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Act 6/Thabes Labyrinth: Difference between revisions

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==Map data==
==Map data==
{{ChapData
{{ChapData
|victory={{hover|Rout the enemy.|Skirmishes}}<br>{{hover|Defeat the Creation.|Tenth basement battle}}
|victory={{hover|Rout the enemy|Skirmishes}}<br>{{hover|Defeat the Creation|Tenth basement battle}}
|defeat=[[Alm]] or [[Celica]] dies.
|defeat=[[Alm]] or [[Celica]] dies
|ally=10
|ally=10
|other=0
|other=0
|enemy={{hover|Varies|The player can choose to avoid fights at their discretion, so the number of enemies they face will be different for each playthrough of the dungeon.}}<br>{{hover|9|Fixed encounter with the Fire Dragon in the fifth basement}}<br>{{hover|7+reinforcements|Tenth basement battle}}
|enemy={{hover|Varies|The player can avoid fights at their choice, so the number of enemies they face will be different for each playthrough of the dungeon.}}<br>{{hover|9|Fixed encounter with the Fire Dragon in the fifth basement}}<br>{{hover|7+reinforcements|Tenth basement battle}}
}}
}}


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|item4=Blessed Bow
|item4=Blessed Bow
|obtain4=In a [[chest]] in the sixth basement
|obtain4=In a [[chest]] in the sixth basement
|item5=Gold Purse (5 marks)
|item5=Gold Purse
|item5article=Gold Purse
|item5image=Gold Mark
|item5image=Gold Mark
|obtain5=In a [[chest]] in the seventh basement
|obtain5=In a [[chest]] in the seventh basement

Revision as of 18:13, 25 April 2018

For additional information on the location, see Thabes Labyrinth.

Large-secret-book.png

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Thabes Labyrinth


Location

Thabes Labyrinth

New units

None

Boss(es)

The Creation

This grand husk of a capital once coursed with magic, but it has been forgotten for centuries, neglected, the victim of human folly. Now we disturb its rest...for what? What lies waiting for us deeper in?
— Alm

Thabes Labyrinth is the final map of Act 6, and Fire Emblem Echoes: Shadows of Valentia as a whole. It is a long dungeon with ten floors, very powerful enemies in the form of the Death Masks, and the toughest boss the game has to offer, the Creation.

Map data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy
Defeat the Creation
Player Partner Other Enemy
Defeat: Alm or Celica dies 10 {{{partner}}} 0 Varies
9
7+reinforcements

Character data

Characters
New units

None

Available characters
Alm_02 ​Celica_02 ​Lukas ​Gray ​Tobin ​Kliff ​Faye ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​Tatiana ​Zeke ​Mycen ​Mae ​Boey ​Genny ​Saber ​Valbar ​Kamui ​Leon ​Palla ​Catria ​Atlas ​Jesse ​Sonya ​Deen ​Est ​Nomah ​Conrad ​

Item data

Items
Name Obtainment Method
Is 3ds03 silver sword.png Silver Sword In a chest in the second basement
Is 3ds03 boots.png Boots In a chest in the fourth basement
Is 3ds03 sage's shield.png Sage's Shield In the door after defeating the Fire Dragon in the fifth basement
Is 3ds03 blessed bow.png Blessed Bow In a chest in the sixth basement
Is 3ds03 gold mark.png Gold Purse In a chest in the seventh basement
Is 3ds03 rusted shield.png Rusted Shield (Dracoshield) In a chest in the northern chamber of the ninth basement
Is 3ds03 ambrosia.png Ambrosia In a chest in the southern chamber of the ninth basement
Is 3ds03 rusted ring.png Rusted Ring (Demon Ring) From defeating the Creation in the tenth basement
Is 3ds03 memory prism.png Memory Prism 10 On the ground of the tenth basement after defeating the Creation
  • Additionally, there is a higher than normal chance of finding gold marks from cutting the grass in the ninth basement. There is also a chance of finding three regalia weapons (Is 3ds03 sol lance.png Sol, Is 3ds03 luna bow.png Luna, and Is 3ds03 astra sword.png Astra) in the form of rusted weapons by destroying boxes and pots on the same floor.

Sacred spring data

style="Template:Roundtl; border:none" width="100%" colspan="2"|Sacred spring stats
style="Template:Roundtl; border:none; background-color:#222222; color:#fff"|Map location Uses Left lion style="Template:Roundtr; border:none; background-color:#222222; color:#fff"|Right lion
Thabes Labyrinth Third Basement 3 Skill Luck
Thabes Labyrinth Fourth Basement 3 Attack Speed
Thabes Labyrinth Sixth Basement 3 HP Defense
Thabes Labyrinth Ninth Basement 3 Speed Resistance

Enemy data

Note: This data only applies to Hard mode, unless specified otherwise.

First Basement

Brigand #1 Brigand #2 Brigand #3

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 brigand enemy.gif
Brigands Brigand 32 2 --
Is 3ds03 axe forecast.png Axe
--
Ma 3ds03 mercenary enemy.gif
Brigands Mercenary 20 2 Is 3ds03 silver sword.png Silver Sword --
Reinforcements
Name Class Lv # Inventory and Skills Notes

Second Basement

Arcanist #1 Arcanist #2 Arcanist #3 Cantor #1 Cantor #2

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 arcanist enemy.gif
Brigands Arcanist 24 3 --
Is 3ds03 black magic.png MireIs 3ds03 white magic.png Recover
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Third Basement

Revenant #1 Revenant #2 Gargoyle

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 revenant enemy.gif
Terrors Revenant 46 3 --
Is 3ds03 monster forecast.png Venin Claws
--
Ma 3ds03 entombed enemy.gif
Terrors Entombed 26 1 --
Is 3ds03 monster forecast.png Venin Claws
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Fourth Basement

Fiend Lich Mogall Deathgoyle Mercenary Myrmidon Brigand #1 Brigand #2

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 fiend enemy.gif
Terrors Fiend 17 1 Is 3ds03 silver lance.png Silver Lance
Is 3ds03 skill class.png Heavy Armor
--
Ma 3ds03 fiend enemy.gif
Terrors Fiend 14 2 Is 3ds03 javelin.png Javelin
Is 3ds03 skill class.png Heavy Armor
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Fifth Basement

Dread Fighter #1 Dread Fighter #2 Witch Baron Fire Dragon (sub-boss)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 dread fighter enemy.gif
Specters Dread Fighter 20 1 Is 3ds03 silver sword.png Silver Sword
Is 3ds03 skill class.png Resistance +5Is 3ds03 skill class.png Apotrope
--
Ma 3ds03 witch enemy.gif
Specters Witch 20 2 --
Is 3ds03 black magic.png FireIs 3ds03 skill personal.png Teleportation
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Sixth Basement

Villager (M) #1 Villager (M) #2 Villager (M) #3 Villager (F)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Masks Villager 3 2 Is 3ds03 rusted sword.png Rusted Sword --
Ma 3ds03 brigand enemy.gif
Masks Brigand 3 2 Is 3ds03 rusted axe.png Rusted Axe --
Reinforcements
Name Class Lv # Inventory and Skills Notes
  • Note: All Death Mask enemies have HP beyond the normal cap of 52. Infantry units have +2 Mov.

Seventh Basement

The seventh basement includes all possible encounters from the sixth basement as well as the following:

Soldier Brigand Deimos #1 Deimos #2 Deimos #3 Deimos #4

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 soldier enemy.gif
Masks Soldier 3 2 Is 3ds03 venin lance.png Venin Lance --
Ma 3ds03 cavalier enemy.gif
Masks Cavalier 3 2 Is 3ds03 venin lance.png Venin Lance --
Reinforcements
Name Class Lv # Inventory and Skills Notes
  • Note: All Death Mask enemies have HP beyond the normal cap of 52. Infantry units have +2 Mov, while Cavalry have +1 Mov.

Eighth Basement

The eighth basement includes all possible Death Mask encounters from the previous floors as well as the following:

Villager (F) Soldier Myrmidon #1 Myrmidon #2

Enemy Units
Name Class Lv # Inventory and Skills Notes
Masks Villager 10 1 Is 3ds03 venin sword.png Venin Sword --
Ma 3ds03 fire dragon enemy.gif
Brethren Fire Dragon 8 2 Is 3ds03 silver purse.png Silver PurseThis item is dropped upon this unit's defeat.
Is 3ds03 monster forecast.png Fire BreathIs 3ds03 monster forecast.png Talons
--
Reinforcements
Name Class Lv # Inventory and Skills Notes
  • Note: All Death Mask enemies have HP beyond the normal cap of 52. Infantry units have +2 Mov, while Cavalry have +1 Mov.

Ninth Basement

Deimos #1 Deimos #2 Deimos #3 Deimos #4 Deimos #5 Deimos #6 Deathgoyle Dread Fighter Brigand Fire Dragon

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 deimos enemy.gif
Terrors Deimos 8 2 --
Is 3ds03 black magic.png FireIs 3ds03 monster forecast.png Club
--
Ma 3ds03 deathgoyle enemy.gif
Terrors Deathgoyle 31 2 --
Is 3ds03 monster forecast.png ScytheIs 3ds03 skill personal.png Eerie Screech
--
Reinforcements
Name Class Lv # Inventory and Skills Notes
  • Note: All Death Mask enemies have HP beyond the normal cap of 52. Infantry units have +2 Mov, while Cavalry and Dread Fighters have +1 Mov.

Tenth Basement

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 cantor enemy.gif
Masks Cantor 4 1 --
Is 3ds03 black magic.png MedusaIs 3ds03 white magic.png Conjure*Is 3ds03 skill class.png Incarnation
--
Ma 3ds03 dread fighter enemy.gif
Masks Dread Fighter 4 1 --
Is 3ds03 sword forecast.png SwordIs 3ds03 skill class.png Resistance +5Is 3ds03 skill class.png Apotrope
--
Ma 3ds03 deimos enemy.gif
Terrors Deimos 13 1 --
Is 3ds03 black magic.png FireIs 3ds03 monster forecast.png Club
--
Ma 3ds03 sage enemy.gif
Masks Sage 4 1 --
Is 3ds03 black magic.png FireIs 3ds03 black magic.png SagittaeIs 3ds03 white magic.png RecoverIs 3ds03 skill class.png Discipline
--
Ma 3ds03 guardian enemy.gif
Terrors Guardian 23 1 --
Is 3ds03 lance forecast.png Lance
--
Ma 3ds03 priestess enemy.gif
Masks Priestess 4 1 --
Is 3ds03 sword forecast.png SwordIs 3ds03 black magic.png ThunderIs 3ds03 black magic.png AuraIs 3ds03 white magic.png Physic
--
Ma 3ds03 fell dragon enemy.gif
The Creation Fell Dragon 24 1 --
Is 3ds03 monster forecast.png ExpirationIs 3ds03 skill personal.png Dark SpikesIs 3ds03 skill class.png DragonskinIs 3ds03 skill personal.png AnathemaIs 3ds03 skill personal.png Nullify Ailments
--
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma 3ds03 arcanist enemy.gif
Masks Arcanist 8 --
Is 3ds03 black magic.png DeathIs 3ds03 white magic.png Fortify
--
Masks Villager 13 --
Is 3ds03 sword forecast.png Sword
--
Ma 3ds03 vestal enemy.gif
Terrors Vestal 18 --
Is 3ds03 black magic.png AuraIs 3ds03 white magic.png FortifyIs 3ds03 white magic.png ConjureIs 3ds03 skill personal.png Teleportation
--
Ma 3ds03 garuda enemy.gif
Terrors Garuda 23 --
Is 3ds03 monster forecast.png Scythe
--
Ma 3ds03 titan enemy.gif
Terrors Titan 23 --
Is 3ds03 axe forecast.png Axe
--
Ma 3ds03 falcon knight enemy.gif
Masks Falcon Knight 4 --
Is 3ds03 lance forecast.png LanceIs 3ds03 skill class.png Banish
--
Ma 3ds03 gold knight enemy.gif
Masks Gold Knight 4 --
Is 3ds03 lance forecast.png Lance
--
Ma 3ds03 baron enemy.gif
Masks Baron 4 --
Is 3ds03 lance forecast.png LanceIs 3ds03 skill class.png Heavy Armor
--
Ma 3ds03 fafnir enemy.gif
Brethren Fafnir 23 --
Is 3ds03 monster forecast.png Fangs
--
Ma 3ds03 bow knight enemy.gif
Masks Bow Knight 4 --
Is 3ds03 bow forecast.png BowIs 3ds03 skill class.png Bowrange +2
--
Ma 3ds03 dagon enemy.gif
Brethren Dagon 13 --
Is 3ds03 monster forecast.png Water BreathIs 3ds03 monster forecast.png Talons
--
Ma 3ds03 fire dragon enemy.gif
Brethren Fire Dragon 13 --
Is 3ds03 monster forecast.png Fire BreathIs 3ds03 monster forecast.png Talons
--
  • Note: All Death Mask enemies have HP beyond the normal cap of 52. Infantry units have +2 Mov, while Cavalry and Dread Fighters have +1 Mov.

Reinforcements

  • Reinforcements, unlimited in number, will appear from one or two the sigils at random per turn. Reinforcements that appear from sigils where the initial enemies appeared will generally have the same setups as said initial enemies. The possible enemy reinforcements are:
    • Arcanists from the left of the two northwestern sigils
    • Cantors from the right of the two northwestern sigils
    • Dread Fighters from the left of the two northeastern sigils
    • Villagers from the right of the two northeastern sigils
    • Vestals or Garudas from the left of the two middle western sigils
    • Deimoses or Titans from the right of the two middle western sigils
    • Sages or Falcon Knights from the left of the two middle eastern sigils
    • Gold Knights or Barons from the right of the two middle eastern sigils
    • Fafnirs from the left of the two southwestern sigils
    • Guardians from the right of the two southwestern sigils
    • Priestesses from the left of the two southeastern sigils
    • Bow Knights from the right of the two southeastern sigils
    • Dagons or Fire Dragons from the sigil the Creation first stands on (only if the Creation has moved)

Boss data

Sub-boss

Normal Hard

Generic portrait fire dragon status fe15.png
Fire Dragon
Level 1
Stats
Max HP 50 Luck 0
Attack 20 Defense 26
Skill 17 Resistance 18
Speed 11 Movement 4
Item Skills
-- Is 3ds03 monster forecast.png Fire Breath
Is 3ds03 monster forecast.png Talons
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons

Primary boss

Main article: The Creation

Normal Hard

Portrait grima status fe15.png
Fell Dragon
Level 20
Stats
Max HP 180 Luck 0
Attack 20 Defense 15
Skill 20 Resistance 15
Speed 20 Movement 2
Item Skills
-- Is 3ds03 monster forecast.png Expiration
Is 3ds03 skill personal.png Dark Spikes
Is 3ds03 skill class.png Dragonskin
Is 3ds03 skill personal.png Anathema
Is 3ds03 skill personal.png Nullify Ailments
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons
Note: In addition to black magic and white magic, The Creation also has proficiency in Monster weaponsTerror weapons.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As the enemies faced are varying on constant battlefields, most strategy related to clearing the dungeon is centered around preparation and team composition. Your units should be well-suited to fighting Terrors as well as enemies with high HP. Two weapons that will be very useful here are the Brave Sword and Killer Bow, as their high critical rates will allow them to easily shred through the obscene HP totals seen from Death Masks. The Killer Bow's combat art, Hunter's Volley, is particularly helpful for dealing with fast enemies such as Deathgoyles, Entombed, and Dread Fighters, as it always strikes twice, no matter what.

Either Alm or Celica will be a required unit, and both can contribute very well to fights in the labyrinth. Alm's Falchion allows him to easily ORKO most Terror units, especially when forged. His Royal Sword is no slouch either, as its combat art, Double Lion will allow him to deal with fast enemies, as well as deal great damage against most Death Mask enemies. Celica's wide variety of spells give her great utility as well: Seraphim allows her to easily ORKO Terrors from a distance, she can heal allies with Recover, and, if she is fast enough to double with it, Ragnarok can allow her to ORKO Fire Dragons, otherwise very bulky enemies. If given the Mage Ring, she can even do this without even entering their attack range. It may be advantageous for the player to field both lords as, on top of their aforementioned utility, their bond support offers them both substantial critical rate bonuses when within three spaces of each other; these bonuses further augment the innate critical bonus of Alm's Royal Sword and Celica's Excalibur, making them much more reliable for securing kills.

The boss of the tenth basement floor, the Creation, is arguably the most threatening boss enemy the game has to offer. Its main means of attack, Expiration, completely ignores a unit's defense, so the only way to survive an attack from it is to have more than 34/36 HP. Moreover, it is incredibly strong defensively, boasting a massive 180/185 HP, which is effectively doubled by its personal skill, Dragonskin, and bolstered further with it recovering 5 HP per turn. However, it has one glaring weakness: it will not move until one of the player's units enters its attack range, meaning the player can take as much time as they feel necessary dealing with the other enemies before taking the boss on. Tactics such as warping a unit in to attack it, then rescuing them out of range (if the player promoted Faye into a Cleric) can be an effective, relatively safe means of defeating it.

Though it does not show on its status screen, the Creation is considered to be a Is 3ds03 flying.png flying unit, and as such, bows will deal bonus damage to it. Two particularly effective bows are the Killer Bow and Parthia; the former's combat art, Hunter's Volley, is incredibly powerful and hits twice before the Creation can retaliate, while the latter's combat art, Trance Shot, can strike it just outside of its attack range. Trance Shot is especially useful since it will not cause the Creation to begin moving, meaning it can be used to defeat it without it ever attacking even once, making it a safe, if slow, method of defeating the boss.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Thabes Labyrinth

--

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Archanea Seaway 6 Battle • Thabes Labyrinth
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map