aether Keep.

Defense

These structures are used to help defenders of an Aether Keep.

List of Defensive structures
Image Structure Type Level Cost Description n
  Fortress (D)   1   0 If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed. --
2   500
3   1,000
4   1,500
5   2,000
  Bolt Tower (D)   1   100 At the start of turn 3, deals n damage to foes within 7 rows and 3 columns centered on structure. 10
2   300 15
3   500 20
4   700 25
5   900 30
6   1,500 35
7   2,000 40
8   3,000 45
9   5,000 50
10   7,000 52
11   10,000 54
  Tactics Room (D)   1   100 At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ n and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. 40
2   300 45
3   500 50
4   700 55
5   900 60
6   1,500 65
7   2,000 70
8   3,000 75
9   5,000 80
10   7,000 82
11   10,000 84
12   12,000 86
  Healing Tower (D)   1   100 At start of turn, restores n HP to allies within 3 rows and 5 columns centered on structure. 10
2   300 15
3   500 20
4   700 25
5   900 30
6   1,500 35
7   2,000 40
8   3,000 45
9   5,000 50
10   7,000 52
11   10,000 54
12   12,000 56
  Panic Manor (D)   1   100 At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ n, converts bonuses on those foes into penalties through their next actions. 40
2   300 45
3   500 50
4   700 55
5   900 60
6   1,500 65
7   2,000 70
8   3,000 75
9   5,000 80
10   7,000 82
11   10,000 84
12   12,000 86
  Catapult (D)   1   100 At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level.
Note: Fortress (O) cannot be destroyed.
--
2   300
3   500
4   700
5   900
6   1,500
7   2,000
8   3,000
9   5,000
10   7,000
11   10,000
12   12,000
  Infantry School (D)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on infantry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Armor School (D)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on armored foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Cavalry School (D)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on cavalry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Flier School (D)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on flying foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Bright Shrine (D)   1   100 At start of turn, inflicts Atk/Spd-n on foe on the enemy team with the highest Atk+Spd total through its next action. 2
2   300 3
3   500 4
4   700 5
5   900 6
6   1,500 7
7   2,000 8
8   3,000 9
9   5,000 10
10   7,000 11
11   10,000 12
  Dark Shrine (D)   1   100 At start of turn, inflicts Def/Res-n on foe on the enemy team with the highest Def+Res total through its next action. 2
2   300 3
3   500 4
4   700 5
5   900 6
6   1,500 7
7   2,000 8
8   3,000 9
9   5,000 10
10   7,000 11
11   10,000 12
  Duo's Hindrance   1   100 If a Duo or Harmonized Hero is on the defensive team, foe cannot use Duo or Harmonized Skills between turn 1 and turn n. 3
2   300 4
3   500 5
4   700 6
5   900 7

Offense

These structures are used to help attackers of an Aether Keep.

List of Offensive structures
Image Structure Type Level Cost Description n
  Fortress (O)   2   500 If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4).
Note: Cannot be removed or destroyed.
--
3   1,000
4   1,500
5   2,000
  Bolt Tower (O)   1   100 At the start of turn 3, deals n damage to foes within 3 columns centered on structure. 10
2   300 15
3   500 20
4   700 25
5   900 30
6   1,500 35
7   2,000 40
8   3,000 45
9   5,000 50
10   7,000 52
11   10,000 54
  Tactics Room (O)   1   100 At start of turn, if any foes are within the same column as structure and their HP ≤ n and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. 40
2   300 45
3   500 50
4   700 55
5   900 60
6   1,500 65
7   2,000 70
8   3,000 75
9   5,000 80
10   7,000 82
11   10,000 84
12   12,000 86
  Healing Tower (O)   1   100 At start of turn, restores n HP to allies within 3 rows and 5 columns centered on structure. 10
2   300 15
3   500 20
4   700 25
5   900 30
6   1,500 35
7   2,000 40
8   3,000 45
9   5,000 50
10   7,000 52
11   10,000 54
12   12,000 56
  Panic Manor (O)   1   100 At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ n, converts bonuses on those foes into penalties through their next actions. 40
2   300 45
3   500 50
4   700 55
5   900 60
6   1,500 65
7   2,000 70
8   3,000 75
9   5,000 80
10   7,000 82
11   10,000 84
12   12,000 86
  Catapult (O)   1   100 At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level.
Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.
--
2   300
3   500
4   700
5   900
6   1,500
7   2,000
8   3,000
9   5,000
10   7,000
11   10,000
12   12,000
  Infantry School (O)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on infantry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Armor School (O)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on armored foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Cavalry School (O)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on cavalry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Flier School (O)   1   50 At start of turn, inflicts Atk/Spd/Def/Res-n on flying foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2   150 3
3   250 4
4   350 5
5   450 6
6   750 7
7   1,000 8
8   1,500 9
9   2,500 10
10   3,500 11
11   5,000 12
12   6,000 13
  Escape Ladder (O)   1   100 A lost battle's Aether cost will be returned.
May be used up to n times per season.
Note: Cannot be destroyed. Triggers only if
a battle comes to its end and results in a loss.
1
2   300 2
3   500 3
4   700 4
5   900 5
6   1,500 6
7   2,000 7
  Bright Shrine (O)   1   100 At start of turn, inflicts Atk/Spd-n on foe on the enemy team with the highest Atk+Spd total through its next action. 2
2   300 3
3   500 4
4   700 5
5   900 6
6   1,500 7
7   2,000 8
8   3,000 9
9   5,000 10
10   7,000 11
11   10,000 12
  Dark Shrine (O)   1   100 At start of turn, inflicts Def/Res-n on foe on the enemy team with the highest Def+Res total through its next action. 2
2   300 3
3   500 4
4   700 5
5   900 6
6   1,500 7
7   2,000 8
8   3,000 9
9   5,000 10
10   7,000 11
11   10,000 12
  Duo's Indulgence   1   100 The first Duo or Harmonized Skill used between turn 1 and turn n can be used a second time. (Max of two uses. Only one use per turn.) 3
2   300 4
3   500 5
4   700 6
5   900 7
  Safety Fence (O)   1   500 Until turn 1, after skill activation at start of defensive turn, if raiding party is outside the defensive team's range or is within 2 rows and 7 columns centered on structure, defensive turn ends immediately. --

Traps

These traps trigger when an a foe ends movement on one.

List of Traps
Image Structure Type Level Cost Description n
  Bolt Trap   1   0 If foe ends movement on this structure's space, deals n damage to target and units within 3 spaces.
(Cancels foe's attack or Assist skill.)
10
2   100 20
3   300 30
4   500 40
5   700 50
  Heavy Trap   1   0 If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ n to 1 space through their next actions.
(Cancels foe's attack and Assist skills.)
40
2   100 45
3   300 50
4   500 55
5   700 60
  Hex Trap   1   0 If foe ends movement on this structure's space and foe's HP ≤ n, cancels the foe's attack, Assist skill, etc. and ends that foe's action. (Magic traps cannot be disarmed by Disarm Trap skills.) 40
2   100 45
3   300 50
4   500 55
5   700 60
6   1,500 65


Decoy Traps

List of Decoy traps
Image Structure Type Cost Description
  False Bolt Trap     0 This looks like a Bolt Trap, but it's just a fake.
  False Heavy Trap     0 This looks like a Heavy Trap, but it's just a fake.
  False Heavy Trap     0 This looks like a Hex Trap, but it's just a fake.

Resources

These structures store/restore Aether and can be restored to the attacker whenever one is destroyed (if the attacker wins).

Image Structure Type Level Cost Description n
  Aether Fountain   1   0 Restores n Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win).
Note: Cannot be removed. Can be destroyed.
50
2   100 60
3   300 70
  Aether Amphorae   1   0 Stores up to n Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win).
Note: Cannot be removed. Can be destroyed.
100
2   100 150
3   300 200
4   500 250

Ornaments

These structures have no combat effects and are solely for decorating an Aether Keep.

Image Structure Type Cost Description
  Golden Throne     0 A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
  Silver Throne     0 A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
  Bronze Throne     0 A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
  Feh Statue     500* An objet d'art produced under the direct supervision of its model. It's an event item.
  Flower Bed     500* An arrangement of flowers in vivid colors. It's an event item.
  Street Lamp     500* A lamp in an elegant, classic design. It's an event item.
  Feh Kagami Mochi     500* Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item.
  Snow Family     500* It seems they're brother and sister. It's an event item.
  Fireplace     500* If it's cold where you are, this item should help you feel a little bit warmer. It's an event item.
File:Is feh anniversary cake.png Anniversary Cake     500* A massive cake baked to celebrate the second anniversary. It's an event item.
File:Is feh anniversary arch.png Anniversary Arch     500* An arch built to welcome well-wishers during the second anniversary. It's an event item.
File:Is feh heart garland.png Heart Garland     500* A decoration that symbolizes overflowing love. It's an event item.
File:Is feh iron fence.png Iron Fence     500* Used to separate what's inside from what's outside. It's an event item.
File:Is feh foreboding lizard.png Foreboding Lizard     500* This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item.
File:Is feh lending library.png Lending Library     500* All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item.
File:Is feh sight of bonding.png Sight of Bonding     500* A floral decoration commemorating the eternal connection of friendship. It's an event item.
File:Is feh sound of bonding.png Sound of Bonding     500* If two people who share a wish ring it together, their wish will come true. It's an event item.
File:Is feh word of bonding.png Word of Bonding     500* For Heroes who like to deepen their bonds over tea or at gatherings. It's an event item.
File:Is feh black eagle flag.png Black Eagle Flag     500* Flag for the class led by Edelgard. It's an event item.
File:Is feh blue lion flag.png Blue Lion Flag     500* Flag for the class led by Dimitri. It's an event item.
File:Is feh golden deer flag.png Golden Deer Flag     500* Flag for the class led by Claude. It's an event item.
File:Is feh witch's cauldron.png Witch's Cauldron     500* A cauldron bubbling away, full of unidentifiable ingredients. Looks disgusting, but the smell is somehow alluring. It's an event item.
File:Is feh pumpkin lanterns.png Pumpkin Lanterns     500* Expertly carved pumpkins. They're brothers from the same patch. The eldest is the base, and the youngest is on top. It's an event item.
File:Is feh haunted coffin.png Haunted Coffin     500* Even though it appears empty, a sinister aura emanates from within. It's an event item.
File:Is feh year's entry decor.png Year's Entry Decor     500* A decoration said to be placed in the entryway of Hoshidan homes as a way of celebrating the new year. It's an event item.
File:Is feh red wood lantern.png Red Wood Lantern     500* A lantern made of wood in the style of those seen across Hoshido. The red color is said to protect from catastrophes. It's an event item.
File:Is feh year's festive gate.png Year's Festive Gate     500* A red gate in the style said to be seen across Hoshido, decorated with New Year's trappings to celebrate coming change. It's an event item.
File:Is feh anniversary treat.png Anniversary Treat     500* A gigantic cupcake whipped up to celebrate the third anniversary. It's an event item.
File:Is feh mirror of niðavellir.png Mirror of Niðavellir     500* A mirror of hidden power that hangs above the throne of Niðavellir—or rather, an imitation modeled after the real thing. It's an event item.
File:Is feh gullinbursti figure.png Gullinbursti Figure     500* A commemorative figure built to put dvergr craftsmanship on display, its design meant to aid in combating larger foes. It's an event item.
File:Is feh seiðjárn gearwork.png Seiðjárn Gearwork     500* Structure common to Niðavellir, its mechanism driven by magic. It's an event item.
File:Is feh anniversary cake 4.png Anniversary Cake     500* A massive cake baked to celebrate the fourth anniversary. It's an event item.
File:Is feh feh sand statue.png Feh Sand Statue     500* It seems Feh has reviewed this sand sculpture herself—and she was satisfied with the result! It's an event item.
File:Is feh ash statue.png Ash Statue     500* A statue of Askr's retainer in the form of a divine beast. It radiates a certain charm felt by all who lay eyes on it.
File:Is feh elm statue.png Elm Statue     500* A statue of Embla's retainer in the form of a divine beast. It evokes a tingling unease, its wings spread wide.
File:Is feh flag of embla.png Flag of Embla     500* The flag of Veronica's homeland, the Emblian Empire.
File:Is feh anniversary cake 5.png Anniversary Cake     500* A massive cake baked to celebrate the fifth anniversary. It's an event item.
File:Is feh summerning stone.png Summerning Stone     500* A faux summoning stone that radiates with a summery, watermelon aura—but it can't summon any Heroes. It's an event item.
File:Is feh icon of light.png Icon of Light     500* A statue of a goddess from Vanaheimr, the realm of light. It radiates a hopeful aura. It's an event item.
File:Is feh light-realm flora.png Light-Realm Flora     500* Plant life from Vanaheimr, the realm of light. Its brilliance is soothing. It's an event item.
File:Is feh serpent's curse.png Serpent's Curse     500* A statue of a snake wrapped around a golden crystal. The ethereal light is unsettling. It's an event item.
File:Is feh anniversary cakes.png Anniversary Cakes     500* A lavish tea set put together to celebrate the sixth anniversary. It's an event item.
File:Is feh sea-foam feh.png Sea-Foam Feh     500* A statue of Feh atop a seashell that radiates a summery aura. It depicts Feh rising from the sea and exudes a sense of love and beauty.
File:Is feh tree-hand statue.png Tree-Hand Statue     500* A statue of a denizen of Yggdrasill, the realm of the World-Tree. You feel its healing power wash over you when nearby. It's an event item.
File:Is feh world-tree gate.png World-Tree Gate     500* Gate of Yggdrasill, realm of the World-Tree. The silence that surrounds the mystical tree calms the heart. It's an event item.
File:Is feh wanted poster.png Wanted Poster     500* A wanted poster from Yggdrasill, realm of the World-Tree. Who put it up, and why? It's an event item.
File:Is feh anniversary cake 7.png Anniversary Cake     500* A massive cake baked to celebrate the seventh anniversary. It's an event item.

