Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Great Heroism

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Great Heroism


Location

Mountain Fort

New units

Percy

Boss(es)

Percy

Here, Ace! Come to Percy. Come on, come to Percy. Good dragon. You're my only real friend. 'Specially since Pop never visits... Uh? What, Ace? Trying to make me feel better? Golly, thanks a bunch, Ace! You always know just what to roar! You're the best buddy ever. With you as my sidekick, nothing's gonna get me down! I'm done obeying Pop's dumb rules. Which includes staying here in my Deeprealm. Let's get outta here, Ace!
— Percy

Great Heroism (Japanese: 寂寥と嘘と喜びと Loneliness, Falsehood, and Joy) is the nineteenth paralogue chapter of Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 7 in Conquest or clearing chapter 14 in Revelation, and have Arthur married.

In this chapter, Percy, tired of his father Arthur's neglect, flees his Deeprealm and convinces a band of mercenaries that Arthur is the criminal Gazak.

Plot

Main article: Great Heroism/Script

During a routine visit to his son Percy's Deeprealm, Arthur discovers that Percy has abandoned the Deeprealm. He tracks him down and attempts to convince him to return, but Percy, tired of Arthur's neglect, declares him his archnemesis and flees. Arthur attempts to enlist the aid of some nearby mercenaries, but they mistake him for the notorious bandit leader Gazak. Arthur attempts to have Percy clear up the confusion, but Percy confirms their story and attacks them. A dumbfounded Silas realizes they have no choice but to bail Arthur out.

Dragon Veins are scattered throughout the map. When the first one is triggered, a mercenary immediately recognizes that whoever activated it is part of the royal family and apologizes for the misunderstanding. He pays the army in gold and reveals that his allies may be convinced in the same way.

After Percy is defeated, Arthur apologizes to his son for not visiting because he thought leaving Percy in the Deeprealms was for the best. He offers Percy the opportunity to leave his Deeprealm for good, which Percy accepts. After this conversation, Ace, Percy's wyvern, attacks Arthur, but Percy convinces him not to eat him. Silas is glad that this conflict got resolved and hopes that this is the last father-son conflict the army will have.

Summary

Percy, frustrated that his father, Arthur, doesn't visit often, tricks mercenaries into attacking Arthur after convincing them he's a bandit leader.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 31
Cm fe14 19x.png
Map dimensions:
27 columns by 26 rows

Character data

Conquest Revelation

Characters
New units
Percy
Small portrait percy fe14.png
Wyvern Rider
HP
Varies
Inventory
Hand Axe
Iron Axe
Offspring Seal*
Level
10+
Automatically at the end of the chapter
Required characters
Corrin f ​Arthur ​
Available characters
Jakob ​Elise ​Silas ​Effie ​

Note 1: Jakob is available if Corrin is female, Felicia is also available after Chapter 15 is completed.
Note 2: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 7 in Conquest or after completing chapter 14 in Revelation). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Note 3: If Arthur is still alive, he is a required party member for this chapter.

Item data

Items
Name Obtainment Method
Is 3ds02 gold.png 500G Received from every enemy convinced to stand down using a Dragon Vein.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:

  • Column 7, row 7: In relation to the northwesternmost purple-colored cluster, where lines drawn horizontally along its north side and vertically along its east side cross
  • Column 19, row 14: Around the upper lip of what is visually a "C"-shaped group of woods

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Intimidate area foes, forcing them to flee.". They are as follows:

  • Column 4, row 10: Three squares west of a Wyvern Rider, within the Vein's range
  • Column 10, row 14: Three squares south, two squares west of a Javelin Lancer
  • Column 4, row 18: Three squares north of a Cavalier, within the Vein's range
  • Column 10, row 22: Three squares south of a Lancer, within the Vein's range
  • Column 17, row 16: Three squares south and one space either east or west from Mercenaries
  • Column 22, row 22: Two squares south, one square west of a Lancer, within the Vein's range
  • Column 24, row 13: Three squares north, two squares west of a Javelin Cavalier

When any of these Dragon Veins are triggered, any enemy within 3 spaces of the Vein will automatically flee the map and pay 500 gold to the player.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Chapter 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 0 0 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 0 0 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: Percy stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Percy will have an Offspring Seal in his inventory. All other enemy units other than the Lancers become promoted at the chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 wyvern rider percy enemy.gif Percy Wyvern Rider 10~20 1 Varies Varies+2 Varies Varies Varies Varies Varies Varies 7 Hand Axe Iron Axe
Fortunate Son Strength +2 LungeIs 3ds02 outrealm skill.png VariesIs 3ds02 outrealm skill.png Varies
• See Percy/Stats for more information on Percy's stats.
• Begins moving unprovoked on turn 10, or if a northern Cavalier is provoked.
Ma 3ds02 lancer enemy.gif Mercenary Lancer 9~37 3 23~43 11~25 0 11~24 9~22 4~11 10~24 5~15 5 Iron Lance*/ Silver Lance*
• The western two both begin moving unprovoked on turn 2, or if either of them, the nearby Lancer, or a southwestern Cavalier is provoked.
• The eastern one begins moving unprovoked on turn 2, or if a nearby Lancer or southeastern Cavalier is provoked.
Ma 3ds02 lancer enemy.gif Mercenary Lancer 9~37 1 23~43 11~25 0 11~24 9~22 4~11 10~24 5~15 5 Iron Lance*/ Steel Lance*
Begins moving unprovoked on turn 2, or if a nearby Lancer or a southwestern Cavalier is provoked.
Ma 3ds02 cavalier enemy.gif Mercenary Cavalier 10~18 3 24~47 11~27 0~1 9~23 8~22 6~15 9~25 6~22 7~8 Iron Lance*/ Silver Lance*
• The southwestern one begins moving unprovoked on turn 2, or if a southwestern Lancer or Cavalier is provoked.
• The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked.
• The northeastern one begins moving unprovoked on turn 10, or if Percy or a northern Cavalier is provoked.
Ma 3ds02 cavalier enemy.gif Mercenary Cavalier 10~18 2 24~47 11~27 0~1 9~23 8~22 6~15 9~25 6~22 7~8 Iron Lance*/ Steel Lance* Javelin
• The southwestern one begins moving unprovoked on turn 2, or if a southwestern Lancer or Cavalier is provoked.
• The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked.
Ma 3ds02 lancer enemy.gif Mercenary Lancer 9~37 1 23~43 11~25 0 11~24 9~22 4~11 10~24 5~15 5 Steel Lance*/ Silver Lance*
Begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked.
Ma 3ds02 lancer enemy.gif Mercenary Lancer 9~37 2 23~43 11~25 0 11~24 9~22 4~11 10~24 5~15 5 Iron Lance*/ Steel Lance* Javelin*/ Spear*
• The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked.
• The northern one begins moving unprovoked on turn 10, or if a center Lancer or Mercenary is provoked.
Ma 3ds02 cavalier enemy.gif Mercenary Cavalier 10~18 2 24~47 11~27 0~1 9~23 8~22 6~15 9~25 6~22 7~8 Iron Lance*/ Silver Lance*
Both begin moving unprovoked on turn 5, or if either of them or a center-western Cavalier or Wyvern Rider is provoked.
Ma 3ds02 cavalier enemy.gif Mercenary Cavalier 10~18 3 24~49 11~30 0 9~22 8~18 6~12 9~30 6~16 7 Steel Lance*/ Silver Lance*
• The center-western one begins moving unprovoked on turn 5, or if a center-western Cavalier or Wyvern Rider is provoked.
• The northern two all begin moving unprovoked on turn 10, or if either of them, Percy, or a northern Cavalier is provoked.
Ma 3ds02 wyvern rider enemy.gif Mercenary Wyvern Rider 10~18 1 24~47 11~28 0 10~28 7~21 4~10 12~31 2~10 7~8 Steel Axe*/ Silver Axe*
Begins moving unprovoked on turn 5, or if a center-western Cavalier or Wyvern Rider is provoked.
Ma 3ds02 wyvern rider enemy.gif Mercenary Wyvern Rider 10~18 2 24~47 11~28 0 10~28 7~21 4~10 12~31 2~10 7~8 Iron Axe*/ Steel Axe*
• The western one begins moving unprovoked on turn 5, or if a center-western Cavalier or Wyvern Rider is provoked.
• The eastern one begins moving unprovoked on turn 5, or if an eastern Mercenary or Wyvern Rider is provoked.
Ma 3ds02 mercenary enemy.gif Mercenary Mercenary 9~17 1 24~49 9~26 0 11~30 11~27 5~14 8~22 5~16 5~6 Iron Sword*/ Steel Sword*
Begins moving unprovoked on turn 5, or if an eastern Mercenary or Wyvern Rider is provoked.
Ma 3ds02 mercenary enemy.gif Mercenary Mercenary 9~17 1 24~49 9~26 0 11~30 11~27 5~14 8~22 5~16 5~6 Steel Sword*/ Silver Sword*
Begins moving unprovoked on turn 5, or if an eastern Mercenary or Wyvern Rider is provoked.
Ma 3ds02 mercenary enemy.gif Mercenary Mercenary 9~17 3 24~49 9~26 0 11~30 11~27 5~14 8~22 5~16 5~6 Iron Sword*/ Steel Sword*
• The eastern one begins moving unprovoked on turn 5, or if an eastern Mercenary or Wyvern Rider is provoked.
• The western two both begin moving unprovoked on turn 10, or if either of them or a center Lancer is provoked.
Ma 3ds02 wyvern rider enemy.gif Mercenary Wyvern Rider 10~18 1 24~47 11~28 0 10~28 7~21 4~10 12~31 2~10 7~8 Iron Axe*/ Silver Axe*
Begins moving unprovoked on turn 5, or if an eastern Mercenary or Wyvern Rider is provoked.
Ma 3ds02 lancer enemy.gif Mercenary Lancer 9~37 1 23~43 11~25 0 11~24 9~22 4~11 10~24 5~15 5 Steel Lance*/ Silver Lance* Javelin*/ Spear*
Begins moving unprovoked on turn 10, or if a center Lancer or Mercenary is provoked.
Ma 3ds02 cavalier enemy.gif Mercenary Cavalier 10~18 1 24~47 11~27 0~1 9~23 8~22 6~15 9~25 6~22 7~8 Steel Lance*/ Silver Lance* Javelin*/ Spear*
Begins moving unprovoked on turn 10, or if Percy or a northern Cavalier is provoked.
Ma 3ds02 cavalier enemy.gif Mercenary Cavalier 10~18 1 24~47 11~27 0~1 9~23 8~22 6~15 9~25 6~22 7~8 Steel Lance*/ Silver Lance*
Begins moving unprovoked on turn 10, or if Percy or a northern Cavalier is provoked.
Ma 3ds02 cavalier enemy.gif Mercenary Cavalier 10~18 1 24~49 11~30 0 9~22 8~18 6~12 9~30 6~16 7 Iron Lance*/ Silver Lance* Javelin*/ Spear*
Begins moving unprovoked on turn 10, or if Percy or a northern Cavalier is provoked.

Boss data

Main article: Percy
Small portrait percy fe14.png
Ma 3ds02 wyvern rider percy enemy.gif Wyvern Rider
Level 10~20
Movement 7
Stats
Max HP Varies Speed Varies
Strength Varies+2 Luck Varies
Magic Varies Defense Varies
Skill Varies Resistance Varies
Inventory Skills
Hand Axe
Iron Axe
Fortunate Son
Strength +2
Lunge
Is 3ds02 outrealm skill.png Mother's inherited skill*
Is 3ds02 outrealm skill.png Arthur's inherited skill*
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs D~C Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Trivia

  • It is possible to actually deploy the actual Gazak in this chapter alongside the character Percy has led the mercenary group to believe is Gazak. As Gazak is a bonus unit, nothing special happens in such an instance.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Great Heroism

Percy wishes to be a great hero, like his father.

Japanese

寂寥と嘘と喜びと

Loneliness, Falsehood, and Joy

Spanish

Gran heroísmo

Great heroism

French

Héros confondu

Confused hero

German

Heldenmut

Heroic courage

Italian

Atto di eroismo

Act of heroism

Korean

쓸쓸함, 거짓, 기쁨

Loneliness, lies, and joy

Gallery

← Nutty Family • Great Heroism • Ultimate Power →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack