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Seraphim
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Seraphim (Japanese: エンジェル Angel) is a spell that was introduced in Fire Emblem Gaiden. It appears in Gaiden and its remake, Echoes: Shadows of Valentia, where it is a black magic spell, and in Three Houses, where it is instead white magic; it is a mid-range spell whose angelic powers make it highly effective against monsters. In Heroes, Saintly Seraphim (Japanese: 天聖エンジェル Saintly Angel) is a green tome skill unique to Celica: Queen of Valentia; it boosts its user's speed, and boosts their damage based on their foe's resistance.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | -- | Black | 8 | 4 | 90 | 0 | 1–2 | -- | −4 HP | -- | Deals bonus damage to monster units. |
Echoes: Shadows of Valentia | 7 | 4 | 90 | 0 | 1–2 | -- | −4 HP | -- | Grants Anti-Terrors when in use. | ||
Three Houses | C | 8 | 10 | 75 | 5 | 1–2 | 8 | -- | 2 | Deals bonus damage to monster units. | |
Engage | D | 6 | 4 | 90 | 0 | 1–2 | -- | 100 | -- | Deals bonus damage to Corrupted units. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 speed. If user initiates combat, user deals +(foe's resistance × 25%; ignores reductions to foe's resistance from special skills) damage. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack and speed during combat and user deals +(foe's resistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). If user is within 2 spaces of ally at start of turn, grants +1 special cooldown charge per attack to user during combat for 1 turn, and if special cooldown count is at maximum, grants −1 special cooldown count. If user is within 3 spaces of ally, grants +5 each to user during comabt. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack and speed during combat and user deals +(foe's resistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack and speed during combat and user deals +(foe's resistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack and speed during combat and user deals +(foe's resistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack and speed during combat and user deals +(foe's resistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP and +3 resistance. |
Locations
Gaiden
Learned at | Innate: Tatiana Level 5: Celica • Saber Level 11: Delthea Level 14: Mae • Sonya Upon promoting to Saint: Silque • Genny |
Echoes: Shadows of Valentia
Learned at | Innate: Tatiana Level 5: Celica • Saber Mage Level 8: Faye Level 11: Delthea Mage Level 14: Mae Saint Level 7: Shade Upon promoting to Saint: Silque • Genny • Delthea • Faye • Mae • Sonya • Any playable female character not otherwise listed who reclasses into the Cleric tree |
Three Houses
Skill level | Faith C: Lysithea Faith C+: Balthus Faith B: Edelgard • Hapi • Ingrid • Sylvain |
Engage
Emblem Rings | Celica, when engaged |
Heroes
Method | Data |
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Unit (★★★★★) | Celica: Queen of Valentia |
Other appearances
Fire Emblem Cipher
Seraphim is present as a skill on one card in Fire Emblem Cipher: B09-025SR Foolhardy Magical Girl, Mae. It is a manual-activation skill which can only be used once per turn. By discarding a spare Mae card from their hand, Mae's player may choose one non-lord enemy and immediately destroy them. If the destroyed enemy was a monster-affinity unit, Seraphim lets the player draw 1 card as an added bonus.
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
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Echoes: Shadows of Valentia | Holy magic effective
against Terrors. |
聖なる魔法
魔物に対して特効を得る |
Three Houses | Intermediate light attack magic.
Effective against monsters. |
光の中級攻撃魔法
魔物特効 |
Engage | Holy tome wielded by Emblem
Celica. Effective: Corrupted. |
紋章士セリカの聖なる魔法
異形特効 |
Heroes (Unrefined) |
Grants Spd+3. If unit initiates combat,
deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) |
速さ+3
自分から攻撃した時、ダメージ+敵の魔防の25% (上記の魔防は、 敵の魔防-扱いで攻撃する奥義の影響を受けない) |
Heroes (Refined) |
Grants Spd+3. If unit initiates combat or is
within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills). |
速さ+3
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+5、ダメージ+敵の魔防の25% (戦闘前奥義も含む) (上記の魔防は、 敵の魔防-扱いで攻撃する奥義の影響を受けない) |
Heroes (Refined: +effect) |
At start of turn, if unit is within 2 spaces of
an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. |
ターン開始時、周囲2マス以内に味方がいる時、
自分に「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン)、かつ 奥義発動カウントが最大値なら、奥義発動カウント-1 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+5 |
Warriors: Three Hopes | ??
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??
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Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Seraphim |
In Abrahamic lore, a seraph (from the Hebrew שָׂרָף śārāf, "burning one"), plural "seraphim", is a six-winged angelic being in service to God whose kind are regarded by the Christian tradition as the highest of all angels, and the fifth-highest in Judaism. |
Japanese |
エンジェル |
Angel |
Spanish |
Ángeles |
Angels |
French |
Séraphins |
Seraphim |
German |
Seraphim |
As above. |
Italian |
Serafino |
Seraph |
Dutch |
Serafijn |
As above. |
Korean |
엔젤 |
Angel |
Simplified Chinese |
天使 |
Angel |
Traditional Chinese |
天使 |
Angel |
Saintly Seraphim
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Saintly Seraphim |
-- |
Japanese |
天聖エンジェル |
Saintly angel |
Spanish |
Ángeles sacros |
Sagred angels |
French |
Saint Séraphin |
Saintly Seraph |
German |
Heilige Seraphim |
Holy Seraphim |
Italian |
Serafim celeste |
Celestial seraph |
Portuguese |
Serafim celeste |
Celestial seraph |
Traditional Chinese |
天聖天使 |
Heavenly angel |
Gallery
Celica casting Seraphim in Echoes: Shadows of Valentia.
Sylvain casting Seraphim in Three Houses.
References
Black magic | ||||||
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White magic | ||||||||
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Weapons in Fire Emblem Gaiden | ||||||||||||||||
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Weapons in Fire Emblem: Three Houses | ||||||||||||||||||||||
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Weapons in Fire Emblem Engage | ||||||||||||||||||||
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Green tome skills in Heroes | ||||||
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Weapons in Fire Emblem Warriors: Three Hopes | ||||||||||||||||||||
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