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Unused content in Fire Emblem: Thracia 776: Difference between revisions
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File:Ss fe05 ced casting watch.png|[[Ced (character)|Ced]] casting [[Watch]]. | File:Ss fe05 ced casting watch.png|[[Ced (character)|Ced]] casting [[Watch]]. | ||
</gallery> | </gallery> | ||
==Skills== | |||
There is a single skill never physically seen in the course of gameplay, but it actually is used. This skill is assigned to [[Eyvel]] until [[Mother and Child|Chapter 5]] and prevents her from dying under any circumstances before then, although she can still be [[capture]]d.<ref>{{Cite web|published=2012-05-08|retrieved=2015-03-05|url=http://d.hatena.ne.jp/SITORASU/20120508/1336413002|title=トラキア776のキャラクターとか。|site=Hatena - 主に感想。|author=SITORASU}}</ref> | |||
{| cellpadding=3 cellspacing=0 style="{{round|20px}}; border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center" | |||
|- style="{{roundt}} background:{{Color1}};" | |||
!width=55px style="{{roundtl}}; border:none"|Icon | |||
!width=125px style="border:none"|Skill name | |||
!width=250px style="border:none"|Effect | |||
!width=50px style="border:none"|Activation | |||
!width=50px style="border:none"|Type | |||
!width=250px style="{{roundtr}}; border:none"|Description | |||
|- | |||
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 immortal.png]] | |||
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|シナズ|Shinazu}}<br>''Immortal'' | |||
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} The user cannot be [[Death|killed]] at all, and will dodge any blow that would otherwise kill them. | |||
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 100% | |||
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} Class skill | |||
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} {{hover|しなない|Shinanai}}<br>''Cannot die'' | |||
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|} | |||
==Character portraits== | ==Character portraits== | ||
Eight unused character portraits are currently known to exist in ''Thracia 776'', the majority of which depict characters from ''Genealogy of the Holy War'' in the updated art style of ''Thracia''. A set of notes which allegedly document preliminary elements from the development of ''Thracia 776'' claim that the four or five ''Genealogy'' characters were planned to be playable at some stage.<ref>{{Cite web|published=2011-02-02|retrieved=2015-02-23|url=http://serenesforest.net/thracia-776/general/prototype-information/|title=Prototype Information|site=Serenes Forest|author=VincentASM}}</ref> | Eight unused character portraits are currently known to exist in ''Thracia 776'', the majority of which depict characters from ''Genealogy of the Holy War'' in the updated art style of ''Thracia''. A set of notes which allegedly document preliminary elements from the development of ''Thracia 776'' claim that the four or five ''Genealogy'' characters were planned to be playable at some stage.<ref>{{Cite web|published=2011-02-02|retrieved=2015-02-23|url=http://serenesforest.net/thracia-776/general/prototype-information/|title=Prototype Information|site=Serenes Forest|author=VincentASM}}</ref> |
Revision as of 09:29, 5 March 2015
This page has been marked as a stub. Please help improve the page by adding information. |
Numerous pieces of unused content have been found within the game data of Fire Emblem: Thracia 776.
Text
This section has been marked as a stub. Please help improve the page by adding information.
Items
Thirteen known unused items exist in Thracia 776, many of which are old weapons left over from Fire Emblem: Genealogy of the Holy War. Some of these items lack proper help description text and instead point to erroneous non-text data, resulting in severe lag and graphical glitches should a player attempt to view the item's stats in-game.
Uniquely, Valflame and Loptyr have personal weapon locks applied to them but no associated characters, meaning they cannot be used at all even if hacked in. Presumably, this could be overcome through further hacking. Additionally, all of the unused Genealogy regalia retain the opening flash they had in Genealogy, while Forseti does not have the flash.
width=55px style="Template:Roundtl; border:none" rowspan="2"|Icon | Weapon name | Rank | Might | Weight | Hit | Crit | Range | Uses | Worth | Exp | width=250px style="Template:Roundtr; border:none"|Description |
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width=250px style="Template:Roundtr; background-color:#232855; border:none"|Notes | |||||||||||
あんこくのやり Darkness Lance |
E | 20 | 9 | 60 | 0 | 1-2 | 60 | 200 | 1 | (None; broken text string) | |
Grants Nihil when equipped. (Item index #25) | |||||||||||
File:Is snes03 gae bolg.png | ゲイボルグ Gáe Bolg |
B | 20 | 2 | 100 | 50 | 1-2 | 90 | 200 | 1 | でんせつのやりです It is a legendary spear |
+10 strength when equipped. Grants Charm, Vantage, Nihil, and Wrath when equipped. (Item index #2E) | |||||||||||
グングニル Gungnir |
B | 20 | 1 | 100 | 70 | 1 | 90 | 200 | 1 | データかいぞうはだめですよ Hacking is bad | |
+10 Defense when equipped. Grants Vantage, Nihil, Wrath, and Paragon when equipped. (Item index #2F) | |||||||||||
キラーアーチ Killer Ballista |
★* | 12 | 20 | 100 | 20 | 3-10 | 10 | 4,200 | 1 | ひこう系に有効 必殺の弓 Effective on flying types. Critical bow. | |
When used to attack, the targeted enemy cannot counterattack even if also wielding a ballista or long-range tome. Deals effective damage to flying units. (Item index #4B) | |||||||||||
ボルガノン Bolganone |
A | 20 | 18 | 90 | 0 | 1-2 | 10 | 2,200 | 1 | (None; broken text string) | |
Has no special effect. (Item index #50) | |||||||||||
ファラフレイム Valflame |
★* | 20 | 15 | 90 | 20 | 1-2 | 50 | Cannot be sold | 1 | (None; broken text string) | |
Effects unknown. (Item index #51) | |||||||||||
File:Is snes03 mjolnir.png | トールハンマー Mjölnir |
★* | 20 | 15 | 90 | 30 | 1-2 | 50 | Cannot be sold | 1 | イシュタル専用 技+20 速さ+10 Ishtar only. Skl +20, Spd +20. |
Has no special effect, despite the description's claims. (Item index #55) | |||||||||||
オーラ Aura |
A | 20 | 12 | 100 | 0 | 1-2 | 80 | 200 | 1 | (None; broken text string) | |
Has no special effect. (Item index #5C) | |||||||||||
File:Is snes03 loptyr.png | ロプトウス Loptyr |
★* | 0 | 15 | 60 | 0 | 1-2 | 3 | Cannot be sold | 1 | あいての攻撃力 はんげん Halves enemy's attack power. |
Effects unknown. (Item index #60) | |||||||||||
ウォッチ Watch |
C | -- | 7 | -- | -- | Infinite | 4 | 1,800 | 1 | クローズエリアをみえるじょうにする Lets you see inside closed areas. | |
Briefly reveals the contents of hidden areas behind locked doors. (Item index #76) | |||||||||||
マスタープルフ Master Seal |
Item | -- | -- | -- | -- | -- | 1 | 8,000 | -- | (None; broken text string) | |
Has no functionality programmed. (Item index #87) | |||||||||||
ねぎりM Bargain M |
Item | -- | -- | -- | -- | -- | 1 | 8,000 | -- | ねぎりの スキルをおしえる 使用アイテム Teaches the Bargain skill. Usable item. | |
Teaches Bargain to a single unit. (Item index #A0) | |||||||||||
style="Template:Roundb; border:none; background-color:#222222" rowspan="2" | | いのりM Miracle M |
Item | -- | -- | -- | -- | -- | 1 | 8,000 | -- | いのりの スキルをおしえる 使用アイテム Teaches the Miracle skill. Usable item. |
style="Template:Roundbr; border:none; background-color:#222222" | Teaches Miracle to a single unit. (Item index #A4) |
Gallery
Karin wielding the Darkness Lance.
Skills
There is a single skill never physically seen in the course of gameplay, but it actually is used. This skill is assigned to Eyvel until Chapter 5 and prevents her from dying under any circumstances before then, although she can still be captured.[1]
width=55px style="Template:Roundtl; border:none"|Icon | Skill name | Effect | Activation | Type | width=250px style="Template:Roundtr; border:none"|Description |
---|---|---|---|---|---|
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | | シナズ Immortal |
The user cannot be killed at all, and will dodge any blow that would otherwise kill them. | 100% | Class skill | style="Template:Roundbr; border:none; background-color:#222222" | しなない Cannot die |
Character portraits
Eight unused character portraits are currently known to exist in Thracia 776, the majority of which depict characters from Genealogy of the Holy War in the updated art style of Thracia. A set of notes which allegedly document preliminary elements from the development of Thracia 776 claim that the four or five Genealogy characters were planned to be playable at some stage.[2]
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An unused portrait of Arthur, a Genealogy character. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An unused portrait of Asaello, a Genealogy character. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An unused portrait of Daisy, a Genealogy character. | |
File:Portrait janne fe05.png | style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An unused portrait of Janne, a Genealogy character. |
File:Portrait femina fe05.png | style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An unused portrait of a Pegasus Knight character. Although the portrait's appearance is generic enough to make it unclear, she is generally assumed to be Femina, a Genealogy character. |
File:Portrait schuper fe05.png |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | These three portraits are palette swaps of portraits used by some of the game's bosses, and belong to three of the game's unused characters. |
Characters
There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own.
Characters whose level is marked with a ? do not have an internally set level, so their stats are subject to change through auto-levelling if accessed in gameplay.
Gunna
(Japanese: グンナ Gunna) uses the boss Coen's portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be Asvel's father; this is supported by Gunna's class, Bishop, which matches the role Asvel's father is stated in his ending to have held in the city of Frest. His data is located at the character index number 2C, in the middle of the playable characters.
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Quotes
Death quote | style="background: #222222; padding: 10px; Template:Roundl; border: 1px solid #b0b0b0; " align="center" width="45%" | うむっ... ちと長く...生きすぎだな... アスベル... |
style="background: #222222; padding: 10px; Template:Roundr; border: 1px solid #b0b0b0; " align="center" width="45%" | Nngh... I've lived... Long enough... Asvel... |
Escape quote | style="background: #222222; padding: 10px; Template:Roundl; border: 1px solid #b0b0b0; " align="center" width="45%" | この老いぼれは足手まといですな… リーフ様もお早くおいでください |
style="background: #222222; padding: 10px; Template:Roundr; border: 1px solid #b0b0b0; " align="center" width="45%" | An old man like me would only be a hindrance... I wish you luck, Lord Leif. |
Julius
- Main article:
Julius
Two sets of unused data for Julius exist: one assigned with Saias's portrait, the other with Julia's portrait. The two sets are largely identical, but the Saias version's name is spelled ジュリアス rather than the usual ユリウス, and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of Chapter 4.
The Saias version is located at character index number 34, while the Julia version is located at the character index number AD.
Saias version Julia version
Jabal
(Japanese: ジャバル Jabal) reuses the portrait of one of Lifis's minions from Chapter 2x, and was likely intended to be a standard boss. His data is located at the character index number 39.
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Ishtar
- Main article:
Ishtar
Unused dialogue suggests that Ishtar was strongly intended to appear as a reinforcement boss partway through Chapter 19; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused Mjölnir tome. Her data is located at the character index number 46.
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Travant
- Main article:
Travant
In the finished game, Travant appears only in a cutscene in the opening of Chapter 9. His data is located at the character index number 62.
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Areone
- Main article:
Areone
In the finished game, Areone appears only in a cutscene in the opening of Chapter 14. His data is located at the character index number 72.
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Schuper
(Japanese: シュペール Schuper) uses a recolored version of the portrait shared by the bosses Rist and Wolf, and was likely intended to be a standard boss. His data is located at the character index number 7D.
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Kant
(Japanese: カント Kant) uses a recolored version of the boss Oltoph's portrait, and was likely intended to be a standard boss; his name is likely taken from the German philosopher Immanuel Kant. His data is located at the character index number 85.
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Mannheim
(Japanese: マンハイム Mannheim) uses a recolored version of the boss Makroy's portrait, and was likely intended to be a standard boss. His data is located at the character index number 89.
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Orbis
(Japanese: オービス Orbis) reuses the boss Colho's portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F.
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Rilke
(Japanese: リルケ Rilke) reuses the boss Kempf's portrait, and was likely intended to be a standard boss; his name is likely taken from the German poet Rainer Maria Rilke. His data is located at the character index number A3.
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Manfroy
- Main article:
Manfroy
In the finished game, Manfroy appears only in cutscenes in the ending of Chapter 4 and the opening of the Endgame. Manfroy's character data is assigned Machyua's portrait, rather than his own. His data is located at the character index number AE.
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Classes
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ SITORASU, トラキア776のキャラクターとか。, Hatena - 主に感想。, Published: 2012-05-08, Retrieved: 2015-03-05
- ↑ VincentASM, Prototype Information, Serenes Forest, Published: 2011-02-02, Retrieved: 2015-02-23
Preliminary data and content | ||||||||
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