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Birth of a Holy Knight

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Birth of a Crusader)
Birth of a Holy Knight

Cm fe04 P.png

Location

South-eastern Grannvale (Chalphy, Yngvi)

New units

Sigurd, Naoise, Alec, Arden, Azelle, Lex, Quan, Finn, Ethlyn, Midir

Boss(es)

DiMaggio, Gerrard

Next chapter(s)

Lady of the Forest

Birth of a Holy Knight (Japanese: 聖騎士誕生 Birth of a Holy Knight) is the prologue chapter of Fire Emblem: Genealogy of the Holy War. The chapter chronicles the short-lived Verdane invasion of a relatively defenseless Grannvale, Sigurd's movement to defend Yngvi and rescue its Lady Edain, his rise as a Holy Knight of Grannvale, and the beginning of his slow descent into a grave predicament.

Plot

Main article: Birth of a Holy Knight/Script

While the bulk of the armies of Grannvale are off to war in Isaach, the country itself is largely undefended. Grannvale's former ally Verdane takes advantage of this in a surprise assault led by Prince Munnir, storming the country and assaulting the dukedom of Yngvi. In response to this news and the threat facing Yngvi's Lady Edain, neighboring Chalphy's Lord Sigurd convenes what few knights remain in Chalphy to depart to aid Edain. As the fight passes, others arrive to support him - first Azelle of Velthomer and Lex of Dozel, both against the wishes of their family, then Quan, Ethlyn and Finn of Leonster. Meanwhile, at Yngvi, Midir of the Yngvi knights is gravely wounded by Munnir in attempting to protect Edain, allowing the Verdane forces to seize the castle. Munnir takes Edain back with him to Yngvi, leaving DiMaggio in charge of the Grannvale effort.

Upon reclaiming Yngvi, Sigurd finds Midir, who informs him of Edain's capture and volunteers to assist despite his injury. Meanwhile, at Evans Castle on the other side of the border, Gerrard of the Verdane army learns of Dimaggio's failure and orders that the bridge across the Jun River be restored, and that the remaining forces move in. At this time, Duke Arvis of Velthomer arrives from the north to observe the situation; he finds Sigurd and entrusts him with a Silver Sword, a gift from King Azmur, then departs. Sigurd eventually seizes Evans Castle; finding Edain was not there, he establishes a headquarters there and prepares to sortie directly into Verdane to find her. Filat arrives as a messenger arrives from Belhalla, delivering the news that Sigurd had been appointed a Holy Knight of Grannvale for his efforts and commissioning him to guard the Verdane border.

Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Evans
Defeat: Sigurd dies or Chalphy Castle is seized
Player:
4+6
Partner:
1+1−2
Other:
0
Enemy:
32+15−1
Chapter Map
Cm fe04 P.png
Map dimensions:
62 columns by 30 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Sigurd's Sigurd Player 4 Chalphy Arden Home castle
Evans Munnir*/
Gerrard
Enemy 32+15 Evans Gerrard Main objective
Yngvi DiMaggio • Seized by Munnir on turn 1; DiMaggio then becomes the guardian.
• Once seized by Sigurd, the west bridge will be lowered and 15 additional units will appear from Evans
Yngvi Midir Partner 1 Midir
-- Arvis Partner 1 -- -- • Appears once Sigurd seizes Yngvi.
• Does not have a faction, castle, or phase, and moves at the end of Evans Phase.

Character data

Characters
New units
Sigurd
Portrait sigurd fe04.png
Knight Lord
HP
33
Inventory
Steel Sword
Iron Lance
5,000 Gold
Level
5
Automatically from turn 1
Naoise
Portrait naoise fe04.png
Cavalier
HP
33
Inventory
Steel Sword
2,000 Gold
Level
3
Automatically from turn 1
Alec
Portrait alec fe04.png
Cavalier
HP
32
Inventory
Iron Sword
2,000 Gold
Level
2
Automatically from turn 1
Arden
Portrait arden fe04.png
Sword Armor
HP
36
Inventory
Iron Sword
2,000 Gold
Level
3
Automatically from turn 1
Azelle
Portrait azelle fe04.png
Mage
HP
30
Inventory
Fire
5,000 Gold
Level
1
Automatically from turn 2
Lex
Portrait lex fe04.png
Axe Knight
HP
33
Inventory
Iron Axe
5,000 Gold
Level
4
Automatically from turn 2
Quan
Portrait quan fe04.png
Duke Knight
HP
34
Inventory
Steel Lance
Javelin
5,000 Gold
Level
4
Automatically from turn 3
Finn
Portrait finn 01 fe04.png
Lance Knight
HP
32
Inventory
Iron Lance
2,000 Gold
Level
1
Automatically from turn 3
Ethlyn
Portrait ethlyn fe04.png
Troubadour
HP
28
Inventory
Slim Sword
Heal
4,000 Gold
Level
1
Automatically from turn 3
Midir
Portrait midir fe04.png
Arch Knight
HP
32
Inventory
Iron Bow
2,000 Gold
Level
2
Automatically after seizing Yngvi
Available characters
None

Item data

Items
Name Obtainment Method
Is snes02 speed ring.png Speed Ring Village, south of Yngvi Castle
Is snes02 silver sword.png Silver Sword Talk to Arvis with Sigurd

In addition, five villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

While the town can be visited from the Chalphy or, once conquered, Yngvi castles, the arena and armory are unavailable. The other four facilities—the blacksmith, pawnbroker, supply, and augury—are normally accessible.

Event data

Events
Initiator Recipient Criteria Reward
Azelle Sigurd -- --
Lex Sigurd -- --
Quan Sigurd -- --
Ethlyn Sigurd -- --
Sigurd Arvis* -- Silver Sword for Sigurd

Unit data

Evans

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 barbarian enemy.gif Verdane Barbarian 1 14 36 5 0 0 7 0 5 0 6 Iron Axe
--
Ma snes02 barbarian enemy.gif Verdane Barbarian 10 4 45 8 0 3 10 0 8 1 6 Hand Axe
--
Ma snes02 hunter enemy.gif Verdane Hunter 1 3 36 7 0 0 7 0 5 0 6 Iron Bow
--
Ma snes02 brigand enemy.gif Verdane Brigand 1 5 36 5 0 0 7 0 5 0 6 Iron Axe
Prioritizes raiding villages.
Ma snes02 barbarian enemy.gif Verdane Barbarian 5 3 40 6 0 1 8 0 6 0 6 Iron Axe
Authority: DiMaggio
Will not move until Yngvi is seized.
Ma snes02 axe fighter enemy.gif DiMaggio Axe Fighter 10 1 45 11 0 6 13 0 11 1 6 Steel Axe
Authority:
Does not move; guards Yngvi Castle after Munnir seizes it.
Ma snes02 axe fighter enemy.gif Gerrard Axe Fighter 20 1 55 14 0 9 16 0 14 2 6 Steel Axe Hand Axe
Authority: ★★
Does not move; guards Evans castle.
Ma snes02 warrior enemy.gif Munnir Warrior 20 1 60 17 0 11+5 18 0 16 5 6 Hand Axe Skill RingThis item is dropped upon this unit's defeat.*
Authority: ★★
Seizes Yngvi Castle and leaves the map in a scripted story event on turn 1.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 barbarian enemy.gif Verdane Barbarian 5 8 40 6 0 1 8 0 6 0 6 Iron Axe
--
Ma snes02 hunter enemy.gif Verdane Hunter 5 5 40 8 0 1 8 0 6 0 6 Iron Bow
--
Ma snes02 barbarian enemy.gif Verdane Barbarian 10 2 45 8 0 3 10 0 8 1 6 Hand Axe
Authority: Gerrard
Reinforcements

Once Yngvi has been seized, 10 Barbarians and 5 Hunters emerge from Evans Castle.

Yngvi

Partner Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 arch knight partner.gif Midir Arch Knight 2 1 32 9 0 7 9 3 7 0 8 Iron Bow
Follow-Up Accost
Guards Yngvi Castle; defeated in a scripted story event on turn 1.

Arvis

Partner Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 sage partner.gif Arvis Sage 25 1 60 15 30+10 27 30 0 8+10 22+10 6 Valflame Recover Ring
Adept Nihil
Moves towards Sigurd to talk to him; leaves the map upon doing so.

Major units

Evans

Main article: DiMaggio
DiMaggio
Ma snes02 axe fighter enemy.gif Axe Fighter
Level 10
Holy Blood --
Movement 6
Authority
Stats
Max HP 45 Speed 13
Strength 11 Luck 0
Magic 0 Defense 11
Skill 6 Resistance 1
Inventory Skills
Steel Axe
2,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • DiMaggio is the guardian of Yngvi Castle and a sub-boss affiliated with Evans.
Main article: Gerrard
Portrait gerrard fe04.png
Ma snes02 axe fighter enemy.gif Axe Fighter
Level 20
Holy Blood --
Movement 6
Authority ★★
Stats
Max HP 55 Speed 16
Strength 14 Luck 0
Magic 0 Defense 14
Skill 9 Resistance 2
Inventory Skills
Steel Axe
Hand Axe
2,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Gerrard is the guardian of Evans Castle, and the boss of Evans after Munnir leaves.
Main article: Munnir
Portrait munnir fe04.png
Ma snes02 warrior enemy.gif Warrior
Level 20
Holy Blood --
Movement 6
Authority ★★
Stats
Max HP 60 Speed 18
Strength 17 Luck 0
Magic 0 Defense 16
Skill 11+5 Resistance 5
Inventory Skills
Hand Axe
Skill RingThis item is dropped upon this unit's defeat.
3,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Munnir is only present in the chapter for the first turn. He departs after a cutscene where he defeats Midir at Yngvi, and as such is unfought.

Yngvi

Main article: Midir
Portrait midir fe04.png
Ma snes02 arch knight partner.gif Arch Knight
Level 2
Holy Blood --
Movement 8
Stats
Max HP 32 Speed 9
Strength 9 Luck 3
Magic 0 Defense 7
Skill 7 Resistance 0
Inventory Skills
Iron Bow Follow-Up
Accost
Weapon Levels
Swords -- Lances -- Axes -- Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Midir is the guardian of Yngvi Castle and boss of Yngvi before being defeated by Munnir in a cutscene.

Arvis

Main article: Arvis
Portrait arvis 01 fe04.png
Ma snes02 sage partner.gif Sage
Level 25
Holy Blood SNESHolyBloodFjalar.gifSNESHolyBloodLoptous.png
Movement 6
Authority ★★★★★
Stats
Max HP 60 Speed 30
Strength 15 Luck 0
Magic 30+10 Defense 8+10
Skill 27 Resistance 22+10
Inventory Skills
Valflame
Recover Ring
5,000 Gold
Adept
Nihil
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves B
Fire magic Thunder magic B FE4RankWind.png B Light magic B Dark magic --
  • Arvis appears on the turn Yngvi Castle is seized, and departs after Sigurd talks to him. He will actively seek out Sigurd and will only attack enemies which get in his way.

Strategy

Objective 1: Yngvi Castle

  • Objective: Your first goal is to retake Yngvi Castle, which was seized by Munnir and his bandits. Munnir has defeated Midir, the castle's defender, and has taken Princess Edain captive.
  • Starting Characters: You begin at Chalphy Castle with Sigurd, Naoise, Alec, and Arden. Let Arden defend Chalphy in case of enemy attacks.
  • Additional Allies: As turns pass, more comrades like Azelle, Quan, Ethlyn, and Finn will join.
  • Enemy Types: Most of your enemies are axe-wielding brigands.
  • Villages: Villages provide information and money. The more damage they take, the less money you receive when rescuing them.
  • Important Village: The southernmost village gives you a Speed Ring, which boosts speed by 5 points.
  • Churches: Churches can heal your units for a fee (5 coins per hit point).
  • Boss: DiMaggio is a level 10 Axe Fighter with a Steel Axe and high HP. He's not too challenging, and you can use Azelle's magic to attack him. Midir joins after conquering Yngvi's castle.
  • Training Strategy: Consider training your under-leveled characters on this boss, gaining EXP when hitting him and visiting the church when injured.
  • Preparing for Yngvi: Before conquering Yngvi, position all your units (except Sigurd) near the forest or have Arden guard the bridge.

Objective 2: Evans

  • Objective: After reclaiming Yngvi, Gerrard will send a group of bandits to counterattack, aiming to cross the broken bridge.
  • Defensive Strategy: Position your units near the forest or have Arden defend the bridge, allowing you to engage the enemy bandits one by one.
  • Arvis' Arrival: Arvis will appear in the north part of the map by the church as an NPC and offer assistance. He'll have a conversation with Sigurd and give him a Silver Sword.
  • Boss: Gerrard is a level 20 Axe Fighter with both a Steel Axe and a Hand Axe. He's an excellent choice for training due to his high level.
  • Seizing the Castle: After dealing with the enemy threats, you can seize the castle to complete the mission.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Birth of a Holy Knight

From the title of the song "Prologue: Birth of a Holy Knight" in Fire Emblem Heroes. "Holy Knight" is the byname of Sigurd, and also that of his Crusader ancestor Baldr.

English
(unofficial)

• Birth of the Holy Knight
• Birth of a Crusader

• Used in earlier fan translations.
• Used in the Project Naga fan translation.

Japanese

聖騎士誕生

Birth of a Holy Knight. Along with the above, "Holy Knight" is additionally the term for the Paladin class used in dialogue in Japanese.

Spanish
(Spain)

Nace el caballero sacro

Birth of the Holy Knight; from Heroes.

Spanish
(Latin America)

Nace un caballero sagrado

Birth of a Holy Knight; from Heroes.

French

Naissance d'un chevalier sacré

Birth of a Holy Knight; from Heroes.

German

Geburt eines Heiligen Ritters

Birth of a Holy Knight; from Heroes.

Italian

Genesi del sacro cavaliere

Genesis of the Holy Knight; from Heroes.

Portuguese
(Brazil)

Nasce um cavaleiro sagrado

Birth of a Holy Knight; from Heroes.

Traditional Chinese

聖騎士誕生

Birth of a Holy Knight; from Heroes.

Gallery

Birth of a Holy Knight • Lady of the Forest →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline