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Weapon: Difference between revisions

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{{WeaponListCell|Dark (magic){{!}}Dark|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|yes|yes|Enemy only in {{title|Genealogy of the Holy War}}.<br>A subtype of [[Tome (magic)|tomes]] in {{title|Awakening}} and {{title|Fates}}.}}
{{WeaponListCell|Dark (magic){{!}}Dark|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|yes|yes|Enemy only in {{title|Genealogy of the Holy War}}.<br>A subtype of [[Tome (magic)|tomes]] in {{title|Awakening}} and {{title|Fates}}.}}
{{WeaponListCell|Anima (magic){{!}}Anima|no|no|no|no|no|yes|yes|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Anima (magic){{!}}Anima|no|no|no|no|no|yes|yes|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Knife|no|no|no|no|no|no|no|no|yes|yes|no|no|no|no|Requires the [[Knife (skill)|Knife]] skill in {{title|Path of Radiance}}, wherein it doesn't use weapon ranks.}}
{{WeaponListCell|Knife|no|no|no|no|no|no|no|no|yes|yes|no|no|no|yes|Requires the [[Knife (skill)|Knife]] skill in {{title|Path of Radiance}}, wherein it doesn't use weapon ranks.}}
{{WeaponListCell|Strike{{!}}Strike (laguz)|no|no|no|no|no|no|no|no|yes|yes|no|no|no|no|Doesn't use weapon ranks in {{title|Path of Radiance}}.  Can be further subtyped into:<br>•Claws (FE9, FE10)<br>•Beaks (FE9, FE10)<br>•Breath (FE9, FE10)<br>•Fangs (FE10)<br>•Talons (FE10)}}
{{WeaponListCell|Strike{{!}}Strike (laguz)|no|no|no|no|no|no|no|no|yes|yes|no|no|no|no|Doesn't use weapon ranks in {{title|Path of Radiance}}.  Can be further subtyped into:<br>•Claws (FE9, FE10)<br>•Beaks (FE9, FE10)<br>•Breath (FE9, FE10)<br>•Fangs (FE10)<br>•Talons (FE10)}}
{{WeaponListCell|Stone (weapon){{!}}Beaststone|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|Doesn't use weapon ranks until {{title|Fates}}.}}
{{WeaponListCell|Stone (weapon){{!}}Beaststone|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|Doesn't use weapon ranks until {{title|Fates}}.}}
{{WeaponListCell|Knife{{!}}Dagger|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Katana|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[sword]]s.}}
{{WeaponListCell|Katana|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[sword]]s.}}
{{WeaponListCell|Naginata|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[Lance (weapon)|lance]]s.}}
{{WeaponListCell|Naginata|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[Lance (weapon)|lance]]s.}}
{{WeaponListCell|Club|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[axe]]s.}}
{{WeaponListCell|Club|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[axe]]s.}}
{{WeaponListCell|Shuriken|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[Dagger (weapon)|dagger]].}}
{{WeaponListCell|Shuriken|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[Knife|dagger]]s.}}
{{WeaponListCell|Yumi|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[bow]]s.}}
{{WeaponListCell|Yumi|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[bow]]s.}}
{{WeaponListCell|Scroll|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[Tome (magic)|tome]]s.}}
{{WeaponListCell|Scroll|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Hoshido counterpart to the Nohrian [[Tome (magic)|tome]]s.}}

Revision as of 07:28, 28 September 2016

Weapons are tools used primarily for battle in the Fire Emblem series. Weapons can be bought, sold, found in chests, and taken from enemy troops, among other methods; they can be used for battle roles or traded between characters, and are carried in a character's inventory or a supply convoy.

As is the case with items (one definition of which states weapons are items), there are multiple ways to define what exactly constitutes a weapon, the most typical being offensive capability while defined with a specific weapon type, and in most games making use of a weapon level or rank. Almost all direct damage-capable offensive implements can be undoubtedly said to be weapons (with very few exceptions), and most definitions of weapons also include staves (the primary exception being Mystery of the Emblem, whose inventory system does not consider staves as weapons despite still making use of weapon level). In many games of the series, matchups between weapons are affected by the weapon triangle and possibly one or more trinities of magic.

Weapons capable of dealing physical damage make use of the user's Strength and the target's Defense, and all weapon types that typically deal physical damage are sold at armories in games that include both the armory and vendor shop types. Weapons capable of dealing magical damage typically make use of the user's Magic stat or apply a special damage formula as well as the target's Resistance stat; while there are some weapons in normally-physical types that deal magical damage, weapon types that normally specialize in magical damage have long typically been sold at vendors in games where both armories and vendors exist, the primary exception being Fates where tomes are sold at armories despite the presence of vendors. Staves are typically non-offensive, many make use of the Magic stat, and are exclusively sold at vendors in games where both armories and vendors exist. (Other exceptions to magical implements in relation to shop type exist in The Sacred Stones, where an armorer with the supply convoy offers a shop with all basic weapons physical and magical alike albeit at inflated prices and only in chapters, and in Shadow Dragon and New Mystery of the Emblem, whose online shops were defined as armories but also offered fare one would expect from a vendor.)

In Fire Emblem Gaiden, weapons act like equipment, raising a unit's strength and lowering a unit's speed (if applicable) when equipped; units can attack without a weapon in Gaiden. For Alm, when he promotes to a hero, these stat changes do not apply when he attacks with a weapon type (either sword or bow) that is not what he has equipped.

Weapon types in the Fire Emblem series

The below is a list of weapon types that have appeared in various games of the Fire Emblem series.


Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Sword --
Lance --
Axe --
Bow --
Tome --
Staff --
Ballista --
Dragonstone --
Black magic --
White magic --
Strike (monster) --
Breath --
Fire --
Thunder --
Wind --
Light --
Dark --
Anima --
Knife --
Strike (laguz) --
Beaststone --
Katana --
Naginata --
Club --
Shuriken --
Yumi --
Scroll --
Rod --
Strike (puppet) --
A means that the weapon is available in that game, while a indicates the contrary.

References

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons