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Surprise Duet

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Surprise Duet


Location

Astral Sea

New units

Shigure

Boss(es)

Invader Adventurer

We've been broadsided! Stay on guard everyone!
— Azura

Surprise Duet (Japanese: 歌姫と共に Together with the Songstress) is the third paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 7 in either Birthright or Revelation or clearing chapter 9 in Conquest, and have Azura married.

In this chapter, Azura's son, Shigure, has fled his Deeprealm and crash-lands on a ship Corrin and his/her army are sailing on in another Deeprealm with invaders in hot pursuit.

Plot

Main article: Surprise Duet/Script
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This article has been flagged since this is too long; this should be a summary, not a play-by-play.

We cut to a ship on the high sees of a Deeprealm where Azura states how she loves to sail the ocean and be free from the confines of land, likening the roar of the waves to the sweetest lullaby; Felicia/Jakob tells Azura that they have trouble, with Azura asking Felicia/Jakob how that could be as they're so far upon the ocean. Felicia/Jakob states that he's received word that a young man riding a pegasus has crash-landed on their ship at breakneck speed and states that both rider and mount may have suffered serious injuries; upon Azura making note of what Felicia/Jakob said, she asks Felicia/Jakob to point the way.}}

Onto another part of the ship where Azura runs onto the scene, she notices the pegasus rider is her son, Shigure; she then proceeds to ask him what brings him out into this area, to which Shigure states that he flew out of his Deeprealm to find her. Azura then notices that Shigure is hurt and his pegasus looks ready to collapse; Shigure states that they need to return to his Deeprealm at once, that his village is under attack and that he needs the help of Azura and her friends to help him save whoever's left. Azura, taking in what Shigure said, asks him what kind of enemy would attack his village, to which Shigure states it's hard to see the enemy sometimes--they're only semivisible yet fierce fighters, yet he states he's sure they're after him. Shigure states that his friends risked their lives to help him get away, implying that they're all dead; Azura tells Shigure he doesn't know if his friends are dead, then states that she senses someone.

Another ship arrives on the scene carrying semivisible soldiers aboard, to which Shigure notes are the ones invading his village; Azura apologizes and states that this turn of events is her fault, they're after him because of her. Shigure asks Azura what she would have fault for, to which Azura explains that she can't explain at that time or in this area, then asks him for a moment.

Azura asks Shigure to stay close as the enemies appear to be readying an attack and states she won't let them get their hands on him; Shigure again asks Azura who the enemies are and why she said that what's going on is her fault, to which Azura states it has to remain a mystery for at least a little bit longer, after which Shigure asks Azura to tell that to his friends. Azura states she had little choice and asks Shigure to hide himself, the least she can do is take care of the enemies; Shigure contemplates why Azura would hide deadly secrets from him and states that this fight is his and that he must avenge his friends, to which Azura tells Shigure that the stakes are higher than anything he can imagine--but if he insists on fighting, that he needs to promise her that he'll do it from a safe distance. Shigure states that, since his friends didn't have any such choice, he won't shy from battle; Azura tells Shigure that she promises that she and her friends will keep him as safe as can be--losing him would ruin her, and that he will live even at the cost of her life. Azura states that they won't lose if she can help it, that she and her friends will make the enemies pay; Azura tells everyone to prepare for battle, to which Shigure tells her he's with her all the way. Preparations take place at this point.

Once preparatons are finished, the northern enemy ship docks into the central ship; Azura states that they've been broadsided and tells everyone to stay on guard. The battle begins at this point.

Once the battle ends, Azura states that the battle is won, but tells Shigure that his worst fears have proven true--she slipped away to his Deeprealm for a moment and found out that the invaders razed his village, nobody is left, everyone who took care of him in her stead is dead; as Shigure cries out at this revelation, Azura apologizes and begins to states what might have happened if they'd come sooner and been able to warn Shigure about the invaders, to which Shigure tells Azura that she and her friends have clearly known these evils and more--he's at fault for being a child too long, his eyes have been closed, but at least his heart has been opened. Shigure states that he can imagine what it's like to live in Azura's world, yet as she still finds it in herself to sing that so must he; Azura, upon hearing that Shigure can sing, asks Shigure what he plans to sing, to which Shigure tells Azura that she knows the song well. At this point, Shigure begins to hum Lost in Thoughts All Alone, to which Azura states she does know that song well and asks Shigure if he plans to sing it as a requiem for his dead--noting the notion as beautiful and that Shigure's friends would be moved to tears even beyond the clouds, and that surely a melancholy rain will fall upon his village; Shigure then asks Azura what he's to do now, as he now has nobody left except Azura, to which Azura states she has no choice but to find another place to hide him. Shigure states he doesn't want to hide anymore and tells Azura that he's joining her cause, to which Azura tells him that he must stay safe; Shigure states that his friends lost their lives trying to save him and he needs to learn to protect himself--he needs to get strong enough so he can make the same sacrifice for others. Azura tells Shigure that he needs to let her protect him when she can, and he cannot deny her that; Shigure states that his heart is singing a song of hope for the future, to which Azura asks that they make it a duet, to which Shigure agrees.

Summary

Azura's son, Shigure, arrives wounded to the ship that they are traveling on. The enemies pursuing Shigure catch up to the ship and attack.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Adventurer Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 2–12 {{{partner}}} {{{other}}} 20+16
Boat formations

Prep. First Second Third Fourth

Cm fe14 3x.png
Map dimensions:
30 columns by 28 rows

At the start of each turn, the boats will shift into one of four formations, linking the starting boat with one of the enemy boats for a single turn. The cycle repeats infinitely, returning to the turn 1 formation on turns after the turn 4 formation.

Character data

Birthright Conquest Revelation

Characters
New units
Shigure
Small portrait shigure fe14.png
Sky Knight
HP
Varies
Inventory
Iron Naginata
Offspring Seal*
Level
10+
Automatically at the end of the chapter
Required characters
Corrin f ​Azura ​
Available characters
Kaze ​Rinkah ​Sakura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 7 in Birthright and Revelation, or after completing chapter 9 in Conquest). Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

There are no items in this chapter.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Birthright and Revelation, the following event tiles appear:

  • Column 5, row 13: Three squares west of the northwestern stairs tile on the middle ship
  • Column 18, row 16: Four squares east of the southeastern stairs on the middle ship

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Initial unpromoted Initial promoted

Chapter 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 0 0 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 0 0 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: Enemy units on this schedule become promoted at the chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright and Revelation campaigns; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 adventurer vallite enemy.gif Invader Adventurer 2~20 1 30~44 11~19 7~17 9~15 16~27 11~15 10~15 17~29 6 Silver Bow Physic
--
Ma 3ds02 outlaw vallite enemy.gif Invader Outlaw 10~18 4 21~41 6~19 1~15 8~20 13~31 3~9 5~14 9~29 5~6 Steel Bow*/ Silver Bow*
--
Ma 3ds02 fighter vallite enemy.gif Invader Fighter 10~18 2 26~56 8~32 0 9~26 8~25 3~5 8~19 4~10 5~6 Steel Axe*/ Silver Axe*
Immediately begins moving unprovoked.
Ma 3ds02 fighter vallite enemy.gif Invader Fighter 10~18 3 26~56 8~32 0 9~26 8~25 3~5 8~19 4~10 5~6 Iron Axe*/ Steel Axe*
• The upper right one immediately begins moving unprovoked.
• The other two begin moving unprovoked on turn 5.
Ma 3ds02 berserker vallite enemy.gif Invader Berserker 1~20 2 33~52 11~24 0 12~22 12~22 3~6 12~19 5~10 6 Steel Axe Hand Axe
Begins moving unprovoked on turn 5.
Ma 3ds02 adventurer vallite enemy.gif Invader Adventurer 2~20 1 32~46 12~20 18~28 9~15 22~33 6~10 7~12 21~33 6 Silver Bow Physic
--
Ma 3ds02 dark mage vallite enemy.gif Invader Dark Mage 10~18 2 21~41 0 8~29 6~16 6~20 2~6 7~21 9~26 5~6 Fimbulvetr*/ Ragnarok*
Immediately begins moving unprovoked.
Ma 3ds02 dark mage vallite enemy.gif Invader Dark Mage 10~18 3 21~41 0 8~29 6~16 6~20 2~6 7~21 9~26 5~6 Thunder*/ Fimbulvetr*
Immediately begins moving unprovoked.
Ma 3ds02 sorcerer vallite enemy.gif Invader Sorcerer 1~20 2 27~41 0 12~25 11~18 12~21 7~10 11~20 15~25 6 Fimbulvetr
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 berserker vallite enemy.gif Invader Berserker 1~20 6 33~52 11~24 0 12~22 12~22 3~6 12~19 5~10 6 Steel Axe Hand Axe
--
Ma 3ds02 fighter vallite enemy.gif Invader Fighter 10~18 6 26~56 8~32 0 9~26 8~25 3~5 8~19 4~10 5~6 Iron Axe*/ Steel Axe*
--
Ma 3ds02 sorcerer vallite enemy.gif Invader Sorcerer 1~20 2 27~41 0 12~25 11~18 12~21 7~10 11~20 15~25 6 Fimbulvetr
--
Ma 3ds02 dark mage vallite enemy.gif Invader Dark Mage 10~18 2 21~41 0 8~29 6~16 6~20 2~6 7~21 9~26 5~6 Thunder*/ Fimbulvetr*
--

Reinforcements

  • Turns 7, 15, and 19
    • 1 Berserker from the northwestern stairs on the southern boat
    • 1 Fighter from the southwestern stairs on the southern boat
  • Turns 8, 16, and 20
    • 1 Berserker from the northwestern stairs on the northern boat
    • 1 Fighter from the southwestern stairs on the northern boat
  • Turn 11
    • 1 Sorcerer from the northeastern stairs on the southern boat
    • 1 Dark Mage from the southeastern stairs on the southern boat
  • Turn 12
    • 1 Sorcerer from the northeastern stairs on the northern boat
    • 1 Dark Mage from the southeastern stairs on the northern boat

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright and Revelation campaigns; the figures to the right of the ~ are taken from a chapter 25 playthrough, the point where this boss hits level 20 and stops scaling from there.

Normal Hard Lunatic

Generic small portrait adventurer vallite fe14.png
Ma 3ds02 adventurer vallite enemy.gif Adventurer
Level 2~20
Movement 6
Stats
Max HP 30~44 Speed 16~27
Strength 11~19 Luck 11~15
Magic 7~17 Defense 10~15
Skill 9~15 Resistance 17~29
Inventory Skills
Silver Bow
Physic
--
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi B
Tomes/Scrolls -- Staves/Rods C Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


If you're playing on Lunatic and you're towards the end of the game, you're facing Berserkers and a few Adventurers on the northern ship and Sorcerers and a larger compliment of Adventurers on the southern ship. With that said, reorganize your team's starting position so that they'll be able to block the initial wave of axe-wielders from the north. If you're playing Birthright, Swordsmasters have an uncanny ability to dramatically reduce their accuracy and the Venge Katana has an high probability of killing one of them in the process. If you have at least 2 Ninja Masters with Replicate, then fighting off the mages will be significantly easier if you're drawing them out by standing at the very edge of their attack range. The next turn should spent killing off the mages that boarded your ship as your northern team tries to attract and kill as many enemies as possible without boarding the ship. As the southern ship pulls up against yours, you'll have an lot of leeway as to how long the battle will last, since the archers should be nearly dead or completely devastated if you committed an force to raid their ship. The next turn involves having your team standing near the stern of your ship if you want to end the map early. For best results, have Ryoma use Rajinoto to bait the boss and use the Fujin Yumi as backup: Chances are that either Takumi will get an critical hit in or Ryoma will activate Astra. Either way is kind of overkill.

Trivia

  • This is one of only two child paralogue that unlocks upon marrying off a female character. The only other character to do this is the female Corrin, who unlocks the paralogue, Dragon Blood.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Surprise Duet

--

Japanese

歌姫と共に

Together with the Songstress

Spanish

Dúo sorpresa

Surprise duo

French

Étrange rencontre

Strange encounter

German

Überraschendes Duett

Surprise Duet

Italian

Duetto a sorpresa

Surprise duet

Korean

가희와 함께

Together with the songstress

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Dragon Blood • Surprise Duet • Fight or Flight →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack