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Western Isles: Difference between revisions
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|continent=[[Elibe]]}} | |continent=[[Elibe]]}} | ||
{{Quote| | {{Quote|The Western Isles are the numerous islands off the western coast of Elibe. Presently, they are colonies of Etruria. The Western Isles are rich in resources, so mining is a major industry here. However, these resources are worth a fortune. Inevitably, varied bands of rogues traveled there hoping to loot the mines. As such, the people of the Western Isles live in constant fear of bandit attacks.|Opening narration of {{FE6}} [[The Misty Isles|Chapter 9]].}} | ||
The '''Western Isles''' ({{hover|西方三島|Seihō mishima}} ''Western | The '''Western Isles''' (Japanese: {{hover|西方三島|Seihō mishima}} ''Three Western Islands'') are an archipelago of mineral-rich islands situated on the north-western coast of [[Elibe]], comprised of three major islands: the central-north island '''Fibernia''' (Japanese: {{hover|フィベルニア|Fiberunia}} ''Fibernia''), the south-western island '''Caldonia''' (Japanese: {{hover|カレドニア|Karedonia}} ''Caledonia''), and the north-eastern smallest island '''Dia''' (Japanese: {{hover|ディア|Dia}} ''Dia''). For much of their history, the Isles have been ruled by [[Etruria]] as colonies, and have been exploited by a dominating mining industry owing to their mineral-rich landscapes. | ||
==History== | ==History== | ||
Human civilization arrived in the Western Isles in the aftermath of [[the Scouring]], with the arrival of [[Durban]] of the [[Eight Generals]]. During the remainder of his lifetime Durban founded a clan of warriors in the Isles.<ref>{{Cite|The berserker Durban's final glory was to create a warrior's clan in the Western Isles.|Opening narration of [[Taking Leave|Chapter 11E]]|Blazing Sword}}</ref> At some point in the intervening millennium, the Isles were in turn colonized by [[Etruria]], which established a vast and profitable mining industry in the region at the expense of the inhabitants of the Isles, which it exploited for slave labor in the mines. The mines in turn attracted an assortment of criminals and bandit groups seeking to profit from stealing the highly valuable output of the mining industry. | Human civilization arrived in the Western Isles in the aftermath of [[the Scouring]], with the arrival of [[Durban]] of the [[Eight Generals]]. During the remainder of his lifetime Durban founded a clan of warriors in the Isles.<ref>{{Cite|The berserker Durban's final glory was to create a warrior's clan in the Western Isles.|Opening narration of [[Taking Leave|Chapter 11E]]|Blazing Sword}}</ref> At some point in the intervening millennium, the Isles were in turn colonized by [[Etruria]], which established a vast and profitable mining industry in the region at the expense of the inhabitants of the Isles, which it exploited for slave labor in the mines. The mines in turn attracted an assortment of criminals and bandit groups seeking to profit from stealing the highly valuable output of the mining industry. | ||
By the year 999, governance of the Etrurian operation in the Isles was led by [[Arcardo]], an Etrurian nobleman of no political importance other than his role in the Isles.<ref>{{Cite|Lord Arcardo, | By the year 999, governance of the Etrurian operation in the Isles was led by [[Arcardo]], an Etrurian nobleman of no political importance other than his role in the Isles.<ref>{{Cite|According to Elphin, Lord Arcardo, who is in charge of overseeing the Western Isles, is an Etrurian of high nobility, but not of importance to the Etrurian court.|Opening narration of [[The True Enemy|Chapter 19]]|The Binding Blade}}</ref> During the [[Disturbance of Bern]], Arcardo arranged an alliance with [[Bern]], the war's antagonists, seeking to benefit from their power and the world's instability. In conjunction with [[Roartz]], an advisor in the Etrurian court, Arcardo arranged for the [[Lycia]]n army under [[Roy]] to be summoned to the Western Isles to assist with combating the bandit problem, in order to keep them away from the mainland while they instigated a coup d'etat against King [[Mordred]].<ref>{{Cite|'''Cecilia''' Even in Etruria people dislike how the high chancellor treats the Lycians as pawns.<br>'''Roy:''' High chancellor? I thought the king made the decision to send us here.<br>'''Cecilia:''' Actually, he didn't. High Chancellor Roartz works closely with Lord Arcardo, the noble who heads the mining operations here in the Western Isles. They made the decision without consulting the king.|[[Cecilia]] and [[Roy]]|The Binding Blade}}</ref> During his tour of the Isles, Roy learned first-hand of the state of the Isles under Etrurian colonialism and ultimately sided with the anti-Etrurian resistance, freeing the archipelago from its corrupt lords before marching on Jutes, the capital. Upon his arrival at Jutes, Arcardo abandoned the city and fled back to the mainland, leaving behind [[Flaer]] of the Bernese army to fight Roy, who in turn left the capital in the "care" of the War Dragon [[Ein]]; following the liberation of Jutes, Roy left the Isles upon hearing of the coup d'etat in Etruria. Some years after the end of the war, the Western Isles - now free from Etruria - were reformed by the resistance hero [[Ekhidna]] into a new nation, the Western Union.<ref>{{Cite|Echidna returned to her home in the Western Isles, and the people were overjoyed to welcome back their hero. Her hard work united the Isles into a new nation.|[[Ekhidna]]'s ending|The Binding Blade}}</ref> | ||
==Notable locations in the Western Isles== | ==Notable locations in the Western Isles== | ||
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|char1=[[Durban]] | |char1=[[Durban]] | ||
|description1=One of the [[Eight Generals]] and the original wielder of [[Armads]]. | |description1=One of the [[Eight Generals]] and the original wielder of [[Armads]]. | ||
|game1={{ | |game1={{FE7}} | ||
|portrait2=[[File:Portrait arcardo fe06.png]] | |portrait2=[[File:Portrait arcardo fe06.png]] | ||
|char2=[[Arcardo]] | |char2=[[Arcardo]] | ||
Line 78: | Line 78: | ||
|char10=[[Bartre]] | |char10=[[Bartre]] | ||
|description10=A warrior from the Western Isles. | |description10=A warrior from the Western Isles. | ||
|game10={{title|The Binding Blade}}, {{ | |game10={{title|The Binding Blade}}, {{FE7}} | ||
|portrait11=[[File:Portrait geese fe06.png]] | |portrait11=[[File:Portrait geese fe06.png]] | ||
|char11=[[Geese]] | |char11=[[Geese]] | ||
Line 101: | Line 101: | ||
|portrait16=[[File:Portrait scollan fe06.png]] | |portrait16=[[File:Portrait scollan fe06.png]] | ||
|char16=[[Scollan]] | |char16=[[Scollan]] | ||
|description16=A bandit in | |description16=A bandit in Zinque's employ. | ||
|game16={{title|The Binding Blade}} | |game16={{title|The Binding Blade}} | ||
|portrait17=[[File:Portrait guerrero fe06.png]] | |portrait17=[[File:Portrait guerrero fe06.png]] | ||
Line 110: | Line 110: | ||
|charlast=[[Kaim]] | |charlast=[[Kaim]] | ||
|descriptionlast=The spirit of one of Durban's warriors, guarding the Armads cave. | |descriptionlast=The spirit of one of Durban's warriors, guarding the Armads cave. | ||
|gamelast={{ | |gamelast={{FE7}} | ||
}} | }} | ||
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File:Cm fe06 9.png|The south-east coast of Fibernia in [[The Misty Isles|Ch. 9]] of {{title|The Binding Blade}}. | File:Cm fe06 9.png|The south-east coast of Fibernia in [[The Misty Isles|Ch. 9]] of {{title|The Binding Blade}}. | ||
File:Cm fe06 10A.png|The Armagh Castle region in [[Western Resistance|Ch. 10A]] of {{title|The Binding Blade}}. | File:Cm fe06 10A.png|The Armagh Castle region in [[Western Resistance|Ch. 10A]] of {{title|The Binding Blade}}. | ||
File:Cm fe06 10B.png| | File:Cm fe06 10B.png|Zinque's territory in [[Amidst a Struggle|Ch. 10B]] of {{title|The Binding Blade}}. | ||
File:Cm fe06 11A.png|Mount Eburacum in [[The Hero of the West|Ch. 11A]] of {{title|The Binding Blade}}. | File:Cm fe06 11A.png|Mount Eburacum in [[The Hero of the West|Ch. 11A]] of {{title|The Binding Blade}}. | ||
File:Cm fe06 11A.png|The Edina Castle region in [[Flight Toward Freedom|Ch. 11B]] of {{title|The Binding Blade}}. | File:Cm fe06 11A.png|The Edina Castle region in [[Flight Toward Freedom|Ch. 11B]] of {{title|The Binding Blade}}. | ||
File:Cm fe06 12.png|Jutes in [[The True Enemy|Ch. 12]] of {{title|The Binding Blade}}. | File:Cm fe06 12.png|Jutes in [[The True Enemy|Ch. 12]] of {{title|The Binding Blade}}. | ||
File:Cm fe06 12x.png|The Armads cave in [[The Thunder Axe|Ch. 12x]] of {{title|The Binding Blade}}. | File:Cm fe06 12x.png|The Armads cave in [[The Thunder Axe|Ch. 12x]] of {{title|The Binding Blade}}. | ||
File:Cm fe07 H-30.png|The Armads cave in [[The Berserker|Ch. 30H]] of {{ | File:Cm fe07 H-30.png|The Armads cave in [[The Berserker|Ch. 30H]] of {{FE7}}. | ||
</gallery> | </gallery> | ||
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|eng-mean=-- | |eng-mean=-- | ||
|jap-name={{hover|西方三島|Seihō mishima}} | |jap-name={{hover|西方三島|Seihō mishima}} | ||
|jap-mean=Western | |jap-mean=Three Western Islands | ||
|fren-name=Iles Occidentales | |fren-name=Iles Occidentales | ||
|fren-mean=Western Isles | |fren-mean=Western Isles | ||
Line 152: | Line 152: | ||
|eng-mean=As of {{FE13}}. Possibly derived from ''[[wikipedia:Hibernia|Hibernia]]'', the name for Ireland used in the Roman Empire. | |eng-mean=As of {{FE13}}. Possibly derived from ''[[wikipedia:Hibernia|Hibernia]]'', the name for Ireland used in the Roman Empire. | ||
|jap-name={{hover|フィベルニア|Fiberunia}} | |jap-name={{hover|フィベルニア|Fiberunia}} | ||
|jap-mean=Officially | |jap-mean=Officially romanized as '''Fibernia'''; as above. | ||
|fren-name=Fibernia | |fren-name=Fibernia | ||
|fren-mean=As above. | |fren-mean=As above. | ||
Line 168: | Line 168: | ||
|eng-mean=As of {{FE13}}. Derived from ''[[wikipedia:Caledonia|Caledonia]]'', the name for Scotland used in the Roman Empire. | |eng-mean=As of {{FE13}}. Derived from ''[[wikipedia:Caledonia|Caledonia]]'', the name for Scotland used in the Roman Empire. | ||
|jap-name={{hover|カレドニア|Karedonia}} | |jap-name={{hover|カレドニア|Karedonia}} | ||
|jap-mean=Officially | |jap-mean=Officially romanized as '''Caledonia'''; as above. | ||
|fren-name=Caldonia | |fren-name=Caldonia | ||
|fren-mean=As above. | |fren-mean=As above. | ||
Line 184: | Line 184: | ||
|eng-mean=As of {{FE13}}. From ''[[wikipedia:Dia (island)|Dia]]'', a Greek island near Crete. | |eng-mean=As of {{FE13}}. From ''[[wikipedia:Dia (island)|Dia]]'', a Greek island near Crete. | ||
|jap-name={{hover|ディア|Dia}} | |jap-name={{hover|ディア|Dia}} | ||
|jap-mean=Officially | |jap-mean=Officially romanized as '''Dia'''; as above. | ||
|fren-name=Dia | |fren-name=Dia | ||
|fren-mean=As above. | |fren-mean=As above. |
Revision as of 02:29, 5 March 2015
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“ | The Western Isles are the numerous islands off the western coast of Elibe. Presently, they are colonies of Etruria. The Western Isles are rich in resources, so mining is a major industry here. However, these resources are worth a fortune. Inevitably, varied bands of rogues traveled there hoping to loot the mines. As such, the people of the Western Isles live in constant fear of bandit attacks. | ” | — Opening narration of Fire Emblem: The Binding Blade Chapter 9. |
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The Western Isles (Japanese: 西方三島 Three Western Islands) are an archipelago of mineral-rich islands situated on the north-western coast of Elibe, comprised of three major islands: the central-north island Fibernia (Japanese: フィベルニア Fibernia), the south-western island Caldonia (Japanese: カレドニア Caledonia), and the north-eastern smallest island Dia (Japanese: ディア Dia). For much of their history, the Isles have been ruled by Etruria as colonies, and have been exploited by a dominating mining industry owing to their mineral-rich landscapes.
History
Human civilization arrived in the Western Isles in the aftermath of the Scouring, with the arrival of Durban of the Eight Generals. During the remainder of his lifetime Durban founded a clan of warriors in the Isles.[1] At some point in the intervening millennium, the Isles were in turn colonized by Etruria, which established a vast and profitable mining industry in the region at the expense of the inhabitants of the Isles, which it exploited for slave labor in the mines. The mines in turn attracted an assortment of criminals and bandit groups seeking to profit from stealing the highly valuable output of the mining industry.
By the year 999, governance of the Etrurian operation in the Isles was led by Arcardo, an Etrurian nobleman of no political importance other than his role in the Isles.[2] During the Disturbance of Bern, Arcardo arranged an alliance with Bern, the war's antagonists, seeking to benefit from their power and the world's instability. In conjunction with Roartz, an advisor in the Etrurian court, Arcardo arranged for the Lycian army under Roy to be summoned to the Western Isles to assist with combating the bandit problem, in order to keep them away from the mainland while they instigated a coup d'etat against King Mordred.[3] During his tour of the Isles, Roy learned first-hand of the state of the Isles under Etrurian colonialism and ultimately sided with the anti-Etrurian resistance, freeing the archipelago from its corrupt lords before marching on Jutes, the capital. Upon his arrival at Jutes, Arcardo abandoned the city and fled back to the mainland, leaving behind Flaer of the Bernese army to fight Roy, who in turn left the capital in the "care" of the War Dragon Ein; following the liberation of Jutes, Roy left the Isles upon hearing of the coup d'etat in Etruria. Some years after the end of the war, the Western Isles - now free from Etruria - were reformed by the resistance hero Ekhidna into a new nation, the Western Union.[4]
Notable locations in the Western Isles
In Fibernia
Jutes
Jutes is the capital of the Etrurian occupation of the Isles, from which Arcardo ruled. At the climax of his campaign in the Western Isles, Roy launched an attack on Jutes to bring an end to Etruria's exploitation of the people of the Isles, but instead fought a Bernese unit "led" by the War Dragon Ein.
Armagh
A fortress situated within a coastal valley, guarding the main road to Mount Eburacum. It was ruled by Lord Nord until the arrival of Roy.
Mount Eburacum
A mountain in the north of Fibernia which houses the largest of the Etrurian mining operations, governed by Bishop Orlo on delegation from the Elimine Church. It also houses the hideout of the anti-Etrurian resistance led by Ekhidna.
Small village
A village situated on the south-eastern coast of Fibernia, governed by Zinque.
Armads cave
At some point after the Scouring, Durban erected a small shrine deep within a cave near Jutes and enshrined his axe Armads within it. The cave is lined with geysers of poisonous fumes, providing Armads natural defenses in addition to Bramimond's seal upon it and the lingering spirits of Durban's former Scouring allies, led by Kaim.
In the year 980, under Athos's direction and following Bramimond undoing the seal, Hector fought Kaim's spirits to obtain Armads for use against Nergal, after which Armads was left unguarded. Twenty years later, a bandit group led by Guerrero was delegated by the Bern army to collapse the cave and prevent Roy from gaining access to Armads.
In Caldonia
Edina
A castle located along the south-eastern coast of Caldonia, ruled by Lord Morgan until Roy arrived. It runs a prison operation, capturing able-bodied men to be sent to work at Mount Eburacum.
Characters from the Western Isles
Gameplay
The Western Isles are the subject of Chapters 9 through 12 of Fire Emblem: The Binding Blade, with the addition of the sidequest Chapter 12x; the vast majority of the action happens on Fibernia, while Dia is not visited at all. Chapters 10 and 11 comprise a pair of branched routes: the "A route" (10A and 11A) has Roy journey north to Mount Eburacum, while the "B route" (10B and 11B) has Roy travel west to Caldonia to liberate Edina; both routes rejoin after this at the battle for Jutes.
Trivia
Gallery
Map of the Western Isles from The Binding Blade.
The south-east coast of Fibernia in Ch. 9 of The Binding Blade.
The Armagh Castle region in Ch. 10A of The Binding Blade.
Zinque's territory in Ch. 10B of The Binding Blade.
Mount Eburacum in Ch. 11A of The Binding Blade.
The Edina Castle region in Ch. 11B of The Binding Blade.
Jutes in Ch. 12 of The Binding Blade.
The Armads cave in Ch. 12x of The Binding Blade.
The Armads cave in Ch. 30H of Fire Emblem: The Blazing Blade.
Etymology and other languages
Western Isles
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Western Isles |
-- |
Spanish |
Islas del oeste |
Western isles |
French |
Iles Occidentales |
Western Isles |
German |
Inseln im Westen |
Western Isles |
Italian |
Isole occidentali |
Western isles |
Fibernia
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Fibernia |
As of Fire Emblem Awakening. Possibly derived from Hibernia, the name for Ireland used in the Roman Empire. |
Spanish |
Fibernia |
As above. |
French |
Fibernia |
As above. |
German |
Fibernia |
As above. |
Italian |
Fibernia |
As above. |
Caldonia
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Caldonia |
As of Fire Emblem Awakening. Derived from Caledonia, the name for Scotland used in the Roman Empire. |
Spanish |
Caldonia |
As above. |
French |
Caldonia |
As above. |
German |
Caldonia |
As above. |
Italian |
Caldonia |
As above. |
Dia
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dia |
As of Fire Emblem Awakening. From Dia, a Greek island near Crete. |
Spanish |
Dia |
As above. |
French |
Dia |
As above. |
German |
Dia |
As above. |
Italian |
Dia |
As above. |
References
- ↑ "The berserker Durban's final glory was to create a warrior's clan in the Western Isles." — Opening narration of Chapter 11E, Fire Emblem: Blazing Sword
- ↑ "According to Elphin, Lord Arcardo, who is in charge of overseeing the Western Isles, is an Etrurian of high nobility, but not of importance to the Etrurian court." — Opening narration of Chapter 19, Fire Emblem: The Binding Blade
- ↑ "Cecilia Even in Etruria people dislike how the high chancellor treats the Lycians as pawns.
Roy: High chancellor? I thought the king made the decision to send us here.
Cecilia: Actually, he didn't. High Chancellor Roartz works closely with Lord Arcardo, the noble who heads the mining operations here in the Western Isles. They made the decision without consulting the king." — Cecilia and Roy, Fire Emblem: The Binding Blade - ↑ "Echidna returned to her home in the Western Isles, and the people were overjoyed to welcome back their hero. Her hard work united the Isles into a new nation." — Ekhidna's ending, Fire Emblem: The Binding Blade
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