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A Shot from the Dark

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A Shot from the Dark


Location

Kidnapper's Keep

New units

Noire

Boss(es)

Ezra

It's over...My life is over...Mother, I'll be by your side soon...
— Noire

A Shot from the Dark is the fifteenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Tharja married. There are no additional requirements to reach the chapter, as the chapter connects to the area paralogue 4 took place at.

In this chapter, a group of slavers manage to kidnap a young girl, making the mistake of having their leader being within earshot of the Shepherds, who pursue a rescue. It turns out that the young girl happens to be the daughter of a creepy and vengeful Shepherd.

Plot

Main article: A Shot from the Dark/Script

Near some fortifications in northeastern Ferox, a slaver named Ezra is confronting a young girl; Ezra asks the girl if she's all alone searching for her dear old mother, calling this action very sweet--yet the world's a dangerous place, full of wolves waiting to snatch her up. The girl, whose name is revealed to be Noire, thanks Ezra for the warning and is about to say more when Ezra reveals he wasn't giving her a warning--he's a wolf, and Noire's just been snatched; he then asks her to come quietly, that scars tend to lower the sale price, something Ezra wouldn't want. We cut over to Chrom and Frederick, where Frederick reveals that slavers inhabit the area and reveals them to be damnable scum; Chrom says they'll have to hurry if they hope to catch them. Tharja offers to keep the Shepherds where they are and just let her go to work on them; she offers a curse to wither them away, offering a slow death within a year--then offers to make it two; Chrom tells Tharja that Noire would likely appreciate something a bit more immediate, then tells the Shepherds that saving Noire is their top priority and to move out. Preparations take place at this point.

Once preparations are finished, Noire states that her life is over and that she'll be at her mother's side soon; the battle begins at this point. After one full turn of combat, Noire stats that this is how it ends for her--killed or worse, that a clean death would be a mercy compared to what awaits. Noire then manages to find an old bow with the string still taut, supposing she can use it to fight her way out of her confinement (interestingly enough, she says this even if the player used a Rescue staff to bring Noire closer to the Shepherds' starting positions and is thus no longer even in the slavers' confinement), although the bandits are strong and scary; she then notices her talisman is missing, then goes to grab it. Once Noire grabs her talisman, her personality changes completely, declaring herself to be the fire and the fury, that all who defy her will perish, asking whatever scum is around to repent even though it won't save them, breaking out into an evil laugh. In addition to Noire getting a free Steel Bow, she also becomes controllable at this point.

Once the battle ends, Noire thanks Chrom for coming to her rescue, then says she fears to think what would have happened had she not been rescued; Chrom tells Noire to take it easy, nobody's going to hurt her now. Noire asks Chrom if she could go with him, that there's someone she needs to talk to yet she's scared to be alone.

Tharja asks Noire what she wants; Noire asks Tharja to look at her ring, to which Tharja states looks just like her own and asks Noire if she's messing around with alchemy or perhaps something even darker. Noire states it's nothing of the sort; Tharja asks her to tell the truth, that she doesn't want to see what happens when someone lies to her. Noire asks for a moment, then asks where her talisman is; after some moments of silence from both Noire and Tharja, Noire shifts personalities and states herself to be blood and thunder, a righteous fury, and Tharja's future daughter. Tharja tells Noire she's trying her patience, to which Noire says she speaks the truth, that the ring she bears also hails from the future, and serves as a memento of her departed mother; Tharja then asks of Noire's talisman, to which Noire says is also Tharja's handiwork, wrought to steel the mewling heart of her cowardly daughter, and it's in the talisman's strength Noire found blessed escape from grief and solitude, also driving away the fear of death and killing until she became an avatar of retribution. Only by clinging to the talisman has Noire survived the crushing desolation of a ruinated future, then breaks into an evil laugh; Tharja asks Noire to hand over the talisman, to which Noire says she needs it and can't survive without it, to which Tharja says Noire can and will survive without it--and not by becoming some avatar of retribution. Tharja asks Noire to simply be her daughter, and leave the retribution to her; Tharja then notices the talisman being a nasty little number, the future her is good yet also very, very bad and that she can't wait, to which Noire says Tharja's scaring her again. Tharja reveals the talisman will advance her research in the dark arts nicely; Tharja says Noire has her blood and she's going to need some of it back, to which Noire is first scared and then angrily shouts that, if Tharja bleeds her dry, she shall be as thunder still, to which Tharja says Noire doesn't need the talisman to be strong. Tharja and Noire trade evil laughs, to which Chrom states is just wonderful.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 13+1 {{{partner}}} 1-1 27

The chapter's map is 25 columns by 30 rows.

Character data

Characters
New units
Noire
Small portrait noire fe13.png
Archer
HP
Varies
Inventory
--
Level
10
NPC, automatically becomes playable on turn 2


Available characters
Chrom l ​Avatar m-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 steel bow.png Steel Bow Added to Noire's inventory when she joins
Is 3ds01 bullion medium.png Bullion (M) Dropped by enemy Falcon Knight
Is 3ds01 master seal.png Master Seal Dropped by enemy Bow Knight
Is 3ds01 energy drop.png Energy Drop Dropped by Ezra

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron bow.png Iron Bow 560
Is 3ds01 steel bow.png Steel Bow 910
Is 3ds01 silver bow.png Silver Bow 1,560
Is 3ds01 killer bow.png Killer Bow 1,680

Event tiles

  • Column 22, row 8: Two squares east, one square south of Noire's initial position
  • Column 5, row 17: Southeast of Ezra's initial position

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 paladin enemy.gif
Ruffian Paladin 7 3 Silver Lance
Outdoor Fighter
Can have 0-1 skill(s) at random
--
Ma 3ds01 paladin enemy.gif
Ruffian Paladin 7 3 Silver Sword
Outdoor Fighter
Can have 0-1 skill(s) at random
The northwestern one and his squad immediately begin moving unprovoked.
Ma 3ds01 bow knight enemy.gif
Ruffian Bow Knight 7 1 Silver Bow Silver Sword Master SealThis item is dropped upon this unit's defeat.
Patience Skill +2 Prescience Rally Skill
Can have 0-1 skill(s) at random
He and his squad immediately begin moving unprovoked.
Ma 3ds01 bow knight enemy.gif
Ruffian Bow Knight 7 2 Silver Bow Silver Sword
Patience Skill +2 Prescience Rally Skill
Can have 0-1 skill(s) at random
--
Ma 3ds01 paladin enemy.gif
Ruffian Paladin 7 2 Spear
Outdoor Fighter
Can have 0-1 skill(s) at random
• The western one and his squad immediately begin moving unprovoked.
• The eastern one and his squad begin moving unprovoked on turn 3, or if any member of the squad is provoked.
Ma 3ds01 falcon knight enemy.gif
Ruffian Falcon Knight 7 4 Silver Lance
Speed +2 Relief Rally Speed
Can have 0-1 skill(s) at random
The one on the water immediately begins moving unprovoked.
Ma 3ds01 griffon rider enemy.gif
Ruffian Griffon Rider 7 7 Silver Axe
Strength +2 Tantivy
Can have 0-1 skill(s) at random
The one on the water immediately begins moving unprovoked.
Ma 3ds01 falcon knight enemy.gif
Ruffian Falcon Knight 7 1 Spear
Speed +2 Relief Rally Speed
Can have 0-1 skill(s) at random
--
Ma 3ds01 griffon rider enemy.gif
Ruffian Griffon Rider 7 2 Tomahawk
Strength +2 Tantivy
Can have 0-1 skill(s) at random
--
Ma 3ds01 falcon knight enemy.gif
Ruffian Falcon Knight 7 1 Silver Lance Bullion (M)This item is dropped upon this unit's defeat.
Speed +2 Relief Rally Speed
Can have 0-1 skill(s) at random
She and her squad begin moving unprovoked on turn 6.
Ma 3ds01 bow knight enemy.gif
Ezra Bow Knight 14 1 Silver Bow Silver Sword Energy DropThis item is dropped upon this unit's defeat.
Prescience
His squad begins moving if any member of the squad is provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 archer noire other.gif
Noire Archer 10 1 --
Skill +2 PrescienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
Obtains a Steel Bow on turn 2.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Ezra

Normal Hard Lunatic

Small portrait gecko fe13.png
Ma 3ds01 bow knight enemy.gif Bow Knight
Level 14
Movement 8
Stats
Max HP 50 Speed 24
Strength 22 Luck 15
Magic 0 Defense 16
Skill 25 Resistance 8
Inventory Skills
Silver Bow
Silver Sword
Energy DropThis item is dropped upon this unit's defeat.
Prescience
Weapon Levels
Swords B Lances -- Axes --
Bows B Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 4, 9, and 20.
  • This chapter is one of two paralogue chapters in Awakening, along with Ambivalence, where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Tharja) in the chapter they are recruited in.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Shot from the Dark

Italian

L'arciere oscuro

The dark archer

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Shadow in the Sands • A Shot from the Dark • Daughter to Dragons →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map