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Strength: Difference between revisions

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:''This article is about the stat.  For the card from the [[Nintendo DS|DS]] games, see '''[[Cards|Strength (card)]]'''.  For the staff from {{title|New Mystery of the Emblem}}, see '''[[Strength (staff)]]'''.''
:''This article is about the stat.  For the card from the [[Nintendo DS|DS]] games, see '''[[Cards|Strength (card)]]'''.  For the staff from {{title|New Mystery of the Emblem}}, see '''[[Strength (staff)]]'''.''
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[[File:Ss fe08 seth str help.png|thumb|260px|The strength stat help prompt in {{FE8}}.]]
'''Strength''' ({{hover|力|Chikara}} ''Power''), often abbreviated as "Str", is a statistic applied to [[unit]]s which determines the power of a unit's physical attack; its analogue for magical attacks in all post-{{title|Mystery of the Emblem}} games is [[Magic (stat)|magic]]. Its primary use is in the calculation to determine physical damage, and depending on the game is also employed in other calculations.  Some [[class]]es (such as [[Fighter]]s and [[Berserker]]s) are statistically oriented toward possessing higher strength in comparison to other classes, whereas others (such as [[Thief|Thieves]]) are built to lack strength, though for player units whether an individual unit is capable of living up to that orientation depends on their individual [[growth rate]]s.
'''Strength''' ({{hover|力|Chikara}} ''Power''), often abbreviated as "Str", is a statistic applied to [[unit]]s which determines the power of a unit's physical attack; its analogue for magical attacks in all post-{{title|Mystery of the Emblem}} games is [[Magic (stat)|magic]]. Its primary use is in the calculation to determine physical damage, and depending on the game is also employed in other calculations.  Some [[class]]es (such as [[Fighter]]s and [[Berserker]]s) are statistically oriented toward possessing higher strength in comparison to other classes, whereas others (such as [[Thief|Thieves]]) are built to lack strength, though for player units whether an individual unit is capable of living up to that orientation depends on their individual [[growth rate]]s.



Revision as of 18:03, 28 May 2015

This article is about the stat. For the card from the DS games, see Strength (card). For the staff from New Mystery of the Emblem, see Strength (staff).

The strength stat help prompt in Fire Emblem: The Sacred Stones.

Strength ( Power), often abbreviated as "Str", is a statistic applied to units which determines the power of a unit's physical attack; its analogue for magical attacks in all post-Mystery of the Emblem games is magic. Its primary use is in the calculation to determine physical damage, and depending on the game is also employed in other calculations. Some classes (such as Fighters and Berserkers) are statistically oriented toward possessing higher strength in comparison to other classes, whereas others (such as Thieves) are built to lack strength, though for player units whether an individual unit is capable of living up to that orientation depends on their individual growth rates.

In Mystery of the Emblem, strength also determines the power of magical attacks, because of the absence of the magic stat; prior to this, magical damage was determined solely based on the might of tomes. In the Game Boy Advance trilogy, strength and magic are essentially the same stat, read from the same values; whether it is considered strength or magic merely depends on the unit's class and displayed weapon ranks, and the displayed stat is easily modified by, for example, modifying the game to give Ereshkigal to a physical unit.

Calculations

Physical Damage

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Strength + ( Might x Effectiveness ) --
Gaiden ( Strength + Might ) x Effectiveness --
Mystery of the Emblem Strength + ( Might x Effectiveness ) The same applies to magical damage
Genealogy of the Holy War Strength + Might In this game, effective damage works differently and is not part of this calculation
Thracia 776 Strength + ( Might x Effectiveness ) --
The Binding Blade Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus --
Blazing Sword Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
The Sacred Stones Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus For the Light Brand* and Runesword: Strength/2
Path of Radiance Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus When using Ballistae, Strength = 0
Radiant Dawn Strength + [ ( Might + Weapon Triangle Bonus ) x Effectiveness ] + Support Bonus When using Ballistae and Crossbows, Strength = 0
Shadow Dragon Strength + ( Might x Effectiveness ) + Weapon Triangle Bonus + Weapon Rank Bonus --
New Mystery of the Emblem Strength + ( Might x Effectiveness ) + Weapon Triangle Bonus + Weapon Rank Bonus style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening Strength + ( Might x Effectiveness ) + Weapon Triangle Bonus + Weapon Rank Bonus style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

Attack Speed

In Path of Radiance, Radiant Dawn and Shadow Dragon, strength is also employed in the attack speed formula instead of constitution, as a factor mitigating the effect of a weapon's weight on a unit.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Path of Radiance Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Shadow Dragon Speed - (Weight - Strength) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If (Weight-Strength) is negative, the result is taken to be 0.

In this formula, if strength is more than the weapon's weight, the attack speed is simply the character's speed stat.

Other

Stealing

In Path of Radiance and Radiant Dawn, strength also affects the ability to steal. If a character's attack speed is greater than the enemy's combined attack speed and strength combined, that enemy can be stolen from; additionally, the thief's attack speed must also be greater than the weight of the weapon in order to allow weapons to be stolen.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Path of Radiance, Radiant Dawn If Thief's attack speed > enemy's (attack speed + strength) > Weight of target weapon style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | The game will only list weapons which meet this criteria.

Conditions

In Thracia 776, strength is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's strength becomes 0.

Items affecting strength




Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Strength

--

Spanish

Fuerza

Force, Strength

French

Puissance

Strength

German

Kraft

Power

Italian

Forza

Force


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