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A Traitor's Worth From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
A Traitor's Worth (Japanese: 裏切りの持つ価値は The Worth of Betrayal ) is the second side quest in Fire Emblem: Shadow Dragon . In order to reach this chapter, the player must have 15 or fewer units alive at the end of Chapter 12 .
A Traitor's Worth
Plot
Main article: A Traitor's Worth/Script
After the liberation of Archanea Palace, Marth and his men ride across the country to drive out Dolhr 's forces. The last holdout is Horace , a former Archanean knight who unexpectedly betrayed Archanea for Dolhr. Nyna gives in to her knights' desires and orders Marth to subdue him. As he approaches, the Dohlrian knight Dejanira threatens Horace with the deaths of the people living on his land should he attempt to return to Archanea. Marth defeats Dejanira, and Horace surrenders. In the aftermath, Horace requests to be executed as a traitor. However, his people plea on his behalf and explain Dejanira's blackmail, and Nyna opts to force him back into service as an Archanean knight.
Chapter data
Victory: Seize
Player
Partner
Other
Enemy
Third
Defeat: Marth dies
1–12
{{{partner}}}
{{{other}}}
19+14
{{{third}}}
Map dimensions: 20 columns by 30 rows
Character data
Item data
Enemy data
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Dejanira
Paladin
1
1
24
9
1
7
11
0
9
6
--
Steel Lance
Stands on a gate , the chapter's seize point.
Horace
General
3
1
32
15
1
12
8
7
17
3
6
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Cavalier
7
2
22.8
7.1
0
3.8
7.2
0
8.8
0.6
9
Iron Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
23.4
7.8
0
3.8
1.2
0
12.2
0.6
5
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
23.4
7.8
0
3.8
1.2
0
12.2
0.6
--
Javelin
--
Grust
Sniper
3
1
27.6
8.4
1
10.6
11.6
0
7.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Cavalier
7
3
22.8
7.1
0
3.8
7.2
0
8.8
0.6
9
Iron Lance
--
Grust
Archer
7
2
19.6
6.2
0
4.8
5.8
1.2
7.2
1.2
5
Steel Bow
Moves to attack units in range.
Grust
Cavalier
5
1
21.2
6.4
0
3.2
6.8
0
8.2
0.4
9
Iron Lance
--
Grust
Mage
5
1
17.6
0
4.6
2.2
4.2
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
18.4
0
5.4
2.8
4.8
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
16.8
0
3.8
1.6
3.6
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
22
10
0.4
8
8.2
0
12
5.6
6
Firestone
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Dejanira
Paladin
1
1
25.8
10.05
1
7.9
11.6
0.6
9
6
--
Steel Lance
Stands on a gate , the chapter's seize point.
Horace
General
3
1
32
15
1
12
8
7
17
3
6
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Cavalier
7
2
25.2
8.15
0
4.7
7.8
0
8.8
0.6
9
Iron Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
26.1
8.7
0
4.7
1.8
0
12.2
0.6
5
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
26.1
8.7
0
4.7
1.8
0
12.2
0.6
--
Javelin
--
Grust
Sniper
3
1
30
9
1
11.5
12.5
0
7.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Cavalier
7
3
25.2
8.15
0
4.7
7.8
0
8.8
0.6
9
Iron Lance
--
Grust
Archer
7
2
21.4
6.8
0
5.7
6.7
1.8
7.2
1.2
5
Steel Bow
Moves to attack units in range.
Grust
Cavalier
5
1
23.6
7.45
0
4.1
7.4
0
8.2
0.4
9
Iron Lance
--
Grust
Mage
5
1
18.8
0
5.8
3.1
5.1
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
19.6
0
6.6
3.7
5.7
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
18
0
5
2.5
4.5
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
25
11.5
0.7
10.25
10.6
0
12
5.6
6
Firestone
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Dejanira
Paladin
1
1
27.6
11.1
1
8.8
12.2
1.2
9
6
--
Steel Lance
Stands on a gate , the chapter's seize point.
Horace
General
3
1
32
15
1
12
8
7
17
3
6
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Cavalier
7
2
27.6
9.2
0
5.6
8.4
0
8.8
0.6
9
Iron Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
28.8
9.6
0
5.6
2.4
0
12.2
0.6
5
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
28.8
9.6
0
5.6
2.4
0
12.2
0.6
--
Javelin
--
Grust
Sniper
3
1
32.4
9.6
1
12.4
13.4
0
7.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Cavalier
7
3
27.6
9.2
0
5.6
8.4
0
8.8
0.6
9
Iron Lance
--
Grust
Archer
7
2
23.2
7.4
0
6.6
7.6
2.4
7.2
1.2
5
Steel Bow
Moves to attack units in range.
Grust
Cavalier
5
1
26
8.5
0
5
8
0
8.2
0.4
9
Iron Lance
--
Grust
Mage
5
1
20
0
7
4
6
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
20.8
0
7.8
4.6
6.6
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
19.2
0
6.2
3.4
5.4
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
28
13
1
12.5
13
0
12
5.6
6
Firestone
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Dejanira
Paladin
1
1
29.4
12.15
1
9.7
12.8
1.8
9
6
--
Steel Lance
Stands on a gate , the chapter's seize point.
Horace
General
3
1
32
15
1
12
8
7
17
3
6
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Cavalier
7
2
30
10.25
0
6.5
9
0
8.8
0.6
9
Iron Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
31.5
10.5
0
6.5
3
0
12.2
0.6
5
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
31.5
10.5
0
6.5
3
0
12.2
0.6
--
Javelin
--
Grust
Sniper
3
1
34.8
10.2
1
13.3
14.3
0
7.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Cavalier
7
3
30
10.25
0
6.5
9
0
8.8
0.6
9
Iron Lance
--
Grust
Archer
7
2
25
8
0
7.5
8.5
3
7.2
1.2
5
Steel Bow
Moves to attack units in range.
Grust
Cavalier
5
1
28.4
9.55
0
5.9
8.6
0
8.2
0.4
9
Iron Lance
--
Grust
Mage
5
1
21.2
0
8.2
4.9
6.9
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
22
0
9
5.5
7.5
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
20.4
0
7.4
4.3
6.3
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
31
14.5
1.3
14.75
15.4
0
12
5.6
6
Firestone
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Dejanira
Paladin
1
1
31.2
13.2
1
10.6
13.4
2.4
9
6
--
Steel Lance
Stands on a gate , the chapter's seize point.
Horace
General
3
1
32
15
1
12
8
7
17
3
6
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Cavalier
7
2
32.4
11.3
0
7.4
9.6
0
8.8
0.6
9
Iron Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
34.2
11.4
0
7.4
3.6
0
12.2
0.6
5
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
34.2
11.4
0
7.4
3.6
0
12.2
0.6
--
Javelin
--
Grust
Sniper
3
1
37.2
10.8
1
14.2
15.2
0
7.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Cavalier
7
3
32.4
11.3
0
7.4
9.6
0
8.8
0.6
9
Iron Lance
--
Grust
Archer
7
2
26.8
8.6
0
8.4
9.4
3.6
7.2
1.2
5
Steel Bow
Moves to attack units in range.
Grust
Cavalier
5
1
30.8
10.6
0
6.8
9.2
0
8.2
0.4
9
Iron Lance
--
Grust
Mage
5
1
22.4
0
9.4
5.8
7.8
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
23.2
0
10.2
6.4
8.4
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
21.6
0
8.6
5.2
7.2
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
34
16
1.6
17
17.8
0
12
5.6
6
Firestone
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Dejanira
Paladin
1
1
33
14.25
1
11.5
14
3
9
6
--
Steel Lance
Stands on a gate , the chapter's seize point.
Horace
General
3
1
32
15
1
12
8
7
17
3
6
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Cavalier
7
2
34.8
12.35
0
8.3
10.2
0
8.8
0.6
9
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
36.9
12.3
0
8.3
4.2
0
12.2
0.6
5
Steel Lance
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
Archanea
Knight
7
2
36.9
12.3
0
8.3
4.2
0
12.2
0.6
--
Javelin
--
Grust
Sniper
3
1
39.6
11.4
1
15.1
16.1
0
7.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Cavalier
7
3
34.8
12.35
0
8.3
10.2
0
8.8
0.6
9
Steel Lance
--
Grust
Archer
7
2
28.6
9.2
0
9.3
10.3
4.2
7.2
1.2
5
Steel Bow
Moves to attack units in range.
Grust
Cavalier
5
1
33.2
11.65
0
7.7
9.8
0
8.2
0.4
9
Steel Lance
--
Grust
Mage
5
1
23.6
0
10.6
6.7
8.7
0
2.8
3.8
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
24.4
0
11.4
7.3
9.3
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
22.8
0
9.8
6.1
8.1
0
2.4
3.4
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
37
17.5
1.9
19.25
20.2
0
12
5.6
6
Firestone
Moves to attack units in range.
Reinforcements
Turns 8 and 10
Turns 10, 12, and 14
Turns 12, 14, and 16
Turns 14, 16, and 18
All reinforcements are halted when Dejanira is defeated.
Boss data
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Main article: Dejanira
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Overview
Enemies: Horace and his team on the left; Pirates in western fortresses; Dejanira (not a threat due to lack of range); Manakete near the northern village (major threat).
Objective: Visit the villages on the map's right side.
Strategy:
Move up the map's right side and defeat all opposition.
Lure the Manakete with a fast unit (17+ Speed) and defeat him.
Keep Horace alive for recruitment.
New Unit, Horace:
Strong with good stats and growth.
Comparable to Draug but falls short of a trained Wolf or Sedgar .
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
A Traitor's Worth
--
Japanese
裏切りの持つ価値は
The Worth of Betrayal
Spanish
Purgar al traidor
Expiate the traitor
French
Le prix du traître
The price of the traitor
German
Der Verräter
The Traitor
Italian
Un tradimento motivato
A justified Betrayal
Gallery
This section has been marked as a stub . Please help improve the page by adding information.
References