Terrain

Players can change the terrain of an Aether Keep, though some terrains require Aether Stone to unlock.

List of Terrain
Name Thumbnail Map
Springwater    
Wintry    
Abandoned Castle    
Snowdust    
Desert    
Spring Breeze    
Leafy Canopy    
Lost Castle    
Bright Grassland    
Lava Floes    
Dream Castle File:Is feh dream castle terrain thumbnail.png File:Cm feh ar dream castle terrain.png
Nightmare Castle File:Is feh nightmare castle terrain thumbnail.png File:Cm feh ar nightmare castle terrain.png
Hel Castle File:Is feh hel castle terrain thumbnail.png File:Cm feh ar hel castle terrain.png
Niðavellir Castle File:Is feh niðavellir castle terrain thumbnail.png File:Cm feh ar niðavellir castle terrain.png
Jötunheimr Castle File:Is feh jötunhemir castle terrain thumbnail.png File:Cm feh ar jötunheimr castle terrain.png
Opened-Up Castle File:Is feh opened-up castle terrain thumbnail.png File:Cm feh ar opened-up castle terrain.png
Closed-Off Castle File:Is feh closed-off castle terrain thumbnail.png File:Cm feh ar closed-off castle terrain.png

Rewards

Rank

Score Reward
1–1,000   1 +   1 +   1 +   50 +   44 +   35
1,001–3,000   1 +   1 +   1 +   40 +   42 +   30
3,001–6,000   1 +   1 +   36 +   40 +   25
6,001–10,000   1 +   32 +   38 +   22
10,001–20,000   28 +   36 +   17
20,001–30,000   24 +   32 +   15
30,001–50,000   20 +   28 +   14
50,001–70,000   18 +   26 +   13
70,001–100,000   16 +   24 +   12
100,000–300,000   14 +   22 +   11
300,001+   12 +   20 +   10

AR Tier

AR Tier Lift Reward
1 0–399   20 +   10 +   10
2 400–799   20 +   20 +   10
3 800–1,199   20 +   30 +   10
4 1,200–1,599   20 +   40 +   10
5 1,600–1,999   20 +   50 +   10
6 2,000–2,399   24 +   60 +   10
7 2,400–2,799   24 +   70 +   12
8 2,800–3,199   24 +   80 +   14
9 3,200–3,599   24 +   90 +   16
10 3,600–3,999   24 +   100 +   18
11 4,000–4,399   28 +   110 +   20
(Fifth ally   300)
12 4,400–5,199   28 +   120 +   22
13 4,800–5,199   28 +   130 +   24
14 5,200–5,999   28 +   140 +   26
15 5,600–5,999   28 +   150 +   28
16 6,000–6,499   32 +   160 +   30
17 6,500–7,199   32 +   170 +   32
18 7,200–8,199   32 +   180 +   34
19 8,200–9,399   32 +   190 +   36
(Sixth ally   300)
20 9,400–10,999   32 +   200 +   38
21 11,000–11,399   34 +   210 +   40
22 11,400–11,799   35 +   215 +   41
23 11,800–12,199   36 +   220 +   42
24 12,200–12,599   37 +   225 +   43
25 12,600–12,999   38 +   230 +   44
26 13,000–13,399   39 +   235 +   45
27 13,400–13,799   40 +   240 +   46
28 13,800–15,999   45 +   250 +   50
29 16,000–16,399   45 +   250 +   50
30 16,400–17,999   45 +   250 +   50
31 18,000–18,399   46 +   250 +   51
32 18,400–18,799   47 +   250 +   52
33 18,800–19,199   48 +   250 +   53
34 19,200–19,599   49 +   250 +   54
35 19,600–19,999   50 +   250 +   55
36 20,000–20,399   51 +   250 +   56
37 20,400–20,799   52 +   250 +   57
36 20,800–20,999   53 +   250 +   58
37 21,000+   55 +   250 +   60

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Aether Raids

--

Japanese

飛空城

Flying Sky Castle

Spanish

Asaltos etéreos

Aether Assault

French

Raid céleste

Celestial Raid

German

Ätherraubzüge

Aether Raids

Italian

Blitz eteri

Aether Raids

Portuguese
(Brazil)

Investidas etéreas

Ethereal assaults

Traditional Chinese

飛空城

Flying Sky Castle

Gallery

Fire Emblem Heroes
Characters Heroes AlfonseAnnaAshAskrBrunoDagrEirEitrEitriElmEmblaFáfnirFehFehnixFjormFreyjaFreyrGanglötGinnungagapGullveigGunnthráGustavHeiðrHelHelbindiHenrietteHræsvelgrHrídKiranKvasirLaegjarnLæraðrLaevateinLetiziaLífLokiMirabilisMúspellNerþuzNíðhöggrNiflNjörðrNóttÓtrPeonyPlumeriaRatatoskrReginnSeiðrSharenaSurtrThórrThrasirTriandraVeronicaYlgrYmir
SDatBoL, MotE, NMotE AbelArlenAstramAthenaBantuBarstCaedaCainCamusCastorCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMatthisMedeusMerricMichalisMinervaNagaNagiNavarreNorneNynaOgmaPallaPhinaRickardRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXaneYuliya
Shadows of Valentia AlmAtlasBerkutBoeyBrigand BossCatriaCelicaClairCliveConradDeenDeltheaDumaFayeFernandForsythGennyGrayHestiaKamuiKliffLeonLukasLuthierMaeMarlaMathildaMilaMycenPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArionArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynFebailFeeHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexPattyQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLaraLeifLifisMareetaMirandaNannaOlwenOsianPerneReinhardtRonanSafySaiasSalemSaraTanyaTinaVeld
The Binding Blade BartreBrunnyaCathCeciliaChadClarineDieckDorothyEchidnaElimineFaeFirGalleGeeseGonzalezGuinivereGwendolynHughIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusMurdockNarcianNiimeNoahPercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFargusFarinaFioraFlorinaGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMarkMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaWilZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraBastianCaineghisDheginseaElinciaEnaGeoffreyHaarHeatherIkeJorgeKurthnagaKyzaLeanneLetheLuciaLudveckLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnTormodVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePhilaPriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiValidarVirionWalhartYarneYen'fay
Fates AnankosAreteArthurAzamaAzuraBennyBerukaCaeldoriCamillaCandaceCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGaronGunterHanaHansHayatoHinataHinokaIagoJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoLilithMidoriMikotoMozuNilesNinaNyxOboroOdinOpheliaOrochiPeriReinaRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXanderYukimura
Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
Engage AlcrystAlearAlfredCélineChloéCitrinneDiamantEtieFrammeHortensiaIvyKagetsuLapisLumeraMarthMauvierRosadoSeadallTimerraVeyleYunakaZephia
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood • 5: A Royal Target • 6: Hand Reveal
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last • 96: A Place to Rest • 97: Double Vision
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersAnniversary Illustrations‎Artists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee