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Template:NavMech: Difference between revisions

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(A bit of a stretch, but it does affect gameplay in the games it appears....)
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| style="text-align:left" | [[Glitch]]es • [[Rankings]] • [[Sound Room]]
| style="text-align:left" | [[Birthday]] • [[Glitch]]es • [[Rankings]] • [[Sound Room]]
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Revision as of 19:57, 24 September 2016

style="background: #8a8723; Template:Round" align="center;" | Game mechanics
style="background: #8a8723; Template:Roundt" width=20% align="center;" colspan="2" | Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceGameplay modesGoldRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • Event tilesObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons CritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBonus unitLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
style="background: #8a8723;Template:Roundb" width=20% align="center" colspan="2" | Other BirthdayGlitchesRankingsSound Room