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Iago's Tome
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Iago's Confusing Tome)
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Iago's Tome (Japanese: マクベスの惑書 Makubex's Confusing Book) is a tome that debuted in Fire Emblem Fates. Named for the Nohrian advisor Iago, the Iago's Tome appears statistically unimpressive for a high-level weapon, especially one that takes its toll on its wielder; it does, however, drop its enemy's defenses upon a successful strike.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Fates | B | 7 | -- | 85 | 0 | 1–2 | -- | 0 | 1 | If user's attack hit the target, inflicts debuff of −4 defense, −4 resistance on the target after combat. If user attacked, inflicts stacking debuff of −2 magic, −2 skill on the user after combat. |
In other Fire Emblem series titles
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −4 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of even-numbered turn, inflicts −4 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. At start of odd-numbered turns, grants +6 each to defense and resistance, "foe cannot make follow-up attacks", and "neutralizes foe's bonuses during combat" to user and allies within 2 spaces of user for 1 turn. At start of even-numbered turns, grants +6 each to attack and speed, "if unit initiates combat, unit makes guaranteed follow-up attack", and Hexblade (Unit deals damage based on lower of foe's defense or resistance for 1 turn) to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +3 resistance. |
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Warriors | ?* | ? | -- | -- | -- | -- | -- | 0 | -- | -- |
Locations
Fates
Rank rewards | Battle Rank: 1050 (limit 1) |
Treasure | My Castle, obtained at random from a pool of possible items. |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Iago: Nohr's Tactician |
Warriors
Unobtainable | Exclusively wielded by Iago |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | Wielder suffers Mag/Skill-2 after use in
combat. Target suffers Def/Res-4 on hit. Stat Drop (Def-4, Res-4) |
戦闘後能力減/戦闘後敵能力減
|
Heroes (Unrefined) |
Grants Res+3. At start of odd-numbered turns,
if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and 【Guard】on that foe. At start of even- numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
魔防+3
奇数ターン開始時、敵同士が隣接していない、かつ、 HPが自分より3以上低い敵の 攻撃、速さ-4、かつ、【キャンセル】を付与 偶数ターン開始時、敵同士が隣接していて、かつ、 HPが自分より3以上低い敵の 守備、魔防-4、かつ、【パニック】を付与 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Refined) |
Grants Res+3. At start of odd-numbered turns,
if any foe's HP ≤ unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
魔防+3
奇数ターン開始時、敵同士が隣接していない、かつ、 HPが自分より1以上低い敵の 攻撃、速さ-6、かつ、【キャンセル】を付与 (敵の次回行動終了時まで) 偶数ターン開始時、敵同士が隣接していて、かつ、 HPが自分より1以上低い敵の 守備、魔防-6、かつ、【パニック】を付与 (敵の次回行動終了時まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Refined: +effect) |
At start of odd-numbered turns, grants
Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
奇数ターン開始時、自分と周囲2マス以内の味方の
守備、魔防+6、 「敵は追撃不可」、 「敵の強化の+を無効」を付与(1ターン) 偶数ターン開始時、自分と周囲2マス以内の味方の 攻撃、速さ+6、 「自分から攻撃時、絶対追撃」、【魔刃】を付与 (1ターン) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4 【魔刃】 戦闘中、敵の守備か魔防の低い方でダメージ計算 (1ターン、この効果は戦闘前奥義にも有効) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Iago's Tome |
-- |
Japanese |
マクベスの惑書 |
Makubex's Confusing Book |
Spanish |
Grimorio Iago |
Iago Grimoire |
French |
Tome de Iago |
Iago's Tome |
German |
Iagos Buch |
Iago's Book |
Italian |
Tomo di Iago |
Iago's Tome |
Portuguese |
Tomo de Iago |
Iago's tome |
Korean |
이아고의 금서 |
Iago's forbidden book |
Traditional Chinese |
馬克白的惑書 |
Makubex's confusing book |
Gallery
Iago's Tome as it appears in Heroes.
References
See also
Tomes | ||||||||
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Red tome skills in Heroes | ||||||
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Fire Emblem Warriors | |||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem Warriors | ||||||||||||||
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