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A Strangled Peace
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“ | We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems... | ” | — The village elder, should Chrom visit his village |
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A Strangled Peace is the third paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds must protect a group of villagers turned away from safe haven from a group of Risen pursuing them.
Plot
- Main article:
A Strangled Peace/Script
The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village.
After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them.
Chapter data
Normal Hard Lunatic
The chapter's map is 22 columns by 16 rows.
Character data
Characters | |
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New units
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Available characters
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Avatar f-default |
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Heal | 600 |
Mend | 1000 |
Vulnerary | 300 |
Concoction | 600 |
Event tiles
- Column 19, row 9: On the bridge northeast of the easternmost Villager's position.
- Column 13, row 12: In the middle of a large group of woods tiles, one square east and four squares north of a Fighter
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
Normal Hard Lunatic
Boss data
- Main article:
Risen Chief
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. Rescue can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with The Grimleal, unlocked at the same time).
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
A Strangled Peace |
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German |
Verriegelte Tore |
Barred Gates |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Secret Seller • | A Strangled Peace | • Anna the Merchant → |
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