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Location
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Kidnapper's Keep
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New units
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Noire
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Boss(es)
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Ezra
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“
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It's over...My life is over...Mother, I'll be by your side soon...
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”
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— Noire
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A Shot from the Dark is the fifteenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Tharja married. There are no additional requirements to reach the chapter, as the chapter connects to the area paralogue 4 took place at.
In this chapter, a group of slavers manage to kidnap a young girl, making the mistake of having their leader being within earshot of the Shepherds, who pursue a rescue. It turns out that the young girl happens to be the daughter of a creepy and vengeful Shepherd.
Plot
- Main article: A Shot from the Dark/Script
Near some fortifications in northeastern Ferox, a slaver named Ezra is confronting a young girl; Ezra asks the girl if she's all alone searching for her dear old mother, calling this action very sweet--yet the world's a dangerous place, full of wolves waiting to snatch her up. The girl, whose name is revealed to be Noire, thanks Ezra for the warning and is about to say more when Ezra reveals he wasn't giving her a warning--he's a wolf, and Noire's just been snatched; he then asks her to come quietly, that scars tend to lower the sale price, something Ezra wouldn't want. We cut over to Chrom and Frederick, where Frederick reveals that slavers inhabit the area and reveals them to be damnable scum; Chrom says they'll have to hurry if they hope to catch them. Tharja offers to keep the Shepherds where they are and just let her go to work on them; she offers a curse to wither them away, offering a slow death within a year--then offers to make it two; Chrom tells Tharja that Noire would likely appreciate something a bit more immediate, then tells the Shepherds that saving Noire is their top priority and to move out. Preparations take place at this point.
Once preparations are finished, Noire states that her life is over and that she'll be at her mother's side soon; the battle begins at this point. After one full turn of combat, Noire stats that this is how it ends for her--killed or worse, that a clean death would be a mercy compared to what awaits. Noire then manages to find an old bow with the string still taut, supposing she can use it to fight her way out of her confinement (interestingly enough, she says this even if the player used a Rescue staff to bring Noire closer to the Shepherds' starting positions and is thus no longer even in the slavers' confinement), although the bandits are strong and scary; she then notices her talisman is missing, then goes to grab it. Once Noire grabs her talisman, her personality changes completely, declaring herself to be the fire and the fury, that all who defy her will perish, asking whatever scum is around to repent even though it won't save them, breaking out into an evil laugh. In addition to Noire getting a free Steel Bow, she also becomes controllable at this point.
Once the battle ends, Noire thanks Chrom for coming to her rescue, then says she fears to think what would have happened had she not been rescued; Chrom tells Noire to take it easy, nobody's going to hurt her now. Noire asks Chrom if she could go with him, that there's someone she needs to talk to yet she's scared to be alone.
Tharja asks Noire what she wants; Noire asks Tharja to look at her ring, to which Tharja states looks just like her own and asks Noire if she's messing around with alchemy or perhaps something even darker. Noire states it's nothing of the sort; Tharja asks her to tell the truth, that she doesn't want to see what happens when someone lies to her. Noire asks for a moment, then asks where her talisman is; after some moments of silence from both Noire and Tharja, Noire shifts personalities and states herself to be blood and thunder, a righteous fury, and Tharja's future daughter. Tharja tells Noire she's trying her patience, to which Noire says she speaks the truth, that the ring she bears also hails from the future, and serves as a memento of her departed mother; Tharja then asks of Noire's talisman, to which Noire says is also Tharja's handiwork, wrought to steel the mewling heart of her cowardly daughter, and it's in the talisman's strength Noire found blessed escape from grief and solitude, also driving away the fear of death and killing until she became an avatar of retribution. Only by clinging to the talisman has Noire survived the crushing desolation of a ruinated future, then breaks into an evil laugh; Tharja asks Noire to hand over the talisman, to which Noire says she needs it and can't survive without it, to which Tharja says Noire can and will survive without it--and not by becoming some avatar of retribution. Tharja asks Noire to simply be her daughter, and leave the retribution to her; Tharja then notices the talisman being a nasty little number, the future her is good yet also very, very bad and that she can't wait, to which Noire says Tharja's scaring her again. Tharja reveals the talisman will advance her research in the dark arts nicely; Tharja says Noire has her blood and she's going to need some of it back, to which Noire is first scared and then angrily shouts that, if Tharja bleeds her dry, she shall be as thunder still, to which Tharja says Noire doesn't need the talisman to be strong. Tharja and Noire trade evil laughs, to which Chrom states is just wonderful.
Chapter data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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1-1
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27
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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1-1
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32
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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1-1
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36
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{{{third}}}
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The chapter's map is 25 columns by 30 rows.
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
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Price
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If a merchant is present in Kidnapper's Keep on the world map, a random selection of three of the below items will also be available until the merchant leaves:
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Silver Sword
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1,410
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Silver Lance
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1,560
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Silver Axe
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1,740
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Arcwind
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1,320
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Brave Sword
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2,100
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Brave Lance
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2,220
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Brave Axe
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2,400
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Brave Bow
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2,220
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Rexcalibur
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1,900
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A rare item
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Varies
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The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
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- Column 22, row 8: Two squares east, one square south of Noire's initial position
- Column 5, row 17: Southeast of Ezra's initial position
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
NPC data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Ezra
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 4, 9, and 20.
- This chapter is one of two paralogue chapters in Awakening, along with Ambivalence, where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Tharja) in the chapter they are recruited in.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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A Shot from the Dark
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Italian
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L'arciere oscuro
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The dark archer
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.