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Days Lost

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Days Lost

Cm fe14r 24.png

Location

Castle Valla: Basement

Boss(es)

Mikoto

Previous chapter(s)

Arete Undone

Next chapter(s)

Blades Drawn

It's wonderful to see you again. I could not be happier.
— Mikoto

Days Lost (Japanese: 在りし日の面影 Memories of a Face from Bygone Days) is the twenty-fourth chapter of the Revelation campaign in Fire Emblem Fates. In this chapter, Corrin encounters their mother again as they enter into Castle Gyges.

Plot

Main article: Days Lost/Script

After defeating Arete, Corrin pushes forward into Castle Valla. There, they fall into a trap and encounters Mikoto, who claims to retain her free will as a puppet of Anankos. Corrin tries to attack Mikoto, refusing to believe in Anankos' trickery, but stops when Mikoto does not defend herself. Corrin decides to believe Mikoto and Mikoto warns them of a trap-filled maze ahead. Shortly after telling Corrin this, Mikoto vanishes. Corrin eventually hears Azura's singing from another part of the room and finds her. They tell her about what Mikoto had told them earlier.

However, this is a ruse to get Corrin to lower their guard, and they are forced to battle and kill her. Before the battle starts, Mikoto tells Corrin and their party that there are a set of two doors in each room; the blue ones are safe, while the red ones damage all deployed units. If the player defies Mikoto's advice and opens a red door, Mikoto will appear disappointed, but nonetheless encourages Corrin and their party to continue. At the final set of doors, Mikoto tries to drop the party's guard by telling them that the red door is safe. If the player follows this suggestion, all units are dropped to 1 HP and Mikoto is happy that this means they will all die together. Disregarding this suggestion prompts Mikoto's surprise that Corrin saw through her ruse and Corrin explains that they were suspicious about Mikoto's manner of speech; Mikoto reasons that if Corrin and their party die, they can forever be reunited in the service of Anankos.

After Mikoto is defeated, she truly regains her free will and thanks her children, who are depressed and horrified to lose their mother again. Before her death, Mikoto reveals to Corrin that they are Vallite royalty and that Arete is her older sister, making Corrin and Azura cousins. As Mikoto passes on, Corrin swears to defeat Anankos.

Summary


This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Mikoto Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–12 {{{partner}}} {{{other}}} 16+31+2

Initial All rooms

Cm fe14r 24.png
Map dimensions:
23 columns by 28 rows

This chapter features trap doors that, when opened, reduce the HP of all currently visible units—playable and enemy—to 1. From bottom to top, these are the right, right, and left doors respectively.

Character data

Characters
New units

None

Required characters
Corrin f ​
Available characters
Azura ​Jakob ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Benny ​Charlotte ​Silas ​Shura ​Nyx ​Felicia ​Ryoma ​Hinoka ​Azama ​Setsuna ​Xander ​Leo ​Odin ​Laslow ​Peri ​Niles ​Fuga ​Flora ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 yumi.png Pursuer Dropped by Mikoto
Is 3ds02 shuriken.png Spy's Shuriken Dropped by enemy Master Ninja
Is 3ds02 club.png Silver Club Dropped by enemy Oni Chieftain
Is 3ds02 key.png Door Key (×6) Dropped by unpromoted enemies and a Merchant
Is 3ds02 staff.png Enfeeble Open middle room chest
Is 3ds02 shuriken.png Flame Shuriken Open middle top room chest
Is 3ds02 yumi.png Surefire Yumi Open left top room chest
Is 3ds02 tome.png Lightning Open right top room chest
Is 3ds02 stat booster.png Boots Stealth reward
Is 3ds02 class change.png Master Seal Stealth reward
Is 3ds02 gold.png 10000G Stealth reward

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 15, row 8: One square west, one square south of a column
  • Column 11, row 16: Three squares south of the southernmost chest

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 priestess mikoto vallite enemy.gif Mikoto Priestess 13 1 44 21 27 21 20 11 20 24 6 Silver Bow PursuerThis item is dropped upon this unit's defeat. Wane Festal
Will not act until revealed.
Ma 3ds02 master ninja vallite enemy.gif Vallite Master Ninja 11 1 42 19 0 25 26+2 9 18 27 6 Spy's ShurikenThis item is dropped upon this unit's defeat. Steel Katana
Will not act until revealed.
Ma 3ds02 master ninja vallite enemy.gif Vallite Master Ninja 11 1 42 19 0 25 26+2 9 18 27 6 Steel Shuriken Steel Katana
Will not act until revealed.
Ma 3ds02 oni chieftain vallite enemy.gif Vallite Oni Chieftain 9 1 44 25 16 12 18 4 27 19 6 Silver ClubThis item is dropped upon this unit's defeat. Rabbit Spirit
Will not act until revealed.
Ma 3ds02 great master vallite enemy.gif Vallite Great Master 10 1 46 23 18 19 21 13 21+1 23+1 6 Silver Naginata Sun Festal
Will not act until revealed.
Ma 3ds02 samurai vallite enemy.gif Vallite Samurai 10 1 23 8 0 10 14+1 6 6−1 7−1 5 Iron Katana Door KeyThis item is dropped upon this unit's defeat.
Patrols the eastern part of the southern hall in a counterclockwise pattern.
Ma 3ds02 spear fighter vallite enemy.gif Vallite Spear Fighter 10 2 23 11 0 11 10 4 9 6 5 Iron Lance Door KeyThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Each patrols one half of the center hall in a counterclockwise manner.
Ma 3ds02 ninja vallite enemy.gif Vallite Ninja 10 2 21 6 0 14 14+2 3 6 8 5 Iron Shuriken Door KeyThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Each patrols one half of the northern hall in a counterclockwise manner.
Ma 3ds02 merchant vallite enemy.gif Vallite Merchant 9 1 47 23 0 16 15 12 26+1 18+1 6 Silver Naginata Steel Yumi Door KeyThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma 3ds02 merchant vallite enemy.gif Vallite Merchant 9 1 47 23 0 16 15 12 26+1 18+1 6 Steel Naginata Steel Yumi
Will not act until revealed.
Ma 3ds02 merchant vallite enemy.gif Vallite Merchant 9 1 47 23 0 16 15 12 26+1 18+1 6 Silver Naginata Steel Yumi
Will not act until revealed.
Ma 3ds02 onmyoji vallite enemy.gif Vallite Onmyoji 11 1 39 0 24 20 21+1 8 14 23 6 Tiger Spirit Sun Festal
Will not act until revealed.
Ma 3ds02 sniper vallite enemy.gif Vallite Sniper 10 1 46 21 0 24 21 10 23 15+2 6 Steel Yumi
Will not act until revealed.
Ma 3ds02 oni chieftain vallite enemy.gif Vallite Oni Chieftain 9 1 44 25 16 12 18 4 27 19 6 Dual Club Rabbit Spirit
Will not act until revealed.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 merchant vallite enemy.gif Vallite Merchant 9 4 47 23 0 16 15 12 26+1 18+1 6 Silver Naginata Steel Yumi
--
Ma 3ds02 kinshi knight vallite enemy.gif Vallite Kinshi Knight 9 1 36 12 1 21 18 14 13+1 20+1 8 Steel Naginata Steel Yumi
--
Ma 3ds02 swordmaster vallite enemy.gif Vallite Swordmaster 9 1 43 21 2 20 25+1 13 18−1 19−1 6 Silver Katana
--
Ma 3ds02 great master vallite enemy.gif Vallite Great Master 10 1 46 23 18 19 21 13 21+1 23+1 6 Silver Naginata Bloom Festal
--
Ma 3ds02 kinshi knight vallite enemy.gif Vallite Kinshi Knight 9 1 36 12 1 21 18 14 13+1 20+1 8 Silver Naginata Steel Yumi
--
Ma 3ds02 master ninja vallite enemy.gif Vallite Master Ninja 11 2 42 19 0 25 26+2 9 18 27 6 Steel Shuriken Steel Katana
--
Ma 3ds02 mechanist vallite enemy.gif Vallite Mechanist 11 3 46 23 0 21 16+2 11 26 19 7 Steel Shuriken Steel Yumi
--
Ma 3ds02 basara vallite enemy.gif Vallite Basara 11 2 49 23 19 19 22 17 24+1 24+1 6 Silver Naginata Tiger Spirit
--
Ma 3ds02 swordmaster vallite enemy.gif Vallite Swordmaster 9 2 43 21 2 20 25+1 13 18−1 19−1 6 Steel Katana
--
Ma 3ds02 master ninja vallite enemy.gif Vallite Master Ninja 11 1 42 19 0 25 26+2 9 18 27 6 Silver Shuriken Steel Katana
--
Ma 3ds02 master of arms vallite enemy.gif Vallite Master of Arms 11 3 49 25 0 19 20+1 12 26−1 15−1 6 Silver Katana Steel Naginata Steel Club
--
Ma 3ds02 great master vallite enemy.gif Vallite Great Master 10 1 46 23 18 19 21 13 21+1 23+1 6 Silver Naginata Sun Festal
--

Reinforcements

In this chapter, reinforcements appear when a playable unit is found in one of the starting enemies' attack range, or if a red door is opened instead of a blue one. On Normal mode, whether a unit is in an enemy's range is only checked on Player Phase. On Hard and Lunatic, it is checked on Enemy Phase after the enemy moves as well, effectively meaning the player must account for double their movement ranges to avoid being spotted. If an enemy from an earlier room noticed a playable unit, reinforcements from the following room will appear on the same turn that the door to the room is opened; the same is true for reinforcements of earlier rooms if a later room's unit spots a player unit. Killing one of the starting enemies will also trigger reinforcements.

Should the player complete the chapter without being spotted, they will be given a set of items as rewards (see above).

  • Upon being spotted in the first room or beyond, or after opening the first red door
  • One turn after the previous wave (Hard/Lunatic only)
  • Upon being spotted in the second room or beyond, or after opening the second red door
    • 2 Mechanists from the eastern border of the second room
    • 1 (Normal)/2 (Hard/Lunatic) Basara(s) from the eastern border of the second room
    • 2 Swordmasters with Steel Katanas from the western border of the second room
    • 1 (Normal)/2 (Hard/Lunatic) Master Ninja(s) from the western border of the second room
  • After the previous wave is defeated (Hard/Lunatic only)
  • Upon being spotted in the third room
    • 2 Merchants from the eastern border of the third room
    • 1 (Normal)/2 (Hard/Lunatic) Mechanist(s) from the eastern border of the third room
    • 2 Masters of Arms from the western border of the third room
    • 1 (Normal)/2 (Hard/Lunatic) Great Master(s) from the western border of the third room
  • After the previous wave is defeated (Hard/Lunatic only)
    • 1 (Hard)/2 (Lunatic) Merchant(s) from the eastern border of the third room
    • 1 Mechanist from the eastern border of the third room
    • 1 (Hard)/2 (Lunatic) Master(s) of Arms from the western border of the third room
    • 1 Great Master from the western border of the third room
  • At the end of the enemy phase after opening the fourth red door
  • Note: Triggering any of the initial groups of reinforcements above will also trigger all others when their respective rooms have been opened.
  • At the end of the enemy phase after opening the fourth blue door

Boss data

Main article: Mikoto

Normal/Hard Lunatic

Small portrait mikoto fe14.png
Dragon Vein Ma 3ds02 priestess mikoto vallite enemy.gif Priestess
Level 13
Movement 6
Stats
Max HP 44 Speed 20
Strength 21 Luck 11
Magic 27 Defense 20
Skill 21 Resistance 24
Inventory Skills
Silver Bow
PursuerThis item is dropped upon this unit's defeat.
Wane Festal
Renewal*
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi B
Tomes/Scrolls -- Staves/Rods B Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

If going for reward

Deploy only Corrin and a thief, preferably a Master Ninja or an Adventurer. They should be paired up for the entirety of the chapter. Corrin will have 7 Mov, and the partner will have 6 Mov. (If you have more, good for you.)

If Corrin/the thief cannot deal with Mikoto at 2 range, then you can substitute Corrin for someone who can (like Ryoma or a mage) and leave Corrin in the top left of the first room. Besides the first turns, it plays out the same.

  • Turn 1: Hold position.
  • Turn 2: Hold position.
  • Turn 3: Move up one space and right one space.
  • Turn 4: Move right five spaces and up two spaces.
  • Turn 5: Move right three spaces.
  • Turn 6: Move down three spaces and right two spaces.
  • Turn 7: Move right three spaces and up three spaces. Have the thief open the blue door.
  • Turn 8: Move up two spaces and right four spaces. Switch back to Corrin.
  • Turn 9: Move right one space and up six spaces.
  • Turn 10: Move up one space and left six spaces.
  • Turn 11: Hold position.
  • Turn 12: Move left three spaces and down two spaces.
  • Turn 13: Move left three spaces and up one space. Have the thief open the chest with the Enfeeble staff.
  • Turn 14: Move down two spaces and left one space. Switch back to Corrin.
  • Turn 15: Move left four spaces and up three spaces. DO NOT open the red door.
  • Turn 16: Move left three spaces. Have the thief open the blue door.
  • Turn 17: Move up two spaces and right four spaces. Switch back to Corrin.
  • Turn 18: Move right one space and up four spaces.
  • Turn 19: Move left five spaces and up two spaces.
  • Turn 20: Move up two spaces. Have the thief open the chest with the Flame Shuriken.
  • Turn 21: Move left one space. Have the thief open the chest with the Surefire Yumi.
  • Turn 22: Hold position. Switch back to Corrin.
  • Turn 23: Move down four spaces.
  • Turn 24: Move down four spaces.
  • Turn 25: Move right one space and down two spaces.
  • Turn 26: Hold position.
  • Turn 27: Move up two spaces and right five spaces.
  • Turn 28: Move right four spaces.
  • Turn 29: Hold position.
  • Turn 30: Move right three spaces.
  • Turn 31: Move right one space.
  • Turn 32: Hold position.
  • Turn 33: Move right four spaces and up three spaces.
  • Turn 34: Move right three spaces and down one space. Have the thief open the chest with the Lightning.
  • Turn 35: Move up two spaces and left three spaces. Switch back to Corrin.
  • Turn 36: Hold position.
  • Turn 37: Move up one space.
  • Turn 38: Move left four spaces and up three spaces. Defy Mikoto and have your thief open the blue door.

Defeat Mikoto and the promoted units guarding her to end the chapter.

If going for turn count


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is the third Fire Emblem chapter to feature a stealth mission, following Chapter 4 of Thracia 776 and Chapter 10 of Path of Radiance.
    • On Normal mode, the enemies will behave like the guards in the respective Path of Radiance chapter where units do not get caught unless they start within attack range. On at least Hard, however, they can detect units within range after moving.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Days Lost

--

Japanese

在りし日の面影

"Memories of a Face from Bygone Days" or "A Trace of Bygone Days"

Spanish

Días perdidos

Lost days

French

Visions d'outre-tombe

Visions from the grave

German

Verlorene Zeit

Lost Time

Italian

Giorni perduti

Lost days

Korean

지난날의 모습

Aspect of the past

Gallery

← Arete Undone • Days Lost • Blades Drawn →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack