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Status effects: Difference between revisions

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===Buffs and debuffs===
===Buffs and debuffs===
Temporary stat increases or reductions inflicted by weapons or items have appeared since the first game in the series, though it has had increasing prevalence in the series recently. In {{FE1}} the [[Pure Water]] and the [[Barrier]] staff items boost [[Resistance|resistance]]. In {{FE7}}, a set of four ring items usable by [[Nils]] and [[Ninian]] - [[Ninis's Grace]], [[Set's Litany]], [[Thor's Ire]] and [[Filla's Might]] - allowed them to perform a song/dance that applied temporary status conditions boosting one or two of the recipient's stats by 10 for a single turn, wearing off and returning the unit's stats to normal on the next turn. {{FE12}} also introduced a wealth of miscellaneous items that give small stat boosts to various stats for the duration of the next chapter, some examples are the [[Rainbow Potion]], [[Defense|defense tonic]], [[Magic|magic tonic]], and so on.  
Temporary stat increases or reductions inflicted by weapons or items have appeared since the first game in the series, though it has had increasing prevalence in the series recently. In {{FE1}} the [[Pure Water]] and the [[Barrier]] staff items boost [[Resistance|resistance]]. In {{FE7}}, a set of four ring items usable by [[Nils]] and [[Ninian]] - [[Ninis's Grace]], [[Set's Litany]], [[Thor's Ire]] and [[Filla's Might]] - allowed them to perform a song/dance that applied temporary status conditions boosting one or two of the recipient's stats by 10 for a single turn, wearing off and returning the unit's stats to normal on the next turn. {{FE12}} also introduced a wealth of miscellaneous items that give small stat boosts to various stats for the duration of the next chapter, some examples are the [[Rainbow Potion]], [[Defense Tonic|defense tonic]], [[Magic Tonic|magic tonic]], and so on.  


{{FE14}} expanded upon this with a system of stat debuffs which are achieved by successfully striking a target with certain weapons, and last for a single turn before wearing off and returning the unit's stats to normal. Debuffs are most prominently seen through the use of [[kunai]]/[[shuriken]]s, all of which give a different debuff, but weapons of other types can debuff and there is even [[Weakness|a staff]] specifically designed to debuffing enemies. Certain powerful weapons even apply debuffs to the user after a successful hit, in order to balance the weapon's power.
{{FE14}} expanded upon this with a system of stat debuffs which are achieved by successfully striking a target with certain weapons, and last for a single turn before wearing off and returning the unit's stats to normal. Debuffs are most prominently seen through the use of [[kunai]]/[[shuriken]]s, all of which give a different debuff, but weapons of other types can debuff and there is even [[Weakness|a staff]] specifically designed to debuffing enemies. Certain powerful weapons even apply debuffs to the user after a successful hit, in order to balance the weapon's power.

Revision as of 04:05, 27 July 2015

A status condition is an abnormal condition sustained by units during battle under certain circumstances, which interferes with their ability to perform in combat. Typically inflicted by a weapon, staff or skill used by an opposing unit, or by hazards in the map's terrain itself, the spreading of status conditions is a tactic used to have a disruptive impact on the successful function of an opposing army. While players can typically gain access to instruments inflicting status conditions in limited quantities, for the most part status infliction is performed by enemy armies.

Mechanics

Infliction

To be inflicted on a unit in the first place, the weapon/item/skill/hazard inflicting the status condition must actually successfully strike the target: for weapons this is based on the standard accuracy calculation, staves have a separate calculation based on the target's Resistance, and skill infliction is a case-by-case basis depending on the individual skill. In addition to this, in Genealogy of the Holy War's versions of the Berserk Sword and Sleep Sword, there is a further check in place: once the weapon has hit the target, it has only a (30 - target's Resistance)% chance to inflict the status condition.

Duration

Once inflicted, depending on the game, the status condition will automatically wear off after a set number of turns (usually 3 or 5), at the beginning of the unit's phase after the turn count has passed; the number of turns to go before a status condition lifts is actively counted down on the unit's profile, and also appears on the pop-up miniature status box for the unit on the map.

The exception is Thracia 776, in which status conditions will not wear off automatically at all and will remain until they are manually lifted through use of a healing method.

Healing

Most status conditions can be actively healed through use of a Restore staff (with the exception of petrification in Thracia 776), passively by a neighboring unit who possesses the Boon skill, or actively by Micaiah through use of Sacrifice (with no additional HP cost). Additionally, the Antitoxin item can be used on poisoned units to cure the poison.

However, in Fire Emblem Fates, the Restore staff is not present, and there is no way to remove status effects other than waiting.

Status condition types

Berserk

Rath attacks Eliwood while berserked.

When berserk status is applied to a unit, the unit loses control and will automatically attack the weakest unit within their range at the end of their relevant phase, regardless of whether the target is an ally or an enemy of the berserked unit. In the case of player units afflicted by berserk status, the player will not be allowed to move the unit, and they will be moved automatically by the game once the player ends their phase.

If a berserked unit attacks one of their allies, their ally will not be able to attack them back at all, regardless of their weapon; the exception is Thracia 776, where units can fight back against berserked allies. Additionally, berserked units will not gain experience.

Silence

Silence status renders the afflicted unit unable to use magic tomes or staves. Additionally, a silenced unit will be unable to make use of the Talk or Support commands, literally silencing them from speaking in addition to the figurative silencing of preventing magic use.

Sleep

Sleep status puts the afflicted unit to sleep, immobilizing them and preventing them from counter-attacking. However, depending on the game, sleep status may have no adverse affect on the unit's ability to dodge.

Additionally, in Thracia 776, sleep status will force a mounted unit to dismount; putting the victim to sleep is required if the player intends to capture a mounted unit, and by extension recruit Misha.

Poison

When inflicted, poison status will inflict small amounts of damage to the afflicted unit at the beginning of each of their turns until the condition wears off. The damage dealt per turn is between 1 and 5 HP, randomly chosen per turn depending on the game in question. If a unit with low remaining HP is affected, poison can kill the unit.

The sole time the ability to poison is avaiable to the player is through the use of Valaura in Radiant Dawn; otherwise, all poison-inflicting weapons are exclusively used by enemies. In the case of Thracia 776, if a poison weapon is stolen by the player's army, it is reverted to a basic non-poisoning weapon.

Petrification

A Gorgon petrifies Rennac.

When a unit is petrified, they become completely unable to move. Related to sleep status but somewhat stronger, petrified units cannot dodge incoming attacks at all and are more vulnerable to critical hits: anyone attacking a petrified unit has their hit rate maximized and gains +30 critical hit rate. On the other hand, in Radiant Dawn all petrified units gain +10 defense, reflecting the solid stone nature of their petrified state.

Petrification is a minor plot point in Fire Emblem: Thracia 776: the tome inflicting the status is the property of Veld of the Loptyrians, and early in the game he petrifies Eyvel, whose subsequent rescue is one of Leif's primary motivations for the rest of the game. In Thracia 776, petrification cannot be undone with a standard Restore staff, and only the Kia staff can heal petrification; however, in later games a Restore staff will heal petrification.

Stun

Exclusive to Gaiden, Path of Radiance and Radiant Dawn, stun status immobilizes the victim. Unlike sleep and petrification, stunning is a more short-term condition, lasting only for a single turn.

Buffs and debuffs

Temporary stat increases or reductions inflicted by weapons or items have appeared since the first game in the series, though it has had increasing prevalence in the series recently. In Fire Emblem: Shadow Dragon & the Blade of Light the Pure Water and the Barrier staff items boost resistance. In Fire Emblem: The Blazing Blade, a set of four ring items usable by Nils and Ninian - Ninis's Grace, Set's Litany, Thor's Ire and Filla's Might - allowed them to perform a song/dance that applied temporary status conditions boosting one or two of the recipient's stats by 10 for a single turn, wearing off and returning the unit's stats to normal on the next turn. Fire Emblem: New Mystery of the Emblem also introduced a wealth of miscellaneous items that give small stat boosts to various stats for the duration of the next chapter, some examples are the Rainbow Potion, defense tonic, magic tonic, and so on.

Fire Emblem Fates expanded upon this with a system of stat debuffs which are achieved by successfully striking a target with certain weapons, and last for a single turn before wearing off and returning the unit's stats to normal. Debuffs are most prominently seen through the use of kunai/shurikens, all of which give a different debuff, but weapons of other types can debuff and there is even a staff specifically designed to debuffing enemies. Certain powerful weapons even apply debuffs to the user after a successful hit, in order to balance the weapon's power.

Arena abuse glitch

In Fire Emblem, an oversight involving the dancer rings allows their stat boosts to effectively be permanent so long as the player chooses. When a unit who currently has a dance effect applied is rescued and the turn is ended, they will keep the dance effect in the next turn and can be dropped to take advantage of it again. This has limited uses in normal gameplay, but can be easily exploited when using arenas to grind for stats and gold, the idea being that a player will use Ninis's Grace on a unit to boost their defenses, have them participate in an arena battle, rescue them, end the turn, drop them at the start of the next turn, have Nils/Ninian perform a normal dance/play to refresh them, participate in an arena battle again, and so on.

This glitch is actually an issue with status effects in general in all Fire Emblem games on the GBA, rescuing a unit also causes things like the sleep status counter to not go down, it also prevents poison damage from occurring.

Chart of status condition appearances

rowspan=2 style="Template:Roundtl; border:1px solid #222222; width: 15%"|Condition Present in: rowspan=2 style="Template:Roundtr; border:1px solid #222222; width:35%"|Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14
Berserk --
Silence --
Sleep --
Poison --
Petrification --
Stun --
Stat buffs --
Stat debuffs --
A indicates that the status condition exists in the game in question, while a indicates the contrary.

Status condition infliction methods

style="Template:Roundtl; border:none" width="70%" colspan="11"|
style="Template:Roundtl; border:none; background-color:#222222;" width="15%" rowspan="2"| Condition Infliction methods
Weapons Staves/items Skills Hazards
Berserk Berserk Sword Berserk -- --
Silence Judge* Silence
Elsilence
Wind Summon
-- Magic Seal
Sleep Sleep Sword
Blizzard*
Sleep
Nightmare
Elsleep
Deadeye --
Poison Venin Edge
Venin Lance
Venin Axe
Venin Bow
Valaura
Yotsmungand*
Poison
Poison Claw
-- -- Poison jets in certain The Binding Blade, Blazing Sword and The Sacred Stones maps
Petrification Stone Freeze Glare --
Stun Judge* -- Stun
Rend
An event where Judah hexes Alm on turn 3 on the map where Alm must fight White Dragons.
Pitfalls on Oribes Bridge (FE9 Chapter 23 and FE10 Chapter 3-11)
Stat buffs -- Ninis's Grace, Thor's Ire, Set's Litany, Filla's Might -- --
Stat debuffs All shurikens/kunai Weakness -- --
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%"|

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus