A Faint Light is the third chapter of part 1 of Fire Emblem: Radiant Dawn. In this chapter, the Dawn Brigade breaks Micaiah and Laura out of a Begnion prison.
Plot
Micaiah and Laura are taken to Glaive Prison. There, they meet several other prisoners: the merchant Aimee, the thunder mage Ilyana, and the traveler Kurth. Sothe arrives and breaks the five out. When they return to the courtyard, Edward, Leonardo, and Nolan arrive and explain that a Begnion soldier let them in so they could help Laura. Several guards led by Burton arrive, and the Dawn Brigade fights their way out. Along the way, they meet Aran, the soldier who wanted to help Laura, and convince him to defect to their cause.
After making their escape, the Dawn Brigade meets the other members of Aimee and Ilyana's merchant caravan: the armorer Muston and the twin brothers Daniel and Jorge. The merchants explain that rumor has it Ashnard's orphan son is rallying troops in the desert to reclaim Daein, and the Dawn Brigade sets out to join him.
Chapter Data
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Victory: Defeat Burton (Easy) Micaiah escapes (Normal and Hard)
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Any ally dies
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7+1
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2
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0
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13+2 (Easy) 19+11 (Normal and Hard)
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{{{third}}}
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Bonus EXP
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Requirement
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Easy
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Normal
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Hard
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Clear the chapter
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160
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160
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80
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Clear the chapter in 10 turns or less
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80
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80
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40
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Partner units survive
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200 per unit
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N/A
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N/A
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Player units escape
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N/A
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25 per unit
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12.5 per unit
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Partner units escape
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N/A
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100 per unit
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50 per unit
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This map's elemental affinity is Light.
Character Data
Item Data
Boss Data
- Main article: Burton
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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You get two newcomers in this chapter. Ilyana is the game's only Thunder Mage, and she is screwed over by Radiant Dawn's unique gameplay mechanics. On the plus side, she is the only character capable of using Rexbolt, giving her a unique niche in the army, and her stat spread allows her to mitigate the disadvantages of thunder magic (good Strength to ignore the heavy weight, good Magic to fix the poor might, and good Skill to fix the poor hit). However, she takes valuable experience from the Dawn Brigade and takes it over to the Greil Mercenaries in part 3, who don't particularly need an extra mage. What's worse, if you try to train her in part 3, she is a level 12 tier one unit trying to keep up with mid-level tier 2 units, which never ends well. Using her simply costs too much to be worth it. Aran, on the other hand, is an extremely valuable character. He provides badly-needed bulk to the Dawn Brigade and can get extremely early access to a Silver Lance, making him very powerful. He is outstripped by Nephenee in the endgame, but until then, he will be one of the Dawn Brigade's main backbones.
At the start, observe Burton. He is holding a valuable Discipline scroll, but he doesn't drop it. Sothe is going to have to steal it from him. The Soldier next to Burton has a Steel Lance and a Javelin; we also want to steal the Steel Lance for newcomer Aran.
Player Turn 1: Move Edward one space right. He should be able to kill the Fighter with the Door Key with two shots from his Iron Sword and one from his Steel Sword. Move Leonardo to the thicket to the left and have him wound the Myrmidon. Move Micaiah to the space one right and one below Leonardo. If she can finish the Myrmidon off, good. Have her do so. Bear in mind that her support with Sothe gives her +2 attack. Move Sothe below Leonardo, trade him the Steel Bow you got last chapter if you haven't done so already, and have him finish the Myrmidon if you need to. Move Nolan left one and three down. Use Direct to have Aimee and Kurth target the space above Leonardo, and have Laura and Ilyana join the main group.
Enemy Turn 1: A Fighter and an Armored Sword tag team Nolan, while another Fighter attacks Edward.
Player Turn 2: Have Edward finish his Fighter.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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A Faint Light
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