As Marth and his companions approach the capital of Macedon, Michalis asks Gotoh to evacuate until the fighting ends. Gotoh makes one last effort to convince Michalis to surrender, which falls on deaf ears. Marth besieges Macedon, transforms the Lightsphere and Starsphere into Starlight, and defeats Michalis. He and Malledus lament how Michalis and Camus had their potential wasted by Gharnef's destructive war and prepare to make for Thabes.
Chapter data
Shadow Dragon & the Blade of LightMystery of the EmblemShadow Dragon
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
In the NES version, obtaining Falchion is highly advantageous due to Marth's strengths and the sword's features, like immunity to certain attacks.
In the DS version, Marth's stat distribution makes him less likely to survive the final battle, even at high levels, without substantial investment in stat-boosting items. Falchion's benefits here are more nuanced, and alternatives like using a Wyrmslayer or relying on other units like Tiki might be more effective, especially on higher difficulties.
Consider keeping the spheres for their utility unless you're committed to enhancing Marth's durability for the endgame.
If you take Falchion, Lena's Hammerne can make up for the loss of the Starsphere's utility.
Unit and Resource Management:
Make sure Warriors and Generals are equipped with bows for dealing with flying units.
Distribute staves among eligible units, and don't hesitate to use powerful ones like Fortify, Barrier, or Physic.
Buy items like Silver Lances, Killer weapons, and bows. This is also your only chance to buy artillery weapons for your Ballisticians.
Battle Strategy:
Move counterclockwise around the mountain to meet the first wave of enemies. Reinforcements, including SwarmBishops, are significant threats.
Use Ballisticians to deal with the Bishops, and keep healers nearby for support.
Plug the northern stairs with tanks to create a chokepoint if possible.
Consider using the Warp Staff to save the game at crucial points or intercept the Thief that goes for Gotoh's village.
Prevent the Thief from destroying the Village at all costs if you opt for Starlight; this requires that Marth carry the Starsphere and Lightsphere.
Boss - Michalis: While his Iote's Shield makes him immune to arrows, he is vulnerable to magic. Give this Shield to your strongest flier.
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
A Knight-Filled Sky
--
Japanese
天空を駆ける騎士
Sky-Riding Knights
Spanish
Jinetes en el cielo
Riders in the sky
French
Myriade de soldats
Myriad of soldiers
German
Himmel voller Ritter
Knight-Filled Sky; abbreviated on the save menu as Himmel v. Ritter.
Italian
Attacco dai cieli
Attack from the sky
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
CG image displayed during the intro for Shadow Dragon