Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Tides of Intrigue

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Tides of Intrigue

Cm fe10 2-2.png

Location

Cave near Castle Felirae

Weather

Fog of war

New units

Lucia, Lethe, Mordecai

Boss(es)

Maraj

Previous chapter(s)

Winds of Rebellion

Next chapter(s)

Geoffrey's Charge

Tides of Intrigue (Japanese: 陰謀渦巻く A Plot Whirls) is the second chapter of Part II of Fire Emblem: Radiant Dawn. In this chapter, Lucia investigates Duke Felirae's whereabouts and discovers his plan of action, but is ambushed in the dark caves they were hidden in.

Plot

Main articles: Tides of Intrigue/Script and Tides of Intrigue/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

In a rural Crimean town, a band of rebels sow the seeds of discontent. They are stopped by Brom and Nephenee, two former Crimean soldiers. However, more uprisings are sure to follow. Brom and Nephenee decide to travel to Melior, the capital of Crimea, and inform Queen Elincia as to the gravity of the situation.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Maraj Player Partner Other Enemy
Defeat: Lucia, Leanne or Nealuchi dies 8 {{{partner}}} {{{other}}} 16+3
Cm fe10 2-2.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 2,000 2,000 1,000
Clear the chapter in 7/9 turns or less 1,250/625 1,250/625 625/312.5

This map's elemental affinity is Earth.

Character data

Characters
New units
Lucia
Small portrait lucia 01 fe10.png
Swordmaster
HP
38
Inventory
Silver Sword
Wind Edge
Iron Sword
Level
14
Automatically from the start
Lethe
Small portrait lethe fe10.png
Cat
HP
51
Inventory
Claw
Laguz Stone
Level
21
Automatically from the start
Mordecai
Small portrait mordecai fe10.png
Tiger
HP
57
Inventory
Fang
Olivi Grass
Vulnerary
Level
16
Automatically from the start
Required characters
Lucia 01 ​Nealuchi ​Leanne ​
Available characters
Brom ​Nephenee ​Heather ​
Note: Nealuchi and Leanne appear on turn 1, thus their inventories cannot be managed from the base.

Item data

Items
Name Obtainment Method
Is wii talisman.png Talisman View base conversation "Elincia"
Is wii elixir.png Elixir View base conversation "Geoffrey"
Is wii torch.png Torch Dropped by enemy Archer
Is wii vulnerary.png Vulnerary Dropped by enemy Warrior (Easy)/Soldier (Normal/Hard)
Is wii vulnerary.png Vulnerary Steal from enemy Priest
Is wii vulnerary.png Vulnerary Steal from enemy Halberdier
Is wii vulnerary.png Vulnerary Steal from enemy Halberdier
Is wii coin.png Coin Steal from enemy Thief (Easy)/Rogue (Normal/Hard)
Is wii secret book.png Secret Book Steal from Maraj
Is wii vulnerary.png Vulnerary Steal from enemy Halberdier (reinforcement)
Is wii discipline scroll.png Discipline Hidden treasure (southeast corner of the map, under a Thief (Easy)/Rogue (Normal/Hard))

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Rebel Priest 14 1 Mend Vulnerary
Shove
--
Rebel Archer 14 1 Steel Bow TorchThis item is dropped upon this unit's defeat.
Shove
Does not move.
Rebel Armored Sword 14 1 Steel Blade
Shove
Does not move.
Rebel Warrior 1 1 Bowgun VulneraryThis item is dropped upon this unit's defeat.
Shove
Does not move.
Rebel Sword General 1 1 Steel Sword
Shove
Does not move.
Rebel Lance General 1 1 Steel Axe
Shove
Does not move.
Rebel Thunder Mage 14 1 Elthunder
Shove
Does not move.
Rebel Soldier 13 1 Steel Greatlance
Shove
--
Rebel Archer 15 1 Iron Longbow
Shove
Immediately begins moving unprovoked.
Rebel Halberdier 1 1 Steel Greatlance Vulnerary
Critical +5 Shove
Immediately begins moving unprovoked.
Rebel Halberdier 1 1 Steel Lance Vulnerary
Critical +5 Shove
--
Rebel Thunder Mage 15 1 Elthunder
Shove
--
Rebel Soldier 15 1 Killer Lance Vulnerary
Shove
--
Rebel Armored Sword 16 1 Steel Blade
Shove
Does not move.
Bandit Thief 15 1 Iron Dagger Coin
Steal Shove
Does not move.
Maraj Wind Sage 6 1 ElwindThis item or skill is locked to this unit. Secret Book
Shove
Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Rebel Soldier 16 1 Javelin
Shove
--
Rebel Thunder Mage 15 1 Elthunder
Shove
--
Rebel Halberdier 1 1 Steel Greatlance Vulnerary
Critical +5 Shove
--

Reinforcements

  • Turn 6

Boss data

Main article: Maraj
Small portrait maraj fe10.png
Wind Sage
Level 6
Affinity Is wii earthaffin.png
Constitution 11
Stats
Max HP 35 Speed 19
Strength 10 Luck 5
Magic 23 Defense 13
Skill 19 Resistance 18
Movement 6 Weight 11
Inventory Skills
ElwindThis item or skill is locked to this unit.
Secret Book
Shove
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic E Thunder magic E Wind magic B Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

While in the base, the player will be quick to notice that they will not have access to any items stored in the convoy during Part 1, nor could they use any of the bonus experience accumulated while playing as Micaiah and her allies. Indeed, there are three separate convoys and bonus experience storages throughout Radiant Dawn: the Dawn Brigade/Daein army, the Crimean army (who the player is currently playing as), and later the Greil Mercenaries. Skills also cannot be managed at all throughout Part 2.

Note that during this chapter, the player will encounter the first enemy unit armed with a crossbow-type weapon: an enemy Warrior wielding a Bowgun. An interesting thing to note about crossbows is that they ignore the user's strength, but they have a high might to compensate and allows 1-2 range combat, unlike regular bows. In practice, this meant that they would deal much less damage than regular bows in many situations; however, when it comes to dealing bonus damage, crossbows become lethally dangerous, due to their high might being tripled (the Bowgun has 24 might, but when it deals bonus damage, it can deal up to 72 damage). This makes it easy for them to potentially one-shot and kill flying units. As such, be sure that your flying units steer clear of them in upcoming chapters.

Trivia

  • On Normal and Hard modes, this chapter features the game's only generic enemy Rogue.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Tides of Intrigue

--

Japanese

陰謀渦巻く

A Plot Whirls

Spanish

Mareas de intriga

Tides of intrigue

French

Rumeurs et intrigues

Rumors and intrigue

German

Sturm der Intrigen

Storms of intrigue

Italian

Trame segrete

Secret plots

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Winds of Rebellion • Tides of Intrigue • Geoffrey's Charge →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline