https://fireemblemwiki.org/w/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=All_Stats_%2B2&action=feedrecentchanges&feedformat=atomFire Emblem Wiki - Changes related to "All Stats +2" [en]2024-03-28T23:22:38ZRelated changesMediaWiki 1.39.5https://fireemblemwiki.org/w/index.php?title=Miracle&diff=585704&oldid=567851Miracle2024-03-26T17:57:36Z<p><span dir="auto"><span class="autocomment">In the main Fire Emblem series</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|sprite2=[[File:Is snes03 miracle.png]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|sprite2=[[File:Is snes03 miracle.png]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|effect2=The user will dodge all attacks for <del style="font-weight: bold; text-decoration: none;">the rest of </del>the current round of combat.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|effect2=The user will dodge all <ins style="font-weight: bold; text-decoration: none;">fatal </ins>attacks for the current round of combat.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|active2=([[Luck]] × 3)% <del style="font-weight: bold; text-decoration: none;">if an enemy's attack would otherwise kill the user</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|active2=([[Luck]] × 3)%</div></td></tr>
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</table>SupremeSuicunehttps://fireemblemwiki.org/w/index.php?title=Offensive_skill&diff=585423&oldid=584898Offensive skill2024-03-26T01:47:18Z<p><span dir="auto"><span class="autocomment">Genealogy of the Holy War and Thracia 776</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the [[inheritance]] mechanic of ''Genealogy of the Holy War'', the offensive skills have a unique restriction placed on them: they will only be inherited by child characters who start in a sword-wielding infantry class; this means they can only be inherited by [[Larcei]], [[Scáthach]], [[Patty]], and [[Lene]]. This restriction is lifted in ''Thracia 776'', where units of any class are able to learn Sol or Luna by using their respective [[Skill items#Skill items in Thracia 776|skill manuals]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the [[inheritance]] mechanic of ''Genealogy of the Holy War'', the offensive skills have a unique restriction placed on them: they will only be inherited by child characters who start in a sword-wielding infantry class; this means they can only be inherited by [[Larcei]], [[Scáthach]], [[Patty]], and [[Lene]]. This restriction is lifted in ''Thracia 776'', where units of any class are able to learn Sol or Luna by using their respective [[Skill items#Skill items in Thracia 776|skill manuals]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In ''Genealogy of the Holy War'', only one offensive skill may trigger on any one attack; if Astra activates, Luna and Sol cannot trigger on any of the five attacks; if Luna triggers then Sol and Astra cannot. Furthermore, Luna and Sol have their activation rates rolled ''before'' the standard hit chance roll; if they succeed, then the hit chance roll is ignored entirely and the attack is forced to hit, though it may still be blocked by [[Pavise]]. Additionally, Astra, Luna and Sol do not check their hit chances on the consecutive attack granted by [[brave weapons]] or [[Adept]], with the second attack instead inheriting any Astra, Luna or Sol procs from the first; their activation rates are only rolled on the first attack.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In ''Genealogy of the Holy War'', only one offensive skill may trigger on any one attack; if Astra activates, Luna and Sol cannot trigger on any of the five attacks; if Luna triggers then Sol and Astra cannot. Furthermore, Luna and Sol have their activation rates rolled ''before'' the standard hit chance roll; if they succeed, then the hit chance roll is ignored entirely and the attack is forced to hit, though it may still be blocked by [[Pavise]]. Additionally, Astra, Luna and Sol do not check their hit chances on the consecutive attack granted by [[brave weapons]] or [[Adept]], with the second attack instead inheriting any Astra, Luna<ins style="font-weight: bold; text-decoration: none;">, </ins>or Sol procs from the first; their activation rates are only rolled on the first attack.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In ''Thracia 776'', a unit's [[hit rate]] random number is rolled before the offensive skill activation random number, so Sol and Luna will only activate on a hit. The exception is if the target has activated [[Miracle]], as Miracle has the potential to force a Sol or Luna attack to miss.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=58345|title=FE5: are sol/luna checked before hit, or is hit checked before sol/luna?|site=Serenes Forest Forums|author=dondon151|published=October 29, 2015|retrieved=November 2, 2015}}</ref> <del style="font-weight: bold; text-decoration: none;"> Additionally, </del>Astra is not affected by this, and any or all of its strikes can miss the target.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In ''Thracia 776'', a unit's [[hit rate]] random number is rolled before the offensive skill activation random number, so Sol and Luna will only activate on a hit. The exception is if the target has activated [[Miracle]], as Miracle has the potential to force a Sol or Luna attack to miss.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=58345|title=FE5: are sol/luna checked before hit, or is hit checked before sol/luna?|site=Serenes Forest Forums|author=dondon151|published=October 29, 2015|retrieved=November 2, 2015}}</ref> Astra is not affected by this, and any or all of its strikes can miss the target<ins style="font-weight: bold; text-decoration: none;">. Unlike in ''Genealogy'', Sol and Luna can both activate on the same attack, and can activate while Astra is active</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All offensive skills have the word {{lang|ja|剣}} ''sword'' in their names and an image of a sword in their icons.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All offensive skills have the word {{lang|ja|剣}} ''sword'' in their names and an image of a sword in their icons.</div></td></tr>
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</table>SupremeSuicunehttps://fireemblemwiki.org/w/index.php?title=Aether&diff=585104&oldid=585101Aether2024-03-22T22:29:16Z<p><span dir="auto"><span class="autocomment">Trivia</span></span></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l163">Line 163:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ba fe08 gerik mercenary sword critical.gif|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ba fe08 gerik mercenary sword critical.gif|right]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It is possible that the first hit of Ike's Aether animation in ''Path of Radiance'' and ''Radiant Dawn'', which entails throwing his weapon in the air and catching it mid-jump to strike, is a reference to the [[Mercenary]]'s [[critical hit]] animation in the [[Game Boy Advance]] games (pictured).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It is possible that the first hit of Ike's Aether animation in ''Path of Radiance'' and ''Radiant Dawn'', which entails throwing his weapon in the air and catching it mid-jump to strike, is a reference to the [[Mercenary]]'s [[critical hit]] animation in the [[Game Boy Advance]] games (pictured).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Ather shares its Italian name, Etere, with the [[Aureola]] weapon.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Ather shares its Italian name, <ins style="font-weight: bold; text-decoration: none;">''{{lang|it|</ins>Etere<ins style="font-weight: bold; text-decoration: none;">}}''</ins>, with the [[Aureola]] weapon.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In ''Path of Radiance'', Aether is unusual in that while Ike is only able to activate it at 1 range, Greil – if hacked into the game and assigned the skill – is able to activate Aether at 2 range if he attacks with a throwing axe.<ref name="greil" /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In ''Path of Radiance'', Aether is unusual in that while Ike is only able to activate it at 1 range, Greil – if hacked into the game and assigned the skill – is able to activate Aether at 2 range if he attacks with a throwing axe.<ref name="greil" /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td></tr>
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</table>Thecornermanhttps://fireemblemwiki.org/w/index.php?title=Aether&diff=585101&oldid=567766Aether2024-03-22T21:25:34Z<p><span dir="auto"><span class="autocomment">Trivia</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:25, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l163">Line 163:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ba fe08 gerik mercenary sword critical.gif|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ba fe08 gerik mercenary sword critical.gif|right]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It is possible that the first hit of Ike's Aether animation in ''Path of Radiance'' and ''Radiant Dawn'', which entails throwing his weapon in the air and catching it mid-jump to strike, is a reference to the [[Mercenary]]'s [[critical hit]] animation in the [[Game Boy Advance]] games (pictured).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It is possible that the first hit of Ike's Aether animation in ''Path of Radiance'' and ''Radiant Dawn'', which entails throwing his weapon in the air and catching it mid-jump to strike, is a reference to the [[Mercenary]]'s [[critical hit]] animation in the [[Game Boy Advance]] games (pictured).</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Ather shares its Italian name, Etere, with the [[Aureola]] weapon.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In ''Path of Radiance'', Aether is unusual in that while Ike is only able to activate it at 1 range, Greil – if hacked into the game and assigned the skill – is able to activate Aether at 2 range if he attacks with a throwing axe.<ref name="greil" /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In ''Path of Radiance'', Aether is unusual in that while Ike is only able to activate it at 1 range, Greil – if hacked into the game and assigned the skill – is able to activate Aether at 2 range if he attacks with a throwing axe.<ref name="greil" /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td></tr>
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</table>Mr. Kite