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[[File:Ss fe08 franz talk command.png|thumb|The talk command appearing in [[Franz]]'s menu. Here, he can talk to [[Amelia]] in order to [[recruitment|recruit]] her.]]
[[File:Ss fe08 franz talk command.png|thumb|The talk command appearing in [[Franz]]'s menu.]]
{{Quote|Now, on the road, you may notice people who seem to be fighting for Gra against their own wishes. Before you resort to your blade, you should try talking to them first.|[[Malledus]], to [[Marth]]}}
{{Quote|Now, on the road, you may notice people who seem to be fighting for Gra against their own wishes. Before you resort to your blade, you should try talking to them first.|[[Malledus]] telling [[Marth]] that certain enemies can be recruited by talking to them}}
 
'''Talk''' (Japanese: {{hover|会話|Kaiwa}}, ''Talk''), '''Converse''' in {{FE10}}, is a specialised command that allows two units to speak with each other for various purposes. The talk command has appeared in every game in the {{FES}}, with the only exception being {{FE2}}, which lacks talk as a command entirely. However, in ''Gaiden'' characters can still be spoken to, they simply need to be walked up to.
'''Talk''' (Japanese: {{hl|話す|Hanasu}} ''Talk'') is a specialised command that allows two units to speak with each other for various purposes. The talk command has appeared in every game in the {{FES}}, with the only exception being {{FE2}}, which lacks talk as a command entirely. However, in ''Gaiden'' characters can still be spoken to, they simply need to be walked up to.


==Overview==
==Overview==
Line 10: Line 10:
Generally the most difficult requirement is figuring out who should actually talk to whom. Often, the main [[Lord]] character will suffice, but if the Lord character cannot talk, hints are usually provided in the dialogue scenes before or during battle.
Generally the most difficult requirement is figuring out who should actually talk to whom. Often, the main [[Lord]] character will suffice, but if the Lord character cannot talk, hints are usually provided in the dialogue scenes before or during battle.


For example, [[Marisa]] in {{FE8}} can only be recruited by talking to her with either [[Gerik]] or [[Ewan]], not with either [[Ephraim]] or [[Eirika]]. Her recruitment requirements are hinted several times before and during the chapter. Gerik mentions her by name<ref>{{cite|Tethys, I want you to go and surrender. Give my regards to Ewan and Marisa.|Gerik|The Sacred Stones}}</ref> before she appears, after Marisa appears, an enemy soldier specifically mentions that she is a member of [[Jehanna#Gerik.27s_Mercenaries|Gerik's mercenaries]],<ref>{{cite|Whew... So that’s Marisa, the Crimson Flash of Gerik's Mercenaries... She's a beauty, but I'll keep my distance... and keep my head.|A generic [[Grado (country)|Grado]] soldier talking about Marisa|The Sacred Stones}}</ref> hopefully leading the player to the conclusion that Gerik should talk to Marisa.
For example, [[Marisa]] in {{FE8}} can only be recruited by talking to her with either [[Gerik]] or [[Ewan]], not with either [[Ephraim]] or [[Eirika]]. Her recruitment requirements are hinted several times before and during the chapter. Gerik mentions her by name<ref>{{cite|Tethys, I want you to go and surrender. Give my regards to Ewan and Marisa.|Gerik|The Sacred Stones}}</ref> before she appears, after Marisa appears, an enemy soldier specifically mentions that she is a member of [[Jehanna#Gerik.27s_Mercenaries|Gerik's mercenaries]],<ref>{{cite|Whew... So that’s Marisa, the Crimson Flash of Gerik's Mercenaries... She's a beauty, but I'll keep my distance... and keep my head.|A generic [[Grado]] soldier talking about Marisa|The Sacred Stones}}</ref> hopefully leading the player to the conclusion that Gerik should talk to Marisa.


Of particular note is that both enemies and NPCs have access to the Talk command, though uses of it are very rare; a notable exception is [[Clarine]]'s recruitment in {{FE6}}, where she will only join [[Roy]]'s army if she talks to him on the Other Phase instead of the Player Phase.
Of particular note is that both enemies and NPCs have access to the Talk command, though uses of it are uncommon; a notable exception is [[Clarine]]'s recruitment in {{FE6}}, where she will only join [[Roy]]'s army if she talks to him on the Other Phase instead of the Player Phase.


In some games, units cannot talk if either unit is [[Status condition#Silence|silenced]].
In some games, like ''Thracia 776'', units cannot talk if either unit is [[Silence (condition)|silenced]].{{Clarify|Check if a rescued unit can talk to their rescuer in the GBA games}} In ''Awakening'' and ''Fates'', units within the same [[Pair Up]] formation can talk to each other, though instances of this occurrence are nearly exclusive to each game's Downloadable Content.
 
<!-- check if a rescued unit can talk to their rescuer in the GBA games -->
In ''Awakening'' and ''Fates'' units within the same [[Pair Up]] formation can talk to each other, though instances of this occurrence are pretty much exclusive to each game's Downloadable Content.


===Uses of the talk command===
===Uses of the talk command===
Under most circumstances, and most famously, Talk is used in order to [[recruit]] characters into the player's army regardless of their previous allegiance, thus bolstering their current reserves of units.  
Under most circumstances, and most famously, Talk is used in order to [[recruit]] characters into the player's army regardless of their previous allegiance, thus bolstering their current reserves of units.  


There are instances where the talk command is simply used for supplementary dialogue as well. {{FE7}}, {{FE4}}, and {{FE11}} are the games that makes the most use of this. ''Fire Emblem''{{'}}s [[Light (chapter)|Final Chapter]] has several talk conversations between [[Lyn]], [[Eliwood]], and [[Hector]] that feature them commenting on recent events to no real benefit of the player aside from more character interactions. Genealogy's supplemental conversations actually have tangible bonuses, and some of them can be likened to a prototypical version of the modern [[Support conversation]] system. Genealogy's conversations can boost a characters [[Love]] points, grant permanent stat boosts, and give units rare items. In ''Shadow Dragon'', some conversations (such as the one between [[Xane]] and [[Tiki]]) are akin to support conversations in other games, while others are newly recruited units talking with [[Marth]].
There are instances where the talk command is simply used for supplementary dialogue as well. {{FE7}}, {{FE4}}, and {{FE11}} are the games that makes the most use of this. ''The Blazing Blade''{{'}}s [[Light (part 1)|Final Chapter]] has several talk conversations between [[Lyn]], [[Eliwood]], and [[Hector]] that feature them commenting on recent events to no real benefit of the player aside from more character interactions. ''Genealogy''{{'}}s supplemental conversations frequently have tangible bonuses, and some of them can be likened to a prototypical version of the modern [[Support conversation]] system. ''Genealogy''{{'}}s conversations can boost a characters [[Love]] points, grant permanent stat boosts, and give units rare items. In ''Shadow Dragon'', some conversations (such as the one between [[Xane]] and [[Tiki]]) are akin to support conversations in other games, while others are newly recruited units talking with [[Marth]].


There are also instances when talking does not recruit the character directly into the army. In {{FE7}}, [[Jaffar]], who start as an ally unit in [[Battle Before Dawn|chapter 26E/28H]], can be talk to with [[Nino]]. He will still be an ally unit, but will join you at the end of the chapter.
There are also instances when talking does not recruit the character directly into the army. In {{FE7}}, [[Jaffar]], who starts as an ally unit in [[Battle before Dawn|chapter&nbsp;26E/28H]], can be talk to with [[Nino]]. He will still be an ally unit, but will join you at the end of the chapter.


In rare circumstances, talking can actually have negative effects on the game. [[Jill]] in {{FE9}}, for instance, will choose to defect from [[Greil's Mercenaries]] in order to fight alongside her father [[Shiharam]], provided she does not have an A support with [[Mist]] or a B support with [[Lethe]]. Another example can be seen in [[Cog of Destiny|Chapter 27/29: Cog of Destiny]] in {{FE7}}, where [[Nino]] can speak with either [[Linus]] or [[Lloyd]] in an attempt to get them to lower their arms to no success. After Nino speaks of one of her brothers, who is the boss, they cease being stationary and will actually move from their throne tile to attack other units.
In rare circumstances, talking can actually have negative effects on the game. [[Jill]] in {{FE9}}, for instance, will choose to defect from the [[Greil Mercenaries]] in order to fight alongside her father [[Shiharam]], provided she does not have an A support with [[Mist]] or a B support with [[Lethe]]. Another example can be seen in [[Cog of Destiny|Chapter&nbsp;27/29: Cog of Destiny]] in {{FE7}}, where [[Nino]] can speak with either [[Linus]] or [[Lloyd]], the chapter bosses, in an attempt to get them to lower their arms to no success. After Nino speaks to one of her brothers, they cease being stationary and will actually move from their throne tile to attack other units.


===Methods to find who can talk to whom===
===Methods to find who can talk to whom===
In most games, the only ways for the player to figure out who can talk to who are from context clues, as mentioned above.
In most games, the only ways for the player to figure out who can talk to who are from context clues, as mentioned above.
[[File:Ss fe04 leif status screen.png|thumb|[[Leif]]'s status screen showing he can <br>talk ({{hover|かいわ|Kaiwa}}) to [[Altena]] ({{hover|アルテナ|Arutena}}).]]
[[File:Ss fe04 leif status screen.png|thumb|[[Leif]]'s status screen showing he can <br>talk ({{hover|かいわ|Kaiwa}}) to [[Altena]] ({{hover|アルテナ|Arutena}}).]]
But, some games, like {{FE4}}, {{FE13}}, and {{FE14}} feature UI elements to make determining talk partners easier for the player.


''Genealogy of the Holy War'' has a specific section in the unit screen dedicated to listing units that can be talked to. This section shows all conversations, be they recruitment conversations, lover conversations, or supplementary conversations. This section is present on units of any allegiance.  
However, some games, like {{FE4}}, {{title|Awakening}}, and {{title|Fates}} feature UI elements to make determining talk partners easier for the player.


In ''Radiant Dawn'', this is shown on the unit select menu of the preparation screen.
''Genealogy of the Holy War'' has a specific section in the unit screen dedicated to listing units that can be talked to. This section shows all conversations, be they recruitment conversations, lover conversations, or supplementary conversations. This section is present on units of any allegiance. In ''Radiant Dawn'', this is shown on the unit select menu of the preparation screen.


In ''Shadow Dragon'', ''New Mystery of the Emblem'', ''Awakening'', and ''Fates'', if the unit that can be talked to is in the movement range of the initiator, the space that unit is on will be highlighted in yellow. This yellow highlight is shown for all conversations, be they recruitment conversations or supplementary conversations.
In games from ''Shadow Dragon'' onward, if the unit that can be talked to is in the movement range of the initiator, the space that unit is on will be highlighted in yellow. This yellow highlight is shown for all conversations, be they recruitment conversations or supplementary conversations.
[[File:Ss fe13 chrom talk tharja.png|thumb|left|[[Chrom]] can talk to [[Tharja]], indicated by the word "Talk!"]]
[[File:Ss fe13 chrom talk tharja.png|thumb|left|[[Chrom]] can talk to [[Tharja]], indicated by the word "Talk!"]]
In addition to the yellow highlight, ''Awakening'' and ''Fates'' also have a speech bubble featuring the word "Talk!" in it that appears above units that can talk when they are in displayed range. This icon also appears for all conversations, be they recruitment conversations or supplementary conversations, although supplementary conversations pretty much only appear within [[Downloadable content in Fire Emblem Awakening|''Awakening''{{'}}s downloadable content]].
In addition to the yellow highlight, games from ''Awakening'' onward also have a speech bubble featuring the word "Talk!" in it that appears above units that can talk when they are in displayed range. This icon also appears for all conversations, be they recruitment conversations or supplementary conversations, although supplementary conversations pretty much only appear within [[Downloadable content in Fire Emblem Awakening|''Awakening''{{'}}s downloadable content]].
{{clear}}
{{clear}}
 
<!--
==Units recruited by talking==
{{sectstub}}
==={{title|Shadow Dragon and the Blade of Light}}===
* [[Darros]] (enemy; talk with or let him talk to Marth in [[The Pirates of Galder|chapter 2]])
* [[Castor]] (enemy; talk with [[Caeda]] in chapter 2)
* [[Navarre]] (enemy; talk with Caeda in [[A Brush in the Teeth|chapter 3]])
* [[Matthis]] (enemy; talk with [[Lena]] in [[Battle in the Lea|chapter 4]])
* [[Wendell]] (enemy; talk with or let him talk to [[Merric]] or let him talk to Marth in [[Champions of Aurelis|chapter 5]])
* [[Rickard]] (enemy; talk with or let him talk to [[Julian]] or let him talk to Marth in [[Fire Emblem (Shadow Dragon)|chapter 6]])
* [[Roger]] (enemy; talk with Caeda in [[Port Warren|chapter 8]])
* [[Maria]] (enemy; talk with or let her talk to Marth in [[Princess Minerva|chapter 10]])
* [[Minerva]] (enemy; let her talk to Marth after Maria has been recruited in chapter 10)
* [[Jake]] (enemy; talk with Caeda after visiting [[Anna]]'s house in [[Knorda Market|chapter 11]])
* [[Astram]] (enemy; talk with [[Midia]] in [[The Wooden Cavalry|chapter 13]])
* [[Palla]] (enemy; let her talk to Marth in [[Land of Sorrow|chapter 14]])
* [[Catria]] (enemy; let her talk to Marth in chapter 14)
* [[Xane]] (enemy; talk with or let him talk to Marth in [[The Battle for Altea|chapter 16]])
* [[Est]] (enemy; let her talk to Marth in [[The Sable Order|chapter 18]])
* [[Tiki]] (boss; talk with [[Bantu]] in [[Manakete Princess|chapter 19]])
* [[Lorenz]] (enemy; talk with Caeda in [[Camus the Sable|chapter 20]])
 
==={{title|Genealogy of the Holy War}}===
*[[Ayra]] (enemy; talk with [[Sigurd]] after siezing Genoa in [[The Spirit Forest's Maiden|Chapter 1]])
*[[Jamke]] (enemy; talk with [[Adean]] in Chapter 1)
*[[Raquesis]] (partner; talk with Sigurd in [[Crisis in Agustria|Chapter 2]])
*[[Ferry]] (enemy; talk with [[Lewyn]] in Chapter 2)
*[[Johan]] (enemy; talk with [[Larcei]] or [[Radney]] in [[Heirs to the Light|Chapter 6]])
*[[Johalva]] (enemy; talk with Larcei or Radney in Chapter 6)
*[[Teeny]] (enemy; talk with [[Arthur]] in [[Beyond the Desert|Chapter 7]])
*[[Linda]] (enemy; talk with [[Amid]] in Chapter 7)
*[[Ced]] (partner; talk with [[Seliph]] in [[The Dracoknights of Thracia|Chapter 8]])
*[[Hawk]] (partner; talk with Seliph in Chapter 8)
*[[Hannibal]] (enemy; talk with [[Corpul]] or [[Sharlow]] in [[For Whose Sake|Chapter 9]])
*[[Altena]] (enemy; talk with [[Leif]], kill [[Travant]], and then let her talk to Seliph in Chapter 9)
 
==={{title|Shadow Dragon}}===
* [[Gordin]] (enemy; talk with [[Marth]] in [[Prologue IV]])
* [[Darros]] (enemy; talk with or let him talk to Marth in [[The Pirates of Galder|chapter 2]])
* [[Castor]] (enemy; talk with [[Caeda]] in chapter 2)
* [[Navarre]] (enemy; talk with Caeda in [[A Brush in the Teeth|chapter 3]])
* [[Matthis]] (enemy; talk with [[Lena]] in [[Battle in the Lea|chapter 4]])
* [[Wendell]] (enemy; talk with [[Merric]] or Marth in [[Champions of Aurelis|chapter 5]])
* [[Rickard]] (enemy; talk with or let him talk to [[Julian]] or Marth in [[Fire Emblem (Shadow Dragon)|chapter 6]])
* [[Roger]] (enemy; talk with Caeda in [[Port Warren|chapter 8]])
* [[Maria]] (enemy; talk with Marth in [[Princess Minerva|chapter 10]])
* [[Minerva]] (enemy; talk with or let her talk to Marth after Maria has been recruited in chapter 10)
* [[Jake]] (enemy; talk with Caeda after visiting [[Anna]]'s house in [[Knorda Market|chapter 11]])
* [[Astram]] (enemy; talk with [[Midia]] in [[The Wooden Cavalry|chapter 13]])
* [[Palla]] (enemy; talk with or let her talk to Marth in [[Land of Sorrow|chapter 14]])
* [[Catria]] (enemy; talk with or let her talk to Marth in chapter 14)
* [[Xane]] (enemy; talk with or let him talk to Marth in [[The Battle for Altea|chapter 16]])
* [[Est]] (enemy; talk with or let her talk to Marth in [[The Sable Order|chapter 18]])
* [[Tiki]] (boss; talk with [[Bantu]] in [[Manakete Princess|chapter 19]])
* [[Lorenz]] (boss; talk with Caeda or Marth in [[Camus the Sable|chapter 20]])
 
==={{title|Awakening}}===
* [[Kellam]] (NPC; talk with [[Chrom]] in [[Warrior Realm|chapter 3]])
* [[Gaius]] (enemy; talk with Chrom in [[Foreseer|chapter 6]])
* [[Tharja]] (enemy; talk with Chrom [[Emmeryn (chapter)|chapter 9]])
* [[Libra]] (NPC; talk with Chrom or let him talk to Chrom in chapter 9)
* [[Say'ri]] (NPC; talk with Chrom in [[Smoldering Resistance|chapter 15]])
* [[Anna]] (NPC; talk with Chrom in [[Anna the Merchant|paralogue 4]])
* [[Owain]] (NPC; talk with Chrom or [[Lissa]] in [[Scion of Legend|paralogue 5]])
* [[Inigo]] (NPC; talk with Chrom or [[Olivia]] in [[A Man for Flowers|paralogue 6]])
* [[Brady]] (NPC; talk with Chrom or [[Maribelle]] in [[Noble Lineage|paralogue 7]])
* [[Kjelle]] (NPC; talk with Chrom or [[Sully]] in [[A Duel Disgraced|paralogue 8]])
* [[Cynthia]] (enemy; talk with Chrom or [[Sumia]] in [[Wings of Justice|paralogue 9]])
* [[Severa]] (NPC; let her talk with [[Holland]] in [[Ambivalence|paralogue 10]]; if Holland is killed beforehand, Severa becomes an unrecruitable enemy)
* [[Gerome]] (NPC; talk with Chrom or [[Cherche]] in [[Twin Wyverns|paralogue 11]])
* [[Morgan (Awakening)|Morgan]] (NPC; talk with Chrom or [[Avatar (Awakening)|Avatar]] in [[Disowned by Time|paralogue 12]])
* [[Yarne]] (enemy or NPC; talk with Chrom or [[Panne]] in [[Rival Bands|paralogue 13]])
* [[Nah]] (NPC; talk with Chrom or [[Nowi]] in [[Daughter to Dragons|paralogue 16]])
* [[Gangrel]] (enemy; talk with Chrom three times in [[The Dead King's Lament|paralogue 18]])
* [[Yen'fay]] (NPC; talk with Say'ri in [[Ghost of a Blade|paralogue 21]])
 
==={{title|Fates}}===
====All routes====
* [[Mozu]] (NPC; talk with [[Avatar (Fates)|Avatar]] in paralogue 1)
* [[Dwyer]] (NPC; talk with [[Jakob]] in paralogue 4)
* [[Sophie]] (NPC; talk with [[Silas]] in paralogue 5)
 
====''Birthright''====
* [[Hinoka]] (NPC; talk with [[Avatar (Fates)|Avatar]] in chapter 8; [[Setsuna]] and [[Azama]] join simultaneously)
* [[Oboro]] (NPC; talk with Avatar in chapter 9)
* [[Hinata]] (NPC; talk with Avatar in chapter 9)
* [[Takumi]] (enemy; talk with [[Azura]] in chapter 10)
* [[Reina]] (NPC; talk with Avatar in chapter 11)
* [[Shiro]] (NPC; talk with [[Ryoma]] in paralogue 7)
* [[Kiragi]] (NPC; talk with Takumi in paralogue 8)
* [[Selkie]] (NPC; talk with [[Kaden]] in paralogue 10)
* [[Hisame]] (NPC; talk with [[Hinata]] in paralogue 11)
* [[Rhajat]] (boss; talk with [[Hayato]] in paralogue 14)
 
====''Conquest''====
* [[Nyx]] (NPC; talk with Avatar in chapter 9)
* [[Keaton]] (NPC; talk with Avatar in chapter 14)
* [[Ignatius (Fates)|Ignatius]] (NPC; talk with [[Benny]] in paralogue 17)
* [[Soleil]] (NPC; talk with [[Inigo|Laslow]] in paralogue 21)
====''Revelation''====
* [[Saizo (Fates)|Saizo]] (NPC; talk with Avatar in chapter 11; [[Reina]] and [[Orochi]] join simultaneously)
* [[Benny]] (enemy; talk with [[Elise]] in chapter 14)
* [[Charlotte]] (enemy; talk with Elise in chapter 14)
* [[Shura]] (enemy; talk with Avatar in chapter 15)
* [[Nyx]] (NPC; talk with Avatar in chapter 15)
 
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=• Converse<br>• Talk
|eng-name=Talk
|eng-mean=• Used in {{title|Radiant Dawn}}.<br>• Used in all other English releases.
|jpn-name={{hover|話す|Hanasu}}
|jap-name=• {{hover|会話|Kaiwa}}<br>• {{hover|かいわ|Kaiwa}}<br>• {{hover|はなす|Hanasu}}
|jpn-mean=Talk. Rendered in hiragana as はなす in {{title|Shadow Dragon & the Blade of Light}} and {{title|Mystery of the Emblem}}.
|jap-mean=Talk, conversation<br>• Hiragana rendering used in older games.<br>• Talk. Used in {{title|Shadow Dragon and the Blade of Light}} and {{title|Mystery of the Emblem}}.
|span-name=Hablar
|fren-name=Parler
|span-mean=Talk
|fren-mean=Talk
|fren-name=Parler<br>• Discuter
|fren-mean=• Speak. Used in other titles.<br>• Talk. Used in ''Radiant Dawn''.
|ger-name=
|ger-name=
|ger-mean=
|ger-mean=
|span-name=
|span-mean=
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=
Line 174: Line 65:


==See also==
==See also==
[[Support conversation]]
*[[Support conversation]]
 
{{refbar}}
{{refbar}}
{{NavMech}}
{{NavMech}}

Latest revision as of 17:16, 28 March 2024

The talk command appearing in Franz's menu. Here, he can talk to Amelia in order to recruit her.
Now, on the road, you may notice people who seem to be fighting for Gra against their own wishes. Before you resort to your blade, you should try talking to them first.
— Malledus, to Marth

Talk (Japanese: 話す Talk) is a specialised command that allows two units to speak with each other for various purposes. The talk command has appeared in every game in the Fire Emblem series, with the only exception being Fire Emblem Gaiden, which lacks talk as a command entirely. However, in Gaiden characters can still be spoken to, they simply need to be walked up to.

Overview

Requirements

The requirements for making the command appear vary on a case by case basis. In many cases, simply placing compatible units next to each other and using the command are all that is required.

Generally the most difficult requirement is figuring out who should actually talk to whom. Often, the main Lord character will suffice, but if the Lord character cannot talk, hints are usually provided in the dialogue scenes before or during battle.

For example, Marisa in Fire Emblem: The Sacred Stones can only be recruited by talking to her with either Gerik or Ewan, not with either Ephraim or Eirika. Her recruitment requirements are hinted several times before and during the chapter. Gerik mentions her by name[1] before she appears, after Marisa appears, an enemy soldier specifically mentions that she is a member of Gerik's mercenaries,[2] hopefully leading the player to the conclusion that Gerik should talk to Marisa.

Of particular note is that both enemies and NPCs have access to the Talk command, though uses of it are uncommon; a notable exception is Clarine's recruitment in Fire Emblem: The Binding Blade, where she will only join Roy's army if she talks to him on the Other Phase instead of the Player Phase.

In some games, like Thracia 776, units cannot talk if either unit is silenced.[Check if a rescued unit can talk to their rescuer in the GBA games] In Awakening and Fates, units within the same Pair Up formation can talk to each other, though instances of this occurrence are nearly exclusive to each game's Downloadable Content.

Uses of the talk command

Under most circumstances, and most famously, Talk is used in order to recruit characters into the player's army regardless of their previous allegiance, thus bolstering their current reserves of units.

There are instances where the talk command is simply used for supplementary dialogue as well. Fire Emblem: The Blazing Blade, Fire Emblem: Genealogy of the Holy War, and Fire Emblem: Shadow Dragon are the games that makes the most use of this. The Blazing Blade's Final Chapter has several talk conversations between Lyn, Eliwood, and Hector that feature them commenting on recent events to no real benefit of the player aside from more character interactions. Genealogy's supplemental conversations frequently have tangible bonuses, and some of them can be likened to a prototypical version of the modern Support conversation system. Genealogy's conversations can boost a characters Love points, grant permanent stat boosts, and give units rare items. In Shadow Dragon, some conversations (such as the one between Xane and Tiki) are akin to support conversations in other games, while others are newly recruited units talking with Marth.

There are also instances when talking does not recruit the character directly into the army. In Fire Emblem: The Blazing Blade, Jaffar, who starts as an ally unit in chapter 26E/28H, can be talk to with Nino. He will still be an ally unit, but will join you at the end of the chapter.

In rare circumstances, talking can actually have negative effects on the game. Jill in Fire Emblem: Path of Radiance, for instance, will choose to defect from the Greil Mercenaries in order to fight alongside her father Shiharam, provided she does not have an A support with Mist or a B support with Lethe. Another example can be seen in Chapter 27/29: Cog of Destiny in Fire Emblem: The Blazing Blade, where Nino can speak with either Linus or Lloyd, the chapter bosses, in an attempt to get them to lower their arms to no success. After Nino speaks to one of her brothers, they cease being stationary and will actually move from their throne tile to attack other units.

Methods to find who can talk to whom

In most games, the only ways for the player to figure out who can talk to who are from context clues, as mentioned above.

Leif's status screen showing he can
talk (かいわ) to Altena (アルテナ).

However, some games, like Fire Emblem: Genealogy of the Holy War, Awakening, and Fates feature UI elements to make determining talk partners easier for the player.

Genealogy of the Holy War has a specific section in the unit screen dedicated to listing units that can be talked to. This section shows all conversations, be they recruitment conversations, lover conversations, or supplementary conversations. This section is present on units of any allegiance. In Radiant Dawn, this is shown on the unit select menu of the preparation screen.

In games from Shadow Dragon onward, if the unit that can be talked to is in the movement range of the initiator, the space that unit is on will be highlighted in yellow. This yellow highlight is shown for all conversations, be they recruitment conversations or supplementary conversations.

Chrom can talk to Tharja, indicated by the word "Talk!"

In addition to the yellow highlight, games from Awakening onward also have a speech bubble featuring the word "Talk!" in it that appears above units that can talk when they are in displayed range. This icon also appears for all conversations, be they recruitment conversations or supplementary conversations, although supplementary conversations pretty much only appear within Awakening's downloadable content.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Talk

--

Japanese

話す

Talk. Rendered in hiragana as はなす in Shadow Dragon & the Blade of Light and Mystery of the Emblem.

Spanish

Hablar

Talk

French

• Parler
• Discuter

• Speak. Used in other titles.
• Talk. Used in Radiant Dawn.

Gallery

See also

References

  1. "Tethys, I want you to go and surrender. Give my regards to Ewan and Marisa." — Gerik, Fire Emblem: The Sacred Stones
  2. "Whew... So that’s Marisa, the Crimson Flash of Gerik's Mercenaries... She's a beauty, but I'll keep my distance... and keep my head." — A generic Grado soldier talking about Marisa, Fire Emblem: The Sacred Stones
Game mechanics
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Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus