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Marth/Super Smash Bros. series
Super Smash Bros. Melee
This article or section is a short summary of Marth in Super Smash Bros. Melee. SmashWiki features a more in-depth article. |
Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their voices and sound effects in the original Japanese as a reflection of their status as having no English-language presence.[1] The two proved popular with international audiences, prompting Nintendo to give the series international releases, starting with Fire Emblem: The Blazing Blade. Marth himself, however, would not appear in an internationally-released Fire Emblem title until Shadow Dragon seven years later.
For his Melee appearance, Marth received an updated and more heavily detailed redesign loosely based on his Fire Emblem: Mystery of the Emblem appearance. He is unlocked by playing 400 VS. matches, using all fourteen starter characters in Classic or Adventure Mode, or using all the default characters as a human player in VS. Mode. Wielding Falchion, his attacks and movements are very loosely based on his Fire Emblem appearances. Almost every attack with Marth is sword based, save for grab and pummel related moves. In competitive tournament environments, Marth has been consistently rated as one of the best characters in Melee, owing to his high speed, rapid combo-attack abilities and good range for a character with no projectile attacks, and is currently ranked in second place on the widely-accepted Melee tier list, in its S tier.
Special moves
- Shield Breaker (Japanese: シールドブレイカー Shield Breaker): Marth's standard special move. An arcing sword strike which can be charged up for a short period of time to strengthen the blow; at full strength, it can pierce shields.
- Dancing Blade (Japanese: マーベラスコンビネーション Marvelous Combination): Marth's side special move. A combination of four sword strikes, which attack in different directions depending on which way the analog stick is pointed for each swipe.
- Dolphin Slash (Japanese: ドルフィンスラッシュ Dolphin Slash): Marth's up special move. A sweeping upward strike which carries Marth into the air; can be used as a recovery move to try and climb back onto a stage if Marth falls off.
- Counter (Japanese: カウンター Counter): Marth's down special move. Marth assumes a brief defensive stance and will retaliate if struck in this stance, cancelling the foe's attack.
Trophies
Super Smash Bros. Brawl
This article or section is a short summary of Marth in Super Smash Bros. Brawl. SmashWiki features a more in-depth article. |
Marth appears again in the third Super Smash Bros. game, Super Smash Bros. Brawl, again as an unlockable character albeit with more relaxed unlock criteria. Marth can be unlocked three ways: completing ten matches in VS. mode, clearing Classic Mode for the first time on any difficulty, or by clearing his debut stage in the Subspace Emissary single-player story mode. Marth is mostly unchanged from his Melee incarnation, with some of his special moves receiving minor buffs, and like every other playable character he now wields a Final Smash attack, Critical Hit. As in Melee, Marth is again viewed competitively as a highly viable character to use, and ranks in fifth place on the widely accepted Brawl tier list.
In The Subspace Emissary, Brawl's story mode, Marth is first encountered at the Battlefield Fortress, which he fights to defend from a siege by the Subspace Army. While he holds them off at first by himself, he soon encounters and joins forces with Meta Knight to take on the army. In a battle with the Ancient Minister, the two meet Ike, who joins them in pursuing the Subspace Army through the desert. During their desert exploration, they fight and defeat the Subspace boss Galleom, who they send tumbling into the ruins below. Marth later joins with the rest of the characters and accompanies them in an attack on Subspace itself. Their first attempt meets with failure and Marth, along with everyone else, is turned into a trophy by Tabuu, but is freed by Ness, Luigi, Kirby, and King Dedede, and can be chosen to challenge Tabuu in the final battle if his trophy is saved.
Special moves
- Shield Breaker (Japanese: シールドブレイカー Shield Breaker): Marth's standard special move. A lunging stab which can be charged up for a short period of time to strengthen the blow; at full strength, it can pierce shields.
- Dancing Blade (Japanese: マーベラスコンビネーション Marvelous Combination): Marth's side special move. A combination of four sword strikes, which attack in different directions depending on which way the analog stick is pointed for each swipe.
- Dolphin Slash (Japanese: ドルフィンスラッシュ Dolphin Slash): Marth's up special move. A sweeping upward strike which carries Marth into the air; can be used as a recovery move to try and climb back onto a stage if Marth falls off.
- Counter (Japanese: カウンター Counter): Marth's down special move. Marth assumes a brief defensive stance and will retaliate if struck in this stance, cancelling the foe's attack and dealing to the foe more damage than Marth would have sustained.
- Critical Hit (Japanese: 必殺の一撃 Critical Hit): Marth's Final Smash. A single rapid strike across the battle field which deals immense damage to the foe if it hits, accompanied by a rapidly depleting Fire Emblem-style HP bar.
Snake's Codec
Mei Ling: Snake, have you heard the saying "Politics makes strange bedfellows"?
Solid Snake: Don't tell me that's a Chinese proverb.
Mei Ling: Err, no... It means that when the going gets tough, you might need unexpected partnerships in order to succeed. Marth was a prince whose kingdom was usurped. He didn't even have an army to fight with him. But as he battled his way forward, he found new allies to fight at his side, and in the end, he was able to reunite the war-torn land of Altea.
Solid Snake: So he built his army from the ranks of his defeated enemies...
Mei Ling: Marth did his share of fighting too. Even when he had an army, he was always alongside his men in the thick of battle. Then he was betrayed by one of his most trusted friends. I can't even imagine how that feels...
Solid Snake: ...I can.
Trophies
Stickers
Super Smash Bros. for Nintendo 3DS and Wii U
This article or section is a short summary of Marth in Super Smash Bros. for Nintendo 3DS and Wii U. SmashWiki features a more in-depth article. |
Marth is playable once again in Super Smash Bros. for Nintendo 3DS and Wii U, this time as a starter character available from the game's beginning. For this appearance, coming after his most recent appearances in the two Fire Emblem remakes for Nintendo DS, he has received a significant redesign and now appears as he does in Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem. However, the design of Falchion is still taken from the original Mystery of the Emblem, instead of using its own remake redesign.
In the transition to these two games, Marth is widely considered to have sustained significant nerfs to his prowess in gameplay, likely in response to the dominant role he played in the prior two games: most prominently, Falchion's blade length has been decreased, hampering Marth's range, which in prior games was central to his success. He is also slightly slower and has slightly laggier moves. The tier list places Marth in the 11th position in the A tier.
As in Melee, Marth once again has a clone character accompanying him: his descendant, Lucina. According to director Masahiro Sakurai, originally Lucina was planned as an alternate costume for Marth himself, but as development progressed her attributes diverged from Marth's and she was ultimately turned into a separate character.[2] Roy also returns as downloadable content, but has had his moveset differentiated somewhat from Marth's.
Like all playable characters in Super Smash Bros. for Nintendo 3DS and Wii U, Marth also has an amiibo figurine, released in the first wave of Super Smash Bros. amiibo. This amiibo can be scanned by Smash Bros. to add a trainable AI Marth into matches, which can be ported between copies of the game.
Special moves
Super Smash Bros. for Nintendo 3DS and Wii U introduce customizable special moves, allowing players to customize their characters with variants on their usual special moves with somewhat different functionality. All of his special moves and their variants are shared with Lucina.
- Shield Breaker (Japanese: シールドブレイカー Shield Breaker): Marth's standard special move. A lunging stab which can be charged up for a short period of time to strengthen the blow; at full strength, it can pierce shields.
- Storm Thrust (Japanese: ストームスラスト Storm Thrust): This Shield Breaker variant produces a gust of wind that pushes opponents back. The longer the charge, the larger the gust.
- Dashing Assault (Japanese: アサルトダッシュ Assault Dash): When released, this Shield Breaker variant propels Marth a significant distance forward along the ground.
- Dancing Blade (Japanese: マーベラスコンビネーション Marvelous Combination): Marth's side special move. A combination of four sword strikes, which attack in different directions depending on which way the analog stick is pointed for each swipe.
- Effortless Blade (Japanese: イージーコンビネーション Easy Combination): This Dancing Blade variant performs the entire four-blow combo no matter what speed the special button is pressed, but is weaker and will do the same attack type every time.
- Heavy Blade (Japanese: ヘビーコンビネーション Heavy Combination): This Dancing Blade variant widens the spacing between all four hits and has reduced knockback, but deals greater damage.
- Dolphin Slash (Japanese: ドルフィンスラッシュ Dolphin Slash): Marth's up special move. A sweeping upward strike which carries Marth into the air; can be used as a recovery move to try and climb back onto a stage if Marth falls off.
- Crescent Slash (Japanese: クレセントスラッシュ Crescent Slash): This Dolphin Slash variant carries Marth at a diagonal angle, and deals more damage if it strikes higher in the jump.
- Dolphin Jump (Japanese: ドルフィンハイジャンプ Dolphin High Jump): This Dolphin Slash variant has increased height, but deals no damage at all.
- Counter (Japanese: カウンター Counter): Marth's down special move. Marth assumes a brief defensive stance and will retaliate if struck in this stance, cancelling the foe's attack and dealing to the foe more damage than Marth would have sustained.
- Easy Counter (Japanese: イージーカウンター Easy Counter): This Counter variant extends Marth's "ready" time, but the counterattack will deal reduced damage.
- Iai Counter (Japanese: 居合いカウンター Quick-Draw Counter): In this Counter variant, upon activating the counter attack, Marth slides past the opponent while slashing, sending the opponent flying behind him.
- Critical Hit (Japanese: 必殺の一撃 Critical Hit): Marth's Final Smash. A single rapid strike across the battle field which deals immense damage to the foe if it hits, accompanied by a rapidly depleting Fire Emblem-style HP bar.
Palutena's Guidance
Pit: Get a load of Mr. Fancy Pants here.
Viridi: Is that jealousy I detect in your voice, Pit?
Pit: Why would I be jealous of Marth?
Viridi: Well, he's a prince, for starters. A handsome prince. And you're just—
Palutena: Anyway, Prince Marth's most dangerous attack comes from the tip of his sword. Avoid his blade when you're at midrange.
Pit: So I should either attack him from a distance, or get up close and personal.
Palutena: He's got a counter as well, so be on guard when you go hand to hand. If you're attacking from afar, use items to improve your chances.
Trophies
Super Smash Bros. Ultimate
This article or section is a short summary of Marth in Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Marth is once again playable in Super Smash Bros. Ultimate, and for the first time dubbed in English by his current voice actor Yuri Lowenthal. In the Japanese version, his voice actor, Hikaru Midorikawa, does a noticeably different voice for Marth compared to the previous Smash Bros. games.
The Codec Conversations and Palutena's Guidance talking about Marth are reused from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U respectively.
Similarly to his transition from Brawl to Smash 4, Marth was nerfed during his transition to Ultimate. Although he received increase in his dash speed and a buff to Dancing Blade, the game's mechanic and a smaller sweetspot on his moves severely hinders his KO power. As a result, many people view him as inferior to his Echo Fighter Lucina, as well as other Fire Emblem characters such as Roy, Chrom, and Ike. He ranks 54th on the tier list, which is his lowest ranking in the series.
In the World of Light, Marth notes the amount of Master Hands flying towards them, and states that the characters "need to take down at least ten of them." He was then vaporized, alongside all the other characters except Kirby, and placed under Galeem's control.
Marth can be saved relatively early, as the player has the choice to rescue either him, Sheik, or Villager after rescuing Mario. If the player chooses to rescue Sheik or Villager, Marth's path will be blocked off and he cannot be saved until the player is able to defeat a boss or loop back into the other side.
Special moves
- Shield Breaker (Japanese: シールドブレイカー Shield Breaker): Marth's chargeable standard special move. Marth lunges forwards and stabs the opponent, dealing more damage when fully charged. The move also deals signficant shield damage and can break shields at full charge. A new addition to the move is the ability to angle the move upwards or downwards, which is also retained in Lucina's variation.
- Dancing Blade (Japanese: マーベラスコンビネーション Marvelous Combination): Marth's side special move. A combination of four sword strikes, which attack in different directions depending on which way the analog stick is pointed for each swipe. The move is significantly faster than its previous incarnations, making it easier to perform all four moves; this also holds true for Lucina, Roy, and Chrom's variations.
- Dolphin Slash (Japanese: ドルフィンスラッシュ Dolphin Slash): Marth's up special move. A sweeping upward strike which carries Marth into the air; can be used as a recovery move to try and climb back onto a stage if Marth falls off. It grants great vertical distance but little horizontal distance.
- Counter (Japanese: カウンター Counter): Marth's down special move. Marth assumes a brief defensive stance and will retaliate if struck in this stance, cancelling the foe's attack and dealing more damage to the foe than Marth would have sustained. It's high ending lag makes it rather punishable when whiffed.
- Critical Hit (Japanese: 必殺の一撃 Critical Hit): Marth's Final Smash. A single rapid strike across the battle field which deals immense damage to the foe if it hits, accompanied by a rapidly depleting Fire Emblem-style HP bar. This move can one-hit KO opponents in normal circumstances.
Spirit data
Marth's fighter spirit can be obtained either by completing his route in classic mode or buying it in the vault.
Trivia
- Although no Fire Emblem content appears in the first Super Smash Bros., Marth was at one point planned to be a playable character.[3]
- In Super Smash Bros. Melee and Super Smash Bros. Brawl, Marth's classic trophy description erroneously states that Archanea destroyed Altea. In actuality, Altea is controlled by Archanea for a period of time and is reclaimed by Marth near the end of Fire Emblem: Mystery of the Emblem.
- In the Japanese version of Super Smash Bros. Brawl, Marth's classic trophy lists Fire Emblem: Monsho no Nazo (Mystery of the Emblem) as his other game appearance. In the western version, the trophy has no other game appearance listed.
- In Super Smash Bros. for Wii U, Marth's game appearances for his trophies are the same in all versions, despite making his western debut outside of Smash in Fire Emblem: Shadow Dragon. Additionally, the Famicom and Super Famicom symbols are used even in the western versions.
Gallery
- Main article:
Marth/Gallery § Super Smash Bros. images
Artwork of Marth from Super Smash Bros. Melee.
Artwork of Marth from Super Smash Bros. Brawl.
Artwork of Marth from Super Smash Bros. for Nintendo 3DS and Wii U.
Artwork of Marth from Super Smash Bros. Ultimate.
References
- ↑ Sakurai, Masahiro, マルス, 速報スマブラ拳!!, Published: December 4, 2001, Retrieved: February 20, 2015
- ↑ RawmeatCowboy, Sakurai talks Lucina's inclusion in Smash Bros. Wii U/3DS, why Chrom didn't make the cut, GoNintendo, Published: July 18, 2014, Retrieved: July 19, 2014
- ↑ https://sourcegaming.info/2015/12/13/sakurai-fe25/