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2024-03-28T09:04:52Z
User contributions
MediaWiki 1.39.5
https://fireemblemwiki.org/w/index.php?title=Saga:Zahhak&diff=585217
Saga:Zahhak
2024-03-24T03:22:25Z
<p>Dudhhr: /* Etymology and other languages */ wp link</p>
<hr />
<div>{{DISPLAYTITLE:Zahhak}}<br />
{{Item Infobox<br />
|name=★Zahhak<br />
|image=[[File:YHWC Zahhak.png]]<br />
|caption=Artwork of Zahhak from {{TRS1}}.<br />
|help_text=Forbidden magic. Cannot be countered.<br />
|type={{Saga|Dark (magic)|Dark}}<br />
|first={{TRS1}}<br />
|bearer={{Saga|Guenchaos}}<br />
}}<br />
<br />
(Japanese: {{hl|★ザッハーク|★Zahhāku}} ''★Zahhak'') is an enemy-exclusive {{Saga|Dark (magic)|dark magic}} appearing only in {{TRS1}}. It is a powerful spell belonging only to {{Saga|Guenchaos}}, the second main antagonist of the game.<br />
<br />
<br />
==Stats==<br />
{{WeaponStats<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 zahhak.png]]<br />
|rank1={{DarkPS1}} 0<br />
|mt1=12<br />
|wt1=20<br />
|hit1=68<br />
|crt1=0<br />
|rng1=1–2<br />
|uses1=68<br />
|worth1=Cannot be sold<br />
}}<br />
<br />
==Locations==<br />
==={{TRS1}}===<br />
{{ItemLoc<br />
|methodlast=Unobtainable<br />
|datalast=Exclusively wielded by {{Saga|Guenchaos}} and {{Saga|Karla}}; only used in cutscenes.<br />
}}<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{TRS1}}<br />
|english=Forbidden magic. Cannot be countered.{{h|*|Fan translation}}<br />
|japanese=??<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=★Zahhak<br />
|eng-fan-mean=Used in the {{TRS1}} fan translation. The ★ is omitted in dialogue and is there to denote it as a special weapon. [[wikipedia:Zahhak|Zahhak]] is an antagonistic figure in Persian mythology.<ref>https://en.wikipedia.org/wiki/Zahhak</ref><br />
|jpn-name={{h|★ザッハーク|★Zahhāku}}<br />
|jpn-mean=★Zahhak<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
YHWC Zahhak.png|Artwork of Zahhak from {{TRS1}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
==See also==<br />
<br />
{{NavDarkTRS1}}<br />
{{NavTRS1}}<br />
[[Category:Personal weapons and items of TearRing Saga and Vestaria Saga]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Diarmuid&diff=582171
Diarmuid
2024-03-13T06:17:17Z
<p>Dudhhr: see prev edit</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FE776 Diarmuid.png|200px]]<br />
|caption=Artwork of Diarmuid from {{title|Thracia 776}}.<br />
|titles=Prince of [[Nordion]]<br />
|nationality=[[Agustria]]n ([[Nordion]])<br />
|gender=Male<br />
|race=[[Human]]<br />
|family=*[[Lachesis]] <small>(mother)</small><br />
*[[Beowolf]] <small>({{hover|implied father|According to Thracia 776}})</small><br />
*[[Nanna]] <small>(younger sister)</small><br />
*[[Eldigan]] <small>(uncle)</small><br />
*[[Ares]] <small>(cousin)</small><br />
*[[Fergus]] <small>({{hover|implied paternal half-brother|According to Thracia 776}})<br />
|startingclass=[[Free Knight]] <small>({{title|Genealogy of the Holy War}})</small><br>[[Ranger]] <small>({{title|Thracia 776}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
}}<br />
<br />
{{Quote|I haven't given up, Nanna. Lord Lewyn said that our mother is still alive. We can go look for her together once this war is over. So don't cry...|Diarmuid}}<br />
<br />
'''Diarmuid''' (Japanese: {{hl|デルムッド|Derumuddo}} ''Delmud'') is a prince of the [[Agustria]]n state of [[Nordion]], and the eldest child of its princess [[Lachesis]]; his father's identity is unknown, but through his possession of the [[Beo's Sword]] is hinted to be the mercenary [[Beowolf]]. He was separated from his mother and raised in the [[Isaach]]ian village of [[Tirnanog]] in the aftermath of the [[Battle of Belhalla]], alongside [[Seliph]] of [[Chalphy]] and under the care of [[Oifey]] and [[Shannan]]. He was later one of the first members of Seliph's liberation army in Grann 777.<br />
<br />
Canonically as defined by {{title|Thracia 776}}, Diarmuid is most likely Beowolf's son; however, in the gameplay of {{title|Genealogy of the Holy War}}, Diarmuid's father can be chosen just like any other character, and the game is non-specific about his father. If Lachesis was not married in the course of the first generation, Diarmuid's [[Substitute character|role is filled by]] [[Tristan]].<br />
<br />
==Biography==<br />
Diarmuid and [[Lester]]{{hover|*|Deimne if Lester is not present}} were on a scouting mission outside of Isaach with [[Oifey]] when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.<br />
<br />
At the climax of the [[Friege]] siege of the newly-reclaimed [[Leonster]] Castle, Diarmuid arrived with Seliph's army to launch a counterattack against the Friege army and assist [[Leif]]'s beleaguered army. Diarmuid was sent into the castle as a messenger to Leif, entrusting to him a letter stating Seliph's plan to assault [[Ulster]], and subsequently escorted Leif to meet with Seliph and reunited with Nanna. After Leif and Seliph's meeting concluded, Diarmuid transferred into Leif's army to continue to aid Nanna.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Diarmuid is a playable character in the second generation, if [[Lachesis]] was married and still alive at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. In [[Heir of Light|Chapter&nbsp;6]], Diarmuid, along with [[Oifey]] and [[Lester]]/[[Deimne]], appear as player units at the start of turn&nbsp;3.<br />
<br />
===Starting stats and growth rates===<br />
{{main|Diarmuid/Stats}}<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait diarmuid fe04.png]]<br />
|sprite=free knight<br />
|class=Free Knight<br />
|lv=3<br />
|holyblood=[[File:SNESHolyBloodHoðr.png]]<br />
|HP=Variable<br />
|str=Variable<br />
|magic=Variable<br />
|skill=Variable<br />
|spd=Variable<br />
|luck=Variable<br />
|def=Variable<br />
|res=Variable<br />
|move=8<br />
|inventory={{Item|4|Iron Sword}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Charm}}<br>Inherited skills<br />
|sw=A<br />
|HP1=+40<br />
|str1=+40<br />
|magic1=+2<br />
|skill1=+5<br />
|spd1=+10<br />
|luck1=+20<br />
|def1=+10<br />
|res1=+5<br />
|recruit=[[Heir of Light|Chapter 6]], automatically from turn 3<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{main|Diarmuid/Stats}}<br />
{{PromotionGains<br />
|class=[[Ranger]]<br />
|hp=0<br />
|str=1<br />
|mag=0<br />
|skill=9<br />
|spd=6<br />
|def=2<br />
|res=3<br />
|move=1<br />
|skills=[[File:Is snes02 adept.png]] [[Adept]]<br />
|weaponlvl= {{SwordSNES}} A<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|portrait=[[File:Portrait diarmuid fe04.png]]<br />
|character=Diarmuid<br />
|class=Free Knight<br />
|options=7<br />
|portrait1=[[File:Ma snes02 priest female playable.gif|link=Priest]] [[File:Ma snes02 priest female playable.gif|link=Priest]]<br />
|option1=[[Lana]]/[[Muirne]]<br />
|initialpoints1=0<br />
|plus1=2<br />
|portrait2=[[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]]<br />
|option2=[[Larcei]]/[[Creidne]]<br />
|initialpoints2=0<br />
|plus2=2<br />
|portrait3=[[File:Ma snes02 light priestess playable.gif|link=Shaman (Genealogy of the Holy War)]]<br />
|option3=[[Julia]]<br />
|initialpoints3=0<br />
|plus3=0<br />
|portrait4=[[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]] [[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]]<br />
|option4=[[Fee]]/[[Hermina]]<br />
|initialpoints4=0<br />
|plus4=2<br />
|portrait5=[[File:Ma snes02 thief female playable.gif|link=Thief]] [[File:Ma snes02 thief female playable.gif|link=Thief]]<br />
|option5=[[Patty]]/[[Daisy]]<br />
|initialpoints5=0<br />
|plus5=2<br />
|portrait6=[[File:Ma snes02 dancer playable.gif|link=Dancer]] [[File:Ma snes02 dancer playable.gif|link=Dancer]]<br />
|option6=[[Lene]]/[[Laylea]]<br />
|initialpoints6=0<br />
|plus6=2<br />
|portrait7=[[File:Ma snes02 mage female playable.gif|link=Mage]] [[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]]<br />
|option7=[[Tine]]/[[Linda]]<br />
|initialpoints7=0<br />
|plus7=3<br />
}}<br />
<br />
* In [[Beyond the Desert|Chapter 7]], [[Oifey]] can talk to Diarmuid at any time, rewarding him with +1 [[Strength]], [[Skill (stat)|Skill]] and [[Defense]].<br />
* In [[Beyond the Desert|Chapter 7]], Diarmuid can talk to [[Nanna]] at any time, rewarding her with +1 [[Luck]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
<br />
Diarmuid is a level 3 [[Free Knight]] who joins three turns into the first chapter of ''Genealogy'''s second generation. As [[Lachesis]]'s child, he inherits [[Charm]], which grants a +10 [[hit]] and [[avoid]] to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister [[Nanna]] for up to +20 hit and avoid to allies; [[Lene]]'s substitute, [[Laylea]], also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate [[Follow-Up]], as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets [[Adept]] upon promotion, it's not as reliable as the more consistent Follow-Up skill. Even when he has a pairing that gives him Follow-Up, he has poor 1-2 range with his (typically) low magic, and his stats in general are mediocre, so he will fall behind.<br />
<br />
For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can remain strong and reliable throughout the rest of the game without needing to rely on the [[Follow-Up Ring]]. He also wants to be able to ingerit a strong sword, as he will otherwise likely be stuck with a weak [[Iron Sword]]. [[Beowolf]] is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and [[Accost]], and can reliably acquire swords to pass down to him, while also passing down solid growths all-around. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. [[Midir]] cannot pass down [[bow]]s and is generally considered a mediocre choice for most children. [[Finn]] gives [[Miracle]], but will be forced to relinquish all of his belongings (including his [[lance]]s, which Diarmuid cannot use) to his son and will be left with only a single [[Iron Lance]] when he reappears in [[Beyond the Desert|Chapter 7]], which will significantly cripple his ability to defend [[Leif]] and Nanna during the early stages of the chapter. [[Alec]] gives [[Nihil]], removing Diarmuid's vulnerability to [[Horseslayer]]s, but has no Holy Blood or any other useful skills to pass down. [[Azelle]] gives him a decent enough [[Magic (stat)|magic]] growth to put magic swords to decent use, but while Diarmuid will have decent strength and magic with Azelle as a father, he will not have enough to reliably one-round.<br />
<br />
If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. [[Lex]] gives [[Paragon]], allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. [[Dew]] gives [[Bargain]], letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's [[Sol]], as the skill is restricted to infantry sword users. [[Jamke]] gives [[Accost]] and early [[Adept]] as unreliable replacements for Follow-Up, though with the [[Follow-Up Ring]], Diarmuid becomes comparable to Beowulf if Jamke killed [[Chagall]] for his [[Silver Blade]].<br />
<br />
Overall, Diarmuid has a lot of strength and can support allies well, but he needs Follow-Up to be viable, and he is usually eclipsed in power by other units in the generation.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Diarmuid is a playable character. In [[The War of Liberation|Chapter&nbsp;21]], if [[Nanna]] is still alive, Diarmuid appear as a player unit at the start of turn&nbsp;1.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait diarmuid fe05.png]]<br />
|sprite=ranger<br />
|class=Ranger<br />
|lv=3<br />
|HP=36<br />
|str=11<br />
|magic=5<br />
|skill=12<br />
|spd=12<br />
|luck=7<br />
|def=9<br />
|FCM=5<br />
|build=11<br />
|move=10<br />
|inventory={{Item|5|Beo's Sword}}<br />
|skills={{Item|5|Charm}}<br>{{Item|5|Vantage}}{{hover|*|Granted by Beo's Sword}}<br>{{Item|5|Wrath}}{{hover|*|Granted by Beo's Sword}}<br />
|sw=A<br />
|HP1=70<br />
|str1=40<br />
|magic1=15<br />
|skill1=65<br />
|spd1=45<br />
|luck1=65<br />
|def1=30<br />
|build1=15<br />
|move1=2<br />
|recruit=[[The War of Liberation|Chapter 21]], automatically from turn 1 if [[Nanna]] is still alive<br />
}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|portrait=[[File:Portrait diarmuid fe05.png]]<br />
|character=Diarmuid<br />
|class=Ranger<br />
|supportsg=1<br />
|portraitg1=[[File:Portrait nanna fe05.png]]<br />
|supportg1=Nanna<br />
|classg1=Troubadour<br />
|bonusg1=10<br />
|supportso=1<br />
|portraito1=[[File:Portrait nanna fe05.png]]<br />
|supporto1=Nanna<br />
|classo1=Troubadour<br />
|bonuso1=10<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
<br />
Diarmuid is far from overpowered, but he is a decent contributor. His best combat trait is his FCM of 5, letting him guarantee a crit on the second attack with the right weapon. Diarmuid has an A-rank in swords both indoors and outdoors, and his dismount penalties are negligible outside of movement, so he can be useful on any map. He joins with a powerful personal sword called [[Beo's Sword]], which has high might, high crit, and a high number of uses. Fergus can use it as well, but if Fergus is dead or untrained, Diarmuid is the only candidate for using it. The weapon also grants its wielder [[Vantage]] and [[Wrath]], but since Vantage negates Wrath, the sword might as well only grant Vantage. <br />
<br />
Diarmuid is an acceptable deployment choice for every map after he joins, and can even contribute in endgame; he can also use the [[Bragi Sword]] against [[Raydrik]]. Aside from combat contributions, Diarmuid has [[Charm]], increasing the hit and avoid of allied units within three spaces of him by 10%. This means he can be helpful even if he never fights an enemy. His sister [[Nanna]] also has Charm, her bonus stacks with his and they have a mutual support. That said, Diarmuid is still predominantly a filler combat unit.<br />
<br />
==Personality==<br />
{{sectstub}}<br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
{{sectstub}}<br />
<br />
===''Thracia 776''===<br />
'''Diarmuid, Charming Knight'''<br><br />
After the war's end, Diarmuid departed for Agustria with his cousin, Prince Ares. Their combined efforts led to an era of unprecedented growth for their motherland.<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{sectstub}}<br />
<br />
===Death quotes===<br />
{{Quote|Nngh... Good luck, Lord Seliph...|Diarmuid, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|L-Lord Leif... Take care of Nanna... My... dear sister...|Diarmuid, in {{title|Thracia 776}}.}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Diarmuid is featured on two cards in {{TCGCipher}}.<br />
<br />
:''One of these cards' quotes<!--B10-045N--> is still in raw, untranslated Japanese; it needs translation.''<br />
{{TCGCipherData<br />
|name=Diarmuid<br />
|serenes=Diarmuid<br />
|image1=[[File:TCGCipher B10-044R.png|150px]]<br />
|altimage1=[[File:TCGCipher B10-044R+.png|150px]]<br />
|altlabel1=R+<br />
|title1=Charming Knight<br />
|name1=Diarmuid<br />
|affil1=Jugdral<br />
|gender1=Male<br />
|weapon1=Sword<br />
|type1=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote1={{hover|I’ll protect you from here on out, Nanna. You have nothing more to worry about!|R}}"<br>"{{hover|Mother is still alive... I'm sure of it. Once the war is over, we'll go look for her, together!|R+}}<br />
|attack1=70<br />
|support1=10<br />
|atkcost1=4<br />
|range1=1<br />
|class1=Ranger<br />
|tier1=Advanced<br />
|cccost1=3<br />
|skill1='''Wrath Edge:''' {{CipherAlways}} During your turn, if you have at least 4 bonds, this unit gains +10 attack.<br>'''Vantage Edge:''' {{CipherAlways}} During your opponent's turn, if you have at least 7 bonds, this unit gains +10 attack.<br>'''Charm:''' {{CipherAlways}} While you have at least 10 bonds, all other allies gain +10 attack.<br />
|no1=B10-044R(+)<br />
|artist1={{CipherIllust|BISAI}}<br />
|-<br />
|image2=[[File:TCGCipher B10-045N.png|150px]]<br />
|title2=Messenger from the Scion of Light<br />
|name2=Diarmuid<br />
|affil2=Jugdral<br />
|gender2=Male<br />
|weapon2=Sword<br />
|type2=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote2=はじめてお目にかかります。<!--line break-->私はセリス公子の配下でデルムッドと申します。<br />
|attack2=40<br />
|support2=10<br />
|atkcost2=1<br />
|range2=1<br />
|class2=Free Knight<br />
|tier2=Base<br />
|skill2='''Steel Sword:''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipOne}} This turn, this unit gains +10 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit gains +20 attack.<br />
|no2=B10-045N<br />
|artist2={{CipherIllust|BISAI}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*According to {{title|Thracia 776}}{{'}}s website, Diarmuid was designed to look 16 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Diarmuid<br />
|eng-mean=Used in {{FEH}}.<ref>{{Cite|When I was three years old, my mother left, saying that she was going to meet my brother Diarmuid.|[[Nanna]]: Beloved Princess at 5-star level 40|Heroes}}</ref> From ''[[wikipedia:Diarmuid Ua Duibhne|Diarmuid]]'', a member of the [[wikipedia:Fianna|Fianna]] from the [[wikipedia:Fenian Cycle|Fenian Cycle]] of Irish mythology.<br />
|eng-fan-name=Dermott<br />
|eng-fan-mean=Used in the "Project Naga" and "Project Exile" [[fan translation]]s. Common anglicisation of ''Diarmuid''.<br />
|jpn-name={{h|デルムッド|Derumuddo}}<br />
|jpn-mean=Officially romanized as '''Delmud'''. From Diarmuid, as above.<br />
|span-name=Diarmuid<br />
|fren-name=Diarmuid<br />
|ger-name=Diarmuid<br />
|ital-name=Diarmuid<br />
|por-name=Diarmuid<br />
|ch-trad-name={{h|迪爾姆多|Dí'ěrmǔduō}}<br />
|ch-trad-mean=Diarmuid<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Genealogy of the Holy War'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait diarmuid fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Free Knight]] [[File:Ma snes02 free knight playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Ranger]] [[File:Ma snes02 ranger playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 diarmuid free knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword|Iron]] or [[Steel Sword]], or [[Iron Blade|Iron]] or [[Steel Blade]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Armorslayer]])</small><br />
|}<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Thracia 776'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait diarmuid fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 ranger playable.gif]] [[Ranger]] [[File:Ma snes03 dismounted ranger wyvern knight playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Beo's Sword]])</small><br />
| [[File:Bs fe05 diarmuid dismt ranger sword.png]] <br>[[Sword]]{{h|*|dismounted}}<br><small>([[Beo's Sword]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FE776 Diarmuid.png|Artwork of Diarmuid from {{title|Thracia 776}}.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Seliph Julia 02.jpg|Diarmuid in an artwork of [[Seliph]] and [[Julia]] from {{title|Cipher}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Brigid&diff=582170
Brigid
2024-03-13T06:17:09Z
<p>Dudhhr: Undo revision 582045 by BlueberryMemory (talk) see prev edit</p>
<hr />
<div>:''For the island kingdom from ''Fire Emblem: Three Houses'', see [[Brigid (country)]].''<br />
{{Character Infobox<br />
|name=Brigid<br>Eyvel<br />
|image=[[File:FESK Brigid 01.png|100px]]<br />
|caption=Artwork of Brigid from {{title|Treasure}}.<br />
|gender=Female<br />
|race=[[Human]]<br />
|family=*[[Ring]] <small>(father)</small><br />
*[[Edain]] <small>(younger twin sister)</small><br />
*[[Andrey]] <small>(younger brother)</small><br />
*[[Febail]] <small>(son)</small><br />
*[[Patty]] <small>(daughter)</small><br />
*[[Mareeta]] <small>(adoptive daughter)</small><br />
*[[Lana]] <small>(niece)</small><br />
*[[Lester]] <small>(nephew)</small><br />
*[[Scipio]] <small>(nephew)</small><br />
*[[Ullr]] <small>(ancestor)</small><br />
|titles=*Lady of [[Yngvi]]<br />
*Leader of the [[Fiana Freeblades]]<br />
*Mistress of [[Fiana]]<br />
|startingclass=*[[Sniper]] <small>(as Brigid)</small><br />
*[[Swordmaster]] <small>(as Eyvel)</small><br />
|voice=*Caitlyn Elizabeth<br><small>(English, {{title|Heroes}})</small><br />
*[[wikipedia:Akemi Okamura|Akemi Okamura]]<br><small>(Japanese, {{title|Heroes}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
*{{title|Awakening}}<br />
*{{title|Heroes}}<br />
}}<br />
<br />
{{Quote|When Lord Quan fought in Lord Sigurd's army—gods rest their souls—there was a woman, a soldier, who served alongside us. She was an unmistakable sight on the battlefield... With her long, blonde hair waving in the wind, you could mistake her for a goddess. She was the eldest lady of House Yngvi, and inheritor of the holy bow Yewfelle... Her name was Brigid.|[[Finn]]}}<br />
<br />
'''Brigid''' (Japanese: {{hl|ブリギッド|Burigiddo}} ''Briggid'') is a noblewoman of [[Grannvale]]'s House [[Yngvi]], a [[Holy Blood|full-blooded]] descendant of the Crusader [[Ullr]], the daughter of Lord [[Ring]], the sister of [[Edain]] and [[Andrey]], and the inheritor of the holy bow [[Yewfelle]]. She was separated from her family and adopted by the pirates of [[Orgahil]] as a young child, eventually rising to become their leader. During the [[Agustria]]n civil war she was reunited with Edain and joined her in [[Sigurd]]'s army.<br />
<br />
Years after the [[Battle of Belhalla]], having lost her memories of her former life, Brigid re-emerged in [[Thracia]] as '''Eyvel''' (pronounced {{IPA|ˈeɪvəl}}<ref>Eyvel: Mistress of Fiana in ''Fire Emblem Heroes''</ref> Japanese: {{hl|エーヴェル|Ēveru}} ''Eyvel''), a travelling mercenary. She became the leader of the small village of [[Fiana]] and founded the [[Fiana Freeblades]] to defend the region from bandits. While in Fiana, Eyvel adopted [[Mareeta]] as her surrogate daughter, and helped protect the fugitive Prince [[Leif]]. In the year 776, when [[Nanna]] and Mareeta were abducted by [[Raydrik]], she set out with Leif to rescue them and liberate the Thracia Peninsula, but was captured and turned to [[Status effects#Petrification|stone]] by [[Veld]], motivating Leif to raise a revolution army to oppose Raydrik and Grannvale.<br />
<br />
==Biography==<br />
===As Brigid===<br />
In her early childhood, Brigid accompanied Ring and her siblings on a religious pilgrimage to the [[Bragi Tower]], but during the journey their ship was caught in a storm. Brigid was separated from her family as they evacuated the ship.<ref>{{cite web|quote=The Bragi Tower was a place where large amounts of wealthy people traveled for pilgrimage. The faithful and wealthy Lord Ring of Yngvi was also heading towards the Tower along with his children once again. However, the ship got caught in a storm and was in danger of sinking. The calm second daughter Edain and the scared first son Andrey stayed next to Lord Ring, but the energetic first daughter Brigid was playing inside the ship and her whereabouts were unknown. Having no choice, Lord Ring takes the two children and evacuate the ship. Afterwards, they made best efforts to find Brigid in all directions, but she could not be found.......|url=https://serenesforest.net/general/designers-notes/holy-war/fire-emblem-treasure/|title=Designers' notes from ''Fire Emblem: Treasure''|site=translated by Serenes Forest|retrieved=December 31, 2013}}</ref> She was found by the pirates of [[Orgahil]], a renowned "honorable pirate" gang, whose captain took her in as his adopted daughter.<ref>{{cite web|quote=Brigid, who was crying alone in the storage room at the bottom of the ship, was then picked up by the leader of the Orgahil pirates and was grown as his daughter. Luckily, the leader of this pirate gang that saved Brigid was one of the most powerful and honorable pirates. And thus, she inherited her foster father's will and was eventually called a honorable pirate even better than her father.|url=https://serenesforest.net/general/designers-notes/holy-war/fire-emblem-treasure/|title=Designers' notes from ''Fire Emblem: Treasure''|site=translated by Serenes Forest|retrieved=December 31, 2013}}</ref><br />
<br />
When her foster father died, Brigid succeeded him as the leader of the Orgahil pirates. Her leadership of the group continued her father's honorable tradition, believing herself to have a duty to aid the poor of Orgahil and Agustria, to the dismay of some of the band's members. In Grann 759, during the climax of the Agustrian civil war, her former subordinate [[Duvall]] led the pirates in a mutiny against Brigid in response to her criticism of their attacks on Agustrian villages, and during her escape she was reunited with [[Edain]], now part of [[Sigurd]]'s army fighting to defend the people of Agustria from the pirates. Edain convinced Brigid to attempt to draw [[Yewfelle]], restoring her lost memories of her childhood in Yngvi, and she joined Sigurd's army in fighting the pirates, in exile in [[Silesse]] and in Sigurd's ill-fated march on Grannvale to confront the lies perpetrated against him. At some point during this time, she had two children: [[Febail]] and [[Patty]], who ended up in an orphanage in [[Connacht]].<br />
<br />
===As Eyvel===<br />
Brigid was present at the [[Battle of Belhalla]] and survived it, but was wounded and stripped of her memories. Six years after the battle, she was found washed up on the eastern coastline of [[Thracia]] by residents of the village of Iz, and was rescued and taken in by them.<ref>{{Cite|...I can't remember my own childhood, Little Lord. Ten years ago, the villagers of Iz found me washed up on the shore. I don't know anything about what I did before that... Who was I...? Did I have a husband? Kids? I don't have the slightest idea.|Eyvel|Thracia 776}}</ref> Adopting the identity of Eyvel, she took to travelling as a mercenary and came to the village [[Fiana]], successfully freeing it from a long-standing bandit infestation. She became the leader of the village and established the [[Fiana Freeblades]] to defend it and the surrounding area. At some point during this time, she ventured to Connacht and found a slave market attempting to sell [[Mareeta]], for which she killed the slave traders and rescued Mareeta. Eyvel was unable to find [[Galzus|Mareeta's father]], and so took her in as her own adopted daughter.<ref>{{Cite|...She was just a little girl when I found her. A young, innocent thing, wrapped in chains and up for sale in the markets of Connacht. When I saw her, I just lost it... Killed every last slaver—and the bodyguards they had with 'em, too. I'd have done anything just to get those damned chains off her. She... said her name was Mareeta, and that she'd been with her father until a little while ago. I tried to get her home, tried to find you... But I couldn't.|Eyvel|Thracia 776}}</ref><br />
<br />
The year Grann 773 saw the arrival of three fugitives in Fiana: [[Leif]], [[Nanna]], and [[Finn]]. Eyvel allowed all three to settle in hiding in Fiana and sought to protect them from possible pursuits by the Grannvale Empire, although as time wore on Leif and Finn started assisting the Freeblades in combat missions. In Grann 776, while returning from a pirate-fighting mission with Leif and the Fiana Freeblades, Eyvel found that Fiana had been assaulted by [[Raydrik]] and his army in their absence, and was now under their control. Though initially hesitant to let Leif get caught in the fight, or to rush into an uncertain situation, she nonetheless decided to storm the village to retake it. Once the army was driven out, she found that [[Nanna]] and Mareeta had been taken as hostages by Raydrik. At Leif's insistence, she decided to depart for [[Munster]] with the militia the next day, intending to rescue the two.<br />
<br />
After [[The Gate of Kelbeth|the fight at Fort Kelbeth]], when Raydrik arrived to capture Leif, Eyvel voluntarily also surrendered herself to captivity in order to look after Leif. The two and [[Lifis]] were taken to a prison in [[Munster]], and Eyvel was taken by Raydrik to an arena in the upper castle in order to see Nanna and Mareeta. In the arena, she and Nanna were pitted against several warriors, with Raydrik promising that she could see Mareeta if the warriors were defeated; when she did so, Mareeta was let into the arena, brainwashed by the [[Shadow Sword]] and seeking to kill Eyvel; [[Veld]] then turned Eyvel to [[Status effects#Petrification|stone]].<br />
<br />
Sometime later, after the defeat of Raydrik, obtaining the [[Kia]] staff and learning that [[Sara]] was capable of using it, Leif travelled to the [[Loptr Church|Loptrian]] temple to which Veld had retreated, and there found the still-petrified Eyvel and had Sara cure her. There, she reunited with the Fiana Freeblades, was thanked by [[Galzus]] for raising Mareeta where he could not, and was approached by [[Finn]] about her true identity. Despite Finn's certainty that he had previously known Eyvel as Brigid, Eyvel denied the possibility of being a Crusader's heir as outlandish. Nonetheless, years after the conflict ended, her memory of her true identity as Brigid eventually returned and she was reunited with Febail and Patty, now adults and the rulers of House Yngvi.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Brigid is a playable unit in the first generation. In [[Eldigan, the Lionheart|Chapter&nbsp;3]], Brigid appears as the player unit in [[Orgahil]] after [[Sylvale]] has been seized. She is available up until the end of [[Doorway to Destiny|Chapter&nbsp;5]].<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait brigid fe04.png]]<br />
|sprite=sniper female<br />
|class=Sniper<br />
|holyblood=[[File:SNESHolyBloodUllr.gif|link=Ullr]]<br />
|lv=12<br />
|HP=40<br />
|str=20<br />
|magic=0<br />
|skill=22<br />
|spd=21<br />
|luck=7<br />
|def=14<br />
|res=9<br />
|move=6<br />
|inventory={{Item|4|Steel Bow}}<br>10,000 [[Gold]]<br />
|skills={{Item|4|Follow-Up}}<br />
|bo=★<br />
|HP1=90<br />
|str1=30<br />
|magic1=20<br />
|skill1=30<br />
|spd1=20<br />
|luck1=70<br />
|def1=20<br />
|res1=5<br />
|recruit=[[Eldigan, the Lionheart|Chapter&nbsp;3]], automatically after seizing [[Sylvale]] Castle{{h|*|Across the sea between Orgahil and Bragi Tower}}<br />
}}<br />
===Love growths and events===<br />
{{LoveSystemGenI<br />
|portrait=[[File:Portrait brigid fe04.png]]<br />
|character=Brigid<br />
|class=Sniper<br />
|options=13<br />
|option1=Naoise<br />
|class1=Cavalier<br />
|initialpoints1=50<br />
|plus1=4<br />
|option2=Alec<br />
|class2=Cavalier<br />
|initialpoints2=50<br />
|plus2=4<br />
|option3=Arden<br />
|class3=Sword Armor<br />
|initialpoints3=50<br />
|plus3=4<br />
|option4=Finn<br />
|class4=Lance Knight<br />
|initialpoints4=180<br />
|plus4=10<br />
|option5=Midir<br />
|class5=Arch Knight<br />
|initialpoints5=100<br />
|plus5=3<br />
|option6=Lewyn<br />
|class6=Bard<br />
|initialpoints6=50<br />
|plus6=4<br />
|option7=Chulainn<br />
|class7=Sword Fighter<br />
|initialpoints7=50<br />
|plus7=3<br />
|option8=Azelle<br />
|class8=Mage<br />
|initialpoints8=150<br />
|plus8=3<br />
|option9=Jamke<br />
|class9=Bow Fighter<br />
|initialpoints9=150<br />
|plus9=3<br />
|option10=Claud<br />
|class10=High Priest<br />
|initialpoints10=50<br />
|plus10=4<br />
|option11=Beowolf<br />
|class11=Free Knight<br />
|initialpoints11=50<br />
|plus11=4<br />
|option12=Lex<br />
|class12=Axe Knight<br />
|initialpoints12=50<br />
|plus12=4<br />
|option13=Dew<br />
|class13=Thief<br />
|initialpoints13=50<br />
|plus13=2<br />
}}<br />
<br />
* In [[Eldigan, the Lionheart|Chapter&nbsp;3]], [[Sigurd]] can talk to Brigid at any time after she appears. This gives no reward.<br />
* In [[Eldigan, the Lionheart|Chapter&nbsp;3]], [[Edain]] can talk to Brigid at any time after she appears, which gives Brigid [[Yewfelle]].<br />
* In [[Eldigan, the Lionheart|Chapter&nbsp;3]], [[Midir]] can talk to Brigid at any time after she appears, giving 100 [[love|love points]] between the pair.<br />
* In [[Doorway to Destiny|Chapter&nbsp;5]], [[Edain]] can talk to Brigid at any time. This gives no reward.<br />
* In [[Doorway to Destiny|Chapter&nbsp;5]], if the two are lovers, Brigid can talk to [[Alec]], [[Midir]], or [[Jamke]]. This gives no reward.<br />
<br />
===Analysis===<br />
{{analysis}}<br />
====As a unit====<br />
Brigid is a level&nbsp;12 [[Sniper]] with very good base stats and major Ullr Holy Blood. Aside from improving Brigid's HP and luck growth rates, her Holy Blood lets her use the [[Yewfelle]]; Yewfelle is the most powerful bow in the game, and Brigid can get it through a conversation with [[Edain]] that is only available in Chapter&nbsp;3.<br />
<br />
Brigid is one of only two units in ''Genealogy of the Holy War'' who can use Yewfelle—the other being her son, [[Febail]]—and the only unit who can in the first generation. Yewfelle has 30&nbsp;[[might]], grants +10 strength and speed, and gives [[Renewal]]. With Yewfelle, her base stats, and innate [[Follow-Up]], Brigid can one-round most enemies, and is often capable one-shotting them; Brigid is particularly strong against the high number of [[Pegasus Knight|Pegasus]] and [[Falcon Knight]]s in [[Dance in the Skies|Chapter&nbsp;4]]. However, Yewfelle has 70&nbsp;[[hit]], and may struggle to reliably hit enemies, particularly those with high [[avoid]] or in avoid-boosting [[terrain]]. Additionally, Brigid has fairly high durability and avoid and can usually survive enemy attacks, but she is able to avoid most counterattacks as bows attack at 2-range.<br />
<br />
Brigid's high combat prowess and strong Holy Weapon allow her to clear the [[arena]] with relative ease. She is also a good counter to flying bosses, like the Falcon Knights in Chapter&nbsp;4—she can be particularly effective against [[Pamela]], who will fly north to Tófa Castle, where Brigid can wait for her to arrive.<br />
<br />
Brigid has two significant flaws: her lack of access to 1-range, and her lack of access to a mount. Because Brigid lacks a 1-range option, she cannot counter 1-range enemies on enemy phase, making her a liability in it more often than not. It is possible to manipulate the enemy AI of some enemies to attack Brigid from 2-range and get her kills, and the notoriously random AI will sometimes suicide a unit against her even when it has a better target, but it demands effort and cannot be done for every enemy in every situation. Brigid's lack of access to a mount is arguably more significant; unmounted units fall behind the front lines, and Brigid will struggle to contribute to combat without the player slowing themselves down. As Brigid offers no utility, she is useless outside of combat.<br />
<br />
====As a mother====<br />
Brigid has two children: her son Febail, a [[Bow Fighter]]; and her daughter [[Patty]], a [[Thief]]. Brigid's children inherit items and Holy Blood from their opposite-sex parent—the opposite of most other children—so Febail will inherit Brigid's major Ullr blood and her bows, including Yewfell; Febail will always have Follow-Up from Bow Fighter and Sniper, so Febail is not strongly impacted by his father. [[Patty]] is the unit that is more dependent on pairing, so Brigid's pairings tend to focus on her.<br />
<br />
The most popular husband for Brigid is [[Dew]]. Dew gives Febail and Patty [[Bargain]], letting them repair weapons at reduced cost and sell items such as the Paragon Ring for as much [[gold]] as they were purchased. It also gives Patty [[Sol]], increasing her survivability a little. It is fairly easy to pair Dew and Brigid, as both are unmounted units; additionally, in Chapter&nbsp;3, Dew has a special event in the Tower of Bragi, close to where Brigid appears.<br />
<br />
Another option is [[Lex]]. Lex passes down minor Nál Holy Blood, improving Febail and Patty's defense and HP growths. Lex also passed down [[Vantage]] and [[Paragon]], letting both children gain experience at a faster rate; this is especially useful for Patty, who struggles to gain experience and promote in average playthroughs without significant dedication. Patty makes great use of Vantage when combined with the Sleep Sword she joins with, as it allows her to repeatedly attempt to activate sleep on Arena enemies until they are put to sleep, which grants her a guaranteed victory. Febail can make situational use of Vantage if the player is willing to prepare a Vantage setup for enemy phase; however, Febail—like Brigid—lacks a 1-range option and will only be able to use Vantage against a select few enemies. A similar pairing option is [[Arden]]; Arden offers Vantage and relatively high HP and defense growths, but does not pass down Holy Blood or Paragon. However, pairing Brigid with Arden is easier as their movement disparity is smaller, and keeping Lex with Brigid limits his potential.<br />
<br />
Another option is [[Chulainn]]. Chulainn passes down minor Od Holy Blood, increasing Febail's and Patty's skill and HP growths. Febail particularly appreciates the growth boost, since it makes him more durable and reliable. Additionally, Patty will inherit [[Luna]] from Chulainn, giving her a combat tool to deal with enemies. Od Holy Blood also increases her sword rank to B, letting her use stronger weapons; with Chulainn as a father, Patty can use the [[Brave Sword]] at base, which vastly improves her combat, helping her clear the arena and contribute in general—especially if the Brave Sword has a [[kill bonus]].<br />
<br />
[[Jamke]] passes down [[Adept]] and [[Accost]] to both children, significantly boosting Febail's combat and improving his reliability. Adept and Accost allow Febail to attack more than twice in a round of combat; Yewfelle is not very accurate, but more potential shots increases the chance that he hits at least one, especially relevant when fighting difficult bosses like [[Arion]]. Additional attacks will not significantly improve Patty's combat, as she will deal very little damage with each attack.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Eyvel is a playable unit. In [[The Warrior of Fiana|Chapter&nbsp;1]], she is available from turn&nbsp;1. She is removed at the end of [[Kelbeth's Gate|Chapter&nbsp;3]]. At the start of [[Mother and Daughter|Chapter&nbsp;5]], Eyvel, along with [[Nanna]], appear as player units in the middle on the central arena. When the door to the arena is opened, Eyvel is [[capture]]d, or [[Mareeta]] is captured or killed, Eyvel is removed from the map, and the party. In [[The Loptrian Altar|Chapter&nbsp;24x]], Eyvel appears as an NPC, and starts the map [[Petrification|petrified]]. She is recruited by curing her with [[Kia]], and [[talk]]ing to her with [[Leif]] or Mareeta.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait eyvel fe05.png]]<br />
|sprite=swordmaster female<br />
|class=Swordmaster<br />
|movestars=★★<br />
|authority=★<br />
|lv=12<br />
|HP=28<br />
|str=9<br />
|magic=4<br />
|skill=18<br />
|spd=20<br />
|luck=10<br />
|def=7<br />
|FCM=1<br />
|build=8<br />
|move=8<br />
|inventory={{Item|5|Iron Blade}}<br>{{Item|5|Flame Sword}}<br>{{Item|5|Door Key}}<br />
|skills={{Item|5|Adept}}<br>{{Item|5|Immortal}}{{h|*|Hidden; not present upon re-recruitment}}<br />
|sw=A<br />
|HP1=30<br />
|str1=15<br />
|magic1=10<br />
|skill1=15<br />
|spd1=10<br />
|luck1=25<br />
|def1=5<br />
|build1=5<br />
|move1=1<br />
|recruit=[[The Warrior of Fiana|Chapter&nbsp;1]], automatically from the start<br>[[Mother and Daughter|Chapter&nbsp;5]], automatically from the start as a temporary player unit<br>[[The Loptrian Altar|Chapter&nbsp;24x]], use the [[Kia Staff]] to free her, then talk to with [[Leif]] or [[Mareeta]]<br />
}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|portrait=[[File:Portrait eyvel fe05.png]]<br />
|character=Eyvel<br />
|class=Swordmaster<br />
|supportsg=4<br />
|portraitg1=[[File:Portrait osian fe05.png]]<br />
|supportg1=Osian<br />
|classg1=Axe Fighter<br />
|bonusg1=10<br />
|portraitg2=[[File:Portrait halvan fe05.png]]<br />
|supportg2=Halvan<br />
|classg2=Axe Fighter<br />
|bonusg2=10<br />
|portraitg3=[[File:Portrait dagdar fe05.png]]<br />
|supportg3=Dagdar<br />
|classg3=Warrior<br />
|bonusg3=10<br />
|portraitg4=[[File:Portrait mareeta fe05.png]]<br />
|supportg4=Mareeta<br />
|classg4=Sword Fighter<br />
|bonusg4=10<br />
|supportso=2<br />
|portraito1=[[File:Portrait leif fe05.png]]<br />
|supporto1=Leif<br />
|classo1=Lord<br />
|bonuso1=10<br />
|portraito2=[[File:Portrait mareeta fe05.png]]<br />
|supporto2=Mareeta<br />
|classo2=Sword Fighter<br />
|bonuso2=10<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Eyvel joins in the first chapter as a [[Swordmaster]]. Despite being an infantry unit, her base [[movement]] is very high at 8; she essentially has the movement of a mounted unit, allowing her to be on the front lines at all times. She is also secretly invincible while around – any attack that would kill her will be a miss instead. Enemies will often miss regardless, as she comes with capped [[speed]] (at 20), and as such, her [[avoid]] is very high. Her high speed also allows Eyvel to [[Attack speed|double]] every single enemy from the very start, making her instantly useful and reliable.<br />
<br />
Eyvel has two [[action]] stars and one [[authority]] star. Two action stars give Eyvel a 10% chance to move again whenever she ends her turn, which is a useful but unreliable effect. It can sometimes increase her player phase offensive potential, or allow her to move further toward an objective. Eyvel's authority star provides +3% accuracy and avoid bonuses to the entire army as long as Eyvel is deployed and alive. As such, Eyvel benefits the entire army no matter how she is used by the player.<br />
<br />
Eyvel has the [[Flame Sword]] in her starting inventory and is the only unit who can use it in the early game. The Flame Sword is a 1–2 [[range]] sword that deals magic damage at 2-range and physical at 1-range, and boosts the wielder's magic by 5. This weapon, combined with Eyvel's other strengths, makes Eyvel excel at killing bosses, since the bosses in ''Thracia 776'' are frequently located on thrones giving them avoid bonuses and +10 defense, but not magic, which functions as resistance in ''Thracia 776''. It is often difficult for other units to even damage some bosses that Eyvel can easily defeat, especially since the player does not have a spellcaster throughout the entire early game until they recruit [[Asbel]] in [[Hero on the Wind|Chapter&nbsp;4x]],<br />
<br />
Finally, Eyvel has the [[Adept]] skill, which comes with her Swordmaster class. Adept allows the user to attack again in any round of combat if it activates, and its chance to activate is equal to the user's attack speed. Because Eyvel's base Speed is capped, she has a decent chance of activating Adept at any time, but it is not especially reliable – for instance, with the Flame Sword, Eyvel's attack speed is 19, thus her chance of activating Adept is 19%, and she has a roughly 35% chance to activate it at least once with two attacks. With Adept, two action stars, and exclusive early access to the Flame Sword, Eyvel's offense in the early game is the best in the army, making her a pivotal unit during the early segment of ''Thracia 776''.<br />
<br />
Eyvel is still viable late-game, although she does not stand out nearly as much. Her high sword [[Weapon levels|rank]] allows her to use every sword not locked to a character or class, and she still has capped Speed, so she will continue to double enemies. Even if she never enters combat, she still benefits the entire army by merit of having an authority star. Her actual combat is no longer as impressive as several chapters ago, however; while she still has no trouble one-rounding most enemies, she does however face worryingly reasonable [[hit]] rates from some enemies. Eyvel is unlikely to gain more stats either, due to her slow exp gain, low growths, and there only being [[Sworn Upon a Sword|one more chapter]] left until the end of the game.<br />
<br />
Eyvel's main flaw is her poor availability – she leaves the army for good in Chapter&nbsp;5 and can only return in Chapter&nbsp;24x – if visited – when she compares much less favorably to other units that have been available longer. She is not the only strong unit who joins early in ''Thracia 776'' either, with [[Finn]], [[Dagdar]], and [[Osian]] all also being great and joining in the same chapter as Eyvel. There is, however, nothing preventing the use of Eyvel in conjunction with these other strong units, especially as she strengthens them with her authority star.<br />
<br />
=={{FE13}}==<br />
===Role===<br />
Brigid, under her Eyvel identity, is playable as a [[SpotPass]] bonus unit, released in the ''Thracia 776'' character set. She is also present as an enemy in [[Lost Bloodlines 1]] and [[Lost Bloodlines 3|3]] of [[Downloadable content in Fire Emblem Awakening|''Awakening''{{'}}s DLC]].<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE13<br />
|portrait=[[File:Small portrait spotpass eyvel fe13.png]]<br />
|sprite=swordmaster female<br />
|class=Swordmaster<br />
|lv=6<br />
|HP=41<br />
|str=22<br />
|magic=11<br />
|skill=33<br />
|spd=35<br />
|luck=29<br />
|def=14<br />
|res=11<br />
|move=6<br />
|inventory={{Item|13|Silver Sword}}{{h|*|Lost after being recruited}}<br />
|skills={{Item|13|Avoid +10}}<br>{{Item|13|Vantage}}<br>{{Item|13|Astra}}<br>{{Item|13|Miracle}}<br />
|sw=B<br />
|HP1=60<br />
|str1=60<br />
|magic1=35<br />
|skill1=65<br />
|spd1=75<br />
|luck1=60<br />
|def1=30<br />
|res1=25<br />
|strm=−1<br />
|magicm=−1<br />
|skillm=+2<br />
|spdm=+4<br />
|luckm=+1<br />
|defm=−1<br />
|resm=−1<br />
|recruit=[[SpotPass]], hire her for 9,600 [[Gold|G]] or defeat her in a [[skirmish]]<br />
}}<br />
<br />
===Reclassing options===<br />
{{Reclass3DS<br />
|spotpass=y<br />
|spgender=female<br />
|portrait=[[File:Small portrait spotpass eyvel fe13.png]]<br />
|character=Eyvel<br />
|baseb=Myrmidon<br />
|basepA='''[[Swordmaster]]'''<br />
|basepB=[[Assassin]]<br />
}}<br />
<br />
===Growth rates when reclassed===<br />
{{Tab<br />
|tab1=Tactician/Grandmaster<br />
|tab2=Cavalier<br />
|tab3=Paladin<br />
|tab4=Knight<br />
|tab5=Great Knight<br />
|tab6=General<br />
|tab7=Mercenary/Hero<br />
|tab8=Bow Knight<br />
|tab9=Archer<br />
|tab10=Sniper<br />
|tab11=Myrmidon<br />
|tab12=Assassin<br />
|tab13=Thief<br />
|tab14=Trickster<br />
|content1={{GrowthRates FE13|unit=Eyvel|Tactician|Grandmaster}}<br />
|content2={{GrowthRates FE13|unit=Eyvel|Cavalier}}<br />
|content3={{GrowthRates FE13|unit=Eyvel|Paladin}}<br />
|content4={{GrowthRates FE13|unit=Eyvel|Knight}}<br />
|content5={{GrowthRates FE13|unit=Eyvel|Great Knight}}<br />
|content6={{GrowthRates FE13|unit=Eyvel|General}}<br />
|content7={{GrowthRates FE13|unit=Eyvel|Mercenary|Hero}}<br />
|content8={{GrowthRates FE13|unit=Eyvel|Bow Knight}}<br />
|content9={{GrowthRates FE13|unit=Eyvel|Archer}}<br />
|content10={{GrowthRates FE13|unit=Eyvel|Sniper}}<br />
|content11={{GrowthRates FE13|unit=Eyvel|Myrmidon}}<br />
|content12={{GrowthRates FE13|unit=Eyvel|Assassin}}<br />
|content13={{GrowthRates FE13|unit=Eyvel|Thief}}<br />
|content14={{GrowthRates FE13|unit=Eyvel|Trickster}}<br />
}}<br />
{{Tab<br />
|tab1=Pegasus Knight<br />
|tab2=Falcon Knight<br />
|tab3=Dark Flier<br />
|tab4=Wyvern Rider/Wyvern Lord<br />
|tab5=Griffon Rider<br />
|tab6=Troubadour<br />
|tab7=Cleric<br />
|tab8=War Cleric<br />
|tab9=Mage/Sage<br />
|tab10=Dark Mage<br />
|tab11=Dark Knight<br />
|tab12=Sorcerer<br />
|tab13=Troubadour/Valkyrie<br />
|tab14=Bride<br />
|content1={{GrowthRates FE13|unit=Eyvel|Pegasus Knight}}<br />
|content2={{GrowthRates FE13|unit=Eyvel|Falcon Knight}}<br />
|content3={{GrowthRates FE13|unit=Eyvel|Dark Flier}}<br />
|content4={{GrowthRates FE13|unit=Eyvel|Wyvern Rider|Wyvern Lord}}<br />
|content5={{GrowthRates FE13|unit=Eyvel|Griffon Rider}}<br />
|content6={{GrowthRates FE13|unit=Eyvel|Troubadour}}<br />
|content7={{GrowthRates FE13|unit=Eyvel|Cleric}}<br />
|content8={{GrowthRates FE13|unit=Eyvel|War Cleric}}<br />
|content9={{GrowthRates FE13|unit=Eyvel|Mage|Sage}}<br />
|content10={{GrowthRates FE13|unit=Eyvel|Dark Mage}}<br />
|content11={{GrowthRates FE13|unit=Eyvel|Dark Knight}}<br />
|content12={{GrowthRates FE13|unit=Eyvel|Sorcerer}}<br />
|content13={{GrowthRates FE13|unit=Eyvel|Troubadour|Valkyrie}}<br />
|content14={{GrowthRates FE13|unit=Eyvel|Bride}}<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{Tab<br />
|tab1=Archer<br />
|content1={{PromotionGains FE13b|Archer|Sniper|Bow Knight}}<br />
|tab2=Cavalier<br />
|content2={{PromotionGains FE13b|Cavalier|Paladin|Great Knight}}<br />
|tab3=Cleric<br />
|content3={{PromotionGains FE13b|Cleric|War Cleric|Sage}}<br />
|tab4=Dark Mage<br />
|content4={{PromotionGains FE13b|Dark Mage|Sorcerer|Dark Knight}}<br />
|tab5=Wyvern Rider<br />
|content5={{PromotionGains FE13b|Wyvern Rider|Wyvern Lord|Griffon Rider}}<br />
|tab6=Knight<br />
|content6={{PromotionGains FE13b|Knight|General|Great Knight}}<br />
|tab7=Mage<br />
|content7={{PromotionGains FE13b|Mage|Sage|Dark Knight}}<br />
|tab8=Mercenary<br />
|content8={{PromotionGains FE13b|Mercenary|Hero|Bow Knight}}<br />
|tab9=Myrmidon<br />
|content9={{PromotionGains FE13b|Myrmidon|Swordmaster|Assassin}}<br />
|tab10=Pegasus Knight<br />
|content10={{PromotionGains FE13b|Pegasus Knight|Falcon Knight|Dark Flier}}<br />
|tab11=Tactician<br />
|content11={{PromotionGains FE13|Tactician|Grandmaster}}<br />
|tab12=Thief<br />
|content12={{PromotionGains FE13b|Thief|Assassin|Trickster}}<br />
|tab13=Troubadour<br />
|content13={{PromotionGains FE13b|Troubadour|Valkyrie|War Cleric}}<br />
}}<br />
<br />
===Skill set===<br />
Like all female bonus units in ''Awakening'', Eyvel has access to all base class and advanced class skills available to standard female units.<br />
<br />
=={{FEH}}==<br />
===Role===<br />
Between this character's Brigid and Eyvel identities, there is currently one normal variation and one special variation available in ''Heroes'' split between the identities.<br />
<br />
As Brigid, she was first made available to be summoned by players on August 7, 2020 in a special pirate variation surrounding the launch of the [[Pirate's Pride]] update. The aforementioned pirate variation of Brigid is the only one currently available in ''Heroes'', based on her ''Genealogy of the Holy War'' incarnation. The Brigid identity is one of a rare number of characters to have been made available only as a special variation without a normal variation of them available (no files at all exist in the game for their regular versions).<br />
<br />
As Eyvel, she is one of the characters added to the game in the [[The Dream]] update, and became available for summoning by players on December 6, 2019. Only one variation of Eyvel is currently available in ''Heroes'', based on her ''Thracia 776'' incarnation.<br />
<br />
===Brigid: Orgahil Pirate===<br />
====Starting stats====<br />
:''Brigid: Orgahil Pirate is only be available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait brigid orgahil pirate feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Red bow<br />
|unittype=Infantry<br />
|HP=19<br />
|atk=9<br />
|spd=10<br />
|def=6<br />
|res=4<br />
|HP_gr=50<br />
|atk_gr=65<br />
|spd_gr=70<br />
|def_gr=55<br />
|res_gr=35<br />
|offense=[[Helm Bow+]]<br />
|support=[[Harsh Command]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Brigid: Orgahil Pirate<br />
|minrarity=5<br />
|-<br />
|weapon1=Iron Bow<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Steel Bow<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Helm Bow<br />
|weapon3auto=3<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Helm Bow+<br />
|weapon4auto=5<br />
|weapon4cost=300<br />
|-<br />
|assist1=Harsh Command<br />
|assist1unlock=3<br />
|assist1auto=4<br />
|assist1cost=150<br />
|-<br />
|assist2=Harsh Command+<br />
|assist2unlock=5<br />
|assist2cost=400<br />
|-<br />
|passa1=Armored Blow 1<br />
|passa1unlock=2<br />
|passa1cost=50<br />
|-<br />
|passa2=Steady Blow 1<br />
|passa2unlock=3<br />
|passa2cost=120<br />
|-<br />
|passa3=Steady Blow 2<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passa4=Steady Impact<br />
|passa4unlock=5<br />
|passa4cost=300<br />
|-<br />
|passc1=Pulse Smoke 1<br />
|passc1unlock=1<br />
|passc1cost=60<br />
|-<br />
|passc2=Pulse Smoke 2<br />
|passc2unlock=2<br />
|passc2cost=120<br />
|-<br />
|passc3=Pulse Smoke 3<br />
|passc3unlock=4<br />
|passc3cost=240<br />
}}<br />
<br />
===Eyvel: Mistress of Fiana===<br />
====Starting stats====<br />
:''Eyvel: Mistress of Fiana is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait eyvel mistress of fiana feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Sword<br />
|unittype=Infantry<br />
|HP=17<br />
|atk=9<br />
|spd=11<br />
|def=8<br />
|res=6<br />
|HP_gr=55<br />
|atk_gr=55<br />
|spd_gr=55<br />
|def_gr=70<br />
|res_gr=45<br />
|offense=[[Guard Sword+]]<br />
|special=[[Glowing Ember]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Eyvel: Mistress of Fiana<br />
|minrarity=5<br />
|-<br />
|weapon1=Iron Sword<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Steel Sword<br />
|weapon2unlock=2<br />
|weapon2auto=3<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Guard Sword<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Guard Sword+<br />
|weapon4auto=5<br />
|weapon4cost=300<br />
|-<br />
|weapon5=Freeblade's Edge<br />
|weapon5unlock=5<br />
|weapon5cost=400<br />
|-<br />
|special1=Glowing Ember<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|special2=Ignis<br />
|special2unlock=4<br />
|special2cost=200<br />
|-<br />
|passa1=Atk/Def Form 1<br />
|passa1unlock=3<br />
|passa1cost=60<br />
|-<br />
|passa2=Atk/Def Form 2<br />
|passa2unlock=4<br />
|passa2cost=120<br />
|-<br />
|passa3=Atk/Def Form 3<br />
|passa3unlock=5<br />
|passa3cost=240<br />
|-<br />
|passb1=Chill Atk 1<br />
|passb1unlock=1<br />
|passb1cost=60<br />
|-<br />
|passb2=Chill Atk 2<br />
|passb2unlock=2<br />
|passb2cost=120<br />
|-<br />
|passb3=Chill Atk 3<br />
|passb3unlock=4<br />
|passb3cost=240<br />
}}<br />
<br />
==Personality==<br />
In contrast to her calm and reserved sister, Brigid was energetic, headstrong and fierce. She never wasted words, preferring to cut straight to the point in no uncertain terms, and did not take kindly to attempts by her pirate subordinates to contravene her mission of honesty and charity. In her Eyvel persona, while still as determined to defend the weak as ever, she mellowed slightly and adopted a more maternal persona. Leif, Nanna and many of the youths of Fiana all came to view Eyvel as a mother figure in their lives, playing a strong role in their upbringing and development in the absence of their lost mothers.<ref>{{Cite|Commander... It wasn't just Lord Leif. You've been like a mother to all the children of Fiana—especially me and my little sister. After we lost our parents, you were there to watch over us. You practically raised us. So I... I've been fighting this whole time just to get you back.|[[Halvan]]|Thracia 776}}</ref><br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
Brigid, a noblewoman of Yngvi...<br />
<br />
===''Thracia 776''===<br />
'''Eyvel - Mistress of Fiana'''<br><br />
Returning to Fiana for a time, Eyvel temporarily led a quiet, peaceful life. Eventually, her "geas," the compact she had made with the dragons, expired. And with its end, her memory returned, seven years after the end of the Holy War. Her belated reunion with her children became the subject of a timeless song, known to any bard who can play a lute...<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{Quote|Shut up! You killed Father, you patricidal maniac! You're a disgrace to the House of Yngvi, AND you've tarnished the reputation of the Crusader Ullr!!|Brigid, when fighting [[Andrey]] in [[Doorway to Destiny|Chapter&nbsp;5]] in ''Genealogy of the Holy War''.}}<br />
<br />
{{Quote|I am Eyvel, mistress of Fiana.|Eyvel's [[SpotPass]] parley quote in {{title|Awakening}}.}}<br />
{{Quote|In the name of the Freeblades!|Eyvel's SpotPass battle quote in ''Awakening''.}}<br />
{{Quote|Then I shall join you.|Eyvel's SpotPass recruitment quote in ''Awakening''.}}<br />
<br />
{{Quote|Yield, warrior, for we cannot!|Eyvel, in [[Lost Bloodlines&nbsp;1]] in ''Awakening''.}}<br />
<br />
===Death quote===<br />
{{Quote| This... So this is where it all ends, huh...!|Brigid, in ''Genealogy of the Holy War''.}}<br />
<br />
{{Quote|Everyone... S-Someday this will all just be a bad memory... So don't you give up. Never... give... up...|Eyvel, in ''Thracia 776''.}}<br />
<br />
{{Quote|I concede victory... You fight as well as any I have known...|Eyvel, in Lost Bloodlines&nbsp;1 in ''Awakening''.}}<br />
<br />
===Escape quote===<br />
{{Quote|Mind your limits, Little Leif. Don't do anything stupid!|Eyvel, in ''Thracia 776''.}}<br />
<br />
===''Heroes'' quotes===<br />
{{main|Brigid/Quotes (Heroes){{!}}Brigid/Quotes (''Heroes'')|Eyvel/Quotes (Heroes){{!}}Eyvel/Quotes (''Heroes'')}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Brigid is featured on five cards in {{TCGCipher}}, one of which featuring her Eyvel identity.<br />
<br />
{{TCGCipherData<br />
|name=Brigid and Eyvel<br />
|serenes=Brigid<br />
|serenes2=Eyvel<br />
|image1=[[File:TCGCipher B06-040R.png|150px]]<br />
|title1=Awakened Sniper<br />
|name1=Brigid<br />
|affil1=Jugdral<br />
|gender1=Female<br />
|weapon1=Bow<br />
|quote1=What's this, weird feeling boiling within me...!<br />
|attack1=50<br />
|support1=20<br />
|atkcost1=3<br />
|range1=2<br />
|class1=Sniper<br />
|tier1=Advanced<br />
|cccost1=2<br />
|skill1='''Holy Bow: Yewfelle:''' {{CipherTrigger}} {{CipherFlipOne}} When this card destroys a unit by battle, you may pay the cost, and if you do: Select a Cost 1 card in your Retreat, and add it to your hand. This skill is only active while you control a "Brigid" card in your Bond Area.<br>'''Anti-Fliers:''' {{CipherAlways}} While this card attacks a [[File:It TCGCipher Fly.png|20px|Flight]] unit, it gains 30 Attack.<br />
|no1=B06-040R<br />
|artist1={{CipherIllust|ねじ太}}<br />
|-<br />
|image2=[[File:TCGCipher B06-041N.png|150px]]<br />
|title2=Pirate of Orgahil<br />
|name2=Brigid<br />
|affil2=Jugdral<br />
|gender2=Female<br />
|weapon2=Bow<br />
|quote2=We bring the people to tears, and we hoard our riches... We, the Orgahil Pirates, must give them our aid!<br />
|attack2=30<br />
|support2=20<br />
|atkcost2=1<br />
|range2=2<br />
|class2=Bow Fighter<br />
|tier2=Base<br />
|skill2='''Steel Bow:''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipOne}} Until the end of this turn, this card gains 10 Attack.<br>'''Anti-Fliers:''' {{CipherAlways}} While this card attacks a [[File:It TCGCipher Fly.png|20px|Flight]] unit, it gains 30 Attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit's gains 20 Attack.<br />
|no2=B06-041N<br />
|artist2={{CipherIllust|ねじ太}}<br />
|-<br />
|image3=[[File:TCGCipher B10-009R.png|150px]]<br />
|altimage3=[[File:TCGCipher B10-009R+.png|150px]]<br />
|altlabel3=R+<br />
|title3=Mistress of Fiana<br />
|name3=Eyvel<br />
|affil3=Jugdral<br />
|gender3=Female<br />
|weapon3=Sword<br />
|quote3={{h|Everyone! Show them a fight worthy of the name of the Fiana Freeblades!|R}}"<br>"{{h|...Mark my words, Raydrik. You'll pay dearly for this!|R+}}<br />
|attack3=70<br />
|support3=10<br />
|atkcost3=3<br />
|range3=1<br />
|class3=Swordmaster<br />
|tier3=Advanced<br />
|cccost3=2<br />
|skill3='''Heroic and Lovely Mistress:''' {{CipherSpecial}} If your number of allies is lower than your number of enemies, the deployment cost of this card in your hand becomes 1.<br>'''Leader of the Freeblades:''' {{CipherTrigger}} After this unit attacks, choose another ally. This turn, the chosen ally gains +10 attack.<br>'''Impending Stone Magic:''' {{CipherAlways}} During your beginning phase, if you have 4 or fewer bonds, you cannot untap this unit.<br />
|no3=B10-009R(+)<br />
|artist3={{CipherIllust|ニジ}}<br />
|-<br />
|image4=[[File:TCGCipher B22-030HN.png|150px]]<br />
|title4=Descendant of Bow-God Ullr<br />
|name4=Brigid<br />
|affil4=Jugdral<br />
|gender4=Female<br />
|weapon4=Bow<br />
|quote4=I know I'll have his blood on my hands for the rest of my life, but… I just hope that you, at least, understand why I'm doing this, Edain.<br />
|attack4=60<br />
|support4=20<br />
|atkcost4=4<br />
|range4=2<br />
|class4=Sniper<br />
|tier4=Advanced<br />
|cccost4=3<br />
|skill4='''Yewfelle's Holy Arrow:''' {{CipherTrigger}} {{CipherFlipOne}} Until the end of the turn, this unit gains +10 attack. If this unit is in the Front Line, she instead gains +30 attack.<br>'''Seething Blood of the Archer-God:''' {{CipherAlways}} If you have 6 or more Bond cards, this unit's attacks cannot be evaded by non-Main Character enemies.<br>'''Anti-Fliers:''' {{CipherAlways}} If this unit is attacking a [[File:It TCGCipher Fly.png|20px|Flight]], this unit gains +30 attack.<br />
|no4=B22-030HN<br />
|artist4={{CipherIllust|鳴瀬うろこ}}<br />
|-<br />
|image5=[[File:TCGCipher B22-031N.png|150px]]<br />
|title5=Pirate Captainess<br />
|name5=Brigid<br />
|affil5=Jugdral<br />
|gender5=Female<br />
|weapon5=Bow<br />
|quote5=There will be no petty pillaging on my watch!<br />
|attack5=30<br />
|support5=20<br />
|atkcost5=1<br />
|range5=2<br />
|class5=Bow Fighter<br />
|tier5=Base<br />
|skill5='''Pride of the Chivalrous Pirates:''' {{CipherTrigger}} {{CipherOncePerTurn}} When an other ally is deployed in the same area as this unit, then until the end of the turn, this unit gains +10 attack.<br>'''Anti-Fliers:''' {{CipherAlways}} If this unit is attacking a [[File:It TCGCipher Fly.png|20px|Flight]], this unit gains +30 attack.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Bullseye Emblem:''' {{CipherSupport}} Until the end of this combat, non-Main Character defending units cannot evade.<br />
|no5=B22-031N<br />
|artist5={{CipherIllust|鳴瀬うろこ}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Eyvel: Mistress of Fiana)</small><br />
|english=Mistress of Fiana, leader of the Freeblades.<br>Took in Leif and company when they fled the<br>Grannvale Empire. Appears in Fire Emblem:<br>Thracia 776.<br />
|japanese=フィアナ村の領主にして義勇軍の主導者。<br>逃亡中のリーフ達をかくまっていた。<br>(登場:『ファイアーエムブレム トラキア776』)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Brigid: Orgahil Pirate)</small><br />
|english=Gallant and determined, she was separated<br>from her family as a child and raised by a pirate<br>leader. Appears in Fire Emblem: Genealogy of<br>the Holy War.<br />
|japanese=勇敢で勝気な海賊。幼い頃に家族と生き別れ、<br>海賊の頭に拾われて育てられた。<br>(登場:『ファイアーエムブレム 聖戦の系譜』)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{Tab<br />
|tab1=Brigid: Orgahil Pirate<br />
|tab2=Eyvel: Mistress of Fiana<br />
|content1={{MtH<br />
|full_name=Brigid: Orgahil Pirate<br />
|name=Brigid Orgahil Pirate<br />
|blurb1=Ahoy there! A real pirate has made landfall at the pirate festival in Askr! Say hello to Brigid, the leader of the Orgahil pirates who steal from the rich and give to the poor!<br />
|blurb2=Brigid forbade her crew from attacking villages, and the local inhabitants grew to trust her because of this. However, there were some among her crew who took issue with this policy…<br />
|blurb3=Brigid was raised by pirates from a young age, but she's actually a descendent{{sic}} of one of the 12 crusaders! I wonder if her crusader bloodline will allow her to wield her house's sacred bow.<br />
|blurb4=Brigid eventually regained memories of her childhood after reuniting with her sister, but that's a story for after the pirate festival. With a real pirate like Brigid on board, this is going to be a festival to remember!<br />
|Related_name1=Sigurd<br />
|Related_blurb1=Heir to Chalphy, descendant of the crusader Baldr, and Seliph's father. He's courageous and has a strong sense of justice. He rescues Brigid after she is betrayed by her crew.<br />
}}<br />
|content2={{MtH<br />
|full_name=Eyvel: Mistress of Fiana<br />
|name=Eyvel Mistress of Fiana<br />
|blurb1=There's a village called Fiana in eastern Thracia, on the continent of Jugdral, where an indomitable swordswoman leads a small community. Her name is Eyvel, and she's a Hero!<br />
|blurb2=Eyvel doesn't remember anything about her past, and for a while, she made a living as a wandering mercenary—until she established the village of Fiana after getting rid of the bandits and pirates who were terrorizing the local people.<br />
|blurb3=One day, when Eyvel was away from the village, soldiers from Grannvale came in pursuit of Leif, the Prince of Leonster. During the fighting, Eyvel's adopted daughter Mareeta was kidnapped.<br />
|blurb4=In order to rescue her daughter, Eyvel decided to join Prince Leif in his battle against the Grannvale Empire. They'll get to witness her flair for sword fighting firsthand!<br />
|Related_name1=Mareeta<br />
|Related_blurb1=A swordswoman from Fiana. Eyvel rescued a young Mareeta from slave traders and took her in as her own daughter.<br />
|Related_name2=Osian<br />
|Related_blurb2=A warrior and a member of the Freeblades of Fiana. Hotheaded and brash, but his heart is in the right place. He throws his lot in with Leif when Eyvel joins his army.<br />
|Related_name3=Halvan<br />
|Related_blurb3=Another warrior of the Freeblades of Fiana. A foil to Osian, Halvan is calm and collected. He sees Eyvel as a foster mother.<br />
}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
* In {{title|Genealogy of the Holy War}}, Brigid is the only female parent capable of passing down major [[Holy Blood]], and as such her son [[Febail]] is the only child character who will always possess major holy blood regardless of their father (not counting fixed characters like [[Julia]]).<br />
*According to {{title|Thracia 776}}{{'}}s website, Eyvel was designed to look around 35 years old.<ref>{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title={{lang|ja|Character ~登場人物の紹介~}}|site={{lang|ja|ファイアーエムブレム トラキア776}}}}</ref><br />
<br />
==Etymology and other languages==<br />
===Brigid===<br />
{{Names<br />
|eng-name=Brigid<br />
|eng-mean=From ''[[wikipedia:Brigid|Brigid]]'', an Irish goddess and the root of the modern English name Bridget.<ref>{{cite web|url=http://www.behindthename.com/name/bridget|title=Meaning, origin and history of the name Bridget|site=Behind the Name|retrieved=May 10, 2012}}</ref><br />
|eng-fan-name=• Brigid<br>• Bridget<br />
|eng-fan-mean=The former is the name used in the older [[Fan translation#Fire Emblem: Genealogy of the Holy War|''Genealogy of the Holy War'' fan translation]] patch, and the latter is used in the Project Naga patch.<br />
|jpn-name={{h|ブリギッド|Burigiddo}}<br />
|jpn-mean=Officially romanized as '''Briggid''', from Brigid, as above. Romanized instead as '''Bligit''' in the Super Tactics Book.<br />
|span-name=Brigid<br />
|fren-name=Brigid<br />
|ger-name=Brigid<br />
|ital-name=Brigid<br />
|por-name=Brigid<br />
|ch-trad-name={{h|布麗姬德|Bùlìjīdé}}<br />
|ch-trad-mean=Brigid<br />
}}<br />
<br />
===Eyvel===<br />
{{Names<br />
|eng-name=Eyvel<br />
|eng-mean=As of {{FE13}}. Possibly from ''[[wikipedia:Aibell|Aibell]]'', a fairy queen from Irish mythology. Aibell's name is thought to derive from the Proto-Celtic for "burning fire", possibly referenced in ''Thracia'' by Eyvel's [[Flame Sword]].<br />
|eng-fan-name=Evayle<br />
|eng-fan-mean=Minor variation in spelling formerly used widely in the fandom.<br />
|jpn-name={{h|エーヴェル|Ēveru}}<br />
|jpn-mean=Officially romanized as '''Eyvel'''.<br />
|span-name=Eyvel<br />
|fren-name=Eyvel<br />
|ger-name=Eyvel<br />
|ital-name=Eyvel<br />
|por-name=Eyvel<br />
|ch-trad-name={{h|愛薇爾|Àiwēi'ěr}}<br />
|ch-trad-mean=Eyvel<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="width: 75%; border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; margin: auto; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Genealogy of the Holy War'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" style="width: 40%" | [[File:Portrait brigid fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[Sniper]] [[File:Ma snes02 sniper female playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 brigid sniper bow.png]]<br>[[Bow (weapon)|Bow]]<br><small>([[Yewfelle]])</small><br />
|}<br />
|-<br />
| style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | '''''Thracia 776'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" style="width: 40%" | [[File:Portrait eyvel fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | [[File:Ma snes03 swordmaster female other.gif]] [[Swordmaster]] [[File:Ma snes03 swordmaster female playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 eyvel swordmaster sword.png]]<br>[[Sword]]<br><small>([[Flame Sword]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FESK Brigid 03.png|Artwork of Brigid from {{title|Genealogy of the Holy War}}.<br />
FESK Brigid 01.png|Artwork of Brigid from {{title|Treasure}}.<br />
FESK Brigid 02.png|Artwork of Brigid from the {{TCG}}.<br />
FE776 Eyvel.png|Artwork of Eyvel from {{title|Thracia 776}}.<br />
FE776 Eyvel portrait art.jpg|Portrait artwork of Eyvel from {{title|Thracia 776 Illustrated Works}}.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
====Character artwork====<br />
<gallery><br />
FEH Brigid Orgahil Pirate 01.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH Brigid Orgahil Pirate 02.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH Brigid Orgahil Pirate 02a.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH Brigid Orgahil Pirate 03.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH Eyvel Mistress of Fiana 01.png|Artwork of Eyvel: Mistress of Fiana.<br />
FEH Eyvel Mistress of Fiana 02.png|Artwork of Eyvel: Mistress of Fiana.<br />
FEH Eyvel Mistress of Fiana 02a.png|Artwork of Eyvel: Mistress of Fiana.<br />
FEH Eyvel Mistress of Fiana 03.png|Artwork of Eyvel: Mistress of Fiana.<br />
</gallery><br />
<br />
====Meet some of the Heroes artwork====<br />
<gallery><br />
FEH mth Brigid Orgahil Pirate 01.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH mth Brigid Orgahil Pirate 02.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH mth Brigid Orgahil Pirate 03.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH mth Brigid Orgahil Pirate 04.png|Artwork of Brigid: Orgahil Pirate.<br />
FEH mth Eyvel Mistress of Fiana 01.png|Artwork of Eyvel: Mistress of Fiana.<br />
FEH mth Eyvel Mistress of Fiana 02.png|Artwork of Eyvel: Mistress of Fiana.<br />
FEH mth Eyvel Mistress of Fiana 04.png|Artwork of Eyvel: Mistress of Fiana.<br />
FEH mth Patty Youthful Thief 02.png|Brigid in artwork of Patty: Youthful Thief.<br />
FEH mth Mareeta The Blade's Pawn 01.png|Eyvel in artwork of Mareeta: The Blade's Pawn.<br />
FEH mth Mareeta Sword of Stars 02.png|Eyvel in artwork of Mareeta: Sword of Stars.<br />
FEH mth Mareeta Astra Awakened 02.png|Eyvel in artwork of Mareeta: Astra Awakened.<br />
FEH mth Tanya Dagdar's Kid 02.png|Eyvel in an artwork of Tanya: Dagdar's Kid.<br />
</gallery><br />
<br />
===Other appearances===<br />
<gallery><br />
TCGCipher Brigid 01.jpg|Artwork of Brigid from {{title|Cipher}}.<br />
TCGCipher Brigid 02.jpg|Artwork of Brigid from ''Cipher''.<br />
TCGCipher Eyvel 01.jpg|Artwork of Eyvel from ''Cipher''.<br />
TCGCipher Eyvel 02.jpg|Artwork of Eyvel from ''Cipher''.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
{{Nav13}}<br />
{{NavH}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]<br />
[[Category:SpotPass characters in Fire Emblem Awakening]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Nanna&diff=582169
Nanna
2024-03-13T06:15:49Z
<p>Dudhhr: Undo revision 582043 by BlueberryMemory (talk) excluding Leif, character ages on the fe5 site are not canon</p>
<hr />
<div>{{Character Infobox<br />
|image=[[File:FE776 Nanna.png|200px]]<br />
|caption=Artwork of Nanna from {{title|Thracia 776}}.<br />
|gender=Female<br />
|race=[[Human]]<br />
|family=*[[Hoðr]] <small>(ancestor)</small><br />
*[[Lachesis]] <small>(mother)</small><br />
*[[Beowolf]] <small>({{h|father|Canonically in Thracia 776}})</small><br />
*[[Diarmuid]] <small>(brother)</small><br />
*[[Fergus]] <small>({{h|half-brother|Canonically in Thracia 776}})</small><br />
*[[Eldigan]] <small>(uncle)</small><br />
*[[Ares]] <small>(cousin)</small><br />
*[[Leif]] <small>({{h|husband|Canonically in Thracia 776}})</small><br />
|startingclass=[[Troubadour]]<br />
|nationality=[[Agustria]]n/[[Leonster]]<br />
|titles=Princess of Nordion<br />
|voice=*Abby Trott<br><small>(English, ''Heroes'')</small><ref>{{Cite web| author=Jeff Burns | published=July 12, 2019 | retrieved = October 8, 2019 | url= https://youtube.com/watch?v=UsDWKlkEF8s| title=Chillin' With Voice Actors Anime Expo 2019 | site=YouTube | type=Video }}</ref><br />
*[[wikipedia:Kaori Nazuka|Kaori Nazuka]]<br><small>(Japanese, {{title|Heroes}})</small><br />
|appearances=*{{title|Genealogy of the Holy War}}<br />
*{{title|Thracia 776}}<br />
*{{title|Awakening}}<br />
*{{title|Heroes}}<br />
*{{title|Engage}}<br />
}}<br />
<br />
{{Quote|Of course, Lord Leif! I'll be by your side forevermore, wherever your path leads. Even to the very ends of the earth...|Nanna}}<br />
<br />
'''Nanna''' (Japanese: {{hl|ナンナ|Nanna}} ''Nanna'') is a princess of the [[Agustria]]n state of [[Nordion]], and the daughter of Princess [[Lachesis]] of Nordion. She is a playable character appearing in {{FE4}} and {{FE5}}.<br />
<br />
==Biography==<br />
Nanna was born in [[Leonster]] in the year preceding its downfall, she lived most of her life on the run with her mother and Leonster's Prince [[Leif]] as they evaded capture by the [[Friege]] forces occupying the Munster District. Eventually, after Lachesis abandoned them to find [[Diarmuid|her other child]], Nanna, Leif and their guardian [[Finn]] settled in the village of [[Fiana]] in [[Thracia]].<br />
<br />
In Grann 776, Fiana was attacked by the [[Munster]] army under [[Raydrik]] and Nanna was abducted along with [[Mareeta]], which prompted Leif and Finn to emerge from hiding and amass a revolution against the invaders of the Munster District; she was rescued from imprisonment in Munster Castle shortly into the war and accompanied Leif through its duration. Their efforts soon merged with those of [[Seliph]] of [[Chalphy]] when he rescued the trio from being cornered at Leonster.<br />
<br />
=={{FE4}}==<br />
===Role===<br />
Nanna is a playable character in the second generation, if [[Lachesis]] was married and still alive at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. In [[Beyond the Desert|Chapter&nbsp;7]], Nanna—along with [[Finn]] and [[Leif]]—will appear as player units next to [[Leonster]]. In [[The Wyvern Knights of Thracia|Chapter&nbsp;8]], Nanna, Leif, and Finn will start next to Leonster castle instead of in the [[home castle]].<br />
<br />
===Starting stats and growth rates===<br />
{{main|Nanna/Stats}}<br />
{{CharStats FE4<br />
|portrait=[[File:Portrait nanna fe04.png]]<br />
|sprite=troubadour<br />
|class=Troubadour<br />
|holyblood=[[File:SNESHolyBloodHoðr.png]]<br />
|lv=3<br />
|HP=Variable<br />
|str=Variable<br />
|magic=Variable<br />
|skill=Variable<br />
|spd=Variable<br />
|luck=Variable<br />
|def=Variable<br />
|res=Variable<br />
|move=8<br />
|inventory={{Item|4|Iron Sword}}<br>{{Item|4|Mend}}<br>Inherited items<br>Inherited gold<br />
|skills={{Item|4|Charm}}<br>Inherited skills<br />
|sw=A<br />
|st=C<br />
|HP1=+60<br />
|str1=+50<br />
|magic1=+5<br />
|skill1=+10<br />
|spd1=+20<br />
|luck1=+40<br />
|def1=+20<br />
|res1=+10<br />
|recruit=[[Beyond the Desert|Chapter 7]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{main|Nanna/Stats}}<br />
{{PromotionGains<br />
|class=[[Paladin]]<br />
|hp=0<br />
|str=6<br />
|mag=2<br />
|skill=3<br />
|spd=3<br />
|def=6<br />
|res=2<br />
|move=1<br />
|weaponlvl={{SwordSNES}} A {{LanceSNES}} C {{StaffSNES}} C<br />
}}<br />
<br />
===Love growths and events===<br />
{{LoveSystemGenII<br />
|options=13<br />
|portrait=[[File:Portrait nanna fe04.png]]<br />
|character=Nanna<br />
|class=Troubadour<br />
|portrait1=[[File:Ma snes02 junior lord playable.gif|link=Junior Lord]]<br />
|option1=[[Seliph]]<br />
|initialpoints1=0<br />
|plus1=2<br />
|portrait2=[[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter playable.gif|link=Sword Fighter]]<br />
|option2=[[Scáthach]]/[[Dalvin]]<br />
|initialpoints2=0<br />
|plus2=2<br />
|portrait3=[[File:Ma snes02 paladin playable.gif|link=Paladin]]<br />
|option3=[[Oifey]]<br />
|initialpoints3=0<br />
|plus3=2<br />
|portrait4=[[File:Ma snes02 free knight playable.gif|link=Free Knight]]<br />
|option4=[[Diarmuid]]<br />
|initialpoints4=--<br />
|plus4=--<br />
|portrait5=[[File:Ma snes02 arch knight playable.gif|link=Arch Knight]] [[File:Ma snes02 arch knight playable.gif|link=Arch Knight]]<br />
|option5=[[Lester]]/[[Deimne]]<br />
|initialpoints5=0<br />
|plus5=2<br />
|portrait6=[[File:Ma snes02 mage playable.gif|link=Mage]] [[File:Ma snes02 wind mage playable.gif|link=Wind Mage]]<br />
|option6=[[Arthur (Genealogy of the Holy War)|Arthur]]/[[Amid]]<br />
|initialpoints6=0<br />
|plus6=2<br />
|portrait7=[[File:Ma snes02 axe knight playable.gif|link=Axe Knight]]<br />
|option7=[[Iuchar]]<br />
|initialpoints7=0<br />
|plus7=2<br />
|portrait8=[[File:Ma snes02 axe fighter playable.gif|link=Axe Fighter]]<br />
|option8=[[Iucharba]]<br />
|initialpoints8=0<br />
|plus8=2<br />
|portrait9=[[File:Ma snes02 swordmaster playable.gif|link=Swordmaster]]<br />
|option9=[[Shannan]]<br />
|initialpoints9=0<br />
|plus9=2<br />
|portrait10=[[File:Ma snes02 prince playable.gif|link=Prince]]<br />
|option10=[[Leif]]<br />
|initialpoints10=100<br />
|plus10=2<br />
|portrait11=[[File:Ma snes02 cavalier playable.gif|link=Cavalier]]<br />
|option11=[[Ares]]<br />
|initialpoints11=0<br />
|plus11=2<br />
|portrait12=[[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]] [[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]]<br />
|option12=[[Febail]]/[[Asaello]]<br />
|initialpoints12=0<br />
|plus12=3<br />
|portrait13=[[File:Ma snes02 sage playable.gif|link=Sage]] [[File:Ma snes02 sage playable.gif|link=Sage]]<br />
|option13=[[Ced]]/[[Hawk (character)|Hawk]]<br />
|initialpoints13=0<br />
|plus13=3<br />
|portrait14=[[File:Ma snes02 priest playable.gif|link=Priest]] [[File:Ma snes02 priest playable.gif|link=Priest]]<br />
|option14=[[Coirpre]]/[[Charlot]]<br />
|initialpoints14=0<br />
|plus14=2<br />
}}<br />
<br />
* In [[Beyond the Desert|Chapter 7]], [[Diarmuid]] can initiate a conversation with Nanna at any time, awarding Nanna +1 [[Luck]].<br />
* In [[Beyond the Desert|Chapter 7]], if [[Finn]] is her father, he can initiate a conversation with Nanna after [[Dahna]] has been seized, awarding Nanna +5 [[Speed]].<br />
* In [[The Wyvern Knights of Thracia|Chapter 8]], Nanna can talk to [[Ares]] after [[Connacht]] has been seized, awarding Nanna +2 [[Strength]] and [[Defense]].<br />
* In [[Light and Dark|Chapter 10]], Nanna can talk to [[Leif]] at any time, awarding Nanna +3 maximum [[HP]] and +100 love points with each other.<br />
* In the [[The Final Holy War|Final Chapter]], if they are lovers, Nanna can talk to [[Seliph]], giving Seliph +3 maximum [[HP]].<br />
* In the [[The Final Holy War|Final Chapter]], if they are lovers, Nanna can talk to [[Leif]] or [[Ares]], giving Leif/Ares +3 [[Defense]].<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Nanna is a troubadour that joins in Chapter 7 alongside [[Leif]] and the returning [[Finn]]. She's underleveled, being at level 3 and with low base stats. Like her mother [[Lachesis]], she lacks [[Follow-Up]], but unlike her, she can't even get it after promotion, which is a big problem when she's fighting, especially since she cannot promote into a [[Master Knight]] like her. While she can heal, her magic is very low and will barely grow unless her father is a mage, and she's generally frail, with poor defense and mediocre HP.<br />
<br />
However, in spite of her poor base stats, Nanna has her strengths: being a mounted healer is very useful, allowing her to heal someone from a large distance, and having [[Canto]] will allow her to fall back for protection after healing and attacking. Her mother's Minor Hoðr [[Holy Blood]] grants her high a generally high strength growth and an A rank in swords at base, which will make her a good offensive unit with training, and she also generally has a good luck growth. Her poor magic growth is compensated by her joining with a [[Mend]] staff at base, and she can fix her shaky defense with the [[Lands Sword]], which is a 2-range sword that can be used as an indirect attack at a distance and heals her if she hits the opponent, but its uses are limited to only 10, so it should be used carefully. She promotes into a Paladin, and while C-level lances are useless to her due to their higher weight, she will get some solid stats bonuses that include +6 in strength and defense, which will help her on the offensive front.<br />
<br />
Nanna also inherits her mother's skill, [[Charm]], which increases accuracy and avoid for everyone who is within three spaces of her, and not only it stacks with Seliph's [[authority]] stars, but her brother Diarmuid also has Charm, so it also stacks with his own. This makes Nanna good at supporting other units, even when she's not healing any of them.<br />
<br />
In terms of fathers, Nanna could use a father that grants Follow-Up. [[Azelle]] grants both that and a decent magic growth, improving her potential as a healer, and Diarmuid isn't too hindered by the magic stats, as he will be able to use [[magic sword]]s effectively, but they can't use tomes, Diarmuid's strength will not always be sufficient, and Azelle has better options. Finn is a solid option, as he grants her Follow-Up, a high luck growth, and [[Miracle]], which helps her in dangerous situations, and has a conversation with her that increases her speed, but he will lose his lances. [[Beowolf]] is similiar to Finn in terms of inheritance, but he passes down sligthly more HP and strength in exchange for less luck and [[Accost]] instead of Miracle, and he will also pass down swords to Diarmuid, maximizing their combat potential. Lastly, Claud gives her a B in staves and improved magic, but comes at the cost of both Nanna's and Diaramud's combat.<br />
<br />
Overall, Nanna is a versatile unit that can fulfill offensive and supporting roles effectively.<br />
<br />
=={{FE5}}==<br />
===Role===<br />
Nanna is a playable character. At the start of [[Mother and Daughter|Chapter&nbsp;5]], Nanna, along with [[Eyvel]], appear as player units in the middle on the central arena. In [[The Onslaught|Chapter&nbsp;14]], she can recruit [[Homer]] by [[visit]]ing the north-eastern house. If Nanna is still alive at the start of [[The War of Liberation|Chapter&nbsp;21]], [[Diarmuid]] will automatically join.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE5<br />
|portrait=[[File:Portrait nanna fe05.png]]<br />
|sprite=troubadour<br />
|class=Troubadour<br />
|lv=1<br />
|HP=18<br />
|str=3<br />
|magic=5<br />
|skill=6<br />
|spd=7<br />
|luck=9<br />
|def=3<br />
|FCM=1<br />
|build=4<br />
|move=8<br />
|inventory={{Item|5|Lands Sword}}<br>{{Item|5|Heal}}<br />
|skills={{Item|5|Charm}}<br />
|sw=C<br />
|st=E (+30)<br />
|HP1=50<br />
|str1=25<br />
|magic1=10<br />
|skill1=40<br />
|spd1=35<br />
|luck1=55<br />
|def1=15<br />
|build1=10<br />
|move1=1<br />
|recruit=[[Mother and Daughter|Chapter 5]], automatically from the start<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{PromotionGains FE5|Troubadour|Paladin F}}<br />
<br />
===Supports===<br />
{{SupportSysFE5<br />
|portrait=[[File:Portrait nanna fe05.png]]<br />
|character=Nanna<br />
|class=Troubadour<br />
|supportsg=4<br />
|portraitg1=[[File:Portrait leif fe05.png]]<br />
|supportg1=Leif<br />
|classg1=Lord<br />
|bonusg1=10<br />
|portraitg2=[[File:Portrait finn fe05.png]]<br />
|supportg2=Finn<br />
|classg2=Lance Knight<br />
|bonusg2=10<br />
|portraitg3=[[File:Portrait diarmuid fe05.png]]<br />
|supportg3=Diarmuid<br />
|classg3=Ranger<br />
|bonusg3=10<br />
|portraitg4=[[File:Portrait homer fe05.png]]<br />
|supportg4=Homer<br />
|classg4=Bard<br />
|bonusg4=10<br />
|supportso=2<br />
|portraito1=[[File:Portrait leif fe05.png]]<br />
|supporto1=Leif<br />
|classo1=Lord<br />
|bonuso1=10<br />
|portraito2=[[File:Portrait diarmuid fe05.png]]<br />
|supporto2=Diarmuid<br />
|classo2=Ranger<br />
|bonuso2=10<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
Nanna is a utility unit above all else. While her luck is good and her base speed is decent, she has low stats at base, especially in strength, defense and HP, and her very low constitution of 4 greatly reduces her speed. In the arena where she starts, she cannot afford being attacked at close-range by the pre-promoted gladiators or by [[Mareeta]] or she will be doubled and killed or captured, and her frailty means that she should be used cautiously in combat, as enemies will generally two-shot her. Her growth rates are just as bad, with poor HP, strength, magic, and defense growths. Nanna's main early utility lies in her skill, [[Charm]]. Charm increases the accuracy and avoid by 10 for every ally up to three spaces from her. Nanna also supports [[Leif]], [[Finn]], [[Diarmuid]], and [[Homer]], being the only character that gives Leif support bonuses instead of just receiving them. Supports increase their accuracy, avoid, crit chance and crit avoid by 10. Leif and Diarmuid also support Nanna back, and the support bonuses stack with Charm as well as her brother's own Charm, making Nanna's presence a great help to her allies, especially when there are a lot of enemies or in situations with [[Ballista]]e.<br />
<br />
Nanna can use staves with no investment, but only at E-rank. This limits her to the weakest staves, such as the [[Heal]] staff. Unlike other staff users, she will not gain any additional rank on promotion. Unless the player chooses to train her staff rank, she will most likely end be at D or C-rank by the end of the game. Aside from her low staff rank, she also has low base skill at 6. Staves can miss in ''Thracia'', and Nanna's skill is low enough for her to at first miss sometimes. For that reason, Nanna is a good user of the Od Scroll, which increases her skill growth by 30%. As soon as she reaches 10 skill, she will not miss with staves anymore.<br />
<br />
Outdoors, Nanna becomes mounted, which comes with utility perks. She is mobile enough to support her allies in most places on the map and to keep up with the frontlines. She can also rescue-drop allied units. Rescue-dropping is good for helping units reach important locations faster. It also helps keep vulnerable allies away from danger. Besides that, Nanna can also take captured units from allies who captured them and drop them. Being a mounted healer with high movement, Nanna can do several things from afar. She's also the only [[Troubadour]] in the game, and the only other mounted healer in the game is [[Amalda]], a pre-promoted female [[Paladin]] who is recruited late in the game and only if route A was chosen in Chapter 15, meaning that Nanna may be the only mounted healer in the army.<br />
<br />
Nanna has a base C-rank in swords and a personal sword, the [[Lands Sword]]. The sword is very powerful, with 1-2 range, magical damage at 2-range, and 12 might. It also has a [[Nosferatu]] effect, healing her for the damage dealt with it. Even so, Nanna's combat stats are far from high enough to do significant combat on enemy phase. Without investment, Nanna can use the sword to weaken enemies on player phase, but not much else.<br />
<br />
There are ways to make Nanna's enemy phase combat good, though. The easiest way is to give her the Wrath Manual from Chapter 8x. With Wrath, Nanna will always crit on the first hit while counterattacking. Thanks to the Lands Sword's high stats, this will allow her to clear out entire groups of enemies. The sword's life-stealing effect will prevent her from dying. Having a mounted unit who can fight an entire group of enemies is especially useful in Chapter 9. Nanna can get the attention of foes trying to kill [[Selphina]]'s group of units and one-round them on enemy phase. It is also useful for enemy groups of [[Dark Mage]]s who use the combination of [[Jormungand]] and [[Hel]]. She can also contribute in the chapter she joins if she's between [[Eyvel]] and the door: in this position, she's in no danger of getting attacked, and if Eyvel has weakened an enemy, Nanna can safely attack them with the Lands Sword. If she succeeds in hitting them and defeat them, she will quickly level up, although her attack can miss. Nanna's class is one of the least penalized ones when dismounted, as her class penalties indoors are among the lowest, only behind the [[Free Knight]] and its promoted class, [[Ranger]], and she can use both swords and staves at anytime, so she will still contribute well indoors.<br />
<br />
If the player wishes to use Nanna for combat, another good idea is to give her Crusader Scrolls. This will prevent Nanna from getting crit by enemies and increase her growths. Coupled with the Wrath Manual, she can gain several boosted levelups from combat. For bonus experience gain, Nanna can also keep the [[Paragon Sword]] in her inventory. It works well for her, as if she has it, it will double her experience gain not only from combat, but also from healing.<br />
<br />
=={{FE13}}==<br />
===Role===<br />
Nanna is playable as a [[SpotPass]] character, released in the ''Thracia 776'' character set. She is also present as an enemy in the [[Champions of Yore 1|first]] and [[Champions of Yore 3|third]] installments of the ''Champions of Yore'' [[Downloadable content in Fire Emblem Awakening|DLC]] series as well as the [[Lost Bloodlines 1|first]] and [[Lost Bloodlines 3|third]] installments of ''Lost Bloodlines'' and the [[Rogues & Redeemers 2|second]] and [[Rogues & Redeemers 3|third]] installments of ''Rogues & Redeemers''.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats FE13<br />
|portrait=[[File:Small portrait spotpass nanna fe13.png]]<br />
|sprite=troubadour<br />
|class=Troubadour<br />
|lv=3<br />
|HP=18<br />
|str=1<br />
|magic=5<br />
|skill=7<br />
|spd=8<br />
|luck=10<br />
|def=3<br />
|res=5{{hover|+2|Granted by Resistance +2}}<br />
|move=7<br />
|inventory={{Item|13|Heal}}{{hover|*|Lost after being recruited}}<br />
|skills={{Item|13|Resistance +2}}<br>{{Item|13|Charm}}<br />
|st=E<br />
|HP1=75<br />
|str1=35<br />
|magic1=60<br />
|skill1=40<br />
|spd1=55<br />
|luck1=70<br />
|def1=30<br />
|res1=35<br />
|strm=−1<br />
|magicm=+2<br />
|skillm=−1<br />
|spdm=0<br />
|luckm=+4<br />
|defm=−1<br />
|resm=0<br />
|recruit=[[SpotPass]], hire her for 2,900 [[gold|G]] or defeat her in a [[skirmish]]<br />
}}<br />
<br />
===Reclassing options===<br />
{{Reclass3DS<br />
|spotpass=y<br />
|spgender=female<br />
|portrait=[[File:Small portrait spotpass nanna fe13.png]]<br />
|character=Nanna<br />
|baseb=Troubadour{{!}}'''Troubadour'''<br />
|basepA=[[Valkyrie]]<br />
|basepB=[[War Cleric]]<br />
}}<br />
<br />
===Growth rates when reclassed===<br />
{{Tab<br />
|tab1=Tactician/Grandmaster<br />
|tab2=Cavalier<br />
|tab3=Paladin<br />
|tab4=Knight<br />
|tab5=Great Knight<br />
|tab6=General<br />
|tab7=Mercenary/Hero<br />
|tab8=Bow Knight<br />
|tab9=Archer<br />
|tab10=Sniper<br />
|tab11=Myrmidon<br />
|tab12=Swordmaster<br />
|tab13=Assassin<br />
|tab14=Thief<br />
|tab15=Trickster<br />
|content1={{GrowthRates FE13|Tactician|Grandmaster}}<br />
|content2={{GrowthRates FE13|Cavalier}}<br />
|content3={{GrowthRates FE13|Paladin}}<br />
|content4={{GrowthRates FE13|Knight}}<br />
|content5={{GrowthRates FE13|Great Knight}}<br />
|content6={{GrowthRates FE13|General}}<br />
|content7={{GrowthRates FE13|Mercenary|Hero}}<br />
|content8={{GrowthRates FE13|Bow Knight}}<br />
|content9={{GrowthRates FE13|Archer}}<br />
|content10={{GrowthRates FE13|Sniper}}<br />
|content11={{GrowthRates FE13|Myrmidon}}<br />
|content12={{GrowthRates FE13|Swordmaster}}<br />
|content13={{GrowthRates FE13|Assassin}}<br />
|content14={{GrowthRates FE13|Thief}}<br />
|content15={{GrowthRates FE13|Trickster}}<br />
}}<br />
{{Tab<br />
|tab1=Pegasus Knight<br />
|tab2=Falcon Knight<br />
|tab3=Dark Flier<br />
|tab4=Wyvern Rider/Wyvern Lord<br />
|tab5=Griffon Rider<br />
|tab6=Troubadour<br />
|tab7=Cleric<br />
|tab8=War Cleric<br />
|tab9=Mage/Sage<br />
|tab10=Dark Mage<br />
|tab11=Dark Knight<br />
|tab12=Sorcerer<br />
|tab13=Valkyrie<br />
|tab14=Bride<br />
|content1={{GrowthRates FE13|Pegasus Knight}}<br />
|content2={{GrowthRates FE13|Falcon Knight}}<br />
|content3={{GrowthRates FE13|Dark Flier}}<br />
|content4={{GrowthRates FE13|Wyvern Rider|Wyvern Lord}}<br />
|content5={{GrowthRates FE13|Griffon Rider}}<br />
|content6={{GrowthRates FE13|Troubadour}}<br />
|content7={{GrowthRates FE13|Cleric}}<br />
|content8={{GrowthRates FE13|War Cleric}}<br />
|content9={{GrowthRates FE13|Mage|Sage}}<br />
|content10={{GrowthRates FE13|Dark Mage}}<br />
|content11={{GrowthRates FE13|Dark Knight}}<br />
|content12={{GrowthRates FE13|Sorcerer}}<br />
|content13={{GrowthRates FE13|Valkyrie}}<br />
|content14={{GrowthRates FE13|Bride}}<br />
}}<br />
<br />
===Promotion stat gains===<br />
{{Tab<br />
|tab1=Archer<br />
|content1={{PromotionGains FE13b|Archer|Sniper|Bow Knight}}<br />
|tab2=Cavalier<br />
|content2={{PromotionGains FE13b|Cavalier|Paladin|Great Knight}}<br />
|tab3=Cleric<br />
|content3={{PromotionGains FE13b|Cleric|War Cleric|Sage}}<br />
|tab4=Dark Mage<br />
|content4={{PromotionGains FE13b|Dark Mage|Sorcerer|Dark Knight}}<br />
|tab5=Wyvern Rider<br />
|content5={{PromotionGains FE13b|Wyvern Rider|Wyvern Lord|Griffon Rider}}<br />
|tab6=Knight<br />
|content6={{PromotionGains FE13b|Knight|General|Great Knight}}<br />
|tab7=Mage<br />
|content7={{PromotionGains FE13b|Mage|Sage|Dark Knight}}<br />
|tab8=Mercenary<br />
|content8={{PromotionGains FE13b|Mercenary|Hero|Bow Knight}}<br />
|tab9=Myrmidon<br />
|content9={{PromotionGains FE13b|Myrmidon|Swordmaster|Assassin}}<br />
|tab10=Pegasus Knight<br />
|content10={{PromotionGains FE13b|Pegasus Knight|Falcon Knight|Dark Flier}}<br />
|tab11=Tactician<br />
|content11={{PromotionGains FE13|Tactician|Grandmaster}}<br />
|tab12=Thief<br />
|content12={{PromotionGains FE13b|Thief|Assassin|Trickster}}<br />
|tab13=Troubadour<br />
|content13={{PromotionGains FE13b|Troubadour|Valkyrie|War Cleric}}<br />
}}<br />
<br />
===Skill set===<br />
Like all female bonus units in ''Awakening'', Nanna has access to all base class and advanced class skills available to standard female units.<br />
<br />
In addition, Lachesis can also receive the following as a personal skill:<br />
<br />
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 35%"<br />
! style="border-top-left-radius: 15px; border-top-right-radius: 15px" colspan="2" | Skill<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[File:Is 3ds01 charm.png]]<br />
| style="border-bottom-right-radius: 15px" | [[Charm]]<br />
|}<br />
<br />
=={{FE17}}==<br />
===Role===<br />
Nanna appears as an equippable [[Bond Ring]]. She can be summoned using [[Leif]]'s [[Emblem Ring]].<br />
<br />
===Bond Ring data===<br />
{| class="basic" style="padding: 0px; border-spacing: 0px; border-width: 2px; width: 40%"<br />
|style="background:none"|[[File:Small portrait nanna fe17.png|128px]]<br />
|-<br />
|style="background:none"|<br />
{| class="basic mw-collapsible mw-collapsed" style="padding: 0px; border-spacing: 4px; border-width: 0px; width: 100%"<br />
! style="background: none" colspan="4" | Stat modifiers<br />
|-<br />
! class="roundtl" style="width:30%" | Ring level<br />
! style="width:calc(70%/3)" | [[Def]]<br />
! style="width:calc(70%/3)" | [[Spd]]<br />
! class="roundtr" style="width:calc(70%/3)" | [[Lck]]<br />
|-<br />
| [[File:Is ns02 bond ring c.png|24px]] C<br />
| +0<br />
| +0<br />
| +1<br />
|-<br />
| [[File:Is ns02 bond ring b.png|24px]] B<br />
| +0<br />
| +1<br />
| +1<br />
|-<br />
| [[File:Is ns02 bond ring a.png|24px]] A<br />
| +1<br />
| +1<br />
| +1<br />
|-<br />
| class="roundbl" | [[File:Is ns02 bond ring s.png|24px]] S<br />
| +1<br />
| +1<br />
| class="roundbr" | +2<br />
|}<br />
|}<br />
<br />
=={{FEH}}==<br />
===Role===<br />
There are three different variations of Nanna available to ''Heroes'', both of which are tied to her storyline appearance in ''Thracia 776''. The normal variation of Nanna is one of the characters added to the game in the [[Snow and Ash]] update, and became available for summoning by players on April 11, 2018. A festival-themed variation of Nanna was first added to the game as part of the [[Scions of Twelve]] update, and was made available to players in the thirty-second edition of the [[Tempest Trials+]], "Ice & Flame 3", which initially ran from September 7, 2021 through September 17, 2021. A legendary variation of Nanna was first made available to players on March 31, 2022 as the game's thirty-fifth Legendary Hero.<br />
<br />
===Nanna: Nordion Princess===<br />
====Starting stats====<br />
{{Tab<br />
|tab1={{star|3}}<br />
|tab2={{star|4}}<br />
|tab3={{star|5}}<br />
|content1={{CharStats FEH<br />
|portrait=[[File:Portrait nanna nordion princess feh.png|100px]]<br />
|rarity=3<br />
|wpntype=Staff<br />
|unittype=Cavalry<br />
|HP=16<br />
|atk=4<br />
|spd=7<br />
|def=5<br />
|res=6<br />
|HP_gr=45<br />
|atk_gr=50<br />
|spd_gr=60<br />
|def_gr=35<br />
|res_gr=45<br />
|support=[[Reconcile]]<br />
}}<br />
|content2={{CharStats FEH<br />
|portrait=[[File:Portrait nanna nordion princess feh.png|100px]]<br />
|rarity=4<br />
|wpntype=Staff<br />
|unittype=Cavalry<br />
|HP=16<br />
|atk=4<br />
|spd=8<br />
|def=5<br />
|res=7<br />
|HP_gr=45<br />
|atk_gr=50<br />
|spd_gr=60<br />
|def_gr=35<br />
|res_gr=45<br />
|support=[[Restore]]<br />
}}<br />
|content3={{CharStats FEH<br />
|portrait=[[File:Portrait nanna nordion princess feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Staff<br />
|unittype=Cavalry<br />
|HP=17<br />
|atk=5<br />
|spd=8<br />
|def=6<br />
|res=7<br />
|HP_gr=45<br />
|atk_gr=50<br />
|spd_gr=60<br />
|def_gr=35<br />
|res_gr=45<br />
|support=[[Restore]]<br />
|special=[[Heavenly Light]]<br />
}}<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Nanna: Nordion Princess<br />
|minrarity=3<br />
|-<br />
|weapon1=Assault<br />
|weapon1unlock=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Absorb<br />
|weapon2unlock=3<br />
|weapon2cost=200<br />
|-<br />
|weapon3=Absorb+<br />
|weapon3unlock=5<br />
|weapon3cost=300<br />
|-<br />
|assist1=Heal<br />
|assist1auto=1<br />
|assist1cost=50<br />
|-<br />
|assist2=Reconcile<br />
|assist2unlock=2<br />
|assist2auto=3<br />
|assist2cost=100<br />
|-<br />
|assist3=Restore<br />
|assist3unlock=3<br />
|assist3auto=4<br />
|assist3cost=200<br />
|-<br />
|assist4=Restore+<br />
|assist4auto=5<br />
|assist4cost=300<br />
|-<br />
|special1=Imbue<br />
|special1unlock=2<br />
|special1cost=50<br />
|-<br />
|special2=Heavenly Light<br />
|special2unlock=3<br />
|special2cost=150<br />
|-<br />
|passa1=Resistance +1<br />
|passa1unlock=3<br />
|passa1cost=30<br />
|-<br />
|passa2=Spd/Res 1<br />
|passa2unlock=4<br />
|passa2cost=80<br />
|-<br />
|passa3=Spd/Res 2<br />
|passa3unlock=5<br />
|passa3cost=160<br />
|-<br />
|passc1=Spur Def 1<br />
|passc1unlock=1<br />
|passc1cost=50<br />
|-<br />
|passc2=Drive Def 1<br />
|passc2unlock=2<br />
|passc2cost=120<br />
|-<br />
|passc3=Drive Def 2<br />
|passc3unlock=4<br />
|passc3cost=240<br />
}}<br />
<br />
===Nanna: Mystletainn Scion===<br />
====Starting stats====<br />
{{Tab<br />
|tab1={{star|4}}<br />
|tab2={{star|5}}<br />
|content1={{CharStats FEH<br />
|portrait=[[File:Portrait nanna mystletainn scion feh.png|100px]]<br />
|rarity=4<br />
|wpntype=staff<br />
|unittype=flying<br />
|fixed=y<br />
|HP=17<br />
|atk=9<br />
|spd=11<br />
|def=3<br />
|res=5<br />
|HP_gr=50<br />
|atk_gr=60<br />
|spd_gr=70<br />
|def_gr=45<br />
|res_gr=50<br />
|support=[[Recover]]<br />
|special=[[Imbue]]<br />
}}<br />
|content2={{CharStats FEH<br />
|portrait=[[File:Portrait nanna mystletainn scion feh.png|100px]]<br />
|rarity=5<br />
|wpntype=staff<br />
|unittype=flying<br />
|fixed=y<br />
|HP=18<br />
|atk=9<br />
|spd=11<br />
|def=4<br />
|res=6<br />
|HP_gr=50<br />
|atk_gr=60<br />
|spd_gr=70<br />
|def_gr=45<br />
|res_gr=50<br />
|support=[[Recover+]]<br />
|special=[[Heavenly Light]]<br />
}}<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Nanna: Mystletainn Scion<br />
|minrarity=4<br />
|-<br />
|weapon1=Assault<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Staff of Twelve<br />
|weapon2auto=3<br />
|weapon2cost=200<br />
|-<br />
|weapon3=Staff of Twelve+<br />
|weapon3auto=5<br />
|weapon3cost=300<br />
|-<br />
|assist1=Heal<br />
|assist1auto=1<br />
|assist1cost=50<br />
|-<br />
|assist2=Mend<br />
|assist2unlock=2<br />
|assist2auto=3<br />
|assist2cost=100<br />
|-<br />
|assist3=Recover<br />
|assist3unlock=3<br />
|assist3auto=4<br />
|assist3cost=200<br />
|-<br />
|assist4=Recover+<br />
|assist4auto=5<br />
|assist4cost=300<br />
|-<br />
|special1=Imbue<br />
|special1unlock=2<br />
|special1auto=4<br />
|special1cost=50<br />
|-<br />
|special2=Heavenly Light<br />
|special2unlock=3<br />
|special2auto=5<br />
|special2cost=150<br />
|-<br />
|passa1=Spd/Res Form 1<br />
|passa1unlock=1<br />
|passa1cost=60<br />
|-<br />
|passa2=Spd/Res Form 2<br />
|passa2unlock=2<br />
|passa2cost=120<br />
|-<br />
|passa3=Spd/Res Form 3<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passc1=Atk Tactic 1<br />
|passc1unlock=3<br />
|passc1cost=60<br />
|-<br />
|passc2=Atk Tactic 2<br />
|passc2unlock=4<br />
|passc2cost=120<br />
|-<br />
|passc3=Atk Tactic 3<br />
|passc3unlock=5<br />
|passc3cost=240<br />
}}<br />
<br />
===Nanna: Beloved Princess===<br />
====Starting stats====<br />
:''Nanna: Beloved Princess is only available at 5{{star}} rarity.''<br />
{{CharStats FEH<br />
|portrait=[[File:Portrait nanna beloved princess feh.png|100px]]<br />
|rarity=5<br />
|wpntype=Sword<br />
|unittype=Cavalry<br />
|legendaryattr=Earth Resistance 3<br />
|HP=18<br />
|atk=9<br />
|spd=12<br />
|def=5<br />
|res=6<br />
|HP_gr=50<br />
|atk_gr=70<br />
|spd_gr=70<br />
|def_gr=50<br />
|res_gr=45<br />
|offense=[[Lands Sword]]<br />
|special=[[Miracle]]<br />
}}<br />
<br />
====Skill set====<br />
{{FEH skill set<br />
|name=Nanna: Beloved Princess<br />
|minrarity=5<br />
|-<br />
|weapon1=Iron Sword<br />
|weapon1auto=1<br />
|weapon1cost=50<br />
|-<br />
|weapon2=Steel Sword<br />
|weapon2auto=2<br />
|weapon2cost=100<br />
|-<br />
|weapon3=Silver Sword<br />
|weapon3unlock=3<br />
|weapon3auto=4<br />
|weapon3cost=200<br />
|-<br />
|weapon4=Lands Sword<br />
|weapon4auto=5<br />
|weapon4cost=400<br />
|-<br />
|special1=Miracle<br />
|special1unlock=3<br />
|special1auto=4<br />
|special1cost=100<br />
|-<br />
|passa1=Atk/Spd Push 1<br />
|passa1unlock=2<br />
|passa1cost=60<br />
|-<br />
|passa2=Atk/Spd Push 2<br />
|passa2unlock=3<br />
|passa2cost=120<br />
|-<br />
|passa3=Atk/Spd Push 3<br />
|passa3unlock=4<br />
|passa3cost=240<br />
|-<br />
|passa4=Atk/Spd Push 4<br />
|passa4unlock=5<br />
|passa4cost=300<br />
|-<br />
|passb1=Hoðr's Zeal<br />
|passb1unlock=5<br />
|passb1cost=300<br />
|-<br />
|passc1=Threaten Spd 1<br />
|passc1unlock=2<br />
|passc1cost=50<br />
|-<br />
|passc2=Threat. Atk/Spd 1<br />
|passc2unlock=3<br />
|passc2cost=100<br />
|-<br />
|passc3=Threat. Atk/Spd 2<br />
|passc3unlock=4<br />
|passc3cost=200<br />
|-<br />
|passc4=Atk/Spd Menace<br />
|passc4unlock=5<br />
|passc4cost=300<br />
}}<br />
<br />
==Personality==<br />
{{refs}}<br />
At first, Nanna was quite underdeveloped and reserved due to being somewhat sheltered much like her childhood friend Leif, as she and her friend Mareeta were kidnapped by Raydrik before she could fight back. She was also afraid when she got involved in the arena after her capture, and had to rely on Eyvel to stay alive. In spite of that, she cared about Leif greatly, telling him to run away when Raydrik used her as a hostage to force Leif and the others to give up, although he got captured for not listening to her.<br />
<br />
During the hardships of battles, Nanna grew into a strong-willed and headstrong young woman, much like her mother Lachesis, something that Finn noticed. A good example of her strong will was when she met Homer when she was defending Tarrah alongside the others, slapping him and yelling at him angrily because he tried to seduce her and was wasting his time in drinking wine when every single person in Tarrah is trying to defend their city, which led him to join Leif's army. She kept her stubbornness in the face of danger during her battles with Seliph's army.<br />
<br />
==Endings==<br />
===''Genealogy of the Holy War''===<br />
{{sectstub}}<br />
<br />
===''Thracia 776''===<br />
'''Nanna - The Queen of Nordion'''<br><br />
After the victory at Belhalla, Nanna joined Leif in the battle to liberate Agustria. Later, she married Leif and devoted her life to helping orphans who lost their family in the war. Due to her sweetness and generosity, the citizens affectionately referred to her as "Princess Nanna" even after she became queen. Her life with Leif is said to have ended happily.<br />
<br />
==Quotes==<br />
===Battle quotes===<br />
{{Quote|I've no gift for blood-taking, but this staff is sworn to protect my allies.|Nanna, as an enemy in ''[[Champions of Yore 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|If your humors disagree with you, sir, perhaps you ought retreat?|Nanna, when fighting [[Owain]], as an enemy in ''[[Champions of Yore 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|My life matters not. But my lord must live on...|Nanna, as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Then you're some kind of monster? So be it! I must defeat you before your transformation is complete! ''[...]'' Silence, fiend! You must be purified!|Nanna, when fighting [[Owain]], as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Leave here now! You do not belong in this world!|Nanna, as an enemy in ''[[Lost Bloodlines 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Please return from whence you came. The fighting will only get worse.|Nanna, as an enemy in ''[[Lost Bloodlines 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I may not be able to defeat you, but I have to at least try.|Nanna, as an enemy in ''[[Rogues & Redeemers 2]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I must fight. Courage has nothing to do with it.|Nanna, when fighting [[Basilio]], as an enemy in ''[[Rogues & Redeemers 2]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I'll never give up. Not while this realm is counting on me!|Nanna, as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I think it's worth a try!|Nanna, when fighting [[Basilio]], as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I'm [[Lachesis]]'s daughter.|Nanna's [[SpotPass]] parley quote in {{title|Awakening}}.}}<br />
<br />
{{Quote|Have you gone mad?!|Nanna's SpotPass battle quote in {{title|Awakening}}.}}<br />
<br />
{{Quote|My strength is appealing, huh?|Nanna's SpotPass recruitment quote in {{title|Awakening}}.}}<br />
<br />
===Death quote===<br />
{{Quote|Prince Leif, I leave the rest in your hands...|Nanna, in {{title|Genealogy of the Holy War}}.}}<br />
<br />
{{Quote|...Leif... Don't...lose...|Nanna, in {{title|Thracia 776}}.}}<br />
<br />
{{Quote|I believe my friends will finish this struggle... I must...|Nanna, as an enemy in ''[[Champions of Yore 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|May the powers save you, Lord Leif...|Nanna, as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I lost...but if I managed to buy them time...|Nanna, as an enemy in ''[[Lost Bloodlines 1]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|Why did you not use that strength...to help instead of to harm?|Nanna, as an enemy in ''[[Lost Bloodlines 3]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|It may not...have been enough...but I fought with all my power...|Nanna, as an enemy in ''[[Rogues & Redeemers 2]]'' in {{title|Awakening}}.}}<br />
<br />
{{Quote|I couldn't do it. But at least...I stood my ground...|Nanna, as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}<br />
<br />
===''Heroes'' quotes===<br />
{{main|Nanna/Quotes (Heroes)}}<br />
<br />
==Other appearances==<br />
===''Fire Emblem Cipher''===<br />
Nanna is featured on four cards in {{TCGCipher}}.<br />
<br />
{{TCGCipherData<br />
|name=Nanna<br />
|image1=[[File:TCGCipher B10-004SR.png|150px]]<br />
|altimage1=[[File:TCGCipher B10-004SR+.png|150px]]<br />
|altlabel1=SR+<br />
|title1=Brave Princess<br />
|name1=Nanna<br />
|affil1=Jugdral<br />
|gender1=Female<br />
|weapon1=Sword<br />
|type1=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote1={{hover|Through my veins runs the blood of Nordion... The blood of the valiant Mother!|SR}}"<br>"{{hover|Of course, Lord Leif! I'll be by your side forevermore, wherever your path leads. Even to the very ends of the earth... |SR+}}<br />
|attack1=70<br />
|support1=10<br />
|atkcost1=5<br />
|range1=1<br />
|class1=Paladin<br />
|tier1=Advanced<br />
|cccost1=4<br />
|skill1='''Lion's Kin:''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipTwo}} Reveal two cards from the top of your deck, and place them face-down in the Bond Area.<br>'''Magic Blade: Lands Sword:''' {{CipherAlways}} If you have 6 or more bond cards, this unit gains [[File:Iw TCGCipher Tome.png|20px|Tome]] and range 1-2.<br>[[File:Is TCGCipher BS.png|x20px]] '''Shadow-Rending Brave Princess:''' {{CipherBond}} {{CipherTrigger}} When you place this card in your Bond Area, you may choose 1 of your bond cards and add it to your hand.<br />
|no1=B10-004SR(+)<br />
|artist1={{CipherIllust|まよ}} <small>(B10-004SR)</small>, {{CipherIllust|鈴木理華}} <small>(B10-004SR+)</small><br />
|-<br />
|image2=[[File:TCGCipher B10-005N.png|150px]]<br />
|title2=Princess Inheriting Hoðr's Blood<br />
|name2=Nanna<br />
|affil2=Jugdral<br />
|gender2=Female<br />
|weapon2=Sword<br />
|type2=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote2=I resented her for it when I was young, but now I understand... As a grown woman myself, just like her, I understand how Mother felt...<br />
|attack2=60<br />
|support2=10<br />
|atkcost2=3<br />
|range2=1<br />
|class2=Paladin<br />
|tier2=Advanced<br />
|cccost2=2<br />
|skill2='''Blood of the Black Knight:''' {{CipherActivate}} {{CipherOncePerTurn}} {{CipherFlipOne}} Choose 1 card from your hand, reveal it, and place it face-down in your Bond Area.<br>'''Noble Determination:''' {{CipherAlways}} If you have 1 or more "[[Leif]]" or "[[Finn]]" bond cards, this unit gains +10 attack.<br />
|no2=B10-005N<br />
|artist2={{CipherIllust|ふみ}}<br />
|-<br />
|image3=[[File:TCGCipher B10-006HN.png|150px]]<br />
|title3=Princess of Nordion<br />
|name3=Nanna<br />
|affil3=Jugdral<br />
|gender3=Female<br />
|weapon3=Staff<br />
|type3=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote3=I am Nanna: daughter of Lachesis, herself the sister of Lord Eldigan.<br />
|attack3=20<br />
|support3=20<br />
|atkcost3=1<br />
|range3=-<br />
|class3=Troubadour<br />
|tier3=Base<br />
|skill3='''Heal:''' {{CipherActivate}} {{CipherTap}} {{CipherFlipTwo}} Choose 1 non-"Nanna" card from your Retreat Area, and add it to your hand.<br>'''Noble Strength:''' {{CipherAlways}} If you have 1 or more "[[Leif]]" or "[[Finn]]" bond cards, this unit gains +10 attack, [[File:Iw TCGCipher Sword.png|20px|Sword]], and range 1.<br>[[File:Is TCGCipher Defend.png|20px|Defend Support]] '''Miracle Emblem:''' {{CipherSupport}} Until the end of this combat, your opponent's attacking unit cannot perform a critical hit.<br />
|no3=B10-006HN<br />
|artist3={{CipherIllust|まよ}}<br />
|-<br />
|image4=[[File:TCGCipher B12-082R.png|150px]]<br />
|title4=Entrusted Thought<br />
|name4=Nanna<br />
|affil4=Jugdral<br />
|gender4=Female<br />
|weapon4=Sword<br />
|type4=[[File:It TCGCipher Mounted.png|20px|Mounted]]<br />
|quote4=It says your father and Lord Sigurd were the closest of friends and held each other's deepest trust. This never changed, even in the very end.<br />
|attack4=70<br />
|support4=10<br />
|atkcost4=4<br />
|range4=1<br />
|class4=Paladin<br />
|tier4=Advanced<br />
|cccost4=3<br />
|skill4='''Friendship-Conveying Letter:''' {{CipherActivate}} {{CipherOncePerTurn}} Choose up to 2 bond cards with the same unit name as your lord, and add them to your hand.<br>'''Mother-Bequeathed Sword:''' {{CipherTrigger}} When this unit's attack destroys an enemy, until the end of your opponent's next turn, this unit gains +10 attack, and cannot be destroyed as the cost or effect of a skill.<br />
|no4=B12-082R<br />
|artist4={{CipherIllust|cuboon}}<br />
}}<br />
<br />
===Notable merchandise===<br />
{{MerchInfo<br />
|imagelast=[[File:FEH Mini Acrylic Nanna vol.4.png|150px]]<br />
|desclast=Nanna appears in volume 4 of the [[Fire Emblem Heroes: Mini Acrylic Figure Collection]]. Her volume 4 appearance is based on her standard appearance in {{title|Heroes}}.<br />
|pricelast=¥350<br />
|releaselast=June 2018{{JP}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=Hero from beyond Elyos and the<br>daughter of the Princess Lachesis.<br><br>She was raised by Finn, a knight of<br>Leonster, alongside Prince Leif.<br><br>She fought to liberate Thracia with<br>her mother's noble spirit.<br><br>Appears in Genealogy of the Holy<br>War and Thracia 776.<br />
|japanese=異界の英雄で、ラケシス王女の娘。<br><br>レンスターの騎士フィンの下で<br>リーフと一緒に育った。<br><br>母譲りの美しさと気高さを持ち<br>仲間と共にトラキア解放の戦いに挑んだ。<br><br>「聖戦の系譜」「トラキア776」<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Nanna: Nordion Princess)</small><br />
|english=Lachesis's daughter. A charismatic young<br>lady, she has her mother's graceful bearing.<br>Appears in Fire Emblem: Thracia 776.<br />
|japanese=ラケシスの娘。母親譲りの容姿と気品で<br>周囲の目を引くカリスマの持ち主。<br>(登場:『ファイアーエムブレム トラキア776』)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Nanna: Mystletainn Scion)</small><br />
|english=Daughter of Lachesis, the princess of Nordion,<br>and descendant of Hoðr, known as the black<br>knight of the 12 crusaders. Appears in Fire<br>Emblem: Thracia 776.<br />
|japanese=ノディオン王女ラケシスの娘。<br>十二聖戦士の一人、黒騎士ヘズルの血を継ぐ。<br>(登場:『ファイアーエムブレム トラキア776』)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Nanna: Beloved Princess)</small><br />
|english=Daughter of Lachesis, the princess of Nordion.<br>Known for her grace, charm, and kindness.<br>Appears in Fire Emblem: Thracia 776.<br />
|japanese=ノディオン王女ラケシスの娘。<br>気品ある愛らしさと優しさで知られる。<br>(登場:『ファイアーエムブレム トラキア776』)<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==[[Meet some of the Heroes]] entries==<br />
{{Tab<br />
|tab1=Nordion Princess<br />
|tab2=Mystletainn Scion<br />
|tab3=Beloved Scion<br />
|content1={{MtH<br />
|full_name=Nanna: Nordion Princess<br />
|name=Nanna Nordion Princess<br />
|blurb1=Lachesis was known as the most beautiful and graceful flower of the Nordion royal family. Her daughter Nanna more than takes after her!<br />
|blurb2=After losing Sigurd in the tragic Battle of Belhalla, Lachesis fled safely to Leonster. But the flames of war came to Leonster as well, and Nanna, still a child, was forced to flee once again.<br />
|blurb3=Nanna lived her life on the run with Prince Leif and his guardian Finn. Their journey continued into her adolescence.<br />
|blurb4=When Leif later raised a liberation army, Nanna joined him. I hear she used her healing staff to help out Leif on a few occasions! Ooh, I wonder what the future has in store for the two of them…<br />
|Related_name1=Leif<br />
|Related_blurb1=Son of Quan and heir to Leonster. He defeated the Loptr Church and liberated his kingdom. Nanna's childhood friend.<br />
|Related_name2=Finn<br />
|Related_blurb2=A servant of Leonster who swore his loyalty to Leif's father, Quan. His main objective in life is to protect Leif. He protects and raises Nanna.<br />
}}<br />
|content2={{MtH<br />
|full_name=Nanna: Mystletainn Scion<br />
|name=Nanna Mystletainn Scion<br />
|blurb1=Here's Nanna, who's making an appearance at the Day of the Twelve festival with an absolutely incredible outfit! She's not only the princess of Nordion, but also a descendant of Hoðr, one of the 12 crusaders!<br />
|blurb2=Hoðr was known as the black knight, and that reputation serves as the inspiration for Nanna's outfit. The dark black color makes for a fabulous contrast with her beautiful blonde hair!<br />
|blurb3=By the way, the staff she's carrying is also based on Hoðr's legendary Demon Sword, Mystletainn!<br />
|blurb4=Nanna looks truly dignified in this outfit, though that's no surprise for one of the black knight's descendants. She's sure to bring a touch of regal flair to the festivities!<br />
|Related_name1=Lachesis<br />
|Related_blurb1=Lady of House Nordion. Adores her older brother, Eldigan, to the point that other men pale in comparison. Nanna's mother.<br />
|Related_name2=Leif<br />
|Related_blurb2=Quan's son. He was hiding in Fiana but rose up after an attack by imperial forces. A friend of Nanna's since early childhood.<br />
|Related_name3=Ares<br />
|Related_blurb3=Eldigan's son and heir to Mystletainn. After his parents passed away, he joined up with a mercenary captain called Javarro. Nanna's cousin.<br />
}}<br />
|content3={{MtH<br />
|full_name=Nanna: Beloved Princess<br />
|name=Nanna Beloved Princess<br />
|blurb1=Northern Thracia suffered under the grip of the Grannvale Empire for years until Prince Leif of Leonster rose up to liberate that land. At his side was Nanna, a member of House Nordion!<br />
|blurb2=When Nanna was only a young child, she was left in the care of the Kingdom of Leonster, where she grew up alongside Leif. Even after Leonster fell to the Empire, the two stayed together.<br />
|blurb3=Her love for Leif grew when he challenged Grannvale to liberate northern Thracia, and she continued to support him despite the danger. Her beauty and regal grace also helped to rally Leif's army!<br />
|blurb4=Nanna's feelings for Leif endured through the war, and finally their love blossomed when northern Thracia was free once more. They say that when Leif confessed his feelings, Nanna's smile was more beautiful than any flower!<br />
|Related_name1=Leif<br />
|Related_blurb1=Quan's son. He was hiding in Fiana but rose up after an attack by imperial forces. In love with Nanna.<br />
|Related_name2=Finn<br />
|Related_blurb2=A servant of Leonster who swore his loyalty to Leif's father, Quan. His main objective in life is to protect Leif. Nanna's guardian when she was a child.<br />
|Related_name3=Lachesis<br />
|Related_blurb3=Lady of House Nordion. Adores her older brother, Eldigan, to the point that other men pale in comparison. Nanna's mother.<br />
}}<br />
}}<br />
<br />
==[[Choose Your Legends]] placement history==<br />
{{CYL results}}<br />
<br />
==Trivia==<br />
*An earlier version of the character list on {{title|Thracia 776}}{{'}}s website listed [[Beowolf]] as Nanna's father.<ref>{{cite web|url=https://web.archive.org/web/20000302164718/http://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character {{lang|ja|~登場人物の紹介~}}|site={{lang|ja|ファイアーエムブレム トラキア776}} (archived by the Wayback Machine)|retrieved=June 22, 2019}}</ref> However, this has been removed from the modern version of the site.<ref name="site">{{Cite web|retrieved=11 April, 2017|url=https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html|title=Character ~登場人物の紹介~|site=ファイアーエムブレム トラキア776}}</ref><br />
*In {{title|Thracia 776}}, Nanna's growth rates are all identical to [[Selphina]]'s.<br />
*According to {{title|Thracia 776}}{{'}}s website, Nanna was designed to look 14 years old.<ref name="site"/><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Nanna<br />
|eng-mean=As of {{FE13}}. From ''[[wikipedia:Nanna (Norse deity)|Nanna]]'', a Norse goddess and the wife of the god [[wikipedia:Baldr|Baldr]].<br />
|jpn-name={{hover|ナンナ|Nanna}}<br />
|jpn-mean=Officially romanized as '''Nanna'''; as above.<br />
|span-name=Nanna<br />
|span-mean=As above.<br />
|fren-name=Nanna<br />
|fren-mean=As above.<br />
|ger-name=Nanna<br />
|ger-mean=As above.<br />
|ital-name=Nanna<br />
|ital-mean=As above.<br />
|por-br-name=Nanna<br />
|por-br-mean=As above.<br />
|ch-trad-name={{h|南娜|Nánnà}}<br />
|ch-trad-mean=Nanna<br />
}}<br />
<br />
==Gallery==<br />
{| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center"<br />
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery<br />
|-<br />
| style="border: 1px solid {{Color2}}; border-radius: 15px" | '''''Genealogy of the Holy War'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait nanna fe04.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[Troubadour]] [[File:Ma snes02 troubadour playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="3" | [[Paladin]] [[File:Ma snes02 paladin female playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 nanna troubadour sword.png]] <br>[[Sword]]<br><small>([[Earth Sword]])</small><br />
| [[File:Bs fe04 nanna troubadour staff.png]] <br>[[Staff]]<br><small>(all staves)</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe04 nanna paladin sword.png]] <br>[[Sword]]<br><small>([[Earth Sword]])</small><br />
| [[File:Bs fe04 nanna paladin lance.png]] <br>[[Lance]]<br><small>([[Iron Lance]])</small><br />
| [[File:Bs fe04 nanna paladin staff.png]] <br>[[Staff]]<br><small>(all staves)</small><br />
|}<br />
|-<br />
| style="border: 1px solid {{Color2}}; border-radius: 15px" | '''''Thracia 776'''''<br />
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"<br />
| rowspan="2" | [[File:Portrait nanna fe05.png]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan=4 | [[File:Ma snes03 troubadour playable.gif]] [[Troubadour]] [[File:Ma snes03 dismounted basic knight female playable.gif]]<br />
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan=4 | [[File:Ma snes03 paladin female playable.gif]] [[Paladin]] [[File:Ma snes03 dismounted promoted knight female playable.gif]]<br />
|-<br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 nanna troubadour sword.png]] <br>[[Sword]]<br><small>([[Earth Sword]])</small><br />
| [[File:Bs fe05 nanna troubadour staff.png]] <br>[[Staff]]<br><small>(all staves)</small><br />
| [[File:Bs fe05 nanna dismt troubadour sword.png]] <br>[[Sword]]{{hover|*|dismounted}}<br><small>([[Earth Sword]])</small><br />
| [[File:Bs fe05 nanna dismt troubadour staff.png]] <br>[[Staff]]{{hover|*|dismounted}}<br><small>([[Heal]])</small><br />
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 nanna paladin sword.png]] <br>[[Sword]]<br><small>([[Earth Sword]])</small><br />
| [[File:Bs fe05 nanna paladin staff.png]] <br>[[Staff]]<br><small>(all staves)</small><br />
| [[File:Bs fe05 nanna dismt paladin sword.png]] <br>[[Sword]]{{hover|*|dismounted}}<br><small>([[Earth Sword]])</small><br />
| [[File:Bs fe05 nanna dismt paladin staff.png]] <br>[[Staff]]{{hover|*|dismounted}}<br><small>([[Heal]])</small><br />
|}<br />
|}<br />
<br />
===Official artwork===<br />
<gallery><br />
FESK Nanna 02.png|Artwork of Nanna from {{title|Treasure}}.<br />
FE776 Nanna.png|Artwork of Nanna from {{title|Thracia 776}}.<br />
FE776 Nanna 02.png|Artwork of Nanna from {{title|Thracia 776}}.<br />
FESK Nanna 01.png|Artwork of Nanna from the {{title|Trading Card Game}}.<br />
FE776 Nanna portrait art.jpg|Portrait artwork of Nanna from {{title|Thracia 776 Illustrated Works}}.<br />
</gallery><br />
<br />
==={{title|Heroes}} artwork===<br />
<gallery><br />
FEH Nanna Nordion Princess 01.png|Artwork of Nanna: Nordion Princess.<br />
FEH Nanna Nordion Princess 02.png|Artwork of Nanna: Nordion Princess.<br />
FEH Nanna Nordion Princess 02a.png|Artwork of Nanna: Nordion Princess.<br />
FEH Nanna Nordion Princess 03.png|Artwork of Nanna: Nordion Princess.<br />
FEH Nanna Mystletainn Scion 01.png|Artwork of Nanna: Mystletainn Scion.<br />
FEH Nanna Mystletainn Scion 02.png|Artwork of Nanna: Mystletainn Scion.<br />
FEH Nanna Mystletainn Scion 02a.png|Artwork of Nanna: Mystletainn Scion.<br />
FEH Nanna Mystletainn Scion 03.png|Artwork of Nanna: Mystletainn Scion.<br />
FEH Nanna Beloved Princess 01.png|Artwork of Nanna: Beloved Princess.<br />
FEH Nanna Beloved Princess 02.png|Artwork of Nanna: Beloved Princess.<br />
FEH Nanna Beloved Princess 02a.png|Artwork of Nanna: Beloved Princess.<br />
FEH Nanna Beloved Princess 03.png|Artwork of Nanna: Beloved Princess.<br />
FEH mth Nanna Nordion Princess 01.png|Artwork of Nanna: Nordion Princess.<br />
FEH mth Nanna Nordion Princess 02.png|Artwork of Nanna: Nordion Princess.<br />
FEH mth Nanna Nordion Princess 03.png|Artwork of Nanna: Nordion Princess.<br />
FEH mth Nanna Nordion Princess 04.png|Artwork of Nanna: Nordion Princess.<br />
FEH mth Nanna Mystletainn Scion 01.png|Artwork of Nanna: Mystletainn Scion.<br />
FEH mth Nanna Mystletainn Scion 03.png|Artwork of Nanna: Mystletainn Scion.<br />
FEH mth Nanna Mystletainn Scion 04.png|Artwork of Nanna: Mystletainn Scion.<br />
FEH mth Nanna Beloved Princess 01.png|Artwork of Nanna: Beloved Princess.<br />
FEH mth Nanna Beloved Princess 02.png|Artwork of Nanna: Beloved Princess.<br />
FEH mth Nanna Beloved Princess 03.png|Artwork of Nanna: Beloved Princess.<br />
FEH mth Nanna Beloved Princess 04.png|Artwork of Nanna: Beloved Princess.<br />
</gallery><br />
<br />
==={{title|Cipher}} artwork===<br />
<gallery><br />
TCGCipher Nanna 01.png|Artwork of Nanna from {{title|Cipher}}.<br />
TCGCipher Nanna 02.jpg|Artwork of Nanna from {{title|Cipher}}.<br />
TCGCipher Nanna 01.jpg|Artwork of Nanna from {{title|Cipher}}.<br />
TCGCipher Nanna 03.jpg|Artwork of Nanna from {{title|Cipher}}.<br />
TCGCipher Leif 03.jpg|Nanna in an artwork of [[Leif]] from {{title|Cipher}}.<br />
TCGCipher Seliph Julia 02.jpg|Nanna in an artwork of [[Seliph]] and [[Julia]] from {{title|Cipher}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{Project Characters}}<br />
<br />
{{Nav4}}<br />
{{Nav5}}<br />
{{Nav13}}<br />
{{NavH}}<br />
[[Category:Playable characters in Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Playable characters in Fire Emblem: Thracia 776]]<br />
[[Category:SpotPass characters in Fire Emblem Awakening]]<br />
[[Category:Playable characters in Fire Emblem Heroes]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Villager&diff=575712
Villager
2024-01-30T09:03:08Z
<p>Dudhhr: /* Etymology and other languages */</p>
<hr />
<div>{{Class Infobox<br />
|image=<choose><option>{{#vardefine:A|M}}</option><option>{{#vardefine:A|F}}</option></choose>[[File:FESoV Villager {{#var:A}}.png|x300px]]<br />
|caption=Artwork of a Villager from {{title|Echoes: Shadows of Valentia}}.<br />
|flavor_text=An ordinary villager. Not very powerful.<br />
|type=*Infantry <small>(all titles)</small><br />
*Civilian <small>(''Engage'')</small><br />
|weapons=*[[Sword]] <small>(''Gaiden'', ''Echoes: Shadows of Valentia'')</small><br />
*[[Lance]] <small>(''Awakening'')</small><br />
*[[Naginata]] <small>(''Fates'')</small><br />
|skills=[[Aptitude]], [[Underdog]] <small>(''Awakening'', ''Fates'')</small><br />
}}<br />
<br />
The '''Villager''' (Japanese: {{hl|村人|Murabito}} ''Villager'') is a weak [[class]] present in {{FE2}}, {{title|Awakening}}, and {{title|Fates}}, and was the first "[[trainee]]" class in the {{FES}}. Characterised as young and/or inexperienced village folk entering the field of battle for the first time, the class traditionally has low stats and growths in and of itself, but in ''Gaiden'' and again in its remake, {{title|Echoes: Shadows of Valentia}}, it possesses the ability to [[class change|promote]] to a wide variety of basic classes which can again promote into advanced tiers, allowing for greater potential to increase their stats to higher degrees than a normal unit.<br />
<br />
In ''Awakening'', the class has no standard class change options in and of itself, instead relying on [[reclass]]ing for its sole playable member—[[Donnel]]—to leave the class. It acts as a [[:Category:Special classes|special class]] with a level cap of 30, though with lower stats on par with a [[:Category:Base classes|base class]] compared to other special classes.<br />
<br />
In ''Fates'', the class is upgraded into a basic class, and can promote to either the [[Master of Arms]] or [[Merchant (class)|Merchant]] classes. The class also becomes available to female units for the first time.<br />
<br />
In ''Engage'', the Villager is an NPC-exclusive class similar to the [[Civilian]] of earlier titles.<br />
<br />
==Stats==<br />
===Base stats===<br />
{{BaseStats<br />
|game1={{title|Gaiden}}<br />
|hp1=26<br />
|str1=7<br />
|skl1=1<br />
|spd1=2<br />
|luck1=0<br />
|def1=2<br />
|res1=0<br />
|mov1=4<br />
|wpnr1=[[Sword]]<br />
|-<br />
|game2={{title|Awakening}}<br />
|hp2=16<br />
|str2=1<br />
|mag2=0<br />
|skl2=1<br />
|spd2=1<br />
|luck2=0<br />
|def2=1<br />
|res2=0<br />
|mov2=5<br />
|wpnr2={{Lance13}} E<br />
|-<br />
|game3={{title|Fates}}<br />
|hp3=17<br />
|str3=5<br />
|mag3=0<br />
|skl3=4<br />
|spd3=5<br />
|luck3=3<br />
|def3=4<br />
|res3=0<br />
|mov3=5<br />
|wpnr3={{Lance14}} E<br />
|-<br />
|game4={{title|Echoes: Shadows of Valentia}}<br />
|hp4=26<br />
|str4=7<br />
|skl4=1<br />
|spd4=2<br />
|luck4=0<br />
|def4=2<br />
|res4=0<br />
|mov4=4<br />
|wpnr4={{Sword15}}<br />
|-<br />
|game5={{title|Engage}}<br />
|hp5=18<br />
|str5=1<br />
|mag5=0<br />
|skl5=6<br />
|spd5=5<br />
|luck5=3<br />
|def5=2<br />
|res5=2<br />
|mov5=4<br />
|con5=4<br />
}}<br />
<br />
===Max stats===<br />
{{MaxStats<br />
|game1={{title|Gaiden}}<br />
|hp1=52<br />
|str1=40<br />
|skl1=40<br />
|spd1=40<br />
|luck1=40<br />
|def1=40<br />
|res1=40<br />
|mov1=40<br />
|wpnr1=[[Sword]]<br />
|-<br />
|game2={{title|Awakening}}<br />
|hp2=60<br />
|str2=20<br />
|mag2=20<br />
|skl2=20<br />
|spd2=20<br />
|luck2=30<br />
|def2=20<br />
|res2=20<br />
|mov2=7<br />
|wpnr2={{Lance13}} A<br />
|-<br />
|game3={{title|Fates}}<br />
|hp3=35<br />
|str3=19<br />
|mag3=15<br />
|skl3=19<br />
|spd3=19<br />
|luck3=22<br />
|def3=18<br />
|res3=15<br />
|mov3=7<br />
|wpnr3={{Lance14}} C<br />
|-<br />
|game4={{title|Engage}}<br />
|hp4=45<br />
|str4=20<br />
|mag4=15<br />
|skl4=30<br />
|spd4=33<br />
|luck4=30<br />
|def4=25<br />
|res4=25<br />
|mov4=20<br />
|con4=12<br />
}}<br />
<br />
===Miscellaneous stats===<br />
{{ClassMisc<br />
|game1={{title|Gaiden}}<br />
|exp1=30<br />
|crp1=10<br />
|-<br />
|game2={{title|Echoes: Shadows of Valentia}}<br />
|exp2=30<br />
|crp2=10<br />
}}<br />
<br />
===Class growth rates===<br />
{{ClassGrowths<br />
|game1={{title|Gaiden}}<br />
|hp1=150%<br />
|str1=50%<br />
|skl1=50%<br />
|spd1=50%<br />
|luck1=0%<br />
|def1=50%<br />
|res1=0%<br />
|-<br />
|game2={{title|Awakening}}<br />
|hp2={{h|35|Player}}/{{h|80|Enemy}}%<br />
|str2={{h|10|Player}}/{{h|20|Enemy}}%<br />
|mag2=0%<br />
|skl2={{h|5|Player}}/{{h|20|Enemy}}%<br />
|spd2={{h|5|Player}}/{{h|20|Enemy}}%<br />
|luck2={{h|0|Player}}/{{h|20|Enemy}}%<br />
|def2={{h|10|Player}}/{{h|20|Enemy}}%<br />
|res2=5%<br />
|-<br />
|game3={{title|Fates}}<br />
|hp3={{h|10|Player}}/{{h|70|Enemy}}%<br />
|str3={{h|10|Player}}/{{h|35|Enemy}}%<br />
|mag3=0%<br />
|skl3={{h|10|Player}}/{{h|40|Enemy}}%<br />
|spd3={{h|10|Player}}/{{h|30|Enemy}}%<br />
|luck3=20%<br />
|def3={{h|10|Player}}/{{h|35|Enemy}}%<br />
|res3={{h|0|Player}}/{{h|15|Enemy}}%<br />
|-<br />
|game4={{title|Echoes: Shadows of Valentia}}<br />
|hp4={{h|0|Player}}/{{h|120|Enemy}}%<br />
|str4={{h|0|Player}}/{{h|50|Enemy}}%<br />
|skl4={{h|0|Player}}/{{h|50|Enemy}}%<br />
|spd4={{h|0|Player}}/{{h|50|Enemy}}%<br />
|luck4=0%<br />
|def4={{h|0|Player}}/{{h|50|Enemy}}%<br />
|res4={{h|0|Player}}/{{h|10|Enemy}}%<br />
|-<br />
|game5={{title|Engage}}<br />
|hp5=0%<br />
|str5=0%<br />
|mag5=0%<br />
|skl5=0%<br />
|spd5=0%<br />
|luck5=0%<br />
|def5=0%<br />
|res5=0%<br />
|con5=0%<br />
}}<br />
<br />
===Class skills===<br />
{{ClassSkills<br />
|game1={{title|Awakening}}<br>{{title|Fates}}<br />
|skill1={{Item|14|Aptitude}}<br />
|learn1=• ''Awakening'': Learned at [[Level]] 1.<br>• ''Fates'': Learned from Level 1 and up.<br />
|-<br />
|game2={{title|Awakening}}<br>{{title|Fates}}<br />
|skill2={{Item|14|Underdog}}<br />
|learn2=• ''Awakening'': Learned at [[Level]] 15.<br>• ''Fates'': Learned from Level 10 and up.<br />
}}<br />
<br />
==Class change==<br />
===''Gaiden''===<br />
{| class="class-change"<br />
! Promoted class<br />
! Method<br />
! Trainee-like class<br />
! Method<br />
! Basic class<br />
! Method<br />
! Promoted class<br />
! Method<br />
! Promoted class<br />
|-<br />
| rowspan="5" | [[File: Bs fe02 dread fighter sword.png]]<br>[[Dread Fighter]]<br />
| rowspan="5" | After reaching Level 10, at any [[Mila Shrine]].<br />
| rowspan="5" | [[File: Bs fe02 villager sword.png]]<br>[[Villager]]<br />
| rowspan="5" | After reaching Level 3, at any [[Mila Shrine]].<br />
| [[File: Bs fe02 mage male magic.png]]<br>[[Mage]] (M)<br />
| After reaching Level 12, at any [[Mila Shrine]].<br />
| [[File: Bs fe02 sage magic.png]]<br>[[Sage]]<br />
|<br />
| <br />
|-<br />
| [[File: Bs fe02 cavalier lance 01.png]]<br>[[Cavalier]]<br />
| rowspan="4" | After reaching Level 7, at any [[Mila Shrine]].<br />
| [[File: Bs fe02 paladin lance 01.png]]<br>[[Paladin]]<br />
| rowspan="4" | After reaching Level 10, at any [[Mila Shrine]].<br />
| [[File: Bs fe02 gold knight lance 01.png]]<br>[[Gold Knight]]<br />
|-<br />
| [[File: Bs fe02 soldier lance.png]]<br>[[Soldier]]<br />
| [[File: Bs fe02 knight lance 01.png]]<br>[[Knight]]<br />
| [[File: Bs fe02 baron lance.png]]<br>[[Baron]]<br />
|-<br />
| [[File: Bs fe02 archer bow.png]]<br>[[Archer]]<br />
| [[File: Bs fe02 sniper bow.png]]<br>[[Sniper]]<br />
| [[File: Bs fe02 bow knight bow.png]]<br>[[Bow Knight]]<br />
|-<br />
| [[File: Bs fe02 mercenary sword.png]]<br>[[Mercenary]]<br />
| [[File: Bs fe02 myrmidon sword.png]]<br>[[Myrmidon]]<br />
| [[File: Bs fe02 dread fighter sword.png]]<br>[[Dread Fighter]]<br />
|}<br />
<br />
===''Awakening''===<br />
{{Class Change 1<br />
|sprite=[[File: Ma 3ds01 villager playable.gif]]<br />
|class=Villager<br />
|tier=Special<br />
}}<br />
<br />
===''Fates''===<br />
{{Class Change Branched<br />
|sprite1=[[File: Ma 3ds02 villager playable.gif]]<br />
|basic class=Villager<br />
|promotion method=Using a {{Item|14|Master Seal|image=class change}} after reaching Level 10.<br />
|sprite2=[[File: Ma 3ds02 master of arms playable.gif]]<br />
|promoted class 1=Master of Arms<br />
|sprite3=[[File: Ma 3ds02 merchant playable.gif]]<br />
|promoted class 2=Merchant (class){{!}}Merchant<br />
|condition=The player may freely choose.<br />
}}<br />
<br />
===''Echoes: Shadows of Valentia''===<br />
;Male<br />
{| class="class-change"<br />
! Promoted class<br />
! Method<br />
! Trainee-like class<br />
! Method<br />
! Basic class<br />
! Method<br />
! Promoted class<br />
! Method<br />
! Promoted class<br />
! Method<br />
! Over class<br />
|-<br />
| rowspan="5" | [[File: Ma 3ds03 dread fighter playable.gif]]<br>[[Dread Fighter]]<br />
| rowspan="5" | After reaching Level 10, at any [[Mila Shrine]].<br />
| rowspan="5" | [[File: Ma 3ds03 villager playable.gif]]<br>[[Villager]]<br />
| rowspan="5" | After reaching Level 3, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 mage playable.gif]]<br>[[Mage]] (M)<br />
| After reaching Level 12, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 sage playable.gif]]<br>[[Sage]]<br />
|<br />
|<br />
| After reaching Level 20, at the [[Altar of the Savant]].<br />
| [[File: Ma 3ds03 guru playable.gif]]<br>[[Guru]]<br />
|-<br />
| [[File: Ma 3ds03 cavalier playable.gif]]<br>[[Cavalier]]<br />
| rowspan="4" | After reaching level 7, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 paladin playable.gif]]<br>[[Paladin]]<br><br />
| rowspan="4" | After reaching Level 10, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 gold knight playable.gif]]<br>[[Gold Knight]]<br />
| After reaching Level 20, at the [[Altar of the Destrier]].<br />
| [[File: Ma 3ds03 skogul playable.gif]]<br>[[Skogul]]<br />
|-<br />
| [[File: Ma 3ds03 soldier playable.gif]]<br>[[Soldier]]<br />
| [[File: Ma 3ds03 knight playable.gif]]<br>[[Knight]]<br />
| [[File: Ma 3ds03 baron playable.gif]]<br>[[Baron]]<br />
| After reaching Level 20, at the [[Altar of the Titan]].<br />
| [[File: Ma 3ds03 spartan playable.gif]]<br>[[Spartan]]<br />
|-<br />
| [[File: Ma 3ds03 archer playable.gif]]<br>[[Archer]]<br />
| [[File: Ma 3ds03 sniper playable.gif]]<br>[[Sniper]]<br />
| [[File: Ma 3ds03 bow knight playable.gif]]<br>[[Bow Knight]]<br />
| After reaching Level 20, at the [[Altar of the Marksman]].<br />
| [[File: Ma 3ds03 oliphantier playable.gif]]<br>[[Oliphantier]]<br />
|-<br />
| [[File: Ma 3ds03 mercenary playable.gif]]<br>[[Mercenary]]<br />
| [[File: Ma 3ds03 myrmidon playable.gif]]<br>[[Myrmidon]]<br />
| [[File: Ma 3ds03 dread fighter playable.gif]]<br>[[Dread Fighter]]<br />
| After reaching Level 20, at the [[Altar of the Ogre]].<br />
| [[File: Ma 3ds03 yasha playable.gif]]<br>[[Yasha]]<br />
|}<br />
<br />
;Female<br />
{| class="class-change"<br />
! Trainee-like class<br />
! Method<br />
! Basic class<br />
! Method<br />
! Promoted class<br />
! Method<br />
! Promoted class<br />
! Method<br />
! Over class<br />
|-<br />
| rowspan="4" | [[File: Ma 3ds03 villager female playable.gif]]<br>[[Villager]]<br />
| rowspan="4" | After reaching Level 3, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 mage female playable.gif]]<br>[[Mage]] (F)<br />
| After reaching Level 14, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 priestess playable.gif]]<br>[[Priestess (Gaiden)|Priestess]]<br />
| colspan="2" |<br />
| After reaching Level 20, at the [[Altar of the Sorceress]].<br />
| [[File: Ma 3ds03 enchantress playable.gif]]<br>[[Enchantress]]<br />
|-<br />
| [[File: Ma 3ds03 cavalier playable.gif]]<br>[[Cavalier]]<br />
| After reaching Level 7, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 paladin playable.gif]]<br>[[Paladin]]<br />
| After reaching Level 10, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 gold knight playable.gif]]<br>[[Gold Knight]]<br />
| After reaching Level 20, at the [[Altar of the Destrier]].<br />
| [[File: Ma 3ds03 skogul playable.gif]]<br>[[Skogul]]<br />
|-<br />
| [[File: Ma 3ds03 cleric playable.gif]]<br>[[Cleric]]<br />
| rowspan="2" | After reaching Level 12, at any [[Mila Shrine]].<br />
| [[File: Ma 3ds03 saint playable.gif]]<br>[[Saint]]<br />
| colspan="2" rowspan="2" | <br />
| After reaching Level 20, at the [[Altar of the Faerie]].<br />
| [[File: Ma 3ds03 exemplar playable.gif]]<br>[[Exemplar]]<br />
|-<br />
| [[File: Ma 3ds03 pegasus knight playable.gif]]<br>[[Pegasus Knight]]<br />
| [[File: Ma 3ds03 falcon knight playable.gif]]<br>[[Falcon Knight]]<br />
| After reaching Level 20, at the [[Altar of the Skylord]].<br />
| [[File: Ma 3ds03 harrier playable.gif]]<br>[[Harrier]]<br />
|}<br />
<br />
===''Engage''===<br />
{{Class Change 1<br />
|sprite=<!--[[File: Ma ns02 villager.png]]--><br />
|class=Villager<br />
|tier=Special<br />
}}<br />
<br />
==Playable Villagers==<br />
{{Notable Units<br />
|name1=Gray<br />
|game1={{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}<br />
|name2=Kliff<br />
|game2={{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}<br />
|name3=Tobin<br />
|game3={{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}<br />
|name4=Atlas<br />
|game4={{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}<br />
|name5=Donnel<br />
|game5={{title|Awakening}}<br />
|name6=Morgan<br />
|game6={{title|Awakening}} <small>(Male Morgan, only if [[Donnel]] is his non-Avatar parent)</small><br />
|name7=Mozu<br />
|game7={{title|Fates}}<i>: Birthright, Conquest, Revelation</i><br />
|name8=Faye<br />
|game8={{title|Echoes: Shadows of Valentia}}<br />
}}<br />
<br />
==Notable enemy Villagers==<br />
{{Notable Units<br />
|units=enemy<br />
|name1=Holland<br />
|game1={{title|Awakening}}<br />
}}<br />
<br />
==Flavor text==<br />
{{Sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=An ordinary villager. Weak,<br>but capable of great things.<br />
|japanese=一般の村人。<br>とても弱いが、将来有望かも…<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Hoshidan. Ordinary rural citizen who<br>uses naginata when forced to fight.<br />
|japanese=白夜の兵種。村で暮らすごくふつうの人々。<br>戦時には、薙刀を持って闘う。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Echoes: Shadows of Valentia}}<br><small>(class roll)<br><br />
|english=Ordinary villagers<br>who have taken<br>up arms. While<br>poor at fighting,<br>they can advance<br>to a variety of<br>different classes.<br />
|japanese=武器を手にとった<br>平凡な村人。<br>戦闘能力は低いが<br>さまざまなクラスに<br>変わることができる<br>大きな可能性を<br>秘めている。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Echoes: Shadows of Valentia}}<br><small>(help)<br><br />
|english=An ordinary villager.<br>Not very powerful.<br />
|japanese=平凡な村人<br>能力は低い<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=An ordinary person with no combat<br>training.<br />
|japanese=村の住人。戦う力を持たない。<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors}}<br />
|english=These average people live in villages and<br>towns. They don't carry any weapons, so<br>if dragged into a fight, they can't defend<br>themselves or escape on their own.<br />
|japanese=??<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
* Enemy villager units in ''Fates'' are unable to be captured through sheer scarcity and nation of origin; there are no enemy villagers to be found on the ''Birthright'' and ''Revelation'' routes, and the ones found in the ''Conquest'' route are all [[Valla|Vallites]] who cannot be captured at all.<br />
* The ''Gaiden'' incarnation of the Villager is one of only two classes in the series capable of completely losing access to their weapon type upon promotion, the other being the [[Pupil]]. [[Faye]] in particular will always lose her ability to wield swords upon her first promotion.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Villager<br />
|jpn-name={{h|村人|Murabito}}<br />
|jpn-mean=Officially romanized as '''Villager''' in ''Awakening'' and '''Murabito''' in ''Fates''. Rendered in hiragana as {{lang|ja|むらびと}} in ''Gaiden''.<br />
|span-name=Aldeano<br />
|span-mean=Villager<br />
|fren-name=Villageois<br />
|fren-mean=Villager<br />
|ger-name=Dörfler<br />
|ger-mean=Villager<br />
|ital-name=Cittadino<br />
|ital-mean=Citizen<br />
|dut-name=Dorpeling<br />
|dut-mean=Villager<br />
|kor-name={{h|마을 사람|Ma'eul saram}}<br />
|kor-mean=Villager<br />
|ch-simp-name={{h|村民|Cūnmín}}<br />
|ch-simp-mean=Villager<br />
|ch-trad-name={{h|村民|Cūnmín}}<br />
|ch-trad-mean=Villager<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FEA Villager.png|Concept artwork of a Villager from ''[[The Art of Fire Emblem Awakening]]''.<br />
FEF Villager concept.jpg|Concept artwork of generic villagers from {{title|Fates}}. <br />
FESoV Villager M.png|Artwork of a male villager from {{title|Echoes: Shadows of Valentia}}.<br />
FESoV Villager F.png|Artwork of a female villager from {{title|Echoes: Shadows of Valentia}}.<br />
Generic portrait villager fe13.png|The generic Villager portrait in {{title|Awakening}}.<br />
Generic portrait villager fe14.png|The generic male Villager portrait in {{title|Fates}}.<br />
Generic portrait villager female fe14.png|The generic female Villager portrait in {{title|Fates}}.<br />
Generic portrait villager male enemy fe15.png|The generic male Villager portrait in {{title|Echoes: Shadows of Valentia}}.<br />
Generic portrait villager male possessed fe15.png|The generic male Specter/Death Mask Villager portrait in {{title|Echoes: Shadows of Valentia}}.<br />
Generic portrait villager female enemy fe15.png|The generic female Villager portrait in {{title|Echoes: Shadows of Valentia}}.<br />
Generic portrait villager female possessed fe15.png|The generic female Specter/Death Mask Villager portrait in {{title|Echoes: Shadows of Valentia}}.<br />
Ss fe13 villager.png|[[Donnel]] as a Villager in {{title|Awakening}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
<div class="col-list" style="column-width: 11em"><br />
*[[Commoner]]<br />
*[[Journeyman]]<br />
*[[Noble]]<br />
*[[Pupil]]<br />
*[[Recruit]]<br />
</div><br />
<br />
{{Project Classes}} <br />
<br />
{{NavClassFE2}}<br />
{{NavClassFE13}}<br />
{{NavClassFE14}}<br />
{{NavClassFE15}}<br />
{{navClassFE17}}<br />
{{NavClassFEWA}}<br />
[[Category:Base classes]]<br />
[[Category:Special classes]]<br />
[[Category:Trainee classes]]<br />
[[Category:Civilian classes]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=List_of_version_differences&diff=575328
List of version differences
2024-01-29T08:48:43Z
<p>Dudhhr: /* {{FE10}} */</p>
<hr />
<div>In the life cycle of a video game, it may be published in [[wikipedia:Software versioning|multiple versions]], including the process of [[Localization of the Fire Emblem series|localization into new languages]]. Outside of localization, successive versions of a game will usually implement a series of revisions and changes from the preceding version, ranging from fixing errors and bugs to adjusting game balance. In the age before digital distribution, it was not possible to revise pre-existing copies of an already-released game, so revised version were found in later print runs and re-releases of the game in question instead. This series of articles identifies different versions of the games of the {{FES}}, their release dates and regions, as well as any changes in both gameplay and story which were made by each version.<br />
<br />
All [[Virtual Console]] re-releases of a game will usually use the most recent version of that game released in that region, although they may contain minor presentation changes of their own.<br />
<br />
==Glossary==<br />
===Regions===<br />
Nintendo divides the parts of the world in which it currently publishes its games into four regions. All games on Nintendo's home consoles before the [[Nintendo Switch]], as well as their handhelds since the [[Nintendo DS|Nintendo DSi]], are subject to [[wikipedia:Regional lockout|regional lockout]] which prevents a game from being played on a console which does not match its designated region.<br />
<br />
The terminology used and the reasons for the regional division come from the days of analog television, where different parts of the world made use of one of several different [[wikipedia:Analog television#Standards|standards of broadcast encoding]]. Until the current generation, when analog television was still widely used, game systems (aside from handhelds) were affected by this as well and releases in different regions required significant technical revision in order to work with televisions in that region. Although this is less relevant these days with the rise of digital television, the regions defined by the analog era are still used today as the basis for separating different parts of the world.<br />
<br />
* The '''[[wikipedia:NTSC|NTSC (National Television System Committee) region]]''' traditionally covers all of North America, parts of Central and South America, and parts of south-east Asia. For Nintendo's purposes, it is divided into three regions:<br />
** '''NTSC-J''' is Japan itself, and being that Nintendo is a Japanese corporation, games are almost always released in this region first.<br />
** '''NTSC-U''' covers the Americas, although the United States and Canada are the primary focus. This is generally considered to be Nintendo's most significant overseas market by far and only needs one localization to be completed, so this region is usually the second to get a game, after Japan itself. NTSC-U versions typically fix most major bugs from the NTSC-J version and implement minor changes.<br />
** '''NTSC-K''' consists solely of South Korea.<br />
* The '''[[wikipedia:PAL region|PAL (Phase Alternating Line) region]]''', as far as Nintendo publication is concerned, includes all of western Europe, Russia, Australia, New Zealand and South Africa. PAL versions of games are usually the last versions to be released (in ''Fire Emblem'', {{FE11}} is the only exception to this), as the game must be localized into between five and seven different languages (the standards being British English, French, German, Spanish, Italian, Dutch, and Russian). As a result, PAL releases are often the final and most complete version of a game, with the majority of known bugs fixed and possibly significant further changes added.<br />
<br />
===Data===<br />
* '''Product ID:''' The identification code assigned to the version of the game by Nintendo. This code is always printed on the label of a game's cartridge or disc. The standard varies depending on console. For most ''Fire Emblem'' games, i.e. those from ''Genealogy of the Holy War'' to ''New Mystery of the Emblem'' and physical versions of games on 3DS, the standard is the following: the first part of the code indicates the console it was released on, the second part is a four character code unique to that particular version of the game, and the last part is the version's region of release.<br />
* '''Internal title:''' Nintendo's games are typically assigned an internal name which is found in the game's metadata, rather than being presented anywhere when playing the game. They are typically short and contain key information to quickly tell them apart from other regional versions of the game. Revised versions of a game in the same region won't typically change this.<br />
<br />
=={{FE1}}==<br />
There is only one known released version of ''Shadow Dragon & the Blade of Light''.<br />
<br />
{| class="basic" style="width: 335px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 50%" | Version<br />
! style="border-top-right-radius: 15px; width: 50%" | NTSC-J<br />
|-<br />
! Product ID<br />
| HVC-VX<br />
|-<br />
! Language(s)<br />
| Japanese<br />
|-<br />
! Release date<br />
| April 20th, 1990<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE2}}==<br />
There is only one known released version of ''Gaiden''.<br />
<br />
Additionally, the game has some minor changes in the [[Virtual Console]] release.<br />
<br />
{| class="basic" style="width: 335px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 50%" | Version<br />
! style="border-top-right-radius: 15px; width: 50%" | NTSC-J<br />
|-<br />
! Product ID<br />
| HVC-2I<br />
|-<br />
! Language(s)<br />
| Japanese<br />
|-<br />
! Release date<br />
| March 14th, 1992<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE3}}==<br />
''Mystery of the Emblem'' had one revision released,<ref>{{cite web|url=http://superfamicom.org/info/fire-emblem-monshou-no-nazo|title=Fire Emblem - Monshou no Nazo (SNES) Super Nintendo Game by Nintendo / Intelligent Systems|site=superfamicom.org|retrieved=August 25, 2015}}</ref> which fixed some bugs. This revision was distributed via the [[wikipedia:Nintendo Power (cartridge)|Nintendo Power]] service<ref>{{Cite web|url=https://datomatic.no-intro.org/index.php?page=show_record&s=49&n=0820|title=DoM - 0820 - Fire Emblem - Monshou no Nazo (Japan) (Rev 1)|site=No-Intro.org|retrieved=August 24, 2022}}</ref> at an unknown date.<br />
<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 33%" | Version<br />
! style="width: 33%" | NTSC-J (v1.0)<br />
! style="border-top-right-radius: 15px; width: 33%" | NTSC-J (v1.1)<br />
|-<br />
! Product ID<br />
| SHVC-EM<br />
| SHVC-EM<br />
|-<br />
! Internal title<br />
| SHVC FIREEMBLEM<br />
| SHVC FIREEMBLEM<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| Japanese<br />
|-<br />
! Release date<br />
| January 21st, 1994<br />
| September 30th, 1997<br />
|-<br />
! Changes<br />
| colspan="2" | Fixes some bugs.<br />
|-<br />
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE4}}==<br />
Only one known edition of ''Genealogy'' was released, with no later updates.<ref>{{cite web|url=http://superfamicom.org/info/fire-emblem-seisen-no-keifu|title=Fire Emblem - Seisen no Keifu (SNES) Super Nintendo Game by Nintendo / Intelligent Systems|site=superfamicom.org|retrieved=August 25, 2015}}</ref><br />
<br />
{| class="basic" style="width: 335px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 50%" | Version<br />
! style="border-top-right-radius: 15px; width: 50%" | NTSC-J<br />
|-<br />
! Product ID<br />
| SHVC-A32J-JPN<br />
|-<br />
! Internal title<br />
| FIREEMBLEM4<br />
|-<br />
! Language(s)<br />
| Japanese<br />
|-<br />
! Release date<br />
| May 14th, 1996<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE5}}==<br />
There are three known builds of ''Thracia 776'': the original Nintendo Power service release, a revision thereof, and the version that received a proper cartridge in the next year.<ref>{{cite web|url=http://superfamicom.org/info/fire-emblem-thracia-776-rom-version|title=Fire Emblem - Thracia 776 (ROM Version) (SNES) Super Nintendo Game by Nintendo / Intelligent Systems|site=superfamicom.org|retrieved=August 25, 2015}}</ref> The differences between the three are relatively minor.<br />
<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J (NP v1.0)<br />
! style="width: 25%" | NTSC-J (NP v1.1)<br />
! style="border-top-right-radius: 15px; width: 25%" | NTSC-J (cartridge)<br />
|-<br />
! Product ID<br />
| SHVC-BFEJ-JPN<br />
| SHVC-BFEJ-JPN<br />
| SHVC-BFRJ-JPN<br />
|-<br />
! Internal title<br />
| FIREEMBLEM5<br />
| FIREEMBLEM5<br />
| FIREEMBLEM5ROM<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| Japanese<br />
| Japanese<br />
|-<br />
! Release date<br />
| September 1st, 1999<br />
| ??<br />
| January 21st, 2000<br />
|-<br />
! rowspan="3" | Changes<br />
| colspan="3" | Revision of the Nintendo Power version fixes some bugs.<br />
|-<br />
| colspan="3" | The title screen's copyright notice was altered in the cartridge release. Both NP versions' copyright notices read:<br><small>©1996,1999 Nintendo, ©1999 INTELLIGENT SYSTEMS</small><br>The ROM version's copyright notice reads:<br><small>©1996,1999,2000 Nintendo/INTELLIGENT SYSTEMS</small><br />
|-<br />
| colspan="3" | [[Rankings]] were expanded in the cartridge version with a series of higher grades implemented, raising the maximum achievable rank from AAA to SSS. Requirements to meet the pre-existing ranks were unchanged, and the new ranks have even more demanding requirements.<br />
|-<br />
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE6}}==<br />
There is only one known released version of ''The Binding Blade''. However, an unreleased Simplified Chinese localization intended for an iQue Player system exists.<br />
<br />
Additionally, the game has some minor changes in the [[Virtual Console]] release.<br />
<br />
{| class="basic" style="width: 335px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 33%" | Version<br />
! style="width: 33%" | NTSC-J<br />
! style="border-top-right-radius: 15px; width: 33%" | iQue<br />
|-<br />
! Product ID<br />
| AGB-AFEJ-JPN<br />
| {{h|AFEC|From the ROM's header; as the game was never released, there is no &quot;full&quot; product ID.}}<br />
|-<br />
! Internal title<br />
| FIREEMBLEM6<br />
| FIREEMBLEM6<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| Simplified Chinese<br />
|-<br />
! Release date<br />
| March 22nd, 2002<br />
| Unreleased<br />
|-<br />
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE7}}==<br />
''The Blazing Blade'' was released worldwide in four editions. It is unique in that it is the only internationally-released ''Fire Emblem'' game that splits its European edition in two versions, each containing different European languages from the other.<br />
<br />
Additionally, the game has some minor changes in the [[Virtual Console]] release.<br />
<br />
{| class="basic" style="width: 830px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 20%" | Version<br />
! style="width: 20%" | Japanese<br />
! style="width: 20%" | US<br />
! style="width: 20%" | EU<br />
! style="border-top-right-radius: 15px; width: 20%" | EU<br />
|-<br />
! Product ID<br />
| AGB-AE7J-JPN<br />
| AGB-AE7E-USA<br />
| AGB-AE7X-EUR<br />
| AGB-AE7Y-EUR<br />
|-<br />
! Internal title<br />
| FIREEMBLEM7<br />
| FIREEMBLEME<br />
| FIREEMBLEMX<br />
| FIREEMBLEMY<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| US English<br />
| EU English, French, German<br />
| EU English, Spanish, Italian<br />
|-<br />
! Release date<br />
| April 25th, 2003<br />
| November 3rd, 2003<br />
| July 16th, 2004<br />
| July 16th, 2004<br />
|-<br />
! Changes<br />
| colspan="4" | [[/Fire Emblem: The Blazing Blade|List of version differences/''Fire Emblem: The Blazing Blade'']]<br />
|-<br />
! colspan="5" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE8}}==<br />
''The Sacred Stones'' was released worldwide in three editions, with no known revisions beyond the base releases.<br />
<br />
Additionally, the game has some minor changes in the [[Virtual Console]] release.<br />
<br />
{| class="basic" style="width: 664px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | Japanese<br />
! style="width: 25%" | US<br />
! style="border-top-right-radius: 15px; width: 25%" | EU<br />
|-<br />
! Product ID<br />
| AGB-BE8J-JPN<br />
| AGB-BE8E-USA<br />
| AGB-BE8P-EUR<br />
|-<br />
! Internal title<br />
| FIREEMBLEM8<br />
| FIREEMBLEM2E<br />
| FIREEMBLEM2P<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| US English<br />
| EU English, French, German, Spanish, Italian<br />
|-<br />
! Release date<br />
| October 7th, 2004<br />
| May 23rd, 2005<br />
| November 4th, 2005<br />
|-<br />
! Changes<br />
| colspan="3" | [[/Fire Emblem: The Sacred Stones|List of version differences/''Fire Emblem: The Sacred Stones'']]<br />
|-<br />
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE9}}==<br />
''Path of Radiance'' was released worldwide in three editions, with no known revisions beyond the base releases.<br />
<br />
{| class="basic" style="width: 664px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J<br />
! style="width: 25%" | NTSC-U<br />
! style="border-top-right-radius: 15px; width: 25%" | PAL<br />
|-<br />
! rowspan="2"|Product ID<br />
| DL-DOL-GFEJ-JPN<br />
| DL-DOL-GFEE-USA<br />
| DL-DOL-GFEP-EUR<br />
|-<br />
| DOL-GFEJ-0-00 JPN<br />
| DOL-GFEE-0-00 USA<br />
| DOL-GFEP-0-00 JPN<br />
|-<br />
! Internal title<br />
| FIRE EMBLEM GC<br />
| FIRE EMBLEM GC US<br />
| FIRE EMBLEM GC EU<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| US English<br />
| EU English, French, German, Spanish, Italian<br />
|-<br />
! Release date<br />
| April 20th, 2005<br />
| October 17th, 2005<br />
| November 4th, 2005<br />
|-<br />
! Changes<br />
| colspan="3" | [[/Fire Emblem: Path of Radiance|List of version differences/''Fire Emblem: Path of Radiance'']]<br />
|-<br />
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE10}}==<br />
''Radiant Dawn'' was released worldwide in three editions. The Japanese version received one re-release at an unknown date, with unknown changes. The NTSC-U edition received two re-releases: one at an unknown date, which patched an issue with the ''Path of Radiance'' data transfer function, and one in 2014 with no changes.<br />
<br />
{| class="basic" style="width: 830px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 12.5%" | Version<br />
! colspan="2" style="width: 25%" | NTSC-J<br />
! colspan="3" style="width: 37.5%" | NTSC-U<br />
! style="border-top-right-radius: 15px; width: 12.5%" | PAL<br />
|-<br />
! rowspan="2"|Product ID<br />
| RVL-RFEJ-JPN<br />
| RVL-RFEJ-JPN-B0<br />
| RVL-RFEE-USA<br />
| RVL-RFEE-USA<br />
| RVL-RFEE-USA-B0<br />
| RVL-RFEP-EUR<br />
|-<br />
| RVL-RFEJ-0A-0 JPN<br />
| RVL-RFEJ-0A-1 JPN<br />
| RVL-RFEE-0A-0 JPN<br />
| RVL-RFEE-0A-1 USA<br />
| RVL-RFEE-0A-1 JPN<br />
| RVL-RFEP-0A-1 JPN<br />
|-<br />
! Internal title<br />
| FIRE EMBLEM 10 JP<br />
| FIRE EMBLEM 10 JP<br />
| FIRE EMBLEM 10 USA<br />
| FIRE EMBLEM 10 USA<br />
| FIRE EMBLEM 10 USA<br />
| FIRE EMBLEM 10 EUR<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| Japanese<br />
| US English<br />
| US English<br />
| US English<br />
| EU English, French, German, Spanish, Italian<br />
|-<br />
! Release date<br />
| February 22nd, 2007<br />
| ??<br />
| November 5th, 2007<br />
| ??<br />
| 2014<br />
| March 14th, 2008<br />
|-<br />
! Changes<br />
| colspan="6" | [[/Fire Emblem: Radiant Dawn|List of version differences/''Fire Emblem: Radiant Dawn'']]<br />
|-<br />
! colspan="7" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE11}}==<br />
''Shadow Dragon'' was released worldwide in three editions, with no known revisions beyond the base releases.<br />
<br />
Additionally, the [[Virtual Console]] release has changes to enable use of the [[online shop]] without use of the discontinued Nintendo Wi-Fi Connection service.<br />
<br />
{| class="basic" style="width: 664px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J<br />
! style="width: 25%" | PAL<br />
! style="border-top-right-radius: 15px; width: 25%" | NTSC-U<br />
|-<br />
! Product ID<br />
| NTR-YFEJ-JPN<br />
| NTR-YFEP-EUR<br />
| NTR-YFEE-USA<br />
|-<br />
! Internal title<br />
| FIREEMBLEM11<br />
| FIREEMBLEM11<br />
| FIREEMBLEM11<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| EU English, French, German, Spanish, Italian<br />
| US English<br />
|-<br />
! Release date<br />
| August 7th, 2008<br />
| December 5th, 2008<br />
| February 16th, 2009<br />
|-<br />
! Changes<br />
| colspan="3" | [[/Fire Emblem: Shadow Dragon|List of version differences/''Fire Emblem: Shadow Dragon'']]<br />
|-<br />
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE12}}==<br />
There is only one known released version of ''New Mystery of the Emblem''.<br />
<br />
{| class="basic" style="width: 335px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 50%" | Version<br />
! style="border-top-right-radius: 15px; width: 50%" | NTSC-J<br />
|-<br />
! Product ID<br />
| TWL-VI2J-JPN<br />
|-<br />
! Internal title<br />
| FIREEMBLEM12<br />
|-<br />
! Language(s)<br />
| Japanese<br />
|-<br />
! Release date<br />
| July 15th, 2010<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE13}}==<br />
''Awakening'' was released worldwide in three editions, with no known revisions beyond the base releases.<br />
<br />
{| class="basic" style="width: 664px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J<br />
! style="width: 25%" | NTSC-U<br />
! style="border-top-right-radius: 15px; width: 25%" | PAL<br />
|-<br />
! Product ID<br />
| CTR-P-AFEJ<br />
| CTR-P-AFEE<br />
| CTR-P-AFEP<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| US English<br />
| EU English, French, German, Spanish, Italian<br />
|-<br />
! Release date<br />
| April 19, 2012<br />
| February 4, 2013<br />
| EU: April 19, 2013<br />AU: April 20, 2013<br />
|-<br />
! Changes<br />
| colspan="3" | [[/Fire Emblem Awakening|List of version differences/''Fire Emblem Awakening'']]<br />
|-<br />
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE14}}==<br />
In Japan, ''Fates'' was published in three editions: the ''Birthright'' cartridge, the ''Conquest'' cartridge, and the single Nintendo eShop digital release where the player chooses which campaign they purchased partway through the first playthrough.<br />
<br />
Like most games released on Nintendo's current platforms, ''Fates'' is supported by update patches which are periodically released to fix errors. The current version of ''Fates'' is v1.1, and this update applies to all three editions. In all cases, copies of ''Fates'' which have not downloaded the update will not be able to access the game's internet functions.<br />
<br />
===''Birthright''===<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 33%" | Version<br />
! style="width: 33%" | NTSC-J (v1.0)<br />
! style="border-top-right-radius: 15px; width: 33%" | NTSC-J (v1.1)<br />
|-<br />
! Product ID<br />
| CTR-BFXJ-JPN<br />
| CTR-BFXJ-JPN<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| Japanese<br />
|-<br />
! Release date<br />
| June 25th, 2015<br />
| July 29th, 2015<br />
|-<br />
! rowspan="2" | Changes<br />
| colspan="2" | An issue where [[amiibo]] would be unusable under certain conditions was fixed.<br />
|-<br />
| colspan="2" | Various minor issues were fixed to "enhance the playing experience".<ref name="fates">{{cite web|url=http://www.nintendo.co.jp/3ds/bfwj/update/index.html|title={{lang|ja|ファイアーエムブレムif 更新データ(Ver. 1.1)配信のお知らせ}}|site=Nintendo|published=July 29, 2015|retrieved=August 26, 2015}}</ref><br />
|-<br />
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
===''Conquest''===<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 33%" | Version<br />
! style="width: 33%" | NTSC-J (v1.0)<br />
! style="border-top-right-radius: 15px; width: 33%" | NTSC-J (v1.1)<br />
|-<br />
! Product ID<br />
| CTR-BFYJ-JPN<br />
| CTR-BFYJ-JPN<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| Japanese<br />
|-<br />
! Release date<br />
| June 25th, 2015<br />
| July 29th, 2015<br />
|-<br />
! rowspan="2" | Changes<br />
| colspan="2" | An issue where [[amiibo]] would be unusable under certain conditions was fixed.<br />
|-<br />
| colspan="2" | Various minor issues were fixed to "enhance the playing experience".<ref name="fates"/><br />
|-<br />
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
===Digital/special edition===<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 33%" | Version<br />
! style="width: 33%" | NTSC-J (v1.0)<br />
! style="border-top-right-radius: 15px; width: 33%" | NTSC-J (v1.1)<br />
|-<br />
! Product ID<br />
| CTR-R-BFZJ-JPN<br />
| CTR-R-BFZJ-JPN<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| Japanese<br />
|-<br />
! Release date<br />
| June 25th, 2015<br />
| July 29th, 2015<br />
|-<br />
! rowspan="2" | Changes<br />
| colspan="2" | An issue where [[amiibo]] would be unusable under certain conditions was fixed.<br />
|-<br />
| colspan="2" | Various minor issues were fixed to "enhance the playing experience".<ref name="fates"/><br />
|-<br />
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE15}}==<br />
''Echoes: Shadows of Valentia'' was released worldwide in three editions. A patch was released worldwide on June 20, 2017, updating the game to version 1.1.<ref name="echoes">{{cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/26293|title=Nintendo Support: How to Update Fire Emblem Echoes: Shadows of Valentia|site=Nintendo|retrieved=December 13, 2019}}</ref><br />
<br />
{| class="basic" style="width: 664px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J<br />
! style="width: 25%" | NTSC-U<br />
! style="border-top-right-radius: 15px; width: 25%" | PAL<br />
|-<br />
! Product ID<br />
| CTR-P-AJJJ<br />
| CTR-P-AJJE<br />
| CTR-P-AJJP<br />
|-<br />
! Language(s)<br />
| Japanese, Chinese (Simplified and Traditional)<br />
| US English, French, Spanish<br />
| EU English, French, German, Spanish, Italian, Dutch<br />
|-<br />
! Release date<br />
| April 20, 2017<br />
| May 19, 2017<br />
| EU: May 19, 2017<br />AU: May 20, 2017<br />
|-<br />
! Changes<br />
| colspan="3" | [[/Fire Emblem Echoes: Shadows of Valentia|List of version differences/''Fire Emblem Echoes: Shadows of Valentia'']]<br />
|-<br />
! colspan="5" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE16}}==<br />
''Three Houses'' was released worldwide as one version; regional differences are stored in each copy of the game and accessed based on the [[Nintendo Switch]]'s region setting. Five patches were released, each of which coincided with the release of a wave of the game's [[Downloadable content in Fire Emblem: Three Houses|DLC]], though the patches' contents are not limited to just DLC compatibility:<ref>{{cite web|url=https://www.nintendo.co.uk/Support/Nintendo-Switch/How-to-Update-Fire-Emblem-Three-Houses-1608134.html|title=How to Update Fire Emblem: Three Houses | Support|site=Nintendo.co.uk|retrieved=May 23, 2020}}</ref><br />
*v1.0.1, released July 26, 2019<br />
*v1.0.2, released September 10, 2019<br />
*v1.1.0, released November 8, 2019<br />
*v1.1.1, released December 19, 2019<br />
*v1.2.0, released February 13, 2020<br />
<br />
{| class="cellpadding-3 basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 55%"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 15%" | Version<br />
! style="border-top-right-radius: 15px; width: 85%" | Worldwide<br />
|-<br />
! Product ID<br />
| LA-H-ANVYA<br />
|-<br />
! Languages<br />
| Japanese, English (American and British), French, German, Italian, Spanish (European and Latin American), Korean, Chinese (Simplified and Traditional)<br />
|-<br />
! Release date<br />
| July 26, 2019<br />
|-<br />
! Changes<br />
| | [[/Fire Emblem: Three Houses|List of version differences/''Fire Emblem: Three Houses'']]<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
=={{FE17}}==<br />
''Engage'' was released worldwide as one version; regional differences are stored in each copy of the game and accessed based on the [[Nintendo Switch]]'s region setting. Five patches were released, each of which coincided with the release of a wave of the game's [[Downloadable content in Fire Emblem Engage|DLC]], though the patches' contents are not limited to just DLC compatibility:<br />
<br />
{| class="cellpadding-3 basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 55%"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 15%" | Version<br />
! style="border-top-right-radius: 15px; width: 85%" | Worldwide<br />
|-<br />
! Product ID<br />
| LA-H-AYFNA<br />
|-<br />
! Languages<br />
| Japanese, English (American and British), French, German, Italian, Spanish (European and Latin American), Korean, Chinese (Simplified and Traditional)<br />
|-<br />
! Release date<br />
| January 20, 2023<br />
|-<br />
! Changes<br />
| | [[/Fire Emblem Engage|List of version differences/''Fire Emblem Engage'']]<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
==Spinoffs==<br />
==={{TMSFE}}===<br />
Several versions of ''Tokyo Mirage Sessions'' exist.<br />
====Standard Wii U version====<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J<br />
! style="width: 25%" | NTSC-U<br />
! style="border-top-right-radius: 15px; width: 25%" | PAL<br />
|-<br />
! Product ID<br />
| WUP-P-ASEJ<br />
| WUP-P-ASEE<br />
| WUP-P-ASEP<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| {{h|English|Copyright info is shown in both English and French.}}<br />
| {{h|English|Copyright info is shown in both English and French.}}<br />
|-<br />
! Release date<br />
| December 26th, 2015<br />
| June 24th, 2016<br />
| June 24th, 2016<br />
|-<br />
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
====Special/Fortissimo Edition====<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J<br />
! style="width: 25%" | NTSC-U<br />
! style="border-top-right-radius: 15px; width: 25%" | PAL<br />
|-<br />
! Product ID<br />
| WUP-R-ASEJ<br />
| WUP-Q-ASEE<br />
| WUP-Q-ASEP<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| {{h|English|Copyright info is shown in both English and French.}}<br />
| {{h|English|Copyright info is shown in both English and French.}}<br />
|-<br />
! Release date<br />
| December 26th, 2015<br />
| June 24th, 2016<br />
| June 24th, 2016<br />
|-<br />
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" | <br />
|}<br />
<br />
====Wii U console bundle====<br />
This version was only released in Japan.<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 50%" | Version<br />
! style="border-top-right-radius: 15px; width: 50%" | NTSC-J<br />
|-<br />
! Product ID<br />
| WUP-S-KAHN<br />
|-<br />
! Language(s)<br />
| Japanese<br />
|-<br />
! Release date<br />
| December 26th, 2015<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
====''Encore''====<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 50%" | Version<br />
! style="border-top-right-radius: 15px; width: 50%" | Worldwide<br />
|-<br />
! Product ID<br />
| LA-H-ASA4A<br />
|-<br />
! Language(s)<br />
| Japanese, English, French, Chinese (Simplified and Traditional)<br />
|-<br />
! Release date<br />
| January 17, 2020<br />
|-<br />
! colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
==={{FEWA1}}===<br />
{{sectstub}}<br />
====New Nintendo 3DS====<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 25%" | Version<br />
! style="width: 25%" | NTSC-J<br />
! style="width: 25%" | NTSC-U<br />
! style="border-top-right-radius: 15px; width: 25%" | PAL<br />
|-<br />
! Product ID<br />
| KTR-P-CFMJ<br />
| KTR-P-CFME<br />
| KTR-P-CFMP<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| English, French, Spanish<br />
| English, French, German, Italian, Spanish<br />
|-<br />
! Release date<br />
| September 28th, 2017<br />
| October 20th, 2017<br />
| October 20th, 2017<br />
|-<br />
! colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
====Nintendo Switch====<br />
{| class="basic" style="width: 500px; padding: 3px; border-spacing: 4px; border-width: 2px"<br />
|-<br />
! style="border-top-left-radius: 15px; width: 33%" | Version<br />
! style="width: 33%" | NTSC-J<br />
! style="border-top-right-radius: 15px; width: 33%" | NTSC-U/PAL<br />
|-<br />
! Product ID<br />
| LA-H-ADXHA<br />
| LA-H-ADXHB<br />
|-<br />
! Language(s)<br />
| Japanese<br />
| English, French, German, Italian, Spanish<br />
|-<br />
! Release date<br />
| September 28th, 2017<br />
| October 20th, 2017<br />
|-<br />
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | <br />
|}<br />
<br />
{{refbar}}<br />
<br />
{{NavSeries}}<br />
[[Category:Localization]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Yearning_to_Breathe_Free&diff=574448
Yearning to Breathe Free
2024-01-24T07:29:09Z
<p>Dudhhr: /* Trivia */</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 14x.png|200px]]<br />
|location=[[Tarrah]]<br />
|new units=[[Linoan]]<br />
|boss=[[Codda]]<br />
|weather=[[Fog of War]]<br />
|previous=[[Open Fire]]<br />
|next=[[Two Paths]]<br />
}}<br />
<br />
{{Quote|Hm, we can escape from Tarrah, but with these civilians following us...|[[Dryas]]}}<br />
<br />
'''Yearning to Breathe Free''' (Japanese: {{hl|自由を求めて|Jiyū o motomete}} ''Demanding Freedom'') is the [[side quest]] of the fourteenth chapter of {{FE5}}. In order to play this chapter, the player must have visited at least three houses within the city, excluding the house where [[Homer]] is recruited, in [[Open Fire|the previous chapter]].<br />
<br />
==Plot==<br />
{{main|Yearning to Breathe Free/Script}}<br />
After receiving the reassurance from [[Arion]] that [[Tarrah]] would come under [[Thracia]]n protection, [[Leif]]'s liberation army flees the city with Mayor [[Linoan]] in tow. As they make their way through a mountain valley [[Dryas]] notes that several groups of civilian refugees from Tarrah are tailing Leif's group in hopes of escaping [[Grannvale|the Empire]]. Linoan tried to convince them to stay in Tarrah for their safety but they were unconvinced.<br />
<br />
As they continue through the valley, Leif and the refugees end up ambushed by the [[Loptr Church|Loptrian]] bishop [[Codda]]. He sends [[Misha]]'s [[Pegasus Knight]] squadron and several [[Dark Mage]]s with [[Rewarp]] staves to flank from the mountains. Leif's forces protect the civilians and defeat Codda and his underling [[Eichmann]] and escape out of the valley.<br />
<br />
Shortly before everyone departs, [[Lewyn]] appears before [[August]] and tells him that the fall of Tarrah was expected. He tells August that he is going to [[Orgahil]] and will then be returning to [[Isaach]], presumably to begin assisting [[Seliph]] in raising his liberation army. He then tells August that they will meet again in one year.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Escape<br />
|defeat=[[Leif]] dies<br />
|ally=6–10{{h|+1|Upon Linoan arriving}}<br />
|other=0{{h|+6|Reinforcements}}<br />
|enemy=7{{h|+339|Reinforcements}}<br />
|map=[[File:Cm fe05 14x.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
An NPC [[Civilian]] appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|newunit1={{NewUnit<br />
|name=Linoan<br />
|portrait=[[File:portrait linoan fe05.png]]<br />
|class=Cleric<br />
|HP=16<br />
|lv=3<br />
|inventory={{Item|5|Torch|link=Torch (staff)|image=torch staff}}<br>{{Item|5|Heal}}<br>{{Item|5|Magic Up}}<br>{{Item|5|Restore}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
}}<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes03<br />
|itemlast=S Drink<br />
|obtainlast=Allow a [[Civilian]] to escape<br />
}}<br />
:As up to six Civilians can be present, up to six S Drinks can be obtained normally. However, the use of [[Glitch#Extra S Drinks in Chapter 14x|a glitch]] allows for up to 60 S Drinks to be obtained.<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=[[Eichmann]]<br />
|class=Mercenary<br />
|lv=10<br />
|#=1<br />
|hp=42<br />
|str=14<br />
|mag=1<br />
|skill=15<br />
|spd=16<br />
|lck=16<br />
|def=11<br />
|con=16<br />
|mov=6<br />
|inventory={{Item|5|Venin Sword}} • {{Item|5|Killer Axe}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}}<br />
|notes='''Authority:''' Codda<br>'''Action:''' ★★<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Codda]]<br />
|class=Dark Bishop<br />
|lv=9<br />
|#=1<br />
|hp=44<br />
|str=2<br />
|mag=13<br />
|skill=13<br />
|spd=13<br />
|lck=11<br />
|def=10<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Fenrir}}<br />
|notes='''Authority:''' ★<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=5<br />
|#=3<br />
|hp=24~31<br />
|str=0~7<br />
|mag=5~12<br />
|skill=4~11<br />
|spd=3~10<br />
|lck=0~7<br />
|def=4~11<br />
|con=5~12<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}}<br />
|notes='''Authority:''' Codda<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=5<br />
|#=1<br />
|hp=24~31<br />
|str=0~7<br />
|mag=5~12<br />
|skill=4~11<br />
|spd=3~10<br />
|lck=0~7<br />
|def=4~11<br />
|con=5~12<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Rewarp}}<br />
|notes='''Authority:''' Codda<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Silesse<br />
|class=Pegasus Rider<br />
|lv=6<br />
|#=1<br />
|hp=16~24<br />
|str=2~10<br />
|mag=3~11<br />
|skill=3~11<br />
|spd=6~14<br />
|lck=0~8<br />
|def=2~10<br />
|con=4~12<br />
|mov=8~9<br />
|inventory={{Item|5|Iron Lance}}<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Silesse<br />
|class=Pegasus Rider<br />
|lv=6<br />
|#=240<br />
|hp=16~24<br />
|str=2~10<br />
|mag=3~11<br />
|skill=3~11<br />
|spd=6~14<br />
|lck=0~8<br />
|def=2~10<br />
|con=4~12<br />
|mov=8~9<br />
|inventory={{Item|5|Iron Lance}}<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=1<br />
|#=99<br />
|hp=24~27<br />
|str=0~3<br />
|mag=5~8<br />
|skill=4~7<br />
|spd=3~6<br />
|lck=0~3<br />
|def=4~7<br />
|con=5~8<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Rewarp}}<br />
|notes='''Authority:''' Codda<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
Each individual unit has a 10% chance to appear each turn<br />
<br />
*Turns 1–20<br />
**Up to six [[Pegasus Rider]]s along the east edge of the map<br />
**Up to six Pegasus Riders along the west edge of the map<br />
**Up to two [[Dark Mage]]s along the east edge of the map<br />
**Up to two Dark Mages along the west edge of the map<br />
*Turns 2–20<br />
**One Dark Mage from the center-west edge of the map<br />
<br />
===NPC data===<br />
{{ChapUnitHdr|type=NPC|platform=snes03}}<br />
{{ChapUnitReinf|type=NPC|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Tarrah<br />
|class=Civilian<br />
|version=man<br />
|type=other<br />
|lv=1<br />
|#=3<br />
|hp=10<br />
|str=0<br />
|mag=0<br />
|skill=0<br />
|spd=0<br />
|lck=0<br />
|def=0<br />
|con=2<br />
|mov=4<br />
|notes=Moves to escape north.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Tarrah<br />
|class=Civilian<br />
|version=woman<br />
|type=other<br />
|lv=1<br />
|#=3<br />
|hp=10<br />
|str=0<br />
|mag=0<br />
|skill=0<br />
|spd=0<br />
|lck=0<br />
|def=0<br />
|con=2<br />
|mov=4<br />
|notes=Moves to escape north.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
An NPC [[Civilian]] appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.<br />
<br />
====Reinforcements====<br />
*Every two turns, repeating until one civilian has appeared for each house in Tarrah visited in the previous chapter<br />
**One [[Civilian]] from the southern edge of the map<br />
<br />
===Boss data===<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait codda fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|authority=★<br />
|lv=9<br />
|HP=44<br />
|str=2<br />
|mag=13<br />
|skill=13<br />
|spd=13<br />
|luck=11<br />
|def=10<br />
|FCM=0<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Jormungand}}<br>{{Item|5|Fenrir}}<br />
|st=A<br />
|fi=D<br />
|th=D<br />
|wi=D<br />
|da=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
Be careful when deploying [[Dalsin]] to this chapter. It is possible that Dalsin cannot reach the escape point on this map, as armored units cannot cross over the mountain tiles on their own. It is possible to get him past the mountains by having another unit [[Rescue (command)|rescue]] him. This only works if he has under 19 [[constitution]], so if he has gained several points of constitution since joining he will either need to be left behind or left undeployed. Using the [[Warp]] staff is also an option, though the Warp staff has much better applications than this.<br />
<br />
One may consider skipping this chapter altogether, as [[Linoan]] will join the party in the next chapter regardless, there are no new recruitable characters, and ranked runs do not benefit from taking extra turns.<br />
<br />
==Trivia==<br />
*At the start of the chapter, [[Dryas]] says that approximately 600&nbsp;citizens of Tarrah are following [[Leif]]'s forces in groups.<ref>{{cite|Around 600. They are following behind us in groups.|[[Dryas]], in the opening to this chapter|Thracia 776}}</ref> The maximum number of civilian units appearing on the map is six, which may imply that each Civilian unit on the map is meant to represent roughly 100 fleeing citizens.<br />
*The way to the escape route in this chapter is covered by hill [[terrain]]. Because [[Dalsin]] is an armored unit, he cannot cross the hills; and if he has 20&nbsp;[[constitution]], he cannot be [[rescue (command)|rescue]]d and carried across them. Because of this, if a 20-constitution Dalsin is deployed, he will have to be left behind or moved past the hills by the [[Warp]] or [[Rescue (staff)|Rescue]] staves.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Freedom<br>• Yearning to Breathe Free<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch. A reference to the poem "[[wikipedia:The New Colossus|The New Colossus]]" by [[wikipedia:Emma Lazarus|Emma Lazarus]].<br />
|jpn-name={{h|自由を求めて|Jiyū o motomete}}<br />
|jpn-mean=Demanding Freedom, or In Search of Freedom<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 14x.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=Open Fire<br />
|nextchapter=Two Paths<br />
}}<br />
<br />
{{refbar}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Yearning_to_Breathe_Free&diff=574447
Yearning to Breathe Free
2024-01-24T07:28:29Z
<p>Dudhhr: /* Trivia */ Dalsin doesn't have 20 base con</p>
<hr />
<div>{{Chapter Infobox<br />
|image=[[File:Cm fe05 14x.png|200px]]<br />
|location=[[Tarrah]]<br />
|new units=[[Linoan]]<br />
|boss=[[Codda]]<br />
|weather=[[Fog of War]]<br />
|previous=[[Open Fire]]<br />
|next=[[Two Paths]]<br />
}}<br />
<br />
{{Quote|Hm, we can escape from Tarrah, but with these civilians following us...|[[Dryas]]}}<br />
<br />
'''Yearning to Breathe Free''' (Japanese: {{hl|自由を求めて|Jiyū o motomete}} ''Demanding Freedom'') is the [[side quest]] of the fourteenth chapter of {{FE5}}. In order to play this chapter, the player must have visited at least three houses within the city, excluding the house where [[Homer]] is recruited, in [[Open Fire|the previous chapter]].<br />
<br />
==Plot==<br />
{{main|Yearning to Breathe Free/Script}}<br />
After receiving the reassurance from [[Arion]] that [[Tarrah]] would come under [[Thracia]]n protection, [[Leif]]'s liberation army flees the city with Mayor [[Linoan]] in tow. As they make their way through a mountain valley [[Dryas]] notes that several groups of civilian refugees from Tarrah are tailing Leif's group in hopes of escaping [[Grannvale|the Empire]]. Linoan tried to convince them to stay in Tarrah for their safety but they were unconvinced.<br />
<br />
As they continue through the valley, Leif and the refugees end up ambushed by the [[Loptr Church|Loptrian]] bishop [[Codda]]. He sends [[Misha]]'s [[Pegasus Knight]] squadron and several [[Dark Mage]]s with [[Rewarp]] staves to flank from the mountains. Leif's forces protect the civilians and defeat Codda and his underling [[Eichmann]] and escape out of the valley.<br />
<br />
Shortly before everyone departs, [[Lewyn]] appears before [[August]] and tells him that the fall of Tarrah was expected. He tells August that he is going to [[Orgahil]] and will then be returning to [[Isaach]], presumably to begin assisting [[Seliph]] in raising his liberation army. He then tells August that they will meet again in one year.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Escape<br />
|defeat=[[Leif]] dies<br />
|ally=6–10{{h|+1|Upon Linoan arriving}}<br />
|other=0{{h|+6|Reinforcements}}<br />
|enemy=7{{h|+339|Reinforcements}}<br />
|map=[[File:Cm fe05 14x.png]]<br />
}}<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
An NPC [[Civilian]] appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|newunit1={{NewUnit<br />
|name=Linoan<br />
|portrait=[[File:portrait linoan fe05.png]]<br />
|class=Cleric<br />
|HP=16<br />
|lv=3<br />
|inventory={{Item|5|Torch|link=Torch (staff)|image=torch staff}}<br>{{Item|5|Heal}}<br>{{Item|5|Magic Up}}<br>{{Item|5|Restore}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
|return25=fred<br />
|return26=olwen<br />
|return27=mareeta<br />
|return28=salem<br />
|return29=perne<br />
|return30=troude<br />
|return31=tina<br />
|return32=glade<br />
|return33=deen<br />
|return33article=Deen (Thracia 776)<br />
|return34=eda<br />
|return35=homer<br />
}}<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=snes03<br />
|itemlast=S Drink<br />
|obtainlast=Allow a [[Civilian]] to escape<br />
}}<br />
:As up to six Civilians can be present, up to six S Drinks can be obtained normally. However, the use of [[Glitch#Extra S Drinks in Chapter 14x|a glitch]] allows for up to 60 S Drinks to be obtained.<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=[[Eichmann]]<br />
|class=Mercenary<br />
|lv=10<br />
|#=1<br />
|hp=42<br />
|str=14<br />
|mag=1<br />
|skill=15<br />
|spd=16<br />
|lck=16<br />
|def=11<br />
|con=16<br />
|mov=6<br />
|inventory={{Item|5|Venin Sword}} • {{Item|5|Killer Axe}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}}<br />
|notes='''Authority:''' Codda<br>'''Action:''' ★★<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Codda]]<br />
|class=Dark Bishop<br />
|lv=9<br />
|#=1<br />
|hp=44<br />
|str=2<br />
|mag=13<br />
|skill=13<br />
|spd=13<br />
|lck=11<br />
|def=10<br />
|con=11<br />
|mov=6<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Fenrir}}<br />
|notes='''Authority:''' ★<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=5<br />
|#=3<br />
|hp=24~31<br />
|str=0~7<br />
|mag=5~12<br />
|skill=4~11<br />
|spd=3~10<br />
|lck=0~7<br />
|def=4~11<br />
|con=5~12<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}}<br />
|notes='''Authority:''' Codda<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=5<br />
|#=1<br />
|hp=24~31<br />
|str=0~7<br />
|mag=5~12<br />
|skill=4~11<br />
|spd=3~10<br />
|lck=0~7<br />
|def=4~11<br />
|con=5~12<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Rewarp}}<br />
|notes='''Authority:''' Codda<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Silesse<br />
|class=Pegasus Rider<br />
|lv=6<br />
|#=1<br />
|hp=16~24<br />
|str=2~10<br />
|mag=3~11<br />
|skill=3~11<br />
|spd=6~14<br />
|lck=0~8<br />
|def=2~10<br />
|con=4~12<br />
|mov=8~9<br />
|inventory={{Item|5|Iron Lance}}<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Silesse<br />
|class=Pegasus Rider<br />
|lv=6<br />
|#=240<br />
|hp=16~24<br />
|str=2~10<br />
|mag=3~11<br />
|skill=3~11<br />
|spd=6~14<br />
|lck=0~8<br />
|def=2~10<br />
|con=4~12<br />
|mov=8~9<br />
|inventory={{Item|5|Iron Lance}}<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Loptrian<br />
|class=Dark Mage<br />
|lv=1<br />
|#=99<br />
|hp=24~27<br />
|str=0~3<br />
|mag=5~8<br />
|skill=4~7<br />
|spd=3~6<br />
|lck=0~3<br />
|def=4~7<br />
|con=5~8<br />
|mov=6~7<br />
|inventory={{Item|5|Jormungand}} • {{Item|5|Rewarp}}<br />
|notes='''Authority:''' Codda<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
Each individual unit has a 10% chance to appear each turn<br />
<br />
*Turns 1–20<br />
**Up to six [[Pegasus Rider]]s along the east edge of the map<br />
**Up to six Pegasus Riders along the west edge of the map<br />
**Up to two [[Dark Mage]]s along the east edge of the map<br />
**Up to two Dark Mages along the west edge of the map<br />
*Turns 2–20<br />
**One Dark Mage from the center-west edge of the map<br />
<br />
===NPC data===<br />
{{ChapUnitHdr|type=NPC|platform=snes03}}<br />
{{ChapUnitReinf|type=NPC|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Tarrah<br />
|class=Civilian<br />
|version=man<br />
|type=other<br />
|lv=1<br />
|#=3<br />
|hp=10<br />
|str=0<br />
|mag=0<br />
|skill=0<br />
|spd=0<br />
|lck=0<br />
|def=0<br />
|con=2<br />
|mov=4<br />
|notes=Moves to escape north.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Tarrah<br />
|class=Civilian<br />
|version=woman<br />
|type=other<br />
|lv=1<br />
|#=3<br />
|hp=10<br />
|str=0<br />
|mag=0<br />
|skill=0<br />
|spd=0<br />
|lck=0<br />
|def=0<br />
|con=2<br />
|mov=4<br />
|notes=Moves to escape north.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
An NPC [[Civilian]] appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.<br />
<br />
====Reinforcements====<br />
*Every two turns, repeating until one civilian has appeared for each house in Tarrah visited in the previous chapter<br />
**One [[Civilian]] from the southern edge of the map<br />
<br />
===Boss data===<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait codda fe05.png]]<br />
|sprite=dark bishop enemy<br />
|class=Dark Bishop<br />
|authority=★<br />
|lv=9<br />
|HP=44<br />
|str=2<br />
|mag=13<br />
|skill=13<br />
|spd=13<br />
|luck=11<br />
|def=10<br />
|FCM=0<br />
|build=11<br />
|move=6<br />
|inventory={{Item|5|Jormungand}}<br>{{Item|5|Fenrir}}<br />
|st=A<br />
|fi=D<br />
|th=D<br />
|wi=D<br />
|da=A<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
Be careful when deploying [[Dalsin]] to this chapter. It is possible that Dalsin cannot reach the escape point on this map, as armored units cannot cross over the mountain tiles on their own. It is possible to get him past the mountains by having another unit [[Rescue (command)|rescue]] him. This only works if he has under 19 [[constitution]], so if he has gained several points of constitution since joining he will either need to be left behind or left undeployed. Using the [[Warp]] staff is also an option, though the Warp staff has much better applications than this.<br />
<br />
One may consider skipping this chapter altogether, as [[Linoan]] will join the party in the next chapter regardless, there are no new recruitable characters, and ranked runs do not benefit from taking extra turns.<br />
<br />
==Trivia==<br />
*At the start of the chapter, [[Dryas]] says that approximately 600&nbsp;citizens of Tarrah are following [[Leif]]'s forces in groups.<ref>{{cite|Around 600. They are following behind us in groups.|[[Dryas]], in the opening to this chapter|Thracia 776}}</ref> The maximum number of civilian units appearing on the map is six, which may imply that each Civilian unit on the map is meant to represent roughly 100 fleeing citizens.<br />
*The way to the escape route in this chapter is covered by hill [[terrain]]. Because [[Dalsin]] is an armored unit, he cannot cross the hills; and if he has 20&nbsp;[[constitution]], he cannot be [[rescue (command)|rescue]]d and carried across them. Because of this, if a 20-constitution Dalsin is deployed, he will have to be left behind (without the use of the [[Warp]] or [[Rescue (staff)|Rescue]] staves).<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Freedom<br>• Yearning to Breathe Free<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch. A reference to the poem "[[wikipedia:The New Colossus|The New Colossus]]" by [[wikipedia:Emma Lazarus|Emma Lazarus]].<br />
|jpn-name={{h|自由を求めて|Jiyū o motomete}}<br />
|jpn-mean=Demanding Freedom, or In Search of Freedom<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 14x.png|Map of the chapter<br />
</gallery><br />
<br />
{{ChapterNav<br />
|prechapter=Open Fire<br />
|nextchapter=Two Paths<br />
}}<br />
<br />
{{refbar}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Strength&diff=574342
Strength
2024-01-23T08:44:10Z
<p>Dudhhr: /* Etymology and other languages */</p>
<hr />
<div>:''This article is about the stat. For the card from the Nintendo DS games, see [[Strength (card)]]. For the staff from ''New Mystery of the Emblem'', see [[Strength Staff]].''<br />
<br />
[[File:Ss fe10 nolan strength.png|thumb|right|[[Nolan]]'s strength is very high, to the point that he can kill this [[Myrmidon]] in a single hit despite their [[weapon triangle]] and [[terrain]] advantages.]]<br />
<br />
'''Strength''' (abbreviated: ''Str''; Japanese: {{hl|力|Chikara}} ''strength''), named '''Attack''' (abbreviated: ''Atk'') in {{title|Shadows of Valentia}}, is a statistic applied to [[unit]]s which determines a unit's raw physical muscle. Its most significant use is in determining the damage a unit inflicts when wielding physical weapons, being added to the [[might]] of the weapon they currently wield to produce their [[Attack (stat)|attack stat]]. Strength's opposite stat is [[defense]], which reduces the physical damage sustained by units. Depending on the game, strength occasionally has other uses such as in improving [[attack speed]].<br />
<br />
Like other stats, a unit's potential prowess in strength is determined by their [[class]], with several classes such as the [[Fighter]] and [[Barbarian]] being built to have very high strength compared to other classes. Broadly speaking, it is very common for classes which sport high strength to also have high [[maximum HP]] and poor-to-mediocre [[skill (stat)|skill]], and they also commonly wield [[axe]]s. On the other hand, numerous other classes, such as [[Thief|Thieves]] and magic units, are built to lack strength, with a high [[speed]] stat being frequently accompanied by mediocre strength at best.<br />
<br />
In almost every game, strength is not used for [[Magic (element)|magical]] attacks, which instead use the [[Magic (stat)|magic stat]] in the same way. The exceptions are {{title|Mystery of the Emblem}} and ''Shadows of Valentia'', which use strength for magical attacks in the same way as physical ones. Additionally, in {{title|Gaiden}} and the [[Game Boy Advance]] trilogy, strength and magic are essentially the same stat, read from the same values, and whether it is named "strength" or "magic" merely depends on the unit's class and displayed [[weapon level]]s; however, in ''Gaiden'', classes that can use weapons and magic display "strength", whereas no such classes exist in the GBA games.<br />
<br />
==Calculations==<br />
===Attack===<br />
Strength is used to calculate attack with physical weapons ([[sword]]s, [[lance]]s, [[axe]]s, [[bow]]s, [[dagger]]s, [[gauntlets]], and—in ''Radiant Dawn''—[[Staff#Self-defense in Radiant Dawn|staves]]). In {{title|Mystery of the Emblem}} and ''Shadows of Valentia'', strength is also used to calculate attack with magic weapons ([[tome]]s and [[black magic]]).<br />
<br />
====Physical attack====<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Shadow Dragon & the Blade of Light}}<br />
! Strength + ([[Might]] × [[Effectiveness]])<br />
| --<br />
|-<br />
| {{title|Gaiden}}<br />
! Strength + ([[Might]] × [[Effectiveness]])<br />
| When [[Slayer]] is active, strength × 3, might = 0<br />
|-<br />
| {{title|Mystery of the Emblem}}<br />
! Strength + ([[Might]] × [[Effectiveness]])<br />
| --<br />
|-<br />
| {{title|Genealogy of the Holy War}}<br />
! Strength + [[Might]]<br />
| In this game, [[bonus damage]] works differently and is not part of this calculation.<br />
|-<br />
| {{title|Thracia 776}}<br />
! Strength + ([[Might]] × [[Effectiveness]])<br />
| --<br />
|-<br />
| {{title|The Binding Blade}}<br />
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus<br />
| --<br />
|-<br />
| {{title|The Blazing Blade}}<br />
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus<br />
| For the [[Light Brand]]{{h|*|Indirect attack}} and [[Runesword]]: Strength / 2<br />
|-<br />
| {{title|The Sacred Stones}}<br />
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus<br />
| For the [[Light Brand]]{{h|*|Indirect attack}} and [[Runesword]]: Strength / 2<br />
|-<br />
| {{title|Path of Radiance}}<br />
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus<br />
| When using [[ballista]]e, strength = 0<br />
|-<br />
| {{title|Radiant Dawn}}<br />
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus<br />
| When using [[ballista]]e or [[Bow#Crossbows|crossbow]]s, strength = 0<br />
|-<br />
| {{title|Shadow Dragon}}<br />
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus<br />
| --<br />
|-<br />
| {{title|New Mystery of the Emblem}}<br />
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus<br />
| --<br />
|-<br />
| {{title|Awakening}}<br />
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus<br />
| --<br />
|-<br />
| {{title|Fates}}<br />
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus<br />
| --<br />
|-<br />
| {{title|Echoes: Shadows of Valentia}}<br />
! Base Attack + ([[Might]] × [[Effectiveness]]) + ([[Combat art]] might × Effectiveness)<br />
| Base Attack is not increased by any equipped [[weapon]]s.<br />
|-<br />
| {{title|Three Houses}}<br />
! Strength + (weapon [[Might]] × [[Effectiveness]]) + [[Combat art]] might + [[Crest]] effect bonus<br />
| --<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Engage}}<br />
! Strength + ([[Might]] × [[Effectiveness]])<br />
| style="border-bottom-right-radius: 15px" | --<br />
|}<br />
<br />
====Magical attack====<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Gaiden}}<br />
! (Strength or [[Magic (stat)|Magic]]) + ([[Might]] × [[Effectiveness]])<br />
| --<br />
|-<br />
| {{title|Mystery of the Emblem}}<br />
! Strength + ([[Might]] × [[Effectiveness]])<br />
| --<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Echoes: Shadows of Valentia}}<br />
! Base Attack + ([[Might]] × [[Effectiveness]])<br />
| style="border-bottom-right-radius: 15px" | Base Attack is not increased by any equipped [[weapon]]s.<br />
|}<br />
<br />
===Attack speed===<br />
In {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, and {{title|Three Houses}}, strength is also employed in the [[attack speed]] formula instead of [[constitution]], as a factor mitigating the effect of a [[weapon]]'s [[weight (weapon)|weight]] on a unit.<br />
<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Path of Radiance}}<br />
! [[Speed]] − ([[Weight (weapon)|Weight]] − Strength)<br />
| If (Weight-Strength) is negative, the result is taken to be 0.<br />
|-<br />
| {{title|Radiant Dawn}}<br />
! [[Speed]] − ([[Weight (weapon)|Weight]] − Strength)<br />
| If (Weight-Strength) is negative, the result is taken to be 0.<br />
|-<br />
| {{title|Shadow Dragon}}<br />
! [[Speed]] − ([[Weight (weapon)|Weight]] − Strength)<br />
| If (Weight-Strength) is negative, the result is taken to be 0.<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}<br />
! [[Speed]] − [ [[Weight (weapon)|Weapon weight]] − (Strength / 5) ]<br />
| style="border-bottom-right-radius: 15px" | If (Weight-(Strength/5)) is negative, the result is taken to be 0.<br />
|}<br />
<br />
In this formula, if strength is more than the weapon's weight, the attack speed is simply the character's speed stat.<br />
<br />
===Other===<br />
====Stealing====<br />
In {{title|Path of Radiance}} and {{title|Radiant Dawn}}, strength also affects the ability to [[steal]]. If a character's attack speed is greater than the enemy's combined attack speed and strength combined, that enemy can be stolen from; additionally, the thief's attack speed must also be greater than the [[Weight (weapon)|weight]] of the weapon in order to allow weapons to be stolen.<br />
<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
! ''If'' Thief's [[attack speed]] > enemy's (attack speed + strength) > [[Weight (weapon)|Weight]] of target weapon<br />
| style="border-bottom-right-radius: 15px" | The game will only list weapons which meet this criteria.<br />
|}<br />
<br />
====Conditions====<br />
In {{title|Thracia 776}}, strength is halved temporarily when attempting to [[capture]] an enemy unit, or when [[Rescue (command)|carrying]] an allied unit. Also, if under the effects of the [[Status effects#Sleep|Sleep]] or [[Status effects#Petrification|Stone]] conditions, a character's strength becomes 0.<br />
<br />
==Items and skills affecting strength==<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px"<br />
! style="background: none" colspan="4" | Weapons, items and skills providing equipping bonus<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Strength increase<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is snes02 gungnir.png]]<br />
| [[Gungnir]]<br />
| {{h|+10|Genealogy of the Holy War}}/{{h|+5|Awakening}} when equipped.<br />
| {{title|Genealogy of the Holy War}}, {{title|Awakening}}<br />
|-<br />
| [[File:Is snes02 gáe bolg.png]]<br />
| [[Gáe Bolg]]<br />
| +10 when equipped.<br />
| {{title|Genealogy of the Holy War}}<br />
|-<br />
| [[File:Is snes02 yewfelle.png]]<br />
| [[Yewfelle]]<br />
| +10 when equipped.<br />
| {{title|Genealogy of the Holy War}}<br />
|-<br />
| [[File:Is snes02 power ring.png]]<br />
| [[Power Ring]]<br />
| +5 when in inventory.<br />
| {{title|Genealogy of the Holy War}}<br />
|-<br />
| [[File:Is gba durandal.png]]<br />
| [[Durandal]]<br />
| +5 when equipped.<br />
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}<br />
|-<br />
| [[File:Is gba spear.png]]<br />
| [[Spear]] ([[Vaida]]'s)<br />
| +5 when equipped.<br />
| {{FE7}}<br />
|-<br />
| [[File:Is gba sieglinde.png]]<br />
| [[Sieglinde]]<br />
| +5 when equipped.<br />
| {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is gba siegmund.png]]<br />
| [[Siegmund]]<br />
| +5 when equipped.<br />
| {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is gba wretched air.png]]<br />
| [[Wretched Air]]<br />
| +10 when equipped.<br />
| {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is gba ravager.png]]<br />
| [[Ravager]]<br />
| +15 when equipped.<br />
| {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is wii double bow.png]]<br />
| [[Double Bow]]<br />
| {{h|+3|Path of Radiance, Radiant Dawn}}/{{h|+5|Awakening}} when equipped.<br />
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}<br />
|-<br />
| [[File:Is wii balberith.png]]<br />
| [[Balberith]]<br />
| +3 when equipped.<br />
| {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is ds firestone.png]]<br />
| [[Firestone]]<br />
| {{h|+8|Shadow Dragon, New Mystery of the Emblem}}/{{h|+10|The Binding Blade}} when equipped.<br />
| {{title|The Binding Blade}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds magestone.png]]<br />
| [[Magestone]]<br />
| {{h|+1|Shadow Dragon, New Mystery of the Emblem}}/{{h|+15|The Binding Blade}} when equipped.<br />
| {{title|The Binding Blade}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds divinestone.png]]<br />
| [[Divinestone]]<br />
| {{h|+9|Shadow Dragon}}/{{h|+10|New Mystery of the Emblem}}/{{h|+12|The Binding Blade}} when equipped.<br />
| {{title|The Binding Blade}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds icestone.png]]<br />
| [[Icestone]]<br />
| +5 when equipped.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds wyvernstone.png]]<br />
| [[Wyvernstone]]<br />
| +5 when equipped.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds taurus shard.png]]<br />
| [[Taurus Shard]]<br />
| +1 when in inventory.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds gemini shard.png]]<br />
| [[Gemini Shard]]<br />
| +1 when in inventory.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds leo shard.png]]<br />
| [[Leo Shard]]<br />
| +2 when in inventory.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds starsphere.png]]<br />
| [[Starsphere]]<br />
| +2 when in inventory.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds binding shield.png]]<br />
| [[Binding Shield]]<br />
| +2 when in inventory.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is 3ds01 strength +2.png]]<br />
| [[Strength +2]]<br />
| +2 when equipped.<br />
| {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}<br />
|-<br />
| [[File:Is 3ds01 all stats +2.png]]<br />
| [[All Stats +2]]<br />
| +2 when equipped.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 swordfaire.png]]<br />
| [[Swordfaire]]<br />
| +5 when equipping a sword.{{h|*|Magic is increased when equipping magical swords.}}<br />
| {{title|Awakening}}, {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds01 lancefaire.png]]<br />
| [[Lancefaire]]<br />
| +5 when equipping a lance.{{h|*|Magic is increased when equipping magical lances.}}<br />
| {{title|Awakening}}, {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds01 axefaire.png]]<br />
| [[Axefaire]]<br />
| +5 when equipping an axe.{{h|*|Magic is increased when equipping magical axes.}}<br />
| {{title|Awakening}}, {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds01 bowfaire.png]]<br />
| [[Bowfaire]]<br />
| +5 when equipping a bow.{{h|*|Magic is increased when equipping magical bows.}}<br />
| {{title|Awakening}}, {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds01 dragonstone.png]]<br />
| [[Dragonstone]]<br />
| {{h|+12|The Sacred Stones}}/{{h|+8|Awakening}} when equipped.<br />
| {{title|The Sacred Stones}}, {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 dragonstone+.png]]<br />
| [[Dragonstone+]]<br />
| +11 when equipped.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 beaststone.png]]<br />
| [[Beaststone]]<br />
| +3 when equipped.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 beaststone+.png]]<br />
| [[Beaststone+]]<br />
| +5 when equipped.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds02 shurikenfaire.png]]<br />
| [[Shurikenfaire]]<br />
| +5 when equipping a dagger.{{h|*|Magic is increased when equipping magical daggers.}}<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 heavy blade.png]]<br />
| [[Heavy Blade]]<br />
| +3 when equipped.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 emblem.png]]<br />
| [[Battle Seal]]<br />
| +2 when in inventory.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 emblem.png]]<br />
| [[Master Emblem]]<br />
| +1 when in inventory.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 katana.png]]<br />
| [[Yato]]<br />
| Noble and Alpha forms: +2 when in inventory.<br>Blazing and Omega forms: +4 when in inventory.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 katana.png]]<br />
| [[Raijinto]]<br />
| +4 when in inventory.<br />
| {{title|Fates}}<br />
|-<br />
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |<br />
|}<br />
<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px"<br />
! style="background: none" colspan="4" | Items providing a permanent increase<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Strength increase<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is snes03 power ring.png]]<br />
| [[Power Ring]]<br />
| Permanent {{h|+4|Shadow Dragon & the Blade of Light, Mystery of the Emblem}}/{{h|+3|Thracia 776}} increase when used.<br />
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|Thracia 776}}<br />
|-<br />
| [[File:Is gba energy ring.png]]<br />
| [[Energy Ring]]<br />
| Permanent +2 increase when used.<br />
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is 3ds01 energy drop.png]]<br />
| [[Energy Drop]]<br />
| Permanent +2 increase when used.<br />
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}, {{title|Engage}}<br />
|-<br />
| [[File:Is 3ds01 naga's tear.png]]<br />
| [[Naga's Tear]]<br />
| Permanent +2 increase when used.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds02 stat booster.png]]<br />
| [[Dragon Herbs]]<br />
| Permanent +1 increase when used.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds03 soma.png]]<br />
| [[Soma]]<br />
| Permanent +2 increase when used.<br />
| {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is ns01 stat booster.png|20px]]<br />
| [[Rocky Burdock]]<br />
| Permanent +1 increase when used.<br />
| {{title|Three Houses}}<br />
|-<br />
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |<br />
|}<br />
<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px; margin: 1.4em auto"<br />
! style="background: none" colspan="4" | Items and skills modifying the growth rate<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item/skill<br />
! style="width: 35%" | Strength growth modification<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is snes01 aquarius shard.png]]<br />
| [[Aquarius Shard]]<br />
| +{{h|10|Mystery of the Emblem}}/{{h|15|Echoes: Shadows of Valentia}}% to growth rate when in inventory.<br />
| {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is snes01 taurus shard.png]]<br />
| [[Taurus Shard]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is snes01 gemini shard.png]]<br />
| [[Gemini Shard]]<br />
| +{{h|30|Mystery of the Emblem}}/{{h|25|Echoes: Shadows of Valentia}}% to growth rate when in inventory.<br />
| {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is snes01 cancer shard.png]]<br />
| [[Cancer Shard]]<br />
| -10% to growth rate when in inventory.<br />
| {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is snes01 leo shard.png]]<br />
| [[Leo Shard]]<br />
| +50% to growth rate when in inventory.<br />
| {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is snes01 scorpio shard.png]]<br />
| [[Scorpio Shard]]<br />
| +20% to growth rate when in inventory.<br />
| {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is snes01 starsphere.png]]<br />
| [[Starsphere]]<br />
| +30% to growth rate when in inventory.<br />
| {{title|Mystery of the Emblem}}<br />
|-<br />
| [[File:Is snes03 njörun scroll.png]]<br />
| [[Njörun Scroll]]<br />
| +30% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is snes03 thrud scroll.png]]<br />
| [[Thrud Scroll]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is snes03 fjalar scroll.png]]<br />
| [[Fjalar Scroll]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is snes03 baldr scroll.png]]<br />
| [[Baldr Scroll]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is snes03 bragi scroll.png]]<br />
| [[Bragi Scroll]]<br />
| -10% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is snes03 nál scroll.png]]<br />
| [[Nál Scroll]]<br />
| +10% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is snes03 dáinn scroll.png]]<br />
| [[Dáinn Scroll]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is snes03 hoðr scroll.png]]<br />
| [[Hoðr Scroll]]<br />
| +10% to growth rate when in inventory.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is gba afa's drops.png]]<br />
| [[Afa's Drops]]<br />
| Permanent +5% to growth rate when used.<br />
| {{FE7}}<br />
|-<br />
| [[File:Is gba metis's tome.png]]<br />
| [[Metis's Tome]]<br />
| Permanent +5% to growth rate when used.<br />
| {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is gcn fighter band.png]]<br />
| [[Fighter Band]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Path of Radiance}}<br />
|-<br />
| [[File:Is gcn knight band.png]]<br />
| [[Knight Band]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Path of Radiance}}<br />
|-<br />
| [[File:Is gcn wyvern band.png]]<br />
| [[Wyvern Band]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Path of Radiance}}<br />
|-<br />
| [[File:Is ds growth drop.png]]<br />
| [[Growth Drop]]<br />
| Permanent +10% to growth rate when used.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is 3ds01 aptitude.png]]<br />
| [[Aptitude]]<br />
| +{{h|20|Awakening and Three Houses}}/{{h|10|Fates}}% to all growth rates when active.<br />
| {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}<br />
|-<br />
| [[File:Is 3ds03 astral shard.png]]<br />
| [[Virgo Shard]]<br />
| +10% to growth rate when in inventory.<br />
| {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is 3ds03 astral shard.png]]<br />
| [[Libra Shard]]<br />
| +5% to growth rate when in inventory.<br />
| {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is 3ds03 astral shard.png]]<br />
| [[Capricorn Shard]]<br />
| +15% to growth rate when in inventory.<br />
| {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is 3ds03 star jacinth.png]]<br />
| [[Star Jacinth]]<br />
| +30% to growth rate when in inventory.<br />
| {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |<br />
|}<br />
<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px"<br />
! style="background: none" colspan="4" | Items and skills providing a temporary boost<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Strength increase<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is ds strength card.png]]<br />
| [[Strength (card)|Strength]]<br />
| +1 to all allies for the duration of the map{{h|*|Multiplayer only}}.<br />
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds strength staff.png]]<br />
| [[Strength Staff]]<br />
| +2 to one adjacent ally for one turn.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is ds strength bond.png]]<br />
| [[Strength Bond]]<br />
| +2 for the duration of one mission when used.<br />
| {{title|New Mystery of the Emblem}}<br />
|-<br />
| [[File:Is 3ds01 strength tonic.png]]<br />
| [[Strength Tonic]]<br />
| +2 for the duration of one mission when used.<br />
| {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Engage}}<br />
|-<br />
| [[File:Is ds rainbow tonic.png]]<br />
| [[Rainbow Tonic]]<br />
| +2 for the duration of one mission when used.<br />
| {{title|New Mystery of the Emblem}}, {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds01 gaius's confect.png]]<br />
| [[Gaius's Confect]]<br />
| +2 for the duration of one mission when used.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 tiki's tear.png]]<br />
| [[Tiki's Tear]]<br />
| +2 for the duration of one mission when used.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds02 stat booster.png]]<br />
| [[Asugi's Confect]]<br />
| +2 for the duration of one mission when used.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds01 defender.png]]<br />
| [[Defender]]<br />
| +1 when [[Pair Up]] is is in effect.<br />
| {{title|Awakening}}, {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds01 special dance.png]]<br />
| [[Special Dance]]<br />
| +2 to one adjacent ally for one turn. Activated via the [[Dance]] command.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 rally heart.png]]<br />
| [[Rally Heart]]<br />
| +2 to all allied [[units]] in a [[Range|3-tile radius]] of the user for one [[turn]].<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 rally strength.png]]<br />
| [[Rally Strength]]<br />
| +4 to all allied [[units]] in a {{h|3|Awakening}}/{{h|2|Fates}}[[Range|-tile radius]] of the user for one [[turn]]/{{h|to an adjacent ally|Three Houses}} for one [[turn]].<br />
| {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}<br />
|-<br />
| [[File:Is 3ds01 rally spectrum.png]]<br />
| [[Rally Spectrum]]<br />
| {{h|+4|Awakening}}/{{h|+2|Fates}} to all allied [[units]] in a {{h|3|Awakening}}/{{h|4|Fates}}[[Range|-tile radius]] of the user for one [[turn]].<br />
| {{title|Awakening}}, {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 shuriken.png]]<br />
| [[Saizo's Star]]<br />
| +4 to all allied [[units]] in a [[Range|2-tile radius]] of the user for one [[turn]], if user initiates combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 fancy footwork.png]]<br />
| [[Fancy Footwork]]<br />
| +1 to all allied [[units]] in a [[Range|2-tile radius]] of the user for one [[turn]].<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 bloodthirst.png]]<br />
| [[Bloodthirst]]<br />
| +4 for one turn, if user initiates combat and defeats the target.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 strengthtaker.png]]<br />
| [[Strengthtaker]]<br />
| +2 when defeating an enemy.{{h|*|Stacks up to +10, but does not stack with another Taker skill.}}<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is ns01 skill self buff.png|20px]]<br />
| [[Survival Instinct]]<br />
| +4 for one turn, if user initiates combat and defeats the target.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 defiant str.png|20px]]<br />
| [[Defiant Strength]]<br />
| +8 if HP ≤ 25%.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 gambit support.png|20px]]<br />
| [[Battleground Café]]<br />
| +4 to all allied [[units]] within its area of effect for one [[turn]].<br />
| {{title|Three Houses}}<br />
|-<br />
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |<br />
|}<br />
<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px"<br />
! style="background: none" colspan="4" | Weapons and skills providing a temporary decrease after use<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item/skills<br />
! style="width: 35%" | Strength change<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
|<br />
| All Silver-weapons<br />
| If user attacked, inflicts stacking -2 [[debuff]] on the user after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 dagger.png]]<br />
| [[Steel Dagger]]<br />
| If user's attack hit the target, inflicts -3 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 dagger.png]]<br />
| [[Soldier's Knife]]<br />
| If user's attack hit the target, inflicts -2 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 dagger.png]]<br />
| [[Votive Candle]]<br />
| If user's attack hit the target, inflicts -1 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 dagger.png]]<br />
| [[Felicia's Plate]]<br />
| If user's attack hit the target, inflicts -3 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 dagger.png]]<br />
| [[Pebble]]<br />
| If user's attack hit the target, inflicts -4 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 shuriken.png]]<br />
| [[Steel Shuriken]]<br />
| If user's attack hit the target, inflicts -3 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 shuriken.png]]<br />
| [[Spy's Shuriken]]<br />
| If user's attack hit the target, inflicts -2 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 shuriken.png]]<br />
| [[Dual Shuriken]]<br />
| If user's attack hit the target, inflicts -2 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 shuriken.png]]<br />
| [[Chakram]]<br />
| If user's attack hit the target, inflicts -6 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 shuriken.png]]<br />
| [[Hair Pin]]<br />
| If user's attack hit the target, inflicts -2 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 shuriken.png]]<br />
| [[Saizo's Star]]<br />
| If user's attack hit the target, inflicts -3 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 katana.png]]<br />
| [[Hagakure Blade]]<br />
| After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 naginata.png]]<br />
| [[Waterwheel]]<br />
| After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 axe.png]]<br />
| [[Aurgelmir]]<br />
| After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 bow.png]]<br />
| [[Crescent Bow]]<br />
| After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 staff.png]]<br />
| [[Enfeeble]]<br />
| If user's attack hit the target, inflicts -4 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 draconic hex.png]]<br />
| [[Draconic Hex]]<br />
| If user survives, inflicts -4 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<!--, {{title|Engage}}--><br />
|-<br />
| [[File:Is 3ds02 seal strength.png]]<br />
| [[Seal Strength]]<br />
| {{h|If user survives|Fates}}/{{h|If user's attack hit the target|Three Houses}}, inflicts -6 [[debuff]] on the target after combat.<br />
| {{title|Fates}}, {{title|Three Houses}}<br />
|-<br />
| [[File:Is 3ds02 highwayman.png]]<br />
| [[Highwayman]]<br />
| If target cannot counterattack, inflicts -3 [[debuff]] on the target after combat.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is ns01 skill self buff.png|20px]]<br />
| [[Blade Breaker]]<br />
| If user's attack hit the target, inflicts -6 [[debuff]] on the target after combat.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 combat art bow.png|20px]]<br />
| [[Waning Shot]]<br />
| If user's attack hit the target, inflicts -5 [[debuff]] on the target after combat.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 combat art axe.png|20px]]<br />
| [[Apocalyptic Flame]]<br />
| If user's attack hit the target, inflicts -5 [[debuff]] on the target after combat.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 staggering blow.png|20px]]<br />
| [[Light Breath (Staggering Blow)|Light Breath]]<br />
| Inflicts -5 [[debuff]] on targets on contact.<br />
| {{title|Three Houses}}<br />
|-<br />
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |<br />
|}<br />
<br />
==Flavor text==<br />
{{Sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br />
|english=Strength. The higher the number,<br>the more damage you inflict.{{h|*|Fan translation}}<br />
|japanese=ユニットの力の強さです<br>敵に大きなダメージを与えます<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br />
|english=Strength. The higher the number,<br>the more damage you inflict.<br />
|japanese=ユニットの力の強さです<br>敵に大きなダメージを与えます<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br />
|english=Strength. The higher the number,<br>the more damage you inflict.<br />
|japanese=ユニットの力の強さです<br>敵に大きなダメージを与えます<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=The unit's physical strength.<br>This affects the damage this<br>unit can inflict with weapons.<br />
|japanese=ユニットの力の強さです<br>敵に与える物理ダメージにかかわります<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br />
|english=The unit's physical strength. This<br>affects the damage this unit can<br>inflict with weapons.<br />
|japanese=ユニット自身の力の強さ<br>敵に与える物理ダメージにかかわる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=Strength. Affects damage the<br>unit deals with physical attacks.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Strength. Affects damage the<br>unit deals with physical attacks.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br />
|english=Affects damage the unit deals with<br>physical attacks.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=Strength. Affects damage the<br>unit deals with physical attacks.<br />
|japanese=力の強さ。高いほど物理攻撃の<br>ダメージが大きくなる<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=• Strength<br>• Attack<br />
|eng-mean=• Used in most games.<br>• Used in ''Shadows of Valentia''.<br />
|eng-fan-name=Power<br />
|eng-fan-mean=Another translation of the Japanese name, used in certain [[fan translation]]s.<br />
|jpn-name=• {{h|力|Chikara}}<br>• {{h|こうげきりょく|Kōgekiryoku}}<br />
|jpn-mean=• Strength, power. Spelled in hiragana as ちから in {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}, and {{title|Genealogy of the Holy War}}.<br> • Attack power; this name is only used in {{title|Gaiden}} outside of a few menus.<br />
|span-name=• Fuerza<br>• Ataque<!--Ata--><br />
|span-mean=• Force<br>• Attack. Used in ''Shadows of Valentia''.<br />
|fren-name=• Puissance<br>• Attaque<!--Atq--><br />
|fren-mean=• Strength<br>• Attack. Used in ''Shadows of Valentia''.<br />
|ger-name=• Kraft<br>• Angriff<!--Ang.--><br />
|ger-mean=• Power<br>• Attack. Used in ''Shadows of Valentia''.<br />
|ital-name=• Forza<br>• Attacco<!--Att--><br />
|ital-mean=• Force<br>• Attack. Used in ''Shadows of Valentia''.<br />
|dut-name=Aanvalskracht<!--Aan.--><br />
|dut-mean=Attack power<br />
|kor-name={{h|힘|him}}<br />
|kor-mean=Power<br />
|ch-simp-name={{h|力量|lìliáng}}<br />
|ch-simp-mean=Power<br />
|ch-trad-name={{h|力量|lìliáng}}<br />
|ch-trad-mean=Power<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Ss fe08 seth str help.png|Viewing the help description of the strength stat in {{title|The Sacred Stones}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
<br />
{{NavMech}}<br />
[[Category:Stats]]<br />
[[Category:Unit stats]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Pilgrim&diff=574341
Pilgrim
2024-01-23T08:36:28Z
<p>Dudhhr: Unit affiliation is not related to class.</p>
<hr />
<div>{{stub}}<br />
{{Class Infobox<br />
|image=[[File:Small portrait kurth fe10.png]]<br />
|caption=[[Kurthnaga|Kurth]], the only Pilgrim, in {{title|Radiant Dawn}}.<br />
|flavor_text=An enigmatic traveler who roams the continent while remaining neutral in all conflicts.<br />
|type=Infantry<br />
|weapons=None<br />
}}<br />
<br />
'''Pilgrim''' (Japanese: {{ruby|{{h|放浪者|Pirugurimu}}|ピルグリム}} ''Pilgrim'') is a non-combatant class in {{FE10}} belonging solely to [[Kurthnaga|Kurth]], a mysterious but well-meaning hooded figure. He has no special fighting abilities or weapons, much like that of the [[Vendor (class)|Vendor]] class.<br />
<br />
==Stats==<br />
===Base stats===<br />
{{BaseStats<br />
|game1={{title|Radiant Dawn}}<br />
|hp1=55<br />
|str1=15<br />
|mag1=7<br />
|skl1=8<br />
|spd1=10<br />
|luck1=0<br />
|def1=15<br />
|res1=15<br />
|mov1=6<br />
|con1=7<br />
}}<br />
<br />
===Max stats===<br />
{{MaxStats<br />
|game1={{title|Radiant Dawn}}<br />
|hp1=80<br />
|str1=40<br />
|mag1=15<br />
|skl1=37<br />
|spd1=35<br />
|luck1=40<br />
|def1=40<br />
|res1=35<br />
|mov1=20<br />
|con1=99<br />
}}<br />
<br />
===Miscellaneous stats===<br />
{{ClassMisc<br />
|game1={{title|Radiant Dawn}}<br />
|wt1=+5<br />
|cap1=50<br />
|vis1=3<br />
}}<br />
<br />
===Class growth rates===<br />
{{ClassGrowths<br />
|game1={{title|Radiant Dawn}}<br />
|hp1=0%<br />
|str1=0%<br />
|mag1=0%<br />
|skl1=0%<br />
|spd1=0%<br />
|luck1=0%<br />
|def1=0%<br />
|res1=0%<br />
}}<br />
<!--<br />
===Class skills===<br />
--><br />
<br />
==Class change==<br />
===''Radiant Dawn''===<br />
{{Class Change 1<br />
|tier=Base<br />
|sprite=<br />
|class=Pilgrim<br />
}}<br />
<br />
==Notable NPC Pilgrims==<br />
{{Notable Units<br />
|units=other<br />
|name1=Kurthnaga{{!}}Kurth<br />
|game1={{title|Radiant Dawn}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br />
|english=An enigmatic traveler who roams<br>the continent while remaining<br>neutral in all conflicts.<br />
|japanese=大陸を流離う謎の旅人<br>何故か戦いに加わろうとはしない<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Etymology and other languages==<br />
{{names<br />
|eng-name=Pilgrim<br />
|jpn-name={{ruby|{{h|放浪者|Pirugurimu}}|ピルグリム}}<br />
|jpn-mean=Pilgrim; lit. "wanderer". In ''Radiant Dawn'', all Japanese class names are spelled primarily in kanji (i.e. {{lang|ja|放浪者}}), with a foreign-language name in katakana applied as [[wikipedia:Furigana|furigana]] (i.e. {{lang|ja|ピルグリム}}) and used as the basis for the romanized name in the class roll.<br />
|span-name=Peregrino<br />
|span-mean=Pilgrim<br />
|fren-name=Pèlerin<br />
|fren-mean=Pilgrim<br />
|ger-name=Pilger<br />
|ger-mean=Pilgrim<br />
|ital-name=Pellegrino<br />
|ital-mean=Pilgrim<br />
}}<br />
<br />
{{refbar}}<br />
<br />
{{NavClassFE10}}<br />
[[Category:Civilian classes]]<br />
[[Category:Base classes]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Paragon&diff=574340
Paragon
2024-01-23T08:29:44Z
<p>Dudhhr: /* Availability */</p>
<hr />
<div>{{Skill Infobox<br />
|image=[[File:Is ns01 paragon.png]]<br />
|caption=Icon of the Paragon skill in {{title|Three Houses}}.<br />
|help_text=Doubles experience earned.<br />
|type=*Personal<br />
*Standard <small>(''Genealogy of the Holy War'')</small><br />
|capacity=15<br />
|first={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
'''Paragon''' (Japanese: {{hl|エリート|Erīto}} ''Elite'') is a combat [[Skills|skill]] which debuted in {{FE4}}. In all of its appearances, it doubles the [[experience]] gain of its user.<br />
<br />
In addition, in {{FE5}}, there is a hidden [[gameplay mode]] called '''Paragon Mode''', in which all units have Paragon, albeit not displayed with other skills. Any unit which already otherwise has Paragon has the effect stacked, gaining quadruple experience. Paragon Mode is accessed by, after selecting "New Game", entering the button combination [→ ← → ← → ← → →], then cancelling and selecting the "Paragon Mode" option which has now appeared on the title menu.<br />
<br />
There is also a similar mode in {{FE2}} that doubles EXP gain, accessed by pressing "A" while "start" and "select" are being held. The mode is simply called "EASY".<br />
<br />
==Data==<br />
===In the main ''Fire Emblem'' series===<br />
{{SkillData<br />
|game1={{title|Genealogy of the Holy War}}<br />
|sprite1=[[File:Is snes02 paragon.png]]<br />
|effect1=Doubles the user's [[experience]] gain.<br />
|-<br />
|game2={{title|Thracia 776}}<br />
|sprite2=[[File:Is snes03 paragon.png]]<br />
|effect2=Doubles the user's [[experience]] gain.<br />
|-<br />
|game3={{title|Path of Radiance}}<br />
|sprite3=[[File:Is gcn paragon.png]]<br />
|effect3=Doubles the user's [[experience]] gain.<br />
|capacity3=15<br />
|-<br />
|game4={{title|Radiant Dawn}}<br />
|sprite4=[[File:Is wii paragon.png]]<br />
|effect4=Doubles the user's [[experience]] gain.<br />
|capacity4=15<br />
|-<br />
|game5={{title|Awakening}}<br />
|sprite5=[[File:Is 3ds01 paragon.png]]<br />
|effect5=Doubles the user's [[experience]] gain.<br />
|notes5=Requires DLC package:<br>''[[Lost Bloodlines 3]]''.<br />
|-<br />
|game6={{title|Fates}}<br />
|sprite6=[[File:Is 3ds02 paragon.png]]<br />
|effect6=Doubles the user's [[experience]] gain.<br />
|-<br />
|game7={{title|Three Houses}}<br />
|sprite7=[[File:Is ns01 paragon.png|20px]]<br />
|effect7=Doubles the user's [[experience]] gain.<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{SkillData<br />
|game1={{title|Warriors}}<br />
|sprite1=[[File:Is fewa paragon.png|25px]]<br />
|effect1=Increases experience gain from defeating enemies.<br />
}}<br />
<br />
==Availability==<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|method1=Units{{h|*|As a personal skill}}<br />
|data1=First Generation: [[Lex]]<br>Second Generation: [[Linda]] • [[Charlot]]<br />
|method2=Units ([[inheritance]])<br />
|data2=Second Generation: (Any set of two children{{h|*|Excluding Seliph, Julia, Leif and Altena}}), if [[Lex]] was their father<br />
|methodlast=Items<br />
|datalast=[[Paragon Band]]<br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=Units{{h|*|As a personal skill}}<br />
|data1=[[Homer]] • [[Sara]]<br />
|method3=Items<br />
|data3=[[Paragon M]] • [[Paragon Sword]]<br />
|methodlast=Paragon Mode<br />
|datalast=All allied units (not displayed) in a Paragon Mode save file. The effect stacks with units who already have Paragon.<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|methodlast=Units<br />
|datalast=[[Astrid]] • [[Geoffrey]]<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|method1=Units<br />
|data1=[[Astrid]] • [[Geoffrey]]<br />
|methodlast=Items<br />
|datalast=[[Skill items#Skill items in Radiant Dawn|Paragon]]<br />
}}<br />
<br />
===''Awakening''===<br />
{{ItemLoc<br />
|methodlast=Items<br />
|datalast=[[Skill items#Skill items in Awakening|Paragon]]<br />
}}<br />
<br />
===''Fates''===<br />
{{ItemLoc<br />
|methodlast=Items<br />
|datalast=[[Skill items#Skill items in Fates|Paragon]]<br />
}}<br />
<br />
===''Three Houses''===<br />
{{ItemLoc<br />
|methodlast=Unobtainable<br />
|datalast=Enemy-only<br />
}}<br />
<br />
===''Warriors''===<br />
{{ItemLoc<br />
|method1=Learned<br />
|data1=[[Marth]] (requires [[Marth's Brooch]] ×3)<br />
|methodlast=Borrowed<br />
|datalast=Requires ×1 each of [[Marth's Essence]] and [[Materials#Character materials|Marth's Tiara]]<br />
}}<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Genealogy of the Holy War}}<br />
|english=Doubles user's<br>experience gain.{{h|*|Fan translation}}<br />
|japanese=けいけんちを<br>2ばいもらえる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=Doubles experience<br>gained{{h|*|Fan translation}}<br />
|japanese=けいけんちを<br>2ばいもらえる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br><small>(skill assignment menu)</small><br />
|english=Doubles the experience<br>points this unit gains.<br>{{color|#0f0|Special unit}}<br />
|japanese=手に入る経験値が<br>ふつうの2倍になる<br>{{color|#0f0|取得可能<br>特定のユニット}}<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br><small>(help)</small><br />
|english=Doubles the experience<br>points this unit gains.<br />
|japanese=手に入る経験値が<br>ふつうの2倍になります<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small><br />
|english=Double experience<br>points gained.<br />
|japanese=取得EXが<br>通常の2倍になる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(help)</small><br />
|english=Doubles experience points gained.<br />
|japanese=取得EXが通常の2倍になる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=Doubles the amount of EXP the unit receives.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Doubles the EXP this unit receives.<br />
|japanese=入手経験値2倍<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br />
|english=Doubles experience earned.<br />
|japanese=入手EXPが2倍になる<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors}}<br />
|english=Grants more experience from<br>defeating enemies.<br />
|japanese=敵を倒して得られる経験値が増加する<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
*In ''Three Houses'', even though the Paragon skill is fully coded and functions as intended, its effect ends up unused overall as the ability is only available to an enemy [[Hubert]].<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Paragon<br />
|eng-mean=A model of excellence.<br />
|jpn-name={{h|エリート|Erīto}}<br />
|jpn-mean=Officially romanized as '''Elite'''.<br />
|span-name=• Elitismo<br>• Parangón<br />
|span-mean=• Elitism. Used in ''Path of Radiance'' and ''Radiant Dawn''.<br>• Paragon. Used in other titles.<br />
|fren-name=• Elite<br>• Élite<br />
|fren-mean=• Used in ''Path of Radiance'' and ''Radiant Dawn''.<br>• Elite. Used in other titles.<br />
|ger-name=Elite<br />
|ger-mean=Elite<br />
|ital-name=• Paragone<br>• Duplex<br />
|ital-mean=• Paragon. Used in ''Path of Radiance''. <br>• Latin for "twofold". Used in other titles.<br />
|kor-name={{h|엘리트|elliteu}}<br />
|kor-mean=Elite<br />
|ch-simp-name={{h|精英|jīngyīng}}<br />
|ch-simp-mean=Elite<br />
|ch-trad-name={{h|菁英|jīngyīng}}<br />
|ch-trad-mean=Elite<br />
}}<br />
<!--<br />
==Gallery==<br />
--><br />
{{refbar}}<br />
<br />
==See also==<br />
{{div col|11em}}<br />
* [[Aptitude]]<br />
* [[Experience Gem]]<br />
* [[Veteran (Awakening)|Veteran]]<br />
* [[Nobility]]<br />
{{div col end}}<br />
<br />
{{NavSkillFE4}}<br />
{{NavSkillFE5}}<br />
{{NavSkillFE9}}<br />
{{NavSkillFE10}}<br />
{{NavSkillFE13}}<br />
{{NavSkillFE14}}<br />
{{NavSkillFE16}}<br />
{{NavCrest}}<br />
[[Category:Experience and growth altering weapons, items, and skills]]<br />
[[Category:Downloadable content skills of Fire Emblem Awakening]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Eclipse_(skill)&diff=574339
Eclipse (skill)
2024-01-23T08:17:48Z
<p>Dudhhr: /* Trivia */</p>
<hr />
<div>{{Skill Infobox<br />
|name=Eclipse<br />
|image=[[File:Is wii eclipse.png]]<br />
|caption=Icon of the Eclipse skill in {{title|Radiant Dawn}}.<br />
|help_text=Can neutralize an enemy's defenses and multiply the unit's strength by 5. Black Knight<br />
|type=Class (Mastery)<br />
|capacity=30<br />
|games={{FE10}}<br />
}}<br />
<br />
'''Eclipse''' (Japanese: {{hl|月光|Gekkō}} ''Moonlight'') is a [[offensive skill]] exclusive to {{FE10}}. It is a modified version of the [[Luna]] skill which provides a 5x increase in [[strength]] as opposed to Luna's 3x increase, and in the Japanese version it simply shared the name of that skill. It is the [[mastery skill]] of the [[Black Knight (character)|Black Knight]]; additionally, examination of the game's data has found that it is also the mastery skill of a variant of the [[Marshall]] class exclusive to General [[Zelgius]] of [[Begnion]], with a complete unused skill animation. When [[Ike]] fights the Black Knight, it is highly advised that he be equipped with [[Nihil]], as a hit from Eclipse is guaranteed to be fatal due to dealing 208 damage.<br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{title|Radiant Dawn}}<br />
|sprite1=[[File:Is wii eclipse.png]]<br />
|effect1=Multiplies the user's [[strength]] by ×5 and treats the target as if it has 0 [[defense]] during the strike.<br />
|active1=([[Skill (stat)|Skill]])%<br />
|capacity1=30<br />
|notes1=Nullified against [[Nihil]], or if either combatant has [[Parity]] active.<br>For further mechanics, see {{sect|Offensive skill|Path of Radiance and Radiant Dawn|sectdisplay=''Path of Radiance'' and ''Radiant Dawn''}}.<br />
}}<br />
<br />
==Availability==<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|methodlast=Classes<br />
|datalast=[[Black Knight (class)|Black Knight]] • [[Marshall]] <small>(Zelgius variant only)</small><br />
}}<br />
<br />
==Flavor text==<br />
{{Flavor Text<br />
|game1={{title|Radiant Dawn}}<br><small>(skill assignment menu, NTSC-U, unused)</small><br />
|english1=Can neutralize an<br>enemy's defenses and<br>do 5 times normal<br>damage.<br>{{color|#00ff00|Cannot unassign}}<br />
|japanese1=発動すると敵の『守備』を<br>無視した上で『力』を<br>5倍にした攻撃をおこなう<br>{{color|#00ff00|書に戻せない}}<br />
|-<br />
|game2={{title|Radiant Dawn}}<br><small>(skill assignment menu, PAL, unused)</small><br />
|english2=Can neutralize an<br>enemy's defenses and<br>multiply the unit's<br>strength by 5.<br>{{color|#00ff00|Cannot unassign}}<br />
|-<br />
|game3={{title|Radiant Dawn}}<br><small>(help, NTSC)</small><br />
|english3=Can neutralize an enemy's defenses<br>and do 5 times normal damage.<br>Black Knight<br />
|japanese3=発動すると敵の『守備』を無視した上で<br>『力』を5倍にした攻撃をおこなう<br>【漆黒の騎士専用】<br />
|-<br />
|game4={{title|Radiant Dawn}}<br><small>(help, PAL)</small><br />
|english4=Can neutralize an enemy's defenses<br>and multiply the unit's strength by 5.<br>Black Knight<br />
}}<br />
<br />
==Trivia==<br />
* The NTSC-U description for the Black Knight class erroneously states that it wields Luna instead of Eclipse. This error occurred due to Luna and Eclipse sharing the same Japanese name. This was corrected in the PAL release.<br />
* Eclipse deals the highest amount of raw damage in the entirety of ''Radiant Dawn'' - not taking into account weapon triangle, height or terrain bonuses, with [[Alondite]] on the Black Knight's base strength, it will deal 208 damage, more than enough to hypothetically kill anything in the game (including [[Ashera]], who has the highest [[HP]] in the game at 120) in a single hit. The minimum possible damage it can deal is 191, if activated with a [[Slim Sword]] against a lance-wielding enemy.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Eclipse<br />
|eng-mean=An astronomical phenomenon in which a planet, moon or other planetary object is positioned directly between the Sun and another object (usually the Earth) in such a way that its shadow at least partially blocks the view of the Sun. <br />
|jpn-name={{h|月光|Gekkō}}<br />
|jpn-mean=Moonlight; the Japanese name of the [[Luna]] skill, of which it is an enhanced variant. Referred to as '''LUNA2''' in its internal file name.<br />
|span-name=Eclipse<br />
|fren-name=Eclipse<br />
|ger-name=Eklipse<br />
|ger-mean=Eclipse<br />
|ital-name=Eclissi<br />
|ital-mean=Eclipse<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
File:Ss fe10 black knight activating eclipse.png|The [[Black Knight (character)|Black Knight]] activating Eclipse in {{title|Radiant Dawn}}.<br />
</gallery><br />
<br />
{{Refbar}}<br />
==See also==<br />
* [[Luna]]<br />
* [[Black Luna]]<br />
<br />
{{NavSkillFE10}}<br />
[[Category:Offensive skills]]<br />
[[Category:Mastery skills]]<br />
[[Category:Defenses-negating weapons, items, and skills]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Glitch&diff=574338
Glitch
2024-01-23T08:13:18Z
<p>Dudhhr: /* {{TRS1}} */</p>
<hr />
<div>'''Glitches''' (or '''bugs''') are unintended behaviors in a game's logic. These can happen accidentally while playing, or triggered by the player intentionally. This page details glitches in {{FES}} games.<br />
<br />
=={{FE1}}==<br />
===Manakete defense glitch===<br />
[[File:Ss fe01 bantu defense glitch.png|thumb|256px|[[Bantu]] with 99 defense.]]<br />
When a [[class change]] item is used by a [[Manakete]] unit with a [[Stone|dragonstone]] equipped, it raises that unit's [[defense]] by whatever the dragonstone increases defense by (i.e. 12 for [[firestone]], 13 for [[divinestone]], 15 for [[magestone]], 23 for [[earthstone]]), and the item is not used up. This can be used to exceed the class's usual stat cap of 20. Anything above 99 will not display properly in the stats screen, with only the last two digits showing.<br />
<br />
Once the unit's defense increases above 127, it loops down to −128. Enemies will refuse to attack this unit, believing it to have high defense, but it does act properly as negative defense when the enemy counterattacks. On the status screen, −128 displays as 0, −127 displays as 1, and so on; and the battle GUI will always have the defense meter filled.<br />
<br />
Once defense loops back up to zero and above, it works normally again.<br />
<br />
===Incorrect text when talking while on a house or village===<br />
In the English version, if a unit [[talk]]s to another while standing on a house or village tile that can be visited, the dialog will instead display the house or village text.<br />
<br />
===Talisman glitch===<br />
If a unit has had [[Barrier]] used on them and the boost is still active, attempting to use a Talisman on them will cap their resistance without using up the Talisman.<br />
<br />
=={{FE2}}==<br />
===Skip recruiting Gray===<br />
[[File:Ss fe02 ram villagers moved.png|thumb|256px|Gray is no longer blocking the exit.]]<br />
Normally, at the start of the game, Gray blocks the exit of Ram village; when he talks to Alm and join's Alm's team, he will vanish. If the game is reset after speaking to [[Mycen]] a second time, however, the NPCs will be in different positions, and [[Lukas]] (if he was not already recruited) will block the entrance, and Alm can leave without recruiting Gray.<br />
<br />
===Recruit Alm route characters with Celica===<br />
During the ending of [[The Pilgrimage|Act 2]] Celica gains access to [[Zofia's Call|Act 1]]'s portion of the world map. Celica is able to walk past [[Zofia Castle]] and visit all the locations in that portion of the world. Characters that Alm did not talk to and recruit will still be present and can be recruited into Celica's party. This is an oversight, as they have the same dialogue—some characters, such as the villagers, will call Celica "Alm", and Alm's portrait will appear when speaking to [[Forsyth]]. It was acknowledged in [[Fire Emblem Echoes: Shadows of Valentia|the remake]], where [[Kliff]] and [[Faye]] have unique dialogue if they are recruited by Celica in Act 2; other characters, however, either automatically join (such as [[Gray]] and [[Tobin]]) or can be spoken to by Celica but can only be recruited by Alm (such as Forsyth and [[Python]]).<br />
<br />
===Remove NPC units from battles===<br />
If the player retreats from a map that has NPC units present the NPCs will disappear the next time the map is entered.<br />
<br />
===Kill Duma with Nosferatu===<br />
For unknown reasons the [[Nosferatu]] spell is able to reduce [[Duma]] to zero [[HP]], a feat normally only able to be accomplished with Alm's [[Falchion (Valentia)|Falchion]]. Defeating Duma with Nosferatu causes minor graphical glitches during the ending sequence and the credits.<br />
<br />
This glitch was retained in the remake, {{FE15}}, as an intentional feature.<br />
<br />
=={{FE4}}==<br />
===Miracle Sword usable by male units===<br />
Once the [[Miracle Sword]] is broken, it can be sold as a [[Broken Sword]] to the pawn shop and be bought and equipped by a male unit. It can then be repaired and used; if another weapon is equipped, the Miracle Sword cannot be equipped again.<br />
<br />
===Safeguard village freeze===<br />
The game may freeze when [[Silvia]] visits the village containing the [[Safeguard]] in [[Dance in the Skies|Chapter&nbsp;4]]. The freeze can be avoided by reloading a save file on the turn Silvia will visit the village.<br />
<br />
===Rescue a guarding unit into the home castle===<br />
If a unit guarding the home castle is rescued by a unit within the home castle, the guarding unit is considered to still be guarding the castle, resulting in a number of unique properties:<ref>{{Cite web|author=CasualSpeedRunner|url=https://www.youtube.com/watch?v=zLKKiHTyqh4|title=Fire Emblem 4 Genealogy - Rescue Staff Glitch (Infinite Movement)|site=YouTube|published=7 November, 2020|retrieved=22 January, 2022}}</ref><br />
*Primarily, the guarding unit will be able to use the depart command; doing so will "cancel" their turn, but will preserve any movements they made and will allow them to move again. The unit cannot depart when there is another unit two tiles below them, as they would be unable to from a unit blocking the exit to a castle.<br />
*The guarding unit can besiege enemy castles from any tile within two tiles of its defender. However, only attacks from the top three such tiles (only two of which are typically accessible) will result in normal combat; besieging from any of the other five tiles (two of which are typically impassible) will result in combat as if it were further away.<br />
*The guarding unit will be healed as if they were guarding the home castle, though they will use the terrain bonuses of whatever terrain they are actually on rather than those of the castle.<br />
*Another unit cannot guard the home castle, as the game considers the castle to already have a guard.<br />
<br />
If an enemy attempts to seize the home castle while this glitch is active, the game will softlock.<br />
<br />
The glitch can be ended by selecting depart in front of the home castle or finishing a chapter; the glitch will also end when seizing [[Ganeishire]] in [[Heir of Light|Chapter&nbsp;6]], though seizing other castles does not end the glitch.<br />
<br />
===Dead units' items in the armory===<br />
{{sectstub}}<!--need more details--><br />
A glitch involving [[Valkyrie (staff)|Valkyrie]]'s resurrection menu can be exploited to transfer an equipped item out of a dead unit's inventory and into the [[armory]].<br />
*If, in the Valkyrie menu and viewing a unit's profile, a player presses L or R then exits and views their profile again, the unit's equipped weapon will change: sometimes to an 98-use [[Iron Lance]], sometimes to a 40-use [[Warp]], and sometimes it will not change.{{clarify|what determines the change?}}<br />
*If the game is then saved and reset, the unit's equipped item will appear in the castle [[armory]].<br />
<br />
This glitch is capable of forcing the [[Regalia#In Jugdral|Crusader Weapons]] out of a unit's inventory, which normally cannot happen. However, it does not force items into another unit's inventory, and a unit must still be able to use a weapon to purchase it. The most popular use of this glitch is to allow [[Larcei]] and [[Scáthach]] to use [[Balmung]]; if [[Chulainn]] is their father, they will have major [[Od]] blood, and can use—and thus purchase—Balmung if it is removed from [[Shannan]]'s inventory with this glitch.<br />
<br />
===Steal + Wrath===<br />
If a unit with [[Steal]] is fighting against a unit that has [[Wrath]] activated, the unit with Steal will also be given a 100% critical rate.<ref>{{Cite web|author=やまけん|url=https://youtu.be/Wb1EF5IfK6Y?t=83|title=ファイアーエムブレム 聖戦の系譜 シーフの特殊能力|site=YouTube|published=9 June, 2021|retrieved=3 March, 2023}}</ref><br />
<br />
===Jealousy===<br />
{{main|Glitch/Jealousy}}<br />
When checking which units will be given love points, the game fails to reset a pointer when female units are adjacent. As a result, when the game gives out adjacency love bonuses, certain female units will steal love points from others, depending on their priority.<br />
<br />
===Game freeze from negative Adept rates===<br />
If a unit with [[Adept]] has less than −20&nbsp;[[attack speed]], the game will freeze when they attack, as their Adept activation rate will become negative. Since the heaviest weapons—broken weapons—have 30&nbsp;[[weight (weapon)|weight]], 10&nbsp;[[speed]] will prevent this from happening; only [[Lene]] and [[Leif]] can have Adept and be slow enough for this to happen.<br />
<br />
=={{FE5}}==<br />
===Rescuing Eyvel in Chapter&nbsp;5===<br />
In [[Mother and Daughter|Chapter&nbsp;5]], it is possible to get Eyvel out of the arena without being petrified if [[Nanna]] is rescuing her when the arena door is opened, which requires that Nanna level [[constitution]] at least five times. If this happens, then the event will play as if Eyvel was already petrified, without actually removing Eyvel from Nanna. Furthermore, this does not cause [[Mareeta]] to leave, making it possible to steal the [[Shadow Sword]] from her.<ref>{{Cite web|published=1 October, 2022|retrieved=9 October, 2022|author=ai|url=https://www.youtube.com/watch?v=sKcAIx6D2o0|title=FE Thracia 776 - Glitch that does not petrify Eyvel & Shadow sword obtained|site=YouTube}}</ref><br />
<br />
However, if the player ends the turn with Eyvel still being rescued by another unit, then at the end of the turn, the scene that plays if Eyvel is captured by an enemy will occur, and she will be taken and petrified. If the player, after opening the arena door with Eyvel rescued by Nanna, then has another unit take and drop Eyvel, then Eyvel will not be petrified and can be used for the remainder of the chapter. If Eyvel uses the escape point and escapes, she will not appear in [[The Escape|the next chapter]] and will be sent to [[The Lopt Altar|Chapter&nbsp;24x]], but she will not be petrified there. <br />
<br />
If both Eyvel and Mareeta are being held by other units at any point, then the scene that plays when Mareeta is captured will occur, and Mareeta will be removed from the map. However, the scene will glitch when attempting to move Eyvel to Veld to be petrified, which will result in Eyvel still being held by whoever rescued her, but in a petrified state. It is possible to then take and drop Eyvel from her rescuer. If Eyvel was petrified in this way and an enemy then captures her and takes her off the map, she will get sent to [[The Prison Camp|Chapter&nbsp;21x]] in a petrified state instead of Chapter&nbsp;24x, and it is possible to retrieve her from Chapter&nbsp;21x by rescuing her and having the rescuer escape the map despite her being petrified. Eyvel can then be deployed in subsequent chapters, though petrified and unable to do anything. However, starting Chapter&nbsp;24, the [[Kia Staff]] can be used to de-petrify Eyvel, allowing her to be used as a combat unit from then on.<br />
<br />
Furthermore, Eyvel's invincibility is only revoked at the start of [[The Lopt Altar|Chapter&nbsp;24x]]. Since the player has already retrieved and de-petrified her, it is not necessary to go to Chapter&nbsp;24x to re-recruit her anymore. If the Kia Staff is disposed of (by using [[Steal]] to force it onto an enemy or by letting an enemy capture a player unit), Chapter&nbsp;24x can be skipped and Eyvel will retain her invincibility going into Chapter&nbsp;25. Likewise, it becomes possible to obtain an [[Rankings|SSS rank]] without going to Chapter&nbsp;24x.<ref>{{Cite web|published=3 October, 2022|retrieved=9 October, 2022|author=ai|url=https://www.youtube.com/watch?v=41uITHLWr2s|title=FE Thracia 776 - Eyvel Early Return Glitch & Dream match! Eyvel vs. Raydrick|site=YouTube}}</ref><br />
<br />
===Extra S&nbsp;Drinks in Chapter&nbsp;14x===<br />
In [[Yearning to Breathe Free|Chapter&nbsp;14x]], it is possible to get more than 6&nbsp;[[S&nbsp;Drink]]s from the civilians if certain conditions are met. Specifically, the following must occur:<br />
<br />
* The enemy escape point is blocked by a player unit (located 2&nbsp;tiles west of the player's escape point)<br />
* At least One NPC civilian is captured by enemy units<br />
* The enemy units capturing the civilians have all of their weapons stolen<br />
<br />
Once these conditions are met, when a player unit reaches the escape point and escapes, and the player then ends their turn with no further actions being taken, then each time the disarmed enemies carrying civilians move, the event that plays when a civilian escapes will play (if these enemies end their turn outside of the player's vision range, the escape dialogue will not play, but the player will still obtain an S&nbsp;Drink). However, this will only occur once per civilian-carrying enemy per player unit escaped. More Stamina Drinks can be obtained by having more player units escape, one unit per turn. Since the player can deploy up to 10&nbsp;units, and [[Linoan]] joins at the start of the chapter, this glitch can be executed up to 10&nbsp;times for a total of 60&nbsp;S&nbsp;Drinks.<ref>{{Cite web|published=18 September, 2022|retrieved=20 September, 2023|author=ai|url=https://www.youtube.com/watch?v=hNFWaTZbxto|title={{lang|ja|ターラしみんエア離脱バグでSドリンク荒稼ぎ!}} Get a Lot of S-Drinks with Tahra Citizens Virtual Escape Glitch! [FE5&#93; |site=YouTube}}</ref><br />
<br />
===Enemy status staff users targeting other enemies without being Berserked===<br />
Enemies using [[Silence (staff)|Silence]], [[Sleep (staff)|Sleep]], or [[Berserk (staff)|Berserk]] uniquely do not check their own status condition for determining who to target, but rather the first unit of their affiliation loaded into the game's memory. In most chapters, this is the chapter boss, who is often posted on a gate or throne, and thus cannot be targeted with status staves, nor be afflicted by status-inflicting weapons. However, in some chapters, the enemy on the gate or throne is not the first enemy loaded, causing the first unit on the enemy list to not necessarily be on a gate or throne. In such cases, it is possible for the first enemy on the list to be hit with Berserk.<br />
<br />
Because status staff users only check the status of the first enemy on the list to determine who they can and cannot target, if this first enemy is berserk, they will treat themselves as berserk for the purposes of status staff targeting, and will therefore consider units of all affiliations as potential targets. Enemy status staff users in this state may also target units on gates or thrones and successfully status them, being the only way to do so, and creating normally-impossible scenarios such as [[Cohen]] being put to sleep or [[Raydrik]] getting Berserked and leaving his throne. Furthermore, Silence casters may use Silence on targets who do not use magic or staves at all, or have none in their inventory. However, if this first enemy then has their status condition overwritten (such as being hit with a poison weapon), then this effect ends, and enemy status staff users resume normal targeting.<br />
<br />
Additionally, the first enemy in the list does not necessarily have to be alive for this behavior to occur. As long as their data still stores them as in the Berserk state, the effect will persist. Even if the first enemy is killed, as long as they were Berserk at the time of their death, the effect will persist. However, if enough enemy reinforcements spawn such that dead unit's data gets overwritten (the unit cap is 50; the 51st enemy will overwrite the data of a dead enemy), then the effect ceases, as the reinforcement would overwrite the status condition entry with their new value.<ref>{{Cite web|published=13 September, 2022|retrieved=20 September, 2023|author=ai|url=https://www.youtube.com/watch?v=hNFWaTZbxto|title={{lang|ja|バグ技でレイドリックやベルドをバサーク状態にする}} Put Raydrick and Veld in Berserk state with glitches [FE Thracia 776&#93;|site=YouTube}}</ref><br />
<br />
As a side effect of this behavior, berserking enemy status staff users directly will not cause them to consider targeting other enemies, since the first enemy in the load list needs to be berserked for that to happen. This is, unlike the requirements to pull this glitch off, a realistic scenario.<br />
<br />
====Known first enemies on the list====<br />
* [[The Liberation of Leonster|Chapter 18]]: Leonster [[Soldier]] closest to right side starting positions<br />
* [[The Scion of Light|Chapter 20]]: Boss [[Baráth]]<br />
* [[The War of Liberation|Chapter 21]]: Boss [[Fraus]] (on a Gate; can't be berserked)<br />
* [[The Detention Center|Chapter 21x]]: Boss [[Zaom]]<br />
* [[Across the River|Chapter&nbsp;22]]: Leftmost [[Sword Armor]]<br />
* [[The Fiend's Lair|Chapter&nbsp;23]]: Left [[Dark Mage]]<br />
* [[The Baron in Black|Chapter&nbsp;24]]: [[Dark Mage]] in the NPC room closest to the nearby stairs<br />
* [[The Loptrian Altar|Chapter&nbsp;24x]]: Boss [[Dark Bishop]] on the escape point<br />
* [[Sworn Upon a Sword|Chapter&nbsp;25]]: [[Dark Mage]] in [[Mus]]'s room<br />
<br />
===Issues with rescued units forcibly moved by tile changes===<br />
In [[Fort Dandrum|Chapter&nbsp;11]], [[Kempf]]'s trap can have odd effects when the door tile changes forcibly move units that are holding other units. Due to the game updating the rescued unit's data incorrectly when moving their rescuer, it flags them as "rescuing someone" and they will behave as such, but there is no valid unit in their possession, causing the game to behave irregularly when the invalid unit is interacted with.<br />
<br />
Interactions with the invalid unit include:<br />
*Attempting to drop the invalid unit freezes the game. The tiles the invalid unit can be dropped to appears to be random and irregular (such as wall tiles).<br />
*The game freezes if the holder dies and is forced to drop the invalid unit.<br />
*Trade with the invalid unit can be initiated, but results in an unusual inventory being accessed; exiting the trade menu results in a game freeze.<br />
<br />
===Enemy movement freeze===<br />
During circumstances that are not entirely certain, it is possible for the player to prevent enemies from moving toward a player unit if the last action before ending the player phase is waiting with [[Leif]]. The only known instance of this being possible is in [[Mother and Daughter|Chapter&nbsp;5]]. In this scenario, the player can use this glitch to have [[Eyvel]] immediately [[capture]]d, which will eliminate one of the three arena fighters, as they will always escape the turn after having captured Eyvel. The glitch can then be used to prevent the remaining arena fighters from attacking [[Nanna]], which is useful for allowing the player to not have to fight additional arena fighters that spawn from killing previous fighters. <br />
<br />
When the glitch is active, enemies will not move to a space where Nanna could attack them but they could not attack her. With the [[Lands Sword]] and 5&nbsp;[[move]], Nanna has an attack range of 7; with 6&nbsp;move and 1-range weapons, the [[General]] and [[Warrior]] arena fighters will also have 7 attack range. Because they cannot reach Nanna from outside her range, the enemies will not move to attack her. If an enemy has more move, they will be able to reach her from outside her range, but will still only move to spaces in her range where they could attack her.<ref>{{Cite web|author={{lang|ja|まぐ}}|url=https://www.youtube.com/watch?v=7rrlur8EgFE|title={{lang|ja|突撃型封じ}}|site=YouTube|published=5 March, 2020|retrieved=17 June, 2023}}</ref><br />
<br />
==Game Boy Advance games==<br />
===Canto glitch===<br />
In all of the GBA games, a glitch can occur that prevents a unit with [[Canto]] from activating it; the glitch occurs when a unit is at a tile where they can perform an [[attack]] or use a [[staff]], and [[trade]] with a unit or open the [[supply]].<br />
<br />
If the supply menu is opened or a trade partner is selected but the menu is closed before any items are exchanged (such that they would normally not have expended their turn), then an action is performed that would allow the unit to activate Canto (e.g. using an [[item]] or [[rescue (command)|rescuing]] a unit), the unit will be unable to activate Canto to utilize their remaining movement.<br />
<br />
===Status effect counter===<br />
In all of the GBA releases, the turn counter for status effects does not decrease when that unit is being rescued. This prevents poison damage and makes the [[dancer]] ring buffs last for more than one turn.<br />
<br />
===Enemy control glitch===<br />
[[File:Ss fe07 enemy control glitch.png|thumb|An enemy [[Sage]] being controlled by the player in {{title|The Blazing Blade}}.]]<br />
{{FE7}} and {{title|The Sacred Stones}} both have a glitch involving certain [[hazards|terrain hazard]] behaviors. To utilize this glitch, an enemy must initiate an attack on their phase when standing on a certain tile to be controlled. The glitch can be activated by resetting the game after the enemy completes their attack, but before the next enemy moves. The player will then be given control of enemies for that turn.<br />
<br />
When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as [[Rescue (command)|rescuing]] and [[Trade|trading]] with each other, or accessing [[Merlinus]]'s [[supply convoy]]. As enemies drop the last item in their inventory, the item that is dropped can be manipulated through trading, and can potentially allow the player to obtain items that are otherwise unavailable.<br />
<br />
The tiles that trigger this (and thus the tile that the enemy must be standing on) are:<br />
<br />
*Lava tiles that shoot flames<br />
*Snag tiles, where the snag used to be.{{citation needed}}<br />
*The tile where a torch staff was used.<br />
*The tile at map position (0, 0)—i.e. the top left corner tile—after a map change (such as a [[chest]] opening or closing or a wall being broken) has occurred.<br />
<br />
Additionally, the tile where a [[Mine]] was placed can activate this glitch; the game should be reset during or after the Mine animation, or before the next enemy moves. Mines are normally only available in ''The Blazing Blade'', but the glitch can still be performed with the unused Mine item in ''The Sacred Stones''.<br />
<br />
====Applications====<br />
*As dropped items have their durability restored, controlled enemies can take an item out of the convoy and give it to an enemy that drops an item to restore its durability.<br />
*In [[Unfulfilled Heart|Chapter&nbsp;24E/26H]] of ''The Blazing Blade'', the glitch can be used to make [[Vaida]] put her special "[[Uberspear]]" into the convoy, or trade it to an enemy [[Shaman]] who drops a [[Luna (tome)|Luna]] to make them drop the Spear instead.<br />
*In ''The Sacred Stones'', when a [[Gorgon Egg]] becomes a [[Gorgon]], the durability of the items in its inventory is restored. Through the use of this glitch, items can be given to a Gorgon Egg to be restored when it hatches; however, the first item in its inventory is deleted, and the glitch will need to be performed a second time to retrieve the items.<br />
*In ''The Sacred Stones'', players can obtain monster-exclusive weapons through the enemy control glitch. [[Myrrh]] can use weapons such as [[Sharp Claw]] or [[Fiery Fang (The Sacred Stones)|Fiery Fang]], while weapons used by [[Mogall]]s, [[Arch Mogall]]s, and Gorgons are considered [[dark magic]], and can be used by units that normally cannot use dark magic due to their {{GBAdash}} [[weapon level]].<br />
**[[Petrify (tome)|Stone]] uniquely provides dark experience, allowing any unit the ability to use dark tomes. Classes capable of using [[anima]] or [[light magic]] can use dark magic with no issues, but other units revert to map animations when using magic. [[Tethys]] does play animations when using magic, however the [[Dancer]] animation is not programmed to return to "standing and ready to attack" state after attacking once, and the game will softlock if Tethys's [[attack speed]] is high enough to follow-up.<br />
<br />
===Recruitable characters getting extra stats on Hard Mode===<br />
When calculating extra stats for Hard Mode enemies, recruitable characters are supposed to be excluded from the bonuses. However, in {{FE6}} and {{title|The Blazing Blade}}, an oversight causes the game to incorrectly give these bonuses to any recruitable enemy if they come in as reinforcements. This includes characters who join after the map starts but before the player's first turn (such as Perceval in [[The Dragon Child|Chapter&nbsp;15]]), as well as units who are only enemies in cutscenes (such as Melady in [[Rescue Mission|Chapter&nbsp;13]]). When calculating these bonuses, the game will not use the character's growths, but their class growths.<ref>{{cite web|url=https://fe6.triangleattack.com/guides/hard-mode-bonuses|title=Hard Mode Bonuses - Fire Emblem: The Binding Blade (FE6)|site=Triangle Attack|retrieved=17 October 2023}}</ref> This bug is not present in {{FE8}}.<br />
<br />
=={{FE6}}==<br />
===Obtain a [[Firestone]]===<br />
[[File:Ss fe06 steal firestone.png|thumb|The berserked Thief successfully stealing the [[War Dragon]]'s Firestone.]]<br />
In ''The Binding Blade'' there is an AI oversight that allows the player to obtain a [[Firestone]], a normally enemy-exclusive [[Stone|dragonstone]] weapon, through having a [[Thief]] afflicted by [[Status effect#berserk|berserk]] steal one from an enemy [[Manakete]]. Obtaining a firestone requires a map to have both a [[Manakete]] with a Firestone and an enemy with a [[berserk (staff)|Berserk]] staff (requirements which Chapters [[Unattained Dream|22]] and [[The Ghosts of Bern|23]] satisfy); a player [[Thief]] ([[Chad]], [[Astolfo]], or [[Cath]]) is also required.<br />
<br />
[[Fae]] is able to use the firestone, though it causes benign graphical glitches. The animations handle the transformation dynamically, showing Fae transform into a fire dragon despite her not being able to access one in normal gameplay; the map animations suffer no graphical glitches whatsoever.<br />
<br />
The AI oversight that causes this is the internal list of items that the AI uses when deciding what to steal. For whatever reason, it contains all three types of dragonstones (including the unused Demon Dragonstone) as the highest priority loot despite them not being stealable within intended theft mechanics.<br />
{{clear}}<br />
<br />
===Failing a 100% chance===<br />
[[File:Ss fe06 miss at 100.png|thumb|[[Rutger]] dodging a 100% hit chance of the [[Berserk (staff)|Berserk]] staff hitting him.]]<br />
<br />
In ''The Binding Blade'' it is possible for a 100% chance to, very rarely, fail due to an error in how ''The Binding Blade'' generates random numbers. The expected range for random numbers is 0 to 99, and a random check succeeds if a generated random number is lower than the success rate (e.g. a stat with a 50% growth rate will grow when numbers 0–49 are generated, and will not grow when 50–99 are generated). An error in how the random numbers are generated allows for a 36/65536 or about 0.055% chance of the game generating a 100, which would force a 100% success based on a single random number, such as a growth rate or [[staff]] attack, to fail. Most attacks, however, are calculated based on [[true hit]], where the average of two random numbers is checked against the hit rate; as such, two 100s would need to be generated in a row to force an attack to miss—an event which has slightly more than a 0.00003% chance of occurring.<ref>{{cite web|url=https://feuniverse.us/t/fire-emblem6-rng-data/6505/6|title=response to Fire Emblem6 Rng Data|site=Fire Emblem Universe|author=StanH|published=6 November, 2019|retrieved=8 August, 2020}}</ref> This does not occur in the other Game Boy Advance games.<br />
{{clear}}<br />
<br />
===Rescued unit able to move again===<br />
[[File:Ss fe06 rescue move again.png|thumb|[[Astolfo]], able to move again after [[Sin]] was killed carrying him.]]<br />
<br />
If a unit who has already moved gets [[rescue (command)|rescue]]d by another unit and the rescuer dies, the rescued unit will be able to move again. If the rescued unit ended their turn by waiting, they will not be able to perform any action except wait and will be forced to move if they are selected, as if they had activated [[Canto]]; additionally, this can cause visual errors, such as incorrectly coloring tiles that the rescuer could have attacked but the rescued cannot traverse. This does not occur in the other Game Boy Advance games.<br />
<br />
===Impossible Arena enemies===<br />
If the player enters the Arena several times, occasionally a [[Brigand]] with a type of [[bow]] ([[Iron Bow]], [[Steel Bow]], or [[Silver Bow]]) will spawn as the opponent. Once this happens, the match will take place in total darkness as there is no animation programmed for a Brigand using a bow. If the opponent is physical, they cannot retaliate; magical opponents can retaliate and possibly kill with a critical hit. After one round of combat, the match ends as if the player had rescinded their bet.<br />
{{clear}}<br />
<br />
=={{FE7}}==<br />
===100% support graphical glitch===<br />
[[File:Ss fe07 support viewer 100.png|thumb|Success overlapping 100%]]<br />
A minor graphical glitch occurs in the English localization of ''The Blazing Blade'', when 100% of support conversations are unlocked in the support viewer. "Success" overlaps with 100% by a few pixels.<br />
{{clear}}<br />
<br />
===Help description text overflow===<br />
[[File:Ss fe07 help description glitch.png|thumb|Viewing the [[Dragon Axe]]'s help description.]]<br />
''The Blazing Blade''{{'}}s North American release introduced a glitch with the [[Wind Sword]]'s and [[Dragon Axe]]'s help descriptions; both of their help descriptions are too long to display properly; this also causes other graphical glitches to occur. These errors were fixed in the PAL release by [[List of version differences/Fire_Emblem: The Blazing Blade#Dialogue changes 2|shortening the descriptions]].<br />
{{clear}}<br />
<br />
=={{FE8}}==<br />
===Pierce glitch===<br />
A glitch with the [[Pierce]] skill was introduced in ''The Sacred Stones''{{'}}s localization. If animations are on and a unit activates pierce on their first hit, then attacks again while the opponent's HP is still decreasing, the game freezes.<ref>{{Cite web|published=3 July, 2013|retrieved=24 September, 2016|url=https://www.youtube.com/watch?v=rGv_pyAb-Vw|title=Fire Emblem: Sacred Stones (Wyvern Knight Pierce Glitch)|site=YouTube}}{{dead link}}</ref> Normally, the game waits for HP to finish decreasing before allowing the unit to attack again, but for some reason Pierce skips this waiting period. This glitch can be entirely circumvented by turning animations off.<br />
<br />
=={{FE9}}==<br />
===[[Ike]]'s four [[Iron Sword]]s===<br />
There is a bug in the North American version of ''Path of Radiance'' that causes [[Ike]] to have four [[Iron Sword]]s in [[The Battle Begins|Chapter&nbsp;1]] if the Visit tutorial is skipped. This was not present in the Japanese version, and was fixed for the PAL release.<br />
<br />
===Critical glitch===<br />
In the Japanese version, forging a 5-[[critical rate|critical]] weapon to 0-critical at a weapons shop changes it to 255-critical. This glitch was fixed in the international versions.<br />
<br />
===Shinon not dropping his Brave Bow===<br />
In [[Crimea Marches|Chapter&nbsp;18]] of the Japanese version, [[Shinon]] will not drop the [[Brave Bow]] if the player saves at the preparations screen; if the player resets the game, then Shinon will drop the Brave Bow as usual. This glitch was fixed in the international versions.<br />
<br />
=={{FE10}}==<br />
===Pass glitch===<br />
When the player is moving a unit with [[Pass]] and at least 8 [[movement]], the movement arrow can be maneuvered to be much longer than normally possible—and can even exit the blue tiles, although it must return to a blue tile immediately afterwards—if it is moved through at least one enemy unit; the player cannot move a unit somewhere they would otherwise not be able to move. Though this glitch is normally harmless, it can have game-breaking effects in extreme cases.<ref>{{Cite web|author=YayMarsha|published=17 May, 2008|retrieved=20 March, 2017|url=https://www.youtube.com/watch?v=VQrjrn_BHHM|title=Tibarn the Astronaut|site=YouTube}}</ref><br />
<br />
===Treasure glitch===<br />
The international versions fixed a glitch that was found in the Japanese version where a unit could repeatedly attempt to obtain [[hidden treasure]]s by cycling through the [[Direct]] and Cancel commands.<br />
<br />
===Enemy Class Change===<br />
In [[Just Cause|Chapter&nbsp;3-11]], if a player unit is level 20 with 99 experience and is hit with an [[Onager]], the [[Sniper]] shooting it will suddenly class change into a [[Marksman]] with Shinon's model and a villager portrait.<ref>{{Cite web|published=9 November, 2015|retrieved=7 October, 2021|author=Chuchuca|url=https://www.youtube.com/watch?v=_ljcAGlvq2k|title=FE Radiant Dawn: Enemy Class Change Glitch|site=YouTube}}</ref><br />
<br />
===Heather does not promote with Steal===<br />
If [[Heather]] reaches level 21 with experience from [[steal]]ing instead of combat or bonus experience, she will reset to level 20 instead of promoting.<br />
<br />
=={{FE11}}==<br />
===Warp staff cloning glitch===<br />
When using the Warp staff and quickly skipping the animation, an invisible clone of the teleported character can appear where they were standing before being teleported away. The clone will remain where it is until an enemy moves. This glitch is present in the Japanese and North American versions; it was removed in the European. <br />
<br />
The glitch works differently between the Japanese and US version. In the Japanese version, the clone disappears immediately when an enemy moves. In the North American version, it will remain for 1 to 3 turns and impede enemy movement, similar to a [[Light Rune]] or [[Shine Barrier]].<br />
<br />
===Obtain two [[Falchion (Archanea)|Falchion]]s===<br />
It is possible to access [[The Alterspire|Chapter&nbsp;24x]] and also keep both [[Falchion (Archanea)|Falchions]]. The requirements to access Chapter&nbsp;24x are: Tiki is not present in the party (either she has been defeated or she was never recruited) and Falchion must not be present anywhere in the [[supply convoy|convoy]] or any [[unit]]'s inventories. To enter 24x while in possession of Falchion, a unit holding [[Marth]]'s Falchion (other than Marth himself; this unit can be Tiki) must die during [[The Dragonkin Realm|Chapter&nbsp;24]]. Dead units' items are sent to the convoy at the end of the chapter; it appears the game fails to account for this when checking the player's items for the presence of Falchion, as the player will be sent to 24x as if they did not have Falchion.<br />
<br />
The player will then recruit [[Nagi]] and obtain another Falchion upon completion of Chapter&nbsp;24x. Additionally, the player may use the [[Aum]] staff, obtained the previous chapter, to revive the unit that died while holding Falchion.<br />
<br />
=={{FE13}}==<br />
===Battle zoom-in garbage effect===<br />
If the [[3DS]]'s 3D effect is turned on during the transition into an attack, the blur effect will be partially corrupted by garbage graphics.<br />
<br />
===Detailed unit list glitch===<br />
In the detailed unit list in [[preparations]], highlighting the top unit, changing the table sort, and highlight a new top unit does not update the bottom screen's display. This behavior indicates that the table's header and the first unit of the list both share the same table entry index number. Since changing the cursor from the header to the first unit will not result in a different index number, the bottom screen is not updated.<br />
<br />
===Vaike's axe cutscene after death===<br />
If [[Vaike]] dies on the same turn he is given his [[Iron Axe]] in [[Shepherds (chapter)|Chapter&nbsp;2]], the cutscene with [[Miriel]] scolding him will take place after Vaike's death, but will play out as normal.<ref>{{Cite web|author=BigKlingy|published=10 February, 2015|retrieved=24 September, 2016|url=https://www.youtube.com/watch?v=fN4K-2DO_Cs|title=Fire Emblem Awakening Glitch: The Ghost of Vaike|site=YouTube}}</ref><br />
<br />
===Japanese voice glitch===<br />
In the North American release, if the game is reset while voices are set to Japanese, the voices will go back to English. Cinematic cutscenes are still in Japanese, however. This glitch was fixed in the PAL release.<br />
<br />
===Luna teleport===<br />
If a [[Great Knight]] on [[Origin Peak]] triggers [[Luna]], followed by a [[Dual Strike]] or a second attack, they will teleport after Luna's animation.<ref>{{Cite web|author=Espyo|published=15 October, 2016|retrieved=15 October, 2016|url=https://www.youtube.com/watch?v=YTU7sS9gfHM|title=Luna teleport glitch - Fire Emblem Awakening |site=YouTube}}</ref><br />
<br />
=={{FE16}}==<br />
===HP overflow issues===<br />
[[HP]] regeneration from forts and similar tiles can encounter overflow issues with units with very high HP,<ref>{{Cite web|published=19 November, 2019|retrieved=4 January, 2020|author=MarioPokemon123456|url=https://www.youtube.com/watch?v=Uy0ppyqZTEE|title=Hegemon Edelgard, killed by a fort|site=YouTube}}</ref> resulting in unintended HP values being applied. In the case of the referenced example, doing exactly 3 damage to [[Edelgard]] in [[Oath of the Dagger|Azure Moon Chapter&nbsp;22]]—whose last HP bar has 199 HP on Maddening mode—and allowing her HP to be "restored" results in her death due to her HP being set to 0.<br />
<br />
===Songs not unlocking in the Music Library===<br />
If the voiceover language for ''Three Houses'' is set to English, the songs "Song of the Nabateans" and "The Edge of Dawn" will not appear in the [[Music Library of Fire Emblem: Three Houses|Music Library]], even if they are encountered in gameplay (which would normally unlock them). This may be due to the conditions for the English version of both songs having been incorrectly set, as both songs feature lyrics in English and Japanese.<br />
<br />
===Authority skill point loss when battalions are automatically equipped===<br />
Edelgard, [[Hubert]], [[Dimitri]], and [[Claude]] each have a unique battalion automatically equipped to them at different points in the story—in [[Outset of a Power Struggle|Chapter&nbsp;12]] if siding against the Church for Edelgard and Hubert, and in [[Reunion at Dawn|Chapter&nbsp;13]] for Dimitri and Claude in Azure Moon and Verdant Wind respectively—and have their [[authority]] skill increased to C if it is below that; at this point, they will lose any points they gained toward the next authority level even if their level was above C, though they will not decrease in skill level. Presumably, this is caused by an oversight in how their authority level is increased.<br />
<br />
===Skipping to unintended dates and repeating months===<br />
When skipping to specific dates on the calendar, it is possible to select a different day than intended by holding a direction on the left control stick or D-pad when selecting "Skip to Date"; doing so causes the cursor to move—though inconsistently—in the direction indicated, allowing players to skip to dates they conventionally could not. In chapters where the mission does not occur on the last day of the month, it is possible to skip to a day after the mission, though this can be inconsistent. After skipping the mission, the month will restart from the beginning and proceed as normal, and all events—including story events, instruction days, and the gold awarded at the start of the month—will occur again, effectively allowing for infinite acquisition of gold, experience, skill points, etc.<ref>{{Cite web|url=https://twitter.com/ClarisTheGirl/status/1396207435765800963?s=19|author=@ClarisTheGirl|site=Twitter|published=22 May, 2021|retrieved=8 June, 2021}}</ref><br />
<br />
===Unlocking S supports in New Game&nbsp;+ that have not been unlocked===<br />
Units that cannot unlock an S support with Byleth continue to gain support points with Byleth up to the S support threshold (1001 points), while those who can unlock one will stop at 1000. In New Game&nbsp;+, characters who reached the S support point threshold—even if the support was not unlocked—can have their S supports unlocked in Byleth's Journal via [[renown]];<ref>{{cite web|url=https://old.reddit.com/r/fireemblem/comments/cvrp8o/fe3h_support_points_information_the_point_ranges/|site=reddit.com/r/fireemblem|title=[FE3H&#93; Support Points Information - The point ranges, New Game Plus trickery, and Misc info.|author=Jacien_V|published=26 August 2019|retrieved=25 August 2020}}</ref> e.g. if Felix reaches 1001 points with a male Byleth in a file, and that file is used to start New Game&nbsp;+ with a female Byleth, Felix's S support with Byleth can be unlocked.<br />
<br />
===Shambhala music stops playing===<br />
In [[Stand Strong at Shambhala|Silver Snow Chapter&nbsp;20/Verdant Wind Chapter&nbsp;21]], if the player defeats all visible enemies, the music will stop playing for a brief period before restarting. This is likely because the game assumes the chapter to be completed once all visible enemies have been routed, as the hidden enemies in the closed rooms are only spawned once the rooms are opened.<br />
<br />
===Silence animation does not correspond to success===<br />
When a unit is targeted with the [[Silence (staff)|Silence]] spell, the animation they perform does not correspond to whether they are actually afflicted with [[Silence (condition)|Silence]]—the unit may perform the "getting hit" animation while the effect does not activate, or they may perform a dodge animation while the effect does activate.{{citation needed}}<!--I've verified the latter case myself, and I presume the former being possible created the myth that it always hits, but this is likely to be contested so we need a better source than "trust me bro".--><br />
<br />
=={{TMSFE}}==<br />
===Character Profile Crash===<br />
In the character profile located under the Artists menu, while quickly scrolling through the character's biography, there is a chance that the game will crash, and the [[Wii U]] will make a loud buzzing sound. This is most notable with [[Tsubasa]]'s profile page as she has the longest biography section. This glitch is seemingly fixed in ''Encore''.<br />
<br />
===Medeus Game Crash===<br />
If Medeus is killed by either the Pale Druid or Pale Sorcerer (which can happen if they are confused or charmed), after the cutscene plays and Tiki heals everyone, the game will crash, and the Wii U will make a loud buzzing sound for about 5 seconds. This glitch only works in the Wii U version; in ''Encore'', the Pale Druid and Pale Sorcerer are prevented from attacking when Confused or Charmed.<br />
<br />
===Yashiro Fight Softlock===<br />
If the player loses the battle against [[Yashiro]] at the start of [[The Next Generation|Chapter 3]] by having their last standing character physically attack Yashiro while he has his [[Counter]] ready, a line of dialogue at the end of the fight will not properly play. After the fight, the game will initially appear normal. However, when the player tries to engage with another enemy afterward, the game will be waiting on that missed cutscene while in a [[Game Over]] state, and thus will be stuck hanging on the loading screen. This has been fixed in the ''Encore'' version, allowing the cutscene to play properly if the above conditions are met.<br />
<br />
=={{TRS1}}==<br />
===Make a duplicate {{Saga|Krishna}}===<br />
It is possible to make a duplicate of the character {{Saga|Krishna}} and duplicate items with the two Krishnas.<br />
<br />
If the event between Krishna, {{Saga|Shigen}}, and {{Saga|Vega}} before {{Saga|Holmes the Hero|Map 14}} is viewed (which requires that Vega be sent with {{Saga|Holmes}}'s group in the first route split), a story event can occur after {{Saga|The Legendary Swordsman|Map 30}} where Krishna steals the {{Saga|Dakruon}}, leaves the party, and is present as an NPC on the fifth floor of the {{Saga|Tower of Morse}}; the event will not occur if she is killed before. However, if Krishna is revived with the Dakruon on the top floor of the tower, she and Shigen can still [[talk]] on the fifth floor. Under normal circumstances, Shigen's conversation with her is the point where she rejoins the party; it seems the developers did not make a contingency for if the event is skipped by her being dead and being revived afterwards, resulting in her being added to the party despite her already being there.<br />
<br />
The two Krishnas share their inventory. By placing items in the clone Krishna's inventory and closing the item management menus, the items will be duplicated into the original Krishna's inventory; removing items from the original Krishna's inventory will not remove them from the clone Krishna's inventory. Doing the reverse, giving items to the original Krishna, will instead overwrite items in the clone Krishna's inventory, losing the items.<br />
<br />
=={{TRS2}}==<br />
===Move and attack with Burroughs===<br />
Normally, {{Saga|Burroughs}} cannot attack after having moved on the same turn. However, if his weapon is unequipped before he is moved, he will be able to attack after moving.<br />
<br />
{{refbar}}<br />
<br />
{{NavMech}}<br />
[[Category:Game mechanics]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Steal&diff=574337
Steal
2024-01-23T08:05:40Z
<p>Dudhhr: /* Thracia 776 */</p>
<hr />
<div>{{Skill Infobox<br />
|image=[[File:Is ns01 steal.png]]<br />
|caption=Icon of the Steal ability in {{title|Three Houses}}.<br />
|help_text=Allows unit to steal a non-weapon item from a foe with a lower Spd stat.<br />
|type=*Class<br />
*Combat <small>(''Genealogy of the Holy War'')</small><br />
|capacity=0<br />
|first={{title|Genealogy of the Holy War}}<br />
}}<br />
<br />
'''Steal''' (Japanese: {{hl|盗む|Nusumu}} ''Steal'') is a utility [[Skills|skill]] which was introduced in {{FE4}}. It is near-universally exclusive to [[Thief|Thieves]] and their [[class change|promoted forms]], and allows them to use the theft-related abilities central to the class's role in most games, with the skill's exact abilities and criteria varying between games. While in ''Genealogy'' it let the user automatically steal an enemy unit's [[gold]] in battle, all appearances of Steal since then instead have it allow the skill's user to directly steal items or, occasionally, weapons from the enemy's [[inventory]].<br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{title|Genealogy of the Holy War}}<br />
|sprite1=[[File:Is snes02 steal.png]]<br />
|effect1=The user steals all of the enemy's [[gold]].<br />
|active1=100%, if the user successfully hits the enemy<br />
|notes1=If the user is in combat with a foe who has [[Wrath]] activated, the user always inflicts [[critical hit]]s.<br />
|-<br />
|game2={{title|Thracia 776}}<br />
|sprite2=[[File:Is snes03 steal.png]]<br />
|effect2=Initiates a trade that allows the user to trade a single [[weapon]], [[staff]] or [[item]] from an adjacent target's [[inventory]] into the unit's own inventory, or from the user's inventory to the target's inventory.<br />
|active2=Command, if<br><small>(user's [[speed]] > enemy's speed)</small><br />
|notes2=Cannot take or give weapons/staves with higher [[Weight (weapon)|weight]] than the user's [[constitution]]. Also grants access to the use of [[Lockpick]]s.<br />
|-<br />
|game3={{title|The Binding Blade}}<br />
|effect3=Allows the user to steal a single [[item]] from an adjacent target's [[inventory]].<br />
|active3=Command<br />
|notes3=Cannot steal weapons or staves.<br />
|-<br />
|game4={{title|The Blazing Blade}}<br />
|effect4=Allows the user to steal a single [[item]] from an adjacent target's [[inventory]].<br />
|active4=Command, if<br><small>(user's [[speed]] ≥ enemy's speed)</small><br />
|notes4=Cannot steal weapons or staves.<br />
|-<br />
|game5={{title|The Sacred Stones}}<br />
|effect5=Allows the user to steal a single [[item]] from an adjacent target's [[inventory]].<br />
|active5=Command, if<br><small>(user's [[speed]] ≥ enemy's speed)</small><br />
|notes5=Cannot steal weapons or staves.<br />
|-<br />
|game6={{title|Path of Radiance}}<br />
|sprite6=[[File:Is gcn steal.png]]<br />
|effect6=Allows the user to steal a single [[weapon]], [[staff]] or [[item]] from an adjacent target's [[inventory]].<br />
|active6=Command, if<br><small>(user's [[speed]] > enemy's speed)</small><br>and<br><small>(user's [[strength]] > weapon/item's [[Weight (weapon)|weight]]</small>)<br />
|capacity6=0<br />
|notes6=Cannot steal currently equipped weapons or accessories.<br />
|-<br />
|game7={{title|Radiant Dawn}}<br />
|sprite7=[[File:Is wii steal.png]]<br />
|effect7=Allows the user to steal a single [[weapon]], [[staff]] or [[item]] from an adjacent target's [[inventory]].<br />
|active7=Command, if<br><small>(user's [[speed]] > enemy's speed)</small><br>and<br><small>(user's [[strength]] > item's [[Weight (weapon)|weight]]</small>)<br />
|capacity7=0<br />
|notes7=Cannot steal currently equipped weapons or [[Inventory#Locked items|user-locked]] items.<br />
|-<br />
|game8={{title|Three Houses}}<br />
|sprite8=[[File:Is ns01 steal.png|20px]]<br />
|effect8=Initiates a [[trade]] with the enemy.<br />
|active8=Command, if<br><small>(user's [[speed]] > enemy's speed)</small><br />
|notes8=Cannot be equipped by [[Thief|Thieves]].<br>Cannot steal weapons or [[regalia]] equipment such as [[Heroes' Relics]].<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{SkillData<br />
|game1={{title|Warriors: Three Hopes}}<br />
|sprite1=[[File:Is fewa2 steal.png|20px]]<br />
|effect1=May increase the amount of [[item]]s that drop when an enemy commander is defeated.<br />
}}<br />
<br />
==Availability==<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a class skill)</small><br />
|data1=First Generation: [[Dew]]<br>Second Generation: [[Daisy]] • [[Patty]]<br />
|method2=Classes<br />
|data2=[[Thief]] • [[Thief Fighter]]<br />
|methodlast=Items<br />
|datalast=[[Thief's Band]] • [[Thief's Sword]]<br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a personal skill)</small><br />
|data1=[[Lara]] <small>(If promoted to [[Dancer]]; considered a class skill otherwise)</small> • Enemy [[Brigand]] variants in [[The Bandits of Dacia|Chapter 12]]<br />
|method2=Units <small>(As a class skill)</small><br />
|data2=[[Lara]] <small>(As a Thief or Thief Fighter)</small> • [[Lifis]] • [[Perne]]<br />
|methodlast=Classes<br />
|datalast=[[Thief]] • [[Thief Fighter]]<br />
}}<br />
<br />
===''The Binding Blade''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a class skill)</small><br />
|data1=[[Astolfo]] • [[Cath]] • [[Chad]]<br />
|methodlast=Classes<br />
|datalast=[[Thief]]<br />
}}<br />
<br />
===''The Blazing Blade''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a class skill)</small><br />
|data1=[[Legault]] • [[Matthew]]<br />
|methodlast=Classes<br />
|datalast=[[Thief]]<br />
}}<br />
<br />
===''The Sacred Stones''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a class skill)</small><br />
|data1=[[Colm]] • [[Rennac]]<br />
|methodlast=Classes<br />
|datalast=[[Thief]] • [[Rogue]]<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a personal skill)</small><br />
|data1=Enemy [[Raven (class)|Ravens]] in [[A Guiding Wind|Chapter 13]]<br />
|method2=Units <small>(As a class skill)</small><br />
|data2=[[Sothe]] • [[Volke]]<br />
|methodlast=Classes<br />
|datalast=[[Thief]] • [[Assassin]]<br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|method1=Units <small>(As a class skill)</small><br />
|data1=[[Heather]] • [[Sothe]]<br />
|methodlast=Classes<br />
|datalast=[[Thief]] • [[Rogue]] • [[Whisper]]<br />
}}<br />
<br />
===''Three Houses''===<br />
{{ItemLoc<br />
|method1=Classes<br />
|data1=[[Thief]]<br />
|methodlast=Class mastery<br />
|datalast=[[Thief]] <small>(100 class Exp required)</small><br />
}}<br />
<br />
===''Warriors: Three Hopes''===<br />
{{ItemLoc<br />
|methodlast=Classes<br />
|datalast=[[Thief]]<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Genealogy of the Holy War}}<br />
|english=Successful hits<br>steal gold from<br>foes.{{h|*|Fan translation}}<br />
|japanese=こうげきがあたろと<br>あいてのゴールドを<br>うばう<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=When faster than a<br>target, steal items<br>lighter than Con{{h|*|Fan translation}}<br />
|japanese=重さが<br>体格よりちいさい<br>アイテムをぬすむ<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=Allows this unit to steal<br>unequipped items or weapons<br>under certain conditions.<br />
|japanese=一定の条件がそろえば<br>装備していない武器、アイテムを<br>盗むことができます<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small><br />
|english=Steal an item that is<br>lighter than this unit's<br>strength from a<br>slower unit.<br>{{color|#00ff00|Cannot unassign}}<br />
|japanese=自分より『速さ』の低い<br>敵の『持ち物』から<br>自分の『力』より<br>軽いアイテムを盗める<br>{{color|#00ff00|書に戻せない}}<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br><small>(help)</small><br />
|english=Lets this unit steal an item that is<br>lighter than the unit's strength from<br>an enemy with a slower speed rating.<br />
|japanese=自分より『速さ』の低い敵の<br>『持ち物』から自分の『力』より<br>軽いアイテムを盗める<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br />
|english=Allows unit to steal a non-weapon item<br>from a foe with a lower Spd stat.<br />
|japanese=自分より速さが低い敵から、<br>武器以外のアイテムを盗む<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors: Three Hopes}}<br />
|english=<span style="white-space: normal">Periodically increases the number of items that drop when an enemy commander is defeated.</span><br />
|japanese=??<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
*In {{title|Thracia 776}} and {{title|The Binding Blade}}, unlike most other games in the series, enemy units will never [[Inventory#Droppable items|automatically drop]] items when defeated, but will often have desirable items sitting in their inventory nonetheless. The expectation here is that the player will use Steal to take them manually, an act which will likely endanger the Thief.<br />
<br />
==Etymology and other language ==<br />
{{Names<br />
|eng-name=Steal<br />
|jpn-name={{h|盗む|Nusumu}}<br />
|jpn-mean=Romanized as '''STEAL''' in the internal files of ''Path of Radiance'' and ''Radiant Dawn''.<br />
|span-name=Robar<br />
|span-mean=Steal<br />
|fren-name=Voler <br />
|fren-mean=Steal<br />
|ger-name=Stehlen<br />
|ger-mean=Steal<br />
|ital-name=Furto<br />
|ital-mean=Theft<br />
|kor-name={{h|훔치기|humchigi}}<br />
|kor-mean=Pinch (as a synonym for steal)<br />
|ch-simp-name={{h|偷窃|tōuqiè}}<br />
|ch-simp-mean=Theft<br />
|ch-trad-name={{h|偷竊|tōuqiè}}<br />
|ch-trad-mean=Theft<br />
}}<br />
<br />
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==Gallery==<br />
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{{NavSkillFE4}}<br />
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[[Category:Thief weapons, items, and skills]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Experience&diff=574336
Experience
2024-01-23T08:02:59Z
<p>Dudhhr: /* Using a staff or white magic */</p>
<hr />
<div>[[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]]<br />
'''Experience''' (Japanese: {{hl|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[staves]] or performing other actions, and upon gaining enough experience points—100 in most games—a unit's [[level]] will increase and they will [[Growth rate|gain stats]].<br />
<br />
==Overview==<br />
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.<br />
<br />
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-leveled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-leveled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.<br />
<br />
===Gameplay modes and experience===<br />
Several [[gameplay modes]] in certain ''Fire Emblem'' games alter the experience growth of units, either as a side effect or as their primary point.<br />
<br />
*'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain.<br />
*'''{{FE5}}:''' Paragon Mode doubles all experience gain. This stacks with the [[Paragon]] skill.<br />
*'''{{FE7}} and {{FE8}}:''' Normal mode increases experience gained from defeating an enemy.<br />
*'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Difficult Mode reduces it, and Maniac Mode reduces it even further.<br />
*'''{{FE13}}:''' The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in [[skirmish]]es. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or [[Downloadable content in Fire Emblem Awakening|downloadable content]] episodes.<br />
<br />
===Bonus experience===<br />
{{main|Bonus experience}}<br />
Exclusive to {{FE9}} and {{title|Radiant Dawn}} is '''bonus experience''' (often abbreviated as '''BExp'''), a system which rewards players for accomplishing certain goals with a supply of free experience. From the [[base]] menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.<br />
<br />
In ''Path of Radiance'', the [[Paragon]] and [[Blossom]] skills affect the amount of BExp required to level a given unit up;<ref name=SF9B>{{Cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/bonus-exp/|title=Bonus Exp|site=Serenes Forest|retrieved=November 22, 2022}}</ref> in ''Radiant Dawn'', where the skills can be reassigned at any time, they do not.<ref name=PK10>{{Cite web|url=https://www.pegasusknight.com/wiki/fe10/?%E8%A8%88%E7%AE%97%E5%BC%8F#oa8d710f|title=Radiant Dawn - Calculations|site=Pegasus Knight|retrieved=November 22,2022}}</ref><br />
<br />
===''Awakening'' reclass mechanics===<br />
As the [[reclass]]ing mechanism of {{FE13}} theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as '''internal levels''', a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain. Internal level is defined using the formula below.<ref name=SF13>{{Cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Awakening - Calculations|site=Serenes Forest|retrieved=August 25, 2021}}</ref><br />
<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}<br />
| Displayed [[level]] + Promotion bonus + Cumulative level<br />
| style="border-bottom-right-radius: 15px" | Promotion bonus is 20 if the unit is in a promoted class, 0 otherwise.<br>Cumulative level is initially 0. Each time the unit uses a [[Second Seal]], [(Displayed value + Promotion bonus − 1) / 2] is added to this value, with the added value being decided at the time of the Second Seal usage.<br>Cumulative level caps at 20 on Normal mode, 30 on Hard mode, and 50 on Lunatic(+) mode.<br />
|}<br />
<br />
==Calculations==<br />
===Experience needed for next level===<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Shadow Dragon & the Blade of Light}} through {{title|Echoes: Shadows of Valentia}}, {{title|Engage}}<br />
| 100<br />
| --<br />
|-<br />
| {{title|Three Houses}}<br />
| '''Levels 1–21:''' 100 × [1.1 ^ (Player's level − 1)]<br>'''Level 22:''' 100 × [~1.06545 ^ (Player's level − 1)]<br>'''Levels 23+:''' 100 × [1.05 ^ (Player's level − 1)]<br />
| <ref name=SF16>{{Cite web|url=https://forums.serenesforest.net/index.php?/topic/89413-healingsupport-action-exp-formula-exp-table-from-level-1-to-50/|author=Cysx|title=Healing/Support action Exp formula + Exp table from level 1 to 50|site=Serenes Forest Forums|retrieved=August 25, 2021}}</ref><br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Heroes}}<br />
| 100 × [1.1 ^ (Player's level − 1)]<br />
| style="border-bottom-right-radius: 15px" | <ref>https://feheroes.fandom.com/wiki/Experience</ref><br />
|}<br />
<br />
===Player unit deals no damage===<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Shadow Dragon & the Blade of Light}}<br />
| 0<br />
| If the player unit is a [[Curate]], they instead get the same amount of EXP as if they killed their opponent.<br />
|-<br />
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Shadow Dragon}} through {{title|Engage}}<br />
| 0<br />
| --<br />
|-<br />
| {{title|Gaiden}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
| 1<br />
| --<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}<br />
| [(31 − Player's level) / Player's [[class relative power]]] × Paragon Mode factor × Berserk factor<br />
| style="border-bottom-right-radius: 15px" | Paragon Mode factor is 2 if the game is set to [[Gameplay modes#Paragon Mode|Paragon Mode]], 1 otherwise.<br>Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise.<br />
|}<br />
<br />
===Player unit deals damage but does not kill the enemy===<br />
{{sectstub}}<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Shadow Dragon & the Blade of Light}}<br />
| Damage dealt<br />
| Maximum of 20<br />
|-<br />
| {{title|Gaiden}}, {{title|Three Houses}}<br />
| [Experience for killing enemy] × Damage dealt / Enemy's [[Max HP]] / 2<br />
| <ref name=SF16/><br />
|-<br />
| {{title|Mystery of the Emblem}}<br />
| Damage dealt<br />
| Maximum of 10<br />
|-<br />
| {{title|Genealogy of the Holy War}}<br />
| 10 + (Enemy's [[Level]] − Player's Level)<br />
| <ref name=SF4>{{Cite web|url=https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/|title=Genealogy of the Holy War - Calculations|site=Serenes Forest|retrieved=August 25, 2021}}</ref><br />
|-<br />
| {{title|Thracia 776}}<br />
| [(31 − Player's level) / Player's [[class relative power]]] × Paragon Mode factor × Berserk factor<br />
| Paragon Mode factor is 2 if the game is set to [[Gameplay modes#Paragon Mode|Paragon Mode]], 1 otherwise.<br>Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise.<br />
|-<br />
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}<br />
| (31 + Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus) / Player's [[Class relative power]]<br />
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br />
|-<br />
| {{title|Path of Radiance}}<br />
| (21 + Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus) / 2 + Easy mode bonus<br />
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Easy mode bonus is 5 if playing on Easy mode, 0 otherwise.<ref name=SF9>{{Cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Path of Radiance - Calculations|site=Serenes Forest|retrieved=August 26, 2021}}</ref><br />
|-<br />
| {{title|Radiant Dawn}}<br />
| (Mode base + Enemy's [[level]] × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) / 2 + Laguz bonus<br />
| Minimum of 1.<br>Mode base is 39 if playing on Easy mode, 21 if playing on Normal mode, and 11 if playing on Hard mode.<br>Transformation factor is 2 for transformed [[Laguz]], 1 for all other units.<br>The promotion bonus for both player and enemy units is 40 for third-tier [[Beorc]], 20 for second-tier promoted Beorc, 0 otherwise.<br>Laguz bonus is 10 if playing on Easy or Normal mode and the enemy is a Laguz, 5 if playing on Hard mode and the enemy is a Laguz, 0 otherwise.<br />
|-<br />
| {{title|Shadow Dragon}}<br />
| '''Level difference > 0:''' (31 − Level difference) / 3<br>'''0 ≥ Level difference ≥ -2:''' 10<br>'''Level difference ≤ -2:''' (33 − Level difference) / 3<br />
| Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level + (15 if the unit is promoted, 0 otherwise)].<ref name=SF11>{{Cite web|url=https://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Shadow Dragon - Calculations|site=Serenes Forest|retrieved=April 24, 2023}}</ref><br />
|-<br />
| {{title|New Mystery of the Emblem}}<br />
| '''Level difference ≥ 0:''' (31 − Level difference) / (Class divisor)<br>'''Level difference < 0:''' (33 − Level difference) / (Class divisor)<br />
| Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level + (15 if the unit is promoted, 0 otherwise)].<br>Class divisor is 5 for [[Manakete]]s and transformed dragons, 3 otherwise.<ref name=SF12>{{Cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Heroes of Light and Shadow - Calculations|site=Serenes Forest|retrieved=April 24, 2023}}</ref><br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}<br />
| '''Level difference ≥ 0:''' (31 − Level difference) / 3 − (Lunatic penalty)<br>'''Level difference = -1:''' 10 − (Lunatic penalty)<br>'''Level difference ≤ -2:''' (max{1,[33 − Level difference] / 3)}) − (Lunatic penalty)<br />
| style="border-bottom-right-radius: 15px" | Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Lunatic penalty is min{0,3 − Number of times the player attacked the enemy} and only applies on Lunatic(+) mode.<ref name=SF13/><br />
|}<br />
<br />
===Killing an enemy===<br />
{{sectstub}}<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Shadow Dragon & the Blade of Light}}<br />
| (Enemy class base EXP) + (enemy's level − 1) + boss bonus<br />
| This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.<br>Boss bonus is 10 if the enemy is a [[boss]], 0 otherwise.<br />
|-<br />
| {{title|Gaiden}}<br />
| [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100<br />
| [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255.<br>Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.<br />
|-<br />
| {{title|Mystery of the Emblem}} and {{title|Archanea Saga}}<br />
| (Enemy class base EXP) + boss bonus<br />
| This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.<br>Boss bonus is 30 if the enemy is a [[boss]], 0 otherwise. [[Manakete]] bosses grant the boss bonus when classed as a Manakete, but do not when they transform.<br />
|-<br />
| {{title|Genealogy of the Holy War}}<br />
| 30 + (Enemy's [[Level]] − Player's Level) × 2<br />
| <ref name=SF4/><br />
|-<br />
| {{title|Thracia 776}}<br />
| Experience from doing damage + (max{0,[Enemy's [[class relative power]] × (Enemy's level + Enemy promotion bonus)] − [Player's [[class relative power]] × (Player's level + Player promotion bonus)] + 20 + Enemy promotion bonus} + Boss bonus + Steal bonus) × Paragon Mode factor × Berserk factor<br />
| Maximum 100.<br>Experience from doing damage is the total calculated from the previous table, "Player unit deals damage but does not kill the enemy".<br>Promotion bonus is 20 if the unit is of an advanced class, 0 otherwise.<br>Boss bonus is 40 if the enemy is a [[boss]], 0 otherwise.<br>Steal bonus is 20 if the enemy has the [[Steal]] skill, 0 otherwise.<br>Paragon Mode factor is 2 if the game is set to [[Gameplay modes#Paragon Mode|Paragon Mode]], 1 otherwise.<br>Berserk factor is 0 if the unit is under the [[Status effects#Berserk|Berserk status]], 1 otherwise.<br />
|-<br />
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}<br />
| Experience from doing damage + Silencer factor × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus]<br />
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a [[Bishop]] (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than or equal to that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a [[Thief]], [[Rogue]], or [[Assassin]]; 0 otherwise.<br>Boss bonus is 40 if the enemy is a [[boss]]; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an [[Entombed]]; 0 otherwise.<br />
|-<br />
| {{title|Path of Radiance}}<br />
| Experience from doing damage + (Enemy's [[level]] + Enemy promotion bonus − Player's level − Player promotion bonus + Mode bonus + Boss bonus + Thief bonus)<br />
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Mode bonus is 30 if playing on Easy mode, 20 if playing on Normal mode, 15 if playing on Hard mode, 10 if playing on Maniac mode.<br>Boss bonus is 0 if enemy is not a [[boss]]; if it is a boss, 40 if playing on Easy mode, 30 on Normal mode, 25 on Hard mode, and 20 on Maniac mode.<br>Thief bonus is 20 if the enemy has the [[Steal]] skill; 0 otherwise.<ref name=SF9/><br />
|-<br />
| {{title|Radiant Dawn}}<br />
| Experience from doing damage + (Enemy's [[level]] × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) + (Enemy Class bonus − Player Class bonus) + Mode bonus + Boss bonus + Thief bonus)<br />
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>Transformation factor is 2 for transformed [[Laguz]], 1 for all other units.<br>The promotion bonus for both player and enemy units is 40 for third-tier [[Beorc]], 20 for second-tier promoted Beorc, 0 otherwise.<br>Class bonus is always 0 if playing on Hard mode; if playing on Easy or Normal mode, it is 5 for Laguz under level 15 and unpromoted Beorc, 15 for transformed Laguz level 15 or above, and 10 for all other units.<br>Mode bonus is 28 if playing on Easy mode, otherwise 15.<br>Boss bonus is 0 if enemy is not a [[boss]]; if it is a boss, 60 if playing on Easy mode, 40 on Normal mode, and 30 on Hard mode.<br>Thief bonus is 0 if the enemy does not have the [[Steal]] skill; if it does, 30 if playing on Easy mode, 20 on Normal mode, and 10 on Hard mode.<br />
|-<br />
| {{title|Shadow Dragon}}<br />
| '''Level difference > 0:''' 30 + (Level difference × 3.33) + (Thief/Boss bonus)<br>'''0 ≥ Level difference ≥ -2:''' 30 + (Thief/Boss bonus)<br>'''Level difference < -2:''' 37 + (Level difference × 3.33) + (Thief/boss bonus)<br>If calculated experience would be < 15: (54 + Level difference) / 3<br />
| Maximum 100; minimum 8.<br>Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level (15 if the unit is promoted, 0 otherwise)].<br>Thief/Boss bonus is 20 if the enemy is a [[Thief]] or [[boss]], 0 otherwise.<ref name=SF11/><br />
|-<br />
| {{title|Awakening}}<br />
| '''Level difference ≥ 0:''' [Experience from doing damage] + 20 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>'''Level difference = -1:''' [Experience from doing damage] + 20 + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>'''Level difference ≤ -2:''' [Experience from doing damage] + (max{7,[26 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)})<br />
| Maximum 100; minimum is equal to experience from doing damage.<br>Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Unit bonus is 20 if the enemy is a [[Deadlords|Deadlord]] or [[Einherjar]], 0 otherwise.<br>Class bonus is 20 if the enemy is a [[Thief]], [[Assassin]], [[Trickster]], or [[Conqueror]]; 80 if the enemy is a [[Revenant]] or [[Entombed]]; -10 if the enemy is a [[Troubadour]], [[Cleric]], or [[Priest]]; 0 otherwise.<br>Boss bonus is 20 if the enemy is a [[boss]], 0 otherwise.<ref name=SF13/><br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}<br />
| [Enemy's [[class]] EXP × (Enemy's [[level]] + 9) / 10] × (Level difference) × Boss bonus<br />
| style="border-bottom-right-radius: 15px" | Level difference is dependent on the [[difficulty]].<br>Boss bonus is 2 if the enemy is a [[boss]] or in a [[monster]] class, 1 otherwise.<ref name=SF16/><br />
|}<br />
<br />
===Using a staff or white magic===<br />
{{sectstub}}<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Gaiden}}<br />
| 0<br />
| --<br />
|-<br />
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Archanea Saga}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
| (Staff's EXP value)<br />
| This value is shown on the staff's description.<br />
|-<br />
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}<br />
| (Staff's EXP value) / (Promotion divisor)<br />
| Promotion divisor is 2 if promoted, 1 if not.<br />
|-<br />
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}<br />
| [(Staff's EXP value) − (Level penalty)] / (Promotion divisor)<br />
| Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.<br>Promotion divisor is 2 if promoted, 1 if not.<br />
|-<br />
| {{title|Awakening}}<br />
| (Staff's EXP value) − (max{0,Player's internal level − 5} / 3) + (Non-promotion bonus) + (Exceptions)<br />
| Non-promotion bonus is active only if the user is not promoted; it is 8 on Normal mode, 3 on Hard mode, 0 on Lunatic(+) mode.<br>Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13/><br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}<br />
| (Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty)<br />
| style="border-bottom-right-radius: 15px" | Skill bonus is 1 if the spell used is [[Heal]]; 1.5 if it is [[Recover]], [[Physic]], or [[Restore]]; 2 if it is [[Silence (staff)|Silence]] or [[Rescue (staff)|Rescue]]; 3 if it is [[Fortify]] or [[Warp]]; 0 if it is a supportive [[gambit]].<br>Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/><br />
|}<br />
<br />
===Miscellaneous actions===<br />
{{sectstub}}<br />
;Participating in battle map<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Gaiden}}<br />
| [[Class relative power]] × Level Factor / 5<br />
| style="border-bottom-right-radius: 15px" | Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.<ref name=SF2>{{Cite web|url=https://serenesforest.net/gaiden/other/calculations/|title=Gaiden - Calculations|site=Serenes Forest|retrieved=December 12, 2023}}</ref><br />
|-<br />
|}<br />
<br />
;[[Dance|Dancing]], playing, [[sing]]ing, etc.<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
| 10<br />
| --<br />
|-<br />
| {{title|Awakening}}<br />
| 17 - (max{0,Player's internal level − 5} / 3) + (Exceptions)<br />
| Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13/><br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}<br />
| (Level + 9) × 2 × (Bonus multipliers) × (Turn penalty)<br />
| style="border-bottom-right-radius: 15px" | Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/><br />
|}<br />
<br />
;[[Steal]]ing<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
| 10<br />
| style="border-bottom-right-radius: 15px" | --<br />
|-<br />
|}<br />
<br />
;[[Summon]]ing<br />
{| class="calculation"<br />
! style="border-top-left-radius: 15px" | Game<br />
! Formula<br />
! style="border-top-right-radius: 15px" | Notes<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{title|The Sacred Stones}}<br />
| 10<br />
| style="border-bottom-right-radius: 15px" | --<br />
|-<br />
|}<br />
<br />
==Items and skills affecting experience==<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"<br />
! style="background: none" colspan="4" | Items and skills affecting experience<br />
|- style="color: #fff"<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Effect<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is snes01 gradivus.png]]<br />
| [[Gradivus]]<br />
| Doubles the user's experience gain when equipped.<br />
| {{title|Mystery of the Emblem}}, {{FEBS}}<br />
|-<br />
| [[File:Is snes01 mercurius.png]]<br />
| [[Mercurius]]<br />
| Doubles the user's experience gain when equipped.<br />
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}<br />
|-<br />
| [[File:Is snes01 parthia.png]]<br />
| [[Parthia]]<br />
| Doubles the user's experience gain when equipped.<br />
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}<br />
|-<br />
| [[File:Is 3ds01 paragon.png]]<br />
| [[Paragon]]<br />
| Doubles the user's experience gain.<br />
| {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}, {{title|Warriors}}<br />
|-<br />
| [[File:Is snes02 paragon ring.png]]<br />
| [[Paragon Ring]]<br />
| Doubles the user's experience gain when in the user's inventory.<br />
| {{title|Genealogy of the Holy War}}<br />
|-<br />
| [[File:Is snes03 paragon sword.png]]<br />
| [[Paragon Sword]]<br />
| Doubles the user's experience gain when equipped.<br />
| {{title|Thracia 776}}<br />
|-<br />
| [[File:Is_wii_blossom.png]]<br />
| [[Blossom]]<br />
| Multiplies the user's experience gain by {{h|0.7|Path of Radiance}}/{{h|0.5|Radiant Dawn}}.<br />
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is 3ds03 golden apple.png]]<br />
| [[Golden Apple]]<br />
| Gives the user 100 experience points when consumed.<br />
| {{title|Echoes: Shadows of Valentia}}<br />
|-<br />
| [[File:Is feh universal shard.png|20px]]<br />
| [[Shards and Crystals]]<br />
| Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is 3ds01 veteran.png]]<br />
| [[Veteran (Awakening)|Veteran]]<br />
| Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds02 nobility.png]]<br />
| [[Nobility]]<br />
| Multiplies the user's experience gain by 1.2.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 future sight.png]]<br />
| [[Future Sight]]<br />
| ([[Luck]]) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 void curse.png]]<br />
| [[Void Curse]]<br />
| Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is ns01 professor's guidance.png|20px]]<br />
| [[Professor's Guidance]]<br />
| Multiplies the unit's and any adjacent unit experience gain by 1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 imperial lineage.png|20px]]<br />
| [[Imperial Lineage]]<br />
| Multiplies the unit's experience gain by 1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 leicester lineage.png|20px]]<br />
| [[Leicester Lineage]]<br />
| Multiplies the unit's experience gain by 1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 royal lineage.png|20px]]<br />
| [[Royal Lineage]]<br />
| Multiplies the unit's experience gain by 1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 professor's guidance+.png|20px]]<br />
| [[Professor's Guidance+]]<br />
| Multiplies the unit's and any adjacent unit experience gain by ×1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 imperial lineage+.png|20px]]<br />
| [[Imperial Lineage+]]<br />
| Multiplies the unit's experience gain by 1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 leicester lineage+.png|20px]]<br />
| [[Leicester Lineage+]]<br />
| Multiplies the unit's experience gain by 1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 royal lineage+.png|20px]]<br />
| [[Royal Lineage+]]<br />
| Multiplies the unit's experience gain by 1.2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 model leader.png|20px]]<br />
| [[Model Leader]]<br />
| Multiplies the experience gain of the user's equipped [[battalion]] by ×2.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is feh sword exp 1.png|20px]]<br />
| [[Sword Experience]] 1<br />
| Multiplies experience earned by user by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh sword exp 2.png|20px]]<br />
| [[Sword Experience]] 2<br />
| Multiplies experience earned by all wielders of [[axe]] skills by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh sword exp 3.png|20px]]<br />
| [[Sword Experience]] 3<br />
| Multiplies experience earned by all wielders of [[axe]] skills by ×2.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh axe experience 1.png|20px]]<br />
| [[Axe Experience]] 1<br />
| Multiplies experience earned by user by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh axe experience 2.png|20px]]<br />
| [[Axe Experience]] 2<br />
| Multiplies experience earned by all wielders of [[axe]] skills by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh axe experience 3.png|20px]]<br />
| [[Axe Experience]] 3<br />
| Multiplies experience earned by all wielders of [[axe]] skills by ×2.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh r tome exp 1.png|20px]]<br />
| [[Red Tome Experience|R Tome Exp]] 1<br />
| Multiplies experience earned by user by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh r tome exp 2.png|20px]]<br />
| [[Red Tome Experience|R Tome Exp]] 2<br />
| Multiplies experience earned by all wielders of [[red tome]] skills by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh r tome exp 3.png|20px]]<br />
| [[Red Tome Experience|R Tome Exp]] 3<br />
| Multiplies experience earned by all wielders of [[red tome]] skills by ×2.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh b tome exp 1.png|20px]]<br />
| [[Blue Tome Experience|B Tome Exp]] 1<br />
| Multiplies experience earned by user by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh b tome exp 2.png|20px]]<br />
| [[Blue Tome Experience|B Tome Exp]] 2<br />
| Multiplies experience earned by all wielders of [[blue tome]] skills by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh b tome exp 3.png|20px]]<br />
| [[Blue Tome Experience|B Tome Exp]] 3<br />
| Multiplies experience earned by all wielders of [[blue tome]] skills by ×2.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh g tome exp 1.png|20px]]<br />
| [[Green Tome Experience|G Tome Exp]] 1<br />
| Multiplies experience earned by user by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh g tome exp 2.png|20px]]<br />
| [[Green Tome Experience|G Tome Exp]] 2<br />
| Multiplies experience earned by all wielders of [[green tome]] skills by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh g tome exp 3.png|20px]]<br />
| [[Green Tome Experience|G Tome Exp]] 3<br />
| Multiplies experience earned by all wielders of [[green tome]] skills by ×2.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh bow exp 1.png|20px]]<br />
| [[Bow Experience]] 1<br />
| Multiplies experience earned by user by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh bow exp 2.png|20px]]<br />
| [[Bow Experience]] 2<br />
| Multiplies experience earned by all wielders of [[bow]] skills by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh bow exp 3.png|20px]]<br />
| [[Bow Experience]] 3<br />
| Multiplies experience earned by all wielders of [[bow]] skills by ×2.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh beast exp 1.png|20px]]<br />
| [[Beast Experience]] 1<br />
| Multiplies experience earned by user by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh beast exp 2.png|20px]]<br />
| [[Beast Experience]] 2<br />
| Multiplies experience earned by all wielders of [[beast]] skills by ×1.5.<br />
| {{title|Heroes}}<br />
|-<br />
| [[File:Is feh beast exp 3.png|20px]]<br />
| [[Beast Experience]] 3<br />
| Multiplies experience earned by all wielders of [[beast]] skills by ×2.<br />
| {{title|Heroes}}<br />
|-<br />
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |<br />
|}<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br />
|english=Experience points gained. Gain<br>100 points to earn a new level.{{h|*|Fan translation}}<br />
|japanese=ユニットが得た経験値です<br>100でレベルアップ!します<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br />
|english=Experience points gained. Gain<br>100 points to earn a new level.<br />
|japanese=ユニットが得た経験値です<br>100でレベルアップ!します<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br />
|english=Experience points gained. Gain<br>100 points to earn a new level.<br />
|japanese=ユニットが得た経験値です<br>100でレベルアップ!します<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=The unit's current amount of experience<br>points. Units level up when they<br>gain 100 experience points.<br />
|japanese=ユニットが得た経験値です<br>100でレベルアップします<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br />
|english=The unit's current amount of<br>experience. Units level up every<br>100 experience points gained.<br />
|japanese=現在獲得している経験値<br>100でレベルアップ<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Awakening}}<br />
|english=Experience gained in battle.<br>At 100, the unit gains a level.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Fates}}<br />
|english=Experience gained in battle.<br>At 100, the unit gains a level.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Echoes: Shadows of Valentia}}<br />
|english=Experience gained in battle.<br>At 100, the unit gains a level.<br />
|japanese=??<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br />
|english=Experience gained in battle.<br />
|japanese=??<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Experience<br />
|jpn-name={{h|経験値|Keikenchi}}<br />
|jpn-mean=Experience points<br />
|fren-name=Expérience<br />
|fren-mean=Experience<br />
|ger-name=Erfahrungspunkten<br />
|ger-mean=Experience points<br />
|span-name=Puntos de experiencia<br />
|span-mean=Experience points<br />
|ital-name=Punti esperienza<br />
|ital-mean=Experience points<br />
|dut-name=Ervaring<br />
|dut-mean=Experience<br />
|kor-name=<br />
|kor-mean=<br />
|ch-simp-name=<br />
|ch-simp-mean=<br />
|ch-trad-name=<br />
|ch-trad-mean=<br />
}}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
* [[Wikipedia:Experience point|Experience point]] on Wikipedia<br />
* [[Weapon experience]]<br />
<br />
{{NavMech}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=White_Dragon_(monster)&diff=574335
White Dragon (monster)
2024-01-23T07:58:32Z
<p>Dudhhr: </p>
<hr />
<div>{{Class Infobox<br />
|name=White Dragon<br />
|image=[[File:FESoV White Dragon.png|200px]]<br />
|caption=Artwork of a white dragon from {{title|Echoes: Shadows of Valentia}}.<br />
|flavor_text=A powerful flying dragon reanimated through magic.<br />
|type=*Monster <small>(''Gaiden'')</small><br />
*Great Terror <small>(''Echoes: Shadows of Valentia'')</small><br />
*Flying <small>(all titles)</small><br />
|weapons=*None <small>(''Gaiden'')</small><br />
*[[Fangs]] <small>(''Echoes: Shadows of Valentia'')</small><br />
}}<br />
<br />
The '''White Dragon''' (Japanese: {{hl|白竜|Hakuryū}} ''White Dragon'') is an enemy-only [[monster]] class that appears only twice in the {{FES}}, in {{FE2}} and its remake, {{title|Echoes: Shadows of Valentia}}. It is a more powerful variant of the [[Necrodragon]], although it shares base stats with the Necrodragon in ''Gaiden''. Like the Necrodragon it attacks by biting, though in ''Gaiden'' there is no actual weapon associated with it; this is reflected in ''Shadows of Valentia'' by its use of the [[Fangs]] [[Monster weapon|monster strike]].<br />
<br />
Only two white dragons appear in ''Gaiden'', with both of them appearing in the [[Together to the End|same chapter]].<br />
<br />
==Stats==<br />
===Base stats===<br />
{{BaseStats<br />
|game1={{title|Gaiden}}<br />
|hp1=40<br />
|str1=15<br />
|skl1=1<br />
|spd1=5<br />
|luck1=0<br />
|def1=12<br />
|res1=12<br />
|mov1=8<br />
|-<br />
|game2={{title|Echoes: Shadows of Valentia}}<br />
|hp2=40<br />
|str2=24<br />
|skl2=8<br />
|spd2=12<br />
|luck2=0<br />
|def2=20<br />
|res2=17<br />
|mov2=8<br />
|wpnr2={{Monster15}}<br />
}}<br />
<br />
===Max stats===<br />
{{MaxStats<br />
|game1={{title|Gaiden}}<br />
|hp1=52<br />
|str1=40<br />
|skl1=40<br />
|spd1=40<br />
|luck1=40<br />
|def1=40<br />
|res1=40<br />
|mov1=40<br />
}}<br />
<br />
===Miscellaneous stats===<br />
{{ClassMisc<br />
|game1={{title|Gaiden}}<br />
|exp1=80<br />
|crp1=1<br />
|-<br />
|game2={{title|Echoes: Shadows of Valentia}}<br />
|exp2=180<br />
|crp2=1<br />
}}<br />
<br />
===Class growth rates===<br />
{{ClassGrowths<br />
|game1={{title|Gaiden}}<br />
|hp1=150%<br />
|str1=50%<br />
|skl1=50%<br />
|spd1=50%<br />
|luck1=0%<br />
|def1=50%<br />
|res1=0%<br />
|-<br />
|game2={{title|Echoes: Shadows of Valentia}}<br />
|hp2=100%<br />
|str2=55%<br />
|skl2=40%<br />
|spd2=40%<br />
|luck2=0%<br />
|def2=40%<br />
|res2=25%<br />
}}<br />
<br />
==Class change==<br />
===''Gaiden''===<br />
{{Class Change 2<br />
|sprite1=[[File:Bs fe02 necrodragon.png]]<br />
|basic class=Necrodragon<br />
|promotion method=Hypothetical only<br />
|sprite2=[[File:Bs fe02 white dragon.png]]<br />
|promoted class=White Dragon (monster){{!}}White Dragon<br />
}}<br />
<br />
===''Echoes: Shadows of Valentia''===<br />
{{Class Change 2<br />
|sprite1=[[File:Ma 3ds03 necrodragon enemy.gif]]<br />
|basic class=Necrodragon<br />
|promotion method=Hypothetical only<br />
|sprite2=[[File:Ma 3ds03 white dragon enemy.gif]]<br />
|promoted class=White Dragon (monster){{!}}White Dragon<br />
}}<br />
<br />
==Flavor text==<br />
{{Flavor Text<br />
|game1={{title|Echoes: Shadows of Valentia}}<br />
|english1=A powerful flying dragon<br>reanimated through magic.<br />
|japanese1=魔力によって蘇った<br>上位のドラゴンゾンビ<br />
}}<br />
<br />
==Trivia==<br />
* In {{FE2}}, White Dragons are classified as [[Necrodragon]]s, with White Dragon being the units' names. This trait is shared with the [[Lich]], [[Deathgoyle]], [[Entombed]], [[Fiend]], [[Aurum]], [[Cerberus]], [[Naberius]], and [[Hades]].<br />
* Most<!--all?--> White Dragon enemy units appearing in {{title|Echoes: Shadows of Valentia}} are labeled as the "Brethren" faction instead of the "Terrors" faction label used by other [[monster]] enemy units-including the similar [[Necrodragon]]. The Brethren faction label is notably used by the [[Fire Dragon]]s and [[Dagon (class)|Dagon]]s appearing on [[Archanea (continent)|Archanea]]. The exact implications of this seemingly deliberate labeling choice are unknown.<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=White Dragon<br />
|eng-mean=<br />
|jpn-name={{hover|白竜|Hakuryū}}<br />
|jpn-mean=White Dragon. Rendered as はくりゅう in ''Gaiden''.<br />
|fren-fran-name=Dragon blanc<br />
|fren-fran-mean=White Dragon<br />
|ger-name=Weißer Drache<br />
|ger-mean=White Dragon<br />
|span-sp-name=Dragón blanco<br />
|span-sp-mean=White Dragon<br />
|ital-name=Drago bianco<br />
|ital-mean=White Dragon<br />
|dut-name=Witte draak<br />
|dut-mean=White Dragon<br />
|ch-simp-name=白龙<br />
|ch-simp-mean=<br />
|ch-trad-name=白龍<br />
|ch-trad-mean=<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESoV White Dragon.png|Artwork of a white dragon from {{title|Echoes: Shadows of Valentia}}.<br />
Generic_portrait_white_dragon_fe15.png|Generic portrait of a white dragon from {{title|Echoes: Shadows of Valentia}}.<br />
Bs_fe02_white_dragon.png|Battle sprite of a white dragon from {{title|Gaiden}}.<br />
</gallery><br />
<br />
<br />
{{refbar}}<br />
<br />
{{Project Classes}}<br />
{{NavClassFE2}}<br />
{{NavClassFE15}}<br />
[[Category:Dragons]]<br />
[[Category:Monsters]]<br />
[[Category:Enemy-exclusive classes]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Jormungand&diff=574282
Jormungand
2024-01-22T23:43:55Z
<p>Dudhhr: /* Thracia 776 */</p>
<hr />
<div>{{Item Infobox<br />
|image=[[File:FESK Jormungand.png|150px]]<br />
|caption=Artwork of Jormungand from {{title|Genealogy of the Holy War}}.<br />
|type=[[Dark]]<br />
|first={{FE4}}<br />
}}<br />
<br />
'''Jormungand''' (Japanese: {{hl|ヨツムンガンド|Yotsumungando}} ''Jotsmungand'') is the basic [[dark]] tome in the magic hierarchy of [[Jugdral]], present only in {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}. Primarily exclusive to enemies as with dark magic in general, with its sole playable user between the two games being [[Salem]] in ''Thracia 776'', it has no extra effect in ''Genealogy of the Holy War'' and when wielded by Salem in ''Thracia 776''; however, when used by enemies in the latter game, it will poison its victim if it hits.<br />
<br />
==Stats==<br />
{{WeaponStats<br />
|game1={{title|Genealogy of the Holy War}}<br />
|sprite1=[[File:Is snes02 jormungand.png]]<br />
|rank1={{DarkSNES}} C<br />
|mt1=20<br />
|wt1=12<br />
|hit1=90<br />
|rng1=1-2<br />
|uses1=50<br />
|worth1=65,535<br />
|-<br />
|game2={{title|Thracia 776}}<br />
|sprite2=[[File:Is snes03 jormungand.png]]<br />
|rank2={{DarkSNES|5}} C<br />
|mt2=14<br />
|wt2=12<br />
|hit2=70<br />
|crt2=10<br />
|rng2=1-2<br />
|uses2=20<br />
|worth2=2,200<br />
|wex2=1<br />
|notes2=If wielded by an enemy or NPC unit, inflicts [[File:Is snes03 status poison.png]] [[Poison (condition)|poison status]] on contact.<br />
}}<br />
<br />
==Locations==<br />
===''Genealogy of the Holy War''===<br />
{{ItemLoc<br />
|methodlast=Unobtainable<br />
|datalast=Exclusively wielded by enemy [[Dark Mage]]s and [[Dark Bishop]]s.<br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=Inventory<br />
|data1=[[Salem]]<br />
|methodlast=[[Capture]] or [[steal]]<br />
|datalast=[[Mother and Daughter|Chapter 5]], enemy [[Dark Mage]], enemy [[Dark Bishop]] • [[The Bandits of Dacia|Chapter 12]], enemy [[Salem]] • [[The Onslaught|Chapter 14]], enemy [[Dark Mage]] (×9, reinforcement) • [[Yearning to Breathe Free|Chapter 14x]], enemy [[Dark Mage]] ({{h|up to ×103|4 initially, up to 99 more as reinforcements that may randomly not spawn}}), enemy [[Codda]] • [[Dark Forest|Chapter 16B]], enemy [[Dark Mage]] ({{h|×25|19 as reinforcements who may randomly not spawn}}), enemy [[Linecock]] • [[The Gates of Leonster|Chapter 17A]], enemy [[Dark Mage]] ({{h|×16|11 as reinforcement}}), enemy [[Moore]] • [[The Liberation of Leonster|Chapter 18]], enemy [[Dark Mage]] (×12, reinforcement) • [[The War of Liberation|Chapter 21]], enemy [[Dark Mage]] (×8, reinforcement) • [[The Prison Camp|Chapter 21x]], enemy [[Dark Mage]] (×128, reinforcement) • [[The Fiend's Lair|Chapter 23]], enemy [[Dark Mage]] ({{h|up to ×82|2 initially, up to 80 more as reinforcements that may randomly not spawn}}), enemy [[Alphand]] • [[The Baron in Black|Chapter 24]], enemy [[Dark Mage]] ({{h|×42 + ∞|19 initally, 23 as fixed reinforcements; an infinite number of reinforcements can spawn in the Kia Staff room}}) • [[The Loptrian Altar|Chapter 24x]], enemy [[Dark Mage]] ({{h|×137|128 as reinforcement}}), enemy [[Dark Bishop]] • [[Sworn Upon a Sword|Final Chapter]], enemy [[Dark Mage]] ({{h|×70|60 as reinforcement}})<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=Potent dark tome<br>Applies poison<br>on contact if used<br>by enemy mages{{h|*|Fan translation}}<br />
|japanese=闇の魔法<br>敵にどくをあたえる<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Jormung<br>• Yotsmung<br>• Yotsmungand<br>• Jormungand<br>• Jörmungandr<br />
|eng-fan-mean=• Used in older versions of the ''Genealogy of the Holy War'' [[fan translation]].<br>• Used in the ''Thracia 776'' [[fan translation]].<br>• Used in the fandom outside of the fan translations.<br>• Used in the "Project Naga" patch for ''Genealogy of the Holy War''.<br>• Used in the "Lil' Manster" patch for ''Thracia 776''.<br />
|jpn-name={{h|ヨツムンガンド|Yotsumungando}}<br />
|jpn-mean=Jotsmungand. Corruption of ''[[wikipedia:Jörmungandr|Jörmungandr]]'', a sea serpent and [[Loptous (character)|Loki]]'s second son in Norse mythology.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESK Jormungand.png|Artwork of Jormungand from {{title|Genealogy of the Holy War}}.<br />
Ss fe05 salem casting jormungand.png|[[Salem]] casting Jormungand in {{title|Thracia 776}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
{{NavDark}}<br />
{{NavWeaponFE4}}<br />
{{NavWeaponFE5}}<br />
[[Category:Enemy-exclusive weapons]]<br />
[[Category:Dark magic of Fire Emblem: Genealogy of the Holy War]]<br />
[[Category:Dark magic of Fire Emblem: Thracia 776]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Capture&diff=573561
Capture
2024-01-19T06:13:29Z
<p>Dudhhr: /* Overview */</p>
<hr />
<div>:''This article is about the gameplay mechanic. For the skill of the same name, see [[Capture (skill)]].''<br />
[[File:Ss fe05 captured units.png|thumb|256px|[[Finn]], [[Marty]], and [[Dagdar]] are all carrying enemies they have captured, marked by the red icons in the corner of their sprites.]]<br />
'''Capture''' (Japanese: {{hl|捕える|Toraeru}} ''Capture'') is a gameplay mechanic introduced in {{FE5}}, which acts as an extension of the [[Rescue (command)|rescue]] system introduced in the same game. It allows for [[unit]]s to subdue opposing units [[constitution|smaller than them]] and take them into [[Rescue (command)|their custody]]. Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away.<br />
<br />
The capture mechanic also briefly appears in a limited form in {{FE10}}, exclusively in the [[On Drifting Clouds|Part II, Prologue]]: enemy units are capable of capturing [[Leanne]] in the same manner, and she will be released from them if the enemy holding her is killed. However, this is exclusive to this chapter and is not available to the player in any form.<br />
<br />
This mechanic also returns in {{FE14}}; while it is a similar concept, there are several differences. In ''Fates'' capture serves as a way for the player to recruit generic units, the player cannot gain supplies this way. Unlike ''Thracia 776'', the captured unit is not "rescued" and is instead immediately sent to the player's jail at their [[My Castle]]. In ''Fates'' player units cannot be captured by enemy units; only two player units have the required skill to capture enemy units.<br />
<br />
==Overview==<br />
==={{FE5}}===<br />
To capture an enemy in ''Thracia 776'', a unit must have a higher [[constitution]] stat than their target. If a unit is capable of capturing an adjacent unit, the Capture command will appear on their actions menu, and when selected the unit will attempt to capture the enemy rather than kill it. Units with 20 constitution cannot be captured, as no unit can exceed 20 constitution; mounted units are treated as if they have 20 constitution for this purpose, and thus cannot be captured unless they dismount (which, for enemy units, must be forcibly induced through the [[Sleep (condition)|Sleep status]]).<br />
<br />
The enemy is successfully captured only if the unit successfully reduces them to 0 HP in the attempt; otherwise, they survive and are not captured. If the intended capture victim does not possess any usable weapons that would grant them the ability to attack at 1- or 2-range, the 0 HP requirement is skipped and the unit is instantly captured. When attempting to capture, all of a unit's stats except [[HP]] and [[luck]] are temporarily halved, giving them less of a chance to capture them than they would have to kill them.<br />
<br />
Captured units are treated in much the same way as a rescued ally: they are marked as a "traveler" for the unit capturing them, holding onto a captured unit temporarily reduces the holder's stats, and they can be exchanged between allies of sufficient constitution on command. Similarly, either the captor or any allied unit next to them is able to [[trade]] items with the captive unit, which in practice allows the player to steal items from them and take them for themselves, the primary means of obtaining weapons, items and funds in ''Thracia 776''. A captured unit can be released on command, at which point they will disappear from the battlefield permanently. Captured units are also released if the unit holding them is killed. Units released in this manner are able to act on the turn they are released, unlike rescued units.<br />
<br />
Enemy units who have captured an allied unit will not willingly release them under any circumstances, and will instead attempt to escape from the map with them using the nearest enemy escape point on the map. Enemies also will instantly take all non-personal weapons and items from captured player units. Their lowered stats allow the player to have an opportunity to retrieve the captured ally by killing the weakened captor. If a player unit is successfully carried off the map by their captor, they will be considered no longer in the player's party. Simply being held by an enemy at the end of the map will have no effect on this status and the player unit will not be removed from the party (unless the map is an [[escape (objective)|escape]] map, in which case the reason they are removed from the party is because they did not reach the escape tile). All units who are removed from the player's party in this manner will appear later in [[The Prison Camp|Chapter 21x]], where they will be found imprisoned (or [[Murder Holes|Chapter 11x]] if they were captured in [[Fort Dandrum|Chapter 11]]).<br />
<br />
There are a few chapters where enemies will never attempt to capture player units at all, due to said maps not having any points for the enemy to escape from. Examples of this include [[The Corsair Isles|Chapter 2x]] and [[Sworn Upon a Sword|Endgame]].<br />
<br />
====Exemptions====<br />
Units which possess 20 constitution cannot be captured at all, as it is impossible to have a higher constitution stat than 20. Additionally, mounted units are considered to have 20 constitution, and thus cannot be captured; however, if they are [[dismount]]ed they can be captured, and dismounting can be forced onto opposing units by inflicting [[sleep (condition)|sleep]] upon them. The four Ballista classes—[[Ballista (class)|Ballista]], [[Iron Ballista (class)|Iron Ballista]], [[Poison Ballista (class)|Poison Ballista]], and the unused [[Killer Ballista (class)|Killer Ballista]]—are also considered to have 20 constitution, and thus cannot be captured; as they have no one-range weapons, they cannot capture any units, either.<!--don't know how to meaningfully cite a discord conversation, but "[Ballisticians] just get their own specific exceptions in the routine that calculates "rescue/capture constitution". But it still leads to 20 effective Con." – Miacis--><br />
<br />
==={{FE14}}===<br />
{{sectstub}}<br />
In ''Fates'', capture is much less limited in what it takes to capture a unit, but more limited in the fact that there are only two characters—[[Niles]] and [[Orochi]]—that have the required skills to capture: [[Kidnap]] and [[Capture (skill)|Capture]]. Both of these skills are personal skills, so they cannot be inherited or learned by any other units.<br />
<br />
With the absence of [[constitution]] in ''Fates'', Niles and Orochi can capture any unit, provided they are strong enough to defeat them, and the enemy unit is capable of being captured. Very important boss characters like King [[Garon]] and [[Kotaro]] may not be captured at all due to their importance in the story; minor bosses like [[Gazak]] and [[Haitaka]], however, can be captured. Non-humans including [[Faceless]], [[Stoneborn]], [[Valla|Vallite]] soldiers, [[Kitsune]], [[Nine-Tails]], [[Wolfskin]]s, and [[Wolfssegner]]s are uncapturable, with the latter four being the only playable class with inaccessible generic units.<br />
<br />
The capture mechanic is disabled in [[List of chapters in Fire Emblem Fates#Xenologues (DLC)|xenologues]], meaning players cannot capture enemy units that appear in any of the five xenologue chapters available internationally that are neither scenario chapters (i.e. those that utilize units separate from a player's progress) nor pit players solely against monsters or Vallite soldiers. It is, however, exclusively enabled in [[Museum Melee]], on enemy reinforcements that share their portraits with main story and paralogues bosses. These enemies, once captured, gain the name and the skills that match those of the boss whose portrait they use.<br />
<br />
Capturing and recruiting enemy units is the only way the player army can access the normally unplayable [[Lancer]] class.<br />
<br />
[[Prisoner|Captured units]] do not retain their equipment when joining the player army. Captured units do retain all skills when recruited, with the exception of enemy exclusive skills like [[Dragonskin]], and [[Inevitable End]] which either disappear or become regular skills. Skills that are unusual for a class, but aren't enemy exclusive will remain, such as an enemy [[Archer]] retaining [[Counter]] after conversion into the player army.<br />
<br />
Units recruited this way have their own personal growths, some dialogue (mainly those shared with other bonus units), and will interact with one another in a few [[My Castle]] activities, but do not have the ability to [[Support]] nor their own character endings, or records.<br />
<br />
==Calculations==<br />
===Thracia 776===<br />
The requirements for a unit to capture a unit, hold onto a captured unit, and be captured by another unit are the same as for a unit to [[rescue (command)|rescue]], hold onto, and be rescued by another unit; for all such calculations, mounted and ballista units are considered to have 20 [[constitution]].<br />
<br />
====Criteria====<br />
* '''Ability to capture:'''<br />
** If [Unit's Con] > [Target's Con], then the unit can attempt to capture the target.<br />
* '''Capture success:''' On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured.<br />
<br />
====Stat reductions====<br />
* '''Attempting to capture:''' If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]], and [[defense]] are all reduced by one half.<br />
* '''Traveler penalty:''' While carrying a captured unit, the captor's strength, magic, skill, speed, and defense are all reduced by one half. Additionally, if:<br />
::[captive's Con] > ([captor's Con] / 2)<br />
:then the captor's [[movement]] is also reduced by one half.<br />
<br />
===Fates===<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Capture<br />
|eng-fan-name=Catch<br />
|eng-fan-mean=Used in the ''Thracia 776'' [[fan translation]]{{clarify|which?}} to fit into the small allotted menu space.{{citation needed}}<br />
|jpn-name={{h|捕える|Toraeru}}<br />
|jpn-mean=Capture<br />
|span-name=<br />
|span-mean=<br />
|fren-name=Capture<br />
|ger-name=<br />
|ger-mean=<br />
|ital-name=<br />
|ital-mean=<br />
|kor-name=<br />
|kor-mean=<br />
}}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
* [[Rescue (command)|Rescue]]<br />
<br />
{{Nav5}}<br />
{{Nav14}}<br />
{{NavMech}}<br />
[[Category:Fire Emblem: Thracia 776]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Wii&diff=570928
Wii
2024-01-06T06:07:50Z
<p>Dudhhr: </p>
<hr />
<div>{{Wikipedia}}<br />
{{Nwiki}}<br />
[[File:Wii.png|thumb|right|The original Wii console model.]]<br />
The '''Wii''' is [[wikipedia:Nintendo|Nintendo]]'s [[wikipedia:History of video game consoles (seventh generation)|seventh-generation]] home video game console, and the successor of the [[Nintendo GameCube]]. Styling itself as appealing to a broader audience than its competitors and predecessors, particularly seeking to introduce new people to video games, the Wii's most prominent trait is the Wii Remote: a wand-shaped controller with motion sensors, allowing for a variety of implementations of more physical play in games for the system. The Wii also supports more conventional controllers for its non-motion-controlled games, with its native Classic Controller as well as allowing the continued use of GameCube controllers.<br />
<br />
Only one {{FES}} game was released as a native Wii title: {{FE10}}. However, the Wii introduced the [[Virtual Console]] game emulation service, through which Nintendo's catalog of older games was available for purchase and download; the first five games in the series were all available only in Japan through the Virtual Console before it closed. Additionally, early Wii models are backward-compatible with GameCube games—such as {{FE9}}—although this was removed in later models outside of Japan from 2011 onwards.<br />
<br />
=={{FES}} games available for Wii==<br />
* {{FE10}}<br />
<br />
===Related titles===<br />
* {{SSBB}}<br />
<br />
===Virtual Console===<br />
Every game was only available in Japan<br />
* {{FE1}}<br />
* {{FE2}}<br />
* {{FE3}}<br />
* {{FE4}}<br />
* {{FE5}}<br />
<br />
===Playable through backward-compatibility===<br />
* {{FE9}}<br />
* {{SSBM}}<br />
<br />
==Gallery==<br />
<gallery><br />
Wii.png|The original Wii console model.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
==External links==<br />
* [http://www.nintendo.com/wii Wii] official North American website<br />
* [http://www.nintendo.co.jp/wii/index.html Wii] official Japanese website<br />
* [[wikipedia:Wii|Wii]] on Wikipedia<br />
<br />
{{NavConsoles}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Class_change/Game_Boy_Advance_games&diff=570192
Class change/Game Boy Advance games
2023-12-31T09:01:27Z
<p>Dudhhr: /* {{FE7}} */</p>
<hr />
<div>This sub-page covers the [[class change]] stats for the three [[Game Boy Advance]] games: {{FE6}}, {{FE7}}, and {{FE8}}.<br />
<br />
=={{FE6}}==<br />
''The Binding Blade'' restored the use of multiple class change items, each associated with multiple classes, as opposed to the single class change item of ''Thracia''; most of these items are either returning from or based on the earlier class change items of ''Mystery of the Emblem''. Compared to its predecessors, like most other facets of the game, the range of classes available is smaller and simplified. For the first time in the series, [[HP]] increases by a preset value when changing class, as opposed to not at all (as in ''Genealogy of the Holy War'' and ''Thracia 776'') or increasing only to match the class's base HP stat (as in the first three games).<br />
<br />
When a unit changes class, they exchange the bases of their former class for those of their new one; the bonuses shown on promotion are the differences between their new class's stats and their former's. For example, changing from [[Fighter]] into [[Warrior]] will increase a unit's HP by 8, as Fighter's base HP is 20 and Warrior's is 28.<br />
<br />
[[Roy]] changes class only in a story event at the end of [[The Binding Blade (chapter)|Chapter 21]]. Weapon level changes are described in terms of [[weapon experience]]. In ''The Binding Blade'', 50 weapon experience is equal to 1 weapon level.<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|The Binding Blade}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 5%" | Item<br />
! style="width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 5%" | [[HP]]<br />
! style="width: 5%" | [[Strength|S]]/[[Magic (stat)|M]]<br />
! style="width: 5%" | [[Skl]]<br />
! style="width: 5%" | [[Spd]]<br />
! style="width: 5%" | [[Def]]<br />
! style="width: 5%" | [[Res]]<br />
! style="width: 5%" | [[Con]]<br />
! style="width: 5%" | [[Mov]]<br />
! style="border-top-right-radius: 15px" | [[Weapon level]]s<br />
|-<br />
| --<br />
| [[File:Ma gba lord roy playable.gif]] [[Lord]] ([[Roy]])<br />
| [[File:Ma gba great lord roy playable.gif]] [[Great Lord]]<br />
| +4<br />
| +2<br />
| +3<br />
| +2<br />
| +2<br />
| +5<br />
| +2<br />
| +1<br />
| {{SwordGBA}} +150<br />
|-<br />
| rowspan="2" | [[File:Is gba knight crest.png|link=Knight Crest]]<br />
| [[File:Ma gba cavalier playable.gif]] [[Cavalier]]<br />
| [[File:Ma gba paladin playable.gif]] [[Paladin]]<br />
| +3<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +2<br />
| +1<br />
| {{SwordGBA}} +50 {{LanceGBA}} +50 {{AxeGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba knight playable.gif]] [[Knight]]<br />
| [[File:Ma gba general playable.gif]] [[General]]<br />
| +4<br />
| +{{hover|3|Male}}/{{hover|4|Female}}<br />
| +2<br />
| +{{hover|3|Male}}/{{hover|4|Female}}<br />
| +{{hover|4|Male}}/{{hover|3|Female}}<br />
| +3<br />
| +{{hover|2|Male}}/{{hover|1|Female}}<br />
| +1<br />
| {{LanceGBA}} +50 {{AxeGBA}} E (+1)<br />
|-<br />
| rowspan="5" | [[File:Is gba hero crest.png|link=Hero Crest]]<br />
| [[File:Ma gba mercenary playable.gif]] [[Mercenary]]<br />
| [[File:Ma gba hero playable.gif]] [[Hero]]<br />
| +4<br />
| +2<br />
| +1<br />
| +2<br />
| +4<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordGBA}} +50 {{AxeGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba fighter playable.gif]] [[Fighter]]<br />
| [[File:Ma gba warrior playable.gif]] [[Warrior]]<br />
| +8<br />
| +3<br />
| +3<br />
| +2<br />
| +3<br />
| +0<br />
| +2<br />
| +1<br />
| {{AxeGBA}} +50 {{BowGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba myrmidon playable.gif]] [[Myrmidon]]<br />
| [[File:Ma gba swordmaster playable.gif]] [[Swordmaster]]<br />
| +{{hover|5|Male}}/{{hover|4|Female}}<br />
| +{{hover|2|Male}}/{{hover|3|Female}}<br />
| +2<br />
| +{{hover|1|Male}}/{{hover|2|Female}}<br />
| +3<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordGBA}} +50<br />
|-<br />
| [[File:Ma gba brigand playable.gif]] [[Brigand]]<br />
| rowspan="2" | [[File:Ma gba berserker playable.gif]] [[Berserker]]<br />
| +4<br />
| +2<br />
| +5<br />
| +2<br />
| +3<br />
| +0<br />
| +1<br />
| +1<br />
| rowspan="2" | {{AxeGBA}} +50<br />
|-<br />
| [[File:Ma gba pirate playable.gif]] [[Pirate]]<br />
| +5<br />
| +3<br />
| +4<br />
| +1<br />
| +3<br />
| +0<br />
| +3<br />
| +1<br />
|-<br />
| rowspan="2" | [[File:Is gba elysian whip.png|link=Elysian Whip]]<br />
| [[File:Ma gba pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| [[File:Ma gba falcoknight playable.gif]] [[Falcoknight]]<br />
| +6<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordGBA}} E (+1) {{LanceGBA}} +50<br />
|-<br />
| [[File:Ma gba wyvern rider playable.gif]] [[Wyvern Rider]]<br />
| [[File:Ma gba wyvern lord playable.gif]] [[Wyvern Lord]]<br />
| +5<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +{{hover|1|Male}}/{{hover|2|Female}}<br />
| +1<br />
| +1<br />
| {{SwordGBA}} E (+1) {{LanceGBA}} +50<br />
|-<br />
| rowspan="2" | [[File:Is gba orion's bolt.png|link=Orion's Bolt]]<br />
| [[File:Ma gba archer playable.gif]] [[Archer]]<br />
| [[File:Ma gba sniper playable.gif]] [[Sniper]]<br />
| +{{hover|3|Male}}/{{hover|2|Female}}<br />
| +3<br />
| +3<br />
| +{{hover|2|Male}}/{{hover|3|Female}}<br />
| +2<br />
| +{{hover|2|Male}}/{{hover|3|Female}}<br />
| +1<br />
| +1<br />
| {{BowGBA}} +50<br />
|-<br />
| [[File:Ma gba nomad playable.gif]] [[Nomad]]<br />
| [[File:Ma gba nomadic trooper playable.gif]] [[Nomadic Trooper]]<br />
| +{{hover|5|Male}}/{{hover|6|Female}}<br />
| +2<br />
| +{{hover|2|Male}}/{{hover|1|Female}}<br />
| +{{hover|2|Male}}/{{hover|1|Female}}<br />
| +2<br />
| +{{hover|3|Male}}/{{hover|4|Female}}<br />
| +1<br />
| +1<br />
| {{SwordGBA}} E (+1) {{BowGBA}} +50<br />
|-<br />
| style="border-bottom-left-radius: 15px" rowspan="4" | [[File:Is gba guiding ring.png|link=Guiding Ring]]<br />
| [[File:Ma gba mage playable.gif]] [[Mage]]<br />
| [[File:Ma gba sage playable.gif]] [[Sage]]<br />
| +{{hover|4|Male}}/{{hover|3|Female}}<br />
| +{{hover|4|Male}}/{{hover|3|Female}}<br />
| +{{hover|2|Male}}/{{hover|3|Female}}<br />
| +{{hover|1|Male}}/{{hover|3|Female}}<br />
| +{{hover|2|Male}}/{{hover|1|Female}}<br />
| +2<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} +50 {{StaffGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba priest playable.gif]] [[Priest]]<br />
| [[File:Ma gba bishop playable.gif]] [[Bishop]]<br />
| +3<br />
| +3<br />
| +3<br />
| +2<br />
| +2<br />
| +3<br />
| +1<br />
| +1<br />
| {{LightGBA}} D (+51) {{StaffGBA}} +50<br />
|-<br />
| [[File:Ma gba shaman playable.gif]] [[Shaman]]<br />
| [[File:Ma gba druid playable.gif]] [[Druid]]<br />
| +{{hover|3|Male}}/{{hover|2|Female}}<br />
| +4<br />
| +2<br />
| +{{hover|2|Male}}/{{hover|3|Female}}<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{DarkGBA}} +50 {{StaffGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba troubadour playable.gif]] [[Troubadour]]<br />
| [[File:Ma gba valkyrie playable.gif]] [[Valkyrie]]<br />
| +4<br />
| +3<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +1<br />
| +1<br />
| style="border-bottom-right-radius: 15px" | {{AnimaGBA}} E (+1) {{StaffGBA}} +50<br />
|}<br />
<br />
=={{FE7}}==<br />
The class change system of ''The Binding Blade'' remains largely unchanged in ''The Blazing Blade''. The biggest difference is that class changing can now be done from the [[preparations]] screen, as ''The Blazing Blade'' introduced the ability to use items from this menu. ''The Blazing Blade'' also introduced the [[Earth Seal]], a secondary class change item option for almost every class in the vein of the [[Knight Proof]] of ''Thracia 776''.<br />
<br />
Technically, all three [[Lord]] characters—[[Eliwood]], [[Hector]], and [[Lyn]]—promote using [[Heaven Seal]]s. However, the main Lord of the story mode (Eliwood in Eliwood's Tale, Hector in Hector's Tale) in question is unable to use either of the two Heaven Seals obtained through the course of the game, instead doing so in the closing event of [[Cog of Destiny|Chapter 27E/29H]] (though this story event ostensibly involves a Heaven Seal). Similarly, [[Merlinus]] will automatically change class in battle preparations after reaching Level 20.<br />
<br />
Weapon level changes are described in terms of [[weapon experience]].<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{FE7}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 5%" | Item<br />
! style="width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 5%" | [[HP]]<br />
! style="width: 5%" | [[Strength|S]]/[[Magic (stat)|M]]<br />
! style="width: 5%" | [[Skl]]<br />
! style="width: 5%" | [[Spd]]<br />
! style="width: 5%" | [[Def]]<br />
! style="width: 5%" | [[Res]]<br />
! style="width: 5%" | [[Mov]]<br />
! style="width: 5%" | [[Con]]<br />
! style="border-top-right-radius: 15px" | [[Weapon level]]s<br />
|-<br />
| rowspan="3" | [[File:Is gba heaven seal.png|link=Heaven Seal]]<br />
| [[File:Ma gba lord eliwood playable.gif]] [[Lord]] ([[Eliwood]])<br />
| [[File:Ma gba knight lord playable.gif]] [[Knight Lord]]<br />
| +4<br />
| +2<br />
| +0<br />
| +1<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| {{LanceGBA}} D (+31)<br />
|-<br />
| [[File:Ma gba lord hector playable.gif]] [[Lord]] ([[Hector]])<br />
| [[File:Ma gba great lord hector playable.gif]] [[Great Lord]]<br />
| +3<br />
| +0<br />
| +2<br />
| +3<br />
| +1<br />
| +5<br />
| +0<br />
| +2<br />
| {{SwordGBA}} D (+31)<br />
|-<br />
| [[File:Ma gba lord lyn playable.gif]] [[Lord]] ([[Lyn]])<br />
| [[File:Ma gba blade lord playable.gif]] [[Blade Lord]]<br />
| +3<br />
| +2<br />
| +2<br />
| +0<br />
| +3<br />
| +5<br />
| +1<br />
| +1<br />
| {{BowGBA}} D (+31)<br />
|-<br />
| rowspan="2" | [[File:Is gba knight crest.png|link=Knight Crest]]<br />
| [[File:Ma gba cavalier playable.gif]] [[Cavalier]]<br />
| [[File:Ma gba paladin playable.gif]] [[Paladin]]<br />
| +2<br />
| +1<br />
| +1<br />
| +1<br />
| +2<br />
| +1<br />
| +1<br />
| +2<br />
| {{SwordGBA}} +30 {{LanceGBA}} +30 {{AxeGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba knight playable.gif]] [[Knight]]<br />
| [[File:Ma gba general playable.gif]] [[General]]<br />
| +4<br />
| +2<br />
| +2<br />
| +3<br />
| +2<br />
| +3<br />
| +1<br />
| +2<br />
| {{LanceGBA}} +30 {{AxeGBA}} E (+1)<br />
|-<br />
| rowspan="3" | [[File:Is gba hero crest.png|link=Hero Crest]]<br />
| [[File:Ma gba mercenary playable.gif]] [[Mercenary]]<br />
| [[File:Ma gba hero playable.gif]] [[Hero]]<br />
| +4<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordGBA}} +40 {{AxeGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba fighter playable.gif]] [[Fighter]]<br />
| [[File:Ma gba warrior playable.gif]] [[Warrior]]<br />
| +3<br />
| +1<br />
| +2<br />
| +0<br />
| +3<br />
| +3<br />
| +1<br />
| +2<br />
| {{AxeGBA}} +40 {{BowGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba myrmidon playable.gif]] [[Myrmidon]]<br />
| [[File:Ma gba swordmaster playable.gif]] [[Swordmaster]]<br />
| +5<br />
| +2<br />
| +0<br />
| +0<br />
| +2<br />
| +1<br />
| +1<br />
| +1<br />
| {{SwordGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Is gba elysian whip.png|link=Elysian Whip]]<br />
| [[File:Ma gba pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| [[File:Ma gba falcoknight playable.gif]] [[Falcoknight]]<br />
| +5<br />
| +2<br />
| +0<br />
| +0<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordGBA}} E (+1) {{LanceGBA}} +40<br />
|-<br />
| [[File:Ma gba wyvern rider playable.gif]] [[Wyvern Rider]]<br />
| [[File:Ma gba wyvern lord playable.gif]] [[Wyvern Lord]]<br />
| +4<br />
| +0<br />
| +2<br />
| +2<br />
| +0<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordGBA}} E (+1) {{LanceGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Is gba orion's bolt.png|link=Orion's Bolt]]<br />
| [[File:Ma gba archer playable.gif]] [[Archer]]<br />
| [[File:Ma gba sniper playable.gif]] [[Sniper]]<br />
| +{{hover|3|Male}}/{{hover|4|Female}}<br />
| +{{hover|1|Male}}/{{hover|3|Female}}<br />
| +{{hover|2|Male}}/{{hover|1|Female}}<br />
| +{{hover|2|Male}}/{{hover|1|Female}}<br />
| +2<br />
| +{{hover|3|Male}}/{{hover|2|Female}}<br />
| +1<br />
| +1<br />
| {{BowGBA}} +40<br />
|-<br />
| [[File:Ma gba nomad playable.gif]] [[Nomad]]<br />
| [[File:Ma gba nomadic trooper playable.gif]] [[Nomadic Trooper]]<br />
| +3<br />
| +2<br />
| +1<br />
| +1<br />
| +3<br />
| +3<br />
| +1<br />
| +1<br />
| {{SwordGBA}} E (+1) {{BowGBA}} +40<br />
|-<br />
| rowspan="5" | [[File:Is gba guiding ring.png|link=Guiding Ring]]<br />
| [[File:Ma gba mage playable.gif]] [[Mage]]<br />
| [[File:Ma gba sage playable.gif]] [[Sage]]<br />
| +{{hover|4|Male}}/{{hover|3|Female}}<br />
| +1<br />
| +{{hover|0|Male}}/{{hover|1|Female}}<br />
| +0<br />
| +3<br />
| +3<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} +40 {{StaffGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba monk playable.gif]] [[Monk]]<br />
| [[File:Ma gba bishop playable.gif]] [[Bishop]]<br />
| +3<br />
| +2<br />
| +1<br />
| +0<br />
| +3<br />
| +2<br />
| +1<br />
| +1<br />
| {{LightGBA}} +30 {{StaffGBA}} C (+71)<br />
|-<br />
| [[File:Ma gba cleric serra playable.gif]] [[Cleric]]<br />
| [[File:Ma gba bishop female playable.gif]] [[Bishop]]<br />
| +3<br />
| +1<br />
| +2<br />
| +1<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{LightGBA}} D (+31) {{StaffGBA}} +40<br />
|-<br />
| [[File:Ma gba shaman playable.gif]] [[Shaman]]<br />
| [[File:Ma gba druid playable.gif]] [[Druid]]<br />
| +4<br />
| +0<br />
| +0<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{DarkGBA}} +40 {{StaffGBA}} E (+1)<br />
|-<br />
| [[File:Ma gba troubadour playable.gif]] [[Troubadour]]<br />
| [[File:Ma gba valkyrie playable.gif]] [[Valkyrie]]<br />
| +3<br />
| +2<br />
| +1<br />
| +0<br />
| +2<br />
| +3<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} E (+1) {{StaffGBA}} +40<br />
|-<br />
| [[File:Is gba ocean seal.png|link=Ocean Seal]]<br />
| [[File:Ma gba pirate playable.gif]] [[Pirate]]<br />
| [[File:Ma gba berserker fe7 playable.gif]] [[Berserker]]<br />
| +4<br />
| +1<br />
| +1<br />
| +1<br />
| +2<br />
| +2<br />
| +1<br />
| +3<br />
| {{AxeGBA}} +40<br />
|-<br />
| [[File:Is gba fell contract.png|link=Fell Contract]]<br />
| [[File:Ma gba thief playable.gif]] [[Thief]]<br />
| [[File:Ma gba assassin playable.gif]] [[Assassin]]<br />
| +3<br />
| +1<br />
| +0<br />
| +0<br />
| +2<br />
| +2<br />
| +0<br />
| +0<br />
| --<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{hover|--|Automatically upon reaching Level 20}}<br />
| [[File:Ma gba transporter playable.gif]] [[Transporter]]<br />
| [[File:Ma gba transporter cc playable.gif]] [[Transporter]]<br />
| +0<br />
| +0<br />
| +0<br />
| +0<br />
| +0<br />
| +0<br />
| +5<br />
| +0<br />
| style="border-bottom-right-radius: 15px" | --<br />
|}<br />
<br />
=={{FE8}}==<br />
The class change system of ''The Sacred Stones'' remains mostly the same as in ''The Blazing Blade'', with the addition of branched class change trees, giving every class save the [[Lord]] two class options to promote to, which are actively chosen between by the player at the time of promotion. As with ''The Blazing Blade'', in addition to the individual class change items, there is also a secondary unified class change item which works on all classes except the Lord: the [[Master Seal]].<br />
<br />
Eirika and Ephraim promote with the use of items specific to each, the [[Lunar Brace]] and [[Solar Brace]]. Both are received at the end of [[Ruled by Madness|Chapter 16]], as part of an event; this event gives the player the option of automatically promoting them then and there, or declining and instead receiving their class change item to manually use later.<br />
<br />
For stats other than [[constitution]] and [[movement]], promotion gains are determined by the class being promoted into; consequently even if multiple unpromoted classes can promote into the same promoted class, such as with [[Fighter]] or [[Pirate]] into [[Warrior]], the promotion gains will be the same, regardless of which class the unit promoted from. However, constitution and movement changes are the differences between pre-promotion and post-promotion classes. Additionally, it should be noted that male and female versions of the same class are treated as different classes, hence the different promotion gains for [[Wyvern Knight]], as there is no male [[Pegasus Knight]] and no recruitable female [[Wyvern Rider]].<br />
<br />
Weapon level changes are described in terms of [[weapon experience]].<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|The Sacred Stones}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 5%" | Item<br />
! style="width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 5%" | [[HP]]<br />
! style="width: 5%" | [[Strength|S]]/[[Magic (stat)|M]]<br />
! style="width: 5%" | [[Skl]]<br />
! style="width: 5%" | [[Spd]]<br />
! style="width: 5%" | [[Def]]<br />
! style="width: 5%" | [[Res]]<br />
! style="width: 5%" | [[Con]]<br />
! style="width: 5%" | [[Mov]]<br />
! style="border-top-right-radius: 15px" | [[Weapon level]]s<br />
|-<br />
| [[File:Is gba lunar brace.png|link=Lunar Brace]]<br />
| [[File:Ma gba lord eirika playable.gif]] [[Lord]] ([[Eirika]])<br />
| [[File:Ma gba great lord eirika playable.gif]] [[Great Lord]]<br />
| +4<br />
| +2<br />
| +2<br />
| +1<br />
| +3<br />
| +5<br />
| +2<br />
| +2<br />
| {{SwordGBA}} +70<br />
|-<br />
| [[File:Is gba solar brace.png|link=Solar Brace]]<br />
| [[File:Ma gba lord ephraim playable.gif]] [[Lord]] ([[Ephraim]])<br />
| [[File:Ma gba great lord ephraim playable.gif]] [[Great Lord]]<br />
| +4<br />
| +2<br />
| +3<br />
| +2<br />
| +2<br />
| +5<br />
| +2<br />
| +2<br />
| {{LanceGBA}} +40<br />
|-<br />
| rowspan="4" | [[File:Is gba knight crest.png|link=Knight Crest]]<br />
| rowspan="2" | [[File:Ma gba cavalier playable.gif]] [[Cavalier]]<br />
| [[File:Ma gba paladin playable.gif]] [[Paladin]]<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +1<br />
| +1<br />
| +{{hover|1|Male units}}/{{hover|2|Female units}}<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +{{hover|1|Male units}}/{{hover|2|Female units}}<br />
| +{{hover|2|Male units}}/{{hover|0|Female units}}<br />
| +1<br />
| {{SwordGBA}} +30<br />
|-<br />
| rowspan="2" | [[File:Ma gba great knight playable.gif]] [[Great Knight]]<br />
| +3<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +1<br />
| +2<br />
| +2<br />
| +{{hover|1|Male units}}/{{hover|2|Female units}}<br />
| +{{hover|4|Male units}}/{{hover|1|Female units}}<br />
| -1<br />
| {{AxeGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba knight playable.gif]] [[Knight]]<br />
| +3<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +1<br />
| +2<br />
| +2<br />
| +{{hover|1|Male units}}/{{hover|2|Female units}}<br />
| +0<br />
| +2<br />
| {{SwordGBA}} E {{AxeGBA}} D<br />
|-<br />
| [[File:Ma gba general playable.gif]] [[General]]<br />
| +{{hover|4|Male units}}/{{hover|3|Female units}}<br />
| +2<br />
| +{{hover|2|Male units}}/{{hover|3|Female units}}<br />
| +{{hover|3|Male units}}/{{hover|2|Female units}}<br />
| +{{hover|2|Male units}}/{{hover|3|Female units}}<br />
| +3<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +1<br />
| {{SwordGBA}} E {{LanceGBA}} +40 {{AxeGBA}} E<br />
|-<br />
| rowspan="2" | [[File:Is gba orion's bolt.png|link=Orion's Bolt]]<br />
| rowspan="2" | [[File:Ma gba archer playable.gif]] [[Archer]]<br />
| [[File:Ma gba sniper playable.gif]] [[Sniper]]<br />
| +{{hover|3|Male units}}/{{hover|4|Female units}}<br />
| +{{hover|1|Male units}}/{{hover|3|Female units}}<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +2<br />
| +{{hover|3|Male units}}/{{hover|2|Female units}}<br />
| +1<br />
| +1<br />
| {{BowGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Ma gba ranger playable.gif]] [[Ranger]]<br />
| +{{hover|3|Male units}}/{{hover|2|Female units}}<br />
| +2<br />
| +{{hover|1|Male units}}/{{hover|2|Female units}}<br />
| +1<br />
| +3<br />
| +3<br />
| +{{hover|2|Male units}}/{{hover|3|Female units}}<br />
| +2<br />
| {{SwordGBA}} D<br />
|-<br />
| rowspan="4" | [[File:Is gba hero crest.png|link=Hero Crest]]<br />
| rowspan="2" | [[File:Ma gba mercenary playable.gif]] [[Mercenary]]<br />
| +3<br />
| +2<br />
| +1<br />
| +1<br />
| +3<br />
| +3<br />
| +0<br />
| +2<br />
| {{BowGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba hero playable.gif]] [[Hero]]<br />
| +4<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| {{SwordGBA}} +40 {{AxeGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba fighter playable.gif]] [[Fighter]]<br />
| +4<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +0<br />
| +1<br />
| {{SwordGBA}} C<br />
|-<br />
| rowspan="2" | [[File:Ma gba warrior playable.gif]] [[Warrior]]<br />
| +3<br />
| +1<br />
| +2<br />
| +0<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| {{AxeGBA}} +40 {{BowGBA}} E<br />
|-<br />
| rowspan="4" | [[File:Is gba ocean seal.png|link=Ocean Seal]]<br />
| rowspan="2" | [[File:Ma gba pirate playable.gif]] [[Pirate]]<br />
| +3<br />
| +1<br />
| +2<br />
| +0<br />
| +3<br />
| +3<br />
| +3<br />
| +1<br />
| {{AxeGBA}} +40 {{BowGBA}} E<br />
|-<br />
| [[File:Ma gba berserker playable.gif]] [[Berserker]]<br />
| +4<br />
| +1<br />
| +1<br />
| +1<br />
| +2<br />
| +2<br />
| +3<br />
| +1<br />
| {{AxeGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Ma gba thief playable.gif]] [[Thief]]<br />
| [[File:Ma gba rogue playable.gif]] [[Rogue]]<br />
| +2<br />
| +1<br />
| +1<br />
| +0<br />
| +2<br />
| +2<br />
| +1<br />
| +0<br />
| --<br />
|-<br />
| rowspan="2" | [[File:Ma gba assassin playable.gif]] [[Assassin]]<br />
| +3<br />
| +1<br />
| +0<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +0<br />
| {{SwordGBA}} +30<br />
|-<br />
| rowspan="2" | [[File:Is gba hero crest.png|link=Hero Crest]]<br />
| rowspan="2" | [[File:Ma gba myrmidon playable.gif]] [[Myrmidon]]<br />
| +{{hover|3|Male units}}/{{hover|2|Female units}}<br />
| +1<br />
| +{{hover|0|Male units}}/{{hover|1|Female units}}<br />
| +{{hover|0|Male units}}/{{hover|1|Female units}}<br />
| +2<br />
| +{{hover|2|Male units}}/{{hover|1|Female units}}<br />
| +{{hover|0|Male units}}/{{hover|1|Female units}}<br />
| +1<br />
| --<br />
|-<br />
| [[File:Ma gba swordmaster playable.gif]] [[Swordmaster]]<br />
| +{{hover|5|Male units}}/{{hover|4|Female units}}<br />
| +2<br />
| +{{hover|0|Male units}}/{{hover|1|Female units}}<br />
| +0<br />
| +2<br />
| +1<br />
| +{{hover|1|Male units}}/{{hover|2|Female units}}<br />
| +1<br />
| {{SwordGBA}} +40<br />
|-<br />
| rowspan="12" | [[File:Is gba guiding ring.png|link=Guiding Ring]]<br />
| rowspan="2" | [[File:Ma gba mage playable.gif]] [[Mage]]<br />
| [[File:Ma gba mage knight playable.gif]] [[Mage Knight]]<br />
| +{{hover|4|Male units}}/{{hover|3|Female units}}<br />
| +2<br />
| +{{hover|0|Male units}}/{{hover|1|Female units}}<br />
| +0<br />
| +2<br />
| +2<br />
| +{{hover|2|Male units}}/{{hover|3|Female units}}<br />
| +2<br />
| {{AnimaGBA}} +40 {{StaffGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba sage playable.gif]] [[Sage]]<br />
| +{{hover|4|Male units}}/{{hover|3|Female units}}<br />
| +1<br />
| +{{hover|0|Male units}}/{{hover|1|Female units}}<br />
| +0<br />
| +3<br />
| +3<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} +40 {{LightGBA}} D {{StaffGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba priest playable.gif]] [[Priest]]<br />
| +4<br />
| +1<br />
| +0<br />
| +0<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| {{AnimaGBA}} C {{LightGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba bishop playable.gif]] [[Bishop]]<br />
| +3<br />
| +2<br />
| +1<br />
| +0<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| {{LightGBA}} D {{StaffGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Ma gba monk playable.gif]] [[Monk]]<br />
| +3<br />
| +2<br />
| +1<br />
| +0<br />
| +3<br />
| +2<br />
| +1<br />
| +1<br />
| {{LightGBA}} +30 {{StaffGBA}} D<br />
|-<br />
| [[File:Ma gba sage playable.gif]] [[Sage]]<br />
| +4<br />
| +1<br />
| +0<br />
| +0<br />
| +3<br />
| +3<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} C {{LightGBA}} +30 {{StaffGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba cleric playable.gif]] [[Cleric]]<br />
| [[File:Ma gba bishop female playable.gif]] [[Bishop]]<br />
| +3<br />
| +1<br />
| +2<br />
| +1<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{LightGBA}} D {{StaffGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Ma gba valkyrie playable.gif]] [[Valkyrie]]<br />
| +3<br />
| +2<br />
| +1<br />
| +0<br />
| +2<br />
| +3<br />
| +2<br />
| +2<br />
| {{LightGBA}} D<br />
|-<br />
| rowspan="2" | [[File:Ma gba troubadour playable.gif]] [[Troubadour]]<br />
| +3<br />
| +2<br />
| +1<br />
| +0<br />
| +2<br />
| +3<br />
| +1<br />
| +1<br />
| {{LightGBA}} D<br />
|-<br />
| [[File:Ma gba mage knight female playable.gif]] [[Mage Knight]]<br />
| +3<br />
| +2<br />
| +1<br />
| +0<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} C<br />
|-<br />
| rowspan="2" | [[File:Ma gba shaman playable.gif]] [[Shaman]]<br />
| [[File:Ma gba druid playable.gif]] [[Druid]]<br />
| +4<br />
| +0<br />
| +0<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} D {{DarkGBA}} +40 {{StaffGBA}} E<br />
|-<br />
| [[File:Ma gba summoner playable.gif]] [[Summoner]]<br />
| +3<br />
| +0<br />
| +1<br />
| +3<br />
| +1<br />
| +3<br />
| +1<br />
| +1<br />
| {{DarkGBA}} +40 {{StaffGBA}} E<br />
|-<br />
| style="border-bottom-left-radius: 15px" rowspan="4" | [[File:Is gba elysian whip.png|link=Elysian Whip]]<br />
| rowspan="2" | [[File:Ma gba pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| [[File:Ma gba falcoknight playable.gif]] [[Falcoknight]]<br />
| +5<br />
| +2<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordGBA}} E {{LanceGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Ma gba wyvern knight playable.gif]] [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]]<br />
| +3<br />
| +2<br />
| +1<br />
| +2<br />
| +1<br />
| +1<br />
| +4<br />
| +1<br />
| {{LanceGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Ma gba wyvern rider playable.gif]] [[Wyvern Rider]]<br />
| +3<br />
| +1<br />
| +2<br />
| +3<br />
| +0<br />
| +1<br />
| +0<br />
| +1<br />
| {{LanceGBA}} +40<br />
|-<br />
| [[File:Ma gba wyvern lord playable.gif]] [[Wyvern Lord]]<br />
| +4<br />
| +2<br />
| +2<br />
| +0<br />
| +2<br />
| +0<br />
| +1<br />
| +1<br />
| style="border-bottom-right-radius: 15px" | {{SwordGBA}} D {{LanceGBA}} +40<br />
|}<br />
<br />
===Trainee classes===<br />
''The Sacred Stones'' houses the most robust incarnation of the [[:Category:Trainee classes|trainee classes]] system. In it, there are three trainee classes—[[Journeyman]], [[Recruit]], and [[Pupil]]—which have a branching set of three class change options. The maximum level for trainee classes is 10, instead of the usual 20; once that level cap has been reached, the trainee will automatically and unavoidably promote at the beginning of the battle preparations screen of the next chapter/skirmish undertaken, with the player freely choosing the promoted class option as usual.<br />
<br />
The first tier "super trainee" classes—each denoted with a (2)—only become available in all playthroughs after the game has been completed both in Eirika and Ephraim's story modes at least once each.<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"<br />
! style="background: none" colspan="12" | Trainee class change options and stat gains in {{title|The Sacred Stones}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 5%" | Item<br />
! style="width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 5%" | [[HP]]<br />
! style="width: 5%" | [[Strength|S]]/[[Magic (stat)|M]]<br />
! style="width: 5%" | [[Skl]]<br />
! style="width: 5%" | [[Spd]]<br />
! style="width: 5%" | [[Def]]<br />
! style="width: 5%" | [[Res]]<br />
! style="width: 5%" | [[Con]]<br />
! style="width: 5%" | [[Mov]]<br />
! style="border-top-right-radius: 15px" | [[Weapon level]]s<br />
|-<br />
| rowspan="3" | {{hover|--|Automatically at the start of the next map after reaching Level 10}}<br />
| rowspan="3" | [[File:Ma gba recruit playable.gif]] [[Recruit]]<br />
| [[File:Ma gba cavalier playable.gif]] [[Cavalier]]<br />
| +1<br />
| +0<br />
| +2<br />
| +2<br />
| +0<br />
| +2<br />
| +3<br />
| +3<br />
| {{SwordGBA}} E {{LanceGBA}} +30<br />
|-<br />
| [[File:Ma gba knight playable.gif]] [[Knight]]<br />
| +2<br />
| +1<br />
| +1<br />
| +1<br />
| +2<br />
| +0<br />
| +4<br />
| +0<br />
| {{LanceGBA}} +30<br />
|-<br />
| [[File:Ma gba recruit playable.gif]] [[Recruit]] (2)<br />
| +2<br />
| +1<br />
| +1<br />
| +1<br />
| +2<br />
| +1<br />
| +0<br />
| +1<br />
| {{LanceGBA}} +30<br />
|-<br />
| rowspan="3" | {{hover|--|Automatically at the start of the next map after reaching Level 10}}<br />
| rowspan="3" | [[File:Ma gba journeyman playable.gif]] [[Journeyman]]<br />
| [[File:Ma gba fighter playable.gif]] [[Fighter]]<br />
| +2<br />
| +2<br />
| +1<br />
| +0<br />
| +0<br />
| +1<br />
| +3<br />
| +1<br />
| {{AxeGBA}} +30<br />
|-<br />
| [[File:Ma gba pirate playable.gif]] [[Pirate]]<br />
| +2<br />
| +2<br />
| +0<br />
| +1<br />
| +1<br />
| +0<br />
| +2<br />
| +1<br />
| {{AxeGBA}} +30<br />
|-<br />
| [[File:Ma gba journeyman playable.gif]] [[Journeyman]] (2)<br />
| +2<br />
| +0<br />
| +2<br />
| +0<br />
| +2<br />
| +2<br />
| +0<br />
| +1<br />
| {{AxeGBA}} +30<br />
|-<br />
| style="border-bottom-left-radius: 15px" rowspan="3" | {{hover|--|Automatically at the start of the next map after reaching Level 10}}<br />
| rowspan="3" | [[File:Ma gba pupil playable.gif]] [[Pupil]]<br />
| [[File:Ma gba mage playable.gif]] [[Mage]]<br />
| +1<br />
| +0<br />
| +1<br />
| +2<br />
| +1<br />
| +2<br />
| +1<br />
| +1<br />
| {{AnimaGBA}} +30<br />
|-<br />
| [[File:Ma gba shaman playable.gif]] [[Shaman]]<br />
| +1<br />
| +2<br />
| +0<br />
| +1<br />
| +1<br />
| +2<br />
| +2<br />
| +1<br />
| {{DarkGBA}} D<br><small>(loses {{AnimaGBA}})</small><br />
|-<br />
| [[File:Ma gba pupil playable.gif]] [[Pupil]] (2)<br />
| +2<br />
| +1<br />
| +1<br />
| +0<br />
| +2<br />
| +2<br />
| +0<br />
| +1<br />
| style="border-bottom-right-radius: 15px" | {{AnimaGBA}} +30<br />
|}<br />
<br />
==="Super trainees"===<br />
If the player chooses to promote a basic trainee to their respective basic "super trainee" (herein "Trainee (2)"), from there they act as a normal basic unit with a level cap of 20, and in terms of how they promote again: through the use of a class change item at level 10 or above. Every Trainee (2) gets two promotion options: a single normal advanced class connected to their base trainee class's promotion options, plus the option to promote again to another "super trainee" variation of themselves (herein "Trainee (3)"). As a Trainee (3), they act like a normal advanced class and cannot promote again.<br />
<br />
Accessing super trainees of any description only becomes available upon completion of the game twice, once each with both Eirika and Ephraim.<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"<br />
! style="background: none" colspan="12" | Super trainee class change options and stat gains in {{title|The Sacred Stones}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 5%" | Item<br />
! style="width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 5%" | [[HP]]<br />
! style="width: 5%" | [[Strength|S]]/[[Magic (stat)|M]]<br />
! style="width: 5%" | [[Skl]]<br />
! style="width: 5%" | [[Spd]]<br />
! style="width: 5%" | [[Def]]<br />
! style="width: 5%" | [[Res]]<br />
! style="width: 5%" | [[Con]]<br />
! style="width: 5%" | [[Mov]]<br />
! style="border-top-right-radius: 15px" | [[Weapon level]]s<br />
|-<br />
| rowspan="2" | [[File:Is gba knight crest.png|link=Knight Crest]]<br />
| rowspan="2" | [[File:Ma gba recruit playable.gif]] [[Recruit]] (2)<br />
| [[File:Ma gba paladin playable.gif]] [[Paladin]]<br />
| +1<br />
| +1<br />
| +1<br />
| +2<br />
| +1<br />
| +2<br />
| +3<br />
| +3<br />
| {{SwordGBA}} D<br />
|-<br />
| [[File:Ma gba recruit playable.gif]] [[Recruit]] (3)<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| +2<br />
| +1<br />
| +0<br />
| +1<br />
| {{LanceGBA}} +40<br />
|-<br />
| rowspan="2" | [[File:Is gba hero crest.png|link=Hero Crest]]<br />
| rowspan="2" | [[File:Ma gba journeyman playable.gif]] [[Journeyman]] (2)<br />
| [[File:Ma gba hero playable.gif]] [[Hero]]<br />
| +4<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +1<br />
| {{SwordGBA}} C<br />
|-<br />
| [[File:Ma gba journeyman playable.gif]] [[Journeyman]] (3)<br />
| +4<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +0<br />
| +1<br />
| {{AxeGBA}} +40<br />
|-<br />
| style="border-bottom-left-radius: 15px" rowspan="2" | [[File:Is gba guiding ring.png|link=Guiding Ring]]<br />
| rowspan="2" | [[File:Ma gba pupil playable.gif]] [[Pupil]] (2)<br />
| [[File:Ma gba sage playable.gif]] [[Sage]]<br />
| +4<br />
| +1<br />
| +0<br />
| +9<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| {{AnimaGBA}} +40 {{LightGBA}} D {{StaffGBA}} D<br />
|-<br />
| [[File:Ma gba pupil playable.gif]] [[Pupil]] (3)<br />
| +4<br />
| +2<br />
| +0<br />
| +1<br />
| +3<br />
| +3<br />
| +0<br />
| +1<br />
| style="border-bottom-right-radius: 15px" | {{AnimaGBA}} +40 {{LightGBA}} E {{DarkGBA}} D<br />
|}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
{{div col}}<br />
* [[Class change/Family Computer games]]<br />
* [[Class change/Super Famicom games]]<br />
* [[Class change/GameCube and Wii games]]<br />
* [[Class change/Nintendo DS games]]<br />
* [[Class change/Nintendo 3DS games]]<br />
* [[Class change/Nintendo Switch games]]<br />
* [[Class change/Spin-off games]]<br />
{{div col end}}<br />
<br />
{{Nav6}}<br />
{{Nav7}}<br />
{{Nav8}}<br />
[[Category:Game mechanics]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Class_change/Super_Famicom_games&diff=570191
Class change/Super Famicom games
2023-12-31T08:56:07Z
<p>Dudhhr: /* {{FE5}} */</p>
<hr />
<div>This sub-page covers the [[class change]] stats for the three [[Super Famicom]] games: {{FE3}}, {{FE4}}, and {{FE5}}.<br />
<br />
=={{FE3}}==<br />
The class change system of ''Mystery of the Emblem'' is mostly unchanged from {{title|Shadow Dragon & the Blade of Light}}, using a variety of class-specific items for each class to promote. Four classes which existed in ''Shadow Dragon & the Blade of Light'' without promotion options ([[Knight|Armored Knight]], [[General]], [[Hunter]], [[Horseman]]) were connected into promotion lines; however, [[Marth]], the [[Fighter]], and the [[Thief]] are still incapable of promotion.<br />
<br />
[[Hit point]]s and [[weapon level]] do not have a fixed value of increase in class change as other stats do; instead, they increase to reach the promoted class's base HP and weapon level stats. If an individual unit's HP or weapon level stat is already at or beyond the promoted form's base, it will not change upon promotion.<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Mystery of the Emblem}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 18%" | Item<br />
! style="width: 21%" | Base class<br />
! style="width: 21%" | Advanced class<br />
! style="width: 5%" | [[HP]]<br />
! style="width: 5%" | [[Str]]<br />
! style="width: 5%" | [[Skl]]<br />
! style="width: 5%" | [[Spd]]<br />
! style="width: 5%" | [[Def]]<br />
! style="width: 5%" | [[Res]]<br />
! style="width: 5%" | [[WLv]]<br />
! style="border-top-right-radius: 15px; width: 5%" | [[Mov]]<br />
|-<br />
| rowspan="2" | {{Item|3|Knight Crest}}<br />
| [[File:Ma snes01 cavalier playable.gif]] [[Cavalier]]<br />
| [[File:Ma snes01 paladin playable.gif]] [[Paladin]]<br />
| 22<br />
| +2<br />
| +3<br />
| +3<br />
| +2<br />
| +6<br />
| 8<br />
| +1<br />
|-<br />
| [[File:Ma snes01 armored knight playable.gif]] [[Armored Knight]]<br />
| [[File:Ma snes01 general playable.gif]] [[General]]<br />
| 28<br />
| +2<br />
| +1<br />
| +3<br />
| +4<br />
| +3<br />
| 10<br />
| +0<br />
|-<br />
| rowspan="2" | {{Item|3|Orion's Bolt}}<br />
| [[File:Ma snes01 archer playable.gif]] [[Archer]]<br />
| [[File:Ma snes01 sniper playable.gif]] [[Sniper]]<br />
| 24<br />
| +2<br />
| +5<br />
| +5<br />
| +1<br />
| +3<br />
| 10<br />
| +2<br />
|-<br />
| [[File:Ma snes01 hunter playable.gif]] [[Hunter]]<br />
| [[File:Ma snes01 horseman playable.gif]] [[Horseman]]<br />
| 20<br />
| +0<br />
| +2<br />
| +0<br />
| +2<br />
| +0<br />
| 6<br />
| +3<br />
|-<br />
| {{Item|3|Hero Crest}}<br />
| [[File:Ma snes01 mercenary playable.gif]] [[Mercenary]]<br />
| [[File:Ma snes01 hero playable.gif]] [[Hero]]<br />
| 22<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| 2<br />
| +0<br />
|-<br />
| rowspan="4" | {{Item|3|Bishop's Ring}}<br />
| [[File:Ma snes01 mage playable.gif]] [[Mage]] (M)<br />
| [[File:Ma snes01 bishop playable.gif]] [[Bishop]]<br />
| 22<br />
| +2<br />
| +1<br />
| +1<br />
| +0<br />
| +3<br />
| 2<br />
| +0<br />
|-<br />
| [[File:Ma snes01 mage playable.gif]] [[Mage]] (Merric)<br />
| [[File:Ma snes01 bishop merric playable.gif]] [[Bishop]]<br />
| 22<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| +4<br />
| 5<br />
| +0<br />
|-<br />
| [[File:Ma snes01 mage female playable.gif]] [[Mage]] (F)<br />
| rowspan="2" | [[File:Ma snes01 bishop female playable.gif]] [[Bishop]]<br />
| 18<br />
| +2<br />
| +1<br />
| +2<br />
| +1<br />
| +3<br />
| 12<br />
| +0<br />
|-<br />
| [[File:Ma snes01 cleric playable.gif]] [[Cleric]]<br />
| 18<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +2<br />
| 12<br />
| +1<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{Item|3|Skydrake Whip}}<br />
| [[File:Ma snes01 pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| [[File:Ma snes01 dracoknight playable.gif]] [[Dracoknight]]<br />
| 20<br />
| +3<br />
| +0<br />
| +0<br />
| +4<br />
| −6<br />
| 9<br />
| style="border-bottom-right-radius: 15px" | +2<br />
|}<br />
<br />
=={{FE4}}==<br />
[[File:Ss fe04 class change prompt.png|thumb|right|''"Good work. You're ready to class change to [[Falcon Knight]]."'']]<br />
<br />
In ''Genealogy of the Holy War'', physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's [[Castle#Home castle|home castle]] by selecting a unit and picking the "Class Change" option. After [[Oifey]] (first generation) or [[Lewyn]] (second generation) confirms the player's intent, the unit in question changes class.<br />
<br />
Unlike most other games, what class a unit may change into is an attribute of the unit, not of the class. However, the vast majority of units that share base classes also share promoted classes; the primary exceptions are units in the [[Sword Fighter]] and [[Mage]] classes. For example:<br />
*[[Alec]], [[Naoise]], and [[Ares]] (all [[Cavalier]]s) all change to [[Paladin]].<br />
*[[Larcei]] (Sword Fighter) changes to [[Swordmaster]], while [[Creidne]] (Sword Fighter) changes to [[Forrest (class)|Forrest]].<br />
*[[Arthur (Genealogy of the Holy War)|Arthur]] (Mage) changes to [[Mage Knight]], while [[Tine]] (Mage) changes to [[Mage Fighter]].<br />
<br />
Unlike most games, a unit becomes capable of changing class at level&nbsp;20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow. After promotion, their level does not roll back over to 1, but rather remains the same; the game's level cap is 30. In addition to stat bonuses and increased weapon levels, some units gain skills upon promotion.<br />
<br />
Class change stat gains are the difference between class base stats of the pre-promotion class and the post-promotion class. However, HP is exempt from this, and does not change with class; and luck is never affected by class change, as all classes have 0 base luck. Additionally, as stat caps for all stats other than HP and luck are equal to (class base + 15), a unit that has maximized a given stat before promotion will also be maximized in that stat after promotion.<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Genealogy of the Holy War}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 4%" | [[HP]]<br />
! style="width: 4%" | [[Str]]<br />
! style="width: 4%" | [[Mag]]<br />
! style="width: 4%" | [[Skl]]<br />
! style="width: 4%" | [[Spd]]<br />
! style="width: 4%" | [[Def]]<br />
! style="width: 4%" | [[Res]]<br />
! style="width: 4%" | [[Mov]]<br />
! style="width: 17%" | [[Weapon level]]s<br />
! style="border-top-right-radius: 15px" | [[Skills]]<br />
|-<br />
| [[File:Ma snes02 junior lord playable.gif]] [[Junior Lord]]<br />
| [[File:Ma snes02 knight lord seliph playable.gif]] [[Knight Lord]]<br />
| +0<br />
| +5<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +3<br />
| {{SwordSNES}} A {{LanceSNES}} B<br />
| --<br />
|-<br />
| [[File:Ma snes02 princess playable.gif]] [[Princess]]<br />
| rowspan="2" | [[File:Ma snes02 master knight playable.gif]] [[Master Knight]]<br />
| +0<br />
| +7<br />
| +0<br />
| +7<br />
| +4<br />
| +7<br />
| +0<br />
| +3<br />
| rowspan="2" | {{SwordSNES}} A {{LanceSNES}} A {{AxeSNES}} A<br>{{BowSNES}} A {{StaffSNES}} A {{FireSNES}} A<br>{{ThunderSNES}} A {{WindSNES}} A {{LightSNES}} C<br />
| rowspan="2" | [[File:Is snes02 follow-up.png]] [[Follow-Up]]<br />
|-<br />
| [[File:Ma snes02 prince playable.gif]] [[Prince]]<br />
| +0<br />
| +4<br />
| +4<br />
| +5<br />
| +6<br />
| +5<br />
| +4<br />
| +3<br />
|-<br />
| [[File:Ma snes02 cavalier playable.gif]] [[Cavalier]]<br />
| rowspan="2" | [[File:Ma snes02 paladin playable.gif]] [[Paladin]]<br />
| +0<br />
| +2<br />
| +5<br />
| +3<br />
| +3<br />
| +3<br />
| +5<br />
| +1<br />
| {{SwordSNES}} B {{LanceSNES}} B<br />
| --<br />
|-<br />
| [[File:Ma snes02 troubadour playable.gif]] [[Troubadour]]<br />
| +0<br />
| +6<br />
| +2<br />
| +3<br />
| +3<br />
| +6<br />
| +2<br />
| +1<br />
| {{SwordSNES}} B {{LanceSNES}} C {{StaffSNES}} C<br />
| --<br />
|-<br />
| [[File:Ma snes02 free knight playable.gif]] [[Free Knight]]<br />
| [[File:Ma snes02 ranger playable.gif]] [[Ranger]]<br />
| +0<br />
| +1<br />
| +0<br />
| +9<br />
| +6<br />
| +2<br />
| +3<br />
| +1<br />
| {{SwordSNES}} A<br />
| [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 lance knight playable.gif]] [[Lance Knight]]<br />
| [[File:Ma snes02 duke knight playable.gif]] [[Duke Knight]]<br />
| +0<br />
| +5<br />
| +0<br />
| +1<br />
| +1<br />
| +2<br />
| +3<br />
| +1<br />
| {{LanceSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 axe knight playable.gif]] [[Axe Knight]]<br />
| [[File:Ma snes02 great knight playable.gif]] [[Great Knight]]<br />
| +0<br />
| +5<br />
| +0<br />
| +1<br />
| +1<br />
| +4<br />
| +3<br />
| +1<br />
| {{AxeSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 arch knight playable.gif]] [[Arch Knight]]<br />
| [[File:Ma snes02 bow knight playable.gif]] [[Bow Knight]]<br />
| +0<br />
| +3<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +1<br />
| {{BowSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 sword armor playable.gif]] [[Sword Armor]]<br />
| [[File:Ma snes02 general playable.gif]] [[General]]<br />
| +0<br />
| +1<br />
| +0<br />
| +1<br />
| +2<br />
| +2<br />
| +3<br />
| 0<br />
| {{SwordSNES}} A {{LanceSNES}} A<br>{{AxeSNES}} B {{BowSNES}} B<br />
| [[File:Is snes02 pavise.png]] [[Pavise]]<br />
|-<br />
| rowspan="2" | [[File:Ma snes02 sword fighter female playable.gif]] [[Sword Fighter]]<br />
| [[File:Ma snes02 forrest female playable.gif]] [[Forrest (class)|Forrest]]<br />
| +0<br />
| +5<br />
| +3<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +0<br />
| rowspan="2" | {{SwordSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 swordmaster female playable.gif]] [[Swordmaster]]<br />
| +0<br />
| +5<br />
| +0<br />
| +5<br />
| +5<br />
| +2<br />
| +3<br />
| +0<br />
| [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 axe fighter playable.gif]] [[Axe Fighter]]<br />
| [[File:Ma snes02 warrior playable.gif]] [[Warrior]]<br />
| +0<br />
| +3<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +0<br />
| {{AxeSNES}} A {{BowSNES}} B<br />
| --<br />
|-<br />
| [[File:Ma snes02 bow fighter playable.gif]] [[Bow Fighter]]<br />
| [[File:Ma snes02 sniper playable.gif]] [[Sniper]]<br />
| +0<br />
| +5<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +0<br />
| {{BowSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 thief playable.gif]] [[Thief]]<br />
| [[File:Ma snes02 thief fighter playable.gif]] [[Thief Fighter]]<br />
| +0<br />
| +4<br />
| +5<br />
| +4<br />
| +5<br />
| +4<br />
| +3<br />
| +1<br />
| {{SwordSNES}} A<br />
| [[File:Is snes02 follow-up.png]] [[Follow-Up]]<br />
|-<br />
| [[File:Ma snes02 priest playable.gif]] [[Priest]]<br />
| [[File:Ma snes02 high priest playable.gif]] [[High Priest]]<br />
| +0<br />
| +0<br />
| +5<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +0<br />
| {{FireSNES}} B {{ThunderSNES}} B<br>{{WindSNES}} B {{StaffSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 bard playable.gif]] [[Bard]]<br />
| rowspan="2" | [[File:Ma snes02 sage playable.gif]] [[Sage]]<br />
| +0<br />
| +0<br />
| +8<br />
| +5<br />
| +5<br />
| +0<br />
| +5<br />
| +0<br />
| rowspan="2" | {{StaffSNES}} B {{FireSNES}} B {{ThunderSNES}} B<br>{{WindSNES}} B {{LightSNES}} B<br />
| rowspan="2" | [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 light priestess playable.gif]] [[Light Priestess]]<br />
| +0<br />
| +0<br />
| +7<br />
| +5<br />
| +8<br />
| +0<br />
| +2<br />
| +1<br />
|-<br />
| rowspan="2" | [[File:Ma snes02 mage playable.gif]] [[Mage]]<br />
| [[File:Ma snes02 mage knight playable.gif]] [[Mage Knight]]<br />
| +0<br />
| +5<br />
| +3<br />
| +1<br />
| +1<br />
| +4<br />
| +2<br />
| +4<br />
| {{SwordSNES}} B {{FireSNES}} B<br>{{ThunderSNES}} B {{WindSNES}} B<br />
| --<br />
|-<br />
| rowspan="3" | [[File:Ma snes02 mage fighter playable.gif]] [[Mage Fighter]]<br />
| +0<br />
| +3<br />
| +5<br />
| +3<br />
| +6<br />
| +4<br />
| +5<br />
| +1<br />
| rowspan="2" | {{SwordSNES}} B {{StaffSNES}} B {{FireSNES}} B<br>{{ThunderSNES}} B {{WindSNES}} B<br />
| rowspan="3" | [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 thunder mage female playable.gif]] [[Thunder Mage]]<br />
| +0<br />
| +3<br />
| +5<br />
| +0<br />
| +6<br />
| +4<br />
| +5<br />
| +1<br />
|-<br />
| [[File:Ma snes02 wind mage playable.gif]] [[Wind Mage]]<br />
| +0<br />
| +5<br />
| +5<br />
| +4<br />
| +4<br />
| +6<br />
| +3<br />
| +1<br />
| {{SwordSNES}} B {{FireSNES}} B<br>{{ThunderSNES}} B {{WindSNES}} B<br />
|-<br />
| [[File:Ma snes02 pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| [[File:Ma snes02 falcon knight playable.gif]] [[Falcon Knight]]<br />
| +0<br />
| +0<br />
| +7<br />
| +3<br />
| +3<br />
| +1<br />
| +5<br />
| +0<br />
| {{SwordSNES}} A {{LanceSNES}} A {{StaffSNES}} C<br />
| [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[File:Ma snes02 wyvern knight female playable.gif]] [[Wyvern Rider]]<br />
| [[File:Ma snes02 wyvern lord female playable.gif]] [[Wyvern Lord]]<br />
| +0<br />
| +2<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +0<br />
| +0<br />
| {{SwordSNES}} A {{LanceSNES}} A<br />
| style="border-bottom-right-radius: 15px" | [[File:Is snes02 follow-up.png]] [[Follow-Up]]<br />
|}<br />
<br />
=={{FE5}}==<br />
The ''Thracia 776'' class change system reverted to being akin to that of ''Mystery of the Emblem'': class changing is again achieved through the use of items while on the battlefield, instead of having to visit a specific location. Unlike ''Mystery of the Emblem'', this time class changing is achieved entirely through a single item for almost all classes: the [[Knight Proof]]. As in ''Genealogy of the Holy War'', what class a unit may change into is determined by that unit, though most units that share their starting class also change into the same class; as in ''Genealogy'', units starting as Sword Fighter or Mage are the primary exceptions.<br />
<br />
[[Leif]] and [[Linoan]] cannot use Knight Proofs to promote, instead requiring specific events to do so. Similarly, [[Lara]]—the only female [[Thief]]—is capable of promoting to [[Thief Fighter]] through normal use of a Knight Proof, but has the option to promote to [[Dancer]] through an event in [[The Dandelion|Chapter 12x]]; unusually, she can promote to Dancer from both Thief and Thief Fighter, and as a Dancer she is still capable of promoting to Thief Fighter through normal use of a Knight Proof.<br />
<br />
Weapon level changes are described in terms of the weapon levels themselves without taking [[weapon experience]] into account; a "+1" indicates an entire rank's increase (for example, going from C to B), the equivalent of 50 weapon experience points.<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Thracia 776}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 4%" | [[HP]]<br />
! style="width: 4%" | [[Str]]<br />
! style="width: 4%" | [[Mag]]<br />
! style="width: 4%" | [[Skl]]<br />
! style="width: 4%" | [[Spd]]<br />
! style="width: 4%" | [[Def]]<br />
! style="width: 4%" | [[Con]]<br />
! style="width: 4%" | [[Mov]]<br />
! style="width: 17%" | [[Weapon level]]s<br />
! style="border-top-right-radius: 15px" | [[Skills]]<br />
|-<br />
| [[File:Ma snes03 lord playable.gif]] [[Lord]]<br />
| [[File:Ma snes03 prince playable.gif]] [[Prince]]{{hover|*|Technically considered a base class}}<br />
| +0<br />
| +1<br />
| +1<br />
| +1<br />
| +1<br />
| +1<br />
| +0<br />
| +0<br />
| --<br />
| --<br />
|-<br />
| [[File:Ma snes03 cavalier playable.gif]] [[Cavalier]]<br />
| rowspan="2" | [[File:Ma snes03 paladin playable.gif]] [[Paladin]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
| rowspan="2" | --<br />
|-<br />
| [[File:Ma snes03 troubadour playable.gif]] [[Troubadour]]<br />
| +0<br />
| +1<br />
| +3<br />
| +1<br />
| +3<br />
| +1<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
|-<br />
| [[File:Ma snes03 free knight playable.gif]] [[Free Knight]]<br />
| [[File:Ma snes03 ranger playable.gif]] [[Ranger]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 lance knight playable.gif]] [[Lance Knight]]<br />
| [[File:Ma snes03 duke knight playable.gif]] [[Duke Knight]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{LanceSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 axe knight playable.gif]] [[Axe Knight]]<br />
| [[File:Ma snes03 great knight playable.gif]] [[Great Knight]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{AxeSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 arch knight playable.gif]] [[Arch Knight]]<br />
| [[File:Ma snes03 bow knight playable.gif]] [[Bow Knight]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{BowSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 axe armor playable.gif]] [[Axe Armor]]<br />
| [[File:Ma snes03 general playable.gif]] [[General]]<br />
| +0<br />
| +3<br />
| +1<br />
| +5<br />
| +2<br />
| +4<br />
| +1<br />
| +1<br />
| {{SwordSNES}} E {{LanceSNES}} E {{BowSNES}} E<br />
| --<br />
|-<br />
| rowspan="2" | [[File:Ma snes03 sword fighter playable.gif]] [[Sword Fighter]]<br />
| [[File:Ma snes03 swordmaster playable.gif]] [[Swordmaster]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +2<br />
| +0<br />
| +1<br />
| {{SwordSNES}} +2<br />
| [[File:Is snes03 adept.png]] [[Adept]]<br />
|-<br />
| rowspan="2" | [[File:Ma snes03 mercenary playable.gif]] [[Mercenary]]<br />
| +0<br />
| +3<br />
| +1<br />
| +2<br />
| +2<br />
| +3<br />
| +2<br />
| +0<br />
| {{SwordSNES}} +1 {{AxeSNES}} E<br />
| rowspan="2" | --<br />
|-<br />
| [[File:Ma snes03 axe fighter playable.gif]] [[Axe Fighter]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +3<br />
| +0<br />
| +0<br />
| {{SwordSNES}} D<br />
|-<br />
| [[File:Ma snes03 brigand playable.gif]] [[Brigand]]<br />
| [[File:Ma snes03 warrior playable.gif]] [[Warrior]]<br />
| +0<br />
| +3<br />
| +1<br />
| +5<br />
| +6<br />
| +3<br />
| +1<br />
| +0<br />
| {{AxeSNES}} +1 {{BowSNES}} E<br />
| --<br />
|-<br />
| [[File:Ma snes03 bow fighter playable.gif]] [[Bow Fighter]]<br />
| [[File:Ma snes03 sniper playable.gif]] [[Sniper]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| {{hover|+0|Male units}}/{{hover|+1|Female units}}<br />
| {{BowSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 thief playable.gif]] [[Thief]]<br />
| [[File:Ma snes03 thief fighter playable.gif]] [[Thief Fighter]]<br />
| +0<br />
| +3<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +0<br />
| {{SwordSNES}} +1<br />
| [[File:Is snes03 vantage.png]] [[Vantage]]<br />
|-<br />
| [[File:Ma snes03 thief female playable.gif]] [[Thief]] (F)<br />
| rowspan="2" | [[File:Ma snes03 dancer playable.gif]] [[Dancer]]{{hover|*|Technically considered a base class}}<br />
| +0<br />
| +0<br />
| +0<br />
| −1<br />
| −5<br />
| +0<br />
| +0<br />
| −1<br />
| --<br />
| rowspan="2" | [[File:Is snes03 dance.png]] [[Dance]]<br />
|-<br />
| [[File:Ma snes03 thief fighter female playable.gif]] [[Thief Fighter]] (F)<br />
| +0<br />
| −3<br />
| −1<br />
| −3<br />
| −7<br />
| −2<br />
| −1<br />
| −1<br />
| {{SwordSNES}} −1<br />
|-<br />
| [[File:Ma snes03 dancer playable.gif]] [[Dancer]]<br />
| [[File:Ma snes03 thief fighter female playable.gif]] [[Thief Fighter]]<br />
| +0<br />
| +3<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
| [[File:Is snes03 vantage.png]] [[Vantage]]<br>(loses [[Dance]])<br />
|-<br />
| rowspan="2" | [[File:Ma snes03 mage playable.gif]] [[Mage]]<br />
| [[File:Ma snes03 mage knight playable.gif]] [[Mage Knight]]<br />
| +0<br />
| +3<br />
| +2<br />
| +3<br />
| +1<br />
| +3<br />
| +1<br />
| +2<br />
| {{SwordSNES}} D {{FireSNES}} +1 {{ThunderSNES}} +1<br />
| --<br />
|-<br />
| rowspan="3" | [[File:Ma snes03 sage playable.gif]] [[Sage]]<br />
| +0<br />
| +0<br />
| +5<br />
| +5<br />
| +6<br />
| +4<br />
| +1<br />
| +1<br />
| {{StaffSNES}} D {{FireSNES}} +1<br>{{ThunderSNES}} +1 {{LightSNES}} C<br />
| rowspan="3" | [[File:Is snes03 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes03 bard playable.gif]] [[Bard]]<br />
| +0<br />
| +0<br />
| +6<br />
| +6<br />
| +4<br />
| +4<br />
| +1<br />
| +1<br />
| {{StaffSNES}} D {{FireSNES}} +1 {{ThunderSNES}} +1<br>{{WindSNES}} +1 {{LightSNES}} +2<br />
|-<br />
| [[File:Ma snes03 cleric playable.gif]] [[Cleric]]<br />
| +0<br />
| +0<br />
| +6<br />
| +5<br />
| +5<br />
| +3<br />
| +1<br />
| +2<br />
| {{StaffSNES}} +1 {{FireSNES}} +1 {{ThunderSNES}} +1<br>{{WindSNES}} +1 {{LightSNES}} +1<br />
|-<br />
| [[File:Ma snes03 priest playable.gif]] [[Priest]]<br />
| [[File:Ma snes03 high priest playable.gif]] [[High Priest]]<br />
| +0<br />
| +0<br />
| +3<br />
| +1<br />
| +1<br />
| +1<br />
| +0<br />
| +1<br />
| {{StaffSNES}} +1 {{LightSNES}} E<br />
| --<br />
|-<br />
| [[File:Ma snes03 loptr mage playable.gif]] [[Loptr Mage]]<br />
| [[File:Ma snes03 dark mage playable.gif]] [[Dark Mage]]<br />
| +0<br />
| +0<br />
| +3<br />
| +2<br />
| +0<br />
| +4<br />
| +1<br />
| +0<br />
| {{StaffSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 pegasus rider playable.gif]] [[Pegasus Rider]]<br />
| [[File:Ma snes03 pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| +1<br />
| {{LanceSNES}} +1<br />
| --<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[File:Ma snes03 dragon rider playable.gif]] [[Dragon Rider]]<br />
| [[File:Ma snes03 wyvern knight playable.gif]] [[Wyvern Rider]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{LanceSNES}} +1<br />
| style="border-bottom-right-radius: 15px" | --<br />
|}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
{{div col}}<br />
* [[Class change/Family Computer games]]<br />
* [[Class change/Game Boy Advance games]]<br />
* [[Class change/GameCube and Wii games]]<br />
* [[Class change/Nintendo DS games]]<br />
* [[Class change/Nintendo 3DS games]]<br />
* [[Class change/Nintendo Switch games]]<br />
* [[Class change/Spin-off games]]<br />
{{div col end}}<br />
<br />
{{Nav3}}<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Game mechanics]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Class_change/Super_Famicom_games&diff=570190
Class change/Super Famicom games
2023-12-31T08:54:43Z
<p>Dudhhr: /* {{FE3}} */</p>
<hr />
<div>This sub-page covers the [[class change]] stats for the three [[Super Famicom]] games: {{FE3}}, {{FE4}}, and {{FE5}}.<br />
<br />
=={{FE3}}==<br />
The class change system of ''Mystery of the Emblem'' is mostly unchanged from {{title|Shadow Dragon & the Blade of Light}}, using a variety of class-specific items for each class to promote. Four classes which existed in ''Shadow Dragon & the Blade of Light'' without promotion options ([[Knight|Armored Knight]], [[General]], [[Hunter]], [[Horseman]]) were connected into promotion lines; however, [[Marth]], the [[Fighter]], and the [[Thief]] are still incapable of promotion.<br />
<br />
[[Hit point]]s and [[weapon level]] do not have a fixed value of increase in class change as other stats do; instead, they increase to reach the promoted class's base HP and weapon level stats. If an individual unit's HP or weapon level stat is already at or beyond the promoted form's base, it will not change upon promotion.<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Mystery of the Emblem}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 18%" | Item<br />
! style="width: 21%" | Base class<br />
! style="width: 21%" | Advanced class<br />
! style="width: 5%" | [[HP]]<br />
! style="width: 5%" | [[Str]]<br />
! style="width: 5%" | [[Skl]]<br />
! style="width: 5%" | [[Spd]]<br />
! style="width: 5%" | [[Def]]<br />
! style="width: 5%" | [[Res]]<br />
! style="width: 5%" | [[WLv]]<br />
! style="border-top-right-radius: 15px; width: 5%" | [[Mov]]<br />
|-<br />
| rowspan="2" | {{Item|3|Knight Crest}}<br />
| [[File:Ma snes01 cavalier playable.gif]] [[Cavalier]]<br />
| [[File:Ma snes01 paladin playable.gif]] [[Paladin]]<br />
| 22<br />
| +2<br />
| +3<br />
| +3<br />
| +2<br />
| +6<br />
| 8<br />
| +1<br />
|-<br />
| [[File:Ma snes01 armored knight playable.gif]] [[Armored Knight]]<br />
| [[File:Ma snes01 general playable.gif]] [[General]]<br />
| 28<br />
| +2<br />
| +1<br />
| +3<br />
| +4<br />
| +3<br />
| 10<br />
| +0<br />
|-<br />
| rowspan="2" | {{Item|3|Orion's Bolt}}<br />
| [[File:Ma snes01 archer playable.gif]] [[Archer]]<br />
| [[File:Ma snes01 sniper playable.gif]] [[Sniper]]<br />
| 24<br />
| +2<br />
| +5<br />
| +5<br />
| +1<br />
| +3<br />
| 10<br />
| +2<br />
|-<br />
| [[File:Ma snes01 hunter playable.gif]] [[Hunter]]<br />
| [[File:Ma snes01 horseman playable.gif]] [[Horseman]]<br />
| 20<br />
| +0<br />
| +2<br />
| +0<br />
| +2<br />
| +0<br />
| 6<br />
| +3<br />
|-<br />
| {{Item|3|Hero Crest}}<br />
| [[File:Ma snes01 mercenary playable.gif]] [[Mercenary]]<br />
| [[File:Ma snes01 hero playable.gif]] [[Hero]]<br />
| 22<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| 2<br />
| +0<br />
|-<br />
| rowspan="4" | {{Item|3|Bishop's Ring}}<br />
| [[File:Ma snes01 mage playable.gif]] [[Mage]] (M)<br />
| [[File:Ma snes01 bishop playable.gif]] [[Bishop]]<br />
| 22<br />
| +2<br />
| +1<br />
| +1<br />
| +0<br />
| +3<br />
| 2<br />
| +0<br />
|-<br />
| [[File:Ma snes01 mage playable.gif]] [[Mage]] (Merric)<br />
| [[File:Ma snes01 bishop merric playable.gif]] [[Bishop]]<br />
| 22<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| +4<br />
| 5<br />
| +0<br />
|-<br />
| [[File:Ma snes01 mage female playable.gif]] [[Mage]] (F)<br />
| rowspan="2" | [[File:Ma snes01 bishop female playable.gif]] [[Bishop]]<br />
| 18<br />
| +2<br />
| +1<br />
| +2<br />
| +1<br />
| +3<br />
| 12<br />
| +0<br />
|-<br />
| [[File:Ma snes01 cleric playable.gif]] [[Cleric]]<br />
| 18<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +2<br />
| 12<br />
| +1<br />
|-<br />
| style="border-bottom-left-radius: 15px" | {{Item|3|Skydrake Whip}}<br />
| [[File:Ma snes01 pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| [[File:Ma snes01 dracoknight playable.gif]] [[Dracoknight]]<br />
| 20<br />
| +3<br />
| +0<br />
| +0<br />
| +4<br />
| −6<br />
| 9<br />
| style="border-bottom-right-radius: 15px" | +2<br />
|}<br />
<br />
=={{FE4}}==<br />
[[File:Ss fe04 class change prompt.png|thumb|right|''"Good work. You're ready to class change to [[Falcon Knight]]."'']]<br />
<br />
In ''Genealogy of the Holy War'', physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's [[Castle#Home castle|home castle]] by selecting a unit and picking the "Class Change" option. After [[Oifey]] (first generation) or [[Lewyn]] (second generation) confirms the player's intent, the unit in question changes class.<br />
<br />
Unlike most other games, what class a unit may change into is an attribute of the unit, not of the class. However, the vast majority of units that share base classes also share promoted classes; the primary exceptions are units in the [[Sword Fighter]] and [[Mage]] classes. For example:<br />
*[[Alec]], [[Naoise]], and [[Ares]] (all [[Cavalier]]s) all change to [[Paladin]].<br />
*[[Larcei]] (Sword Fighter) changes to [[Swordmaster]], while [[Creidne]] (Sword Fighter) changes to [[Forrest (class)|Forrest]].<br />
*[[Arthur (Genealogy of the Holy War)|Arthur]] (Mage) changes to [[Mage Knight]], while [[Tine]] (Mage) changes to [[Mage Fighter]].<br />
<br />
Unlike most games, a unit becomes capable of changing class at level&nbsp;20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow. After promotion, their level does not roll back over to 1, but rather remains the same; the game's level cap is 30. In addition to stat bonuses and increased weapon levels, some units gain skills upon promotion.<br />
<br />
Class change stat gains are the difference between class base stats of the pre-promotion class and the post-promotion class. However, HP is exempt from this, and does not change with class; and luck is never affected by class change, as all classes have 0 base luck. Additionally, as stat caps for all stats other than HP and luck are equal to (class base + 15), a unit that has maximized a given stat before promotion will also be maximized in that stat after promotion.<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Genealogy of the Holy War}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 4%" | [[HP]]<br />
! style="width: 4%" | [[Str]]<br />
! style="width: 4%" | [[Mag]]<br />
! style="width: 4%" | [[Skl]]<br />
! style="width: 4%" | [[Spd]]<br />
! style="width: 4%" | [[Def]]<br />
! style="width: 4%" | [[Res]]<br />
! style="width: 4%" | [[Mov]]<br />
! style="width: 17%" | [[Weapon level]]s<br />
! style="border-top-right-radius: 15px" | [[Skills]]<br />
|-<br />
| [[File:Ma snes02 junior lord playable.gif]] [[Junior Lord]]<br />
| [[File:Ma snes02 knight lord seliph playable.gif]] [[Knight Lord]]<br />
| +0<br />
| +5<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +3<br />
| {{SwordSNES}} A {{LanceSNES}} B<br />
| --<br />
|-<br />
| [[File:Ma snes02 princess playable.gif]] [[Princess]]<br />
| rowspan="2" | [[File:Ma snes02 master knight playable.gif]] [[Master Knight]]<br />
| +0<br />
| +7<br />
| +0<br />
| +7<br />
| +4<br />
| +7<br />
| +0<br />
| +3<br />
| rowspan="2" | {{SwordSNES}} A {{LanceSNES}} A {{AxeSNES}} A<br>{{BowSNES}} A {{StaffSNES}} A {{FireSNES}} A<br>{{ThunderSNES}} A {{WindSNES}} A {{LightSNES}} C<br />
| rowspan="2" | [[File:Is snes02 follow-up.png]] [[Follow-Up]]<br />
|-<br />
| [[File:Ma snes02 prince playable.gif]] [[Prince]]<br />
| +0<br />
| +4<br />
| +4<br />
| +5<br />
| +6<br />
| +5<br />
| +4<br />
| +3<br />
|-<br />
| [[File:Ma snes02 cavalier playable.gif]] [[Cavalier]]<br />
| rowspan="2" | [[File:Ma snes02 paladin playable.gif]] [[Paladin]]<br />
| +0<br />
| +2<br />
| +5<br />
| +3<br />
| +3<br />
| +3<br />
| +5<br />
| +1<br />
| {{SwordSNES}} B {{LanceSNES}} B<br />
| --<br />
|-<br />
| [[File:Ma snes02 troubadour playable.gif]] [[Troubadour]]<br />
| +0<br />
| +6<br />
| +2<br />
| +3<br />
| +3<br />
| +6<br />
| +2<br />
| +1<br />
| {{SwordSNES}} B {{LanceSNES}} C {{StaffSNES}} C<br />
| --<br />
|-<br />
| [[File:Ma snes02 free knight playable.gif]] [[Free Knight]]<br />
| [[File:Ma snes02 ranger playable.gif]] [[Ranger]]<br />
| +0<br />
| +1<br />
| +0<br />
| +9<br />
| +6<br />
| +2<br />
| +3<br />
| +1<br />
| {{SwordSNES}} A<br />
| [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 lance knight playable.gif]] [[Lance Knight]]<br />
| [[File:Ma snes02 duke knight playable.gif]] [[Duke Knight]]<br />
| +0<br />
| +5<br />
| +0<br />
| +1<br />
| +1<br />
| +2<br />
| +3<br />
| +1<br />
| {{LanceSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 axe knight playable.gif]] [[Axe Knight]]<br />
| [[File:Ma snes02 great knight playable.gif]] [[Great Knight]]<br />
| +0<br />
| +5<br />
| +0<br />
| +1<br />
| +1<br />
| +4<br />
| +3<br />
| +1<br />
| {{AxeSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 arch knight playable.gif]] [[Arch Knight]]<br />
| [[File:Ma snes02 bow knight playable.gif]] [[Bow Knight]]<br />
| +0<br />
| +3<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +1<br />
| {{BowSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 sword armor playable.gif]] [[Sword Armor]]<br />
| [[File:Ma snes02 general playable.gif]] [[General]]<br />
| +0<br />
| +1<br />
| +0<br />
| +1<br />
| +2<br />
| +2<br />
| +3<br />
| 0<br />
| {{SwordSNES}} A {{LanceSNES}} A<br>{{AxeSNES}} B {{BowSNES}} B<br />
| [[File:Is snes02 pavise.png]] [[Pavise]]<br />
|-<br />
| rowspan="2" | [[File:Ma snes02 sword fighter female playable.gif]] [[Sword Fighter]]<br />
| [[File:Ma snes02 forrest female playable.gif]] [[Forrest (class)|Forrest]]<br />
| +0<br />
| +5<br />
| +3<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +0<br />
| rowspan="2" | {{SwordSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 swordmaster female playable.gif]] [[Swordmaster]]<br />
| +0<br />
| +5<br />
| +0<br />
| +5<br />
| +5<br />
| +2<br />
| +3<br />
| +0<br />
| [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 axe fighter playable.gif]] [[Axe Fighter]]<br />
| [[File:Ma snes02 warrior playable.gif]] [[Warrior]]<br />
| +0<br />
| +3<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +0<br />
| {{AxeSNES}} A {{BowSNES}} B<br />
| --<br />
|-<br />
| [[File:Ma snes02 bow fighter playable.gif]] [[Bow Fighter]]<br />
| [[File:Ma snes02 sniper playable.gif]] [[Sniper]]<br />
| +0<br />
| +5<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +3<br />
| +0<br />
| {{BowSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 thief playable.gif]] [[Thief]]<br />
| [[File:Ma snes02 thief fighter playable.gif]] [[Thief Fighter]]<br />
| +0<br />
| +4<br />
| +5<br />
| +4<br />
| +5<br />
| +4<br />
| +3<br />
| +1<br />
| {{SwordSNES}} A<br />
| [[File:Is snes02 follow-up.png]] [[Follow-Up]]<br />
|-<br />
| [[File:Ma snes02 priest playable.gif]] [[Priest]]<br />
| [[File:Ma snes02 high priest playable.gif]] [[High Priest]]<br />
| +0<br />
| +0<br />
| +5<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +0<br />
| {{FireSNES}} B {{ThunderSNES}} B<br>{{WindSNES}} B {{StaffSNES}} A<br />
| --<br />
|-<br />
| [[File:Ma snes02 bard playable.gif]] [[Bard]]<br />
| rowspan="2" | [[File:Ma snes02 sage playable.gif]] [[Sage]]<br />
| +0<br />
| +0<br />
| +8<br />
| +5<br />
| +5<br />
| +0<br />
| +5<br />
| +0<br />
| rowspan="2" | {{StaffSNES}} B {{FireSNES}} B {{ThunderSNES}} B<br>{{WindSNES}} B {{LightSNES}} B<br />
| rowspan="2" | [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 light priestess playable.gif]] [[Light Priestess]]<br />
| +0<br />
| +0<br />
| +7<br />
| +5<br />
| +8<br />
| +0<br />
| +2<br />
| +1<br />
|-<br />
| rowspan="2" | [[File:Ma snes02 mage playable.gif]] [[Mage]]<br />
| [[File:Ma snes02 mage knight playable.gif]] [[Mage Knight]]<br />
| +0<br />
| +5<br />
| +3<br />
| +1<br />
| +1<br />
| +4<br />
| +2<br />
| +4<br />
| {{SwordSNES}} B {{FireSNES}} B<br>{{ThunderSNES}} B {{WindSNES}} B<br />
| --<br />
|-<br />
| rowspan="3" | [[File:Ma snes02 mage fighter playable.gif]] [[Mage Fighter]]<br />
| +0<br />
| +3<br />
| +5<br />
| +3<br />
| +6<br />
| +4<br />
| +5<br />
| +1<br />
| rowspan="2" | {{SwordSNES}} B {{StaffSNES}} B {{FireSNES}} B<br>{{ThunderSNES}} B {{WindSNES}} B<br />
| rowspan="3" | [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes02 thunder mage female playable.gif]] [[Thunder Mage]]<br />
| +0<br />
| +3<br />
| +5<br />
| +0<br />
| +6<br />
| +4<br />
| +5<br />
| +1<br />
|-<br />
| [[File:Ma snes02 wind mage playable.gif]] [[Wind Mage]]<br />
| +0<br />
| +5<br />
| +5<br />
| +4<br />
| +4<br />
| +6<br />
| +3<br />
| +1<br />
| {{SwordSNES}} B {{FireSNES}} B<br>{{ThunderSNES}} B {{WindSNES}} B<br />
|-<br />
| [[File:Ma snes02 pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| [[File:Ma snes02 falcon knight playable.gif]] [[Falcon Knight]]<br />
| +0<br />
| +0<br />
| +7<br />
| +3<br />
| +3<br />
| +1<br />
| +5<br />
| +0<br />
| {{SwordSNES}} A {{LanceSNES}} A {{StaffSNES}} C<br />
| [[File:Is snes02 adept.png]] [[Adept]]<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[File:Ma snes02 wyvern knight female playable.gif]] [[Wyvern Rider]]<br />
| [[File:Ma snes02 wyvern lord female playable.gif]] [[Wyvern Lord]]<br />
| +0<br />
| +2<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +0<br />
| +0<br />
| {{SwordSNES}} A {{LanceSNES}} A<br />
| style="border-bottom-right-radius: 15px" | [[File:Is snes02 follow-up.png]] [[Follow-Up]]<br />
|}<br />
<br />
=={{FE5}}==<br />
The ''Thracia 776'' class change system reverted to being akin to that of ''Mystery of the Emblem'': class changing is again achieved through the use of items while on the battlefield, instead of having to visit a specific location. Unlike ''Mystery of the Emblem'', this time class changing is achieved entirely through a single item for almost all classes: the [[Knight Proof]]. As in ''Genealogy of the Holy War'', what class a unit may change into is determined by that unit, though most units that share their starting class also change into the same class; as in ''Genealogy'', units starting as Sword Fighter or Mage are the primary exceptions.<br />
<br />
[[Leif]] and [[Linoan]] cannot use Knight Proofs to promote, instead requiring specific events to do so. Similarly, [[Lara]]—the only female [[Thief]]—is capable of promoting to [[Thief Fighter]] through normal use of a Knight Proof, but has the option to promote to [[Dancer]] through an event in [[The Dandelion|Chapter 11x]]; unusually, she can promote to Dancer from both Thief and Thief Fighter, and as a Dancer she is still capable of promoting to Thief Fighter through normal use of a Knight Proof.<br />
<br />
Weapon level changes are described in terms of the weapon levels themselves without taking [[weapon experience]] into account; a "+1" indicates an entire rank's increase (for example, going from C to B), the equivalent of 50 weapon experience points.<br />
<br />
{| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%"<br />
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Thracia 776}}<br />
|-<br />
! style="border-top-left-radius: 15px; width: 18%" | Base class<br />
! style="width: 18%" | Advanced class<br />
! style="width: 4%" | [[HP]]<br />
! style="width: 4%" | [[Str]]<br />
! style="width: 4%" | [[Mag]]<br />
! style="width: 4%" | [[Skl]]<br />
! style="width: 4%" | [[Spd]]<br />
! style="width: 4%" | [[Def]]<br />
! style="width: 4%" | [[Con]]<br />
! style="width: 4%" | [[Mov]]<br />
! style="width: 17%" | [[Weapon level]]s<br />
! style="border-top-right-radius: 15px" | [[Skills]]<br />
|-<br />
| [[File:Ma snes03 lord playable.gif]] [[Lord]]<br />
| [[File:Ma snes03 prince playable.gif]] [[Prince]]{{hover|*|Technically considered a base class}}<br />
| +0<br />
| +1<br />
| +1<br />
| +1<br />
| +1<br />
| +1<br />
| +0<br />
| +0<br />
| --<br />
| --<br />
|-<br />
| [[File:Ma snes03 cavalier playable.gif]] [[Cavalier]]<br />
| rowspan="2" | [[File:Ma snes03 paladin playable.gif]] [[Paladin]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
| rowspan="2" | --<br />
|-<br />
| [[File:Ma snes03 troubadour playable.gif]] [[Troubadour]]<br />
| +0<br />
| +1<br />
| +3<br />
| +1<br />
| +3<br />
| +1<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
|-<br />
| [[File:Ma snes03 free knight playable.gif]] [[Free Knight]]<br />
| [[File:Ma snes03 ranger playable.gif]] [[Ranger]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 lance knight playable.gif]] [[Lance Knight]]<br />
| [[File:Ma snes03 duke knight playable.gif]] [[Duke Knight]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{LanceSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 axe knight playable.gif]] [[Axe Knight]]<br />
| [[File:Ma snes03 great knight playable.gif]] [[Great Knight]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{AxeSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 arch knight playable.gif]] [[Arch Knight]]<br />
| [[File:Ma snes03 bow knight playable.gif]] [[Bow Knight]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{BowSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 axe armor playable.gif]] [[Axe Armor]]<br />
| [[File:Ma snes03 general playable.gif]] [[General]]<br />
| +0<br />
| +3<br />
| +1<br />
| +5<br />
| +2<br />
| +4<br />
| +1<br />
| +1<br />
| {{SwordSNES}} E {{LanceSNES}} E {{BowSNES}} E<br />
| --<br />
|-<br />
| rowspan="2" | [[File:Ma snes03 sword fighter playable.gif]] [[Sword Fighter]]<br />
| [[File:Ma snes03 swordmaster playable.gif]] [[Swordmaster]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +2<br />
| +0<br />
| +1<br />
| {{SwordSNES}} +2<br />
| [[File:Is snes03 adept.png]] [[Adept]]<br />
|-<br />
| rowspan="2" | [[File:Ma snes03 mercenary playable.gif]] [[Mercenary]]<br />
| +0<br />
| +3<br />
| +1<br />
| +2<br />
| +2<br />
| +3<br />
| +2<br />
| +0<br />
| {{SwordSNES}} +1 {{AxeSNES}} E<br />
| rowspan="2" | --<br />
|-<br />
| [[File:Ma snes03 axe fighter playable.gif]] [[Axe Fighter]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +3<br />
| +0<br />
| +0<br />
| {{SwordSNES}} D<br />
|-<br />
| [[File:Ma snes03 brigand playable.gif]] [[Brigand]]<br />
| [[File:Ma snes03 warrior playable.gif]] [[Warrior]]<br />
| +0<br />
| +3<br />
| +1<br />
| +5<br />
| +6<br />
| +3<br />
| +1<br />
| +0<br />
| {{AxeSNES}} +1 {{BowSNES}} E<br />
| --<br />
|-<br />
| [[File:Ma snes03 bow fighter playable.gif]] [[Bow Fighter]]<br />
| [[File:Ma snes03 sniper playable.gif]] [[Sniper]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +3<br />
| +2<br />
| +1<br />
| {{hover|+0|Male units}}/{{hover|+1|Female units}}<br />
| {{BowSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 thief playable.gif]] [[Thief]]<br />
| [[File:Ma snes03 thief fighter playable.gif]] [[Thief Fighter]]<br />
| +0<br />
| +3<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +0<br />
| {{SwordSNES}} +1<br />
| [[File:Is snes03 vantage.png]] [[Vantage]]<br />
|-<br />
| [[File:Ma snes03 thief female playable.gif]] [[Thief]] (F)<br />
| rowspan="2" | [[File:Ma snes03 dancer playable.gif]] [[Dancer]]{{hover|*|Technically considered a base class}}<br />
| +0<br />
| +0<br />
| +0<br />
| −1<br />
| −5<br />
| +0<br />
| +0<br />
| −1<br />
| --<br />
| rowspan="2" | [[File:Is snes03 dance.png]] [[Dance]]<br />
|-<br />
| [[File:Ma snes03 thief fighter female playable.gif]] [[Thief Fighter]] (F)<br />
| +0<br />
| −3<br />
| −1<br />
| −3<br />
| −7<br />
| −2<br />
| −1<br />
| −1<br />
| {{SwordSNES}} −1<br />
|-<br />
| [[File:Ma snes03 dancer playable.gif]] [[Dancer]]<br />
| [[File:Ma snes03 thief fighter female playable.gif]] [[Thief Fighter]]<br />
| +0<br />
| +3<br />
| +1<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{SwordSNES}} +1<br />
| [[File:Is snes03 vantage.png]] [[Vantage]]<br>(loses [[Dance]])<br />
|-<br />
| rowspan="2" | [[File:Ma snes03 mage playable.gif]] [[Mage]]<br />
| [[File:Ma snes03 mage knight playable.gif]] [[Mage Knight]]<br />
| +0<br />
| +3<br />
| +2<br />
| +3<br />
| +1<br />
| +3<br />
| +1<br />
| +2<br />
| {{SwordSNES}} D {{FireSNES}} +1 {{ThunderSNES}} +1<br />
| --<br />
|-<br />
| rowspan="3" | [[File:Ma snes03 sage playable.gif]] [[Sage]]<br />
| +0<br />
| +0<br />
| +5<br />
| +5<br />
| +6<br />
| +4<br />
| +1<br />
| +1<br />
| {{StaffSNES}} D {{FireSNES}} +1<br>{{ThunderSNES}} +1 {{LightSNES}} C<br />
| rowspan="3" | [[File:Is snes03 adept.png]] [[Adept]]<br />
|-<br />
| [[File:Ma snes03 bard playable.gif]] [[Bard]]<br />
| +0<br />
| +0<br />
| +6<br />
| +6<br />
| +4<br />
| +4<br />
| +1<br />
| +1<br />
| {{StaffSNES}} D {{FireSNES}} +1 {{ThunderSNES}} +1<br>{{WindSNES}} +1 {{LightSNES}} +2<br />
|-<br />
| [[File:Ma snes03 cleric playable.gif]] [[Cleric]]<br />
| +0<br />
| +0<br />
| +6<br />
| +5<br />
| +5<br />
| +3<br />
| +1<br />
| +2<br />
| {{StaffSNES}} +1 {{FireSNES}} +1 {{ThunderSNES}} +1<br>{{WindSNES}} +1 {{LightSNES}} +1<br />
|-<br />
| [[File:Ma snes03 priest playable.gif]] [[Priest]]<br />
| [[File:Ma snes03 high priest playable.gif]] [[High Priest]]<br />
| +0<br />
| +0<br />
| +3<br />
| +1<br />
| +1<br />
| +1<br />
| +0<br />
| +1<br />
| {{StaffSNES}} +1 {{LightSNES}} E<br />
| --<br />
|-<br />
| [[File:Ma snes03 loptr mage playable.gif]] [[Loptr Mage]]<br />
| [[File:Ma snes03 dark mage playable.gif]] [[Dark Mage]]<br />
| +0<br />
| +0<br />
| +3<br />
| +2<br />
| +0<br />
| +4<br />
| +1<br />
| +0<br />
| {{StaffSNES}} +1<br />
| --<br />
|-<br />
| [[File:Ma snes03 pegasus rider playable.gif]] [[Pegasus Rider]]<br />
| [[File:Ma snes03 pegasus knight playable.gif]] [[Pegasus Knight]]<br />
| +0<br />
| +2<br />
| +2<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| +1<br />
| {{LanceSNES}} +1<br />
| --<br />
|-<br />
| style="border-bottom-left-radius: 15px" | [[File:Ma snes03 dragon rider playable.gif]] [[Dragon Rider]]<br />
| [[File:Ma snes03 wyvern knight playable.gif]] [[Wyvern Rider]]<br />
| +0<br />
| +2<br />
| +1<br />
| +3<br />
| +2<br />
| +2<br />
| +1<br />
| +1<br />
| {{LanceSNES}} +1<br />
| style="border-bottom-right-radius: 15px" | --<br />
|}<br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
{{div col}}<br />
* [[Class change/Family Computer games]]<br />
* [[Class change/Game Boy Advance games]]<br />
* [[Class change/GameCube and Wii games]]<br />
* [[Class change/Nintendo DS games]]<br />
* [[Class change/Nintendo 3DS games]]<br />
* [[Class change/Nintendo Switch games]]<br />
* [[Class change/Spin-off games]]<br />
{{div col end}}<br />
<br />
{{Nav3}}<br />
{{Nav4}}<br />
{{Nav5}}<br />
[[Category:Game mechanics]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Repatriation&diff=570189
Repatriation
2023-12-31T08:51:21Z
<p>Dudhhr: /* Reinforcements (Maniac only) */ comment</p>
<hr />
<div>{{Chapter Infobox<br />
|title=Repatriation<br />
|image=[[File:Cm fe09 E.png|200px]]<br />
|location=[[Crimea]] Castle<br />
|new units=[[Tibarn]], [[Naesala]], or [[Giffca]]<br />
|boss=[[Ashnard]], [[Bryce]]<br />
|previous=[[Twisted Tower]]<br />
}}<br />
{{Quote|Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!!|[[Ike]]}}<br />
'''Repatriation''' (Japanese: {{hl|帰還|Kikan}} ''Repatriation'') is the Endgame of {{FE9}}.<br />
<br />
==Plot==<br />
{{main|Repatriation/Script|Repatriation/Conversations}}<br />
{{sectstub}}<br />
<br />
===Beginning log===<br />
The [[Crimea]]n royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: [[Ashnard]], king of [[Daein]].<br><br />
[[Ike]], supreme commander of the Crimean army, and [[Elincia]], princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.<br />
<br />
==Chapter data==<br />
{{Tab<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=50<br />
|map=[[File:Cm fe09 E.png]]<br />
}}<br />
|content2={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=64{{h|+7|Reinforcements}}<br />
|map=[[File:Cm fe09 E m.png]]<br />
}}<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=09<br />
|newunits=3<br />
|newunit1={{NewUnit<br />
|name=Tibarn<br />
|portrait=[[File:Medium portrait tibarn fe09.png|128px]]<br />
|class=Hawk<br />
|classarticle=Hawk (laguz)<br />
|HP=63<br />
|lv=18<br />
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Tibarn]] when prompted<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Naesala<br />
|portrait=[[File:Medium portrait naesala fe09.png|128px]]<br />
|class=Raven<br />
|classarticle=Raven (laguz)<br />
|HP=57<br />
|lv=17<br />
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Naesala]] when prompted<br />
}}<br />
|newunit3={{NewUnit<br />
|name=Giffca<br />
|portrait=[[File:Medium portrait giffca fe09.png|128px]]<br />
|class=Lion<br />
|HP=68<br />
|lv=20<br />
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Giffca]] when prompted<br />
}}<br />
|forced1=ike lord<br />
|forced1article=Ike<br />
|forced2=ena<br />
|forced3=nasir<br />
|return1=titania<br />
|return2=oscar<br />
|return3=boyd<br />
|return4=rhys<br />
|return5=soren<br />
|return6=mia<br />
|return7=ilyana<br />
|return8=mist<br />
|return9=rolf<br />
|return10=marcia<br />
|return11=lethe<br />
|return12=mordecai<br />
|return13=volke<br />
|return14=brom<br />
|return15=kieran<br />
|return16=nephenee<br />
|return17=zihark<br />
|return18=sothe<br />
|return19=jill<br />
|return20=astrid<br />
|return21=gatrie<br />
|return22=makalov<br />
|return23=stefan<br />
|return24=muarim<br />
|return25=tormod<br />
|return26=devdan<br />
|return27=reyson<br />
|return28=ulki<br />
|return29=janaff<br />
|return30=tanith<br />
|return31=shinon<br />
|return32=calill<br />
|return33=tauroneo<br />
|return34=ranulf<br />
|return35=haar<br />
|return36=bastian<br />
|return37=lucia<br />
|return38=geoffrey<br />
|return39=largo<br />
|return40=elincia<br />
}}<br />
:<small>Note: [[Tibarn]], [[Naesala]], or [[Giffca]] will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=gcn<br />
|item1=Physic<br />
|obtain1=Dropped by enemy [[Bishop]]<br />
|item2=Speedwing<br />
|obtain2=Dropped by [[Bryce]]<br />
|item3=Silence<br />
|item3article=Silence (staff)<br />
|obtain3=Steal from enemy [[Bishop]]<br />
|item4=Elixir<br />
|obtain4=Steal from enemy [[Bishop]]<br />
|item5=Sleep<br />
|item5article=Sleep (staff)<br />
|obtain5=Steal from enemy [[Bishop]]<br />
|item6=Fortify<br />
|obtain6=Steal from enemy [[Bishop]]<br />
|item7=Elixir<br />
|obtain7=Steal from enemy [[Bishop]]<br />
|item8=Rexaura<br />
|obtain8=Steal from enemy [[Bishop]]<br />
|item9=Vulnerary<br />
|obtain9=Steal from enemy [[Paladin]]<br />
|item10=Vulnerary<br />
|obtain10=Steal from enemy [[Paladin]]<br />
|item11=Vulnerary<br />
|obtain11=Steal from enemy [[Paladin]]<br />
|item12=Vulnerary<br />
|obtain12=Steal from enemy [[Paladin]]<br />
|item13=Vulnerary<br />
|obtain13=Steal from enemy [[Paladin]]<br />
|item14=Vulnerary<br />
|obtain14=Steal from enemy [[Paladin]]<br />
|item15=Vulnerary<br />
|obtain15=Steal from enemy [[Paladin]]<br />
|item16=Vulnerary<br />
|obtain16=Steal from enemy [[Paladin]]<br />
|item17=Vulnerary<br />
|obtain17=Steal from enemy [[Paladin]]<br />
|item18=Vulnerary<br />
|obtain18=Steal from enemy [[Paladin]]<br />
|item19=Vulnerary<br />
|obtain19=Steal from enemy [[Paladin]]<br />
|item20=Thoron<br />
|obtain20=Steal from enemy [[Sage]]<br />
|item21=Meteor<br />
|obtain21=Steal from enemy [[Sage]]<br />
|item22=Vulnerary<br />
|obtain22=Steal from enemy [[Sage]]<br />
|item23=Vulnerary<br />
|obtain23=Steal from enemy [[Swordmaster]]<br />
|item24=Steel Sword<br />
|obtain24=Steal from enemy [[Paladin]]<br />
|item25=Steel Lance<br />
|obtain25=Steal from enemy [[Paladin]]<br />
|item26=Killing Edge<br />
|obtain26=Steal from enemy [[Paladin]]<br />
|item27=Silver Lance<br />
|obtain27=Steal from enemy [[Paladin]]<br />
|item28=Silver Sword<br />
|obtain28=Steal from enemy [[Paladin]]<br />
|item29=Iron Axe<br />
|obtain29=Steal from enemy [[Paladin]]<br />
|item30=Iron Axe<br />
|obtain30=Steal from enemy [[Paladin]]<br />
|itemlast=Iron Axe<br />
|obtainlast=Steal from enemy [[Paladin]]<br />
}}<br />
<br />
===Enemy data===<br />
{{missingstats}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=15<br />
|#1=1<br />
|inventory1={{Item|9|Shine}} • {{Item|9|Silence|link=Silence (staff)}} • {{Item|9|Physic|type=drop}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Bishop<br />
|lv2=15<br />
|#2=1<br />
|inventory2={{Item|9|Rexaura}} • {{Item|9|Sleep|link=Sleep (staff)}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name3=Feral One<br />
|class3=Cat<br />
|lv3=16<br />
|#3=2<br />
|inventory3={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name4=Soldier<br />
|class4=General<br />
|lv4=15<br />
|#4=1<br />
|inventory4={{Item|9|Silver Lance}}<br />
|-<br />
|name5=Soldier<br />
|class5=General<br />
|lv5=15<br />
|#5=1<br />
|inventory5={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name6=Soldier<br />
|class6=Halberdier<br />
|lv6=14<br />
|#6=1<br />
|inventory6={{Item|9|Brave Lance}}<br />
|-<br />
|name7=Soldier<br />
|class7=Halberdier<br />
|lv7=15<br />
|#7=3<br />
|inventory7={{Item|9|Silver Lance}}<br />
|-<br />
|name8=Soldier<br />
|class8=Halberdier<br />
|lv8=15<br />
|#8=1<br />
|inventory8={{Item|9|Killer Lance}}<br />
|-<br />
|name9=Soldier<br />
|class9=Paladin<br />
|lv9=14<br />
|#9=4<br />
|inventory9={{Item|9|Steel Axe}}<br />
|-<br />
|name10=Soldier<br />
|class10=Paladin<br />
|lv10=14<br />
|#10=3<br />
|inventory10={{Item|9|Steel Bow}}<br />
|-<br />
|name11=Soldier<br />
|class11=Paladin<br />
|lv11=14<br />
|#11=1<br />
|inventory11={{Item|9|Killer Axe}}<br />
|-<br />
|name12=Soldier<br />
|class12=Paladin<br />
|lv12=14<br />
|#12=1<br />
|inventory12={{Item|9|Silver Bow}}<br />
|-<br />
|name13=Soldier<br />
|class13=Paladin<br />
|lv13=14<br />
|#13=1<br />
|inventory13={{Item|9|Brave Bow}}<br />
|-<br />
|name14=Soldier<br />
|class14=Paladin<br />
|lv14=14<br />
|#14=3<br />
|inventory14={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name15=Soldier<br />
|class15=Paladin<br />
|lv15=14<br />
|#15=1<br />
|inventory15={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name16=Soldier<br />
|class16=Paladin<br />
|lv16=14<br />
|#16=1<br />
|inventory16={{Item|9|Silver Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=14<br />
|#17=1<br />
|inventory17={{Item|9|Brave Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=14<br />
|#18=1<br />
|inventory18={{Item|9|Brave Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name19=Soldier<br />
|class19=Paladin<br />
|lv19=14<br />
|#19=1<br />
|inventory19={{Item|9|Silver Lance}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name20=Soldier<br />
|class20=Paladin<br />
|lv20=14<br />
|#20=1<br />
|inventory20={{Item|9|Killing Edge}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=14<br />
|#21=1<br />
|inventory21={{Item|9|Steel Sword}} • {{Item|9|Steel Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=14<br />
|#22=1<br />
|inventory22={{Item|9|Silver Sword}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name23=Feral One<br />
|class23=Red Dragon<br />
|lv23=17<br />
|#23=3<br />
|inventory23={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name24=Soldier<br />
|class24=Sage<br />
|lv24=13<br />
|#24=1<br />
|inventory24={{Item|9|Bolganone}}<br />
|-<br />
|name25=Soldier<br />
|class25=Sage<br />
|lv25=13<br />
|#25=1<br />
|inventory25={{Item|9|Tornado}}<br />
|-<br />
|name26=Soldier<br />
|class26=Sage<br />
|lv26=13<br />
|#26=1<br />
|inventory26={{Item|9|Thoron}} • {{Item|9|Meteor}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name27=Mercenary<br />
|class27=Swordmaster<br />
|lv27=13<br />
|#27=1<br />
|inventory27={{Item|9|Iron Blade}}<br />
|-<br />
|name28=Mercenary<br />
|class28=Swordmaster<br />
|lv28=13<br />
|#28=1<br />
|inventory28={{Item|9|Venin Edge}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name29=Mercenary<br />
|class29=Swordmaster<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Silver Sword}}<br />
|-<br />
|name30=Mercenary<br />
|class30=Swordmaster<br />
|lv30=15<br />
|#30=3<br />
|inventory30={{Item|9|Silver Blade}}<br />
|-<br />
|name31=Feral One<br />
|class31=Tiger<br />
|lv31=17<br />
|#31=2<br />
|inventory31={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name32=Mercenary<br />
|class32=Warrior<br />
|lv32=13<br />
|#32=2<br />
|inventory32={{Item|9|Silver Axe}}<br />
|-<br />
|name33=[[Bryce]]<br />
|class33=General<br />
|lv33=20<br />
|#33=1<br />
|inventory33={{Item|9|Wishblade}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br>Begins moving on turn 9 or when his attack range is entered.<br />
}}<br />
|content2={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=17<br />
|#1=1<br />
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Paladin<br />
|lv2=17<br />
|#2=1<br />
|inventory2={{Item|9|Short Axe}}<br />
|-<br />
|name3=Soldier<br />
|class3=Paladin<br />
|lv3=18<br />
|#3=1<br />
|inventory3={{Item|9|Brave Sword}}<br />
|-<br />
|name4=Mercenary<br />
|class4=Swordmaster<br />
|lv4=19<br />
|#4=1<br />
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name5=Soldier<br />
|class5=Halberdier<br />
|lv5=17<br />
|#5=2<br />
|inventory5={{Item|9|Short Spear}}<br />
|-<br />
|name6=Mercenary<br />
|class6=Warrior<br />
|lv6=17<br />
|#6=1<br />
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}<br />
|-<br />
|name7=Soldier<br />
|class7=Sniper<br />
|lv7=17<br />
|#7=1<br />
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}<br />
|-<br />
|name9=Soldier<br />
|class9=General<br />
|lv9=18<br />
|#9=4<br />
|inventory9={{Item|9|Silver Lance}}<br />
|-<br />
|name10=Soldier<br />
|class10=Sage<br />
|lv10=15<br />
|#10=1<br />
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}<br />
|-<br />
|name11=Feral One<br />
|class11=Red Dragon<br />
|lv11=19<br />
|#11=4<br />
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name12=Feral One<br />
|class12=Red Dragon<br />
|lv12=17<br />
|#12=3<br />
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name13=Feral One<br />
|class13=Tiger<br />
|lv13=17<br />
|#13=4<br />
|inventory13={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name14=Feral One<br />
|class14=Tiger<br />
|lv14=18<br />
|#14=1<br />
|inventory14={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name15=Feral One<br />
|class15=Cat<br />
|lv15=17<br />
|#15=5<br />
|inventory15={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name16=Feral One<br />
|class16=Cat<br />
|lv16=15<br />
|#16=2<br />
|inventory16={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=16<br />
|#17=1<br />
|inventory17={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=15<br />
|#18=1<br />
|inventory18={{Item|9|Steel Blade}}<br />
|-<br />
|name19=Soldier<br />
|class19=Wyvern Lord<br />
|lv19=16<br />
|#19=1<br />
|inventory19={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name20=Soldier<br />
|class20=Wyvern Lord<br />
|lv20=16<br />
|#20=1<br />
|inventory20={{Item|9|Short Axe}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=15<br />
|#21=1<br />
|inventory21={{Item|9|Steel Bow}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=16<br />
|#22=1<br />
|inventory22={{Item|9|Steel Bow}}<br />
|-<br />
|name23=Soldier<br />
|class23=Wyvern Lord<br />
|lv23=18<br />
|#23=1<br />
|inventory23={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}<br />
|-<br />
|name24=Soldier<br />
|class24=Paladin<br />
|lv24=16<br />
|#24=1<br />
|inventory24={{Item|9|Short Axe}}<br />
|-<br />
|name25=Soldier<br />
|class25=General<br />
|lv25=17<br />
|#25=1<br />
|inventory25={{Item|9|Knight Killer}}<br />
|-<br />
|name26=Soldier<br />
|class26=General<br />
|lv26=17<br />
|#26=2<br />
|inventory26={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}<br />
|-<br />
|name27=Soldier<br />
|class27=General<br />
|lv27=18<br />
|#27=1<br />
|inventory27={{Item|9|Silver Blade}}<br />
|-<br />
|name28=Soldier<br />
|class28=General<br />
|lv28=16<br />
|#28=1<br />
|inventory28={{Item|9|Spear}}<br>{{Item|9|Guard}}<br />
|-<br />
|name29=Soldier<br />
|class29=Halberdier<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Short Spear}}<br />
|-<br />
|name30=Soldier<br />
|class30=Halberdier<br />
|lv30=18<br />
|#30=2<br />
|inventory30={{Item|9|Short Spear}}<br />
|-<br />
|name31=Soldier<br />
|class31=Wyvern Lord<br />
|lv31=16<br />
|#31=1<br />
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}<br />
|-<br />
|name32=Soldier<br />
|class32=Wyvern Lord<br />
|lv32=19<br />
|#32=2<br />
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}<br />
|-<br />
|name33=Mercenary<br />
|class33=Swordmaster<br />
|lv33=17<br />
|#33=1<br />
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}<br />
|-<br />
|name34=Mercenary<br />
|class34=Swordmaster<br />
|lv34=17<br />
|#34=1<br />
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}<br />
|-<br />
|name35=Soldier<br />
|class35=Wyvern Lord<br />
|lv35=16<br />
|#35=3<br />
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name36=Soldier<br />
|class36=Wyvern Lord<br />
|lv36=19<br />
|#36=1<br />
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br />
|-<br />
|name37=Soldier<br />
|class37=Wyvern Lord<br />
|lv37=19<br />
|#37=1<br />
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}<br />
|-<br />
|name39=Mercenary<br />
|class39=Swordmaster<br />
|lv39=19<br />
|#39=1<br />
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name40=Soldier<br />
|class40=Paladin<br />
|lv40=15<br />
|#40=1<br />
|inventory40={{Item|9|Silver Bow}}<br />
|-<br />
|name41=Soldier<br />
|class41=Sage<br />
|lv41=15<br />
|#41=2<br />
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}<br />
|-<br />
|name45=[[Bryce]]<br />
|class45=General<br />
|lv45=20<br />
|#45=1<br />
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|#b=1<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br>Begins moving on turn 9 or when his attack range is entered.<br />
|namer1=Soldier<br />
|classr1=Wyvern Lord<br />
|lvr1=16<br />
|#r1=2<br />
|inventoryr1={{Item|9|Spear}}<br />
|-<br />
|namer2=Soldier<br />
|classr2=Wyvern Lord<br />
|lvr2=17<br />
|#r2=1<br />
|inventoryr2={{Item|9|Short Spear}}<br />
|-<br />
|namer3=Soldier<br />
|classr3=Wyvern Lord<br />
|lvr3=18<br />
|#r1=1<br />
|inventoryr1={{Item|9|Heavy Spear}}<br />
|-<br />
|namer4=Soldier<br />
|classr4=Wyvern Lord<br />
|lvr4=18<br />
|#r4=2<br />
|inventoryr4={{Item|9|Silver Axe}}<br />
|-<br />
|namerl=Soldier<br />
|classrl=Bishop<br />
|lvrl=17<br />
|#rl=1<br />
|inventoryrl={{Item|9|Shine}} • {{Item|9|Physic}}<br>{{Item|9|Lumina}}<br />
|-<br />
}}<br />
}}<br />
<br />
====Reinforcements <small>(Maniac only)</small>====<br />
*After triggering Ashnard's movement <!-- or just on Turn 10? --><br />
**6 [[Wyvern Lord]]s from the north<br />
**1 [[Bishop]] from the north<br />
<br />
===Boss data===<br />
{{Main|Ashnard}}<br />
{{Tab<br />
|tab1=1st round<br />
|tab2=Difficult/Maniac 2nd round<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 01 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=60<br />
|str=35<br />
|magic=16<br />
|skill=27<br />
|spd=27<br />
|luck=0<br />
|def=35<br />
|res=26<br />
|move=10<br />
|con=14<br />
|wght=49<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 02 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=80<br />
|str=40<br />
|magic=25<br />
|skill=30<br />
|spd=28<br />
|luck=10<br />
|def=35<br />
|res=30<br />
|move=10<br />
|wght=49<br />
|con=14<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
}}<br />
<br />
{{Main|Bryce}}<br />
{{Tab<br />
|tab1=Easy/Normal<br />
|tab2=Difficult/Maniac<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=50<br />
|str=23<br />
|magic=12<br />
|skill=21<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=25<br />
|res=16<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=54<br />
|str=28<br />
|magic=13<br />
|skill=26<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=27<br />
|res=18<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Elixir}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Repatriation<br />
|jpn-name={{h|帰還|Kikan}}<br />
|jpn-mean=Repatriation<br />
|span-name=El retorno<br />
|span-mean=The return<br />
|fren-name=Rapatriement<br />
|fren-mean=Repatriation<br />
|ger-name=Heimkehr<br />
|ger-mean=Return<br />
|ital-name=Il ritorno<br />
|ital-mean=The return<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ChapterNav<br />
|prechapter=Twisted Tower<br />
}}<br />
<br />
{{Nav9}}<br />
[[Category:Chapters of Fire Emblem: Path of Radiance]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Repatriation&diff=570188
Repatriation
2023-12-31T07:58:56Z
<p>Dudhhr: /* Enemy data */ Note</p>
<hr />
<div>{{Chapter Infobox<br />
|title=Repatriation<br />
|image=[[File:Cm fe09 E.png|200px]]<br />
|location=[[Crimea]] Castle<br />
|new units=[[Tibarn]], [[Naesala]], or [[Giffca]]<br />
|boss=[[Ashnard]], [[Bryce]]<br />
|previous=[[Twisted Tower]]<br />
}}<br />
{{Quote|Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!!|[[Ike]]}}<br />
'''Repatriation''' (Japanese: {{hl|帰還|Kikan}} ''Repatriation'') is the Endgame of {{FE9}}.<br />
<br />
==Plot==<br />
{{main|Repatriation/Script|Repatriation/Conversations}}<br />
{{sectstub}}<br />
<br />
===Beginning log===<br />
The [[Crimea]]n royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: [[Ashnard]], king of [[Daein]].<br><br />
[[Ike]], supreme commander of the Crimean army, and [[Elincia]], princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.<br />
<br />
==Chapter data==<br />
{{Tab<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=50<br />
|map=[[File:Cm fe09 E.png]]<br />
}}<br />
|content2={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=64{{h|+7|Reinforcements}}<br />
|map=[[File:Cm fe09 E m.png]]<br />
}}<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=09<br />
|newunits=3<br />
|newunit1={{NewUnit<br />
|name=Tibarn<br />
|portrait=[[File:Medium portrait tibarn fe09.png|128px]]<br />
|class=Hawk<br />
|classarticle=Hawk (laguz)<br />
|HP=63<br />
|lv=18<br />
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Tibarn]] when prompted<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Naesala<br />
|portrait=[[File:Medium portrait naesala fe09.png|128px]]<br />
|class=Raven<br />
|classarticle=Raven (laguz)<br />
|HP=57<br />
|lv=17<br />
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Naesala]] when prompted<br />
}}<br />
|newunit3={{NewUnit<br />
|name=Giffca<br />
|portrait=[[File:Medium portrait giffca fe09.png|128px]]<br />
|class=Lion<br />
|HP=68<br />
|lv=20<br />
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Giffca]] when prompted<br />
}}<br />
|forced1=ike lord<br />
|forced1article=Ike<br />
|forced2=ena<br />
|forced3=nasir<br />
|return1=titania<br />
|return2=oscar<br />
|return3=boyd<br />
|return4=rhys<br />
|return5=soren<br />
|return6=mia<br />
|return7=ilyana<br />
|return8=mist<br />
|return9=rolf<br />
|return10=marcia<br />
|return11=lethe<br />
|return12=mordecai<br />
|return13=volke<br />
|return14=brom<br />
|return15=kieran<br />
|return16=nephenee<br />
|return17=zihark<br />
|return18=sothe<br />
|return19=jill<br />
|return20=astrid<br />
|return21=gatrie<br />
|return22=makalov<br />
|return23=stefan<br />
|return24=muarim<br />
|return25=tormod<br />
|return26=devdan<br />
|return27=reyson<br />
|return28=ulki<br />
|return29=janaff<br />
|return30=tanith<br />
|return31=shinon<br />
|return32=calill<br />
|return33=tauroneo<br />
|return34=ranulf<br />
|return35=haar<br />
|return36=bastian<br />
|return37=lucia<br />
|return38=geoffrey<br />
|return39=largo<br />
|return40=elincia<br />
}}<br />
:<small>Note: [[Tibarn]], [[Naesala]], or [[Giffca]] will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=gcn<br />
|item1=Physic<br />
|obtain1=Dropped by enemy [[Bishop]]<br />
|item2=Speedwing<br />
|obtain2=Dropped by [[Bryce]]<br />
|item3=Silence<br />
|item3article=Silence (staff)<br />
|obtain3=Steal from enemy [[Bishop]]<br />
|item4=Elixir<br />
|obtain4=Steal from enemy [[Bishop]]<br />
|item5=Sleep<br />
|item5article=Sleep (staff)<br />
|obtain5=Steal from enemy [[Bishop]]<br />
|item6=Fortify<br />
|obtain6=Steal from enemy [[Bishop]]<br />
|item7=Elixir<br />
|obtain7=Steal from enemy [[Bishop]]<br />
|item8=Rexaura<br />
|obtain8=Steal from enemy [[Bishop]]<br />
|item9=Vulnerary<br />
|obtain9=Steal from enemy [[Paladin]]<br />
|item10=Vulnerary<br />
|obtain10=Steal from enemy [[Paladin]]<br />
|item11=Vulnerary<br />
|obtain11=Steal from enemy [[Paladin]]<br />
|item12=Vulnerary<br />
|obtain12=Steal from enemy [[Paladin]]<br />
|item13=Vulnerary<br />
|obtain13=Steal from enemy [[Paladin]]<br />
|item14=Vulnerary<br />
|obtain14=Steal from enemy [[Paladin]]<br />
|item15=Vulnerary<br />
|obtain15=Steal from enemy [[Paladin]]<br />
|item16=Vulnerary<br />
|obtain16=Steal from enemy [[Paladin]]<br />
|item17=Vulnerary<br />
|obtain17=Steal from enemy [[Paladin]]<br />
|item18=Vulnerary<br />
|obtain18=Steal from enemy [[Paladin]]<br />
|item19=Vulnerary<br />
|obtain19=Steal from enemy [[Paladin]]<br />
|item20=Thoron<br />
|obtain20=Steal from enemy [[Sage]]<br />
|item21=Meteor<br />
|obtain21=Steal from enemy [[Sage]]<br />
|item22=Vulnerary<br />
|obtain22=Steal from enemy [[Sage]]<br />
|item23=Vulnerary<br />
|obtain23=Steal from enemy [[Swordmaster]]<br />
|item24=Steel Sword<br />
|obtain24=Steal from enemy [[Paladin]]<br />
|item25=Steel Lance<br />
|obtain25=Steal from enemy [[Paladin]]<br />
|item26=Killing Edge<br />
|obtain26=Steal from enemy [[Paladin]]<br />
|item27=Silver Lance<br />
|obtain27=Steal from enemy [[Paladin]]<br />
|item28=Silver Sword<br />
|obtain28=Steal from enemy [[Paladin]]<br />
|item29=Iron Axe<br />
|obtain29=Steal from enemy [[Paladin]]<br />
|item30=Iron Axe<br />
|obtain30=Steal from enemy [[Paladin]]<br />
|itemlast=Iron Axe<br />
|obtainlast=Steal from enemy [[Paladin]]<br />
}}<br />
<br />
===Enemy data===<br />
{{missingstats}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=15<br />
|#1=1<br />
|inventory1={{Item|9|Shine}} • {{Item|9|Silence|link=Silence (staff)}} • {{Item|9|Physic|type=drop}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Bishop<br />
|lv2=15<br />
|#2=1<br />
|inventory2={{Item|9|Rexaura}} • {{Item|9|Sleep|link=Sleep (staff)}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name3=Feral One<br />
|class3=Cat<br />
|lv3=16<br />
|#3=2<br />
|inventory3={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name4=Soldier<br />
|class4=General<br />
|lv4=15<br />
|#4=1<br />
|inventory4={{Item|9|Silver Lance}}<br />
|-<br />
|name5=Soldier<br />
|class5=General<br />
|lv5=15<br />
|#5=1<br />
|inventory5={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name6=Soldier<br />
|class6=Halberdier<br />
|lv6=14<br />
|#6=1<br />
|inventory6={{Item|9|Brave Lance}}<br />
|-<br />
|name7=Soldier<br />
|class7=Halberdier<br />
|lv7=15<br />
|#7=3<br />
|inventory7={{Item|9|Silver Lance}}<br />
|-<br />
|name8=Soldier<br />
|class8=Halberdier<br />
|lv8=15<br />
|#8=1<br />
|inventory8={{Item|9|Killer Lance}}<br />
|-<br />
|name9=Soldier<br />
|class9=Paladin<br />
|lv9=14<br />
|#9=4<br />
|inventory9={{Item|9|Steel Axe}}<br />
|-<br />
|name10=Soldier<br />
|class10=Paladin<br />
|lv10=14<br />
|#10=3<br />
|inventory10={{Item|9|Steel Bow}}<br />
|-<br />
|name11=Soldier<br />
|class11=Paladin<br />
|lv11=14<br />
|#11=1<br />
|inventory11={{Item|9|Killer Axe}}<br />
|-<br />
|name12=Soldier<br />
|class12=Paladin<br />
|lv12=14<br />
|#12=1<br />
|inventory12={{Item|9|Silver Bow}}<br />
|-<br />
|name13=Soldier<br />
|class13=Paladin<br />
|lv13=14<br />
|#13=1<br />
|inventory13={{Item|9|Brave Bow}}<br />
|-<br />
|name14=Soldier<br />
|class14=Paladin<br />
|lv14=14<br />
|#14=3<br />
|inventory14={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name15=Soldier<br />
|class15=Paladin<br />
|lv15=14<br />
|#15=1<br />
|inventory15={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name16=Soldier<br />
|class16=Paladin<br />
|lv16=14<br />
|#16=1<br />
|inventory16={{Item|9|Silver Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=14<br />
|#17=1<br />
|inventory17={{Item|9|Brave Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=14<br />
|#18=1<br />
|inventory18={{Item|9|Brave Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name19=Soldier<br />
|class19=Paladin<br />
|lv19=14<br />
|#19=1<br />
|inventory19={{Item|9|Silver Lance}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name20=Soldier<br />
|class20=Paladin<br />
|lv20=14<br />
|#20=1<br />
|inventory20={{Item|9|Killing Edge}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=14<br />
|#21=1<br />
|inventory21={{Item|9|Steel Sword}} • {{Item|9|Steel Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=14<br />
|#22=1<br />
|inventory22={{Item|9|Silver Sword}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name23=Feral One<br />
|class23=Red Dragon<br />
|lv23=17<br />
|#23=3<br />
|inventory23={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name24=Soldier<br />
|class24=Sage<br />
|lv24=13<br />
|#24=1<br />
|inventory24={{Item|9|Bolganone}}<br />
|-<br />
|name25=Soldier<br />
|class25=Sage<br />
|lv25=13<br />
|#25=1<br />
|inventory25={{Item|9|Tornado}}<br />
|-<br />
|name26=Soldier<br />
|class26=Sage<br />
|lv26=13<br />
|#26=1<br />
|inventory26={{Item|9|Thoron}} • {{Item|9|Meteor}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name27=Mercenary<br />
|class27=Swordmaster<br />
|lv27=13<br />
|#27=1<br />
|inventory27={{Item|9|Iron Blade}}<br />
|-<br />
|name28=Mercenary<br />
|class28=Swordmaster<br />
|lv28=13<br />
|#28=1<br />
|inventory28={{Item|9|Venin Edge}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name29=Mercenary<br />
|class29=Swordmaster<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Silver Sword}}<br />
|-<br />
|name30=Mercenary<br />
|class30=Swordmaster<br />
|lv30=15<br />
|#30=3<br />
|inventory30={{Item|9|Silver Blade}}<br />
|-<br />
|name31=Feral One<br />
|class31=Tiger<br />
|lv31=17<br />
|#31=2<br />
|inventory31={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name32=Mercenary<br />
|class32=Warrior<br />
|lv32=13<br />
|#32=2<br />
|inventory32={{Item|9|Silver Axe}}<br />
|-<br />
|name33=[[Bryce]]<br />
|class33=General<br />
|lv33=20<br />
|#33=1<br />
|inventory33={{Item|9|Wishblade}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br>Begins moving on turn 9 or when his attack range is entered.<br />
}}<br />
|content2={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=17<br />
|#1=1<br />
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Paladin<br />
|lv2=17<br />
|#2=1<br />
|inventory2={{Item|9|Short Axe}}<br />
|-<br />
|name3=Soldier<br />
|class3=Paladin<br />
|lv3=18<br />
|#3=1<br />
|inventory3={{Item|9|Brave Sword}}<br />
|-<br />
|name4=Mercenary<br />
|class4=Swordmaster<br />
|lv4=19<br />
|#4=1<br />
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name5=Soldier<br />
|class5=Halberdier<br />
|lv5=17<br />
|#5=2<br />
|inventory5={{Item|9|Short Spear}}<br />
|-<br />
|name6=Mercenary<br />
|class6=Warrior<br />
|lv6=17<br />
|#6=1<br />
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}<br />
|-<br />
|name7=Soldier<br />
|class7=Sniper<br />
|lv7=17<br />
|#7=1<br />
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}<br />
|-<br />
|name9=Soldier<br />
|class9=General<br />
|lv9=18<br />
|#9=4<br />
|inventory9={{Item|9|Silver Lance}}<br />
|-<br />
|name10=Soldier<br />
|class10=Sage<br />
|lv10=15<br />
|#10=1<br />
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}<br />
|-<br />
|name11=Feral One<br />
|class11=Red Dragon<br />
|lv11=19<br />
|#11=4<br />
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name12=Feral One<br />
|class12=Red Dragon<br />
|lv12=17<br />
|#12=3<br />
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name13=Feral One<br />
|class13=Tiger<br />
|lv13=17<br />
|#13=4<br />
|inventory13={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name14=Feral One<br />
|class14=Tiger<br />
|lv14=18<br />
|#14=1<br />
|inventory14={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name15=Feral One<br />
|class15=Cat<br />
|lv15=17<br />
|#15=5<br />
|inventory15={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name16=Feral One<br />
|class16=Cat<br />
|lv16=15<br />
|#16=2<br />
|inventory16={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=16<br />
|#17=1<br />
|inventory17={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=15<br />
|#18=1<br />
|inventory18={{Item|9|Steel Blade}}<br />
|-<br />
|name19=Soldier<br />
|class19=Wyvern Lord<br />
|lv19=16<br />
|#19=1<br />
|inventory19={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name20=Soldier<br />
|class20=Wyvern Lord<br />
|lv20=16<br />
|#20=1<br />
|inventory20={{Item|9|Short Axe}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=15<br />
|#21=1<br />
|inventory21={{Item|9|Steel Bow}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=16<br />
|#22=1<br />
|inventory22={{Item|9|Steel Bow}}<br />
|-<br />
|name23=Soldier<br />
|class23=Wyvern Lord<br />
|lv23=18<br />
|#23=1<br />
|inventory23={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}<br />
|-<br />
|name24=Soldier<br />
|class24=Paladin<br />
|lv24=16<br />
|#24=1<br />
|inventory24={{Item|9|Short Axe}}<br />
|-<br />
|name25=Soldier<br />
|class25=General<br />
|lv25=17<br />
|#25=1<br />
|inventory25={{Item|9|Knight Killer}}<br />
|-<br />
|name26=Soldier<br />
|class26=General<br />
|lv26=17<br />
|#26=2<br />
|inventory26={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}<br />
|-<br />
|name27=Soldier<br />
|class27=General<br />
|lv27=18<br />
|#27=1<br />
|inventory27={{Item|9|Silver Blade}}<br />
|-<br />
|name28=Soldier<br />
|class28=General<br />
|lv28=16<br />
|#28=1<br />
|inventory28={{Item|9|Spear}}<br>{{Item|9|Guard}}<br />
|-<br />
|name29=Soldier<br />
|class29=Halberdier<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Short Spear}}<br />
|-<br />
|name30=Soldier<br />
|class30=Halberdier<br />
|lv30=18<br />
|#30=2<br />
|inventory30={{Item|9|Short Spear}}<br />
|-<br />
|name31=Soldier<br />
|class31=Wyvern Lord<br />
|lv31=16<br />
|#31=1<br />
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}<br />
|-<br />
|name32=Soldier<br />
|class32=Wyvern Lord<br />
|lv32=19<br />
|#32=2<br />
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}<br />
|-<br />
|name33=Mercenary<br />
|class33=Swordmaster<br />
|lv33=17<br />
|#33=1<br />
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}<br />
|-<br />
|name34=Mercenary<br />
|class34=Swordmaster<br />
|lv34=17<br />
|#34=1<br />
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}<br />
|-<br />
|name35=Soldier<br />
|class35=Wyvern Lord<br />
|lv35=16<br />
|#35=3<br />
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name36=Soldier<br />
|class36=Wyvern Lord<br />
|lv36=19<br />
|#36=1<br />
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br />
|-<br />
|name37=Soldier<br />
|class37=Wyvern Lord<br />
|lv37=19<br />
|#37=1<br />
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}<br />
|-<br />
|name39=Mercenary<br />
|class39=Swordmaster<br />
|lv39=19<br />
|#39=1<br />
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name40=Soldier<br />
|class40=Paladin<br />
|lv40=15<br />
|#40=1<br />
|inventory40={{Item|9|Silver Bow}}<br />
|-<br />
|name41=Soldier<br />
|class41=Sage<br />
|lv41=15<br />
|#41=2<br />
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}<br />
|-<br />
|name45=[[Bryce]]<br />
|class45=General<br />
|lv45=20<br />
|#45=1<br />
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|#b=1<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br>Begins moving on turn 9 or when his attack range is entered.<br />
|namer1=Soldier<br />
|classr1=Wyvern Lord<br />
|lvr1=16<br />
|#r1=2<br />
|inventoryr1={{Item|9|Spear}}<br />
|-<br />
|namer2=Soldier<br />
|classr2=Wyvern Lord<br />
|lvr2=17<br />
|#r2=1<br />
|inventoryr2={{Item|9|Short Spear}}<br />
|-<br />
|namer3=Soldier<br />
|classr3=Wyvern Lord<br />
|lvr3=18<br />
|#r1=1<br />
|inventoryr1={{Item|9|Heavy Spear}}<br />
|-<br />
|namer4=Soldier<br />
|classr4=Wyvern Lord<br />
|lvr4=18<br />
|#r4=2<br />
|inventoryr4={{Item|9|Silver Axe}}<br />
|-<br />
|namerl=Soldier<br />
|classrl=Bishop<br />
|lvrl=17<br />
|#rl=1<br />
|inventoryrl={{Item|9|Shine}} • {{Item|9|Physic}}<br>{{Item|9|Lumina}}<br />
|-<br />
}}<br />
}}<br />
<br />
====Reinforcements <small>(Maniac only)</small>====<br />
*After triggering Ashnard's movement<br />
**6 [[Wyvern Lord]]s from the north<br />
**1 [[Bishop]] from the north<br />
<br />
===Boss data===<br />
{{Main|Ashnard}}<br />
{{Tab<br />
|tab1=1st round<br />
|tab2=Difficult/Maniac 2nd round<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 01 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=60<br />
|str=35<br />
|magic=16<br />
|skill=27<br />
|spd=27<br />
|luck=0<br />
|def=35<br />
|res=26<br />
|move=10<br />
|con=14<br />
|wght=49<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 02 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=80<br />
|str=40<br />
|magic=25<br />
|skill=30<br />
|spd=28<br />
|luck=10<br />
|def=35<br />
|res=30<br />
|move=10<br />
|wght=49<br />
|con=14<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
}}<br />
<br />
{{Main|Bryce}}<br />
{{Tab<br />
|tab1=Easy/Normal<br />
|tab2=Difficult/Maniac<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=50<br />
|str=23<br />
|magic=12<br />
|skill=21<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=25<br />
|res=16<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=54<br />
|str=28<br />
|magic=13<br />
|skill=26<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=27<br />
|res=18<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Elixir}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Repatriation<br />
|jpn-name={{h|帰還|Kikan}}<br />
|jpn-mean=Repatriation<br />
|span-name=El retorno<br />
|span-mean=The return<br />
|fren-name=Rapatriement<br />
|fren-mean=Repatriation<br />
|ger-name=Heimkehr<br />
|ger-mean=Return<br />
|ital-name=Il ritorno<br />
|ital-mean=The return<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ChapterNav<br />
|prechapter=Twisted Tower<br />
}}<br />
<br />
{{Nav9}}<br />
[[Category:Chapters of Fire Emblem: Path of Radiance]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Repatriation&diff=570187
Repatriation
2023-12-31T07:58:04Z
<p>Dudhhr: /* Enemy data */</p>
<hr />
<div>{{Chapter Infobox<br />
|title=Repatriation<br />
|image=[[File:Cm fe09 E.png|200px]]<br />
|location=[[Crimea]] Castle<br />
|new units=[[Tibarn]], [[Naesala]], or [[Giffca]]<br />
|boss=[[Ashnard]], [[Bryce]]<br />
|previous=[[Twisted Tower]]<br />
}}<br />
{{Quote|Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!!|[[Ike]]}}<br />
'''Repatriation''' (Japanese: {{hl|帰還|Kikan}} ''Repatriation'') is the Endgame of {{FE9}}.<br />
<br />
==Plot==<br />
{{main|Repatriation/Script|Repatriation/Conversations}}<br />
{{sectstub}}<br />
<br />
===Beginning log===<br />
The [[Crimea]]n royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: [[Ashnard]], king of [[Daein]].<br><br />
[[Ike]], supreme commander of the Crimean army, and [[Elincia]], princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.<br />
<br />
==Chapter data==<br />
{{Tab<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=50<br />
|map=[[File:Cm fe09 E.png]]<br />
}}<br />
|content2={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=64{{h|+7|Reinforcements}}<br />
|map=[[File:Cm fe09 E m.png]]<br />
}}<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=09<br />
|newunits=3<br />
|newunit1={{NewUnit<br />
|name=Tibarn<br />
|portrait=[[File:Medium portrait tibarn fe09.png|128px]]<br />
|class=Hawk<br />
|classarticle=Hawk (laguz)<br />
|HP=63<br />
|lv=18<br />
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Tibarn]] when prompted<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Naesala<br />
|portrait=[[File:Medium portrait naesala fe09.png|128px]]<br />
|class=Raven<br />
|classarticle=Raven (laguz)<br />
|HP=57<br />
|lv=17<br />
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Naesala]] when prompted<br />
}}<br />
|newunit3={{NewUnit<br />
|name=Giffca<br />
|portrait=[[File:Medium portrait giffca fe09.png|128px]]<br />
|class=Lion<br />
|HP=68<br />
|lv=20<br />
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Giffca]] when prompted<br />
}}<br />
|forced1=ike lord<br />
|forced1article=Ike<br />
|forced2=ena<br />
|forced3=nasir<br />
|return1=titania<br />
|return2=oscar<br />
|return3=boyd<br />
|return4=rhys<br />
|return5=soren<br />
|return6=mia<br />
|return7=ilyana<br />
|return8=mist<br />
|return9=rolf<br />
|return10=marcia<br />
|return11=lethe<br />
|return12=mordecai<br />
|return13=volke<br />
|return14=brom<br />
|return15=kieran<br />
|return16=nephenee<br />
|return17=zihark<br />
|return18=sothe<br />
|return19=jill<br />
|return20=astrid<br />
|return21=gatrie<br />
|return22=makalov<br />
|return23=stefan<br />
|return24=muarim<br />
|return25=tormod<br />
|return26=devdan<br />
|return27=reyson<br />
|return28=ulki<br />
|return29=janaff<br />
|return30=tanith<br />
|return31=shinon<br />
|return32=calill<br />
|return33=tauroneo<br />
|return34=ranulf<br />
|return35=haar<br />
|return36=bastian<br />
|return37=lucia<br />
|return38=geoffrey<br />
|return39=largo<br />
|return40=elincia<br />
}}<br />
:<small>Note: [[Tibarn]], [[Naesala]], or [[Giffca]] will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=gcn<br />
|item1=Physic<br />
|obtain1=Dropped by enemy [[Bishop]]<br />
|item2=Speedwing<br />
|obtain2=Dropped by [[Bryce]]<br />
|item3=Silence<br />
|item3article=Silence (staff)<br />
|obtain3=Steal from enemy [[Bishop]]<br />
|item4=Elixir<br />
|obtain4=Steal from enemy [[Bishop]]<br />
|item5=Sleep<br />
|item5article=Sleep (staff)<br />
|obtain5=Steal from enemy [[Bishop]]<br />
|item6=Fortify<br />
|obtain6=Steal from enemy [[Bishop]]<br />
|item7=Elixir<br />
|obtain7=Steal from enemy [[Bishop]]<br />
|item8=Rexaura<br />
|obtain8=Steal from enemy [[Bishop]]<br />
|item9=Vulnerary<br />
|obtain9=Steal from enemy [[Paladin]]<br />
|item10=Vulnerary<br />
|obtain10=Steal from enemy [[Paladin]]<br />
|item11=Vulnerary<br />
|obtain11=Steal from enemy [[Paladin]]<br />
|item12=Vulnerary<br />
|obtain12=Steal from enemy [[Paladin]]<br />
|item13=Vulnerary<br />
|obtain13=Steal from enemy [[Paladin]]<br />
|item14=Vulnerary<br />
|obtain14=Steal from enemy [[Paladin]]<br />
|item15=Vulnerary<br />
|obtain15=Steal from enemy [[Paladin]]<br />
|item16=Vulnerary<br />
|obtain16=Steal from enemy [[Paladin]]<br />
|item17=Vulnerary<br />
|obtain17=Steal from enemy [[Paladin]]<br />
|item18=Vulnerary<br />
|obtain18=Steal from enemy [[Paladin]]<br />
|item19=Vulnerary<br />
|obtain19=Steal from enemy [[Paladin]]<br />
|item20=Thoron<br />
|obtain20=Steal from enemy [[Sage]]<br />
|item21=Meteor<br />
|obtain21=Steal from enemy [[Sage]]<br />
|item22=Vulnerary<br />
|obtain22=Steal from enemy [[Sage]]<br />
|item23=Vulnerary<br />
|obtain23=Steal from enemy [[Swordmaster]]<br />
|item24=Steel Sword<br />
|obtain24=Steal from enemy [[Paladin]]<br />
|item25=Steel Lance<br />
|obtain25=Steal from enemy [[Paladin]]<br />
|item26=Killing Edge<br />
|obtain26=Steal from enemy [[Paladin]]<br />
|item27=Silver Lance<br />
|obtain27=Steal from enemy [[Paladin]]<br />
|item28=Silver Sword<br />
|obtain28=Steal from enemy [[Paladin]]<br />
|item29=Iron Axe<br />
|obtain29=Steal from enemy [[Paladin]]<br />
|item30=Iron Axe<br />
|obtain30=Steal from enemy [[Paladin]]<br />
|itemlast=Iron Axe<br />
|obtainlast=Steal from enemy [[Paladin]]<br />
}}<br />
<br />
===Enemy data===<br />
{{missingstats}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=15<br />
|#1=1<br />
|inventory1={{Item|9|Shine}} • {{Item|9|Silence|link=Silence (staff)}} • {{Item|9|Physic|type=drop}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Bishop<br />
|lv2=15<br />
|#2=1<br />
|inventory2={{Item|9|Rexaura}} • {{Item|9|Sleep|link=Sleep (staff)}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name3=Feral One<br />
|class3=Cat<br />
|lv3=16<br />
|#3=2<br />
|inventory3={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name4=Soldier<br />
|class4=General<br />
|lv4=15<br />
|#4=1<br />
|inventory4={{Item|9|Silver Lance}}<br />
|-<br />
|name5=Soldier<br />
|class5=General<br />
|lv5=15<br />
|#5=1<br />
|inventory5={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name6=Soldier<br />
|class6=Halberdier<br />
|lv6=14<br />
|#6=1<br />
|inventory6={{Item|9|Brave Lance}}<br />
|-<br />
|name7=Soldier<br />
|class7=Halberdier<br />
|lv7=15<br />
|#7=3<br />
|inventory7={{Item|9|Silver Lance}}<br />
|-<br />
|name8=Soldier<br />
|class8=Halberdier<br />
|lv8=15<br />
|#8=1<br />
|inventory8={{Item|9|Killer Lance}}<br />
|-<br />
|name9=Soldier<br />
|class9=Paladin<br />
|lv9=14<br />
|#9=4<br />
|inventory9={{Item|9|Steel Axe}}<br />
|-<br />
|name10=Soldier<br />
|class10=Paladin<br />
|lv10=14<br />
|#10=3<br />
|inventory10={{Item|9|Steel Bow}}<br />
|-<br />
|name11=Soldier<br />
|class11=Paladin<br />
|lv11=14<br />
|#11=1<br />
|inventory11={{Item|9|Killer Axe}}<br />
|-<br />
|name12=Soldier<br />
|class12=Paladin<br />
|lv12=14<br />
|#12=1<br />
|inventory12={{Item|9|Silver Bow}}<br />
|-<br />
|name13=Soldier<br />
|class13=Paladin<br />
|lv13=14<br />
|#13=1<br />
|inventory13={{Item|9|Brave Bow}}<br />
|-<br />
|name14=Soldier<br />
|class14=Paladin<br />
|lv14=14<br />
|#14=3<br />
|inventory14={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name15=Soldier<br />
|class15=Paladin<br />
|lv15=14<br />
|#15=1<br />
|inventory15={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name16=Soldier<br />
|class16=Paladin<br />
|lv16=14<br />
|#16=1<br />
|inventory16={{Item|9|Silver Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=14<br />
|#17=1<br />
|inventory17={{Item|9|Brave Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=14<br />
|#18=1<br />
|inventory18={{Item|9|Brave Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name19=Soldier<br />
|class19=Paladin<br />
|lv19=14<br />
|#19=1<br />
|inventory19={{Item|9|Silver Lance}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name20=Soldier<br />
|class20=Paladin<br />
|lv20=14<br />
|#20=1<br />
|inventory20={{Item|9|Killing Edge}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=14<br />
|#21=1<br />
|inventory21={{Item|9|Steel Sword}} • {{Item|9|Steel Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=14<br />
|#22=1<br />
|inventory22={{Item|9|Silver Sword}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name23=Feral One<br />
|class23=Red Dragon<br />
|lv23=17<br />
|#23=3<br />
|inventory23={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name24=Soldier<br />
|class24=Sage<br />
|lv24=13<br />
|#24=1<br />
|inventory24={{Item|9|Bolganone}}<br />
|-<br />
|name25=Soldier<br />
|class25=Sage<br />
|lv25=13<br />
|#25=1<br />
|inventory25={{Item|9|Tornado}}<br />
|-<br />
|name26=Soldier<br />
|class26=Sage<br />
|lv26=13<br />
|#26=1<br />
|inventory26={{Item|9|Thoron}} • {{Item|9|Meteor}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name27=Mercenary<br />
|class27=Swordmaster<br />
|lv27=13<br />
|#27=1<br />
|inventory27={{Item|9|Iron Blade}}<br />
|-<br />
|name28=Mercenary<br />
|class28=Swordmaster<br />
|lv28=13<br />
|#28=1<br />
|inventory28={{Item|9|Venin Edge}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name29=Mercenary<br />
|class29=Swordmaster<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Silver Sword}}<br />
|-<br />
|name30=Mercenary<br />
|class30=Swordmaster<br />
|lv30=15<br />
|#30=3<br />
|inventory30={{Item|9|Silver Blade}}<br />
|-<br />
|name31=Feral One<br />
|class31=Tiger<br />
|lv31=17<br />
|#31=2<br />
|inventory31={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name32=Mercenary<br />
|class32=Warrior<br />
|lv32=13<br />
|#32=2<br />
|inventory32={{Item|9|Silver Axe}}<br />
|-<br />
|name33=[[Bryce]]<br />
|class33=General<br />
|lv33=20<br />
|#33=1<br />
|inventory33={{Item|9|Wishblade}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br>Begins moving on turn 9 or when his attack range is entered.<br />
}}<br />
|content2={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=17<br />
|#1=1<br />
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Paladin<br />
|lv2=17<br />
|#2=1<br />
|inventory2={{Item|9|Short Axe}}<br />
|-<br />
|name3=Soldier<br />
|class3=Paladin<br />
|lv3=18<br />
|#3=1<br />
|inventory3={{Item|9|Brave Sword}}<br />
|-<br />
|name4=Mercenary<br />
|class4=Swordmaster<br />
|lv4=19<br />
|#4=1<br />
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name5=Soldier<br />
|class5=Halberdier<br />
|lv5=17<br />
|#5=2<br />
|inventory5={{Item|9|Short Spear}}<br />
|-<br />
|name6=Mercenary<br />
|class6=Warrior<br />
|lv6=17<br />
|#6=1<br />
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}<br />
|-<br />
|name7=Soldier<br />
|class7=Sniper<br />
|lv7=17<br />
|#7=1<br />
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}<br />
|-<br />
|name9=Soldier<br />
|class9=General<br />
|lv9=18<br />
|#9=4<br />
|inventory9={{Item|9|Silver Lance}}<br />
|-<br />
|name10=Soldier<br />
|class10=Sage<br />
|lv10=15<br />
|#10=1<br />
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}<br />
|-<br />
|name11=Feral One<br />
|class11=Red Dragon<br />
|lv11=19<br />
|#11=4<br />
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name12=Feral One<br />
|class12=Red Dragon<br />
|lv12=17<br />
|#12=3<br />
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name13=Feral One<br />
|class13=Tiger<br />
|lv13=17<br />
|#13=4<br />
|inventory13={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name14=Feral One<br />
|class14=Tiger<br />
|lv14=18<br />
|#14=1<br />
|inventory14={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name15=Feral One<br />
|class15=Cat<br />
|lv15=17<br />
|#15=5<br />
|inventory15={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name16=Feral One<br />
|class16=Cat<br />
|lv16=15<br />
|#16=2<br />
|inventory16={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=16<br />
|#17=1<br />
|inventory17={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=15<br />
|#18=1<br />
|inventory18={{Item|9|Steel Blade}}<br />
|-<br />
|name19=Soldier<br />
|class19=Wyvern Lord<br />
|lv19=16<br />
|#19=1<br />
|inventory19={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name20=Soldier<br />
|class20=Wyvern Lord<br />
|lv20=16<br />
|#20=1<br />
|inventory20={{Item|9|Short Axe}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=15<br />
|#21=1<br />
|inventory21={{Item|9|Steel Bow}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=16<br />
|#22=1<br />
|inventory22={{Item|9|Steel Bow}}<br />
|-<br />
|name23=Soldier<br />
|class23=Wyvern Lord<br />
|lv23=18<br />
|#23=1<br />
|inventory23={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}<br />
|-<br />
|name24=Soldier<br />
|class24=Paladin<br />
|lv24=16<br />
|#24=1<br />
|inventory24={{Item|9|Short Axe}}<br />
|-<br />
|name25=Soldier<br />
|class25=General<br />
|lv25=17<br />
|#25=1<br />
|inventory25={{Item|9|Knight Killer}}<br />
|-<br />
|name26=Soldier<br />
|class26=General<br />
|lv26=17<br />
|#26=2<br />
|inventory26={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}<br />
|-<br />
|name27=Soldier<br />
|class27=General<br />
|lv27=18<br />
|#27=1<br />
|inventory27={{Item|9|Silver Blade}}<br />
|-<br />
|name28=Soldier<br />
|class28=General<br />
|lv28=16<br />
|#28=1<br />
|inventory28={{Item|9|Spear}}<br>{{Item|9|Guard}}<br />
|-<br />
|name29=Soldier<br />
|class29=Halberdier<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Short Spear}}<br />
|-<br />
|name30=Soldier<br />
|class30=Halberdier<br />
|lv30=18<br />
|#30=2<br />
|inventory30={{Item|9|Short Spear}}<br />
|-<br />
|name31=Soldier<br />
|class31=Wyvern Lord<br />
|lv31=16<br />
|#31=1<br />
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}<br />
|-<br />
|name32=Soldier<br />
|class32=Wyvern Lord<br />
|lv32=19<br />
|#32=2<br />
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}<br />
|-<br />
|name33=Mercenary<br />
|class33=Swordmaster<br />
|lv33=17<br />
|#33=1<br />
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}<br />
|-<br />
|name34=Mercenary<br />
|class34=Swordmaster<br />
|lv34=17<br />
|#34=1<br />
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}<br />
|-<br />
|name35=Soldier<br />
|class35=Wyvern Lord<br />
|lv35=16<br />
|#35=3<br />
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name36=Soldier<br />
|class36=Wyvern Lord<br />
|lv36=19<br />
|#36=1<br />
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br />
|-<br />
|name37=Soldier<br />
|class37=Wyvern Lord<br />
|lv37=19<br />
|#37=1<br />
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}<br />
|-<br />
|name39=Mercenary<br />
|class39=Swordmaster<br />
|lv39=19<br />
|#39=1<br />
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name40=Soldier<br />
|class40=Paladin<br />
|lv40=15<br />
|#40=1<br />
|inventory40={{Item|9|Silver Bow}}<br />
|-<br />
|name41=Soldier<br />
|class41=Sage<br />
|lv41=15<br />
|#41=2<br />
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}<br />
|-<br />
|name45=[[Bryce]]<br />
|class45=General<br />
|lv45=20<br />
|#45=1<br />
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|#b=1<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|-<br />
|namer1=Soldier<br />
|classr1=Wyvern Lord<br />
|lvr1=16<br />
|#r1=2<br />
|inventoryr1={{Item|9|Spear}}<br />
|-<br />
|namer2=Soldier<br />
|classr2=Wyvern Lord<br />
|lvr2=17<br />
|#r2=1<br />
|inventoryr2={{Item|9|Short Spear}}<br />
|-<br />
|namer3=Soldier<br />
|classr3=Wyvern Lord<br />
|lvr3=18<br />
|#r1=1<br />
|inventoryr1={{Item|9|Heavy Spear}}<br />
|-<br />
|namer4=Soldier<br />
|classr4=Wyvern Lord<br />
|lvr4=18<br />
|#r4=2<br />
|inventoryr4={{Item|9|Silver Axe}}<br />
|-<br />
|namerl=Soldier<br />
|classrl=Bishop<br />
|lvrl=17<br />
|#rl=1<br />
|inventoryrl={{Item|9|Shine}} • {{Item|9|Physic}}<br>{{Item|9|Lumina}}<br />
|-<br />
}}<br />
}}<br />
<br />
====Reinforcements <small>(Maniac only)</small>====<br />
*After triggering Ashnard's movement<br />
**6 [[Wyvern Lord]]s from the north<br />
**1 [[Bishop]] from the north<br />
<br />
===Boss data===<br />
{{Main|Ashnard}}<br />
{{Tab<br />
|tab1=1st round<br />
|tab2=Difficult/Maniac 2nd round<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 01 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=60<br />
|str=35<br />
|magic=16<br />
|skill=27<br />
|spd=27<br />
|luck=0<br />
|def=35<br />
|res=26<br />
|move=10<br />
|con=14<br />
|wght=49<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 02 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=80<br />
|str=40<br />
|magic=25<br />
|skill=30<br />
|spd=28<br />
|luck=10<br />
|def=35<br />
|res=30<br />
|move=10<br />
|wght=49<br />
|con=14<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
}}<br />
<br />
{{Main|Bryce}}<br />
{{Tab<br />
|tab1=Easy/Normal<br />
|tab2=Difficult/Maniac<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=50<br />
|str=23<br />
|magic=12<br />
|skill=21<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=25<br />
|res=16<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=54<br />
|str=28<br />
|magic=13<br />
|skill=26<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=27<br />
|res=18<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Elixir}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Repatriation<br />
|jpn-name={{h|帰還|Kikan}}<br />
|jpn-mean=Repatriation<br />
|span-name=El retorno<br />
|span-mean=The return<br />
|fren-name=Rapatriement<br />
|fren-mean=Repatriation<br />
|ger-name=Heimkehr<br />
|ger-mean=Return<br />
|ital-name=Il ritorno<br />
|ital-mean=The return<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ChapterNav<br />
|prechapter=Twisted Tower<br />
}}<br />
<br />
{{Nav9}}<br />
[[Category:Chapters of Fire Emblem: Path of Radiance]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=2RN&diff=570180
2RN
2023-12-31T06:34:15Z
<p>Dudhhr: Redirected page to True hit</p>
<hr />
<div>#REDIRECT [[True hit]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Repatriation&diff=570179
Repatriation
2023-12-31T06:27:11Z
<p>Dudhhr: /* =Reinforcements (Maniac only) */</p>
<hr />
<div>{{Chapter Infobox<br />
|title=Repatriation<br />
|image=[[File:Cm fe09 E.png|200px]]<br />
|location=[[Crimea]] Castle<br />
|new units=[[Tibarn]], [[Naesala]], or [[Giffca]]<br />
|boss=[[Ashnard]], [[Bryce]]<br />
|previous=[[Twisted Tower]]<br />
}}<br />
{{Quote|Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!!|[[Ike]]}}<br />
'''Repatriation''' (Japanese: {{hl|帰還|Kikan}} ''Repatriation'') is the Endgame of {{FE9}}.<br />
<br />
==Plot==<br />
{{main|Repatriation/Script|Repatriation/Conversations}}<br />
{{sectstub}}<br />
<br />
===Beginning log===<br />
The [[Crimea]]n royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: [[Ashnard]], king of [[Daein]].<br><br />
[[Ike]], supreme commander of the Crimean army, and [[Elincia]], princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.<br />
<br />
==Chapter data==<br />
{{Tab<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=50<br />
|map=[[File:Cm fe09 E.png]]<br />
}}<br />
|content2={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=64{{h|+7|Reinforcements}}<br />
|map=[[File:Cm fe09 E m.png]]<br />
}}<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=09<br />
|newunits=3<br />
|newunit1={{NewUnit<br />
|name=Tibarn<br />
|portrait=[[File:Medium portrait tibarn fe09.png|128px]]<br />
|class=Hawk<br />
|classarticle=Hawk (laguz)<br />
|HP=63<br />
|lv=18<br />
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Tibarn]] when prompted<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Naesala<br />
|portrait=[[File:Medium portrait naesala fe09.png|128px]]<br />
|class=Raven<br />
|classarticle=Raven (laguz)<br />
|HP=57<br />
|lv=17<br />
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Naesala]] when prompted<br />
}}<br />
|newunit3={{NewUnit<br />
|name=Giffca<br />
|portrait=[[File:Medium portrait giffca fe09.png|128px]]<br />
|class=Lion<br />
|HP=68<br />
|lv=20<br />
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Giffca]] when prompted<br />
}}<br />
|forced1=ike lord<br />
|forced1article=Ike<br />
|forced2=ena<br />
|forced3=nasir<br />
|return1=titania<br />
|return2=oscar<br />
|return3=boyd<br />
|return4=rhys<br />
|return5=soren<br />
|return6=mia<br />
|return7=ilyana<br />
|return8=mist<br />
|return9=rolf<br />
|return10=marcia<br />
|return11=lethe<br />
|return12=mordecai<br />
|return13=volke<br />
|return14=brom<br />
|return15=kieran<br />
|return16=nephenee<br />
|return17=zihark<br />
|return18=sothe<br />
|return19=jill<br />
|return20=astrid<br />
|return21=gatrie<br />
|return22=makalov<br />
|return23=stefan<br />
|return24=muarim<br />
|return25=tormod<br />
|return26=devdan<br />
|return27=reyson<br />
|return28=ulki<br />
|return29=janaff<br />
|return30=tanith<br />
|return31=shinon<br />
|return32=calill<br />
|return33=tauroneo<br />
|return34=ranulf<br />
|return35=haar<br />
|return36=bastian<br />
|return37=lucia<br />
|return38=geoffrey<br />
|return39=largo<br />
|return40=elincia<br />
}}<br />
:<small>Note: [[Tibarn]], [[Naesala]], or [[Giffca]] will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=gcn<br />
|item1=Physic<br />
|obtain1=Dropped by enemy [[Bishop]]<br />
|item2=Speedwing<br />
|obtain2=Dropped by [[Bryce]]<br />
|item3=Silence<br />
|item3article=Silence (staff)<br />
|obtain3=Steal from enemy [[Bishop]]<br />
|item4=Elixir<br />
|obtain4=Steal from enemy [[Bishop]]<br />
|item5=Sleep<br />
|item5article=Sleep (staff)<br />
|obtain5=Steal from enemy [[Bishop]]<br />
|item6=Fortify<br />
|obtain6=Steal from enemy [[Bishop]]<br />
|item7=Elixir<br />
|obtain7=Steal from enemy [[Bishop]]<br />
|item8=Rexaura<br />
|obtain8=Steal from enemy [[Bishop]]<br />
|item9=Vulnerary<br />
|obtain9=Steal from enemy [[Paladin]]<br />
|item10=Vulnerary<br />
|obtain10=Steal from enemy [[Paladin]]<br />
|item11=Vulnerary<br />
|obtain11=Steal from enemy [[Paladin]]<br />
|item12=Vulnerary<br />
|obtain12=Steal from enemy [[Paladin]]<br />
|item13=Vulnerary<br />
|obtain13=Steal from enemy [[Paladin]]<br />
|item14=Vulnerary<br />
|obtain14=Steal from enemy [[Paladin]]<br />
|item15=Vulnerary<br />
|obtain15=Steal from enemy [[Paladin]]<br />
|item16=Vulnerary<br />
|obtain16=Steal from enemy [[Paladin]]<br />
|item17=Vulnerary<br />
|obtain17=Steal from enemy [[Paladin]]<br />
|item18=Vulnerary<br />
|obtain18=Steal from enemy [[Paladin]]<br />
|item19=Vulnerary<br />
|obtain19=Steal from enemy [[Paladin]]<br />
|item20=Thoron<br />
|obtain20=Steal from enemy [[Sage]]<br />
|item21=Meteor<br />
|obtain21=Steal from enemy [[Sage]]<br />
|item22=Vulnerary<br />
|obtain22=Steal from enemy [[Sage]]<br />
|item23=Vulnerary<br />
|obtain23=Steal from enemy [[Swordmaster]]<br />
|item24=Steel Sword<br />
|obtain24=Steal from enemy [[Paladin]]<br />
|item25=Steel Lance<br />
|obtain25=Steal from enemy [[Paladin]]<br />
|item26=Killing Edge<br />
|obtain26=Steal from enemy [[Paladin]]<br />
|item27=Silver Lance<br />
|obtain27=Steal from enemy [[Paladin]]<br />
|item28=Silver Sword<br />
|obtain28=Steal from enemy [[Paladin]]<br />
|item29=Iron Axe<br />
|obtain29=Steal from enemy [[Paladin]]<br />
|item30=Iron Axe<br />
|obtain30=Steal from enemy [[Paladin]]<br />
|itemlast=Iron Axe<br />
|obtainlast=Steal from enemy [[Paladin]]<br />
}}<br />
<br />
===Enemy data===<br />
{{missingstats}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=15<br />
|#1=1<br />
|inventory1={{Item|9|Shine}} • {{Item|9|Silence|link=Silence (staff)}} • {{Item|9|Physic|type=drop}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Bishop<br />
|lv2=15<br />
|#2=1<br />
|inventory2={{Item|9|Rexaura}} • {{Item|9|Sleep|link=Sleep (staff)}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name3=Feral One<br />
|class3=Cat<br />
|lv3=16<br />
|#3=2<br />
|inventory3={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name4=Soldier<br />
|class4=General<br />
|lv4=15<br />
|#4=1<br />
|inventory4={{Item|9|Silver Lance}}<br />
|-<br />
|name5=Soldier<br />
|class5=General<br />
|lv5=15<br />
|#5=1<br />
|inventory5={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name6=Soldier<br />
|class6=Halberdier<br />
|lv6=14<br />
|#6=1<br />
|inventory6={{Item|9|Brave Lance}}<br />
|-<br />
|name7=Soldier<br />
|class7=Halberdier<br />
|lv7=15<br />
|#7=3<br />
|inventory7={{Item|9|Silver Lance}}<br />
|-<br />
|name8=Soldier<br />
|class8=Halberdier<br />
|lv8=15<br />
|#8=1<br />
|inventory8={{Item|9|Killer Lance}}<br />
|-<br />
|name9=Soldier<br />
|class9=Paladin<br />
|lv9=14<br />
|#9=4<br />
|inventory9={{Item|9|Steel Axe}}<br />
|-<br />
|name10=Soldier<br />
|class10=Paladin<br />
|lv10=14<br />
|#10=3<br />
|inventory10={{Item|9|Steel Bow}}<br />
|-<br />
|name11=Soldier<br />
|class11=Paladin<br />
|lv11=14<br />
|#11=1<br />
|inventory11={{Item|9|Killer Axe}}<br />
|-<br />
|name12=Soldier<br />
|class12=Paladin<br />
|lv12=14<br />
|#12=1<br />
|inventory12={{Item|9|Silver Bow}}<br />
|-<br />
|name13=Soldier<br />
|class13=Paladin<br />
|lv13=14<br />
|#13=1<br />
|inventory13={{Item|9|Brave Bow}}<br />
|-<br />
|name14=Soldier<br />
|class14=Paladin<br />
|lv14=14<br />
|#14=3<br />
|inventory14={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name15=Soldier<br />
|class15=Paladin<br />
|lv15=14<br />
|#15=1<br />
|inventory15={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name16=Soldier<br />
|class16=Paladin<br />
|lv16=14<br />
|#16=1<br />
|inventory16={{Item|9|Silver Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=14<br />
|#17=1<br />
|inventory17={{Item|9|Brave Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=14<br />
|#18=1<br />
|inventory18={{Item|9|Brave Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name19=Soldier<br />
|class19=Paladin<br />
|lv19=14<br />
|#19=1<br />
|inventory19={{Item|9|Silver Lance}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name20=Soldier<br />
|class20=Paladin<br />
|lv20=14<br />
|#20=1<br />
|inventory20={{Item|9|Killing Edge}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=14<br />
|#21=1<br />
|inventory21={{Item|9|Steel Sword}} • {{Item|9|Steel Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=14<br />
|#22=1<br />
|inventory22={{Item|9|Silver Sword}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name23=Feral One<br />
|class23=Red Dragon<br />
|lv23=17<br />
|#23=3<br />
|inventory23={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name24=Soldier<br />
|class24=Sage<br />
|lv24=13<br />
|#24=1<br />
|inventory24={{Item|9|Bolganone}}<br />
|-<br />
|name25=Soldier<br />
|class25=Sage<br />
|lv25=13<br />
|#25=1<br />
|inventory25={{Item|9|Tornado}}<br />
|-<br />
|name26=Soldier<br />
|class26=Sage<br />
|lv26=13<br />
|#26=1<br />
|inventory26={{Item|9|Thoron}} • {{Item|9|Meteor}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name27=Mercenary<br />
|class27=Swordmaster<br />
|lv27=13<br />
|#27=1<br />
|inventory27={{Item|9|Iron Blade}}<br />
|-<br />
|name28=Mercenary<br />
|class28=Swordmaster<br />
|lv28=13<br />
|#28=1<br />
|inventory28={{Item|9|Venin Edge}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name29=Mercenary<br />
|class29=Swordmaster<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Silver Sword}}<br />
|-<br />
|name30=Mercenary<br />
|class30=Swordmaster<br />
|lv30=15<br />
|#30=3<br />
|inventory30={{Item|9|Silver Blade}}<br />
|-<br />
|name31=Feral One<br />
|class31=Tiger<br />
|lv31=17<br />
|#31=2<br />
|inventory31={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name32=Mercenary<br />
|class32=Warrior<br />
|lv32=13<br />
|#32=2<br />
|inventory32={{Item|9|Silver Axe}}<br />
|-<br />
|name33=[[Bryce]]<br />
|class33=General<br />
|lv33=20<br />
|#33=1<br />
|inventory33={{Item|9|Wishblade}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br />
}}<br />
|content2={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=17<br />
|#1=1<br />
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Paladin<br />
|lv2=17<br />
|#2=1<br />
|inventory2={{Item|9|Short Axe}}<br />
|-<br />
|name3=Soldier<br />
|class3=Paladin<br />
|lv3=18<br />
|#3=1<br />
|inventory3={{Item|9|Brave Sword}}<br />
|-<br />
|name4=Mercenary<br />
|class4=Swordmaster<br />
|lv4=19<br />
|#4=1<br />
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name5=Soldier<br />
|class5=Halberdier<br />
|lv5=17<br />
|#5=2<br />
|inventory5={{Item|9|Short Spear}}<br />
|-<br />
|name6=Mercenary<br />
|class6=Warrior<br />
|lv6=17<br />
|#6=1<br />
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}<br />
|-<br />
|name7=Soldier<br />
|class7=Sniper<br />
|lv7=17<br />
|#7=1<br />
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}<br />
|-<br />
|name9=Soldier<br />
|class9=General<br />
|lv9=18<br />
|#9=4<br />
|inventory9={{Item|9|Silver Lance}}<br />
|-<br />
|name10=Soldier<br />
|class10=Sage<br />
|lv10=15<br />
|#10=1<br />
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}<br />
|-<br />
|name11=Feral One<br />
|class11=Red Dragon<br />
|lv11=19<br />
|#11=4<br />
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name12=Feral One<br />
|class12=Red Dragon<br />
|lv12=17<br />
|#12=3<br />
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name13=Feral One<br />
|class13=Tiger<br />
|lv13=17<br />
|#13=4<br />
|inventory13={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name14=Feral One<br />
|class14=Tiger<br />
|lv14=18<br />
|#14=1<br />
|inventory14={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name15=Feral One<br />
|class15=Cat<br />
|lv15=17<br />
|#15=5<br />
|inventory15={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name16=Feral One<br />
|class16=Cat<br />
|lv16=15<br />
|#16=2<br />
|inventory16={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=16<br />
|#17=1<br />
|inventory17={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=15<br />
|#18=1<br />
|inventory18={{Item|9|Steel Blade}}<br />
|-<br />
|name19=Soldier<br />
|class19=Wyvern Lord<br />
|lv19=16<br />
|#19=1<br />
|inventory19={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name20=Soldier<br />
|class20=Wyvern Lord<br />
|lv20=16<br />
|#20=1<br />
|inventory20={{Item|9|Short Axe}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=15<br />
|#21=1<br />
|inventory21={{Item|9|Steel Bow}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=16<br />
|#22=1<br />
|inventory22={{Item|9|Steel Bow}}<br />
|-<br />
|name23=Soldier<br />
|class23=Wyvern Lord<br />
|lv23=18<br />
|#23=1<br />
|inventory23={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}<br />
|-<br />
|name24=Soldier<br />
|class24=Paladin<br />
|lv24=16<br />
|#24=1<br />
|inventory24={{Item|9|Short Axe}}<br />
|-<br />
|name25=Soldier<br />
|class25=General<br />
|lv25=17<br />
|#25=1<br />
|inventory25={{Item|9|Knight Killer}}<br />
|-<br />
|name26=Soldier<br />
|class26=General<br />
|lv26=17<br />
|#26=2<br />
|inventory26={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}<br />
|-<br />
|name27=Soldier<br />
|class27=General<br />
|lv27=18<br />
|#27=1<br />
|inventory27={{Item|9|Silver Blade}}<br />
|-<br />
|name28=Soldier<br />
|class28=General<br />
|lv28=16<br />
|#28=1<br />
|inventory28={{Item|9|Spear}}<br>{{Item|9|Guard}}<br />
|-<br />
|name29=Soldier<br />
|class29=Halberdier<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Short Spear}}<br />
|-<br />
|name30=Soldier<br />
|class30=Halberdier<br />
|lv30=18<br />
|#30=2<br />
|inventory30={{Item|9|Short Spear}}<br />
|-<br />
|name31=Soldier<br />
|class31=Wyvern Lord<br />
|lv31=16<br />
|#31=1<br />
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}<br />
|-<br />
|name32=Soldier<br />
|class32=Wyvern Lord<br />
|lv32=19<br />
|#32=2<br />
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}<br />
|-<br />
|name33=Mercenary<br />
|class33=Swordmaster<br />
|lv33=17<br />
|#33=1<br />
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}<br />
|-<br />
|name34=Mercenary<br />
|class34=Swordmaster<br />
|lv34=17<br />
|#34=1<br />
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}<br />
|-<br />
|name35=Soldier<br />
|class35=Wyvern Lord<br />
|lv35=16<br />
|#35=3<br />
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name36=Soldier<br />
|class36=Wyvern Lord<br />
|lv36=19<br />
|#36=1<br />
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br />
|-<br />
|name37=Soldier<br />
|class37=Wyvern Lord<br />
|lv37=19<br />
|#37=1<br />
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}<br />
|-<br />
|name39=Mercenary<br />
|class39=Swordmaster<br />
|lv39=19<br />
|#39=1<br />
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name40=Soldier<br />
|class40=Paladin<br />
|lv40=15<br />
|#40=1<br />
|inventory40={{Item|9|Silver Bow}}<br />
|-<br />
|name41=Soldier<br />
|class41=Sage<br />
|lv41=15<br />
|#41=2<br />
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}<br />
|-<br />
|name45=[[Bryce]]<br />
|class45=General<br />
|lv45=20<br />
|#45=1<br />
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|#b=1<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|-<br />
|namer1=Soldier<br />
|classr1=Wyvern Lord<br />
|lvr1=16<br />
|#r1=2<br />
|inventoryr1={{Item|9|Spear}}<br />
|-<br />
|namer2=Soldier<br />
|classr2=Wyvern Lord<br />
|lvr2=17<br />
|#r2=1<br />
|inventoryr2={{Item|9|Short Spear}}<br />
|-<br />
|namer3=Soldier<br />
|classr3=Wyvern Lord<br />
|lvr3=18<br />
|#r1=1<br />
|inventoryr1={{Item|9|Heavy Spear}}<br />
|-<br />
|namer4=Soldier<br />
|classr4=Wyvern Lord<br />
|lvr4=18<br />
|#r4=2<br />
|inventoryr4={{Item|9|Silver Axe}}<br />
|-<br />
|namerl=Soldier<br />
|classrl=Bishop<br />
|lvrl=17<br />
|#rl=1<br />
|inventoryrl={{Item|9|Shine}} • {{Item|9|Physic}}<br>{{Item|9|Lumina}}<br />
|-<br />
}}<br />
}}<br />
<br />
====Reinforcements <small>(Maniac only)</small>====<br />
*After triggering Ashnard's movement<br />
**6 [[Wyvern Lord]]s from the north<br />
**1 [[Bishop]] from the north<br />
<br />
===Boss data===<br />
{{Main|Ashnard}}<br />
{{Tab<br />
|tab1=1st round<br />
|tab2=Difficult/Maniac 2nd round<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 01 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=60<br />
|str=35<br />
|magic=16<br />
|skill=27<br />
|spd=27<br />
|luck=0<br />
|def=35<br />
|res=26<br />
|move=10<br />
|con=14<br />
|wght=49<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 02 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=80<br />
|str=40<br />
|magic=25<br />
|skill=30<br />
|spd=28<br />
|luck=10<br />
|def=35<br />
|res=30<br />
|move=10<br />
|wght=49<br />
|con=14<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
}}<br />
<br />
{{Main|Bryce}}<br />
{{Tab<br />
|tab1=Easy/Normal<br />
|tab2=Difficult/Maniac<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=50<br />
|str=23<br />
|magic=12<br />
|skill=21<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=25<br />
|res=16<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=54<br />
|str=28<br />
|magic=13<br />
|skill=26<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=27<br />
|res=18<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Elixir}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Repatriation<br />
|jpn-name={{h|帰還|Kikan}}<br />
|jpn-mean=Repatriation<br />
|span-name=El retorno<br />
|span-mean=The return<br />
|fren-name=Rapatriement<br />
|fren-mean=Repatriation<br />
|ger-name=Heimkehr<br />
|ger-mean=Return<br />
|ital-name=Il ritorno<br />
|ital-mean=The return<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ChapterNav<br />
|prechapter=Twisted Tower<br />
}}<br />
<br />
{{Nav9}}<br />
[[Category:Chapters of Fire Emblem: Path of Radiance]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Repatriation&diff=570178
Repatriation
2023-12-31T06:27:01Z
<p>Dudhhr: /* Enemy data */ reinforcements</p>
<hr />
<div>{{Chapter Infobox<br />
|title=Repatriation<br />
|image=[[File:Cm fe09 E.png|200px]]<br />
|location=[[Crimea]] Castle<br />
|new units=[[Tibarn]], [[Naesala]], or [[Giffca]]<br />
|boss=[[Ashnard]], [[Bryce]]<br />
|previous=[[Twisted Tower]]<br />
}}<br />
{{Quote|Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!!|[[Ike]]}}<br />
'''Repatriation''' (Japanese: {{hl|帰還|Kikan}} ''Repatriation'') is the Endgame of {{FE9}}.<br />
<br />
==Plot==<br />
{{main|Repatriation/Script|Repatriation/Conversations}}<br />
{{sectstub}}<br />
<br />
===Beginning log===<br />
The [[Crimea]]n royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: [[Ashnard]], king of [[Daein]].<br><br />
[[Ike]], supreme commander of the Crimean army, and [[Elincia]], princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.<br />
<br />
==Chapter data==<br />
{{Tab<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=50<br />
|map=[[File:Cm fe09 E.png]]<br />
}}<br />
|content2={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=64{{h|+7|Reinforcements}}<br />
|map=[[File:Cm fe09 E m.png]]<br />
}}<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=09<br />
|newunits=3<br />
|newunit1={{NewUnit<br />
|name=Tibarn<br />
|portrait=[[File:Medium portrait tibarn fe09.png|128px]]<br />
|class=Hawk<br />
|classarticle=Hawk (laguz)<br />
|HP=63<br />
|lv=18<br />
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Tibarn]] when prompted<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Naesala<br />
|portrait=[[File:Medium portrait naesala fe09.png|128px]]<br />
|class=Raven<br />
|classarticle=Raven (laguz)<br />
|HP=57<br />
|lv=17<br />
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Naesala]] when prompted<br />
}}<br />
|newunit3={{NewUnit<br />
|name=Giffca<br />
|portrait=[[File:Medium portrait giffca fe09.png|128px]]<br />
|class=Lion<br />
|HP=68<br />
|lv=20<br />
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Giffca]] when prompted<br />
}}<br />
|forced1=ike lord<br />
|forced1article=Ike<br />
|forced2=ena<br />
|forced3=nasir<br />
|return1=titania<br />
|return2=oscar<br />
|return3=boyd<br />
|return4=rhys<br />
|return5=soren<br />
|return6=mia<br />
|return7=ilyana<br />
|return8=mist<br />
|return9=rolf<br />
|return10=marcia<br />
|return11=lethe<br />
|return12=mordecai<br />
|return13=volke<br />
|return14=brom<br />
|return15=kieran<br />
|return16=nephenee<br />
|return17=zihark<br />
|return18=sothe<br />
|return19=jill<br />
|return20=astrid<br />
|return21=gatrie<br />
|return22=makalov<br />
|return23=stefan<br />
|return24=muarim<br />
|return25=tormod<br />
|return26=devdan<br />
|return27=reyson<br />
|return28=ulki<br />
|return29=janaff<br />
|return30=tanith<br />
|return31=shinon<br />
|return32=calill<br />
|return33=tauroneo<br />
|return34=ranulf<br />
|return35=haar<br />
|return36=bastian<br />
|return37=lucia<br />
|return38=geoffrey<br />
|return39=largo<br />
|return40=elincia<br />
}}<br />
:<small>Note: [[Tibarn]], [[Naesala]], or [[Giffca]] will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=gcn<br />
|item1=Physic<br />
|obtain1=Dropped by enemy [[Bishop]]<br />
|item2=Speedwing<br />
|obtain2=Dropped by [[Bryce]]<br />
|item3=Silence<br />
|item3article=Silence (staff)<br />
|obtain3=Steal from enemy [[Bishop]]<br />
|item4=Elixir<br />
|obtain4=Steal from enemy [[Bishop]]<br />
|item5=Sleep<br />
|item5article=Sleep (staff)<br />
|obtain5=Steal from enemy [[Bishop]]<br />
|item6=Fortify<br />
|obtain6=Steal from enemy [[Bishop]]<br />
|item7=Elixir<br />
|obtain7=Steal from enemy [[Bishop]]<br />
|item8=Rexaura<br />
|obtain8=Steal from enemy [[Bishop]]<br />
|item9=Vulnerary<br />
|obtain9=Steal from enemy [[Paladin]]<br />
|item10=Vulnerary<br />
|obtain10=Steal from enemy [[Paladin]]<br />
|item11=Vulnerary<br />
|obtain11=Steal from enemy [[Paladin]]<br />
|item12=Vulnerary<br />
|obtain12=Steal from enemy [[Paladin]]<br />
|item13=Vulnerary<br />
|obtain13=Steal from enemy [[Paladin]]<br />
|item14=Vulnerary<br />
|obtain14=Steal from enemy [[Paladin]]<br />
|item15=Vulnerary<br />
|obtain15=Steal from enemy [[Paladin]]<br />
|item16=Vulnerary<br />
|obtain16=Steal from enemy [[Paladin]]<br />
|item17=Vulnerary<br />
|obtain17=Steal from enemy [[Paladin]]<br />
|item18=Vulnerary<br />
|obtain18=Steal from enemy [[Paladin]]<br />
|item19=Vulnerary<br />
|obtain19=Steal from enemy [[Paladin]]<br />
|item20=Thoron<br />
|obtain20=Steal from enemy [[Sage]]<br />
|item21=Meteor<br />
|obtain21=Steal from enemy [[Sage]]<br />
|item22=Vulnerary<br />
|obtain22=Steal from enemy [[Sage]]<br />
|item23=Vulnerary<br />
|obtain23=Steal from enemy [[Swordmaster]]<br />
|item24=Steel Sword<br />
|obtain24=Steal from enemy [[Paladin]]<br />
|item25=Steel Lance<br />
|obtain25=Steal from enemy [[Paladin]]<br />
|item26=Killing Edge<br />
|obtain26=Steal from enemy [[Paladin]]<br />
|item27=Silver Lance<br />
|obtain27=Steal from enemy [[Paladin]]<br />
|item28=Silver Sword<br />
|obtain28=Steal from enemy [[Paladin]]<br />
|item29=Iron Axe<br />
|obtain29=Steal from enemy [[Paladin]]<br />
|item30=Iron Axe<br />
|obtain30=Steal from enemy [[Paladin]]<br />
|itemlast=Iron Axe<br />
|obtainlast=Steal from enemy [[Paladin]]<br />
}}<br />
<br />
===Enemy data===<br />
{{missingstats}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=15<br />
|#1=1<br />
|inventory1={{Item|9|Shine}} • {{Item|9|Silence|link=Silence (staff)}} • {{Item|9|Physic|type=drop}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Bishop<br />
|lv2=15<br />
|#2=1<br />
|inventory2={{Item|9|Rexaura}} • {{Item|9|Sleep|link=Sleep (staff)}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name3=Feral One<br />
|class3=Cat<br />
|lv3=16<br />
|#3=2<br />
|inventory3={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name4=Soldier<br />
|class4=General<br />
|lv4=15<br />
|#4=1<br />
|inventory4={{Item|9|Silver Lance}}<br />
|-<br />
|name5=Soldier<br />
|class5=General<br />
|lv5=15<br />
|#5=1<br />
|inventory5={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name6=Soldier<br />
|class6=Halberdier<br />
|lv6=14<br />
|#6=1<br />
|inventory6={{Item|9|Brave Lance}}<br />
|-<br />
|name7=Soldier<br />
|class7=Halberdier<br />
|lv7=15<br />
|#7=3<br />
|inventory7={{Item|9|Silver Lance}}<br />
|-<br />
|name8=Soldier<br />
|class8=Halberdier<br />
|lv8=15<br />
|#8=1<br />
|inventory8={{Item|9|Killer Lance}}<br />
|-<br />
|name9=Soldier<br />
|class9=Paladin<br />
|lv9=14<br />
|#9=4<br />
|inventory9={{Item|9|Steel Axe}}<br />
|-<br />
|name10=Soldier<br />
|class10=Paladin<br />
|lv10=14<br />
|#10=3<br />
|inventory10={{Item|9|Steel Bow}}<br />
|-<br />
|name11=Soldier<br />
|class11=Paladin<br />
|lv11=14<br />
|#11=1<br />
|inventory11={{Item|9|Killer Axe}}<br />
|-<br />
|name12=Soldier<br />
|class12=Paladin<br />
|lv12=14<br />
|#12=1<br />
|inventory12={{Item|9|Silver Bow}}<br />
|-<br />
|name13=Soldier<br />
|class13=Paladin<br />
|lv13=14<br />
|#13=1<br />
|inventory13={{Item|9|Brave Bow}}<br />
|-<br />
|name14=Soldier<br />
|class14=Paladin<br />
|lv14=14<br />
|#14=3<br />
|inventory14={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name15=Soldier<br />
|class15=Paladin<br />
|lv15=14<br />
|#15=1<br />
|inventory15={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name16=Soldier<br />
|class16=Paladin<br />
|lv16=14<br />
|#16=1<br />
|inventory16={{Item|9|Silver Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=14<br />
|#17=1<br />
|inventory17={{Item|9|Brave Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=14<br />
|#18=1<br />
|inventory18={{Item|9|Brave Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name19=Soldier<br />
|class19=Paladin<br />
|lv19=14<br />
|#19=1<br />
|inventory19={{Item|9|Silver Lance}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name20=Soldier<br />
|class20=Paladin<br />
|lv20=14<br />
|#20=1<br />
|inventory20={{Item|9|Killing Edge}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=14<br />
|#21=1<br />
|inventory21={{Item|9|Steel Sword}} • {{Item|9|Steel Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=14<br />
|#22=1<br />
|inventory22={{Item|9|Silver Sword}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name23=Feral One<br />
|class23=Red Dragon<br />
|lv23=17<br />
|#23=3<br />
|inventory23={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name24=Soldier<br />
|class24=Sage<br />
|lv24=13<br />
|#24=1<br />
|inventory24={{Item|9|Bolganone}}<br />
|-<br />
|name25=Soldier<br />
|class25=Sage<br />
|lv25=13<br />
|#25=1<br />
|inventory25={{Item|9|Tornado}}<br />
|-<br />
|name26=Soldier<br />
|class26=Sage<br />
|lv26=13<br />
|#26=1<br />
|inventory26={{Item|9|Thoron}} • {{Item|9|Meteor}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name27=Mercenary<br />
|class27=Swordmaster<br />
|lv27=13<br />
|#27=1<br />
|inventory27={{Item|9|Iron Blade}}<br />
|-<br />
|name28=Mercenary<br />
|class28=Swordmaster<br />
|lv28=13<br />
|#28=1<br />
|inventory28={{Item|9|Venin Edge}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name29=Mercenary<br />
|class29=Swordmaster<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Silver Sword}}<br />
|-<br />
|name30=Mercenary<br />
|class30=Swordmaster<br />
|lv30=15<br />
|#30=3<br />
|inventory30={{Item|9|Silver Blade}}<br />
|-<br />
|name31=Feral One<br />
|class31=Tiger<br />
|lv31=17<br />
|#31=2<br />
|inventory31={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name32=Mercenary<br />
|class32=Warrior<br />
|lv32=13<br />
|#32=2<br />
|inventory32={{Item|9|Silver Axe}}<br />
|-<br />
|name33=[[Bryce]]<br />
|class33=General<br />
|lv33=20<br />
|#33=1<br />
|inventory33={{Item|9|Wishblade}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br />
}}<br />
|content2={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=17<br />
|#1=1<br />
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Paladin<br />
|lv2=17<br />
|#2=1<br />
|inventory2={{Item|9|Short Axe}}<br />
|-<br />
|name3=Soldier<br />
|class3=Paladin<br />
|lv3=18<br />
|#3=1<br />
|inventory3={{Item|9|Brave Sword}}<br />
|-<br />
|name4=Mercenary<br />
|class4=Swordmaster<br />
|lv4=19<br />
|#4=1<br />
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name5=Soldier<br />
|class5=Halberdier<br />
|lv5=17<br />
|#5=2<br />
|inventory5={{Item|9|Short Spear}}<br />
|-<br />
|name6=Mercenary<br />
|class6=Warrior<br />
|lv6=17<br />
|#6=1<br />
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}<br />
|-<br />
|name7=Soldier<br />
|class7=Sniper<br />
|lv7=17<br />
|#7=1<br />
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}<br />
|-<br />
|name9=Soldier<br />
|class9=General<br />
|lv9=18<br />
|#9=4<br />
|inventory9={{Item|9|Silver Lance}}<br />
|-<br />
|name10=Soldier<br />
|class10=Sage<br />
|lv10=15<br />
|#10=1<br />
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}<br />
|-<br />
|name11=Feral One<br />
|class11=Red Dragon<br />
|lv11=19<br />
|#11=4<br />
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name12=Feral One<br />
|class12=Red Dragon<br />
|lv12=17<br />
|#12=3<br />
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name13=Feral One<br />
|class13=Tiger<br />
|lv13=17<br />
|#13=4<br />
|inventory13={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name14=Feral One<br />
|class14=Tiger<br />
|lv14=18<br />
|#14=1<br />
|inventory14={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name15=Feral One<br />
|class15=Cat<br />
|lv15=17<br />
|#15=5<br />
|inventory15={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name16=Feral One<br />
|class16=Cat<br />
|lv16=15<br />
|#16=2<br />
|inventory16={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=16<br />
|#17=1<br />
|inventory17={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=15<br />
|#18=1<br />
|inventory18={{Item|9|Steel Blade}}<br />
|-<br />
|name19=Soldier<br />
|class19=Wyvern Lord<br />
|lv19=16<br />
|#19=1<br />
|inventory19={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name20=Soldier<br />
|class20=Wyvern Lord<br />
|lv20=16<br />
|#20=1<br />
|inventory20={{Item|9|Short Axe}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=15<br />
|#21=1<br />
|inventory21={{Item|9|Steel Bow}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=16<br />
|#22=1<br />
|inventory22={{Item|9|Steel Bow}}<br />
|-<br />
|name23=Soldier<br />
|class23=Wyvern Lord<br />
|lv23=18<br />
|#23=1<br />
|inventory23={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}<br />
|-<br />
|name24=Soldier<br />
|class24=Paladin<br />
|lv24=16<br />
|#24=1<br />
|inventory24={{Item|9|Short Axe}}<br />
|-<br />
|name25=Soldier<br />
|class25=General<br />
|lv25=17<br />
|#25=1<br />
|inventory25={{Item|9|Knight Killer}}<br />
|-<br />
|name26=Soldier<br />
|class26=General<br />
|lv26=17<br />
|#26=2<br />
|inventory26={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}<br />
|-<br />
|name27=Soldier<br />
|class27=General<br />
|lv27=18<br />
|#27=1<br />
|inventory27={{Item|9|Silver Blade}}<br />
|-<br />
|name28=Soldier<br />
|class28=General<br />
|lv28=16<br />
|#28=1<br />
|inventory28={{Item|9|Spear}}<br>{{Item|9|Guard}}<br />
|-<br />
|name29=Soldier<br />
|class29=Halberdier<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Short Spear}}<br />
|-<br />
|name30=Soldier<br />
|class30=Halberdier<br />
|lv30=18<br />
|#30=2<br />
|inventory30={{Item|9|Short Spear}}<br />
|-<br />
|name31=Soldier<br />
|class31=Wyvern Lord<br />
|lv31=16<br />
|#31=1<br />
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}<br />
|-<br />
|name32=Soldier<br />
|class32=Wyvern Lord<br />
|lv32=19<br />
|#32=2<br />
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}<br />
|-<br />
|name33=Mercenary<br />
|class33=Swordmaster<br />
|lv33=17<br />
|#33=1<br />
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}<br />
|-<br />
|name34=Mercenary<br />
|class34=Swordmaster<br />
|lv34=17<br />
|#34=1<br />
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}<br />
|-<br />
|name35=Soldier<br />
|class35=Wyvern Lord<br />
|lv35=16<br />
|#35=3<br />
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name36=Soldier<br />
|class36=Wyvern Lord<br />
|lv36=19<br />
|#36=1<br />
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br />
|-<br />
|name37=Soldier<br />
|class37=Wyvern Lord<br />
|lv37=19<br />
|#37=1<br />
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}<br />
|-<br />
|name39=Mercenary<br />
|class39=Swordmaster<br />
|lv39=19<br />
|#39=1<br />
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name40=Soldier<br />
|class40=Paladin<br />
|lv40=15<br />
|#40=1<br />
|inventory40={{Item|9|Silver Bow}}<br />
|-<br />
|name41=Soldier<br />
|class41=Sage<br />
|lv41=15<br />
|#41=2<br />
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}<br />
|-<br />
|name45=[[Bryce]]<br />
|class45=General<br />
|lv45=20<br />
|#45=1<br />
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|#b=1<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|-<br />
|namer1=Soldier<br />
|classr1=Wyvern Lord<br />
|lvr1=16<br />
|#r1=2<br />
|inventoryr1={{Item|9|Spear}}<br />
|-<br />
|namer2=Soldier<br />
|classr2=Wyvern Lord<br />
|lvr2=17<br />
|#r2=1<br />
|inventoryr2={{Item|9|Short Spear}}<br />
|-<br />
|namer3=Soldier<br />
|classr3=Wyvern Lord<br />
|lvr3=18<br />
|#r1=1<br />
|inventoryr1={{Item|9|Heavy Spear}}<br />
|-<br />
|namer4=Soldier<br />
|classr4=Wyvern Lord<br />
|lvr4=18<br />
|#r4=2<br />
|inventoryr4={{Item|9|Silver Axe}}<br />
|-<br />
|namerl=Soldier<br />
|classrl=Bishop<br />
|lvrl=17<br />
|#rl=1<br />
|inventoryrl={{Item|9|Shine}} • {{Item|9|Physic}}<br>{{Item|9|Lumina}}<br />
|-<br />
}}<br />
}}<br />
<br />
====Reinforcements <small>(Maniac only)</small>===<br />
*After triggering Ashnard's movement<br />
**6 [[Wyvern Lord]]s from the north<br />
**1 [[Bishop]] from the north<br />
<br />
===Boss data===<br />
{{Main|Ashnard}}<br />
{{Tab<br />
|tab1=1st round<br />
|tab2=Difficult/Maniac 2nd round<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 01 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=60<br />
|str=35<br />
|magic=16<br />
|skill=27<br />
|spd=27<br />
|luck=0<br />
|def=35<br />
|res=26<br />
|move=10<br />
|con=14<br />
|wght=49<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 02 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=80<br />
|str=40<br />
|magic=25<br />
|skill=30<br />
|spd=28<br />
|luck=10<br />
|def=35<br />
|res=30<br />
|move=10<br />
|wght=49<br />
|con=14<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
}}<br />
<br />
{{Main|Bryce}}<br />
{{Tab<br />
|tab1=Easy/Normal<br />
|tab2=Difficult/Maniac<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=50<br />
|str=23<br />
|magic=12<br />
|skill=21<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=25<br />
|res=16<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=54<br />
|str=28<br />
|magic=13<br />
|skill=26<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=27<br />
|res=18<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Elixir}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Repatriation<br />
|jpn-name={{h|帰還|Kikan}}<br />
|jpn-mean=Repatriation<br />
|span-name=El retorno<br />
|span-mean=The return<br />
|fren-name=Rapatriement<br />
|fren-mean=Repatriation<br />
|ger-name=Heimkehr<br />
|ger-mean=Return<br />
|ital-name=Il ritorno<br />
|ital-mean=The return<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ChapterNav<br />
|prechapter=Twisted Tower<br />
}}<br />
<br />
{{Nav9}}<br />
[[Category:Chapters of Fire Emblem: Path of Radiance]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Repatriation&diff=570177
Repatriation
2023-12-31T06:23:32Z
<p>Dudhhr: /* Enemy data */ fix</p>
<hr />
<div>{{Chapter Infobox<br />
|title=Repatriation<br />
|image=[[File:Cm fe09 E.png|200px]]<br />
|location=[[Crimea]] Castle<br />
|new units=[[Tibarn]], [[Naesala]], or [[Giffca]]<br />
|boss=[[Ashnard]], [[Bryce]]<br />
|previous=[[Twisted Tower]]<br />
}}<br />
{{Quote|Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!!|[[Ike]]}}<br />
'''Repatriation''' (Japanese: {{hl|帰還|Kikan}} ''Repatriation'') is the Endgame of {{FE9}}.<br />
<br />
==Plot==<br />
{{main|Repatriation/Script|Repatriation/Conversations}}<br />
{{sectstub}}<br />
<br />
===Beginning log===<br />
The [[Crimea]]n royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: [[Ashnard]], king of [[Daein]].<br><br />
[[Ike]], supreme commander of the Crimean army, and [[Elincia]], princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.<br />
<br />
==Chapter data==<br />
{{Tab<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=50<br />
|map=[[File:Cm fe09 E.png]]<br />
}}<br />
|content2={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=64{{h|+7|Reinforcements}}<br />
|map=[[File:Cm fe09 E m.png]]<br />
}}<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=09<br />
|newunits=3<br />
|newunit1={{NewUnit<br />
|name=Tibarn<br />
|portrait=[[File:Medium portrait tibarn fe09.png|128px]]<br />
|class=Hawk<br />
|classarticle=Hawk (laguz)<br />
|HP=63<br />
|lv=18<br />
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Tibarn]] when prompted<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Naesala<br />
|portrait=[[File:Medium portrait naesala fe09.png|128px]]<br />
|class=Raven<br />
|classarticle=Raven (laguz)<br />
|HP=57<br />
|lv=17<br />
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Naesala]] when prompted<br />
}}<br />
|newunit3={{NewUnit<br />
|name=Giffca<br />
|portrait=[[File:Medium portrait giffca fe09.png|128px]]<br />
|class=Lion<br />
|HP=68<br />
|lv=20<br />
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Giffca]] when prompted<br />
}}<br />
|forced1=ike lord<br />
|forced1article=Ike<br />
|forced2=ena<br />
|forced3=nasir<br />
|return1=titania<br />
|return2=oscar<br />
|return3=boyd<br />
|return4=rhys<br />
|return5=soren<br />
|return6=mia<br />
|return7=ilyana<br />
|return8=mist<br />
|return9=rolf<br />
|return10=marcia<br />
|return11=lethe<br />
|return12=mordecai<br />
|return13=volke<br />
|return14=brom<br />
|return15=kieran<br />
|return16=nephenee<br />
|return17=zihark<br />
|return18=sothe<br />
|return19=jill<br />
|return20=astrid<br />
|return21=gatrie<br />
|return22=makalov<br />
|return23=stefan<br />
|return24=muarim<br />
|return25=tormod<br />
|return26=devdan<br />
|return27=reyson<br />
|return28=ulki<br />
|return29=janaff<br />
|return30=tanith<br />
|return31=shinon<br />
|return32=calill<br />
|return33=tauroneo<br />
|return34=ranulf<br />
|return35=haar<br />
|return36=bastian<br />
|return37=lucia<br />
|return38=geoffrey<br />
|return39=largo<br />
|return40=elincia<br />
}}<br />
:<small>Note: [[Tibarn]], [[Naesala]], or [[Giffca]] will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=gcn<br />
|item1=Physic<br />
|obtain1=Dropped by enemy [[Bishop]]<br />
|item2=Speedwing<br />
|obtain2=Dropped by [[Bryce]]<br />
|item3=Silence<br />
|item3article=Silence (staff)<br />
|obtain3=Steal from enemy [[Bishop]]<br />
|item4=Elixir<br />
|obtain4=Steal from enemy [[Bishop]]<br />
|item5=Sleep<br />
|item5article=Sleep (staff)<br />
|obtain5=Steal from enemy [[Bishop]]<br />
|item6=Fortify<br />
|obtain6=Steal from enemy [[Bishop]]<br />
|item7=Elixir<br />
|obtain7=Steal from enemy [[Bishop]]<br />
|item8=Rexaura<br />
|obtain8=Steal from enemy [[Bishop]]<br />
|item9=Vulnerary<br />
|obtain9=Steal from enemy [[Paladin]]<br />
|item10=Vulnerary<br />
|obtain10=Steal from enemy [[Paladin]]<br />
|item11=Vulnerary<br />
|obtain11=Steal from enemy [[Paladin]]<br />
|item12=Vulnerary<br />
|obtain12=Steal from enemy [[Paladin]]<br />
|item13=Vulnerary<br />
|obtain13=Steal from enemy [[Paladin]]<br />
|item14=Vulnerary<br />
|obtain14=Steal from enemy [[Paladin]]<br />
|item15=Vulnerary<br />
|obtain15=Steal from enemy [[Paladin]]<br />
|item16=Vulnerary<br />
|obtain16=Steal from enemy [[Paladin]]<br />
|item17=Vulnerary<br />
|obtain17=Steal from enemy [[Paladin]]<br />
|item18=Vulnerary<br />
|obtain18=Steal from enemy [[Paladin]]<br />
|item19=Vulnerary<br />
|obtain19=Steal from enemy [[Paladin]]<br />
|item20=Thoron<br />
|obtain20=Steal from enemy [[Sage]]<br />
|item21=Meteor<br />
|obtain21=Steal from enemy [[Sage]]<br />
|item22=Vulnerary<br />
|obtain22=Steal from enemy [[Sage]]<br />
|item23=Vulnerary<br />
|obtain23=Steal from enemy [[Swordmaster]]<br />
|item24=Steel Sword<br />
|obtain24=Steal from enemy [[Paladin]]<br />
|item25=Steel Lance<br />
|obtain25=Steal from enemy [[Paladin]]<br />
|item26=Killing Edge<br />
|obtain26=Steal from enemy [[Paladin]]<br />
|item27=Silver Lance<br />
|obtain27=Steal from enemy [[Paladin]]<br />
|item28=Silver Sword<br />
|obtain28=Steal from enemy [[Paladin]]<br />
|item29=Iron Axe<br />
|obtain29=Steal from enemy [[Paladin]]<br />
|item30=Iron Axe<br />
|obtain30=Steal from enemy [[Paladin]]<br />
|itemlast=Iron Axe<br />
|obtainlast=Steal from enemy [[Paladin]]<br />
}}<br />
<br />
===Enemy data===<br />
{{missingstats}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=15<br />
|#1=1<br />
|inventory1={{Item|9|Shine}} • {{Item|9|Silence|link=Silence (staff)}} • {{Item|9|Physic|type=drop}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Bishop<br />
|lv2=15<br />
|#2=1<br />
|inventory2={{Item|9|Rexaura}} • {{Item|9|Sleep|link=Sleep (staff)}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name3=Feral One<br />
|class3=Cat<br />
|lv3=16<br />
|#3=2<br />
|inventory3={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name4=Soldier<br />
|class4=General<br />
|lv4=15<br />
|#4=1<br />
|inventory4={{Item|9|Silver Lance}}<br />
|-<br />
|name5=Soldier<br />
|class5=General<br />
|lv5=15<br />
|#5=1<br />
|inventory5={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name6=Soldier<br />
|class6=Halberdier<br />
|lv6=14<br />
|#6=1<br />
|inventory6={{Item|9|Brave Lance}}<br />
|-<br />
|name7=Soldier<br />
|class7=Halberdier<br />
|lv7=15<br />
|#7=3<br />
|inventory7={{Item|9|Silver Lance}}<br />
|-<br />
|name8=Soldier<br />
|class8=Halberdier<br />
|lv8=15<br />
|#8=1<br />
|inventory8={{Item|9|Killer Lance}}<br />
|-<br />
|name9=Soldier<br />
|class9=Paladin<br />
|lv9=14<br />
|#9=4<br />
|inventory9={{Item|9|Steel Axe}}<br />
|-<br />
|name10=Soldier<br />
|class10=Paladin<br />
|lv10=14<br />
|#10=3<br />
|inventory10={{Item|9|Steel Bow}}<br />
|-<br />
|name11=Soldier<br />
|class11=Paladin<br />
|lv11=14<br />
|#11=1<br />
|inventory11={{Item|9|Killer Axe}}<br />
|-<br />
|name12=Soldier<br />
|class12=Paladin<br />
|lv12=14<br />
|#12=1<br />
|inventory12={{Item|9|Silver Bow}}<br />
|-<br />
|name13=Soldier<br />
|class13=Paladin<br />
|lv13=14<br />
|#13=1<br />
|inventory13={{Item|9|Brave Bow}}<br />
|-<br />
|name14=Soldier<br />
|class14=Paladin<br />
|lv14=14<br />
|#14=3<br />
|inventory14={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name15=Soldier<br />
|class15=Paladin<br />
|lv15=14<br />
|#15=1<br />
|inventory15={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name16=Soldier<br />
|class16=Paladin<br />
|lv16=14<br />
|#16=1<br />
|inventory16={{Item|9|Silver Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=14<br />
|#17=1<br />
|inventory17={{Item|9|Brave Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=14<br />
|#18=1<br />
|inventory18={{Item|9|Brave Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name19=Soldier<br />
|class19=Paladin<br />
|lv19=14<br />
|#19=1<br />
|inventory19={{Item|9|Silver Lance}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name20=Soldier<br />
|class20=Paladin<br />
|lv20=14<br />
|#20=1<br />
|inventory20={{Item|9|Killing Edge}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=14<br />
|#21=1<br />
|inventory21={{Item|9|Steel Sword}} • {{Item|9|Steel Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=14<br />
|#22=1<br />
|inventory22={{Item|9|Silver Sword}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name23=Feral One<br />
|class23=Red Dragon<br />
|lv23=17<br />
|#23=3<br />
|inventory23={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name24=Soldier<br />
|class24=Sage<br />
|lv24=13<br />
|#24=1<br />
|inventory24={{Item|9|Bolganone}}<br />
|-<br />
|name25=Soldier<br />
|class25=Sage<br />
|lv25=13<br />
|#25=1<br />
|inventory25={{Item|9|Tornado}}<br />
|-<br />
|name26=Soldier<br />
|class26=Sage<br />
|lv26=13<br />
|#26=1<br />
|inventory26={{Item|9|Thoron}} • {{Item|9|Meteor}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name27=Mercenary<br />
|class27=Swordmaster<br />
|lv27=13<br />
|#27=1<br />
|inventory27={{Item|9|Iron Blade}}<br />
|-<br />
|name28=Mercenary<br />
|class28=Swordmaster<br />
|lv28=13<br />
|#28=1<br />
|inventory28={{Item|9|Venin Edge}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name29=Mercenary<br />
|class29=Swordmaster<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Silver Sword}}<br />
|-<br />
|name30=Mercenary<br />
|class30=Swordmaster<br />
|lv30=15<br />
|#30=3<br />
|inventory30={{Item|9|Silver Blade}}<br />
|-<br />
|name31=Feral One<br />
|class31=Tiger<br />
|lv31=17<br />
|#31=2<br />
|inventory31={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name32=Mercenary<br />
|class32=Warrior<br />
|lv32=13<br />
|#32=2<br />
|inventory32={{Item|9|Silver Axe}}<br />
|-<br />
|name33=[[Bryce]]<br />
|class33=General<br />
|lv33=20<br />
|#33=1<br />
|inventory33={{Item|9|Wishblade}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br />
}}<br />
|content2={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=17<br />
|#1=1<br />
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Paladin<br />
|lv2=17<br />
|#2=1<br />
|inventory2={{Item|9|Short Axe}}<br />
|-<br />
|name3=Soldier<br />
|class3=Paladin<br />
|lv3=18<br />
|#3=1<br />
|inventory3={{Item|9|Brave Sword}}<br />
|-<br />
|name4=Mercenary<br />
|class4=Swordmaster<br />
|lv4=19<br />
|#4=1<br />
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name5=Soldier<br />
|class5=Halberdier<br />
|lv5=17<br />
|#5=2<br />
|inventory5={{Item|9|Short Spear}}<br />
|-<br />
|name6=Mercenary<br />
|class6=Warrior<br />
|lv6=17<br />
|#6=1<br />
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}<br />
|-<br />
|name7=Soldier<br />
|class7=Sniper<br />
|lv7=17<br />
|#7=1<br />
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}<br />
|-<br />
|name9=Soldier<br />
|class9=General<br />
|lv9=18<br />
|#9=4<br />
|inventory9={{Item|9|Silver Lance}}<br />
|-<br />
|name10=Soldier<br />
|class10=Sage<br />
|lv10=15<br />
|#10=1<br />
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}<br />
|-<br />
|name11=Feral One<br />
|class11=Red Dragon<br />
|lv11=19<br />
|#11=4<br />
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name12=Feral One<br />
|class12=Red Dragon<br />
|lv12=17<br />
|#12=3<br />
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name13=Feral One<br />
|class13=Tiger<br />
|lv13=17<br />
|#13=4<br />
|inventory13={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name14=Feral One<br />
|class14=Tiger<br />
|lv14=18<br />
|#14=1<br />
|inventory14={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name15=Feral One<br />
|class15=Cat<br />
|lv15=17<br />
|#15=5<br />
|inventory15={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name16=Feral One<br />
|class16=Cat<br />
|lv16=15<br />
|#16=2<br />
|inventory16={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=16<br />
|#17=1<br />
|inventory17={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=15<br />
|#18=1<br />
|inventory18={{Item|9|Steel Blade}}<br />
|-<br />
|name19=Soldier<br />
|class19=Wyvern Lord<br />
|lv19=16<br />
|#19=1<br />
|inventory19={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name20=Soldier<br />
|class20=Wyvern Lord<br />
|lv20=16<br />
|#20=1<br />
|inventory20={{Item|9|Short Axe}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=15<br />
|#21=1<br />
|inventory21={{Item|9|Steel Bow}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=16<br />
|#22=1<br />
|inventory22={{Item|9|Steel Bow}}<br />
|-<br />
|name23=Soldier<br />
|class23=Wyvern Lord<br />
|lv23=18<br />
|#23=1<br />
|inventory23={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}<br />
|-<br />
|name24=Soldier<br />
|class24=Paladin<br />
|lv24=16<br />
|#24=1<br />
|inventory24={{Item|9|Short Axe}}<br />
|-<br />
|name25=Soldier<br />
|class25=General<br />
|lv25=17<br />
|#25=1<br />
|inventory25={{Item|9|Knight Killer}}<br />
|-<br />
|name26=Soldier<br />
|class26=General<br />
|lv26=17<br />
|#26=2<br />
|inventory26={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}<br />
|-<br />
|name27=Soldier<br />
|class27=General<br />
|lv27=18<br />
|#27=1<br />
|inventory27={{Item|9|Silver Blade}}<br />
|-<br />
|name28=Soldier<br />
|class28=General<br />
|lv28=16<br />
|#28=1<br />
|inventory28={{Item|9|Spear}}<br>{{Item|9|Guard}}<br />
|-<br />
|name29=Soldier<br />
|class29=Halberdier<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Short Spear}}<br />
|-<br />
|name30=Soldier<br />
|class30=Halberdier<br />
|lv30=18<br />
|#30=2<br />
|inventory30={{Item|9|Short Spear}}<br />
|-<br />
|name31=Soldier<br />
|class31=Wyvern Lord<br />
|lv31=16<br />
|#31=1<br />
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}<br />
|-<br />
|name32=Soldier<br />
|class32=Wyvern Lord<br />
|lv32=19<br />
|#32=2<br />
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}<br />
|-<br />
|name33=Mercenary<br />
|class33=Swordmaster<br />
|lv33=17<br />
|#33=1<br />
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}<br />
|-<br />
|name34=Mercenary<br />
|class34=Swordmaster<br />
|lv34=17<br />
|#34=1<br />
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}<br />
|-<br />
|name35=Soldier<br />
|class35=Wyvern Lord<br />
|lv35=16<br />
|#35=3<br />
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name36=Soldier<br />
|class36=Wyvern Lord<br />
|lv36=19<br />
|#36=1<br />
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br />
|-<br />
|name37=Soldier<br />
|class37=Wyvern Lord<br />
|lv37=19<br />
|#37=1<br />
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}<br />
|-<br />
|name39=Mercenary<br />
|class39=Swordmaster<br />
|lv39=19<br />
|#39=1<br />
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name40=Soldier<br />
|class40=Paladin<br />
|lv40=15<br />
|#40=1<br />
|inventory40={{Item|9|Silver Bow}}<br />
|-<br />
|name41=Soldier<br />
|class41=Sage<br />
|lv41=15<br />
|#41=2<br />
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}<br />
|-<br />
|name45=[[Bryce]]<br />
|class45=General<br />
|lv45=20<br />
|#45=1<br />
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|#b=1<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|-<br />
|namer1=Soldier<br />
|classr1=Wyvern Lord<br />
|lvr1=16<br />
|#r1=2<br />
|inventoryr1={{Item|9|Spear}}<br />
|-<br />
|namer2=Soldier<br />
|classr2=Wyvern Lord<br />
|lvr2=17<br />
|#r2=1<br />
|inventoryr2={{Item|9|Short Spear}}<br />
|-<br />
|namer3=Soldier<br />
|classr3=Wyvern Lord<br />
|lvr3=18<br />
|#r1=1<br />
|inventoryr1={{Item|9|Heavy Spear}}<br />
|-<br />
|namer4=Soldier<br />
|classr4=Wyvern Lord<br />
|lvr4=18<br />
|#r4=2<br />
|inventoryr4={{Item|9|Silver Axe}}<br />
|-<br />
|namerl=Soldier<br />
|classrl=Bishop<br />
|lvrl=17<br />
|#rl=1<br />
|inventoryrl={{Item|9|Shine}} • {{Item|9|Physic}}<br>{{Item|9|Lumina}}<br />
|-<br />
}}<br />
}}<br />
<br />
===Boss data===<br />
{{Main|Ashnard}}<br />
{{Tab<br />
|tab1=1st round<br />
|tab2=Difficult/Maniac 2nd round<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 01 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=60<br />
|str=35<br />
|magic=16<br />
|skill=27<br />
|spd=27<br />
|luck=0<br />
|def=35<br />
|res=26<br />
|move=10<br />
|con=14<br />
|wght=49<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 02 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=80<br />
|str=40<br />
|magic=25<br />
|skill=30<br />
|spd=28<br />
|luck=10<br />
|def=35<br />
|res=30<br />
|move=10<br />
|wght=49<br />
|con=14<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
}}<br />
<br />
{{Main|Bryce}}<br />
{{Tab<br />
|tab1=Easy/Normal<br />
|tab2=Difficult/Maniac<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=50<br />
|str=23<br />
|magic=12<br />
|skill=21<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=25<br />
|res=16<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=54<br />
|str=28<br />
|magic=13<br />
|skill=26<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=27<br />
|res=18<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Elixir}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Repatriation<br />
|jpn-name={{h|帰還|Kikan}}<br />
|jpn-mean=Repatriation<br />
|span-name=El retorno<br />
|span-mean=The return<br />
|fren-name=Rapatriement<br />
|fren-mean=Repatriation<br />
|ger-name=Heimkehr<br />
|ger-mean=Return<br />
|ital-name=Il ritorno<br />
|ital-mean=The return<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ChapterNav<br />
|prechapter=Twisted Tower<br />
}}<br />
<br />
{{Nav9}}<br />
[[Category:Chapters of Fire Emblem: Path of Radiance]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Repatriation&diff=570176
Repatriation
2023-12-31T06:22:04Z
<p>Dudhhr: /* Enemy data */ Maniac reinforcements</p>
<hr />
<div>{{Chapter Infobox<br />
|title=Repatriation<br />
|image=[[File:Cm fe09 E.png|200px]]<br />
|location=[[Crimea]] Castle<br />
|new units=[[Tibarn]], [[Naesala]], or [[Giffca]]<br />
|boss=[[Ashnard]], [[Bryce]]<br />
|previous=[[Twisted Tower]]<br />
}}<br />
{{Quote|Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!!|[[Ike]]}}<br />
'''Repatriation''' (Japanese: {{hl|帰還|Kikan}} ''Repatriation'') is the Endgame of {{FE9}}.<br />
<br />
==Plot==<br />
{{main|Repatriation/Script|Repatriation/Conversations}}<br />
{{sectstub}}<br />
<br />
===Beginning log===<br />
The [[Crimea]]n royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: [[Ashnard]], king of [[Daein]].<br><br />
[[Ike]], supreme commander of the Crimean army, and [[Elincia]], princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.<br />
<br />
==Chapter data==<br />
{{Tab<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=50<br />
|map=[[File:Cm fe09 E.png]]<br />
}}<br />
|content2={{ChapData<br />
|victory=Defeat [[Ashnard]]<br />
|defeat=[[Ike]] or [[Elincia]] dies<br />
|ally=2–14{{h|+1|Upon Tibarn, Naesala, or Giffca being recruited}}<br />
|enemy=64{{h|+7|Reinforcements}}<br />
|map=[[File:Cm fe09 E m.png]]<br />
}}<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=09<br />
|newunits=3<br />
|newunit1={{NewUnit<br />
|name=Tibarn<br />
|portrait=[[File:Medium portrait tibarn fe09.png|128px]]<br />
|class=Hawk<br />
|classarticle=Hawk (laguz)<br />
|HP=63<br />
|lv=18<br />
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Tibarn]] when prompted<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Naesala<br />
|portrait=[[File:Medium portrait naesala fe09.png|128px]]<br />
|class=Raven<br />
|classarticle=Raven (laguz)<br />
|HP=57<br />
|lv=17<br />
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Naesala]] when prompted<br />
}}<br />
|newunit3={{NewUnit<br />
|name=Giffca<br />
|portrait=[[File:Medium portrait giffca fe09.png|128px]]<br />
|class=Lion<br />
|HP=68<br />
|lv=20<br />
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}}<br />
|recruitment method=Select [[Giffca]] when prompted<br />
}}<br />
|forced1=ike lord<br />
|forced1article=Ike<br />
|forced2=ena<br />
|forced3=nasir<br />
|return1=titania<br />
|return2=oscar<br />
|return3=boyd<br />
|return4=rhys<br />
|return5=soren<br />
|return6=mia<br />
|return7=ilyana<br />
|return8=mist<br />
|return9=rolf<br />
|return10=marcia<br />
|return11=lethe<br />
|return12=mordecai<br />
|return13=volke<br />
|return14=brom<br />
|return15=kieran<br />
|return16=nephenee<br />
|return17=zihark<br />
|return18=sothe<br />
|return19=jill<br />
|return20=astrid<br />
|return21=gatrie<br />
|return22=makalov<br />
|return23=stefan<br />
|return24=muarim<br />
|return25=tormod<br />
|return26=devdan<br />
|return27=reyson<br />
|return28=ulki<br />
|return29=janaff<br />
|return30=tanith<br />
|return31=shinon<br />
|return32=calill<br />
|return33=tauroneo<br />
|return34=ranulf<br />
|return35=haar<br />
|return36=bastian<br />
|return37=lucia<br />
|return38=geoffrey<br />
|return39=largo<br />
|return40=elincia<br />
}}<br />
:<small>Note: [[Tibarn]], [[Naesala]], or [[Giffca]] will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.</small><br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=gcn<br />
|item1=Physic<br />
|obtain1=Dropped by enemy [[Bishop]]<br />
|item2=Speedwing<br />
|obtain2=Dropped by [[Bryce]]<br />
|item3=Silence<br />
|item3article=Silence (staff)<br />
|obtain3=Steal from enemy [[Bishop]]<br />
|item4=Elixir<br />
|obtain4=Steal from enemy [[Bishop]]<br />
|item5=Sleep<br />
|item5article=Sleep (staff)<br />
|obtain5=Steal from enemy [[Bishop]]<br />
|item6=Fortify<br />
|obtain6=Steal from enemy [[Bishop]]<br />
|item7=Elixir<br />
|obtain7=Steal from enemy [[Bishop]]<br />
|item8=Rexaura<br />
|obtain8=Steal from enemy [[Bishop]]<br />
|item9=Vulnerary<br />
|obtain9=Steal from enemy [[Paladin]]<br />
|item10=Vulnerary<br />
|obtain10=Steal from enemy [[Paladin]]<br />
|item11=Vulnerary<br />
|obtain11=Steal from enemy [[Paladin]]<br />
|item12=Vulnerary<br />
|obtain12=Steal from enemy [[Paladin]]<br />
|item13=Vulnerary<br />
|obtain13=Steal from enemy [[Paladin]]<br />
|item14=Vulnerary<br />
|obtain14=Steal from enemy [[Paladin]]<br />
|item15=Vulnerary<br />
|obtain15=Steal from enemy [[Paladin]]<br />
|item16=Vulnerary<br />
|obtain16=Steal from enemy [[Paladin]]<br />
|item17=Vulnerary<br />
|obtain17=Steal from enemy [[Paladin]]<br />
|item18=Vulnerary<br />
|obtain18=Steal from enemy [[Paladin]]<br />
|item19=Vulnerary<br />
|obtain19=Steal from enemy [[Paladin]]<br />
|item20=Thoron<br />
|obtain20=Steal from enemy [[Sage]]<br />
|item21=Meteor<br />
|obtain21=Steal from enemy [[Sage]]<br />
|item22=Vulnerary<br />
|obtain22=Steal from enemy [[Sage]]<br />
|item23=Vulnerary<br />
|obtain23=Steal from enemy [[Swordmaster]]<br />
|item24=Steel Sword<br />
|obtain24=Steal from enemy [[Paladin]]<br />
|item25=Steel Lance<br />
|obtain25=Steal from enemy [[Paladin]]<br />
|item26=Killing Edge<br />
|obtain26=Steal from enemy [[Paladin]]<br />
|item27=Silver Lance<br />
|obtain27=Steal from enemy [[Paladin]]<br />
|item28=Silver Sword<br />
|obtain28=Steal from enemy [[Paladin]]<br />
|item29=Iron Axe<br />
|obtain29=Steal from enemy [[Paladin]]<br />
|item30=Iron Axe<br />
|obtain30=Steal from enemy [[Paladin]]<br />
|itemlast=Iron Axe<br />
|obtainlast=Steal from enemy [[Paladin]]<br />
}}<br />
<br />
===Enemy data===<br />
{{missingstats}}<br />
{{Tab<br />
|width=100%<br />
|tab1=Normal/Hard<br />
|tab2=Maniac<br />
|content1={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=15<br />
|#1=1<br />
|inventory1={{Item|9|Shine}} • {{Item|9|Silence|link=Silence (staff)}} • {{Item|9|Physic|type=drop}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Bishop<br />
|lv2=15<br />
|#2=1<br />
|inventory2={{Item|9|Rexaura}} • {{Item|9|Sleep|link=Sleep (staff)}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name3=Feral One<br />
|class3=Cat<br />
|lv3=16<br />
|#3=2<br />
|inventory3={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name4=Soldier<br />
|class4=General<br />
|lv4=15<br />
|#4=1<br />
|inventory4={{Item|9|Silver Lance}}<br />
|-<br />
|name5=Soldier<br />
|class5=General<br />
|lv5=15<br />
|#5=1<br />
|inventory5={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name6=Soldier<br />
|class6=Halberdier<br />
|lv6=14<br />
|#6=1<br />
|inventory6={{Item|9|Brave Lance}}<br />
|-<br />
|name7=Soldier<br />
|class7=Halberdier<br />
|lv7=15<br />
|#7=3<br />
|inventory7={{Item|9|Silver Lance}}<br />
|-<br />
|name8=Soldier<br />
|class8=Halberdier<br />
|lv8=15<br />
|#8=1<br />
|inventory8={{Item|9|Killer Lance}}<br />
|-<br />
|name9=Soldier<br />
|class9=Paladin<br />
|lv9=14<br />
|#9=4<br />
|inventory9={{Item|9|Steel Axe}}<br />
|-<br />
|name10=Soldier<br />
|class10=Paladin<br />
|lv10=14<br />
|#10=3<br />
|inventory10={{Item|9|Steel Bow}}<br />
|-<br />
|name11=Soldier<br />
|class11=Paladin<br />
|lv11=14<br />
|#11=1<br />
|inventory11={{Item|9|Killer Axe}}<br />
|-<br />
|name12=Soldier<br />
|class12=Paladin<br />
|lv12=14<br />
|#12=1<br />
|inventory12={{Item|9|Silver Bow}}<br />
|-<br />
|name13=Soldier<br />
|class13=Paladin<br />
|lv13=14<br />
|#13=1<br />
|inventory13={{Item|9|Brave Bow}}<br />
|-<br />
|name14=Soldier<br />
|class14=Paladin<br />
|lv14=14<br />
|#14=3<br />
|inventory14={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name15=Soldier<br />
|class15=Paladin<br />
|lv15=14<br />
|#15=1<br />
|inventory15={{Item|9|Silver Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name16=Soldier<br />
|class16=Paladin<br />
|lv16=14<br />
|#16=1<br />
|inventory16={{Item|9|Silver Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=14<br />
|#17=1<br />
|inventory17={{Item|9|Brave Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=14<br />
|#18=1<br />
|inventory18={{Item|9|Brave Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name19=Soldier<br />
|class19=Paladin<br />
|lv19=14<br />
|#19=1<br />
|inventory19={{Item|9|Silver Lance}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name20=Soldier<br />
|class20=Paladin<br />
|lv20=14<br />
|#20=1<br />
|inventory20={{Item|9|Killing Edge}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=14<br />
|#21=1<br />
|inventory21={{Item|9|Steel Sword}} • {{Item|9|Steel Lance}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=14<br />
|#22=1<br />
|inventory22={{Item|9|Silver Sword}} • {{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name23=Feral One<br />
|class23=Red Dragon<br />
|lv23=17<br />
|#23=3<br />
|inventory23={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name24=Soldier<br />
|class24=Sage<br />
|lv24=13<br />
|#24=1<br />
|inventory24={{Item|9|Bolganone}}<br />
|-<br />
|name25=Soldier<br />
|class25=Sage<br />
|lv25=13<br />
|#25=1<br />
|inventory25={{Item|9|Tornado}}<br />
|-<br />
|name26=Soldier<br />
|class26=Sage<br />
|lv26=13<br />
|#26=1<br />
|inventory26={{Item|9|Thoron}} • {{Item|9|Meteor}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name27=Mercenary<br />
|class27=Swordmaster<br />
|lv27=13<br />
|#27=1<br />
|inventory27={{Item|9|Iron Blade}}<br />
|-<br />
|name28=Mercenary<br />
|class28=Swordmaster<br />
|lv28=13<br />
|#28=1<br />
|inventory28={{Item|9|Venin Edge}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name29=Mercenary<br />
|class29=Swordmaster<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Silver Sword}}<br />
|-<br />
|name30=Mercenary<br />
|class30=Swordmaster<br />
|lv30=15<br />
|#30=3<br />
|inventory30={{Item|9|Silver Blade}}<br />
|-<br />
|name31=Feral One<br />
|class31=Tiger<br />
|lv31=17<br />
|#31=2<br />
|inventory31={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name32=Mercenary<br />
|class32=Warrior<br />
|lv32=13<br />
|#32=2<br />
|inventory32={{Item|9|Silver Axe}}<br />
|-<br />
|name33=[[Bryce]]<br />
|class33=General<br />
|lv33=20<br />
|#33=1<br />
|inventory33={{Item|9|Wishblade}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|notesb=Can only be damaged by [[Ragnell]], [[Nasir]], [[Ena]], [[Tibarn]], [[Naesala]], and [[Giffca]].<br />
}}<br />
|content2={{ChapEnemies<br />
|platform=gcn<br />
|name1=Soldier<br />
|class1=Bishop<br />
|lv1=17<br />
|#1=1<br />
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}<br />
|-<br />
|name2=Soldier<br />
|class2=Paladin<br />
|lv2=17<br />
|#2=1<br />
|inventory2={{Item|9|Short Axe}}<br />
|-<br />
|name3=Soldier<br />
|class3=Paladin<br />
|lv3=18<br />
|#3=1<br />
|inventory3={{Item|9|Brave Sword}}<br />
|-<br />
|name4=Mercenary<br />
|class4=Swordmaster<br />
|lv4=19<br />
|#4=1<br />
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name5=Soldier<br />
|class5=Halberdier<br />
|lv5=17<br />
|#5=2<br />
|inventory5={{Item|9|Short Spear}}<br />
|-<br />
|name6=Mercenary<br />
|class6=Warrior<br />
|lv6=17<br />
|#6=1<br />
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}<br />
|-<br />
|name7=Soldier<br />
|class7=Sniper<br />
|lv7=17<br />
|#7=1<br />
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}<br />
|-<br />
|name9=Soldier<br />
|class9=General<br />
|lv9=18<br />
|#9=4<br />
|inventory9={{Item|9|Silver Lance}}<br />
|-<br />
|name10=Soldier<br />
|class10=Sage<br />
|lv10=15<br />
|#10=1<br />
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}<br />
|-<br />
|name11=Feral One<br />
|class11=Red Dragon<br />
|lv11=19<br />
|#11=4<br />
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name12=Feral One<br />
|class12=Red Dragon<br />
|lv12=17<br />
|#12=3<br />
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}<br />
|-<br />
|name13=Feral One<br />
|class13=Tiger<br />
|lv13=17<br />
|#13=4<br />
|inventory13={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name14=Feral One<br />
|class14=Tiger<br />
|lv14=18<br />
|#14=1<br />
|inventory14={{Item|9|Claw|image=claw tiger}}<br />
|-<br />
|name15=Feral One<br />
|class15=Cat<br />
|lv15=17<br />
|#15=5<br />
|inventory15={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name16=Feral One<br />
|class16=Cat<br />
|lv16=15<br />
|#16=2<br />
|inventory16={{Item|9|Claw|image=claw cat}}<br />
|-<br />
|name17=Soldier<br />
|class17=Paladin<br />
|lv17=16<br />
|#17=1<br />
|inventory17={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}<br />
|-<br />
|name18=Soldier<br />
|class18=Paladin<br />
|lv18=15<br />
|#18=1<br />
|inventory18={{Item|9|Steel Blade}}<br />
|-<br />
|name19=Soldier<br />
|class19=Wyvern Lord<br />
|lv19=16<br />
|#19=1<br />
|inventory19={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name20=Soldier<br />
|class20=Wyvern Lord<br />
|lv20=16<br />
|#20=1<br />
|inventory20={{Item|9|Short Axe}}<br />
|-<br />
|name21=Soldier<br />
|class21=Paladin<br />
|lv21=15<br />
|#21=1<br />
|inventory21={{Item|9|Steel Bow}}<br />
|-<br />
|name22=Soldier<br />
|class22=Paladin<br />
|lv22=16<br />
|#22=1<br />
|inventory22={{Item|9|Steel Bow}}<br />
|-<br />
|name23=Soldier<br />
|class23=Wyvern Lord<br />
|lv23=18<br />
|#23=1<br />
|inventory23={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}<br />
|-<br />
|name24=Soldier<br />
|class24=Paladin<br />
|lv24=16<br />
|#24=1<br />
|inventory24={{Item|9|Short Axe}}<br />
|-<br />
|name25=Soldier<br />
|class25=General<br />
|lv25=17<br />
|#25=1<br />
|inventory25={{Item|9|Knight Killer}}<br />
|-<br />
|name26=Soldier<br />
|class26=General<br />
|lv26=17<br />
|#26=2<br />
|inventory26={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}<br />
|-<br />
|name27=Soldier<br />
|class27=General<br />
|lv27=18<br />
|#27=1<br />
|inventory27={{Item|9|Silver Blade}}<br />
|-<br />
|name28=Soldier<br />
|class28=General<br />
|lv28=16<br />
|#28=1<br />
|inventory28={{Item|9|Spear}}<br>{{Item|9|Guard}}<br />
|-<br />
|name29=Soldier<br />
|class29=Halberdier<br />
|lv29=15<br />
|#29=1<br />
|inventory29={{Item|9|Short Spear}}<br />
|-<br />
|name30=Soldier<br />
|class30=Halberdier<br />
|lv30=18<br />
|#30=2<br />
|inventory30={{Item|9|Short Spear}}<br />
|-<br />
|name31=Soldier<br />
|class31=Wyvern Lord<br />
|lv31=16<br />
|#31=1<br />
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}<br />
|-<br />
|name32=Soldier<br />
|class32=Wyvern Lord<br />
|lv32=19<br />
|#32=2<br />
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}<br />
|-<br />
|name33=Mercenary<br />
|class33=Swordmaster<br />
|lv33=17<br />
|#33=1<br />
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}<br />
|-<br />
|name34=Mercenary<br />
|class34=Swordmaster<br />
|lv34=17<br />
|#34=1<br />
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}<br />
|-<br />
|name35=Soldier<br />
|class35=Wyvern Lord<br />
|lv35=16<br />
|#35=3<br />
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}<br />
|-<br />
|name36=Soldier<br />
|class36=Wyvern Lord<br />
|lv36=19<br />
|#36=1<br />
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br />
|-<br />
|name37=Soldier<br />
|class37=Wyvern Lord<br />
|lv37=19<br />
|#37=1<br />
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}<br />
|-<br />
|name39=Mercenary<br />
|class39=Swordmaster<br />
|lv39=19<br />
|#39=1<br />
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}<br />
|-<br />
|name40=Soldier<br />
|class40=Paladin<br />
|lv40=15<br />
|#40=1<br />
|inventory40={{Item|9|Silver Bow}}<br />
|-<br />
|name41=Soldier<br />
|class41=Sage<br />
|lv41=15<br />
|#41=2<br />
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}<br />
|-<br />
|name45=[[Bryce]]<br />
|class45=General<br />
|lv45=20<br />
|#45=1<br />
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}<br />
|-<br />
|nameb=[[Ashnard]]<br />
|classb=King Daein<br />
|lvb=20<br />
|#b=1<br />
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}<br />
|-<br />
|namer1=Soldier<br />
|classr1=Wyvern Lord<br />
|lvr1=16<br />
|#r1=2<br />
|inventoryr1={{Item|9|Spear}}<br />
|-<br />
|namer2=Soldier<br />
|classr2=Wyvern Lord<br />
|lvr2=17<br />
|#r2=1<br />
|inventoryr2={{Item|9|Short Spear}}<br />
|-<br />
|namer3=Soldier<br />
|classr3==Wyvern Lord<br />
|lvr3=18<br />
|#r1=1<br />
|inventoryr1={{Item|9|Heavy Spear}}<br />
|-<br />
|namer4=Soldier<br />
|classr4=Wyvern Lord<br />
|lvr4=18<br />
|#r4=2<br />
|inventoryr4={{Item|9|Silver Axe}}<br />
|-<br />
|namer5=Soldier<br />
|classr5=Bishop<br />
|lvr5=17<br />
|#r5=1<br />
|inventoryr5={{Item|9|Shine}} • {{Item|9|Physic}}<br>{{Item|9|Lumina}}<br />
|-<br />
}}<br />
}}<br />
<br />
===Boss data===<br />
{{Main|Ashnard}}<br />
{{Tab<br />
|tab1=1st round<br />
|tab2=Difficult/Maniac 2nd round<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 01 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=60<br />
|str=35<br />
|magic=16<br />
|skill=27<br />
|spd=27<br />
|luck=0<br />
|def=35<br />
|res=26<br />
|move=10<br />
|con=14<br />
|wght=49<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait ashnard 02 fe09.png|128px]]<br />
|class=King Daein<br />
|affin=fire<br />
|lv=20<br />
|HP=80<br />
|str=40<br />
|magic=25<br />
|skill=30<br />
|spd=28<br />
|luck=10<br />
|def=35<br />
|res=30<br />
|move=10<br />
|wght=49<br />
|con=14<br />
|inventory={{Item|9|Gurgurant}}<br />
|skills={{Item|9|Renewal}}<br>{{Item|9|Daunt}}<br />
|sw=S<br />
|ax=A<br />
}}<br />
}}<br />
<br />
{{Main|Bryce}}<br />
{{Tab<br />
|tab1=Easy/Normal<br />
|tab2=Difficult/Maniac<br />
|content1={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=50<br />
|str=23<br />
|magic=12<br />
|skill=21<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=25<br />
|res=16<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
|content2={{BossStats GCN<br />
|portrait=[[File:Medium portrait bryce fe09.png|128px]]<br />
|class=General<br />
|affin=earth<br />
|lv=20<br />
|HP=54<br />
|str=28<br />
|magic=13<br />
|skill=26<br />
|spd=18<br />
|luck=17{{h|+3|Granted by Wishblade}}<br />
|def=27<br />
|res=18<br />
|move=6<br />
|con=13<br />
|wght=18<br />
|sw=A<br />
|la=S<br />
|inventory={{Item|9|Wishblade}}<br>{{Item|9|Elixir}}<br>{{Item|9|Speedwing|type=drop}}<br />
|skills={{Item|9|Guard}}<br>{{Item|9|Daunt}}<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Repatriation<br />
|jpn-name={{h|帰還|Kikan}}<br />
|jpn-mean=Repatriation<br />
|span-name=El retorno<br />
|span-mean=The return<br />
|fren-name=Rapatriement<br />
|fren-mean=Repatriation<br />
|ger-name=Heimkehr<br />
|ger-mean=Return<br />
|ital-name=Il ritorno<br />
|ital-mean=The return<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ChapterNav<br />
|prechapter=Twisted Tower<br />
}}<br />
<br />
{{Nav9}}<br />
[[Category:Chapters of Fire Emblem: Path of Radiance]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=List_of_classes_in_Fire_Emblem:_Thracia_776&diff=567981
List of classes in Fire Emblem: Thracia 776
2023-12-20T07:55:06Z
<p>Dudhhr: data for male merc</p>
<hr />
<div>{{DISPLAYTITLE:List of classes in ''Fire Emblem: Thracia 776''}}<br />
This page lists all of the [[class]]es in {{FE5}}.<br />
<br />
{| class="cellpadding-3 item-list sortable pixel-art" style="overflow-x: scroll"<br />
|- style="background: {{Color3}}<br />
! class="roundtl" rowspan="2" | Class<br />
! rowspan="2" | Sprite<br />
! rowspan="2" | Advanced<br />
! colspan="8" | Base stats<br />
! rowspan="2" | [[CRP]]<br />
! colspan="10" | Weapon levels<br />
! class="roundtr" style="min-width: 4em" rowspan="2" | Skills<br />
|- style="background: {{Color3}}<br />
! [[HP]]<br />
! [[Str]]<br />
! [[Mag]]<br />
! [[Skl]]<br />
! [[Spd]]<br />
! [[Def]]<br />
! [[Con]]<br />
! [[Mov]]<br />
! {{SwordSNES}}<br />
! {{LanceSNES}}<br />
! {{AxeSNES}}<br />
! {{BowSNES}}<br />
! {{StaffSNES}}<br />
! {{FireSNES}}<br />
! {{ThunderSNES}}<br />
! {{WindSNES}}<br />
! {{LightSNES}}<br />
! {{DarkSNES}}<br />
|-<br />
| [[Cavalier]]<br />
| [[File:Ma snes03 cavalier playable.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 3<br />
| 4<br />
| 3<br />
| 6<br />
| 8<br />
| 3<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Lance Knight]]<br />
| [[File:Ma snes03 lance knight playable.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 3<br />
| 4<br />
| 3<br />
| 7<br />
| 8<br />
| 3<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Arch Knight]]<br />
| [[File:Ma snes03 arch knight playable.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 3<br />
| 4<br />
| 3<br />
| 6<br />
| 8<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Axe Knight]]<br />
| [[File:Ma snes03 axe knight playable.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 3<br />
| 4<br />
| 3<br />
| 8<br />
| 8<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Free Knight]]<br />
| [[File:Ma snes03 free knight playable.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 3<br />
| 4<br />
| 3<br />
| 6<br />
| 8<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Troubadour]]<br />
| [[File:Ma snes03 troubadour playable.gif]]<br />
| No<br />
| 16<br />
| 2<br />
| 2<br />
| 2<br />
| 3<br />
| 2<br />
| 4<br />
| 8<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Knight Lord]]<ref group="Note" name="unused">Unused.</ref><br />
| [[File:Ma snes03 unused knight lord playable.gif]]<br />
| Yes<br />
| 18<br />
| 5<br />
| 1<br />
| 3<br />
| 4<br />
| 4<br />
| 5<br />
| 9<br />
| 4<br />
| data-sort-value="2" | D<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Duke Knight]]<br />
| [[File:Ma snes03 duke knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 1<br />
| 6<br />
| 6<br />
| 5<br />
| 8<br />
| 9<br />
| 4<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Master Knight]]<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused master knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 6<br />
| 3<br />
| 7<br />
| 7<br />
| 6<br />
| 9<br />
| 10<br />
| 5<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]], [[Accost]]<br />
|-<br />
| [[Paladin]]<br />
| [[File:Ma snes03 paladin playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 1<br />
| 6<br />
| 6<br />
| 5<br />
| 7<br />
| 9<br />
| 4<br />
| data-sort-value="2" | D<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Paladin]] (F)<br />
| [[File:Ma snes03 paladin female playable.gif]]<br />
| Yes<br />
| 20<br />
| 3<br />
| 5<br />
| 3<br />
| 6<br />
| 3<br />
| 5<br />
| 9<br />
| 3<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Bow Knight]]<br />
| [[File:Ma snes03 bow knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 1<br />
| 6<br />
| 6<br />
| 5<br />
| 7<br />
| 9<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Ranger]]<br />
| [[File:Ma snes03 ranger playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 1<br />
| 6<br />
| 7<br />
| 5<br />
| 7<br />
| 9<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Mage Knight]]<br />
| [[File:Ma snes03 mage knight playable.gif]]<br />
| Yes<br />
| 20<br />
| 3<br />
| 3<br />
| 5<br />
| 4<br />
| 4<br />
| 6<br />
| 8<br />
| 4<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Great Knight]]<br />
| [[File:Ma snes03 great knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 1<br />
| 6<br />
| 6<br />
| 5<br />
| 9<br />
| 9<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Pegasus Knight]]<br />
| [[File:Ma snes03 pegasus knight playable.gif]]<br />
| Yes<br />
| 18<br />
| 4<br />
| 5<br />
| 5<br />
| 8<br />
| 3<br />
| 5<br />
| 9<br />
| 4<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Falcon Knight]]<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused falcon knight playable.gif]]<br />
| Yes<br />
| 18<br />
| 6<br />
| 7<br />
| 7<br />
| 10<br />
| 5<br />
| 6<br />
| 10<br />
| 5<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]], [[Miracle]]<br />
|-<br />
| [[Dragon Rider]]<br />
| [[File:Ma snes03 dragon rider playable.gif]]<br />
| No<br />
| 20<br />
| 5<br />
| 0<br />
| 3<br />
| 4<br />
| 7<br />
| 7<br />
| 8<br />
| 3<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Wyvern Rider]]<br />
| [[File:Ma snes03 wyvern knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 7<br />
| 1<br />
| 6<br />
| 6<br />
| 9<br />
| 8<br />
| 9<br />
| 4<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Wyvern Lord]]<ref group="Note" name="cutscene"/><br />
| [[File:Ma snes03 wyvern lord enemy.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 5<br />
| 3<br />
| 6<br />
| 3<br />
| 8<br />
| 10<br />
| 5<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Bow Fighter]]<br />
| [[File:Ma snes03 bow fighter playable.gif]]<br />
| No<br />
| 18<br />
| 3<br />
| 0<br />
| 3<br />
| 4<br />
| 1<br />
| 6<br />
| 7<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Sword Fighter]]<br />
| [[File:Ma snes03 sword fighter playable.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 5<br />
| 6<br />
| 2<br />
| 6<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Swordmaster]]<br />
| [[File:Ma snes03 swordmaster playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 1<br />
| 8<br />
| 9<br />
| 4<br />
| 6<br />
| 7<br />
| 5<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Adept]]<br />
|-<br />
| [[Sniper]]<br />
| [[File:Ma snes03 sniper playable.gif]]<br />
| Yes<br />
| 22<br />
| 5<br />
| 1<br />
| 6<br />
| 7<br />
| 3<br />
| 7<br />
| 7<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Forrest (class)|Forrest]]<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused forrest playable.gif]]<br />
| Yes<br />
| 24<br />
| 6<br />
| 1<br />
| 7<br />
| 8<br />
| 5<br />
| 5<br />
| 5<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[General]]<br />
| [[File:Ma snes03 general playable.gif]]<br />
| Yes<br />
| 26<br />
| 7<br />
| 1<br />
| 5<br />
| 2<br />
| 12<br />
| 10<br />
| 6<br />
| 4<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Emperor]]<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused emperor playable.gif]]<br />
| No<br />
| 26<br />
| 7<br />
| 1<br />
| 5<br />
| 2<br />
| 12<br />
| 5<br />
| 5<br />
| 4<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Charm]], [[Pavise]]<br />
|-<br />
| [[Baron]]<br />
| [[File:Ma snes03 baron enemy.gif]]<br />
| Yes<br />
| 26<br />
| 10<br />
| 3<br />
| 6<br />
| 3<br />
| 15<br />
| 10<br />
| 6<br />
| 5<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Pavise]]<br />
|-<br />
| [[Lance Armor]]<br />
| [[File:Ma snes03 lance armor enemy.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 0<br />
| 0<br />
| 8<br />
| 9<br />
| 5<br />
| 3<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Axe Armor]]<br />
| [[File:Ma snes03 axe armor playable.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 0<br />
| 0<br />
| 8<br />
| 9<br />
| 5<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Bow Armor]]<br />
| [[File:Ma snes03 bow armor enemy.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 0<br />
| 0<br />
| 8<br />
| 9<br />
| 5<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Sword Armor]]<br />
| [[File:Ma snes03 sword armor enemy.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 0<br />
| 0<br />
| 8<br />
| 9<br />
| 5<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Berserker]]<br />
| [[File:Ma snes03 berserker enemy.gif]]<br />
| Yes<br />
| 32<br />
| 12<br />
| 0<br />
| 12<br />
| 10<br />
| 8<br />
| 12<br />
| 7<br />
| 5<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="4" | B<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Wrath]]<br />
|-<br />
| [[Brigand]]<br />
| [[File:Ma snes03 brigand enemy.gif]]<br />
| No<br />
| 22<br />
| 5<br />
| 0<br />
| 0<br />
| 0<br />
| 3<br />
| 9<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Brigand]] (Steal)<br />
| [[File:Ma snes03 brigand steal enemy.gif]]<br />
| No<br />
| 24<br />
| 5<br />
| 0<br />
| 0<br />
| 0<br />
| 3<br />
| 9<br />
| 6<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Warrior]]<br />
| [[File:Ma snes03 warrior playable.gif]]<br />
| Yes<br />
| 28<br />
| 8<br />
| 1<br />
| 5<br />
| 6<br />
| 6<br />
| 10<br />
| 6<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Hunter]]<br />
| [[File:Ma snes03 hunter enemy.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 0<br />
| 0<br />
| 2<br />
| 8<br />
| 6<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Pirate]]<br />
| [[File:Ma snes03 pirate enemy.gif]]<br />
| No<br />
| 24<br />
| 5<br />
| 0<br />
| 0<br />
| 0<br />
| 3<br />
| 9<br />
| 5<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Junior Lord]]<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused junior lord playable.gif]]<br />
| No<br />
| 20<br />
| 6<br />
| 1<br />
| 4<br />
| 4<br />
| 3<br />
| 5<br />
| 5<br />
| 2<br />
| data-sort-value="4" | B<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mage Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted mage knight playable.gif]]<br />
| Yes<br />
| 20<br />
| 2<br />
| 3<br />
| 4<br />
| 3<br />
| 3<br />
| 6<br />
| 5<br />
| 4<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Lord]]<br />
| [[File:Ma snes03 lord playable.gif]]<br />
| No<br />
| 18<br />
| 4<br />
| 0<br />
| 2<br />
| 3<br />
| 2<br />
| 5<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Prince]]<br />
| [[File:Ma snes03 prince playable.gif]]<br />
| No<br />
| 18<br />
| 5<br />
| 1<br />
| 3<br />
| 4<br />
| 3<br />
| 5<br />
| 6<br />
| 4<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mage Knight]] (F; dismounted)<br />
| [[File:Ma snes03 dismounted mage knight female playable.gif]]<br />
| Yes<br />
| 18<br />
| 2<br />
| 4<br />
| 3<br />
| 4<br />
| 2<br />
| 4<br />
| 5<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Baron]] (F)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused baron female playable.gif]]<br />
| Yes<br />
| 24<br />
| 8<br />
| 5<br />
| 6<br />
| 4<br />
| 14<br />
| 9<br />
| 5<br />
| 5<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Dancer]]<br />
| [[File:Ma snes03 dancer playable.gif]]<br />
| No<br />
| 14<br />
| 0<br />
| 0<br />
| 0<br />
| 2<br />
| 0<br />
| 3<br />
| 6<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Dance]]<br />
|-<br />
| [[Priest]]<br />
| [[File:Ma snes03 priest playable.gif]]<br />
| No<br />
| 16<br />
| 0<br />
| 3<br />
| 2<br />
| 1<br />
| 0<br />
| 4<br />
| 5<br />
| 1<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mage]] (normal)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused mage playable.gif]]<br />
| No<br />
| 18<br />
| 0<br />
| 2<br />
| 2<br />
| 3<br />
| 0<br />
| 4<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Loptr Mage]]<br />
| [[File:Ma snes03 loptr mage playable.gif]]<br />
| No<br />
| 18<br />
| 0<br />
| 2<br />
| 2<br />
| 3<br />
| 0<br />
| 4<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
|-<br />
| [[Mage]] (Thunder)<br />
| [[File:Ma snes03 mage enemy.gif]]<br />
| No<br />
| 18<br />
| 0<br />
| 2<br />
| 2<br />
| 3<br />
| 0<br />
| 4<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="2" | D<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mage]] (Wind)<br />
| [[File:Ma snes03 mage playable.gif]]<br />
| No<br />
| 18<br />
| 0<br />
| 2<br />
| 2<br />
| 3<br />
| 0<br />
| 4<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[High Priest]]<br />
| [[File:Ma snes03 high priest playable.gif]]<br />
| Yes<br />
| 18<br />
| 0<br />
| 6<br />
| 3<br />
| 2<br />
| 1<br />
| 4<br />
| 6<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Bishop]]<br />
| [[File:Ma snes03 bishop enemy.gif]]<br />
| Yes<br />
| 20<br />
| 0<br />
| 5<br />
| 2<br />
| 2<br />
| 1<br />
| 4<br />
| 5<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| data-sort-value="3" | C<br />
| data-sort-value="3" | C<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Sage]]<br />
| [[File:Ma snes03 sage playable.gif]]<br />
| Yes<br />
| 20<br />
| 0<br />
| 7<br />
| 7<br />
| 9<br />
| 4<br />
| 5<br />
| 7<br />
| 5<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| [[Adept]]<br />
|-<br />
| [[Bard]]<br />
| [[File:Ma snes03 bard playable.gif]]<br />
| No<br />
| 16<br />
| 0<br />
| 1<br />
| 1<br />
| 5<br />
| 0<br />
| 4<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Cleric]]<br />
| [[File:Ma snes03 cleric playable.gif]]<br />
| No<br />
| 14<br />
| 0<br />
| 1<br />
| 2<br />
| 5<br />
| 0<br />
| 3<br />
| 5<br />
| 1<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Dark Mage]]<br />
| [[File:Ma snes03 dark mage playable.gif]]<br />
| Yes<br />
| 24<br />
| 0<br />
| 5<br />
| 4<br />
| 3<br />
| 4<br />
| 5<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
|-<br />
| [[Dark Bishop]]<br />
| [[File:Ma snes03 dark bishop enemy.gif]]<br />
| Yes<br />
| 30<br />
| 0<br />
| 9<br />
| 6<br />
| 6<br />
| 6<br />
| 5<br />
| 6<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="5" | A<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| data-sort-value="5" | A<br />
| {{nwh}}<br />
|-<br />
| [[Thief]]<br />
| [[File:Ma snes03 thief playable.gif]]<br />
| No<br />
| 16<br />
| 1<br />
| 0<br />
| 1<br />
| 6<br />
| 0<br />
| 5<br />
| 7<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Steal]]<br />
|-<br />
| [[Thief Fighter]]<br />
| [[File:Ma snes03 thief fighter playable.gif]]<br />
| Yes<br />
| 18<br />
| 4<br />
| 1<br />
| 3<br />
| 8<br />
| 2<br />
| 6<br />
| 7<br />
| 3<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Steal]], [[Vantage]]<br />
|-<br />
| [[Civilian]]<br />
| [[File:Ma snes03 civilian boy other.gif]]<br />
| No<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 2<br />
| 0<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Ballista (class)|Ballista]]<br />
| [[File:Ma snes03 ballista enemy.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 3<br />
| 0<br />
| 5<br />
| 6<br />
| 0<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Iron Ballista (class)|Iron Ballista]]<br />
| [[File:Ma snes03 iron ballista enemy.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 5<br />
| 0<br />
| 12<br />
| 6<br />
| 0<br />
| 5<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Killer Ballista (class)|Killer Ballista]]<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused killer ballista playable.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 10<br />
| 0<br />
| 8<br />
| 6<br />
| 0<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Dark Prince]]<ref group="Note" name="cutscene">Appears in cutscenes, but is not used in gameplay.</ref><br />
| [[File:Ma snes03 dark prince enemy.gif]]<br />
| No<br />
| 50<br />
| 0<br />
| 20<br />
| 20<br />
| 20<br />
| 20<br />
| 5<br />
| 7<br />
| 5<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="5" | A<br />
| data-sort-value="5" | A<br />
| data-sort-value="5" | A<br />
| data-sort-value="5" | A<br />
| {{nwh}}<br />
| data-sort-value="5" | A<br />
| {{nwh}}<br />
|-<br />
| [[Axe Fighter]]<br />
| [[File:Ma snes03 axe fighter playable.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 4<br />
| 5<br />
| 2<br />
| 8<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Cavalier]] (dismounted)<br />
| [[File:Ma snes03 dismounted basic knight playable.gif]]<br />
| No<br />
| 20<br />
| 2<br />
| 0<br />
| 2<br />
| 2<br />
| 2<br />
| 6<br />
| 5<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Lance Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted basic knight playable.gif]]<br />
| No<br />
| 20<br />
| 2<br />
| 0<br />
| 2<br />
| 2<br />
| 2<br />
| 7<br />
| 5<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Arch Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted arch knight playable.gif]]<br />
| No<br />
| 20<br />
| 2<br />
| 0<br />
| 2<br />
| 2<br />
| 2<br />
| 6<br />
| 5<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Axe Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted basic knight playable.gif]]<br />
| No<br />
| 20<br />
| 2<br />
| 0<br />
| 2<br />
| 2<br />
| 2<br />
| 8<br />
| 5<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Free Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted free knight playable.gif]]<br />
| No<br />
| 20<br />
| 2<br />
| 0<br />
| 3<br />
| 4<br />
| 2<br />
| 6<br />
| 5<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Troubadour]] (dismounted)<br />
| [[File:Ma snes03 dismounted basic knight female playable.gif]]<br />
| No<br />
| 16<br />
| 1<br />
| 2<br />
| 2<br />
| 2<br />
| 1<br />
| 4<br />
| 5<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Knight Lord]] (dismounted)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 dismounted promoted knight playable.gif]]<br />
| Yes<br />
| 16<br />
| 1<br />
| 2<br />
| 2<br />
| 2<br />
| 1<br />
| 9<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Duke Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted promoted knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 4<br />
| 1<br />
| 5<br />
| 4<br />
| 4<br />
| 8<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Master Knight]] (dismounted)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 dismounted promoted knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 3<br />
| 6<br />
| 5<br />
| 5<br />
| 9<br />
| 6<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Accost]]<br />
|-<br />
| [[Paladin]] (dismounted)<br />
| [[File:Ma snes03 dismounted promoted knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 4<br />
| 1<br />
| 5<br />
| 4<br />
| 4<br />
| 7<br />
| 6<br />
| 3<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Paladin]] (F; dismounted)<br />
| [[File:Ma snes03 dismounted promoted knight female playable.gif]]<br />
| Yes<br />
| 20<br />
| 2<br />
| 5<br />
| 3<br />
| 5<br />
| 2<br />
| 5<br />
| 6<br />
| 2<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Bow Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted bow knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 4<br />
| 1<br />
| 5<br />
| 4<br />
| 4<br />
| 7<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Ranger]] (dismounted)<br />
| [[File:Ma snes03 dismounted ranger playable.gif]]<br />
| Yes<br />
| 24<br />
| 5<br />
| 1<br />
| 6<br />
| 7<br />
| 4<br />
| 7<br />
| 6<br />
| 3<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Great Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted promoted knight playable.gif]]<br />
| Yes<br />
| 24<br />
| 4<br />
| 1<br />
| 5<br />
| 4<br />
| 4<br />
| 9<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Pegasus Knight]] (dismounted)<br />
| [[File:Ma snes03 dismounted promoted knight female playable.gif]]<br />
| Yes<br />
| 18<br />
| 3<br />
| 5<br />
| 4<br />
| 6<br />
| 2<br />
| 5<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Falcon Knight]] (dismounted)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 dismounted promoted knight female playable.gif]]<br />
| Yes<br />
| 18<br />
| 4<br />
| 7<br />
| 6<br />
| 8<br />
| 4<br />
| 6<br />
| 6<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Miracle]]<br />
|-<br />
| [[Dragon Rider]] (dismounted)<br />
| [[File:Ma snes03 dismounted basic knight playable.gif]]<br />
| No<br />
| 18<br />
| 4<br />
| 7<br />
| 6<br />
| 8<br />
| 4<br />
| 6<br />
| 4<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Wyvern Rider]] (dismounted)<br />
| [[File:Ma snes03 dismounted ranger playable.gif]]<br />
| Yes<br />
| 24<br />
| 4<br />
| 1<br />
| 4<br />
| 4<br />
| 4<br />
| 8<br />
| 6<br />
| 3<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Wyvern Lord]] (dismounted)<br />
| [[File:Ma snes03 dismounted basic knight playable.gif]]<br />
| No<br />
| 18<br />
| 4<br />
| 7<br />
| 6<br />
| 8<br />
| 4<br />
| 9<br />
| 5<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Arch Knight]] (F)<br />
| [[File:Ma snes03 arch knight female playable.gif]]<br />
| No<br />
| 16<br />
| 2<br />
| 0<br />
| 3<br />
| 5<br />
| 3<br />
| 4<br />
| 8<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Arch Knight]] (F; dismounted)<br />
| [[File:Ma snes03 dismounted arch knight female playable.gif]]<br />
| No<br />
| 16<br />
| 1<br />
| 0<br />
| 2<br />
| 3<br />
| 2<br />
| 4<br />
| 5<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Bow Knight]] (F)<br />
| [[File:Ma snes03 bow knight female playable.gif]]<br />
| Yes<br />
| 20<br />
| 4<br />
| 1<br />
| 6<br />
| 7<br />
| 5<br />
| 5<br />
| 9<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Bow Knight]] (F; dismounted)<br />
| [[File:Ma snes03 dismounted bow knight female playable.gif]]<br />
| Yes<br />
| 20<br />
| 3<br />
| 1<br />
| 5<br />
| 5<br />
| 4<br />
| 5<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Master Knight]] (F)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused master knight female playable.gif]]<br />
| Yes<br />
| 20<br />
| 5<br />
| 3<br />
| 7<br />
| 8<br />
| 6<br />
| 6<br />
| 10<br />
| 5<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]], [[Accost]]<br />
|-<br />
| [[Master Knight]] (F; dismounted)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 dismounted promoted knight female playable.gif]]<br />
| Yes<br />
| 20<br />
| 4<br />
| 3<br />
| 6<br />
| 6<br />
| 5<br />
| 6<br />
| 6<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Accost]]<br />
|-<br />
| [[Dragon Rider]] (F)<br />
| [[File:Ma snes03 dragon rider female playable.gif]]<br />
| No<br />
| 16<br />
| 5<br />
| 0<br />
| 3<br />
| 4<br />
| 7<br />
| 4<br />
| 8<br />
| 3<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Dragon Rider]] (F; dismounted)<br />
| [[File:Ma snes03 dismounted basic knight female playable.gif]]<br />
| No<br />
| 16<br />
| 2<br />
| 0<br />
| 1<br />
| 2<br />
| 2<br />
| 4<br />
| 5<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Wyvern Rider]] (F)<br />
| [[File:Ma snes03 wyvern knight female playable.gif]]<br />
| Yes<br />
| 20<br />
| 7<br />
| 1<br />
| 6<br />
| 6<br />
| 9<br />
| 5<br />
| 9<br />
| 4<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Wyvern Rider]] (F; dismounted)<br />
| [[File:Ma snes03 dismounted promoted knight female playable.gif]]<br />
| Yes<br />
| 20<br />
| 4<br />
| 1<br />
| 4<br />
| 4<br />
| 4<br />
| 5<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Wyvern Lord]] (F)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused wyvern lord female playable.gif]]<br />
| No<br />
| 20<br />
| 9<br />
| 3<br />
| 7<br />
| 7<br />
| 10<br />
| 6<br />
| 10<br />
| 5<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Wyvern Lord]] (F; dismounted)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 dismounted promoted knight female playable.gif]]<br />
| No<br />
| 20<br />
| 6<br />
| 3<br />
| 5<br />
| 5<br />
| 5<br />
| 6<br />
| 6<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Poison Ballista (class)|Poison Ballista]]<br />
| [[File:Ma snes03 poison ballista enemy.gif]]<br />
| No<br />
| 20<br />
| 4<br />
| 0<br />
| 3<br />
| 0<br />
| 5<br />
| 20<br />
| 0<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mage]] (F; normal)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused mage female playable.gif]]<br />
| No<br />
| 16<br />
| 0<br />
| 2<br />
| 1<br />
| 4<br />
| 0<br />
| 3<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mage]] (F; Thunder)<br />
| [[File:Ma snes03 mage female enemy.gif]]<br />
| No<br />
| 16<br />
| 0<br />
| 2<br />
| 1<br />
| 4<br />
| 0<br />
| 3<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="2" | D<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Loptr Mage]] (F)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused loptr mage female playable.gif]]<br />
| No<br />
| 16<br />
| 0<br />
| 2<br />
| 1<br />
| 4<br />
| 0<br />
| 3<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
|-<br />
| [[Mage]] (F; Wind)<br />
| [[File:Ma snes03 mage female playable.gif]]<br />
| No<br />
| 16<br />
| 0<br />
| 2<br />
| 1<br />
| 4<br />
| 0<br />
| 3<br />
| 6<br />
| 3<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| data-sort-value="1" | E<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mage Knight]] (F)<br />
| [[File:Ma snes03 mage knight female playable.gif]]<br />
| Yes<br />
| 18<br />
| 3<br />
| 4<br />
| 4<br />
| 5<br />
| 3<br />
| 4<br />
| 8<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Sage]] (F)<br />
| [[File:Ma snes03 sage female playable.gif]]<br />
| Yes<br />
| 16<br />
| 0<br />
| 7<br />
| 7<br />
| 10<br />
| 3<br />
| 4<br />
| 7<br />
| 5<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="2" | D<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| [[Adept]]<br />
|-<br />
| [[Priest]] (F)<br />
| [[File:Ma snes03 priest female playable.gif]]<br />
| No<br />
| 14<br />
| 0<br />
| 3<br />
| 1<br />
| 2<br />
| 0<br />
| 3<br />
| 5<br />
| 1<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[High Priest]] (F)<br />
| [[File:Ma snes03 high priest female playable.gif]]<br />
| Yes<br />
| 16<br />
| 0<br />
| 6<br />
| 2<br />
| 3<br />
| 1<br />
| 3<br />
| 6<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Sword Fighter]] (F)<br />
| [[File:Ma snes03 sword fighter female playable.gif]]<br />
| No<br />
| 18<br />
| 2<br />
| 0<br />
| 5<br />
| 7<br />
| 2<br />
| 5<br />
| 6<br />
| 3<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Forrest (class)|Forrest]] (F)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 unused forrest female playable.gif]]<br />
| Yes<br />
| 20<br />
| 5<br />
| 1<br />
| 7<br />
| 9<br />
| 5<br />
| 5<br />
| 6<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Swordmaster]] (F)<br />
| [[File:Ma snes03 swordmaster female playable.gif]]<br />
| Yes<br />
| 20<br />
| 4<br />
| 1<br />
| 8<br />
| 10<br />
| 4<br />
| 5<br />
| 7<br />
| 5<br />
| data-sort-value="3" | C<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Adept]]<br />
|-<br />
| [[Bow Fighter]] (F)<br />
| [[File:Ma snes03 bow fighter female playable.gif]]<br />
| No<br />
| 16<br />
| 2<br />
| 0<br />
| 3<br />
| 5<br />
| 1<br />
| 4<br />
| 6<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Sniper]] (F)<br />
| [[File:Ma snes03 sniper female playable.gif]]<br />
| Yes<br />
| 20<br />
| 4<br />
| 1<br />
| 6<br />
| 8<br />
| 3<br />
| 5<br />
| 7<br />
| 4<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Thief]] (F)<br />
| [[File:Ma snes03 thief female playable.gif]]<br />
| No<br />
| 14<br />
| 0<br />
| 0<br />
| 1<br />
| 7<br />
| 0<br />
| 3<br />
| 7<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Steal]]<br />
|-<br />
| [[Thief Fighter]] (F)<br />
| [[File:Ma snes03 thief fighter female playable.gif]]<br />
| Yes<br />
| 16<br />
| 3<br />
| 1<br />
| 3<br />
| 9<br />
| 2<br />
| 4<br />
| 7<br />
| 3<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Steal]], [[Vantage]]<br />
|-<br />
| [[Mercenary]]<br />
| [[File:Ma snes03 mercenary playable.gif]]<br />
| Yes<br />
| 24<br />
| 6<br />
| 1<br />
| 7<br />
| 8<br />
| 5<br />
| 8<br />
| 6<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Thief]] (variant)<ref group="Note" name="unused"/><br />
| [[File:Ma snes03 thief playable.gif]]<br />
| No<br />
| 20<br />
| 2<br />
| 0<br />
| 1<br />
| 4<br />
| 1<br />
| 6<br />
| 7<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Steal]]<br />
|-<br />
| [[Pegasus Rider]]<br />
| [[File:Ma snes03 pegasus rider playable.gif]]<br />
| No<br />
| 16<br />
| 2<br />
| 3<br />
| 3<br />
| 6<br />
| 2<br />
| 4<br />
| 8<br />
| 3<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| [[Canto]]<br />
|-<br />
| [[Pegasus Rider]] (dismounted)<br />
| [[File:Ma snes03 dismounted basic knight female playable.gif]]<br />
| No<br />
| 16<br />
| 1<br />
| 3<br />
| 2<br />
| 4<br />
| 1<br />
| 4<br />
| 5<br />
| 2<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Soldier]]<br />
| [[File:Ma snes03 soldier enemy.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 0<br />
| 0<br />
| 1<br />
| 6<br />
| 5<br />
| 2<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Archer]]<br />
| [[File:Ma snes03 archer enemy.gif]]<br />
| No<br />
| 20<br />
| 3<br />
| 0<br />
| 0<br />
| 0<br />
| 1<br />
| 6<br />
| 5<br />
| 2<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|-<br />
| [[Mercenary]] (F)<br />
| [[File:Ma snes03 mercenary female playable.gif]]<br />
| Yes<br />
| 20<br />
| 5<br />
| 1<br />
| 7<br />
| 9<br />
| 5<br />
| 7<br />
| 6<br />
| 4<br />
| data-sort-value="2" | D<br />
| {{nwh}}<br />
| data-sort-value="1" | E<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
| {{nwh}}<br />
|}<br />
<br />
{{notes}}<br />
<br />
{{NavClassFE5}}<br />
{{Nav5}}<br />
{{DEFAULTSORT:List of classes in Fire Emblem Thracia 776}}<br />
[[Category:Lists of classes|Fire Emblem Thracia 776]]<br />
[[Category:Classes in Fire Emblem: Thracia 776| ]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Move_Again&diff=567962
Saga:Move Again
2023-12-20T05:57:34Z
<p>Dudhhr: Undo revision 567950 by Emperor Hardin (talk) see discord #tearring_vestaria for video</p>
<hr />
<div>{{DISPLAYTITLE:Move Again}}<br />
{{Skill Infobox<br />
|image=[[File:Is ps1 move again.png]]<br />
|caption=Icon of the Move Again skill from {{TRS1}}.<br />
|help_text=Move again after attacking.<br />
|type=Character<br />
|games={{TRS1}}, {{TRS2}}<br />
}}<br />
<br />
'''Move Again''' (Japanese: {{hl|再移動|Sai idō}} ''Move Again'') is a [[Skills|skill]] appearing in {{TRS1}} and {{TRS2}}. This skill means the unit can uses up left-over [[movement]] after performing an action like attacking an enemy or entering a building, like a house or a shop. <br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 move again.png]]<br />
|effect1=Can use up left-over movement after performing an action.<br />
|game2={{TRS2}}<br />
|effect2=Can use up left-over movement after attacking or using a staff, if no damage was taken during the fight. <br />
}}<br />
<br />
==Availability==<br />
==={{TRS1}}===<br />
The following characters can use Move Again only if they mounted. If a mounted character is dismounted, then Move Again will not activate. Characters in classes without mounts whatsoever, such as {{Saga|Samson}} the {{Saga|Warrior}}, cannot learn Move Again, even with the skill book for it.<br />
<br />
{{ItemLoc<br />
|method1=Characters<br />
|data1={{Saga|Raffin}}, {{Saga|Mahter}}, {{Saga|Frau}}, {{Saga|Sun}}, {{Saga|Lionheart}}, {{Saga|Verna}}, {{Saga|Arkis}} (Lv 38), {{Saga|Kate}} (Lv 27), {{Saga|Narron}} (Lv 16), {{Saga|Zeek}} (Lv 14), {{Saga|Mel}} (Lv 14), {{Saga|Shirou}} (Lv 14), {{Saga|Rina}} (Lv 9), {{Saga|Sasha}} (Class change)<br />
|methodlast=Items<br />
|datalast={{Saga|Move Again Book}}<br />
}}<br />
<br />
==={{TRS2}}===<br />
The following characters will have Move Again only if they are riding a horse (or wyvern). If the character does not own a mount, or the character is dismounted, the skill will not be in effect. Note that some enemies can use Move Again while on foot.<br />
<br />
{{ItemLoc1<br />
|method=Characters<br />
|data={{Saga|Reese}}, {{Saga|Ward}}, {{Saga|Leon}}, {{Saga|Adele}}, {{Saga|Shirrock}}, {{Saga|Elbert}}, {{Saga|Chris}}, {{Saga|Luvi}}, {{Saga|Arthur}}, {{Saga|Czene}} (after promotion), {{Saga|Clifford}}, {{Saga|Larenzia}}, {{Saga|Alvina}}, {{Saga|Paramythies}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{TRS1}}<br />
|english=Move again after attacking.{{h|*|Fan translation}}<br />
|japanese=??<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Move Again<br>• Canto<br>• Re-Move<br />
|eng-fan-mean=Used in the [[Fan translation#TearRing Saga: Yutona Heroes War Chronicles|''Yutona Heroes War Chronicles'']] and [[Fan translation#TearRing Saga Series: Berwick Saga|''Berwick Saga'' fan translation]]s.{{clarify|which?}}<br />
|jpn-name={{h|再移動|Sai idō}}<br />
|jpn-mean=Move Again<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
</gallery><br />
<br />
==See also==<br />
*[[Canto]], this skill's {{FES}} counterpart<br />
<br />
{{refbar}}<br />
<br />
{{NavSkillTRS1}}<br />
{{NavSkillTRS2}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Torch_(staff)&diff=567938
Torch (staff)
2023-12-20T04:21:29Z
<p>Dudhhr: /* Stats */</p>
<hr />
<div>{{Item Infobox<br />
|name=Torch<br />
|image=[[File:FE776 Torch.png|x200px]]<br />
|caption=Artwork of a Torch staff from the {{TCG}}.<br />
|help_text=A staff that illuminates an area for a short while.<br />
|type=[[Staff]]<br />
|first={{FE5}}<br />
}}<br />
<br />
'''Torch''' (Japanese: {{hl|トーチ|Tōchi}} ''Torch''), known as '''Illume''' in {{title|Engage}}, is a support [[staff]] which was introduced in {{FE5}}. Its function is to assist when fighting under [[fog of war]] conditions by expanding the field of sight available to the player, allowing them to see further through the darkness/fog than they normally could. As a result, it is only available in games which feature fog of war. It is a staff counterpart to the more common [[Torch (item)|Torch item]], which performs a similar function. In most games, it increases the user's vision range, while in {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, it illuminates a specified tile on the map.<br />
<br />
==Stats==<br />
{{WeaponStats<br />
|game1={{title|Thracia 776}}<br />
|sprite1=[[File:Is snes03 torch staff.png]]<br />
|rank1={{StaffSNES|5}} D<br />
|wt1=6<br />
|hit1=60<br />
|uses1=5<br />
|worth1=2,200<br />
|wex1=2<br />
|notes1=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 10-square radius. The boosted vision decreases by 1 square every turn.<br />
|-<br />
|game2={{title|The Binding Blade}}<br />
|sprite2=[[File:Is gba torch staff.png]]<br />
|rank2={{StaffGBA}} D<br />
|wt2=5<br />
|hit2=100<br />
|rng2=1<br />
|uses2=10<br />
|worth2=1,000<br />
|wex2=1<br />
|notes2=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 9-square radius. The boosted vision decreases by 1 square every turn.<br />
|-<br />
|game3={{title|The Blazing Blade}}<br />
|sprite3=[[File:Is gba torch staff.png]]<br />
|rank3={{StaffGBA}} D<br />
|wt3=5<br />
|hit3=100<br />
|rng3=1-([[Magic (stat)|Mag]]/2)<br />
|uses3=10<br />
|worth3=1,000<br />
|wex3=5<br />
|notes3=Sets a torch point on one chosen space within the user's range, which adds a [[fog of war]] [[Fog of war#Visibility|vision range]] with a 9-square radius. The vision decreases by 1 square every turn.<br />
|-<br />
|game4={{title|The Sacred Stones}}<br />
|sprite4=[[File:Is gba torch staff.png]]<br />
|rank4={{StaffGBA}} D<br />
|wt4=5<br />
|hit4=100<br />
|rng4=1-([[Magic (stat)|Mag]]/2)<br />
|uses4=10<br />
|worth4=1,000<br />
|wex4=5<br />
|notes4=Sets a torch point on one chosen space within the user's range, which adds a [[fog of war]] [[Fog of war#Visibility|vision range]] with a 9-square radius. The vision decreases by 1 square every turn.<br />
|-<br />
|game5={{title|Path of Radiance}}<br />
|sprite5=[[File:Is gcn torch staff.png]]<br />
|rank5={{StaffGCN}} D<br />
|wt5=5<br />
|hit5=100<br />
|rng5=0<br />
|uses5=10<br />
|worth5=1,000<br />
|wex5=5<br />
|notes5=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 9-square radius. The boosted vision decreases by 1 square every turn.<br />
|-<br />
|game6={{title|Radiant Dawn}}<br />
|sprite6=[[File:Is wii torch staff.png]]<br />
|rank6={{StaffWii}} D<br />
|mt6=1<br />
|wt6=7<br />
|hit6=100<br />
|crt6=15<br />
|rng6=0<br />
|uses6=10<br />
|worth6=1,000<br />
|wex6=5<br />
|notes6=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 9-square radius. The boosted vision decreases by 1 square every turn.<br>+2 vision range when equipped.<br />
|-<br />
|game7={{title|Three Houses}}<br />
|sprite7=[[File:Is ns01 white magic.png|20px]]<br />
|rank7={{Faith16}} E<br />
|rng7=1-2<br />
|uses7=10<br />
|notes7=Increases [[fog of war]] vision based on user's Magic stat.<br>[[Unused content in Fire Emblem: Three Houses|Unused]].<br />
|-<br />
|game8={{title|Engage}}<br />
|sprite8=[[File:Is ns02 illume.png|24px]]<br />
|rank8={{Staff17}} D<br />
|hit8=100<br />
|rng8=0<br />
|uses8=5<br />
|worth8=500<br />
|notes8=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 7-square radius. The boosted vision decreases by 1 square every turn.<br />
}}<br />
<br />
==Calculations==<br />
{{StaffCalculation<br />
|game1={{title|Thracia 776}}<br />
|effect1=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 10-square radius. The boosted vision decreases by 1 square every turn.<br />
|accuracy1=[[Hit]] + (User's [[Skill (stat)|Skill]] × 4)<br />
|exp1=30<br />
|-<br />
|game2={{title|The Binding Blade}}<br />
|effect2=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 9-square radius. The boosted vision decreases by 1 square every turn.<br />
|exp2={{h|15|Unpromoted units}}/{{h|7|Promoted units}}<br />
|-<br />
|game3={{title|The Blazing Blade}}<br />
|effect3=Sets a torch point on one chosen space within the user's range, which adds a [[fog of war]] [[Fog of war#Visibility|vision range]] with a 9-square radius. The vision decreases by 1 square every turn.<br />
|exp3={{h|15|Unpromoted units}}/{{h|7|Promoted units}}<br />
|-<br />
|game4={{title|The Sacred Stones}}<br />
|effect4=Sets a torch point on one chosen space within the user's range, which adds a [[fog of war]] [[Fog of war#Visibility|vision range]] with a 9-square radius. The vision decreases by 1 square every turn.<br />
|exp4={{h|15|Unpromoted units}}/{{h|7|Promoted units}}<br />
|-<br />
|game5={{title|Path of Radiance}}<br />
|effect5=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 9-square radius. The boosted vision decreases by 1 square every turn.<br />
|exp5={{h|15|Unpromoted units}}/{{h|7|Promoted units}}<br />
|-<br />
|game6={{title|Radiant Dawn}}<br />
|effect6=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 9-square radius. The boosted vision decreases by 1 square every turn.<br>+2 vision range when equipped.<br />
|exp6={{h|15|Unpromoted units}}/{{h|7|Promoted units}}<br />
|-<br />
|gamelast={{title|Engage}}<br />
|effectlast=Increases the user's [[fog of war]] [[Fog of war#Visibility|vision range]] to a 7-square radius. The boosted vision decreases by 1 square every turn.<br />
|explast=30{{h|*|For a level 1 unit; experience gain varies according to level.}}<br />
}}<br />
<br />
==Locations==<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Linoan]]<br />
|methodlast=Treasure<br />
|datalast=[[Fort Dandrum|Chapter 11]], [[chest]]<br />
}}<br />
<br />
===''The Binding Blade''===<br />
{{ItemLoc<br />
|methodlast=Treasure<br />
|datalast=[[The Ostian Revolt|Chapter 7]], [[village]] <br />
}}<br />
<br />
===''The Blazing Blade''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=Eliwood's Tale: [[The Dread Isle|Chapter 18]], enemy [[Thief]]<br>Hector's Tale: [[The Dread Isle|Chapter 19]], enemy [[Thief]]<br />
|methodlast=[[Secret shop]]<br />
|datalast=Eliwood's Tale: [[Kinship's Bond|Chapter 21]]<br>Hector's Tale: [[Kinship's Bond|Chapter 22]]<br />
}}<br />
<br />
===''The Sacred Stones''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=[[Revolt at Carcino|Chapter 10A]], enemy [[Priest]]<br />
|method2=Treasure<br />
|data2=[[Turning Traitor|Chapter 10B]], [[village]]<br />
|method3=[[Vendor]]<br>(in-chapter)<br />
|data3=[[The Empire's Reach|Chapter 5]]{{h|*|Japanese version only}}<br />
|methodlast=Vendor<br>([[World map]])<br />
|datalast=[[The Empire's Reach|Serafew]]<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|methodlast=[[Item shop|Shop]]<br />
|datalast=[[Training|Chapter 14]] <small>(Hard only)</small><br />
}}<br />
<br />
===''Radiant Dawn''===<br />
{{ItemLoc<br />
|methodlast=[[Bargains]]<br />
|datalast=Part 3: [[A Reason to Fight|Chapter 6]]<br />
}}<br />
<br />
===''Three Houses''===<br />
{{ItemLoc<br />
|methodlast=[[Unused content in Fire Emblem: Three Houses|Unused]]<br />
|datalast=If hacked into the game, it is usable by anyone with E rank in [[Faith]].<br />
}}<br />
<br />
===''Engage''===<br />
{{sectstub}}<br />
<br />
==Flavor text==<br />
{{sectstub}}<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=??<br />
|japanese=まわりを<br>あかるくする<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br><small>(Description)</small><br />
|english=Lights an area. The light<br>grows weaker each turn.{{h|*|Fan translation}}<br />
|japanese=周囲を明るくてらします<br>光はターンごとに弱まります<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br><small>(Use screen)</small><br />
|english=Lights up an<br>area.{{h|*|Fan translation}}<br />
|japanese=周囲を明るく<br>てらします<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br><small>(Description)</small><br />
|english=Lights an area. The light<br>grows weaker each turn.<br />
|japanese=周囲を明るくてらします<br>光はターンごとに弱まります<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br><small>(Use screen)</small><br />
|english=Lights up an<br>area.<br />
|japanese=周囲を明るく<br>てらします<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br><small>(Description)</small><br />
|english=Lights an area. The light<br>grows weaker each turn.<br />
|japanese=周囲を明るくてらします<br>光はターンごとに弱まります<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br><small>(Use screen)</small><br />
|english=Lights up an area.<br />
|japanese=周囲を明るく<br>てらします<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br />
|english=A staff that burns like a torch, illuminating<br>an area for a short while.<br />
|japanese=少しの間<br>周囲を明るくてらす<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Radiant Dawn}}<br />
|english=A staff that illuminates an area for a short while.<br>The wielder's vision range increases by 2.<br />
|japanese=少しの間だけ離れた場所まで明るくできる杖<br>装備している間は自分の『視界』が+2される<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Unused)</small><br />
|english=On battlefields with limited vision, expand the<br>range of sight based on Mag.<br />
|japanese=魔力に応じた範囲の視界を広げる<br>(視界の狭い戦場でのみ有効)<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Engage}}<br />
|english=A staff that magically shines through<br>darkness. Illuminates a 7-space<br>radius (shrinks one space per turn).<br />
|japanese=魔法で暗闇を照らす杖<br>周囲7マスを明るくする(ターン毎に縮小)<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=*Torch<br />
*Illume<br />
|eng-mean=*Used in most titles.<br />
*Archaic synonym of "illuminate". Used in ''Engage''.<br />
|jpn-name={{h|トーチ|Tōchi}}<br />
|jpn-mean=Torch; specifically, the English word written in katakana, as opposed to the native Japanese word used for the [[Torch (item)|Torch item]].<br />
|span-name=*Antorcha<br />
*Iluminar<br />
|span-mean=*Torch; used in all games except ''Radiant Dawn'' and ''Engage''.<br />
*Illuminate; used in ''Radiant Dawn'' and ''Engage''.<br />
|fren-name=*Torche<br />
*Illumna<br />
|fren-mean=*Torch; used in most titles.<br />
*Used in ''Engage''.<br />
|ger-name=*Fackel<br />
*Illumnis<br />
|ger-mean=*Torch; used in most titles.<br />
*Used in ''Engage''.<br />
|ital-name=*Torcia<br />
*Barlume<br />
|ital-mean=*Torch; used in most titles.<br />
*Glimmer; used in ''Engage''.<br />
|kor-name={{h|토치|Tochi}}<br />
|kor-mean=Torch<br />
|ch-simp-name={{h|火炬|Huǒjù}}<br />
|ch-simp-mean=Torch<br />
|ch-trad-name={{h|火炬|Huǒjù}}<br />
|ch-trad-mean=Torch<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FE776 Torch.png|Artwork of a Torch staff from the {{TCG}}.<br />
Ss fe05 tina casting torch.png|[[Tina]] casting Torch in {{title|Thracia 776}}.<br />
Ss fe08 natasha casting torch.png|[[Natasha]] casting Torch in {{title|The Sacred Stones}}.<br />
Ss fe09 rhys casting torch.png|[[Rhys]] casting Torch in {{title|Path of Radiance}}.<br />
Ss fe10 micaiah wielding torch 01.png|[[Micaiah]] wielding a Torch staff in {{title|Radiant Dawn}}.<br />
Ss fe10 micaiah wielding torch 02.png|[[Micaiah]] casting Torch in {{title|Radiant Dawn}}.<br />
Ss fe17 citrinne casting illume.jpg|[[Citrinne]] casting Illume in {{title|Engage}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
* [[Torch (item)]]<br />
<br />
{{NavStaff}}<br />
{{NavWeaponFE5}}<br />
{{NavWeaponFE6}}<br />
{{NavWeaponFE7}}<br />
{{NavWeaponFE8}}<br />
{{NavWeaponFE9}}<br />
{{NavWeaponFE10}}<br />
{{NavWeaponFE16}}<br />
{{NavWeaponFE17}}<br />
[[Category:Staves of Fire Emblem: Thracia 776]]<br />
[[Category:Staves of Fire Emblem: The Binding Blade]]<br />
[[Category:Staves of Fire Emblem: The Blazing Blade]]<br />
[[Category:Staves of Fire Emblem: The Sacred Stones]]<br />
[[Category:Staves of Fire Emblem: Path of Radiance]]<br />
[[Category:Staves of Fire Emblem: Radiant Dawn]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Murder_Holes&diff=567925
Murder Holes
2023-12-20T03:23:10Z
<p>Dudhhr: /* Trivia */</p>
<hr />
<div>{{Chapter Infobox <br />
|image=[[File:Cm fe05 11x.png|200px]]<br />
|location=Fort Dandrum dungeon<br />
|new units=[[Fred]], [[Olwen]]<br />
|boss=[[Oltoph]]<br />
|weather=[[Fog of War]]<br />
|previous=[[Fort Dandrum]]<br />
|next=[[The Bandits of Dacia]]<br />
}}<br />
<br />
{{quote|All you have to do is kill the enemy before they kill you. Of course, you'll have to be prepared for the worst...|[[Kempf]]'s advice to [[Oltoph]]}}<br />
<br />
'''Murder Holes''' (Japanese: {{hl|マーダーホレス|Mādā horesu}}) is the [[side quest]] of the eleventh chapter of {{FE5}}. In order to play this chapter, the must have completed [[Fort Dandrum|the previous chapter]] in 30 turns or fewer, triggered the trap by allowing [[Leif]] to enter the central courtyard, and kept [[Fred]] alive.<br />
<br />
==Plot==<br />
{{main|Murder Holes/Script}} <br />
[[August]], feeling that time is of the essence, instructs [[Leif]] to have their forces enter the fortress's dungeons to clear out any remaining troops and rescue any [[child hunts|child prisoners]] before they are executed.<br />
<br />
[[Kempf]] is then seen ordering a begrudging [[Oltoph]] to stay behind and fight to the death to guarantee escape. Kempf also orders Oltoph to execute any remaining prisoners as an afterthought and makes his way to the exit. <br />
<br />
Olwen, who is locked in one of the cells with some children, witnesses their terror and fully grasps what the child hunts really are. The children are initially angry at her due to being a soldier of [[Grannvale|the Empire]] but she reassures them that she will help them escape. She is freed by Leif's forces and her subordinate [[Fred]] during the fighting.<br />
<br />
After Friege's forces are cleared out of the dungeon and the children escape, Olwen overhears August and [[Dryas]] discussing the honor of house Friege in light of the fact that [[Ishtar]]'s romantic relationship with [[Julius]] and open participation in the child hunts makes the entire house followers of [[Loptous]]. Olwen is confused by this information and voices her objections to this; she then agrees to accompany Leif's forces to learn the truth of what the Empire, and her brother [[Reinhardt]], have really been doing.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Seize the throne<br />
|defeat=[[Leif]] dies<br />
|ally=6–8{{h|+2|Upon Fred and Olwen being recruited}}{{h|+12|Returning units who were captured in Chapter 11}}<br />
|other=4{{h|−1|Upon Olwen being recruited}}<br />
|enemy=36{{h|+18|Reinforcements}}<br />
|map=[[File:Cm fe05 11x.png]]<br />
}}<br />
<br />
Units are arranged based on their position in deployment order after Leif.<br />
<br />
[[File:Cm fe05 11x prisoners.png|thumb|Placement of returning units captured in the previous chapter.]]<br />
Additionally, up to twelve units that were [[capture]]d in the previous chapter will return here as prisoners in the upper cells. They are positioned based on their place in deployment order in the previous chapter. If more than twelve units were captured, the unit last in deployment order will not be present; however, they will still be re-recruited at the end of the chapter. The second, fourth, fifth, and sixth prisoners will overlap with [[Olwen]] and the [[Civilian]]s; they cannot be interacted with until the NPC no longer shares the tile, either through movement on their turn, being [[rescue (command)|rescue]]d, or being killed.<br />
<br />
Version 1.06 of the [[Fan translation#Fire Emblem: Thracia 776|Lil' Manster fan translation]] adjusted the positions of the first six captives, placing them in the middle cell rather than sharing Olwen's (shifting each of them four tiles west).<ref>{{Cite web|quote=In chapter 11x, if you had units captured and taken away in the previous map, they would mistakenly be sent to Olwen's cell, occupying the same tiles as its occupants and preventing your units from moving. They'll now be sent to the middle, empty cell.|author=Miacis|url=https://forums.serenesforest.net/index.php?/topic/90189-fe5-lil-manster-–-translation-and-quality-of-life-patch-for-thracia-776/page/4/&tab=comments#comment-5716397|title=comment on &#91;FE5&#93; Lil' Manster – Translation and Quality-of-life Patch for Thracia 776|site=Serenes Forest Forums|published=October 31, 2020|retrieved=April 26, 2022}}</ref><br />
{{clear}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=05<br />
|newunit1={{NewUnit<br />
|name=Fred<br />
|portrait=[[File:portrait fred fe05.png]]<br />
|class=Paladin<br />
|HP=33<br />
|lv=2<br />
|inventory={{Item|5|Lightning Sword}}<br>{{Item|5|Dire Thunder}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Door Key}}<br />
|recruitment method=Automatically from turn 2<br />
}}<br />
|newunit2={{NewUnit<br />
|name=Olwen<br />
|portrait=[[File:portrait olwen fe05.png]]<br />
|class=Mage Knight<br />
|HP=24<br />
|lv=2<br />
|recruitment method=NPC, talk to with [[Fred]]<br />
}}<br />
|forced1=leif<br />
|return1=lifis<br />
|return2=fergus<br />
|return3=karin<br />
|return4=brighton<br />
|return5=machyua<br />
|return6=lara<br />
|return7=dalsin<br />
|return8=asbel<br />
|return9=nanna<br />
|return10=hicks<br />
|return11=finn<br />
|return12=safy<br />
|return13=shiva<br />
|return14=osian<br />
|return15=halvan<br />
|return16=ronan<br />
|return17=carrion<br />
|return18=marty<br />
|return19=dagdar<br />
|return20=tanya<br />
|return21=selphina<br />
|return22=cain<br />
|return22article=Cain (Thracia 776)<br />
|return23=alva<br />
|return23article=Alva (Thracia 776)<br />
|return24=robert<br />
}}<br />
Additionally, up to twelve units that were captured in the previous chapter will return in this one. If more than twelve units were captured, the first twelve in deployment order in the last chapter will be present, and the rest will not.<br />
<br />
===Enemy data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{ChapUnitHdr|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Archer<br />
|lv=9<br />
|#=1<br />
|hp=20~31<br />
|str=3~14<br />
|mag=0~11<br />
|skill=0~11<br />
|spd=0~11<br />
|lck=0~11<br />
|def=1~12<br />
|con=6~17<br />
|mov=5~6<br />
|inventory={{Item|5|Short Bow}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage<br />
|lv=8<br />
|#=1<br />
|hp=18~28<br />
|str=0~10<br />
|mag=2~12<br />
|skill=2~12<br />
|spd=3~13<br />
|lck=0~10<br />
|def=0~10<br />
|con=4~14<br />
|mov=6~7<br />
|inventory={{Item|5|Thunder}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Archer<br />
|lv=10<br />
|#=2<br />
|hp=20~32<br />
|str=3~15<br />
|mag=0~12<br />
|skill=0~12<br />
|spd=0~12<br />
|lck=0~12<br />
|def=1~13<br />
|con=6~18<br />
|mov=5~6<br />
|inventory={{Item|5|Short Bow}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage<br />
|lv=10<br />
|#=2<br />
|hp=18~30<br />
|str=0~12<br />
|mag=2~14<br />
|skill=2~14<br />
|spd=3~15<br />
|lck=0~12<br />
|def=0~12<br />
|con=4~16<br />
|mov=6~7<br />
|inventory={{Item|5|Elfire}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage<br />
|lv=7<br />
|#=1<br />
|hp=18~27<br />
|str=0~9<br />
|mag=2~11<br />
|skill=2~11<br />
|spd=3~12<br />
|lck=0~9<br />
|def=0~9<br />
|con=4~13<br />
|mov=6~7<br />
|inventory={{Item|5|Thunder}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Archer<br />
|lv=6<br />
|#=1<br />
|hp=20~28<br />
|str=3~11<br />
|mag=0~8<br />
|skill=0~8<br />
|spd=0~8<br />
|lck=0~8<br />
|def=1~9<br />
|con=6~14<br />
|mov=5~6<br />
|inventory={{Item|5|Short Bow}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage<br />
|lv=6<br />
|#=1<br />
|hp=18~26<br />
|str=0~8<br />
|mag=2~10<br />
|skill=2~10<br />
|spd=3~11<br />
|lck=0~8<br />
|def=0~8<br />
|con=4~12<br />
|mov=6~7<br />
|inventory={{Item|5|Thunder}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Archer<br />
|lv=10<br />
|#=3<br />
|hp=20~32<br />
|str=3~15<br />
|mag=0~12<br />
|skill=0~12<br />
|spd=0~12<br />
|lck=0~12<br />
|def=1~13<br />
|con=6~18<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}} • {{Item|5|Antitoxin}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=[[Oltoph]]<br />
|class=Bishop<br />
|lv=8<br />
|#=1<br />
|hp=20~30<br />
|str=0~10<br />
|mag=5~15<br />
|skill=2~12<br />
|spd=2~12<br />
|lck=0~10<br />
|def=1~11<br />
|con=4~14<br />
|mov=5~6<br />
|inventory={{Item|5|Bolting}} • {{Item|5|Meteor}} • {{Item|5|Physic}} • {{Item|5|Door Key}}<br />
|notes='''Authority:''' ★<br>• Starts on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.<br>• Does not move until turn 30, at which point he begins to ignore combat and move to escape via the southeast corridor.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Axe Armor<br />
|lv=8<br />
|#=3<br />
|hp=20~30<br />
|str=4~14<br />
|mag=0~10<br />
|skill=0~10<br />
|spd=0~10<br />
|lck=0~10<br />
|def=8~18<br />
|con=9~19<br />
|mov=5~6<br />
|inventory={{Item|5|Battle Axe}}<br />
|notes='''Authority:''' Oltoph<br>Moves to attack units in range.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=6<br />
|#=6<br />
|hp=20~28<br />
|str=3~11<br />
|mag=0~8<br />
|skill=0~8<br />
|spd=0~8<br />
|lck=0~8<br />
|def=1~9<br />
|con=6~14<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Oltoph<br>The southern one does not move.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Archer<br />
|lv=8<br />
|#=2<br />
|hp=20~30<br />
|str=3~13<br />
|mag=0~10<br />
|skill=0~10<br />
|spd=0~10<br />
|lck=0~10<br />
|def=1~11<br />
|con=6~16<br />
|mov=5~6<br />
|inventory={{Item|5|Poison Bow}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage<br />
|lv=9<br />
|#=1<br />
|hp=18~29<br />
|str=0~11<br />
|mag=2~13<br />
|skill=2~13<br />
|spd=3~14<br />
|lck=0~11<br />
|def=0~11<br />
|con=4~15<br />
|mov=6~7<br />
|inventory={{Item|5|Thunder}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=7<br />
|#=1<br />
|hp=20~29<br />
|str=3~12<br />
|mag=0~9<br />
|skill=0~9<br />
|spd=0~9<br />
|lck=0~9<br />
|def=1~10<br />
|con=6~15<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Oltoph<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=10<br />
|#=2<br />
|hp=20~32<br />
|str=3~15<br />
|mag=0~12<br />
|skill=0~12<br />
|spd=0~12<br />
|lck=0~12<br />
|def=1~13<br />
|con=6~18<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Oltoph<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=8<br />
|#=2<br />
|hp=20~30<br />
|str=3~13<br />
|mag=0~10<br />
|skill=0~10<br />
|spd=0~10<br />
|lck=0~10<br />
|def=1~11<br />
|con=6~16<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Oltoph<br>Does not move.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Sword Armor<br />
|lv=6<br />
|#=4<br />
|hp=20~28<br />
|str=4~12<br />
|mag=0~8<br />
|skill=0~8<br />
|spd=0~8<br />
|lck=0~8<br />
|def=8~16<br />
|con=9~17<br />
|mov=5~6<br />
|inventory={{Item|5|Iron Blade}}<br />
|notes='''Authority:''' Oltoph<br>Moves to attack units in range; otherwise moves randomly.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Mage<br />
|lv=8<br />
|#=2<br />
|hp=18~28<br />
|str=0~10<br />
|mag=2~12<br />
|skill=2~12<br />
|spd=3~13<br />
|lck=0~10<br />
|def=0~10<br />
|con=4~14<br />
|mov=6~7<br />
|inventory={{Item|5|Wind}}<br />
|notes='''Authority:''' Oltoph<br>Moves to attack units in range.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=3<br />
|#=4<br />
|hp=20~25<br />
|str=3~8<br />
|mag=0~5<br />
|skill=0~5<br />
|spd=0~5<br />
|lck=0~5<br />
|def=1~6<br />
|con=6~11<br />
|mov=5~6<br />
|inventory={{Item|5|Short Lance}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=3<br />
|#=2<br />
|hp=20~25<br />
|str=3~8<br />
|mag=0~5<br />
|skill=0~5<br />
|spd=0~5<br />
|lck=0~5<br />
|def=1~6<br />
|con=6~11<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=6<br />
|#=4<br />
|hp=20~28<br />
|str=3~11<br />
|mag=0~8<br />
|skill=0~8<br />
|spd=0~8<br />
|lck=0~8<br />
|def=1~9<br />
|con=6~14<br />
|mov=5~6<br />
|inventory={{Item|5|Short Lance}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=6<br />
|#=2<br />
|hp=20~28<br />
|str=3~11<br />
|mag=0~8<br />
|skill=0~8<br />
|spd=0~8<br />
|lck=0~8<br />
|def=1~9<br />
|con=6~14<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=11<br />
|#=4<br />
|hp=20~33<br />
|str=3~16<br />
|mag=0~13<br />
|skill=0~13<br />
|spd=0~13<br />
|lck=0~13<br />
|def=1~14<br />
|con=6~19<br />
|mov=5~6<br />
|inventory={{Item|5|Short Lance}}<br />
|notes='''Authority:''' Oltoph<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Friege<br />
|class=Soldier<br />
|lv=11<br />
|#=2<br />
|hp=20~33<br />
|str=3~16<br />
|mag=0~13<br />
|skill=0~13<br />
|spd=0~13<br />
|lck=0~13<br />
|def=1~14<br />
|con=6~19<br />
|mov=5~6<br />
|inventory={{Item|5|Javelin}}<br />
|notes='''Authority:''' Oltoph<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
All reinforcements are halted upon [[Oltoph]]'s defeat.<br />
<br />
*Turn 8<br />
**Four level 6 [[Soldier]]s with [[Short Lance]]s from south of the cell containing the NPCs<br />
**Two level 6 [[Soldier]]s with [[Javelin]]s from south of the cell containing the NPCs<br />
*Turn 10<br />
**Four level 3 [[Soldier]]s with [[Short Lance]]s from the northwest corner of the map<br />
**Two level 3 [[Soldier]]s with [[Javelin]]s from the northwest corner of the map<br />
*Turn 15<br />
**Four level 11 [[Soldier]]s with [[Short Lance]]s from the northwest corner of the map<br />
**Two level 11 [[Soldier]]s with [[Javelin]]s from the northwest corner of the map<br />
<br />
===NPC data===<br />
{{ChapUnitHdr|type=NPC|platform=snes03}}<br />
{{ChapUnitCellFE5<br />
|name=[[Olwen]]<br />
|class=Mage Knight<br />
|version=female dismounted<br />
|type=other<br />
|lv=2<br />
|#=1<br />
|hp=24<br />
|str=4<br />
|mag=10<br />
|skill=7<br />
|spd=9<br />
|lck=5<br />
|def=3<br />
|con=5<br />
|mov=5<br />
|notes='''Action:''' ★<br>Moves to be next to [[Fred]].<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Peter<br />
|class=Civilian<br />
|version=boy<br />
|type=other<br />
|lv=1<br />
|#=1<br />
|hp=10<br />
|str=0<br />
|mag=0<br />
|skill=0<br />
|spd=0<br />
|lck=0<br />
|def=0<br />
|con=2<br />
|mov=4<br />
|notes=Moves to escape via the northwest; allows the acquisition of a [[Silence (staff)|Silence Staff]] from a village in [[The Bandits of Dacia|Chapter 12]] if he escapes.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Rosa<br />
|class=Civilian<br />
|version=girl<br />
|type=other<br />
|lv=1<br />
|#=1<br />
|hp=10<br />
|str=0<br />
|mag=0<br />
|skill=0<br />
|spd=0<br />
|lck=0<br />
|def=0<br />
|con=2<br />
|mov=4<br />
|notes=Moves to escape via the northwest; allows the acquisition of a [[Vulnerary]] or [[Magic Ring]] from a village in [[The Bandits of Dacia|Chapter 12]] if he escapes.<br />
}}<br />
{{ChapUnitCellFE5<br />
|name=Sera<br />
|class=Civilian<br />
|version=girl<br />
|type=other<br />
|lv=1<br />
|#=1<br />
|hp=10<br />
|str=0<br />
|mag=0<br />
|skill=0<br />
|spd=0<br />
|lck=0<br />
|def=0<br />
|con=2<br />
|mov=4<br />
|notes=Moves to escape via the northwest; allows the acquisition of the [[Heim Scroll]] from a village in [[The Bandits of Dacia|Chapter 12]] if she escapes.<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
===Boss data===<br />
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<br />
{{Main|Oltoph}}<br />
{{BossStats FE5<br />
|portrait=[[File:Portrait oltoph fe05.png]]<br />
|sprite=bishop enemy<br />
|class=Bishop<br />
|authority=★<br />
|lv=8<br />
|HP=20~30<br />
|str=0~10<br />
|mag=5~15<br />
|skill=2~12<br />
|spd=2~12<br />
|luck=0~10<br />
|def=1~11<br />
|FCM=0<br />
|build=4~14<br />
|move=5~6<br />
|inventory={{Item|5|Bolting}}<br>{{Item|5|Meteor}}<br>{{Item|5|Physic}}<br>{{Item|5|Door Key}}<br />
|st=C<br />
|fi=A<br />
|th=A<br />
|wi=B<br />
}}<br />
<br />
==Strategy==<br />
{{strategy}}<br />
The main difficulty of this chapter comes not from fighting, but rather from avoiding fighting. Most of the enemies here have 2 range weapons that will chip at your units with lower bulk or avoid. This is a great chapter for units with strong 2 range, like [[Asbel]], [[Osian]], [[Selphina]], and [[Dagdar]]. Bring a door key or lockpick for [[Oltoph]]'s room, and feel free to capture him, since his lack of a weapon that can counter at 1 or 2 range means he is an automatic capture for anyone with more [[constitution]] than him. Siege tomes sell for a good profit. Another option is to simply [[Warp (staff)|warp]] to the boss and kill or capture him (the latter can only happen after killing an adjacent enemy) so that he doesn't cause any trouble with his siege tomes, though this requires the warped unit to survive all of the enemies in the throne room.<br />
<br />
On turn 30, Oltoph stops attacking and runs to escape, which also opens the door. If the player cannot open the door, they must wait for this event. If the player blocks the escape tile, he will be unable to escape. It is possible to abuse this to safely neutralize Oltoph when combined with a magically resistant unit, though this is not viable for an SSS rank run.<br />
<br />
[[Fred]] appears as a player unit on turn 2, and the main goal with him is to make a beeline for [[Olwen]]'s cell. It is best that he attacks the [[Soldier]]s at 2 range, as he will do magic damage. Due to the fact that Olwen is standing right next to the cell door and won't move, the Soldiers (who are armed with [[Javelin]]s) will continually attack and may kill her if Fred does not hurry. If the player fears her death, they can use Warp to send a unit up to protect her, though she can not be rescued with the [[Rescue (staff)|Rescue staff]] until she is recruited. [[Soldier]] reinforcement will appear as well, though fortunately the one adjacent to Olwen's door has a [[Short Lance]] and will block the Javelin Soldiers from attacking. The Short Lance Soldiers have strange AI, and will sometimes refuse to attack Fred and stay still<!--Needs more testing-->, so leaving them be is for the best.<br />
<br />
Also, note that the cells in the northern part of the map have the purpose of containing the player's captured units if they were captured in the previous chapter. However, this is very unlikely to have happened due to the previous map having few enemies and only one place for them to escape with a captured player unit. The player should use the [[Rescue (command)|Rescue mechanic]] to keep their units safe from the enemy Soldiers.<br />
<br />
==Trivia==<br />
*One of the children's names, Sera, bears resemblance to [[Serra]]—a playable [[cleric]] in {{FE7}}, and [[Sara]]—another playable cleric from this game.<br />
*This chapter is referenced by [[Leif]] in {{FE17}}.<ref name=engage>{{Cite|Let me tell you of a battle which hinged on the efficacy of murder holes...|Leif|Engage}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Murder Holes<br />
|eng-mean=Used in {{FE17}}.<ref name=engage/><br />
|eng-fan-name=• Murder Hollace<br>• Desperate Ground<br />
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.<br />
|jpn-name={{h|マーダーホレス|Mādā horesu}}<br />
|jpn-mean=Literally translates to something like "Murder Hollace". A common theory is that it is intended to be "[[wikipedia:Murder-hole|murder holes]]", but "holes" was transcribed into Japanese literally as {{lang|ja|ホレス}} ''{{lang|ja-Latn|horesu}}'' instead of something like {{lang|ja|ホールズ}} ''{{lang|ja-Latn|hōruzu}}''. This is supported by Kempf's other dirty tactic being called "[[wikipedia:Portcullis|portcullis]]", another fortification in castles.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Cm fe05 11x.png|Map of the chapter<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{ChapterNav<br />
|prechapter=Fort Dandrum<br />
|chapter=Murder Holes<br />
|nextchapter=The Bandits of Dacia<br />
}}<br />
<br />
{{Nav5}}<br />
[[Category:Chapters of Fire Emblem: Thracia 776]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Zahhak&diff=567600
Saga:Zahhak
2023-12-18T21:29:28Z
<p>Dudhhr: /* {{TRS1}} */</p>
<hr />
<div>{{DISPLAYTITLE:Zahhak}}<br />
{{Item Infobox<br />
|name=★Zahhak<br />
|image=[[File:YHWC Zahhak.png]]<br />
|caption=Artwork of Zahhak from {{TRS1}}.<br />
|help_text=Forbidden magic. Cannot be countered.<br />
|type={{Saga|Dark (magic)|Dark}}<br />
|first={{TRS1}}<br />
|bearer={{Saga|Guenchaos}}<br />
}}<br />
<br />
(Japanese: {{hl|★ザッハーク|★Zahhāku}} ''★Zahhak'') is an enemy-exclusive {{Saga|Dark (magic)|dark magic}} appearing only in {{TRS1}}. It is a powerful spell belonging only to {{Saga|Guenchaos}}, the second main antagonist of the game.<br />
<br />
<br />
==Stats==<br />
{{WeaponStats<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 zahhak.png]]<br />
|rank1={{DarkPS1}} 0<br />
|mt1=12<br />
|wt1=20<br />
|hit1=68<br />
|crt1=0<br />
|rng1=1-2<br />
|uses1=68<br />
|worth1=Cannot be sold<br />
}}<br />
<br />
==Locations==<br />
==={{TRS1}}===<br />
{{ItemLoc<br />
|methodlast=Unobtainable<br />
|datalast=Exclusively wielded by {{Saga|Guenchaos}}; only used in cutscenes.<br />
}}<br />
<br />
==Flavor Text==<br />
{{Flavor Text<br />
|game1={{TRS1}}<br />
|english1=Forbidden magic. Cannot be countered.{{h|*|Fan translation}}<br />
|japanese1=??<br />
}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=★Zahhak<br />
|eng-fan-mean=Used in the {{TRS1}} fan translation. The ★ is omitted in dialogue and is there to denote it as a special weapon. '''Zahhak''' is an antagonistic figure in Persian mythology.<ref>https://en.wikipedia.org/wiki/Zahhak</ref><br />
|jpn-name={{h|★ザッハーク|★Zahhāku}}<br />
|jpn-mean=★Zahhak<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
YHWC Zahhak.png|Artwork of Zahhak from {{TRS1}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
==See also==<br />
<br />
{{NavDarkTRS1}}<br />
{{NavTRS1}}<br />
[[Category:Personal weapons and items of TearRing Saga and Vestaria Saga]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:The_Evil_God_and_the_Goddess&diff=567599
Saga:The Evil God and the Goddess
2023-12-18T21:28:05Z
<p>Dudhhr: /* Chapter data */</p>
<hr />
<div>{{DISPLAYTITLE:The Evil God and the Goddess}}<br />
{{stub}}<br />
{{Chapter Infobox<br />
|image=[[File:Cm trs1 40.png]]<br />
|location={{Saga|Altar of Gods}}<br />
|new units={{Saga|Sennet}}, {{Saga|Alfred}}, {{Saga|Tia}}<br />
|boss={{Saga|Guenchaos}}<br />
|previous={{Saga|In the Darkness...}}<br />
}}<br />
<br />
'''The Evil God and the Goddess''' (Japanese: {{hl|邪神と女神|Jashin to megami}} ''The Evil God and the Goddess'') is the fortieth and final chapter of {{TRS1}}.<br />
<br />
==Plot==<br />
{{main|Saga:The Evil God and the Goddess/Script}}<br />
{{sectstub}}<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Defeat {{Saga|Gerxel}}<br />
|defeat={{Saga|Runan}}, {{Saga|Holmes}}, {{Saga|Sennet}}, {{Saga|Tia}}, or {{Saga|Shigen}} dies, or 20 turns pass<br />
|ally={{h|16|8 from Runan's army, 8 from Holmes's army}}{{h|+3|Upon Sennet, Alfred, and Tia arriving}}<br />
|other=4{{h|-1|Upon Tia joining}}<br />
|enemy=17<br />
|map=[[File:Cm trs1 40.png]]<br />
}}<br />
<br />
===Character data===<br />
{{ChapChars<br />
|game#=trs01<br />
|newunit1={{NewUnitTRS1<br />
|name=Sennet<br />
|portrait=[[File:Portrait sennet trs01.png|x100px]]<br />
|class=Prince<br />
|HP=47<br />
|lv=22<br />
|inventory={{Item|ps1|Holy Sword Canaan}}<br />
|recruitment method=Automatically from the start<br />
}}<br />
|newunit2={{NewUnitTRS1<br />
|name=Alfred<br />
|portrait=[[File:Portrait alfred trs01.png|x100px]]<br />
|class=Sage<br />
|HP=38<br />
|lv=35<br />
|inventory={{Item|ps1|Wind|link=Wind (spell)}}<br>{{Item|ps1|Tornado}}<br>{{Item|ps1|Door Key}}<br />
|recruitment method=Automatically from turn 4<br />
}}<br />
|newunit3={{NewUnitTRS1<br />
|name=Tia<br />
|portrait=[[File:Portrait tia trs01.png|x100px]]<br />
|class=Leda Princess<br />
|HP=34<br />
|lv=22<br />
|inventory={{Item|ps1|Holy Sword Leda}}<br />
|recruitment method=Automatically from turn 4<br />
}}<br />
|return1=runan<br />
|return2=holmes<br />
|return3=shigen<br />
|return4=kreiss<br />
|return5=arkis<br />
|return6=garo<br />
|return7=sasha<br />
|return8=kate<br />
|return9=lee<br />
|return10=ezekiel<br />
|return11=narron<br />
|return12=ruka<br />
|return13=esther<br />
|return14=raffin<br />
|return15=barts<br />
|return16=julia<br />
|return17=plum<br />
|return18=mahter<br />
|return19=vega<br />
|return20=raquel<br />
|return21=maruju<br />
|return22=mel<br />
|return23=norton<br />
|return24=thomas<br />
|return25=roger<br />
|return26=xeno<br />
|return27=yuni<br />
|return28=meriah<br />
|return29=sharon<br />
|return30=billford<br />
|return31=mintz<br />
|return32=rennie<br />
|return33=shirou<br />
|return34=loffaru<br />
|return35=alicia<br />
|return36=samson<br />
|return37=lionel<br />
|return38=attrom<br />
|return39=krishna<br />
|return40=maerhen<br />
|return41=frau<br />
|return42=sun<br />
|return43=lyria<br />
|return44=lionheart<br />
|return45=zacharia<br />
|return46=rishel<br />
|return47=bud<br />
|return48=sierra<br />
|return49=leteena<br />
|return50=rebecca<br />
|return51=narsus<br />
|return52=rina<br />
|return53=renee<br />
|return54=yoda<br />
|return55=hagar<br />
|return56=verna<br />
}}<br />
<br />
===Item data===<br />
{{sectstub}}<br />
<!--<br />
{{ChapItems<br />
|platform=<br />
|item1=<br />
|item1article=Saga:<br />
|obtain1=<br />
|itemlast=<br />
|itemlastarticle=Saga:<br />
|obtainlast=<br />
}}<br />
--><br />
<br />
===Enemy data===<br />
{{ChapUnitHdr|type=Enemy|platform=ps1}}<br />
{{ChapUnitCellTRS1<br />
|name=Monster<br />
|class=Dragon Zombie<br />
|lv=20<br />
|#=?<br />
|hp=50<br />
|str=12<br />
|mag=7<br />
|skill=9<br />
|spd=8<br />
|lck=6<br />
|def=20<br />
|res=3<br />
|mov=5<br />
|inventory={{Item|ps1|Breath L}}<br />
}}<br />
{{ChapUnitCellTRS1<br />
|name=Dark Priest<br />
|class=Sorcerer<br />
|lv=30<br />
|#=?<br />
|hp=40<br />
|str=0<br />
|mag=18<br />
|skill=15<br />
|spd=17<br />
|lck=7<br />
|def=11<br />
|res=9<br />
|mov=3<br />
|inventory={{Item|ps1|Death}} • {{Item|ps1|Bau Crash}}<br />
}}<br />
{{ChapUnitCellTRS1<br />
|name=Dark Soldier<br />
|class=Dark Soldier<br />
|lv=30<br />
|#=?<br />
|hp=40<br />
|str=14<br />
|mag=0<br />
|skill=10<br />
|spd=10<br />
|lck=8<br />
|def=11<br />
|res=0<br />
|mov=4<br />
|inventory={{Item|ps1|Devil Spear}}<br />
}}<br />
{{ChapUnitCellTRS1<br />
|name=Dark Priest<br />
|class=Dark Bishop<br />
|lv=20<br />
|#=?<br />
|hp=40<br />
|str=0<br />
|mag=18<br />
|skill=12<br />
|spd=13<br />
|lck=9<br />
|def=11<br />
|res=9<br />
|mov=4<br />
|inventory={{Item|ps1|Distant Healing Staff}} • {{Item|ps1|Black Hole}}<br />
}}<br />
{{ChapUnitCellTRS1<br />
|name={{TRS|Karla}}<br />
|class=Witch<br />
|version=karla<br />
|lv=30<br />
|#=1<br />
|hp=45<br />
|str=0<br />
|mag=13<br />
|skill=13<br />
|spd=21<br />
|lck=30<br />
|def=12<br />
|res=6<br />
|mov=3<br />
|inventory={{Item|ps1|Meteor}} • {{Item|ps1|Earthquake}} • {{Item|ps1|Dragon Mail}} • {{Item|ps1|Healing Drop}}<br>{{Item|ps1|See All|image=see all skill}} • {{Item|ps1|Warp}}<br />
}}<br />
{{ChapUnitCellTRS1<br />
|name={{TRS|Guenchaos}}<br />
|class=Diabolist<br />
|lv=30<br />
|#=1<br />
|hp=60<br />
|str=0<br />
|mag=23<br />
|skill=20<br />
|spd=25<br />
|lck=13<br />
|def=18<br />
|res=11<br />
|mov=4<br />
|inventory={{Item|ps1|Zahhak}} • {{Item|ps1|Janura}}<br>{{Item|ps1|Life and Death|image=life and death skill}} • {{Item|ps1|Warp}}<br />
|notes=• Kills {{TRS|Katri}} before the start of turn 1, then {{TRS|Neyfa}} on turn 1, then {{TRS|Enteh}} on turn 2.<br>• Transforms into {{TRS|Gerxel}} at the end of turn 3.<br />
|last=y<br />
}}<br />
{{ChapUnitReinf|type=Enemy|platform=ps1}}<br />
{{ChapUnitCellTRS1<br />
|name={{TRS|Gerxel}}<br />
|class=Dark Dragon<br />
|lv=30<br />
|#=1<br />
|hp=60<br />
|str=10<br />
|mag=30<br />
|skill=30<br />
|spd=25<br />
|lck=0<br />
|def=30{{hover|+40|Granted by Holy Dragon's Scales}}<br />
|res=15{{hover|+40|Granted by Holy Dragon's Scales}}<br />
|mov=0<br />
|inventory={{Item|ps1|Dark Breath}} • {{Item|ps1|Black Rain}} • {{Item|ps1|Holy Dragon's Scales}} • {{Item|ps1|Dragon Mail}}<br>{{Item|ps1|Frontier Fighter}}<br />
|notes=• Can only be killed if surrounded by {{TRS|Runan}}, {{TRS|Holmes}}, {{TRS|Tia}}, and {{TRS|Sennet}}; and if reduced to 0 HP by {{TRS|Holy Sword Canaan}}, {{TRS|Holy Sword Leda}}, {{TRS|Holy Sword Reeve}}, or {{TRS|Holy Sword Salia}}.<br>• If reduced to 0 HP by any other means, he recovers all HP.<br>• Casts Black Rain on turn 20, causing a [[Game Over]].<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
====Reinforcements====<br />
<br />
==Strategy==<br />
{{sectstub}}<br />
{{strategy}}<br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=<br />
*The Evil God and the Goddess<br />
*God and Goddess<br />
|eng-fan-mean=Used in various {{TRS1}} fan translations.<br />
|jpn-name={{h|邪神と女神|Jashin to megami}}<br />
|jpn-mean=The Evil God and the Goddess<br />
}}<br />
<br />
<!--<br />
==Gallery==<br />
<gallery><br />
</gallery><br />
--><br />
{{ref}}<br />
<br />
{{ChapterNav<br />
|prechapter=Saga:In the Darkness...{{!}}In the Darkness...<br />
}}<br />
<br />
{{NavTRS1}}<br />
{{DEFAULTSORT:Evil God and the Goddess, The}}<br />
[[Category:Chapters of TearRing Saga: Yutona Heroes War Chronicles]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Dragon_Knight&diff=567598
Saga:Dragon Knight
2023-12-18T21:24:59Z
<p>Dudhhr: /* Class change */</p>
<hr />
<div>{{stub}} {{DISPLAYTITLE:Dragon Knight}}<br />
{{Class Infobox<br />
|image=<br />
|caption=<br />
|flavor_text=<br />
|type=*{{Saga|Flier Unit}}<br />
*{{Saga|Dragon Unit}}<br />
|weapons=*Sword<br />
*Spear<br />
}}<br />
'''Dragon Knight''' (Japanese: {{hl|ドラゴンナイト|Doragon naito}} ''Dragon Knight'') is a class that appears in {{TRS1}} and {{VS1}}.<br />
<br />
==Stats==<br />
===Max stats===<br />
{{MaxStats<br />
|game1={{VS1}}<br />
|hp1=48<br />
|str1=17<br />
|mag1=10<br />
|skl1=16<br />
|spd1=15<br />
|luck1=30<br />
|wpnr1=30<br />
|def1=16<br />
|res1=8<br />
|mov1=10<br />
}}<br />
==Class change==<br />
===''TearRing Saga: Yutona Heroes War Chronicles''===<br />
{{Class Change 2<br />
|sprite1=[[File:Bs trs01 sasha pegasus knight spear.png]]<br />
|basic class=Saga:Pegasus Knight{{!}}Pegasus Knight<br />
|sprite2=[[File:Bs trs01 sasha dragon knight iron sword.png]]<br />
|promoted class=Saga:Dragon Knight{{!}}Dragon Knight<br />
|promotion method=Using a {{Item|ps1|Wyvern Flute}} after reaching Level 10.<br />
}}<br />
{{Class Change 2<br />
|tier1=Advanced<br />
|sprite1=[[File:Bs trs01 raffin commando knight spear.png]]<br />
|basic class=Saga:Commando Knight{{!}}Commando Knight<br />
|sprite2=[[File:Bs trs01 raffin dragon knight spear.png]]<br />
|promoted class=Saga:Dragon Knight{{!}}Dragon Knight<br />
|promotion method=End of {{Saga|Freedom and Justice|Chapter 10}}, if Raffin talked to Sharon, select "Get a Flute" when prompted.<br />
}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Dragon Knight<br />
|jpn-name={{hl|ドラゴンナイト|Doragon naito}}<br />
|jpn-mean=Dragon Knight<br />
}}<br />
<!--<br />
==Gallery==<br />
{{refbar}}<br />
--><br />
<br />
{{NavClassTRS1}}<br />
{{NavClassVS1}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Axe&diff=567597
Saga:Axe
2023-12-18T21:23:56Z
<p>Dudhhr: /* Personal weapons and regalia */</p>
<hr />
<div>The '''axe''' (Japanese: {{hl|斧|ono}} ''Axe'') is a weapon type appearing in {{TRS1}}, {{TRS2}}, and {{VS1}}.<br />
<br />
==Axes in the ''TearRing Saga'' series==<br />
===Regular weapons===<br />
{{WeaponListHdrTRS}}<br />
{{WeaponListCellTRS|Iron Axe|yes|no|no|--}}<br />
{{WeaponListCellTRS|Steel Axe|yes|no|no|--}}<br />
{{WeaponListCellTRS|Silver Axe|yes|no|no|--}}<br />
{{WeaponListCellTRS|Hand Axe|yes|yes|yes|--}}<br />
{{WeaponListCellTRS|Hatchet|yes|yes|yes|--}}<br />
{{WeaponListCellTRS|Scissor Axe|yes|yes|yes|--}}<br />
{{WeaponListCellTRS|Dragon Axe|yes|no|no|--}}<br />
{{WeaponListCellTRS|Hammer|yes|yes|yes|Deals [[bonus damage]] to armored units.}}<br />
{{WeaponListCellTRS|Poleax|yes|yes|yes|Deals [[bonus damage]] to mounted units.}}<br />
{{WeaponListCellTRS|Shield Axe|yes|yes|yes|+{{h|10|Yutona only}}/{{h|4|Vestaria only}} defense when equipped.<br>33% chance of +10 defense at the start of combat when equipped.{{h|*|Berwick only}}}}<br />
{{WeaponListCellTRS|Master Axe|yes|no|no|[[Brave weapon]].}}<br />
{{WeaponListCellTRS|Tomahawk|no|yes|yes|--}}<br />
{{WeaponListFtr}}<br />
<br />
===Personal weapons and regalia===<br />
{{WeaponListHdrTRS}}<br />
{{WeaponListCellTRS|Devil Hand|yes|no|no|Enemy only.}}<br />
{{WeaponListCellTRS|Devil Claw|yes|no|no|Enemy only.}}<br />
{{WeaponListCellTRS|Dolharken|yes|no|no|--}}<br />
{{WeaponListCellTRS|Opus|yes|no|no|Enemy only.}}<br />
{{WeaponListFtr}}<br />
<br />
{{NavWeaponSaga}}<br />
{{NavAxeTRS1}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Raquel&diff=567596
Saga:Raquel
2023-12-18T21:22:31Z
<p>Dudhhr: /* Role */</p>
<hr />
<div>{{stub}}{{DISPLAYTITLE:Raquel}}<br />
{{Character Infobox<br />
|image=[[File:YHWC Raquel.png|100px]]<br />
|caption=Artwork of Raquel from {{TRS1}}.<br />
|gender=Female<br />
|help_text=<br />
|family=* {{Saga|Ruka}} <small>(Younger brother)</small><br />
|titles=* Child of Brigid<br />
|race=[[Human]]<br />
|nationality={{Saga|Wellt}}ese<br />
|startingclass={{Saga|Bow Master}}<br />
|appearances=*{{TRS1}}<br />
}}<br />
<br />
'''Raquel''' (Japanese: {{hl|ラケル|Rakeru}} ''Raquel'') is a playable character appearing in {{TRS1}}. <br />
<br />
=={{TRS1}}==<br />
===Role===<br />
{{sectstub}}<br />
During {{Saga|Tragic Soldiers|Map 4}}, if {{Saga|Ruka}} visit his older sister Raquel in the upper left house before {{Saga|Sasha}} does, he will receive Raquel's favorite {{Saga|Hand Bow}} as a parting gift. During the visit, Raquel invites him to a meal, saying he can't grow into a strong hunter on an empty stomach. Despite Raquel having a strong disdain of killing, she doesn't openly oppose Ruka taking this path, but she remains confused by his choice. If Ruka visits the house a second time, she asks him if he will return home after the dethroning of {{Saga|Codha}}. Ruka says that he hopes he will be allowed to stay at the palace after the fighting and doesn't intend to return home any time soon.<Ref>{{cite|I'm thinking of staying at the palace, if I can. I don't know if they'll let me, but...|Ruka to {{Saga|Raquel}}|TRS1}}</ref><br />
<br />
If Ruka visited Raquel before Sasha during Map 3 and both he and his sister are in Runan's army during {{Saga|Ghost Operation|Map 26A}}, an event where Raquel abstains from killing one of the enemy soldiers occurs. {{Saga|Eugen}} tells her to finish the job; the player can choose between two options for her, to leave, or to stay. If the first option is chosen Raquel will leave the army entirely after refusing to kill the enemy soldier. If Raquel chooses to stay, she will hesitate and the soldier will kill Ruka, who steps onto the scene unaware of what is happening. Ruka dies in her arms and she discards her vow of not killing humans. His death under this circumstance is considered equivalent to an ordinary death in combat, and he can be revived with the {{Saga|Dakruon}} later in the game.<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats TRS1<br />
|portrait=[[File:Portrait raquel trs01.png]]<br />
|class=Bow Master<br />
|lv=11<br />
|HP=24<br />
|str=12<br />
|mag=0<br />
|skill=16<br />
|spd=16<br />
|luck=8<br />
|def=7<br />
|wlv=16<br />
|move=5<br />
|inventory={{Item|ps1|Master Bow}}<br />
|skills={{Item|ps1|Continuation|image=continuation skill}}<br>{{Item|ps1|Elite}}<br>{{Item|ps1|Forest Fighter}}<br>{{Item|ps1|Castle Fighter}}<br>{{Item|ps1|Break Evil}} <small>(Lv 17)</small><br />
|bo=y<br />
|HP1=40<br />
|str1=20<br />
|magic1=25<br />
|skill1=35<br />
|spd1=35<br />
|luck1=55<br />
|def1=15<br />
|wlv1=30<br />
|move1=0<br />
|recruit={{Saga|Tragic Soldiers|Map 4}}, Have Sasha visit the top left village.<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
{{sectstub}}<br />
<br />
==Personality==<br />
{{sectstub}}<br />
<br />
==Quotes==<br />
{{sectstub}}<br />
===Battle quotes===<br />
<br />
===Death quotes===<br />
{{Quote|This war... will end soon, right...?|Raquel when defeated}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Raquel<br />
|eng-fan-mean=Used in the [[Fan translation#TearRing Saga: Yutona Heroes War Chronicles|''Yutona Heroes War Chronicles'' fan translations]].{{clarify|which?}}<br />
|jpn-name={{h|ラケル|Rakeru}}<br />
|jpn-mean=Officially romanized as '''Raquel'''.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
YHWC Raquel.png|Artwork of Raquel from {{TRS1}}.<br />
Portrait raquel trs01.png|Raquel's portrait from {{TRS1}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{NavTRS1}}<br />
<br />
[[Category:Playable characters in TearRing Saga: Yutona Heroes War Chronicles]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Critical_hit&diff=567595
Critical hit
2023-12-18T21:20:16Z
<p>Dudhhr: /* Trivia */</p>
<hr />
<div>[[File:Ss fe13 lonqu critical hit.png|thumb|300px|right|[[Lon'qu]] inflicts a critical hit upon an enemy [[Knight]]. [[Myrmidon]]s like Lon'qu frequently deal critical hits due to their high [[skill (stat)|skill]].]]<br />
A '''critical hit''' (Japanese: {{hl|必殺の一撃|Hissatsu no ichigeki}} ''critical hit''), often abbreviated as '''critical''' or '''crit''', is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit's [[Luck|luck stat]] helps [[Dodge|lower their risk]] of falling victim to critical hits themselves.<br />
<br />
==Overview==<br />
The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. The {{FES}} use of critical hits is very much in line with this practice. Each unit has a '''critical hit rate''' which is calculated based on both their own [[skill (stat)|skill stat]] and the [[crit]] value on the weapon they presently wield, in addition to other game-dependent factors such as [[skills]] or [[support]] bonuses. In battles, this is subtracted from the opposing unit's [[dodge]] calculation, based on their [[luck]], in order to generate a percentage chance of successfully activating and dealing a critical hit.<br />
<br />
Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently the [[Myrmidon]] class family, possess an in-built '''class bonus''' which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including the [[Killing Edge]], [[Killer Lance]], [[Killer Axe]] and [[Killer Bow]], all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as the [[Hoplon Guard]] and [[Fortune]], completely block opposing units from ever executing critical hits.<br />
<br />
From {{title|Genealogy of the Holy War}} onward, critical hits are infamously typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit; this effect previously existed solely for Marth and Alm in {{title|Shadow Dragon & the Blade of Light}} and {{title|Gaiden}}. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, in {{title|Radiant Dawn}} and, from {{title|New Mystery of the Emblem}} onwards, impending critical hits will be announced with a bright flash and distinct noise. In the NES duology and Game Boy Advance trilogy, critical hits only have one animation, while in the Jugdral and Tellius duologies they have two: one for non-lethal critical hits, and one for lethal critical hits.<br />
<br />
==Calculations==<br />
===Damage inflicted===<br />
* '''All games except ''Genealogy'' and ''Thracia'':''' Critical hits multiply the damage dealt by ×3.<br />
** Some weapons in {{title|Fates}}, such as [[Great Club]] and [[Odin's Grimoire]], multiply damage dealt by ×4 instead.<br />
* '''{{title|Genealogy of the Holy War}} and {{title|Thracia 776}}:''' Critical hits multiply the attack power before defense reduction by ×2.<br />
<br />
===Critical rate===<br />
{{main|Critical rate}}<br />
<br />
These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's [[dodge]] calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit; this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit.<br />
<br />
{{Crit calculations}}<br />
<br />
==Items and skills affecting critical hit==<br />
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px; padding: 3px"<br />
! style="background: none" colspan="4" | Weapons, items and skills awarding critical hit bonuses or penalties<br />
|- style+<br />
! style="border-top-left-radius: 15px; width: 1%" |<br />
! style="width: 14%" | Item<br />
! style="width: 35%" | Effect<br />
! style="border-top-right-radius: 15px; width: 40%" | Games<br />
|-<br />
| [[File:Is snes02 critical.png]]<br />
| [[Critical (skill)]]<br />
| Allows the user to perform critical hit when equipped.<br />
| {{title|Genealogy of the Holy War}}<br />
|-<br />
| [[File:Is snes02 nihil.png]]<br />
| [[Nihil]]<br />
| Negates the foe's ability to inflict critical hits against the user when equipped.<br />
| {{title|Genealogy of the Holy War}}<br />
|-<br />
| [[File:Is snes02 wrath.png]]<br />
| [[Wrath]]<br />
| {{h|User always inflicts critical hits|Genealogy of the Holy War and Thracia 776}} if {{h|HP ≤ (Max HP/2)+1|Genealogy of the Holy War only}} or {{h|foe initiates combat|Thracia 776 only}}/<br>{{h|+50 critical rate|Path of Radiance, Radiant Dawn and Three Houses}} if {{h|HP ≤ 50%|Path of Radiance}}, {{h|HP ≤ 30%|Radiant Dawn}} or {{h|HP ≤ 50% and foe initiates combat|Three Houses}}/<br>{{h|+20 critical rate if HP ≤ 50%|Awakening only}}.<br />
| {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Three Houses}}<br />
|-<br />
| [[File:Is gba light brand.png]]<br />
| [[Light Brand]]<br />
| Prevent the user from inflicting critical hit when attacking from 2 [[range]].<br />
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is gba runesword.png]]<br />
| [[Runesword]]<br />
| Prevent the user from inflicting critical hit.<br />
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is wii critical +15.png]]<br />
| [[Critical +15]]<br />
| Grants a 15% bonus to the user Critical rate when equipped.<br />
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is gba wind sword.png]]<br />
| [[Wind Sword]]<br />
| Prevent the user from inflicting critical hit when attacking at 2 [[range]].<br />
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is gba iron rune.png]]<br />
| [[Iron Rune]]<br />
| Negates the foe's ability to inflict critical hits against the user when equipped.<br />
| {{title|The Blazing Blade}}<br />
|-<br />
| [[File:Is gba hoplon guard.png]]<br />
| [[Hoplon Guard]]<br />
| Negates the foe's ability to inflict critical hits against the user when equipped.<br />
| {{title|The Sacred Stones}}<br />
|-<br />
| [[File:Is gcn trainer.png]]<br />
| [[Trainer (weapon)|Trainer]]<br />
| Prevent the user from inflicting critical hit.<br />
| {{title|Path of Radiance}}<br />
|-<br />
| [[File:Is gcn practice axe.png]]<br />
| [[Practice Axe]]<br />
| Prevent the user from inflicting critical hit.<br />
| {{title|Path of Radiance}}<br />
|-<br />
| [[File:Is wii daunt.png]]<br />
| [[Daunt]]<br />
| -5 critical rate and [[avoid]] to all enemy units within a [[Range|3-tile radius]] of the user when equipped.<br />
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is 3ds02 gamble.png]]<br />
| [[Gamble]]<br />
| Doubles critical hit rate and halves hit rate for the user for one round of attack on command{{h|*|Path of Radiance, Radiant Dawn}}/+10 critical hit rate, -5 hit rate{{h|*|Awakening}}/+10 critical hit rate, -10 hit rate{{h|*|Fates}} when equipped.<br />
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}<br />
|-<br />
|<br />
| All Bronze-weapons<br />
| Prevent the user from inflicting critical hit.<br />
| {{title|Radiant Dawn}}, {{title|Fates}}<br />
|-<br />
| [[File:Is wii critical +5.png]]<br />
| [[Critical +5]]<br />
| Grants a 5% bonus to the user's Critical rate when equipped.<br />
| {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is wii critical +10.png]]<br />
| [[Critical +10]]<br />
| Grants a 10% bonus to the user's Critical rate when equipped.<br />
| {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is wii critical +20.png]]<br />
| [[Critical +20]]<br />
| Grants a 20% bonus to the user's Critical rate when equipped.<br />
| {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is wii critical +25.png]]<br />
| [[Critical +25]]<br />
| Grants a 25% bonus to the user's Critical rate when equipped.<br />
| {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is wii fortune.png]]<br />
| [[Fortune]]<br />
| Negates the foe's ability to inflict critical hits against the user when equipped.<br />
| {{title|Radiant Dawn}}<br />
|-<br />
| [[File:Is 3ds01 zeal.png]]<br />
| [[Zeal]]<br />
| Increases the unit's critical rate by 5 when equipped.<br />
| {{title|Awakening}}<br />
|-<br />
| [[File:Is 3ds01 solidarity.png]]<br />
| [[Solidarity]]<br />
| Increases the critical rate by 10 to all adjacent allies when equipped.<br />
| {{title|Awakening}}<br />
|-<br />
|<br />
| All Brass-weapons, [[Kodachi]], [[Javelin]], [[Xander's Lance]], [[Hand Axe]], [[Throwing Club]], [[Nosferatu]]<br />
| Prevent the user from inflicting critical hit.<br />
| {{title|Fates}}<br />
|-<br />
|<br />
| All [[Magic (stat)|Magical]]-weapons other than [[Dragonstone]], [[Felicia's Plate]] and [[Leo's Iceblade]]<br />
| Prevent the user from inflicting critical hit.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 bushido.png]]<br />
| [[Bushido]]<br />
| +10 critical rate when user is the lead unit and has an equal to or higher level than the support unit.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 competitive.png]]<br />
| [[Competitive]]<br />
| +10 critical rate when user is the lead unit and has an equal to or lower level than the support unit.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 bibliophile.png]]<br />
| [[Bibliophile]]<br />
| +10 critical rate when user has 3 or more [[tome]]s/[[scroll]]s in inventory.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 death blow.png]]<br />
| [[Death Blow]]<br />
| +20 critical rate if the user initiates the attack when equipped.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is 3ds02 dragonskin.png]]<br />
| [[Dragonskin]]<br />
| Reduces all critical hits dealt to the user by 50% when equipped.<br />
| {{title|Fates}}<br />
|-<br />
| [[File:Is ns01 skill self buff.png|20px]]<br />
| [[Hunter's Boon]]<br />
| +20 critical rate if foe's HP ≤ 50%.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 axe crit +10.png|20px]]<br />
| [[Axe Critical +10]]<br />
| +10 critical rate if user has an [[axe]] equipped.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 black magic crit +10.png|20px]]<br />
| [[Black Magic Critical +10]]<br />
| +10 critical rate if user has [[ black magic]] equipped.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 bow crit +10.png|20px]]<br />
| [[Bow Critical +10]]<br />
| +10 critical rate if user has a [[bow]] equipped.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 brawl crit +10.png|20px]]<br />
| [[Brawl Critical +10]]<br />
| +10 critical rate if user has a [[brawling]] weapon equipped.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 lance crit +10.png|20px]]<br />
| [[Lance Critical +10]]<br />
| +10 critical rate if user has a [[lance]] equipped.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 sword crit +10.png|20px]]<br />
| [[Sword Critical +10]]<br />
| +10 critical rate if user has a [[sword]] equipped.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 defiant crit.png|20px]]<br />
| [[Defiant Critical]]<br />
| +50 critical rate if user's HP ≤ 25%.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 battalion wrath.png|20px]]<br />
| [[Battalion Wrath]]<br />
| +50 critical rate if a [[battalion]] is equipped, its endurance ≤ 33%, and foe initiates combat.<br />
| {{title|Three Houses}}<br />
|-<br />
| [[File:Is ns01 barrier ability.png|20px]]<br />
| [[Vital Defense]]<br />
| Negates the foe's ability to inflict critical hits against the user.<br />
| {{title|Three Houses}}<br />
|-<br />
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |<br />
|}<br />
<br />
==Other appearances==<br />
===''Super Smash Bros.'' series===<br />
[[File:Ss ssb4 marth critical hit.jpg|thumb|right|[[Marth]] performing Critical Hit in {{SSBWU}}.]]<br />
{{SmashWiki|Critical Hit}}<br />
The ''Super Smash Bros.'' series uses the critical hit concept to form the move Critical Hit, [[Marth]]'s [[smashwiki:Final Smash|Final Smash]] from {{SSBB}} onward, as well as [[Roy]]'s and [[Lucina]]'s in {{SSB4}}, activated through use of a [[smashwiki:Smash Ball|Smash Ball]]. Marth and Lucina share the same basic version of the move, while Roy's is radically different:<br />
<br />
* After thrusting their [[Falchion (Archanea)|Falchion]] skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with a ''Fire Emblem''-style HP box rapidly depleting. In ''Brawl'', Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance in {{FE1}}.<br />
* Roy moves the [[Binding Blade]] in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depleting ''Fire Emblem''-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade in {{FE6}}. <br />
<br />
As with all Final Smashes, Critical Hit is depicted on trophies in ''Brawl'' and ''for Wii U'', awarded for completing [[smashwiki:All-Star Mode|All-Star Mode]] with the respective character.<br />
<br />
The HP bar in ''Brawl'' is based on that of ''Fire Emblem: Mystery of the Emblem'', and the one in ''3DS/Wii U'' and ''Ultimate'' is based on that of ''Awakening''.<br />
<br />
====''Super Smash Bros. Brawl'' trophy====<br />
{{Trophy|--|Critical Hit<br />
|[[File:SSBB Trophy Critical Hit.png|100px]]<br />
|Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero—but this is just for effect. Smash Bros. does not use a hit-point system.<br />
|1game1=Super Smash Bros. Brawl<br />
|1console1=Wii<br />
|All-Star Mode<br />
}}<br />
<br />
====''Super Smash Bros. for Wii U'' trophies====<br />
{{Trophy|--|Critical Hit (Marth)|[[File:SSBWU Trophy Critical Hit (Marth).png|128px]]|'''NA:''' Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on. <br>'''PAL:''' Marth raises his Exalted Falchion to the sky, then rushes forwards to deal an incredibly powerful blow, almost certainly KOing anyone and everyone who gets hit! When used in the air, he'll fly forwards a set distance, but on the ground, he'll only dash up to the edge of the platform he's standing on.|All-Star Mode (Wii U)<br />
|--|Critical Hit (Lucina)|[[File:SSBWU Trophy Critical Hit (Lucina).png|128px]]|'''NA:''' In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!<br>'''PAL:''' In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!|All-Star Mode (Wii U)<br />
|--|Critical Hit (Roy)|[[File:SSBWU Trophy Critical Hit (Roy).png|128px]]|For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!|All-Star Mode (Wii U)}}<br />
<br />
==Trivia==<br />
* In the [[Family Computer]] ''Fire Emblem'' titles, {{FE1}} and {{FE2}}, the critical hit animation can play and miss. This does not occur in other games in the series, and is somewhat hard to notice in the Famicom titles, as only [[Marth]] and [[Alm]] actually have critical hit animations.<br />
* In {{FE4}}, critical hits on [[boss]]es that retreat rather than dying when defeated will play the non-lethal critical hit animation instead of the lethal animation when defeated by a critical hit.<br />
*According to the director of {{title|Path of Radiance}}, Masayuki Horikawa, the class critical rate bonus was not included in the Japanese version of ''Path of Radiance'' because the classes which had such a bonus in previous games were already easy to use and strong.<ref>{{Cite web|quote={{lang|ja|これらの兵種は、使いやすかったり強かったりしていたので、今作は、必殺率上昇といった特典をなしにしています。}}|url=https://www.nintendo.co.jp/ngc/gfej/qanda/page10.html|title={{lang|ja|蒼炎の軌跡Q&A/質問と回答のページ 10}}|site=''Path of Radiance'' official website|retrieved=November 6, 2020|author=Masayuki Horikawa}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Critical hit<br />
|jpn-name={{h|必殺の一撃|Hissatsu no ichigeki}}<br />
|jpn-mean=Literally "deadly hit", though whenever English text appears in the Japanese games referring to critical hits, rate, etc. it is "Critical" or an abbreviation of such. Note that the [[Killing Edge]] is referred to as a {{hl|必殺の剣|Hissatsu no ken}} ''deadly sword'' in dialogue, connecting the names of the ''Killer'' high critical rate weapons with critical hits.<br />
|span-name=Golpe crítico<br />
|span-mean=Critical hit<br />
|fren-name=Coup critique<br />
|fren-mean=Critical hit<br />
|ger-name=Kritischer Treffer<br />
|ger-mean=Critical hit<br />
|ital-name=Colpo triplo<br />
|ital-mean=Triple hit<br />
|dut-name=<br />
|dut-mean=<br />
|kor-name=<br />
|kor-mean=<br />
|ch-simp-name=<br />
|ch-simp-mean=<br />
|ch-trad-name=<br />
|ch-trad-mean=<br />
}}<br />
<br />
==Gallery==<br />
===GBA titles===<br />
<gallery><br />
File:Ba fe08 joshua assassin sword critical.gif|[[Joshua]] from {{FE8}} performing a critical hit as an [[Assassin]]. The animation is noticeably longer than his [[:File:Ba fe08 joshua assassin sword.gif|normal attack]].<br />
</gallery><br />
===Other appearances===<br />
<gallery><br />
File:Ss ssbb marth critical hit.jpg|[[Marth]] performing Critical Hit in {{SSBB}}.<br />
File:Ss ssb4 marth critical hit.jpg|[[Marth]] performing Critical Hit in {{SSBWU}}.<br />
File:Ss ssb4 roy critical hit.jpg|[[Roy]] performing Critical Hit in {{SSBWU}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
{{NavMech}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Arrival_at_Wellt&diff=567141
Saga:Arrival at Wellt
2023-12-17T18:46:06Z
<p>Dudhhr: /* Item data */</p>
<hr />
<div>{{DISPLAYTITLE:Arrival at Wellt}}<br />
{{Chapter Infobox<br />
|image=[[File:Cm trs1 1.png|200px]]<br />
|location={{Saga|Wellt|Port Saura}}<br />
|new units={{Saga|Runan}}, {{Saga|Kreiss}}, {{Saga|Arkis}}, {{Saga|Garo}}, {{Saga|Sasha}}, {{Saga|Kate}}<br />
|boss={{Saga|Russ}}<br />
|next={{Saga|Subduing the Bandits}}<br />
}}<br />
<br />
{{quote|In that case, we should do what we can to get into the queen's good graces. Our first course of action should be to get a grasp of what exactly the situation is here in Wellt.|{{Saga|Runan}} discussing how to get aid from Wellt with {{Saga|Eugen}}.}}<br />
<br />
'''Arrival at Wellt''' (Japanese: {{hl|ウエルト上陸|Ueruto jōriku}} ''Arrival at Wellt'') is the first chapter in {{TRS1}}. {{Saga|Holmes}} drops {{Saga|Runan}} off at Wellt to seek aid against the {{Saga|Zoa}} Empire.<br />
<br />
==Plot==<br />
{{main|Saga:Arrival at Wellt/Script}}<br />
Long ago, the dark god {{Saga|Gerxel}} ruled the continent of {{Saga|Lieberia}} as a tyrant. His reign was brought to an end by the slave {{Saga|Carluon}} and his wife {{Saga|Yutona}}. Their daughters founded four kingdoms: {{Saga|Reeve}} to the east, {{Saga|Canaan}} to the north, {{Saga|Leda}} to the west, and {{Saga|Salia}} to the south. Peace lasted for seven and a half centuries until Leda and Salia destroyed themselves in a war. In the aftermath, the Cult of Gerxel seized power and spread its influence. King {{Saga|Bahanuk}} of Canaan requested the aid of King {{Saga|Badoum}} of Reeve to stamp out the Cult, but was rejected. Bahanuk had a sudden and radical shift in policy; he declared the restoration of the Gerxel Empire and crushed Reeve.<br />
<br />
Two young men from Reeve, {{Saga|Runan}} and {{Saga|Holmes}}, arrive at the island kingdom of {{Saga|Wellt}} to petition aid. Runan departs with {{Saga|Kreiss}} and {{Saga|Arkis}}, two cavalrymen, {{Saga|Garo}}, a pirate in service to Holmes, and {{Saga|Eugen}}, a crippled former knight of Reeve who serves as his tactician while Holmes moves on to {{Saga|Isura}}. As Runan gathers information at the port town of Saura, Princess {{Saga|Sasha}} of Wellt and her bodyguard {{Saga|Kate}} flee from enemy forces led by {{Saga|Russ}}, a knight in service to Chancellor {{Saga|Codha}}. Runan rescues Sasha and learns that after King {{Saga|Loffaru}} went missing in battle with the Empire half a year ago, Codha has declared himself ruler of Wellt and rules as a tyrant. Queen {{Saga|Liza}} sent Sasha to deliver a letter to the trusted Count {{Saga|Marlon}} of Verje naming him the new chancellor, but Codha sent assassins to stop her. Runan agrees to escort her to Verje.<br />
<br />
Meanwhile, Codha decides to kill Marlon before he can be named chancellor. Marlon discusses recent events with his adopted son {{Saga|Raffin}} and daughter {{Saga|Esther}}. Runan explains to Sasha that his father, Lord {{Saga|Gramud}} of Razelia, was killed by the dragon {{Saga|Muse}} during an alleged peace conference with Canaan.<br />
<br />
==Chapter data==<br />
{{ChapData<br />
|victory=Rout enemy<br />
|defeat=Runan or Sasha dies<br />
|ally=4{{h|+2|Recruitable units}}<br />
|other=2{{h|−2|When recruited}}<br />
|enemy=0{{h|+6|Reinforcements}}<br />
|map={{tab<br />
|tab1=Start<br />
|tab2=Reinforcements<br />
|content1=<div>[[File:Cm trs1 1.png]]</div><br />
|content2=<div>[[File:Cm trs1 1 reinforcements.png]]</div><br />
}}<br />
}}<br />
* <small>Note: The Map takes place on a world map location consisting of '''{{Saga|Plains Fighter|Plains}}''' terrain.</small><br />
<br />
===Character data===<br />
{{ChapChars<br />
|newunit1={{NewUnitTRS1<br />
|name=Runan<br />
|portrait=[[File:Portrait runan 01 trs01.png|x100px]]<br />
|class=Knight Lord<br />
|HP=22<br />
|lv=2<br />
|inventory={{Item|ps1|Rapier}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit2={{NewUnitTRS1<br />
|name=Kreiss<br />
|portrait=[[File:Portrait kreiss trs01.png|x100px]]<br />
|class=Rook Knight<br />
|HP=24<br />
|lv=2<br />
|inventory={{Item|ps1|Hand Spear}}<br>{{Item|ps1|Iron Sword}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit3={{NewUnitTRS1<br />
|name=Arkis<br />
|portrait=[[File:Portrait arkis trs01.png|x100px]]<br />
|class=Rook Knight<br />
|HP=22<br />
|lv=2<br />
|inventory={{Item|ps1|Slim Spear}}<br>{{Item|ps1|Iron Sword}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit4={{NewUnitTRS1<br />
|name=Garo<br />
|portrait=[[File:Portrait garo trs01.png|x100px]]<br />
|class=Pirate<br />
|HP=35<br />
|lv=7<br />
|inventory={{Item|ps1|Hatchet}}<br>{{Item|ps1|Iron Axe}}<br />
|recruitment method=Automatically from turn 1<br />
}}<br />
|newunit5={{NewUnitTRS1<br />
|name=Sasha<br />
|portrait=[[File:Portrait sasha trs01.png|x100px]]<br />
|class=Princess<br />
|HP=18<br />
|lv=1<br />
|inventory={{Item|ps1|Shortsword}}<br />
|recruitment method=NPC, talk with Runan<br />
}}<br />
|newunit6={{NewUnitTRS1<br />
|name=Kate<br />
|portrait=[[File:Portrait kate trs01.png|x100px]]<br />
|class=Lady Knight<br />
|HP=22<br />
|lv=2<br />
|inventory={{Item|ps1|Estoc}}<br>{{Item|ps1|Bowgun}}<br />
|recruitment method=Automatically joins with Sasha<br />
}}<br />
}}<br />
<br />
===Item data===<br />
{{ChapItems<br />
|platform=ps1<br />
|item1=Iron Sword<br />
|item1article=Saga:Iron Sword<br />
|obtain1=Visit the left house in the top row.<br>Has 51 kills (+1 crit).<br />
|item2=Weapon Level Plus<br />
|item2article=Saga:Weapon Level Plus<br />
|item2image=wlv plus<br />
|obtain2=Visit the middle house in the top row.<br />
|item3=Sea Fighter<br />
|item3article=Saga:Sea Fighter<br />
|obtain3=Visit the house with the blue roof with anyone except Garo.<br />
|item4=Amulet<br />
|item4article=Saga:Amulet<br />
|obtain4=Visit the center left house in the bottom row.<br />
|item5=Leather Shield<br />
|item5article=Saga:Leather Shield<br />
|obtain5=Visit the center right house in the bottom row.<br />
|item6=Medicinal Herb<br />
|item6article=Saga:Medicinal Herb<br />
|obtain6=Visit the rightmost house in the bottom row.<br />
|itemlast=Medicinal Herb<br />
|itemlastarticle=Saga:Medicinal Herb<br />
|obtainlast=Dropped by a Bowman.}}<br />
<br />
===Shop data===<br />
{{ChapShop PS1<br />
|sword1=Shortsword<br />
|sword1article=Saga:Shortsword<br />
|swcost1=460<br />
|spear1=Slim Spear<br />
|spear1article=Saga:Slim Spear<br />
|spcost1=500<br />
|axe1=Hand Axe<br />
|axe1article=Saga:Hand Axe<br />
|axcost1=600<br />
|bow1=Hand Bow<br />
|bow1article=Saga:Hand Bow<br />
|bocost1=500<br />
|staff1=Healing Staff<br />
|staff1article=Saga:Healing Staff<br />
|stcost1=2200<br />
|item1=Medicinal Herb<br />
|item1article=Saga:Medicinal Herb<br />
|itcost1=1200<br />
|item2=Leather Shield<br />
|item2article=Saga:Leather Shield<br />
|itcost2=2000<br />
}}<br />
<br />
===Enemy data===<br />
{{ChapEnemies<br />
|platform=ps1<br />
|namer1=Gram Soldier<br />
|classr1=Spear Rider<br />
|classr1article=Saga:Spear Rider<br />
|lvr1=1<br />
|#r1=1<br />
|inventoryr1={{Item|ps1|Slim Spear}}<br />
|-<br />
|namer2=Gram Soldier<br />
|classr2=Soldier<br />
|classr2article=Saga:Soldier<br />
|lvr2=1<br />
|#r2=1<br />
|inventoryr2={{Item|ps1|Iron Spear}}<br />
|-<br />
|namer3=Gram Soldier<br />
|classr3=Soldier<br />
|classr3article=Saga:Soldier<br />
|lvr3=2<br />
|#r3=1<br />
|inventoryr3={{Item|ps1|Iron Spear}}<br />
|-<br />
|namer4=Gram Soldier<br />
|classr4=Archer<br />
|classr4article=Saga:Archer<br />
|lvr4=1<br />
|#r4=1<br />
|inventoryr4={{Item|ps1|Bowgun}}<br />
|-<br />
|namer5=Gram Soldier<br />
|classr5=Archer<br />
|classr5article=Saga:Archer<br />
|lvr5=2<br />
|#r5=1<br />
|inventoryr5={{Item|ps1|Bowgun}} • {{Item|ps1|Medicinal Herb|type=drop}}<br />
|-<br />
|namerl={{Saga|Russ}}<br />
|classrl=Armor Knight<br />
|versionrl=russ<br />
|classrlarticle=Saga:Armor Knight<br />
|lvrl=3<br />
|#rl=1<br />
|inventoryrl={{Item|ps1|Iron Sword}}<br />
}}<br />
<br />
=====Reinforcements=====<br />
* Enemy Phase 1<br />
** All enemies appear in the southwest region of the map.<br />
<br />
===NPC data===<br />
{{ChapUnitHdr|type=NPC|platform=ps1}}<br />
{{ChapUnitCellTRS1<br />
|name={{Saga|Sasha}}<br />
|class=Princess<br />
|version=sasha<br />
|type=other<br />
|lv=1<br />
|#=1<br />
|hp=18<br />
|str=6<br />
|mag=2<br />
|skill=8<br />
|spd=8<br />
|lck=6<br />
|def=2<br />
|res=1<br />
|mov=4<br />
|inventory={{Item|ps1|Shortsword}}<br>{{Item|ps1|Charisma}}<br />
}}<br />
{{ChapUnitCellTRS1<br />
|name={{Saga|Kate}}<br />
|class=Lady Knight<br />
|version=kate<br />
|type=other<br />
|lv=2<br />
|#=1<br />
|hp=22<br />
|str=6<br />
|mag=0<br />
|skill=6<br />
|spd=8<br />
|lck=2<br />
|def=5<br />
|res=0<br />
|mov=4<br />
|inventory={{Item|ps1|Estoc}} • {{Item|ps1|Bowgun}}<br>{{Item|ps1|Continuation|image=continuation skill}} • {{Item|ps1|Castle Fighter}}<br />
|last=y<br />
}}<br />
{{ChapUnitFtr}}<br />
<br />
===Boss data===<br />
{{main|Saga:Russ {{!}} Russ}}<br />
<br />
{{BossStats TRS1<br />
|portrait=[[File:Portrait russ trs01.png]]<br />
|class=Armor Knight<br />
|lv=3<br />
|move=3<br />
|HP=29<br />
|str=6<br />
|mag=0<br />
|skill=4<br />
|spd=2<br />
|luck=0<br />
|def=10<br />
|wlv=3<br />
|sw=y<br />
|inventory={{Item|ps1|Iron Sword}}<br />
}}<br />
<br />
==Strategy==<br />
{{Strategy}}<br />
You cannot leave the harbor island until turn 5 when the drawbridge is lowered in a cutscene, so spend the first few turns having your units visit the houses to obtain several items. The NPCs, {{Saga|Kate}} and {{Saga|Sasha}}, will flee from their pursuers in the intermittent turns and will be near the bridge by the time it is lowered; have {{Saga|Runan}} near the bridge on turn 4 so he can [[Talk]] to Sasha. Sasha is a very fragile unit, so make sure to keep her from getting attacked by too many enemies at once.<br />
<br />
Concerning the boss, {{Saga|Russ}}, he has a total of 4 points in [[Skill (stat)|Skill]] making him able to trigger a critical hit if put against Arkis, who only has 3 points of [[Luck]] in total, so it's advised to keep him out of his reach except if Arkis gains an extra point of Luck during a Level up. Due to Russ being an {{Saga|Armor Knight}}, he only has a movement stat of 3 points so it shouldn't be too hard to keep Arkis safe. On the other hand, Runan's {{Saga|rapier}} and Kate's {{Saga|Estoc}} will be useful for defeating the boss as they deal extra damage against his class.<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Arrival at Wellt<br />
|eng-fan-mean=Used in various {{TRS1}} fan translations.<br />
|jpn-name={{h|ウエルト上陸|Ueruto jōriku}}<br />
|jpn-mean=Arrival/Landing at Wellt<br />
}}<br />
<br />
==Gallery==<br />
{{sectstub}}<br />
<br />
{{ref}}<br />
<br />
{{ChapterNav<br />
|nextchapter=Saga:Subduing the Bandits{{!}}Subduing the Bandits<br />
}}<br />
<br />
{{NavTRS1}}<br />
[[Category:Chapters of TearRing Saga: Yutona Heroes War Chronicles]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Devil_Axe&diff=567135
Devil Axe
2023-12-17T18:25:39Z
<p>Dudhhr: /* In the main Fire Emblem series */</p>
<hr />
<div>{{Item Infobox<br />
|image=[[File:FE776 Devil Axe.png|150px]]<br />
|caption=Artwork of the Devil Axe from the {{TCG}}.<br />
|help_text=A cursed axe.<br />
|type=[[Axe]]<br />
|first={{FE1}}<br />
}}<br />
<br />
The '''Devil Axe''' (Japanese: {{hl|デビルアクス|Debiruakusu}} ''Devil Axe'') is a rare [[axe]] that was introduced in {{FE1}}. It is a high-risk, high-reward weapon: it has exceptionally high [[Might|raw power]] compared to other axes, but it has a chance of backfiring and damaging its wielder instead of the target. If it backfires, the wielder suffers the same amount of damage that would have been dealt to the target had the attack not backfired, except in {{FE11}} and {{FE12}}, where the backfire damage is calculated as if the user attacked themselves.<br />
<br />
Despite the danger it poses to anybody who would use it, the Devil Axe has some advantages. In addition to its exceptional might, it has a low required [[weapon level]] which lets almost any axe user immediately use it, and in {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, using it awards a very high amount of [[weapon experience]] to increase axe ranks. The risk of having it backfire is mitigated by its wielder's [[luck]] stat, although there is always a minimum 1% chance that it will backfire regardless of the user's luck. Additionally, in {{title|Echoes: Shadows of Valentia}} it [[Lifetaker|heals its user when they defeat an enemy]], although since axes are usable only by enemies in that game, this does not help the player. In {{title|Three Houses}}, rather than having a random chance of backfiring, it instead deals a fixed 10 damage to the user after every round of combat that it is used in.<br />
<br />
==Stats==<br />
===In the main ''Fire Emblem'' series===<br />
{{clear}}<br />
{{missingstats}}<!--PoR backfire chance--><br />
{{WeaponStats<br />
|game1={{title|Shadow Dragon & the Blade of Light}}<br />
|rank1=[[Axe]]: 4<br />
|mt1=20<br />
|wt1=14<br />
|hit1=70<br />
|crt1=0<br />
|rng1=1<br />
|uses1=9<br />
|worth1=Cannot be sold<br />
|notes1=Backfire rate: (21 − [[luck]])%<br />
|-<br />
|game2={{title|Mystery of the Emblem}}<br />
|sprite2=[[File:Is snes01 devil axe.png]]<br />
|rank2=[[Axe]]: 1<br />
|mt2=20<br />
|wt2=20<br />
|hit2=70<br />
|crt2=0<br />
|rng2=1<br />
|uses2=9<br />
|worth2=900<br />
|notes2=Backfire rate: (21 − [[luck]])%<br>Never backfires on units with "-" luck.<br />
|-<br />
|game3={{title|Thracia 776}}<br />
|sprite3=[[File:Is snes03 devil axe.png]]<br />
|rank3={{AxeSNES|5}} E<br />
|mt3=20<br />
|wt3=20<br />
|hit3=50<br />
|crt3=0<br />
|rng3=1<br />
|uses3=20<br />
|worth3=1,200<br />
|wex3=1<br />
|notes3=Backfire rate: (21 − [[luck]])%<br />
|-<br />
|game4={{title|The Binding Blade}}<br />
|sprite4=[[File:Is gba devil axe.png]]<br />
|rank4={{AxeGBA}} E<br />
|mt4=18<br />
|wt4=18<br />
|hit4=55<br />
|crt4=0<br />
|rng4=1<br />
|uses4=20<br />
|worth4=900<br />
|wex4=1<br />
|notes4=Backfire rate: (21 − [[level]])%<br />
|-<br />
|game5={{title|The Blazing Blade}}<br />
|sprite5=[[File:Is gba devil axe.png]]<br />
|rank5={{AxeGBA}} E<br />
|mt5=18<br />
|wt5=18<br />
|hit5=55<br />
|crt5=0<br />
|rng5=1<br />
|uses5=20<br />
|worth5=900<br />
|wex5=8<br />
|notes5=Backfire rate: (31 − [[luck]])%<br />
|-<br />
|game6={{title|The Sacred Stones}}<br />
|sprite6=[[File:Is gba devil axe.png]]<br />
|rank6={{AxeGBA}} E<br />
|mt6=18<br />
|wt6=18<br />
|hit6=55<br />
|crt6=0<br />
|rng6=1<br />
|uses6=20<br />
|worth6={{h|880|900 in the Japanese version}}<br />
|wex6=8<br />
|notes6=Backfire rate: (31 − [[luck]])%<br />
|-<br />
|game7={{title|Path of Radiance}}<br />
|sprite7=[[File:Is gcn devil axe.png]]<br />
|rank7={{AxeGCN}} E<br />
|mt7=18<br />
|wt7=18<br />
|hit7=55<br />
|crt7=0<br />
|rng7=1<br />
|uses7=20<br />
|worth7=900<br />
|wex7=8<br />
|notes7=[[Unused content in Fire Emblem: Path of Radiance|Unused]].<br>Backfire rate: Unknown<br />
|-<br />
|game8={{title|Shadow Dragon}}<br />
|sprite8=[[File:Is ds devil axe.png]]<br />
|rank8={{AxeDS}} D<br />
|mt8=17<br />
|wt8=8<br />
|hit8=100<br />
|crt8=0<br />
|rng8=1<br />
|uses8=25<br />
|worth8=Cannot be sold<br />
|wex8=2<br />
|notes8=Backfire rate: (31 − [[luck]])%<br>Backfire damage: {{h|Calculate damage as if user attacked themselves|User's attack − user's defense, tripled if critical}}<br />
|-<br />
|game9={{title|New Mystery of the Emblem}}<br />
|sprite9=[[File:Is ds devil axe.png]]<br />
|rank9={{AxeDS|12}} D<br />
|mt9=17<br />
|hit9=100<br />
|crt9=0<br />
|rng9=1<br />
|uses9=25<br />
|worth9=0<br />
|wex9=2<br />
|notes9=Backfire rate: (21 − [[luck]]/2)%<ref>{{cite web|url=https://web.archive.org/web/20131107203439/http://pikaroom.ciao.jp/patio/read.cgi?no=429|title={{lang|ja|新紋章の謎 通常攻略スレッド(ネタバレあり)}}|site=Pikaroom (Archived by the Wayback Machine)|retrieved=7 November 2013|}}</ref><br>Backfire damage: {{h|Calculate damage as if user attacked themselves|User's attack − user's defense, tripled if critical}}<br />
|-<br />
|game10={{title|Echoes: Shadows of Valentia}}<br />
|sprite10=[[File:Is 3ds03 devil axe.png]]<br />
|rank10={{Axe15}}<br />
|mt10=15<br />
|wt10=5<br />
|hit10=70<br />
|crt10=5<br />
|rng10=1<br />
|worth10={{SilverMk15}} 100<br />
|notes10=Grants [[Hex]] and [[Lifetaker]] when equipped.<br />
|-<br />
|game11={{title|Three Houses}}<br />
|sprite11=[[File:Is ns01 axe.png|20px]]<br />
|rank11={{Axe16}} D<br />
|mt11=18<br />
|wt11=14<br />
|hit11=60<br />
|crt11=0<br />
|rng11=1<br />
|uses11=30<br />
|worth11=1,300<br />
|wex11=2<br />
|notes11=Deals 10 damage to user after combat.<br />
}}<br />
<br />
====Forged stats====<br />
{{WeaponStats<br />
|game1={{title|Three Houses}}<br />
|sprite1=[[File:Is ns01 axe+.png|x20px]]<br />
|rank1={{Axe16}} D<br />
|mt1=21<br />
|wt1=14<br />
|hit1=60<br />
|crt1=0<br />
|rng1=1<br />
|uses1=30<br />
|worth1=1,950<br />
|wex1=2<br />
|notes1=Deals 10 damage to user after combat.<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|refine=Unrefined<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|inherit=n<br />
|notes=Grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]], and after combat, if user attacked, deals 4&nbsp;damage to user.<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Effect<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]], and after combat, if user attacked, deals 4&nbsp;damage to user.<br>Grants +3&nbsp;[[HP]].<br>If user's HP ≥ 75% at start of turn and user's attack can trigger their special, grants −1&nbsp;special cooldown count to user and user deals +10&nbsp;damage when special triggers.<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Atk<br />
|type=Axe<br />
|mt=18<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]], and after combat, if user attacked, deals 4&nbsp;damage to user.<br>Grants +5&nbsp;[[HP]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Spd<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]], and after combat, if user attacked, deals 4&nbsp;damage to user.<br>Grants +5&nbsp;[[HP]] and +3&nbsp;speed.<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Def<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]], and after combat, if user attacked, deals 4&nbsp;damage to user.<br>Grants +5&nbsp;[[HP]] and +4&nbsp;defense.<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Res<br />
|type=Axe<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]], and after combat, if user attacked, deals 4&nbsp;damage to user.<br>Grants +5&nbsp;[[HP]] and +4&nbsp;resistance.<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
<br />
{{WeaponStats<br />
|game1={{title|Warriors: Three Hopes}}<br />
|sprite1=[[File:Is fewa2 axe.png|x20px]]<br />
|rank1={{AxeWA2}} D<br />
|mt1=120<br />
|uses1=30<br />
|worth1=1,000<br />
|notes1=When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time.<br />
}}<br />
<br />
{{Nav|Click "Expand" to view ''Tokyo Mirage Sessions ♯FE'' information|<br />
The Devil Axe appears as one of [[Mamori Minamoto]]'s Carnages in {{TMSFE}}. It is only available if Mamori's carnage, [[Draug]], has been made a Berserker.<br />
{{CarnageTMS|Devil Axe}}<br />
}}<br />
<br />
==Locations==<br />
===''Shadow Dragon & the Blade of Light''===<br />
{{ItemLoc<br />
|method1=Treasure<br />
|data1=[[A Brush in the Teeth|Chapter 3]], [[village]]<br />
|methodlast=Dropped by<br />
|datalast=[[The Pyrathi Dragon|Chapter 9]], enemy [[Pirate]]<br />
}}<br />
<br />
===''Mystery of the Emblem''===<br />
{{ItemLoc<br />
|methodlast=Treasure<br />
|datalast=Book 1: [[A Brush in the Teeth|Chapter 3]], [[village]]<br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=[[Capture]] or [[Thief (staff)|Thief]] staff<br />
|data1=[[Hero on the Wind|Chapter 4x]], enemy [[Armored Axe]] • [[Dark Forest|Chapter 16B]], enemy [[Berserker]] • [[The Loptrian Altar|Chapter 24x]], enemy [[Berserker]] (×13) • [[Sworn Upon a Sword|Final Chapter]], enemy [[Berserker]] ({{h|×60|Reinforcements}})<br />
|methodlast=Treasure<br />
|datalast=[[Dagdar's Manor|Chapter 8x]], [[chest]]<br />
}}<br />
<br />
===''The Binding Blade''===<br />
{{ItemLoc<br />
|methodlast=[[Inventory]]<br />
|datalast=[[Gonzalez]]<br />
}}<br />
<br />
===''The Blazing Blade''===<br />
{{ItemLoc<br />
|methodlast=Treasure<br />
|datalast=Eliwood's Tale: [[The Port of Badon|Chapter 16x]], [[village]]<br>Hector's Tale: [[The Port of Badon|Chapter 17x]], [[village]]<br />
}}<br />
<br />
===''The Sacred Stones''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=[[Scorched Sand|Chapter 15]], enemy [[Berserker]]<br />
|methodlast=Dropped by ([[Skirmish]]){{h|*|Items are obtainable only if a monster has two items in their inventory and neither is a poison weapon}}<br />
|datalast=[[Cyclops]]{{h|*|Normal Cyclops: 7.5% chance in slot 1. Cyclops on 8F of Tower of Valni: 15.4% chance in slot 1}} • [[Tarvos (class)|Tarvos]]{{h|*|0.5% chance in slot 1, 0.15% chance in slot 2}} • [[Maelduin]]{{h|*|6% chance in slot 1}}<br />
}}<br />
<br />
===''Path of Radiance''===<br />
{{ItemLoc<br />
|methodlast=[[Unused content in Fire Emblem: Path of Radiance|Unused]]<br />
|datalast=If hacked into the game, it is usable by any unit with an E rank in axes.<br />
}}<br />
<br />
===''Shadow Dragon''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=[[Ymir (Shadow Dragon)|Ymir]]<br />
|methodlast=Treasure<br />
|datalast=[[A Brush in the Teeth|Chapter 3]], [[village]]<br />
}}<br />
<br />
===''New Mystery of the Emblem''===<br />
{{ItemLoc<br />
|method1=[[Inventory]]<br />
|data1=Main story: [[Dice]]<br>''[[Righteous Thieves]]'': [[Dice]]<br>''[[That Which Was Done by the Sword Shall Be Undone by the Sword]]'': [[Dice]]<br />
|methodlast=Dropped by<br />
|datalast=[[Graveyard of Fire Dragons|Chapter 12]], enemy [[Barbarian]] • [[The Wyvern's Dale|Chapter 21]], enemy [[Berserker]]<br />
}}<br />
<br />
===''Echoes: Shadows of Valentia''===<br />
{{ItemLoc<br />
|method1=Examination<br />
|data1=[[Grieth's Citadel]]: Entrance<br />
|method2=Treasure<br />
|data2=''[[The Astral Temple]]'', destroy urns <small>(0.08% chance in medium urns)</small><br>''[[The Inner Sanctum]]'', destroy urns <small>(0.08% chance in medium urns; 0.78% chance in large urns)</small><br />
|methodlast=[[Forging]]<br />
|datalast=[[Rusted Axe]] ({{SilverMk15}} 100)<br />
}}<br />
<br />
===''Three Houses''===<br />
====Devil Axe====<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=[[Rumored Nuptials]], enemy [[Brigand]]<br />
|methodlast=[[Pagan Altar]]<br />
|datalast=Chapter 1 onward, cost 600 [[Renown]] (Limited: 3)<br />
}}<br />
<br />
====Devil Axe+====<br />
{{ItemLoc<br />
|methodlast=[[Forging]]<br />
|datalast=''Devil Axe'' ([[Agarthium]] ×4, 780 [[Gold|G]], Professor Level: D+)<br />
}}<br />
<br />
===''Archanea Saga''===<br />
{{ItemLoc<br />
|methodlast=[[Inventory]]<br />
|datalast=[[Dice]]<br />
}}<br />
<br />
===''Heroes''===<br />
{{FEH skill availability}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=(21-Luck)%<br>chance to damage<br>its user instead{{h|*|Fan translation}}<br />
|japanese=のろわれた斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Binding Blade}}<br />
|english=Might injure its wielder.{{h|*|Fan translation}}<br />
|japanese=使い手に傷を負わせることも<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Blazing Blade}}<br />
|english=Might injure its wielder.<br />
|japanese=使い手に傷を負わせることも<br />
}}<br />
{{DescriptionCell<br />
|game={{title|The Sacred Stones}}<br />
|english=Might injure its wielder.<br />
|japanese=使い手に傷を負わせることも<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Path of Radiance}}<br><small>(Unused)</small><br />
|english=A cursed axe. It is very powerful, but there is<br>a chance that it will harm its wielder.<br />
|japanese=のろわれた斧 与えるダメージは大きいが<br>自分が受ける可能性もある<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Shadow Dragon}}<br />
|english=A mighty but cursed axe known to harm its user.<br />
|japanese=威力はあるが使い手に傷を負わせる事もある呪われた斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|New Mystery of the Emblem}}<br />
|english=A mighty but cursed axe known to harm its user.{{h|*|Fan translation}}<br />
|japanese=威力はあるが使い手に傷を負わせる事もある呪われた斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Echoes: Shadows of Valentia}}<br />
|english=A cursed axe.<br />
|japanese=呪われた斧<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Devil Axe)</small><br />
|english=A diabolical axe that inflicts 10 damage<br>after combat.<br />
|japanese=戦闘後、自分に10ダメージ<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Three Houses}}<br><small>(Devil Axe+)</small><br />
|english=A reinforced devil axe that inflicts 10 damage on<br>the wielder after combat.<br />
|japanese=デビルアクスを強化したもの<br>戦闘後、自分に10ダメージ<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br />
|english=Grants Atk/Spd/Def/Res+4 during combat,<br>but if unit attacked, deals 4 damage to unit<br>after combat.<br />
|japanese=戦闘中、攻撃、速さ、守備、魔防+4<br>その状態で攻撃した時、戦闘後、自分に4ダメージ<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Refined: +effect)</small><br />
|english=At start of turn, if unit's HP ≤ 75% and unit's<br>attack can trigger their Special, grants Special<br>cooldown count-1, and deals +10 damage<br>when Special triggers.<br />
|japanese=自身のHP75%以下で、攻撃時発動の奥義装備時、<br>ターン開始時、奥義発動カウント-1<br>奥義発動時、奥義によるダメージ+10<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Warriors: Three Hopes}}<br />
|english=A diabolical axe that damages the wielder and<br>enemy alike.<br />
|japanese=敵だけでなく使用者をも傷つける呪われた斧<br />
}}<br />
{{DescriptionFtr}}<br />
<br />
==Trivia==<br />
* The unused Devil Axe in {{title|Path of Radiance}} is unusual in that it lacks a 3D model for units to wield in battle scenes. If it is hacked into the game, the missing model causes its user to freeze up in a bind pose (pictured below with [[Boyd]]), and the game crashes as a result.<br />
* In {{title|Shadow Dragon & the Blade of Light}} and its remakes, the villager in [[A Brush in the Teeth|Chapter 3]] who gives [[Marth]] the Devil Axe describes its backfiring effect as consuming the blood and flesh of its user.<ref>{{Cite|Oh, ho ho! Don't you look young and full of life! Such a warm smile here deserves a nice reward. Here, take this axe- this EVIL abomination of an axe! Beware! Its blade drinks blood and devours flesh. I'd hate to see you come to any harm!|A villager|Shadow Dragon}}</ref><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Devil Axe<br />
|jpn-name={{h|デビルアクス|Debiruakusu}}<br />
|jpn-mean=Romanized as '''DEVILAXE''' in its internal file names.<br />
|span-name=• Hacha diablo<br>• Hacha demoníaca<br />
|span-mean=• Devil axe. Used in ''The Blazing Blade'' and ''The Sacred Stones''; abbreviated to ''{{lang|es|H diablo}}'' for space reasons.<br>• Demonic axe. Used in ''Shadow Dragon'', ''Echoes: Shadows of Valentia'', ''Three Houses'', and ''Heroes''. Abbreviated to ''{{lang|es|H demoní}}'' in ''Shadow Dragon'' and ''{{lang|es|H. demoníaca}}'' in ''Shadows of Valentia'' for space reasons.<br />
|fren-name=Hache noire<br />
|fren-mean=Dark axe<br />
|ger-name=Teufelsaxt<br />
|ger-mean=Devil's axe<br />
|ital-name=Ascia demonica<br />
|ital-mean=Demonic axe. Abbreviated in gameplay to ''{{lang|it|As. demonica}}'' in ''The Blazing Blade'', and ''{{lang|it|As. demon.}}'' in ''Shadow Dragon''.<br />
|dut-name=Duivelsbijl<br />
|dut-mean=Devilsaxe<br />
|por-name=Machado do mal<br />
|por-mean=Axe of evil<br />
|kor-name={{h|데빌 액스|debil aekseu}}<br />
|kor-mean=Devil axe<br />
|ch-simp-name={{h|恶魔之斧|Èmó zhī fǔ}}<br />
|ch-simp-mean=Devil's Axe<br />
|ch-trad-name={{h|惡魔之斧|Èmó zhī fǔ}}<br />
|ch-trad-mean=Devil's Axe<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FE776 Devil Axe.png|Artwork of the Devil Axe from the {{TCG}}.<br />
FEPR Devil Axe concept.png|Concept art of the Devil Axe's unused appearance in {{title|Path of Radiance}}.<br />
FEWATH Devil Axe.png|Artwork of the Devil Axe from {{title|Warriors: Three Hopes}}.<br />
Is feh devil axe.png|The Devil Axe as it appears in {{title|Heroes}}.<br />
Ss fe05 marty wielding devil axe.png|[[Marty]] wielding a Devil Axe in {{title|Thracia 776}}.<br />
Ss fe09 boyd wielding devil axe.png|[[Boyd]] "wielding" a Devil Axe in ''Path of Radiance''.<br />
Ss fe15 brigand wielding devil axe.jpg|An enemy [[Brigand]] wielding a Devil Axe in {{title|Echoes: Shadows of Valentia}}.<br />
Ss fe16 annette wielding devil axe.png|[[Annette]] wielding a Devil Axe in {{title|Three Houses}}.<br />
</gallery><br />
<br />
{{refbar}}<br />
<br />
==See also==<br />
* [[Devil Sword]]<br />
* [[Shadow Sword]]<br />
* [[Berserker's Axe]]<br />
<br />
{{NavAxe}}<br />
{{NavWeaponFE1}}<br />
{{NavWeaponFE3}}<br />
{{NavWeaponFE5}}<br />
{{NavWeaponFE6}}<br />
{{NavWeaponFE7}}<br />
{{NavWeaponFE8}}<br />
{{NavWeaponFE9}}<br />
{{NavWeaponFE11}}<br />
{{NavWeaponFE12}}<br />
{{NavWeaponFE15}}<br />
{{NavWeaponFE16}}<br />
{{NavAxeH}}<br />
{{NavWeaponWA2}}<br />
[[Category:Axes of Fire Emblem: Shadow Dragon & the Blade of Light]]<br />
[[Category:Axes of Fire Emblem: Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem: Thracia 776]]<br />
[[Category:Axes of Fire Emblem: The Binding Blade]]<br />
[[Category:Axes of Fire Emblem: The Blazing Blade]]<br />
[[Category:Axes of Fire Emblem: The Sacred Stones]]<br />
[[Category:Axes of Fire Emblem: Path of Radiance]]<br />
[[Category:Axes of Fire Emblem: Shadow Dragon]]<br />
[[Category:Axes of Fire Emblem: New Mystery of the Emblem]]<br />
[[Category:Axes of Fire Emblem Echoes: Shadows of Valentia]]<br />
[[Category:Axes of Fire Emblem: Three Houses]]<br />
[[Category:Carnages of Tokyo Mirage Sessions ♯FE]]<br />
[[Category:Axes of Fire Emblem Warriors: Three Hopes]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Shadow_Sword&diff=567065
Shadow Sword
2023-12-17T09:06:46Z
<p>Dudhhr: /* In the main Fire Emblem series */</p>
<hr />
<div>:''"Darkness Sword" redirects here; for the unused skill in ''Genealogy of the Holy War'', see ''[[Unused content in Fire Emblem: Genealogy of the Holy War#Skills|''Unused content in ''Fire Emblem: Genealogy of the Holy War'' § Skills'']]''.''<br />
{{Item Infobox<br />
|image=[[File:FESoV Shadow Sword concept.png|200px]]<br />
|caption=Concept artwork of the Shadow Sword from {{title|Echoes: Shadows of Valentia}}.<br />
|help_text=A cursed sword.<br />
|type=[[Sword]]<br />
|bearer=[[Mareeta]]<br />
|first={{FE2}}<br />
}}<br />
<br />
The '''Shadow Sword''' (Japanese: {{hl|暗黒の剣|Ankoku no ken}} ''Darkness Sword'') is a unique [[sword]] present in {{FE2}}, its remake, {{title|Echoes: Shadows of Valentia}}, as well as {{FE5}}.<br />
<br />
In ''Gaiden'', it functions identically to the [[Devil Sword]] of other games, having a chance to backfire and inflict damage upon its wielder based upon the wielder's [[Luck]]. This effect only applies to player units, enemy units have no chance to be damaged by the backfire damage. In ''Gaiden'' [[Dread Fighter]]s are also immune to the backfire chance, be they enemy or ally.<ref>{{Cite web|quote=Note 2: Enemies and Demon Fighters [Dread Fighters] are immune to backfire|author=VincentASM|published=2005|retrieved=March, 14th, 2016|url=http://serenesforest.net/gaiden/other/calculations/|title=Calculations|site=Serenesforest.net}}</ref><br />
<br />
In ''Thracia 776'', it is a cursed blade forced upon [[Mareeta]] by [[Raydrik]] and [[Veld]], forcing her to fight against her adoptive mother [[Eyvel]]; later, it is purified by [[Saias]], freeing Mareeta and transforming the blade into [[Mareeta's Sword]].<br />
<br />
==Stats==<br />
===In the main ''Fire Emblem'' series===<br />
{{clear}}<br />
{{WeaponStats<br />
|game1={{title|Gaiden}}<br />
|sprite1=[[File:Is nes02 sword.png]]<br />
|rank1=[[Sword]]<br />
|mt1=13<br />
|wt1=5<br />
|hit1=70<br />
|crt1=0<br />
|rng1=1<br />
|notes1=Backfire rate: (21 - [[Luck]])%<br>Never backfires for [[Dread Fighter]]s.<br />
|-<br />
|game2={{title|Thracia 776}}<br />
|sprite2=[[File:Is snes03 shadow sword.png]]<br />
|rank2={{SwordSNES|5}} [[Personal weapons|Prf]]{{h|*|Mareeta only}}<br />
|mt2=11<br />
|wt2=6<br />
|hit2=70<br />
|crt2=20<br />
|rng2=1<br />
|uses2=60<br />
|wex2=1<br />
|notes2=Grants [[Nihil]] when equipped.<br>[[Brave weapon|Strikes twice consecutively]].<br />
|-<br />
|game3={{title|Echoes: Shadows of Valentia}}<br />
|sprite3=[[File:Is 3ds03 shadow sword.png]]<br />
|rank3={{Sword15}}<br />
|mt3=13<br />
|wt3=5<br />
|hit3=65<br />
|crt3=0<br />
|rng3=1<br />
|worth3={{SilverMk15}} 50<br />
|notes3=-10 [[luck]] when equipped.<br>Grants [[Hex]] and [[Lifetaker]] when equipped.<br />
}}<br />
<br />
====Forged stats====<br />
{{WeaponStats<br />
|game1={{title|Echoes: Shadows of Valentia}}<br>({{star}})<br />
|sprite1=[[File:Is 3ds03 shadow sword.png]]<br />
|rank1={{Sword15}}<br />
|mt1=14<br />
|wt1=5<br />
|hit1=65<br />
|crt1=0<br />
|rng1=1<br />
|worth1={{SilverMk15}} 100<br />
|notes1=-10 [[luck]] when equipped.<br>Grants [[Hex]] and [[Lifetaker]] when equipped.<br />
|-<br />
|game2={{title|Echoes: Shadows of Valentia}}<br>({{star|2}})<br />
|sprite2=[[File:Is 3ds03 shadow sword.png]]<br />
|rank2={{Sword15}}<br />
|mt2=14<br />
|wt2=5<br />
|hit2=70<br />
|crt2=0<br />
|rng2=1<br />
|worth2={{SilverMk15}} 180<br />
|notes2=-10 [[luck]] when equipped.<br>Grants [[Hex]] and [[Lifetaker]] when equipped.<br />
|-<br />
|game3={{title|Echoes: Shadows of Valentia}}<br>({{star|3}})<br />
|sprite3=[[File:Is 3ds03 shadow sword.png]]<br />
|rank3={{Sword15}}<br />
|mt3=14<br />
|wt3=3<br />
|hit3=75<br />
|crt3=0<br />
|rng3=1<br />
|worth3={{SilverMk15}} 180<br>{{GoldMk15}} 1<br />
|notes3=-10 [[luck]] when equipped.<br>Grants [[Hex]] and [[Lifetaker]] when equipped.<br />
}}<br />
<br />
===In other ''Fire Emblem'' series titles===<br />
{{WeaponDataHdr FEH}}<br />
{{WeaponDataCell FEH<br />
|refine=Unrefined<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|pre=[[Silver Sword]]<br />
|inherit=n<br />
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 50% and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Effect<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if user can make [[follow-up attack]] before foe's [[counterattack]].<br>Grants +3&nbsp;HP.<br>If foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user and neutralizes effects that reduce user's special cooldown charge during combat, and if foe's speed > foe's [[defense]] at start of combat, inflicts −8&nbsp;speed on foe during combat, otherwise inflicts −8&nbsp;defense on foe during combat.<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Atk<br />
|type=Sword<br />
|mt=18<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if user can make [[follow-up attack]] before foe's [[counterattack]].<br>Grants +5&nbsp;HP.<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Spd<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if user can make [[follow-up attack]] before foe's [[counterattack]].<br>Grants +5&nbsp;HP and +3&nbsp;speed.<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Def<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if user can make [[follow-up attack]] before foe's [[counterattack]].<br>Grants +5&nbsp;HP and +4&nbsp;[[defense]].<br />
}}<br />
{{WeaponDataCell FEH<br />
|refine=Res<br />
|type=Sword<br />
|mt=16<br />
|rng=1<br />
|sp=400<br />
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}<br />
|inherit=n<br />
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if user can make [[follow-up attack]] before foe's [[counterattack]].<br>Grants +5&nbsp;HP and +4&nbsp;[[resistance]].<br />
}}<br />
{{WeaponDataFtr FEH}}<br />
<br />
==Locations==<br />
===''Gaiden''===<br />
{{ItemLoc<br />
|methodlast=Dropped by<br />
|datalast=[[Celica]]'s party: [[War of Deliverance|Act 3]], [[Storming of the Valley Approach|Valley Approach]], enemy [[Blake]] • Any enemy [[Bonewalker]] (0.098% chance)<br />
}}<br />
<br />
===''Thracia 776''===<br />
{{ItemLoc<br />
|method1=Unavailable<br />
|data1=Wielded only by [[Mareeta]] as an enemy in [[Mother and Daughter|Chapter 5]]; when she joins in [[The Bandits of Dacia|Chapter 12]], she instead has [[Mareeta's Sword]].<br />
|methodlast=[[Steal]]<br />
|datalast=[[Glitch#Rescuing Eyvel in Chapter 5|A glitch can be used to open the arena door]] in Chapter 5 without Mareeta leaving, allowing the Shadow Sword to be stolen.<br />
}}<br />
<br />
===''Echoes: Shadows of Valentia''===<br />
{{ItemLoc<br />
|method1=Dropped by<br />
|data1=[[Celica]]'s party: [[War of Deliverance|Act 3]], [[Storming of the Valley Approach|Valley Approach]], enemy [[Blake]]<br />
|method2=Treasure<br />
|data2=[[Alm]]'s party: [[Land of Sorrow (Gaiden)|Act 4]], [[Fear Mountain Shrine]], [[chest]]<br />
|method3=Dungeon drops<br />
|data3=[[The Astral Temple]]: Small pots (3.65%), Medium pots (5.65%) • [[The Inner Sanctum]]: Small pots (3.65%), Medium pots (5.65%)<br />
|methodlast=[[Forge|Forging]]<br />
|datalast=[[Brave Sword]] ({{SilverMk15}}50) • Compatible [[Rusted Sword]]s ({{SilverMk15}}100)<br />
}}<br />
<br />
===''Heroes''===<br />
{{FEH skill availability}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{title|Thracia 776}}<br />
|english=[[File:Is snes03 lock.png]]Mareeta, [[File:Is snes03 brave.png]]<br>High critical rate<br>Gives Nihil{{h|*|Fan translation}}<br />
|japanese=2回攻撃 みきり<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Echoes: Shadows of Valentia}}<br />
|english=A cursed sword.<br />
|japanese=呪われた剣<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Unrefined)</small><br />
|english=Accelerates Special trigger (cooldown count-1).<br>If unit's HP ≥ 50% and unit initiates combat,<br>unit can make a follow-up attack before foe<br>can counterattack.<br />
|japanese=奥義が発動しやすい(発動カウント-1)<br>自分のHPが50%以上で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Refined)</small><br />
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd+5 to unit during combat, and also, if<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack.<br />
|japanese=奥義が発動しやすい(発動カウント-1)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ+5、<br>かつ、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う<br />
}}<br />
{{DescriptionCell<br />
|game={{title|Heroes}}<br><small>(Refined: +effect)</small><br />
|english=At start of combat, if foe's HP ≥ 75%, grants<br>Atk/Spd+5 to unit and neutralizes effects that<br>inflict "Special cooldown charge -X" on unit<br>during combat, and also, if foe's Spd > foe's<br>Def at start of combat, inflicts Spd-8 on foe<br>during combat; otherwise, inflicts Def-8 on<br>foe during combat.<br />
|japanese=戦闘開始時、敵のHPが75%以上なら、<br>戦闘中、攻撃、速さ+5、<br>自身の奥義発動カウント変動量-を無効、かつ<br>戦闘開始時の敵の速さが敵の守備より1以上高いなら、<br>敵の速さ-8、そうでないなら、<br>敵の守備-8<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-name=Shadow Sword<br />
|eng-mean=As of {{title|Echoes: Shadows of Valentia}}.<br />
|eng-fan-name=• Dark Sword<br>• Darkness Sword<br />
|eng-fan-mean=• Used in the ''Gaiden'' [[fan translation]].<br>• Used in the ''Thracia 776'' [[fan translation]].<br />
|jpn-name={{h|暗黒の剣|Ankoku no ken}}<br />
|jpn-mean=Darkness Sword. Rendered in hiragana as {{hl|あんこくのけん|Ankoku no ken}} in ''Gaiden''.<br />
|span-name=Espada oscura<br />
|span-mean=Dark sword<br />
|fren-name=Épée d'ombre<br />
|fren-mean=Sword of shadow<br />
|ger-name=Schattenschwert<br />
|ger-mean=Shadow Sword<br />
|ital-name=Spada ombra<br />
|ital-mean=Shadow Sword<br />
|dut-name=Schaduwzwaard<br />
|dut-mean=Shadow Sword<br />
|por-name=Espada sombria<br />
|por-mean=Dark sword<br />
|kor-name={{h|암흑의 검|Amheugui geom}}<br />
|kor-mean=Dark sword<br />
|ch-simp-name={{h|黑暗之剑|hēi'àn zhī jiàn}}<br />
|ch-simp-mean=Darkness sword<br />
|ch-trad-name={{h|黑暗之劍|hēi'àn zhī jiàn}}<br />
|ch-trad-mean=Darkness sword<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
FESoV Shadow Sword concept.png|Concept artwork of the Shadow Sword from {{title|Echoes: Shadows of Valentia}}.<br />
Ss fe15 celica wielding shadow sword.png|[[Celica]] equipped with a Shadow Sword in {{title|Echoes: Shadows of Valentia}}.<br />
</gallery><br />
<br />
==See also==<br />
*[[Devil Sword]]<br />
*[[Ganglari]]<br />
<br />
{{refbar}}<br />
<br />
{{NavSword}}<br />
{{NavWeaponFE2}}<br />
{{Nav5}}<br />
{{NavWeaponFE5}}<br />
{{NavWeaponFE15}}<br />
{{NavSwordH}}<br />
[[Category:Brave weapons]]<br />
[[Category:Enemy-exclusive weapons]]<br />
[[Category:Personal weapons and items]]<br />
[[Category:Skill-conferring weapons and items]]<br />
[[Category:Swords of Fire Emblem Gaiden]]<br />
[[Category:Swords of Fire Emblem: Thracia 776]]<br />
[[Category:Swords of Fire Emblem Echoes: Shadows of Valentia]]</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Devil_Spear&diff=567064
Saga:Devil Spear
2023-12-17T09:04:01Z
<p>Dudhhr: /* Stats */</p>
<hr />
<div>{{DISPLAYTITLE:Devil Spear}}<br />
{{Item Infobox<br />
|name=Devil Spear<br />
|image=[[File:YHWC Devil Spear.png]]<br />
|caption=Artwork of a Devil Spear from {{TRS1}}.<br />
|help_text=A deadly, cursed spear.<br />
|type=[[Spear]]<br />
|first={{TRS1}}<br />
}}<br />
<br />
(Japanese: {{hl|デビルスピア|Debirusupia}} ''Devil Spear'') is an uncommon spear appearing in {{TRS1}}. While this spear requires the minimum [[Weapon level]] to be used and has high [[Might|raw power]], it has a chance of backfiring and damaging its wielder instead of the target. If it backfires, the wielder suffers the same amount of damage that would have been dealt to the target had the attack not backfired. The exception to this rule is the {{TRS|Dark Knight}} class, being immune to the backfire.<br />
<br />
==Stats==<br />
{{WeaponStats<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 devil spear.png]]<br />
|rank1={{SpearPS1}} 1<br />
|mt1=13<br />
|wt1=12<br />
|hit1=62<br />
|crt1=0<br />
|rng1=1<br />
|uses1=73<br />
|worth1=??<br />
|notes1=Backfire rate: (31 - [[Luck]])%<br>Never backfires for {{TRS|Dark Knight}}s.<br />
}}<br />
<br />
==Locations==<br />
==={{TRS1}}===<br />
{{ItemLoc1<br />
|method=Inventory<br />
|data={{TRS|Zeek}}<br />
}}<br />
<br />
==Flavor text==<br />
{{Flavor Text<br />
|game1={{TRS1}}<br />
|english1=A deadly, cursed spear.{{h|*|Fan translation}}<br />
|japanese1=??<br />
}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Devil Spear<br>• Devil Lance<br />
|eng-fan-mean=Used in the various versions of the {{TRS1}} [[fan translation]].<br />
|jpn-name={{hover|デビルスピア|Debirusupia}}<br />
|jpn-mean=Devil Spear<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
YHWC Devil Spear.png|Artwork of a Devil Spear from {{TRS1}}.<br />
</gallery><br />
<br />
==See also==<br />
* [[Devil Sword]]/[[Devil Axe]], this weapon's {{FES}} counterpart<br />
<br />
{{refbar}}<br />
{{NavSpearTRS1}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Open_Lock&diff=567063
Saga:Open Lock
2023-12-17T08:59:20Z
<p>Dudhhr: </p>
<hr />
<div>{{DISPLAYTITLE:Open Lock}}<br />
{{Skill Infobox<br />
|image=[[File:Is ps1 open lock.png]]<br />
|caption=Icon of the Open Lock skill from {{TRS1}}.<br />
|help_text=<br />
|type=Character<br />
|games={{TRS1}}<br />
}}<br />
<br />
(Japanese: {{hl|??|??}} ''??'') is a [[Skills|skill]] appearing in {{TRS1}}. This skill means the unit can open normal doors or chests without the use of keys.<br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 open lock.png]]<br />
|effect1=Open normal doors or chests without keys. <br />
|active1=Command<br />
}}<br />
<br />
==Availability==<br />
==={{TRS1}}===<br />
{{ItemLoc1<br />
|method=Characters<br />
|data={{Saga|Yuni}}, {{Saga|Holmes}}, {{Saga|Maerhen}}, {{Saga|Bud}}, {{Saga|Narsus}}<br />
}}<br />
<br />
==Flavor text==<br />
{{DescriptionHdr}}<br />
{{DescriptionCell<br />
|game={{TRS1}}<br />
|english=??<!--{{h|*|Fan translation}}--><br />
|japanese=とびら たから<br>はこをあける<br />
}}<br />
{{DescriptionFtr}}<br />
<!--<br />
==Trivia==<br />
--><br />
<br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=• Open Lock<br>• Picklock<br />
|eng-fan-mean=Used in the {{TRS1}} [[fan translation]]s.<br />
|jpn-name={{h|??|??}}<br />
|jpn-mean=??<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
</gallery><br />
<br />
==See also==<br />
*[[Locktouch]], this skill's {{FES}} counterpart<br />
{{refbar}}<br />
{{NavSkillTRS1}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Wyvern_(skill)&diff=567062
Saga:Wyvern (skill)
2023-12-17T08:57:31Z
<p>Dudhhr: /* Data */</p>
<hr />
<div>{{DISPLAYTITLE:Wyvern (skill)}}<br />
{{Skill Infobox<br />
|image=[[File:Is ps1 wyvern skill.png]]<br />
|caption=Icon of the Wyvern skill from {{TRS1}}.<br />
|help_text=<br />
|type=Character<br />
|games={{TRS1}}<br />
}}<br />
<br />
(Japanese: {{hl|飛竜|Hiryū}} ''Wyvern'') is a [[Skills|skill]] appearing in {{TRS1}}. This skill allows the unit to triple their [[attack]].<br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 wyvern skill.png]]<br />
|effect1=When activated, the user triples their [[Attack (stat)|Attack]] stat.<br />
|active1=(User’s [[Skill (stat)|Skill]] - Foe’s Skill) + 3%<br />
|notes1=Only works with attack of 1 range.<br />
}}<br />
<br />
==Availability==<br />
==={{TRS1}}===<br />
{{ItemLoc1<br />
|method=Characters<br />
|data={{Saga|Yoda}}, {{Saga|Tia}}, {{Saga|Runan}} (Lv 15), {{Saga|Julia}} (Lv 18), {{Saga|Vega}} (Lv 15), {{Saga|Xeno}} (Lv 30), {{Saga|Holmes}} (Lv 16), {{Saga|Shigen}} (LV 28), {{Saga|Krishna}} (Lv 17)}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Wyvern<br>Rising Dragon<Br>Draco<br />
|eng-fan-mean=Used in the {{TRS1}} [[fan translation]]s.<br />
|jpn-name={{h|飛竜|Hiryū}}<br />
|jpn-mean=Wyvern (lit. "flying dragon")<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
</gallery><br />
<br />
==See also==<br />
*[[Colossus]], this skill's {{FES}} counterpart<br />
<br />
{{refbar}}<br />
{{NavSkillTRS1}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Wyvern_(skill)&diff=567061
Saga:Wyvern (skill)
2023-12-17T08:57:00Z
<p>Dudhhr: </p>
<hr />
<div>{{DISPLAYTITLE:Wyvern (skill)}}<br />
{{Skill Infobox<br />
|image=[[File:Is ps1 wyvern skill.png]]<br />
|caption=Icon of the Wyvern skill from {{TRS1}}.<br />
|help_text=<br />
|type=Character<br />
|games={{TRS1}}<br />
}}<br />
<br />
(Japanese: {{hl|飛竜|Hiryū}} ''Wyvern'') is a [[Skills|skill]] appearing in {{TRS1}}. This skill allows the unit to triple their [[attack]].<br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 wyvern skill.png]]<br />
|effect1=When activated, the user triples their [[Attack]] stat.<br />
|active1=(User’s [[Skill (stat)|Skill]] - Foe’s Skill) + 3%<br />
|notes1=Only works with attack of 1 range.<br />
}}<br />
<br />
==Availability==<br />
==={{TRS1}}===<br />
{{ItemLoc1<br />
|method=Characters<br />
|data={{Saga|Yoda}}, {{Saga|Tia}}, {{Saga|Runan}} (Lv 15), {{Saga|Julia}} (Lv 18), {{Saga|Vega}} (Lv 15), {{Saga|Xeno}} (Lv 30), {{Saga|Holmes}} (Lv 16), {{Saga|Shigen}} (LV 28), {{Saga|Krishna}} (Lv 17)}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Wyvern<br>Rising Dragon<Br>Draco<br />
|eng-fan-mean=Used in the {{TRS1}} [[fan translation]]s.<br />
|jpn-name={{h|飛竜|Hiryū}}<br />
|jpn-mean=Wyvern (lit. "flying dragon")<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
</gallery><br />
<br />
==See also==<br />
*[[Colossus]], this skill's {{FES}} counterpart<br />
<br />
{{refbar}}<br />
{{NavSkillTRS1}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Feng_Shui&diff=567060
Saga:Feng Shui
2023-12-17T08:55:03Z
<p>Dudhhr: /* Etymology and other languages */</p>
<hr />
<div>{{DISPLAYTITLE:Feng Shui}}<br />
{{Skill Infobox<br />
|name=Feng Shui<br />
|image=[[File:Is ps1 feng shui skill.png]]<br />
|caption=Icon of the Feng Shui skill from {{TRS1}}.<br />
|help_text=<br />
|type=Character<br />
|games={{TRS1}}<br />
}}<br />
<br />
(Japanese: {{hl|風水|Fūsui}} ''Feng Shui'') is a [[Skills|skill]] appearing in {{TRS1}}. This skill allows the unit to perform an attack ignoring the [[Defense]] or [[Resistance]] of the enemy. <br />
<br />
==Data==<br />
{{SkillData<br />
|game1={{TRS1}}<br />
|sprite1=[[File:Is ps1 feng shui skill.png]]<br />
|effect1=When activated, the user’s attack negates the enemy's Defense/Magic.<br />
|active1=(User’s [[Skill (stat)|Skill]] - Foe’s Skill) + 3%<br />
}}<br />
<br />
==Availability==<br />
==={{TRS1}}===<br />
{{ItemLoc1<br />
|method=Characters<br />
|data={{TRS|Kreiss}} (Lv 25), {{TRS|Sun}} (Lv 25), {{TRS|Rennie}} (Lv 19), {{TRS|Meriah}} (Sage Lv 15)}}<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Feng Shui<br>Geomancy<br>Luna<br />
|eng-fan-mean=Used in the {{TRS1}} [[fan translation]]s.<br />
|jpn-name={{hover|風水|Fūsui}}<br />
|jpn-mean=Feng shui; [[wikipedia:feng shui|feng shui]] (Chinese: {{hover|風水|fēng shuǐ}} or {{hover|风水|fēng shuǐ}}, lit. "wind water") is a traditional Chinese concept involving the surrounding environment and [[wikipedia:qi|qi]].<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
</gallery><br />
<br />
==See also==<br />
*[[Luna]], this skill's {{FES}} counterpart<br />
{{refbar}}<br />
{{NavSkillTRS1}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=User:Dudhhr&diff=567059
User:Dudhhr
2023-12-17T08:39:52Z
<p>Dudhhr: /* things */</p>
<hr />
<div>{{User Infobox<br />
|gender=Female<br />
|location=Tellius<br />
}}<br />
<br />
==fe stuff==<br />
<br />
===things===<br />
{{FE1}} (Switch)<br><br />
{{FE2}} (3DS VC)<br><br />
{{FE3}}<br><br />
{{FE4}}<br><br />
{{FE5}}<br><br />
{{FE6}}<br><br />
{{FE7}}<br><br />
{{FE8}} (3DS Ambassador)<br><br />
{{FE9}} (Japanese)<br><br />
{{FE10}}<br><br />
{{FE13}}<br><br />
{{FE14}}<br><br />
{{FE15}}<br><br />
{{FE16}}<br><br />
{{FE17}}<br><br />
{{TRS1}}<br><br />
{{TRS2}}<br />
<br />
===Completed games===<br />
{{FE2}}<br><br />
{{FE4}}<br><br />
{{FE5}}<br><br />
{{FE6}} Normal/Hard<br><br />
{{FE7}} Eliwood Normal/Hector Normal<br><br />
{{FE8}} all modes<br><br />
{{FE9}} Hard<br><br />
{{FE10}} Easy/Normal<br><br />
{{FE13}} Normal<br><br />
{{FE16}} Golden Deer Normal<br><br />
{{TRS1}}<br><br />
{{TRS2}}<br><br />
<br />
===Incomplete===<br />
{{FE3}} Book 2<br><br />
{{FE7}} Hector Hard<br><br />
{{FE9}} Maniac<br><br />
{{FE13}} Hard<br><br />
{{FE16}} Crimson Flower Hard<br><br />
{{FE17}} Hard<br><br />
{{User FavGame|TRS2|[[File:Portrait reese trs02.png|60px]]}}<br />
{{User FavGame|10}}<br />
{{User FavGame|4}}<br />
{{User FirstGame|8|[[File:Small portrait eirika fe08.png|x60px]]}}<br />
{{UserDiscord|dudhhr}}</div>
Dudhhr
https://fireemblemwiki.org/w/index.php?title=Saga:Hagar&diff=567058
Saga:Hagar
2023-12-17T08:36:35Z
<p>Dudhhr: </p>
<hr />
<div>{{stub}}{{DISPLAYTITLE:Hagar}}<br />
{{Character Infobox<br />
|image={{PS1 scale|[[File:Portrait hagar trs01.png]]}}<br />
|caption=Hagar's portrait from {{TRS1}}.<br />
|gender=Male<br />
|help_text=<br />
|family=<br />
|titles=<br />
|race=[[Human]]<br />
|nationality=<br />
|startingclass={{Saga|Wood Shooter}}<br />
|appearances=*{{TRS1}}<br />
}}<br />
<br />
'''Hagar''' (Japanese: {{hl|ハガル|Hagaru}} ''Hagaru'') is a playable character appearing in {{TRS1}}. <br />
<br />
=={{TRS1}}==<br />
===Role===<br />
{{sectstub}}<br />
<br />
===Starting stats and growth rates===<br />
{{CharStats TRS1<br />
|portrait=[[File:Portrait hagar trs01.png]]<br />
|class=Wood Shooter<br />
|lv=16<br />
|HP=36<br />
|str=13<br />
|mag=0<br />
|skill=12<br />
|spd=9<br />
|luck=4<br />
|def=17{{h|+7|Granted by Iron Shield}}<br />
|wlv=7<br />
|move=3<br />
|inventory={{Item|ps1|Bowgun}}<br>{{Item|ps1|Stonehedge|link=Stonehedge (weapon)}}<br>{{Item|ps1|Iron Shield}}<br />
|skills={{Item|ps1|Continuation|image=continuation skill}}<br>{{Item|ps1|Elite}}<br>{{Item|ps1|Great Shield|image=great shield skill}} <small>(Lv 18)</small><br />
|bo=y<br />
|HP1=55<br />
|str1=35<br />
|magic1=5<br />
|skill1=30<br />
|spd1=40<br />
|luck1=40<br />
|def1=40<br />
|wlv1=40<br />
|move1=0<br />
|recruit={{Saga|Total War|Chapter 34}}, talk to with [[Mintz]].<br />
}}<br />
<br />
===Analysis===<br />
{{analysis}}<br />
{{sectstub}}<br />
<br />
==Personality==<br />
{{sectstub}}<br />
<br />
==Quotes==<br />
{{sectstub}}<br />
===Battle quotes===<br />
<br />
===Death quotes===<br />
<!--<br />
==Trivia==<br />
--><br />
==Etymology and other languages==<br />
{{Names<br />
|eng-fan-name=Hagar<br />
|eng-fan-mean=Used in the [[Fan translation#TearRing Saga: Yutona Heroes War Chronicles|''Yutona Heroes War Chronicles'' fan translations]].{{clarify|which?}}<br />
|jpn-name={{h|ハガル|Hagaru}}<br />
|jpn-mean=Officially romanized as '''Hagaru'''.<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Portrait hagar trs01.png|Hagar's portrait from {{TRS1}}.<br />
</gallery><br />
<br />
{{NavTRS1}}<br />
<br />
[[Category:Playable characters in TearRing Saga: Yutona Heroes War Chronicles]]</div>
Dudhhr