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“
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Dishonorable cur! You killed my master, and now you will face me!
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”
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— Kjelle
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A Duel Disgraced is the eighth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Sully married. There are no additional requirements to reach the chapter, as the chapter connects to the area chapter 4 took place at.
In this chapter, a duelist without honor takes on the student of his previous victim, with the Shepherds providing the latter some backup upon hearing of the plight. As it turns out, the victim's student turns out to be the daughter of a very tough yet honorable Shepherd.
Plot
- Main article: A Duel Disgraced/Script
Kjelle berates Cassius for killing her master in an unfair fight; her master's wife begs Kjelle not to fight Cassius, but he offers to duel Kjelle in some ruins nearby. Later, the master's wife begs Chrom and Robin to aid Kjelle, as she suspects Cassius has laid a trap, and the two agree to help. As the battle begins, Kjelle berates Cassius again for bringing extra hands to a duel; when she refuses to beg for her life, Cassius orders his men to kill her.
If Chrom talks to Kjelle, she attacks him, but he parries her. Chrom offers to fight off the other bandits and leave Kjelle to her duel; if Chrom is her father, Kjelle will additionally note that she thinks Chrom is familiar. If Sully talks to Kjelle, she compliments Kjelle's attitude and offers to fight off the other bandits.
After the battle, if Kjelle survived, her master's wife meets with her and gifts her a keepsake of her husband's. Later, Kjelle talks with Sully; she states that she is looking for her parents, and shows Sully a ring that belonged to her mother, which Sully identifies as her own ring. Sully identifies Kjelle as her daughter from the future, and Kjelle tells her mother about herself in the future.
Chapter data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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1-1
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19+17
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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1-1
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23+21
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13+1
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{{{partner}}}
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1-1
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27+25
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{{{third}}}
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The chapter's map is 20 columns by 22 rows.
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
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Price
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If a merchant is present in Dueling Grounds on the world map, a random selection of three of the below items will also be available until the merchant leaves:
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Killing Edge
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1,470
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Killer Lance
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1,680
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Killer Axe
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1,860
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Killer Bow
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1,680
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Wyrmslayer
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1,500
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Beast Killer
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1,650
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Blessed Lance
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1,540
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Hammer
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1,850
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Blessed Bow
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1,540
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A rare item
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Varies
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The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Ruffian
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Archer
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19
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6
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37~38
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14~15
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0
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18~19
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12~13
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8~9
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9~10
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3~4
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5
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Steel Bow Skill +2 • Prescience Can have 0-1 skill(s) at random
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• The two in Cassius's room and the southern two immediately begin moving unprovoked. • The center-eastern one begins moving if an eastern Knight, Mercenary, or Sorcerer is provoked. • The center-western one begins moving if a western Knight, Dark Mage, or General is provoked.
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Ruffian
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Knight
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19
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5
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42~43
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19~20
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0
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11~12
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6~7
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10~11
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17
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3~4
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4
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Steel Lance Defense +2 • Indoor Fighter Can have 0-1 skill(s) at random
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• The southern two immediately begin moving unprovoked. • The center-western one will not move until fought, or until a western Dark Mage, General, or Archer is provoked. • The center-eastern one will not move until fought, or until the eastern Archer, Mercenary, Knight, or Sorcerer is provoked. • The northeastern one begins moving if the eastern Knight, Archer, Mercenary, or Sorcerer is provoked.
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Ruffian
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Dark Mage
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19
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2
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38~39
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1
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11~12
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9~10
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9~10
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7~8
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9~10
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9~10
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5
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Elthunder Hex • Anathema Can have 0-1 skill(s) at random
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• The southern one immediately begins moving unprovoked. • The northern one begins moving if the western Knight, Dark Mage, General, or Archer is provoked.
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Ruffian
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Knight
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19
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2
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42~43
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19~20
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0
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11~12
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6~7
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10~11
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17
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3~4
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4
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Short Spear Defense +2 • Indoor Fighter Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Mercenary
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19
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2
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37~38
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16~17
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0
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18~19
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16~17
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10~11
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8~9
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3~4
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5
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Steel Sword Patience Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Dark Mage
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19
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1
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38~39
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1
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11~12
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9~10
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9~10
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7~8
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9~10
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9~10
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5
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Elfire Hex • Anathema Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Dark Mage
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19
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1
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38~39
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1
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11~12
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9~10
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9~10
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7~8
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9~10
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9~10
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5
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Ruin Hex • Anathema Can have 0-1 skill(s) at random
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Begins moving if the western Knight, General, Dark Mage, or Archer is provoked.
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Ruffian
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General
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3
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1
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53
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24~25
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0
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18~19
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11~12
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15~16
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24~25
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9~10
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5
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Short Axe Defense +2 • Indoor Fighter • Rally Defense • Pavise Can have 0-1 skill(s) at random
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Begins moving if a western Knight, Dark Mage, or Archer is provoked.
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Ruffian
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Mercenary
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19
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1
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37~38
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16~17
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0
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18~19
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16~17
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10~11
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8~9
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3~4
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5
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Steel Sword • Door Key Patience Can have 0-1 skill(s) at random
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Begins moving if an eastern Knight, Archer, or Sorcerer is provoked.
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Ruffian
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Sorcerer
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3
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1
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49
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2
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18~19
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12~13
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12~13
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11~12
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16
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16~17
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6
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Nosferatu Hex • Anathema • Vengeance • Tomebreaker Can have 0-1 skill(s) at random
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Begins moving if an eastern Knight, Archer, or Mercenary is provoked.
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Cassius
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Sorcerer
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8
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1
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56
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2
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23
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16
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17
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15
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20
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20
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-
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Waste • Dracoshield Hex • Vengeance
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--
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Ruffian
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Archer
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19
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8
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48
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18
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0
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24
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16
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12
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12
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5
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5
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Silver Bow Skill +2 • Prescience Can have 0-1 skill(s) at random
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• The two in Cassius's room and the southern three immediately begin moving unprovoked. • The center-eastern one begins moving if an eastern Knight, Dark Mage, Mercenary, or Sorcerer is provoked. • The center-western two both begin moving if either of them or a western Knight, Dark Mage, or General is provoked.
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Ruffian
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Knight
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19
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5
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54
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25
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0
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15
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9
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15
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20
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4
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4
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Silver Lance Defense +2 • Indoor Fighter Can have 0-1 skill(s) at random
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• The southern two immediately begin moving unprovoked. • The center-western one will not move until fought, or until a western Dark Mage, Archer, or General is provoked. • The center-eastern one will not move until fought, or until the eastern Archer, Dark Mage, Mercenary, Knight, or Sorcerer is provoked. • The northeastern one begins moving if the eastern Knight, Archer, Dark Mage, Mercenary, or Sorcerer is provoked.
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Ruffian
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Dark Mage
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19
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2
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49
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1
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15
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12
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12
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10
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12
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12
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5
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Arcthunder Hex • Anathema Can have 0-1 skill(s) at random
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• The southern one immediately begins moving unprovoked. • The northern one begins moving if a western Knight, Dark Mage, Archer, or General is provoked.
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Ruffian
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Knight
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19
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2
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54
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25
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0
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15
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9
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15
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20
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4
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4
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Spear Defense +2 • Indoor Fighter Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Mercenary
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19
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3
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48
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21
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0
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24
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21
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15
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11
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5
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5
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Silver Sword Patience Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Dark Mage
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19
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1
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49
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1
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15
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12
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12
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10
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12
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12
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5
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Arcfire Hex • Anathema Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Dark Mage
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19
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2
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49
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1
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15
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12
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12
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10
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12
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12
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5
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Ruin* Hex • Anathema Can have 0-1 skill(s) at random
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• The western one begins moving if a western Knight, Archer, General, or Dark Mage is provoked. • The eastern one begins moving if an eastern Knight, Archer, Mercenary, or Sorcerer is provoked.
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Ruffian
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General
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3
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1
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65
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31
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0
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23
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15
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21
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28
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12
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5
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Tomahawk Defense +2 • Indoor Fighter • Rally Defense • Pavise Can have 0-2 skill(s) at random
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Begins moving if a western Knight, Dark Mage, or Archer is provoked.
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Ruffian
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Mercenary
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19
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1
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48
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21
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0
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24
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21
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15
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11
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5
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5
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Silver Sword • Door Key Patience Can have 0-1 skill(s) at random
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Begins moving if an eastern Knight, Archer, Dark Mage, or Sorcerer is provoked.
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Ruffian
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Sorcerer
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3
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1
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60
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2
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24
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17
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17
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16
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19
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21
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6
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Nosferatu* Hex • Anathema • Vengeance • Tomebreaker Can have 0-2 skill(s) at random
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Begins moving if an eastern Knight, Archer, Dark Mage, or Mercenary is provoked.
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Cassius
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Sorcerer
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8
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1
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67
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2
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28
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20
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21
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19
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22
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24
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-
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Waste • Dracoshield Hex • Vengeance
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--
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Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Reinforcements
- Turn 2
- Turn 3
- Turn 4
- Turn 5
NPC data
Boss data
- Main article: Cassius
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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A Duel Disgraced
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French
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Le duel de la honte
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The duel of shame
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.