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A Cursed Relic

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
A Cursed Relic

Cm fe16 a cursed relic.png

Location

Empire Territory

Boss(es)

Myson

A Cursed Relic (Japanese: 呪われし遺産 Cursed Heritage) is a downloadable content paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Constance or Yuri and neither one must have fallen in battle previously. In this chapter, Constance travels to Empire territory to negotiate the transfer of the Fetters of Dromi to the Church of Seiros.

Plot

Main article: A Cursed Relic/Script

Byleth and Yuri find a completely elated Constance. She explains that she has been ordered to travel to House Gerth of the Adrestian Empire. Constance holds a grudge against House Gerth due to the fact that her family, House Nuvelle, was destroyed in the war against Dagda and Brigid while Gerth retained its prosperity; she hopes for the chance to give Duke Gerth a tongue-lashing. Her mission is to obtain a Hero's Relic in Gerth's possession and return it to the Church of Seiros, which feels that the Relic should belong to them. Yuri further reveals that most of the Relics were returned to the descendants of the 10 Elites ages ago and speculates on how the Relic ended up in Gerth's possession. The group sets out for Imperial territory.

When the party arrives in the Empire, they discover that Duke Gerth is under attack by a pack of brigands and members of "those who slither in the dark" led by Myson. The group drives off the enemies and rescues the Duke. Afterwards, Duke Gerth gives the group the Fetters of Dromi in order to repay them for saving him and repay a debt he owes to House Nuvelle. When the party returns to Garreg Mach Monastery, Yuri reveals that he bears the Crest of Aubin required to use the Fetters of Dromi and convinces Byleth to let him make use of the Relic.

Beginning log

The church has asked Constance to retrieve a mysterious Relic from Duke Gerth, the Empire's Minister of Foreign Affairs. You and Yuri accompany her to the negotiations.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Constance, Yuri, or Duke Gerth dies 10 {{{partner}}} 1 18+12
Cm fe16 a cursed relic.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
Byleth f ​Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Anna ​Constance 02 ​Balthus ​Hapi ​Yuri ​Shamir ​Flayn ​
Other characters may be available if the paralogue is attempted later.

This paralogue only requires Constance or Yuri to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Constance, Normal Constance, Hard Constance, Maddening Yuri, Normal Yuri, Hard Yuri, Maddening

Small portrait constance 02 fe16.png
Ma ns01 mage constance playable.gif Mage
Level 17
Movement 4
Crest Is ns01 crest of noa.png
Stats
Max HP 28 Luck 8
Strength 7 Defense 4+3
Magic 23 Resistance 16+3
Dexterity 12 Charm 11+3
Speed 12
Inventory Abilities
Iron Sword
Vulnerary
Circadian Beat
Fire
Combat arts Spells Battalion
-- Fire Seiros Magic Corps Lv 1
Group Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E D E E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 battalion infantry silver.png Mockingbird's Thieves Automatically at the end of the chapter
Is ns01 battalion flying silver.png Nuvelle Fliers Corps Automatically at the end of the chapter
Is ns01 ring relic.png Fetters of Dromi Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Thief Thief 15 1 Steel Sword
Steal Locktouch
• Begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if he reaches Duke Gerth.
Ma ns01 brigand enemy.gif
Thief Brigand 15 2 Steel Axe • Begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if he reaches Duke Gerth.
Ma ns01 sniper enemy.gif
Agarthan Soldier Sniper 15 2 Steel Bow
Bowfaire Bowrange +1
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked one turn after the reinforcements appear, or if the nearby Brigand is provoked.
Ma ns01 warrior enemy.gif
Agarthan Soldier Warrior 15 2 Steel Axe
Axefaire Axe Crit +10
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked one turn after the reinforcements appear, or if Myson or the nearby Dark Bishop or Assassin is provoked.
Ma ns01 thief enemy.gif
Thief Thief 10 1 Iron Sword Iron Shield
Steal Locktouch
• Immediately begins moving unprovoked.
• Transforms into an Experimental Demonic Beast if he fights or is defeated by Duke Gerth.
Ma ns01 thief female enemy.gif
Thief Thief 15 2 Steel Sword
Steal Locktouch
• The northern one immediately begins moving to reach Duke Gerth.
• The southern one begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if she reaches Duke Gerth.
Ma ns01 brawler enemy.gif
Thief Brawler 15 2 Steel Gauntlets Unarmed
Unarmed Combat
• Begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if he reaches Duke Gerth.
Ma ns01 brigand enemy.gif
Agarthan Soldier Brigand 15 1 Steel Axe
Mysterious Infantry Lv 1: Disturbance
Begins moving unprovoked one turn after the reinforcements appear, or if the nearby Sniper is provoked.
Ma ns01 dark bishop enemy.gif
Agarthan Soldier Dark Bishop 15 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving unprovoked one turn after the reinforcements appear, or if Myson or the nearby Assassin or Warrior is provoked.
Ma ns01 assassin enemy.gif
Agarthan Soldier Assassin 15 1 Steel Sword
Swordfaire Locktouch Stealth
Mysterious Infantry Lv 1: Disturbance
Begins moving unprovoked one turn after the reinforcements appear, or if Myson or the nearby Dark Bishop or Warrior is provoked.
Ma ns01 thief female enemy.gif
Agarthan Soldier Thief 15 1 Steel Sword
Steal Locktouch
Begins moving unprovoked one turn after the reinforcements appear, if the nearby Assassin is provoked.
Ma ns01 assassin enemy.gif
Agarthan Soldier Assassin 15 1 Steel Sword
Swordfaire Locktouch Stealth
Begins moving unprovoked one turn after the reinforcements appear, if the nearby Thief is provoked.
Ma ns01 warlock enemy.gif
Myson Warlock 17 1 Dark Spikes Τ Swarm Ζ
Agarthan Technology Black Tomefaire Black Magic Uses x2 Reason Lv 3 Unsealable Magic
Mysterious Magic Users Lv 1: Resonant Flames
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 experimental demonic beast enemy.gif
Demonic Beast Experimental Demonic Beast 10 1 Crest Stone Shard
Seal Strength Barrier Renewal Strength +2 Latent; active starting from health bar 2
Flame Breath
Initially a Thief.
Ma ns01 experimental demonic beast enemy.gif
Demonic Beast Experimental Demonic Beast 15 7 Crest Stone Shard
Seal Strength Barrier Renewal Strength +2 Latent; active starting from health bar 2
Flame Breath
Initially a Thief, Brigand, or Brawler.
Ma ns01 archer enemy.gif
Agarthan Soldier Archer 15 2 Steel Bow
Bowrange +1
--
Ma ns01 archer female enemy.gif
Agarthan Soldier Archer 15 1 Steel Bow
Bowrange +1
--
Ma ns01 dark mage enemy.gif
Agarthan Soldier Dark Mage 15 3 Miasma Δ
Miasma Δ Heartseeker
--
Ma ns01 cavalier enemy.gif
Agarthan Soldier Cavalier 15 1 Steel Lance
Canto
Mysterious Infantry Lv 1: Disturbance
--
Ma ns01 cavalier enemy.gif
Agarthan Soldier Cavalier 15 2 Steel Lance
Canto
--
Ma ns01 brigand female enemy.gif
Agarthan Soldier Brigand 15 1 Steel Axe --
Ma ns01 brigand enemy.gif
Agarthan Soldier Brigand 15 1 Steel Axe --

Reinforcements

  • When the level 10 Thief fights Duke Gerth or is defeated by him, the Thief will transform into an Experimental Demonic Beast. Other "Thief" enemies will also transform into Experimental Demonic Beasts if they move adjacent to Duke Gerth; the Experimental Demonic Beasts do not act on the turn they transform.
  • After a player unit ends their turn within two spaces of Duke Gerth, or upon defeating Myson
    • 3 Archers; two from just north of the southwestern chest, one from just east of Myson
    • 3 Dark Mages; two from the western border of the map, one from the bridge north of the eastern river
    • 3 Cavaliers from north of the fountain
    • 2 Brigands; one from just east of Myson, one from the bridge north of the eastern river
    • 1 Dark Bishop from just north of the southwestern chest (Maddening only)
    • 1 Dark Mage with a Mysterious Infantry battalion from the western border of the map (Maddening only)
    • 1 Paladin from north of the fountain (Maddening only)
    • 2 Snipers from the bridge north of the eastern river (Maddening only)

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 mage other.gif
Duke Gerth Mage 16/17/23 1 Fire Accuracy Ring Fetters of Dromi
Fire Reason Lv 3 HP +5 Defense +2
• Death results in a Game Over.
• Prioritizes reaching Byleth.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Myson

Normal Hard Maddening

Generic small portrait warlock 02 fe16.png
Ma ns01 warlock enemy.gif Warlock
Level 17
Movement -
Crest --
Stats
Max HP 34 Luck 10
Strength 8 Defense 12
Magic 20 Resistance 19
Dexterity 13 Charm 11+1
Speed 15
Inventory Abilities
-- Agarthan Technology
Black Tomefaire
Black Magic Uses x2
Reason Lv 3
Unsealable Magic
Combat arts Spells Battalion
-- Dark Spikes Τ
Swarm Ζ
Mysterious Magic Users Lv 1
Resonant Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E A E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your immediate objective is to make a mad rush to the northwest and reinforce Duke Gerth. Stride is very helpful in this situation. The enemies with the Thieves affiliation will transform into Demonic Beasts upon reaching Duke Gerth, which obviously falls under the heading of "do not want"; make sure to pick them off before they get the chance. Once you make it to Duke Gerth, bunker down and take out the enemy reinforcements. Once you do that, the map becomes a simple walk to Myson's location. Face him and erase him to end the chapter.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Cursed Relic

--

Spanish

La reliquia maldita

The cursed relic

French

La relique maudite

The cursed relic

German

Ein verfluchtes Relikt

A cursed Relic

Italian

La reliquia maledetta

The cursed relic

Korean

저주받은 유산

Cursed heritage

Simplified Chinese

被诅咒的遗产

Cursed heritage

Traditional Chinese

被詛咒的遺產

Cursed heritage

Gallery

References

A Cursed Relic
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery