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A Glimpse in Time: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Chapter data: Added enemy stats and notes; misc.)
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{{Chapter Infobox  
{{Chapter Infobox
|image=[[File:Cm fe07 19x pt 2.png|200px]]
|image=[[File:Cm fe07 19x pt 2.png|200px]]
|location=[[Dread Isle]]
|location=[[Dread Isle]]
|weather=[[Fog of war]]
|boss=[[Teodor]]
|boss=[[Teodor]]
|weather=[[Fog of war]]
|previous=[[Imprisoner of Magic]]
|next=[[Dragon's Gate (chapter)|Dragon's Gate]]
}}
}}


{{quote|...You're good children. Both of you. I'll come for you. I'll be back...|A [[Nergal|man]].}}
{{quote|...You're good children. Both of you. I'll come for you. I'll be back...|[[Nergal]].}}


'''A Glimpse in Time''' (Japanese: {{hl|時の垣間|Toki no kakima}} ''A Glimpse in Time'') is chapter 19x pt 2 of [[Hector]]'s tale and is the second chapter exclusive to his tale. This chapter reveals a bit about the past.
'''A Glimpse in Time''' (Japanese: {{hl|時の垣間|Toki no kakima}} ''A Glimpse in Time'') is the second part of the [[side quest]] of the eighteenth chapter of [[Hector's tale]] in {{FE7}}, and is the second chapter exclusive to his tale. This chapter reveals a bit about [[Nergal]]'s past.


The requirements to access this chapter, while not particularly difficult, are somewhat obscure. [[Nils]] must have reached [[level]] 7 during his time in Lyn's tale and [[Kishuna]] must have been defeated in [[Imprisoner of Magic|chapter 19x]]. Nils' level requirement is generally what prevents most players from accessing this chapter without knowing the requirements beforehand.
To access this chapter, [[Nils]] must have reached [[level]] 7 in Lyn's tale, and [[Kishuna]] must have been defeated in [[Imprisoner of Magic|Chapter 19x]].


==Plot==
==Plot==
{{main|A Glimpse in Time/Script}}  
{{main|A Glimpse in Time/Script}}
[[File:Cg fe07 36.png|thumb|right|[[Nergal|A Certain man]] and [[Ninian|two]] [[Nils|children]].]]
[[File:Cg fe07 36.png|thumb|right|[[Nergal]], with [[Ninian]] and [[Nils]].]]
The chapter opens with a flashback featuring three people, an older man, a young boy, and a young girl. The older man is a [[shaman]]. The man tells his children that he is going in search of someone named [[Aenir]], and that they have enough food for ten days. The man tells them that if he does not return in ten days that they should leave through the [[Dragon's Gate (location)|Dragon's Gate]].
The chapter opens with a flashback featuring three people, an older man, a young boy, and a young girl. The man tells his children that he is going in search of someone named [[Aenir]], and that they have enough food for ten days. The man tells them that if he does not return in ten days that they should leave through the [[Dragon's Gate (location)|Dragon's Gate]]. The man leaves, while the two children beg for him to stay.
 
The man leaves, while the two children beg for him to stay.  


[[Hector]], [[Eliwood]], and [[Lyn]] follow [[Ninian]] into the forest. Eventually, Ninian arrives at some ruins resembling those appearing in the opening flashback. Lyn finally catches up with Ninian, and asks her what is wrong. Ninian is enthralled by the ruins, finding them incredibly familiar. Hector and Eliwood are very confused as to why Ninian would be familiar with anything on the [[Dread Isle]].
[[Hector]], [[Eliwood]], and [[Lyn]] follow [[Ninian]] into the forest. Eventually, Ninian arrives at some ruins resembling those appearing in the opening flashback. Lyn catches up with Ninian, and asks her what is wrong. Ninian is enthralled by the ruins, finding them incredibly familiar. Hector and Eliwood are very confused as to why Ninian would be familiar with anything on the [[Dread Isle]].


Hector is still focused on traveling to the Dragon's Gate, though Lyn calls him insensitive, she thinks they should give Ninian some time here, as it may help her recover her memories. Hector insists that they are in a hurry, but Eliwood agrees with Lyn, leaving Hector in a bit of a huff.
Hector is still focused on traveling to the Dragon's Gate, though Lyn thinks they should give Ninian some time here, as it may help her recover her memories. Hector insists that they are in a hurry, but Eliwood agrees with Lyn.


After a while, a [[druid]] approaches from a nearby hallway, greeting them. He introduces himself as a weary traveler. The druid and Hector's group agree that resting in the ruins together is alright for the time being. Hector asks the druid if he knows anything about these ruins, and the druid is quite enthusiastic to tell them.
[[Teodor]] approaches from a nearby hallway, greeting them, introducing himself as a weary traveler. Teodor and Hector's group agree that resting in the ruins together is alright for the time being. Hector asks Teodor if he knows anything about these ruins, and he is enthusiastic to tell them.


The ruins date back from the time of [[the Scouring]], 1000 years ago. During that time an incredibly powerful sorcerer lived there. The ruins caught his interest due to several tomes from the time period remaining within the ruins, providing a wealth of knowledge for [[dark (magic)|his craft]]. The druid explains some of the requirements to become powerful with dark magic, sacrificing one's self, and mentions the hero and master of dark magic [[Bramimond]].
The ruins date back to [[the Scouring]], 1000 years ago; during that time a powerful sorcerer lived there. The ruins caught Teodor's interest due to several tomes within the ruins, providing a wealth of knowledge for [[dark magic]]. Teodor explains that sacrificing one's self is integral to mastering dark magic, and mentions [[Bramimond]] as an example.


The druid ends their conversation by stating [[Eliwood]]'s name, which immediately puts the group on edge, as only members of the [[Black Fang]] after them would know their names. The man-[[Teodor]]-is happy to have the weakened company of his targets.
Teodor ends their conversation by stating [[Eliwood]]'s name, which immediately puts the group on edge; he is happy to have the weakened company of his targets. Teodor warps further into the ruins, and a black fog shrouds the ruins. Ninian seems to have also wandered off in the confusion.


Teodor warps further into the ruins, and a black fog shrouds the ruins. Ninian seems to have also wandered off again in the confusion. Battle preparations occurs at this point.
Hector and the others continue their search for Ninian. Lyn finds Ninian deeper in the ruins, in what seems to be a library, enthralled by a picture there. Lyn describes the picture as depicting a single [[dragon]] and a single [[human]]. Hector thinks it is an image of a battle from the scouring, though Lyn states it is not, and finds the picture eerie. Eliwood thinks the picture belonged to the former resident of the ruins, and Lyn wonders who they were.


Nothing of particular note occurs during the battle, Teodor and his Black Fang subordinates are routed.
Ninian steps out from the library, and is ready to leave. She claims to have recalled nothing, and Eliwood assures her that her memory will return in time. Hector is happy to return their travels to the Dragon's Gate.


[[File:Cg fe07 60.png|thumb|right|The picture [[Ninian]] finds in the library and intently stares at]]
Shortly after the group leaves, [[Nergal]] teleports into the ruins. He is disoriented, as he had intended to be in the Dragon's Gate. After a moment of musing, Nergal realizes that that this is a place he studied magic during the Scouring. Nergal also somewhat remembers leaving something valuable in these ruins, but cannot place exactly what. Nergal seems to have trouble recounting his past, experiencing pain at this; he discards the thoughts, reaffirms his desire for power, and leaves.
Hector and the others continue their search for Ninian. Lyn finds Ninian deeper in the ruins, in what seems to be a library, though Lyn did not bring Ninian out with her. Hector questions this, and Lyn asserts that Ninian refuses to budge from a picture in the library. Eliwood wonders what the picture is of, and Lyn describes it of being about a single [[dragon]] and a single [[human]]. Hector thinks it is an image of a battle from the scouring, though Lyn states it is not, and finds the picture eerie. Eliwood thinks the picture belonged to the former resident of the ruins, and Lyn wonders who they were.
 
Ninian steps out from the library, and is ready to leave. Disappointingly, she claims to have recalled nothing, Eliwood assures her that her memory will return in time. Hector is happy to return their travels to the Dragon's Gate.
 
Shortly after the group leaves, the image of the ruins lingers. Suddenly, [[Nergal]] appears, having warped in. He is disoriented, as he had intended to be in the Dragon's Gate. After a moment of musing, Nergal realizes that that this is a place he studied magic during the Scouring.<ref>{{cite|Ah... Now I remember. I was here a long, long time ago.... During the Scouring... I studied dark magic here.|[[Nergal]]|The Blazing Blade}}</ref> Nergal also somewhat remembers leaving something valuable in these ruins, but cannot place exactly what. Nergal seems to have trouble recounting his past, experiencing physical pain at this. He discards the thoughts and decides that if he forgot it, whatever he had left here must have not been particularly valuble in the first place.<ref>{{Cite|This... I left something here. Something valuable... Urrgg... My head... The pain... Bah. It must not be worth much if I never bothered returning for it.|[[Nergal]]|The Blazing Blade}}</ref> Nergal reaffirms his desire for power, power to defeat anyone, to himself, and leaves.<ref>{{cite|I have power now. Nothing else matters. I will open the Dragon’s Gate and get even more power... The power to defeat anyone. Power...|[[Nergal]]|The Blazing Blade}}</ref>
 
===Beginning log===
All of their battles have led them here. Now, at long last, they've finally reached the [[Dragon's Gate (location)|Dragon's Gate]]. [[Hector]] gains a brief respite before the decisive battle. Shortly thereafter, he noticed something... [[Ninian]] has gone missing. There! Her pale figure vanishes into the dark woods, her gait is unsteady, as though she were possessed. Hector quickly gives chase.


==Chapter data==
==Chapter data==
{{Tab
{{Tab
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 51: Line 42:
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=11
|ally=1–11
|enemy=23
|enemy=23
|map=[[File:Cm fe07 19x pt 2.png]]
|map=[[File:Cm fe07 H-19x pt 2.png]]
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=8
|ally=1–8
|enemy=27
|enemy=27
|map=[[File:Cm fe07 19x pt 2.png]]
|map=[[File:Cm fe07 H-19x pt 2 h.png]]
}}
}}
}}
}}
Line 67: Line 58:
{{ChapChars
{{ChapChars
|game#=07
|game#=07
|return1=hector
|forced1=hector
|return2=matthew
|return1=matthew
|return3=eliwood
|return2=eliwood
|return4=marcus
|return3=marcus
|return4=rebecca
|return5=lowen
|return5=lowen
|return6=oswin
|return6=dorcas
|return7=rebecca
|return7=bartre
|return8=serra
|return8=oswin
|return9=bartre
|return9=serra
|return10=dorcas
|return10=guy
|return11=guy
|return11=merlinus
|return12=erk
|return12=erk
|return13=priscilla
|return13=priscilla
|return14=lyn
|return14=lyn
|return15=kent
|return15=florina
|return16=sain
|return16=wil
|return17=wil
|return17=kent
|return18=florina
|return18=sain
|return19=raven
|return19=raven
|return19article=Raven (character)
|return20=lucius
|return20=lucius
|return21=canas
|return21=canas
Line 120: Line 111:
|tab2=Hard
|tab2=Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Teodor]]
|class=Druid
|lv=17
|#=1
|hp=30
|str=16
|skill=15
|spd=12
|lck=3
|def=9
|res=18
|con=8
|mov=6
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
Line 321: Line 329:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}}
|inventory={{Item|7|Thunder}}
|notes=The southern one moves to attack units in range.
|notes=The southern one moves to attack units in range.
}}
}}
Line 338: Line 346:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|7|Fire|link=Fire (tome)}}
|inventory={{Item|7|Fire}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 442: Line 450:
|inventory={{Item|7|Silence|link=Silence (staff)}} • {{Item|7|Physic}}
|inventory={{Item|7|Silence|link=Silence (staff)}} • {{Item|7|Physic}}
|notes=Moves to use staves on units in range.
|notes=Moves to use staves on units in range.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Teodor]]
|name=[[Teodor]]
Line 448: Line 459:
|lv=17
|lv=17
|#=1
|#=1
|hp=30
|hp=31~33
|str=16
|str=18~20
|skill=15
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|spd=12
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|con=8
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|mov=6
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|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu}}
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
Line 469: Line 477:
|#=1
|#=1
|hp=30~34
|hp=30~34
|str=12~15
|str=11~16
|skill=7~9
|skill=7~9
|spd=8~11
|spd=8~11
Line 486: Line 494:
|#=1
|#=1
|hp=30~34
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|spd=8~11
Line 503: Line 511:
|#=1
|#=1
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Line 520: Line 528:
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Line 536: Line 544:
|lv=7
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|skill=4~6
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|spd=1~2
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|def=11~13
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|con=13
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Line 556: Line 564:
|str=5~7
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Line 570: Line 578:
|lv=7
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|con=13
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|mov=4
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Line 587: Line 595:
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|lv=7
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|con=13
|con=13
|mov=4
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Line 604: Line 612:
|lv=7
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|con=13
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Line 621: Line 629:
|lv=7
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Line 638: Line 646:
|lv=7
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|#=1
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|con=13
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|mov=4
|mov=4
Line 655: Line 663:
|lv=7
|lv=7
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|#=3
|hp=21~23
|hp=20~24
|str=6~8
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|skill=5~7
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|lck=0
|def=3~4
|def=3~5
|res=5~7
|res=5~8
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}}
|inventory={{Item|7|Thunder}}
|notes=The southern two move to attack units in range.
|notes=The southern two move to attack units in range.
}}
}}
Line 672: Line 680:
|lv=7
|lv=7
|#=1
|#=1
|hp=21~23
|hp=20~24
|str=6~8
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|lck=0
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|res=5~7
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|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|7|Fire|link=Fire (tome)}}
|inventory={{Item|7|Fire}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 690: Line 698:
|#=3
|#=3
|hp=26~30
|hp=26~30
|str=4~5
|str=3~6
|skill=10~14
|skill=9~14
|spd=20
|spd=20
|lck=0
|lck=0
|def=3~4
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|con=6
|con=6
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|mov=6
Line 706: Line 714:
|lv=10
|lv=10
|#=1
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|str=3~4
|str=3~5
|skill=6~9
|skill=5~9
|spd=13~16
|spd=13~17
|lck=0
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|def=2~3
|def=2~4
|res=2~4
|res=1~5
|con=6
|con=6
|mov=6
|mov=6
Line 724: Line 732:
|#=1
|#=1
|hp=24~27
|hp=24~27
|str=7~9
|str=6~9
|skill=6~8
|skill=6~9
|spd=6~7
|spd=5~8
|lck=0
|lck=0
|def=4~5
|def=3~6
|res=1~2
|res=0~3
|con=7
|con=7
|mov=5
|mov=5
Line 742: Line 750:
|hp=24~27
|hp=24~27
|str=3~5
|str=3~5
|skill=8~11
|skill=7~12
|spd=20
|spd=20
|lck=0
|lck=0
|def=2~4
|def=2~4
|res=3~5
|res=2~6
|con=6
|con=6
|mov=6
|mov=6
Line 759: Line 767:
|hp=24~27
|hp=24~27
|str=3~5
|str=3~5
|skill=8~11
|skill=7~12
|spd=20
|spd=20
|lck=0
|lck=0
|def=2~4
|def=2~4
|res=3~5
|res=2~6
|con=6
|con=6
|mov=6
|mov=6
Line 777: Line 785:
|str=5~7
|str=5~7
|skill=6~9
|skill=6~9
|spd=12~15
|spd=11~16
|lck=0
|lck=0
|def=3~5
|def=3~5
|res=11~14
|res=10~15
|con=5
|con=5
|mov=7
|mov=7
Line 791: Line 799:
|lv=2
|lv=2
|#=1
|#=1
|hp=35~40
|hp=33~40
|str=13~16
|str=12~17
|skill=12~15
|skill=11~16
|spd=9~11
|spd=8~13
|lck=0
|lck=0
|def=8~10
|def=7~11
|res=6~8
|res=5~10
|con=8
|con=8
|mov=6
|mov=6
|inventory={{Item|7|Steel Bow}}
|inventory={{Item|7|Steel Bow}}
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
}}
{{ChapUnitCellGBA
|name=[[Teodor]]
|class=Druid
|lv=17
|#=1
|hp=31~33
|str=18~20
|skill=16~17
|spd=13~14
|lck=3
|def=9~10
|res=19~20
|con=8
|mov=6
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 877: Line 868:
}}
}}
{{strategy}}
{{strategy}}
This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. This map enemies also have the ability to inflict your units with [[Status conditions#Sleep|sleep]] or [[Status conditions#Poison|poison]] so the [[Restore]] staff is recommended. Since there are no reinforcements, [[Merlinus]] will not need to be protected if he is deployed.  
This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. Be very careful with how you deal with the [[Sleep (staff)|Sleep]] [[Troubadour]]; [[Restore]] is completely unobtainable at this point in the game, so anyone who gets put to sleep must wait out the status effect or be poisoned by an enemy to wake up.  


All [[Thief|Thieves]] in this chapter have capped [[speed]], meaning that if they [[steal]] something, Matthew cannot steal it back. Matthew also cannot steal the tools they will use to steal the treasure. There is a thief in the corridor to the immediate right. He will move to steal the [[Talisman]] in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item. There is another thief to the north of the eastern chests. He will steal the [[Dracoshield]] on turn 2 and then the [[Eclipse (tome)|Eclipse]] tome. Since he steals these items in this specific order and it is impossible to steal them back, if the thief manages to steal the eclipse tome, he will only drop that instead of the shield. If you cannot take him out before turn 3, place your units on the chests to prevent him from stealing, then take him out on the next turn to retrieve the Dracoshield.
Most of the [[Thief|Thieves]] in this chapter have capped [[speed]], meaning that if they [[steal]] something, Matthew cannot steal it back. However, the one exception is the only Thief who has a Lockpick. This thief, located in the center-eastern section of the map, will unlock the door to the southeastern room on turn 1, steal the [[Dracoshield]] on turn 2 and then steal the [[Eclipse (tome)|Eclipse]] tome on turn 3 if he is not interrupted in the first three turns. Because his speed is not capped, Matthew can steal the Dracoshield and/or the Lockpick before you kill him for the Eclipse tome. There is also a thief in the corridor to the immediate right of your starting position, who is equipped with a Chest Key and will move to steal the [[Talisman]] in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item.


There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier]]s and [[Paladin|Paladins]] due to the Knight with a [[Horseslayer]]. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a [[Hand Axe]]. You will just need to bait the [[Troubadour]] with the [[Sleep (staff)]] to target a unit with lower resistance so Hector faces no risk of falling asleep.
There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier]]s and [[Paladin|Paladins]] due to the Knight with a [[Horseslayer]]. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a [[Hand Axe]]. Make sure to have a high-resistance unit drink some [[Pure Water]] before trying to bait the Sleep Troubadour; as stated before, is someone falls asleep/gets [[Silence]]d, they must wait out the status or get poisoned by an enemy, as there is no Restore at this point in the game. Another, much riskier, option to deal with the Sleep staff is to intentionally put a low-[[Avoid]] unit like [[Oswin]] on the front line, fully expecting them to get put to sleep. Their low Avoid will make it more likely that they will get hit by a poison weapon, promptly waking them up. Likewise, getting your units intentionally poisoned will make them sleep-proof, as enemy status staff users will not target units already under a bad status effect.


Once you come within ten tiles of the throne, [[Teodor]] will start to use Eclipse, which halves a unit's remaining [[HP]] or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss.  
Once you come within ten tiles of the throne, [[Teodor]] will start to use Eclipse, which halves a unit's remaining [[HP]] or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss.


Teodor is a fairly difficult boss to kill due to his [[Nosferatu]] tome which heals him for 100% of the damage it inflicts on your unit and due to his fairly high [[avoid]]. Luckily the Nosferatu tome is very heavy and will halve Teodor's speed. The easiest way to take Teodor out is by baiting him to attack you units with Eclipse by placing units exclusively within its 3-10 range. Then, attack Teodor with 1-2 [[range]] weapons. He won't be able to counterattack which also means he also cannot heal. If Teodor breaks Eclipse before you reach him, you will have to deal with him using his Nosferatu tome. [[Pure Water]] is helpful here to mitigate damage and reduce Teodor's healing potential. Since Nosferatu will likely heal any damage done by an attacking unit, it is recommended that you place a unit with 10-11 speed, high strength, and the ability to survive a 26-29 strength magic attack in front of the boss and allow him to attack that unit on the enemy phase. Teodor will receive two consecutive hits on the enemy phase after he attacks and be left with low HP, hopefully enabling your units to land the final blow and seize with Hector on the same turn.
Teodor is a fairly difficult boss to kill due to his [[Nosferatu]] tome which heals him for 100% of the damage it inflicts on your unit and due to his fairly high [[avoid]]. Luckily the Nosferatu tome is very heavy and will halve Teodor's speed. The easiest way to take Teodor out is by baiting him to attack you units with Eclipse by placing units exclusively within its 3-10 range. Then, attack Teodor with 1-2 [[range]] weapons. He won't be able to counterattack which also means he also cannot heal. If Teodor breaks Eclipse before you reach him, you will have to deal with him using his Nosferatu tome. [[Pure Water]] is helpful here to mitigate damage and reduce Teodor's healing potential. Since Nosferatu will likely heal any damage done by an attacking unit, it is recommended that you place a unit with 10-11 speed, high strength, and the ability to survive a 26-29 strength magic attack in front of the boss and allow him to attack that unit on the enemy phase. Teodor will receive two consecutive hits on the enemy phase after he attacks and be left with low HP, hopefully enabling your units to land the final blow and seize with Hector on the same turn.
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==Trivia==
==Trivia==
* While "19xx" is an extremely common fan designation for this chapter, it is actually labeled "19x pt 2" in-game.
* While "19xx" is an extremely common fan designation for this chapter, it is actually labeled "19x pt 2" in-game.
* In the Japanese release, this chapter is not a {{hover|外伝|Gaiden}} ''side story'', chapter. Its designation is instead {{hover|異伝|Iden}} ''another story''.
* In the Japanese release, this chapter is not a {{hl|外伝|Gaiden}} "side story" chapter; its designation is instead {{hl|異伝|Iden}} "another story".
** The ''異伝'' designation is used by {{FE13}}{{'}}s and {{FE14}}{{'}}s downloadable content chapters.
** The {{lang|ja|異伝}} designation is used by {{FE13}}{{'}}s and {{FE14}}{{'}}s downloadable content chapters.
*There is an unused enemy layout for this chapter in the game's data that is set to be used in Eliwood mode. As the chapter can only be loaded in Hector mode through legitimate means, it is impossible to see without hacking.
*There is an unused enemy layout for this chapter in the game's data that is set to be used in Eliwood mode. As the chapter can only be loaded in Hector mode through legitimate means, it is impossible to see without hacking.


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{{Names
{{Names
|eng-name=A Glimpse in Time
|eng-name=A Glimpse in Time
|jap-name={{hover|時の垣間|Toki no kakima}}
|jpn-name={{h|時の垣間|Toki no kakima}}
|jap-mean=A Glimpse in Time.
|jpn-mean=A Glimpse in Time
|fra-name=
|fra-mean=
|ger-name=Blick in die Zeit
|ger-name=Blick in die Zeit
|ger-mean=Glimpse in Time
|ger-mean=Glimpse in Time
|spa-name=
|spa-mean=
|ital-name=Breccia nel tempo
|ital-mean=Breach in time
}}
}}


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{{ChapterNav
{{ChapterNav
|prechapter=Imprisoner of Magic
|prechapter=Imprisoner of Magic
|chapter=A Glimpse in Time
|nextchapter=Dragon's Gate (chapter){{!}}Dragon's Gate
|nextchapter=Dragon's Gate (chapter){{!}}Dragon's Gate
}}
}}


{{Nav7}}
{{Nav7}}
{{DEFAULTSORT:Glimpse in Time, A}}
[[Category:Chapters of Fire Emblem: The Blazing Blade]]
[[Category:Chapters of Fire Emblem: The Blazing Blade]]

Latest revision as of 13:00, 28 March 2024

A Glimpse in Time

Cm fe07 19x pt 2.png

Location

Dread Isle

Weather

Fog of war

Boss(es)

Teodor

Previous chapter(s)

Imprisoner of Magic

Next chapter(s)

Dragon's Gate

...You're good children. Both of you. I'll come for you. I'll be back...
— Nergal.

A Glimpse in Time (Japanese: 時の垣間 A Glimpse in Time) is the second part of the side quest of the eighteenth chapter of Hector's tale in Fire Emblem: The Blazing Blade, and is the second chapter exclusive to his tale. This chapter reveals a bit about Nergal's past.

To access this chapter, Nils must have reached level 7 in Lyn's tale, and Kishuna must have been defeated in Chapter 19x.

Plot

Main article: A Glimpse in Time/Script
Nergal, with Ninian and Nils.

The chapter opens with a flashback featuring three people, an older man, a young boy, and a young girl. The man tells his children that he is going in search of someone named Aenir, and that they have enough food for ten days. The man tells them that if he does not return in ten days that they should leave through the Dragon's Gate. The man leaves, while the two children beg for him to stay.

Hector, Eliwood, and Lyn follow Ninian into the forest. Eventually, Ninian arrives at some ruins resembling those appearing in the opening flashback. Lyn catches up with Ninian, and asks her what is wrong. Ninian is enthralled by the ruins, finding them incredibly familiar. Hector and Eliwood are very confused as to why Ninian would be familiar with anything on the Dread Isle.

Hector is still focused on traveling to the Dragon's Gate, though Lyn thinks they should give Ninian some time here, as it may help her recover her memories. Hector insists that they are in a hurry, but Eliwood agrees with Lyn.

Teodor approaches from a nearby hallway, greeting them, introducing himself as a weary traveler. Teodor and Hector's group agree that resting in the ruins together is alright for the time being. Hector asks Teodor if he knows anything about these ruins, and he is enthusiastic to tell them.

The ruins date back to the Scouring, 1000 years ago; during that time a powerful sorcerer lived there. The ruins caught Teodor's interest due to several tomes within the ruins, providing a wealth of knowledge for dark magic. Teodor explains that sacrificing one's self is integral to mastering dark magic, and mentions Bramimond as an example.

Teodor ends their conversation by stating Eliwood's name, which immediately puts the group on edge; he is happy to have the weakened company of his targets. Teodor warps further into the ruins, and a black fog shrouds the ruins. Ninian seems to have also wandered off in the confusion.

Hector and the others continue their search for Ninian. Lyn finds Ninian deeper in the ruins, in what seems to be a library, enthralled by a picture there. Lyn describes the picture as depicting a single dragon and a single human. Hector thinks it is an image of a battle from the scouring, though Lyn states it is not, and finds the picture eerie. Eliwood thinks the picture belonged to the former resident of the ruins, and Lyn wonders who they were.

Ninian steps out from the library, and is ready to leave. She claims to have recalled nothing, and Eliwood assures her that her memory will return in time. Hector is happy to return their travels to the Dragon's Gate.

Shortly after the group leaves, Nergal teleports into the ruins. He is disoriented, as he had intended to be in the Dragon's Gate. After a moment of musing, Nergal realizes that that this is a place he studied magic during the Scouring. Nergal also somewhat remembers leaving something valuable in these ruins, but cannot place exactly what. Nergal seems to have trouble recounting his past, experiencing pain at this; he discards the thoughts, reaffirms his desire for power, and leaves.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Hector, Eliwood, or Lyn dies 1–11 {{{partner}}} {{{other}}} 23
Cm fe07 H-19x pt 2.png

Character data

Characters
New units

None

Required characters
Hector ​
Available characters
Matthew ​Eliwood ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​

Item data

Items
Name Obtainment Method
Is gba antitoxin.png Antitoxin Steal from enemy Knight
Is gba lockpick.png Lockpick Steal from enemy Thief
Is gba chest key.png Chest Key Steal from enemy Thief
Is gba door key.png Door Key Steal from enemy Thief
Is gba talisman.png Talisman Open lone northern chest
Is gba eclipse.png Eclipse Open left southern chest
Is gba dragonshield.png Dragonshield Open right southern chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba druid enemy.gif Teodor Druid 17 1 30 16 15 12 3 9 18 8 6 Eclipse Nosferatu
Does not move; stands on the throne, the chapter's seize point.
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 11 1 19~22 7~8 8~10 8~10 0 4~5 5~6 5 7 Steel Lance
Moves to attack units in range.
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 11 1 19~22 7~8 8~10 8~10 0 4~5 5~6 5 7 Javelin
Moves to attack units in range.
Ma gba archer enemy.gif Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Iron Bow
Moves to attack units in range.
Ma gba archer enemy.gif Black Fang Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Steel Bow
• The eastern one moves to attack units in range.
• The southern one immediately begins moving unprovoked, even when blocked by terrain.
Ma gba knight enemy.gif Black Fang Knight 7 2 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Iron Lance
Moves to attack units in range.
Ma gba troubadour enemy.gif Black Fang Troubadour 15 1 21~23 4~5 5~7 9~12 0 3~4 9~12 5 7 Sleep Mend
Moves to use staves on units in range.
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Horseslayer
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Poison Lance
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Steel Lance
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Javelin
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Poison Lance Antitoxin
Moves to attack units in range.
Ma gba mage enemy.gif Black Fang Mage 7 2 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5 Thunder
The southern one moves to attack units in range.
Ma gba mage enemy.gif Black Fang Mage 7 1 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5 Fire
Moves to attack units in range.
Ma gba thief enemy.gif Black Fang Thief 20 1 24~27 3~5 8~11 20 0 2~4 3~5 6 6 Iron Sword
Ignores combat; moves to open chests if they steal a means of opening them, then moves to escape to the stairs.
Ma gba thief enemy.gif Black Fang Thief 10 1 19~22 3~4 4~6 12~14 0 2~3 1~3 6 6 Iron Sword Lockpick
Ignores combat; moves to open chests, then moves to escape to the stairs.
Ma gba archer enemy.gif Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Longbow
Immediately begins moving unprovoked, even when blocked by terrain.
Ma gba thief enemy.gif Black Fang Thief 15 1 22~24 3~4 6~9 20 0 2~3 2~4 6 6 Iron Sword Chest Key
Moves to open chests, then moves to escape to the stairs.
Ma gba thief enemy.gif Black Fang Thief 15 1 22~24 3~4 6~9 20 0 2~3 2~4 6 6 Iron Sword Door Key
Ignores combat; moves to open chests, then moves to escape to the stairs.
Ma gba troubadour enemy.gif Black Fang Troubadour 15 1 21~23 4~5 5~7 9~12 0 3~4 9~12 5 7 Silence Physic
Moves to use staves on units in range.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Teodor

Normal Hard

Portrait teodor fe07.png
Ma gba druid enemy.gif Druid
Level 17
Affinity --
Stats
Max HP 30 Luck 3
Magic 16 Defense 9
Skill 15 Resistance 18
Speed 12 Constitution 8
Movement 6 Aid 7
Inventory
Eclipse
Nosferatu
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic A Staves E

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png60
Intro: This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury.
Augury: Strong allies, strong weapons. If you don't have these... yours will be a difficult battle. ... Watch for enemy thieves. You may take damage in ways you couldn't imagine. Magic attacks from nowhere will stop eventually. So will ballista attacks. No need to take risks. Proceed slowly and cautiously. ...That's it.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is yet another Fog of War map so make sure to bring Matthew some torches and the Torch staff. The primary enemy type you will encounter in this map are Knights so deploy a unit that can easily take them out like Hector or a Mage. Be very careful with how you deal with the Sleep Troubadour; Restore is completely unobtainable at this point in the game, so anyone who gets put to sleep must wait out the status effect or be poisoned by an enemy to wake up.

Most of the Thieves in this chapter have capped speed, meaning that if they steal something, Matthew cannot steal it back. However, the one exception is the only Thief who has a Lockpick. This thief, located in the center-eastern section of the map, will unlock the door to the southeastern room on turn 1, steal the Dracoshield on turn 2 and then steal the Eclipse tome on turn 3 if he is not interrupted in the first three turns. Because his speed is not capped, Matthew can steal the Dracoshield and/or the Lockpick before you kill him for the Eclipse tome. There is also a thief in the corridor to the immediate right of your starting position, who is equipped with a Chest Key and will move to steal the Talisman in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item.

There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use Fiora or Florina to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for Cavaliers and Paladins due to the Knight with a Horseslayer. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a Hand Axe. Make sure to have a high-resistance unit drink some Pure Water before trying to bait the Sleep Troubadour; as stated before, is someone falls asleep/gets Silenced, they must wait out the status or get poisoned by an enemy, as there is no Restore at this point in the game. Another, much riskier, option to deal with the Sleep staff is to intentionally put a low-Avoid unit like Oswin on the front line, fully expecting them to get put to sleep. Their low Avoid will make it more likely that they will get hit by a poison weapon, promptly waking them up. Likewise, getting your units intentionally poisoned will make them sleep-proof, as enemy status staff users will not target units already under a bad status effect.

Once you come within ten tiles of the throne, Teodor will start to use Eclipse, which halves a unit's remaining HP or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss.

Teodor is a fairly difficult boss to kill due to his Nosferatu tome which heals him for 100% of the damage it inflicts on your unit and due to his fairly high avoid. Luckily the Nosferatu tome is very heavy and will halve Teodor's speed. The easiest way to take Teodor out is by baiting him to attack you units with Eclipse by placing units exclusively within its 3-10 range. Then, attack Teodor with 1-2 range weapons. He won't be able to counterattack which also means he also cannot heal. If Teodor breaks Eclipse before you reach him, you will have to deal with him using his Nosferatu tome. Pure Water is helpful here to mitigate damage and reduce Teodor's healing potential. Since Nosferatu will likely heal any damage done by an attacking unit, it is recommended that you place a unit with 10-11 speed, high strength, and the ability to survive a 26-29 strength magic attack in front of the boss and allow him to attack that unit on the enemy phase. Teodor will receive two consecutive hits on the enemy phase after he attacks and be left with low HP, hopefully enabling your units to land the final blow and seize with Hector on the same turn.

Trivia

  • While "19xx" is an extremely common fan designation for this chapter, it is actually labeled "19x pt 2" in-game.
  • In the Japanese release, this chapter is not a 外伝 "side story" chapter; its designation is instead 異伝 "another story".
  • There is an unused enemy layout for this chapter in the game's data that is set to be used in Eliwood mode. As the chapter can only be loaded in Hector mode through legitimate means, it is impossible to see without hacking.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Glimpse in Time

--

Japanese

時の垣間

A Glimpse in Time

German

Blick in die Zeit

Glimpse in Time

Italian

Breccia nel tempo

Breach in time

Gallery

Prototype

References

← Imprisoner of Magic • A Glimpse in Time • Dragon's Gate →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline