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Corrin/Stats

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page details the variable workings of Corrin, the avatar of Fire Emblem Fates, primarily how their boon and bane work. The growth rate and stat cap modifier workings of Corrin's boon and bane also impact any of Corrin's potential children.

Base stats

The boon and bane's impact on Corrin's base stats is perhaps the most straightforward of the alterations the boon and bane can make on Corrin. Simply put, the stat chosen as boon will receive a boost to its base, the stat chosen as bane will receive a nerf to its base, all other stats are not affected. The following is the list of boosts and nerfs the boon and bane can make to Corrin's base stats:

Base stat impact
Stat (boon/bane) Neutral base stat Alteration if boon Alteration if bane
Max HP (Robust/Sickly) 19 +3 −2
Strength (Strong/Weak) 7 +2 −1
Magic (Clever/Dull) 4 +3 −2
Skill (Deft/Clumsy) 7 +3 −2
Speed (Quick/Slow) 6 +2 −1
Luck (Lucky/Unlucky) 5 +3 −2
Defense (Sturdy/Fragile) 6 +1 −1
Resistance (Calm/Excitable) 2 +1 −1

Growth rates

The boon and bane system starts to become more complex when affecting Corrin's growth rates, as the boon and bane both affect three stats instead of simply the selected stat. The selected boon and bane make the largest impact on the selected stat's growth rate, but each selected stat also gives smaller boosts or nerfs to two other stats' growth rates. These alterations, when mathametically applied to Corrin's base growth rates, result in the final growth rates for that particular Corrin. The following lists the impacts an boon or bane make to Corrin's growth rates; a blank cell in one of the tables results in a stat not being impacted by a selected boon or bane.

Growth rate impacts with boon
Selected stat Affected stats
HP Strength Magic Skill Speed Luck Defense Resistance
HP (Robust) +15% +5% +5%
Strength (Strong) +15% +5% +5%
Magic (Clever) +20% +5% +5%
Skill (Deft) +5% +25% +5%
Speed (Quick) +5% +15% +5%
Luck (Lucky) +5% +5% +25%
Defense (Sturdy) +5% +10% +5%
Resistance (Calm) +5% +5% +10%
Growth rate impacts with bane
Selected stat Affected stats
HP Strength Magic Skill Speed Luck Defense Resistance
HP (Sickly) −10% −5% −5%
Strength (Weak) −10% −5% −5%
Magic (Dull) −15% −5% −5%
Skill (Clumsy) −5% −20% −5%
Speed (Slow) −5% −10% −5%
Luck (Unlucky) −5% −5% −20%
Defense (Fragile) −5% −10% −5%
Resistance (Excitable) −5% −5% −10%

Stat cap modifiers

Corrin's stat cap modifiers are also impacted by boon and bane, in a manner even more complex than growth rates. Whenever a stat other than HP is selected as an boon or bane, a large boost or nerf is applied to Corrin's modifier in the chosen stat, and a smaller boost or nerf is applied to two other stats. A choice of HP as either boon or bane sees five stats total impacted, three the size of the small boost/nerf as seen in other stats, the other two an even smaller boost if chosen as the boon or the same size nerf if chosen as the bane. All boosts and nerfs added up together in this way make up Corrin's stat cap modifiers (as Corrin's default stat cap modifiers are zero all around). The following lists the impacts an boon or bane make to a Corrin's stat cap modifiers; a blank cell in one of the tables results in a stat not being impacted by a selected boon or bane.

Stat cap modifier impacts with boon
Selected stat Affected stats
Strength Magic Skill Speed Luck Defense Resistance
HP (Robust) +1 +1 +2 +2 +2
Strength (Strong) +4 +2 +2
Magic (Clever) +4 +2 +2
Skill (Deft) +2 +4 +2
Speed (Quick) +2 +4 +2
Luck (Lucky) +2 +2 +4
Defense (Sturdy) +2 +4 +2
Resistance (Calm) +2 +2 +4
Stat cap modifier impacts with bane
Selected stat Affected stats
Strength Magic Skill Speed Luck Defense Resistance
HP (Sickly) −1 −1 −1 −1 −1
Strength (Weak) −3 −1 −1
Magic (Dull) −3 −1 −1
Skill (Clumsy) −1 −3 −1
Speed (Slow) −1 −3 −1
Luck (Unlucky) −1 −1 −3
Defense (Fragile) −1 −3 −1
Resistance (Excitable) −1 −1 −3

Pair Up bonuses

Corrin's support-based Pair Up bonuses are completely dependent on Corrin's boon and bane, in a manner yet even more complex than stat cap modifiers. Each boon has three different stats that can be granted as a bonus in Pair Up, with an S support always granting the chosen stat as a bonus, with the exception of HP, which grants defense at S support. Each bane additionally provides other stat bonuses of their own, while also determining which of the three boon stats are granted, and at what support levels. The following tables detail all Pair Up bonuses given by all possible boon/bane pairs.

HP (Robust) Strength (Strong) Magic (Clever) Skill (Deft) Speed (Quick) Luck (Lucky) Defense (Sturdy) Resistance (Calm)

Pair Up bonuses with HP boon
Bane Support level
C B A S
HP (Sickly) -- -- -- --
Strength (Weak) Def +1 Lck +1 Spd +1 Def +1, Res +1
Magic (Dull) Str +1 Def +1 Res +1 Lck +1, Def +1
Skill (Clumsy) Lck +1 Res +1 Spd +1 Def +1, Res +1
Speed (Slow) Str +1 Def +1 Def +1 Def +1, Res +1
Luck (Unlucky) Res +1 Def +1 Spd +1 Def +1, Res +1
Defense (Fragile) Str +1 Def +1 Spd +1 Def +1, Res +1
Resistance (Excitable) Str +1 Def +1 Luck +1 Def +2

Secondary class

Unlike Robin in Awakening, Corrin is limited to their base Nohr Prince or Nohr Princess class and one other class tree selected at creation (Corrin's "talent"). Most talents match the name of the class they grant, but some differ. The available classes are:

Growth rates when reclassed

Note that these do not include alterations from Corrin's boon and bane.

Hoshidan classes

Samurai Swordmaster Master of Arms Oni Savage Oni Chieftain Blacksmith Spear Fighter/Spear Master Basara Diviner Onmyoji Monk/Shrine Maiden Great Master Priestess

Class HP Str Mag Skill Spd Lck Def Res
Samurai 55% 55% 30% 55% 65% 60% 35% 35%

Sky Knight Falcon Knight Kinshi Knight Archer Sniper Ninja Master Ninja Mechanist Apothecary Merchant Dread Fighter

Class HP Str Mag Skill Spd Lck Def Res
Sky Knight 45% 55% 30% 50% 60% 65% 35% 45%

Nohrian classes

Cavalier Paladin Great Knight Knight General Fighter Berserker Mercenary Hero Bow Knight

Class HP Str Mag Skill Spd Lck Def Res
Cavalier 55% 60% 30% 50% 55% 60% 45% 35%

Outlaw Adventurer Wyvern Rider Wyvern Lord Malig Knight Dark Mage Sorcerer Dark Knight Troubadour Strategist Butler/Maid Dark Falcon

Class HP Str Mag Skill Spd Lck Def Res
Outlaw 45% 55% 35% 50% 65% 45% 35% 45%

Other classes

Ballistician Witch Lodestar Vanguard Great Lord Grandmaster

Class HP Str Mag Skill Spd Lck Def Res
Ballistician 50% 70% 30% 55% 45% 55% 40% 30%