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[[File:TCGCipher Lena 02.jpg|thumb|right|[[Lena]] casting a staff's spell in {{TCGCipher}}.]] | [[File:TCGCipher Lena 02.jpg|thumb|right|[[Lena]] casting a staff's spell in {{TCGCipher}}.]] | ||
The '''staff''' (Japanese: {{hover|杖|Tsue}} ''rod''; plural: '''staves''') is a [[Magic (element)|magical]] [[weapon]] category which was introduced in {{FE1}} and is present in every game in the {{FES}} except {{title|Gaiden}}, where [[white magic]] performs the same role. | The '''staff''' (Japanese: {{hover|杖|Tsue}} ''rod''; plural: '''staves''') is a [[Magic (element)|magical]] [[weapon]] category which was introduced in {{FE1}} and is present in every game in the {{FES}} except {{title|Gaiden}}, where [[white magic]] performs the same role. Staves are unique in that they have no capacity to actively deal damage and cannot be used to initiate an attack, nor in most cases defend an attack. Instead, they deal entirely in support magic to aid their allies or non-violently cripple their enemies. | ||
Among [[:Category:Base classes|basic classes]], there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known as '''healers'''. On [[class change|promotion]], healer classes usually gain access to offensive magic alongside staves, and the vast majority of other [[:Category:Advanced classes|advanced]] magical classes will usually gain access to staves alongside their initial magic type. In later games, staves are also often found being used by advanced classes who otherwise only wield physical weapons. | Among [[:Category:Base classes|basic classes]], there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known as '''healers'''. On [[class change|promotion]], healer classes usually gain access to offensive magic alongside staves, and the vast majority of other [[:Category:Advanced classes|advanced]] magical classes will usually gain access to staves alongside their initial magic type. In later games, staves are also often found being used by advanced classes who otherwise only wield physical weapons. | ||
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* '''Offensive staves''' are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with [[status conditions]] that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities. | * '''Offensive staves''' are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with [[status conditions]] that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities. | ||
As magical weapons, staves generally rely on their user's [[magic (stat)|magic stat]] to determine their effectiveness. Most healing staves after ''Shadow Dragon'' NES restore an amount of HP which is based on the user's magic plus a base healing value assigned to that particular staff. In some games, the [[range]] of staves which can be cast over distances, such as [[Physic]] and [[Rescue (staff)|Rescue]], is also derived from the user's magic, as is the accuracy of offensive staves. Generally speaking, the higher a unit's magic, then the more effective staves will be in their hands. | As magical weapons, staves generally rely on their user's [[magic (stat)|magic stat]] to determine their effectiveness. Most healing staves after ''Shadow Dragon'' NES restore an amount of HP which is based on the user's magic plus a base healing value assigned to that particular staff. In some games, the [[range]] of staves which can be cast over distances, such as [[Physic]] and [[Rescue (staff)|Rescue]], is also derived from the user's magic, as is the accuracy of offensive staves. Generally speaking, the higher a unit's magic, then the more effective staves will be in their hands. Conversely, the [[resistance]] stat is used to calculate whether a unit can evade an incoming cast of an offensive staff. | ||
While using weapons awards [[experience]] based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies from {{title|Mystery of the Emblem}} onward, because in ''Shadow Dragon'' NES staves do not award experience at all, meaning that the only way for members of the healer class [[Priest]] to gain experience in that game is by being attacked. | While using weapons awards [[experience]] based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies from {{title|Mystery of the Emblem}} onward, because in ''Shadow Dragon'' NES staves do not award experience at all, meaning that the only way for members of the healer class [[Priest]] to gain experience in that game is by being attacked. | ||
In the majority of games, non-offensive staves will have perfect [[hit rate|accuracy]] and it is impossible for a staff cast to fail. The exception is {{title|Thracia 776}}, where staves have their accuracy calculated in a similar way to other weapons and have their own [[hit|hit stats]]. The maximum possible calculated hit rate in ''Thracia 776'' is 99, so it is possible for staves to miss. Additionally, every staff except [[Torch (staff)|Torch]] has a relatively low 60 hit (Torch instead has 100 hit). | In the majority of games, non-offensive staves will have perfect [[hit rate|accuracy]] and it is impossible for a staff cast to fail. The exception is {{title|Thracia 776}}, where staves have their accuracy calculated in a similar way to other weapons and have their own [[hit|hit stats]]. The maximum possible calculated hit rate in ''Thracia 776'' is 99, so it is possible for staves to miss. Additionally, every staff except [[Torch (staff)|Torch]] has a relatively low 60 hit (Torch instead has 100 hit). On the other hand, ''Thracia 776'' also gives three healing staves a chance to [[Attack speed|be cast twice in an action]] if the first cast misses or does not fully replenish the target's HP. | ||
In {{title|Path of Radiance}}, the staff [[weapon rank]] doubles as the rank for [[light (magic)|light magic]]. | In {{title|Path of Radiance}}, the staff [[weapon rank]] doubles as the rank for [[light (magic)|light magic]]. | ||
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===In-universe role=== | ===In-universe role=== | ||
Staves are usually treated by the series' story materials as being much like [[Light (magic)|light magic]] in that the ability to use them is rooted in divine faith and service.<ref>{{Cite|'''Lyn:''' Your staff is a wondrous thing. Healing powers amaze me.<br>'''Serra:''' Only those in the service of good can wield them.|[[Lyn]] and [[Serra]]|Blazing Sword}}</ref> Most of the primary staff-wielding classes, such as the [[Priest]], [[Cleric]] and [[Bishop]], are presented as religious acolytes and almost all members of these classes, as well as other staff users outside of these such as [[L'Arachel]], are servants of religious orders themselves. However, this is not the case for most other classes, with even advanced dark magic-wielding classes usually being able to use staves as well. The magic of healing staves works by supplementing and enhancing the natural ability of living bodies to regenerate when wounded, presumably drastically speeding up this healing process.<ref>{{Cite|'''Wrys:''' I see... Alright. There's a bountiful sea near the monastery. The children often go play there.<br>'''Chris:''' Sounds fun.<br>'''Wrys:''' Yes. But since they're so energetic... they injure themselves often.<br>'''Chris:''' Hmm and that's when you heal them with your staff, right Sir Wrys?<br>'''Wrys:''' No, I don't do that.<br>'''Chris:''' Pardon? Why not...?<br>'''Wrys:''' Why are you befuddled, lass? People are born with the power of healing their own wounds. A staff's power is merely a supplement to that natural healing. And, besides, children need to learn that getting hurt is dangerous... That is what I humbly believe.<br>'''Chris:''' Yes... I agree with you too.<br>'''Wrys:''' That's why I only heal them when it's absolutely required.|Wrys and [[ | Staves are usually treated by the series' story materials as being much like [[Light (magic)|light magic]] in that the ability to use them is rooted in divine faith and service.<ref>{{Cite|'''Lyn:''' Your staff is a wondrous thing. Healing powers amaze me.<br>'''Serra:''' Only those in the service of good can wield them.|[[Lyn]] and [[Serra]]|Blazing Sword}}</ref> Most of the primary staff-wielding classes, such as the [[Priest]], [[Cleric]] and [[Bishop]], are presented as religious acolytes and almost all members of these classes, as well as other staff users outside of these such as [[L'Arachel]], are servants of religious orders themselves. However, this is not the case for most other classes, with even advanced dark magic-wielding classes usually being able to use staves as well. The magic of healing staves works by supplementing and enhancing the natural ability of living bodies to regenerate when wounded, presumably drastically speeding up this healing process.<ref>{{Cite|'''Wrys:''' I see... Alright. There's a bountiful sea near the monastery. The children often go play there.<br>'''Chris:''' Sounds fun.<br>'''Wrys:''' Yes. But since they're so energetic... they injure themselves often.<br>'''Chris:''' Hmm and that's when you heal them with your staff, right Sir Wrys?<br>'''Wrys:''' No, I don't do that.<br>'''Chris:''' Pardon? Why not...?<br>'''Wrys:''' Why are you befuddled, lass? People are born with the power of healing their own wounds. A staff's power is merely a supplement to that natural healing. And, besides, children need to learn that getting hurt is dangerous... That is what I humbly believe.<br>'''Chris:''' Yes... I agree with you too.<br>'''Wrys:''' That's why I only heal them when it's absolutely required.|Wrys and [[Kris]]|New Mystery of the Emblem}}</ref> | ||
==Calculations== | ==Calculations== | ||
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==Staves in the {{FES}}== | ==Staves in the {{FES}}== | ||
Note: | Note: This table lists all appearances of the items in question. Only their special properties relevant to their appearances as staves are listed; if the '''FE02''' column is checked with a {{y}}, it is classified as [[white magic]] in {{FE2}} and is noted. | ||
===Healing staves=== | ===Healing staves=== | ||
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===Transport staves=== | ===Transport staves=== | ||
{{WeaponListHdr}} | {{WeaponListHdr}} | ||
{{WeaponListCell|Warp (staff){{!}}Warp|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|no|no|Transports an adjacent ally to another location.<br>[[White magic]] in {{title|Gaiden}}.<br>[[Unused content in Fire Emblem: | {{WeaponListCell|Warp (staff){{!}}Warp|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|no|no|Transports an adjacent ally to another location.<br>[[White magic]] in {{title|Gaiden}}.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in {{title|Path of Radiance}}.}} | ||
{{WeaponListCell|Rescue (staff){{!}}Rescue|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|no|A special staff that returns an ally to the user. A [[personal weapon|personal staff]] in {{title|Mystery of the Emblem}}.}} | {{WeaponListCell|Rescue (staff){{!}}Rescue|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|no|A special staff that returns an ally to the user. A [[personal weapon|personal staff]] in {{title|Mystery of the Emblem}}.}} | ||
{{WeaponListCell|Return (staff){{!}}Return|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|[[Unused content in Fire Emblem: Thracia 776|Unused]] in ''Thracia 776''.}} | {{WeaponListCell|Return (staff){{!}}Return|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|[[Unused content in Fire Emblem: Thracia 776|Unused]] in ''Thracia 776''.}} | ||
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{{WeaponListCell|Ward (staff){{!}}Ward|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|Raises a nearby ally's resistance. Wears off with time.}} | {{WeaponListCell|Ward (staff){{!}}Ward|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|Raises a nearby ally's resistance. Wears off with time.}} | ||
{{WeaponListCell|Hammerne|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|Restores an adjacent ally's weapons to new condition.<br>A [[personal weapon|personal staff]] in the [[Archanea (continent)|Archanea]] games.}} | {{WeaponListCell|Hammerne|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|Restores an adjacent ally's weapons to new condition.<br>A [[personal weapon|personal staff]] in the [[Archanea (continent)|Archanea]] games.}} | ||
{{WeaponListCell|Unlock|no|no|yes|no|yes|yes|yes|yes|yes|yes|no|yes|no|no|Unlocks doors, even from a distance.<br>A [[personal weapon|personal staff]] in {{title|Thracia 776}}.<br>[[Unused content in Fire Emblem: | {{WeaponListCell|Unlock|no|no|yes|no|yes|yes|yes|yes|yes|yes|no|yes|no|no|Unlocks doors, even from a distance.<br>A [[personal weapon|personal staff]] in {{title|Thracia 776}}.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in {{title|Path of Radiance}}.}} | ||
{{WeaponListCell|Thief (staff){{!}}Thief|no|no|yes|yes|yes|no|no|no|no|no|no|yes|no|no|A staff that can open chests.<br>A [[personal weapon|personal staff]] in ''Mystery of the Emblem'' and ''Thracia 776''.<br>[[Unused content in Fire Emblem: Genealogy of the Holy War|Unused]] in {{title|Genealogy of the Holy War}}.}} | {{WeaponListCell|Thief (staff){{!}}Thief|no|no|yes|yes|yes|no|no|no|no|no|no|yes|no|no|A staff that can open chests.<br>A [[personal weapon|personal staff]] in ''Mystery of the Emblem'' and ''Thracia 776''.<br>[[Unused content in Fire Emblem: Genealogy of the Holy War|Unused]] in {{title|Genealogy of the Holy War}}.}} | ||
{{WeaponListCell|Watch|no|no|yes|no|yes|yes|no|no|no|no|no|no|no|no|[[Unused content in the Fire Emblem series|Unused]] in ''Thracia 776'' and {{title|The Binding Blade}}.}} | {{WeaponListCell|Watch|no|no|yes|no|yes|yes|no|no|no|no|no|no|no|no|[[Unused content in the Fire Emblem series|Unused]] in ''Thracia 776'' and {{title|The Binding Blade}}.}} | ||
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{{WeaponListCell|Silence (staff){{!}}Silence|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|no|no|A staff that prevents enemies from using magic. Each turn, the wielder is cured of silence. }} | {{WeaponListCell|Silence (staff){{!}}Silence|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|no|no|A staff that prevents enemies from using magic. Each turn, the wielder is cured of silence. }} | ||
{{WeaponListCell|Sleep (staff){{!}}Sleep|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|A staff that puts enemy units to sleep for five turns. Each turn, the wielder is cured of sleep.}} | {{WeaponListCell|Sleep (staff){{!}}Sleep|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|A staff that puts enemy units to sleep for five turns. Each turn, the wielder is cured of sleep.}} | ||
{{WeaponListCell|Berserk (staff){{!}}Berserk|no|no|no|yes|yes|yes|yes|yes|yes|no|no|no|no|no|Sends enemies into a berserker rage.<br>[[Unused content in Fire Emblem: | {{WeaponListCell|Berserk (staff){{!}}Berserk|no|no|no|yes|yes|yes|yes|yes|yes|no|no|no|no|no|Sends enemies into a berserker rage.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in ''Path of Radiance''.}} | ||
{{WeaponListCell|Nightmare|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|Lulls all enemies within range into a deep slumber.}} | {{WeaponListCell|Nightmare|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|Lulls all enemies within range into a deep slumber.}} | ||
{{WeaponListCell|Elsilence|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|A staff that prevents enemies from using magic. It has been strengthened by senators' research.}} | {{WeaponListCell|Elsilence|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|A staff that prevents enemies from using magic. It has been strengthened by senators' research.}} | ||
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===Character's staves=== | ===Character's staves=== | ||
{{FE6}} and {{title|New Mystery of the Emblem}} each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear in {{title|Fates}}. | {{FE6}} and {{title|New Mystery of the Emblem}} each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear in {{title|Fates}}. The one such staff in ''New Mystery of the Emblem'' sells for zero [[gold]]. Staves are one of two usable item types in {{title|Awakening}} that do not include character-themed entries (the other being [[Stone (weapon)|stones]]). | ||
All four of these staves are healing staves. | All four of these staves are healing staves. | ||
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==Trivia== | ==Trivia== | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ss fe09 mist casting mend.png|[[Mist]] casting a [[Mend]] staff's spell to heal [[Nephenee]]'s [[HP]] in {{FE9}}. | |||
</gallery> | </gallery> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
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* [[Rod]] | * [[Rod]] | ||
* [[White magic]] | * [[White magic]] | ||
{{NavWeapontype}} | {{NavWeapontype}} | ||
{{NavStaff}} | {{NavStaff}} |
Revision as of 20:20, 23 January 2017
The staff (Japanese: 杖 rod; plural: staves) is a magical weapon category which was introduced in Fire Emblem: Shadow Dragon & the Blade of Light and is present in every game in the Fire Emblem series except Gaiden, where white magic performs the same role. Staves are unique in that they have no capacity to actively deal damage and cannot be used to initiate an attack, nor in most cases defend an attack. Instead, they deal entirely in support magic to aid their allies or non-violently cripple their enemies.
Among basic classes, there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known as healers. On promotion, healer classes usually gain access to offensive magic alongside staves, and the vast majority of other advanced magical classes will usually gain access to staves alongside their initial magic type. In later games, staves are also often found being used by advanced classes who otherwise only wield physical weapons.
There are currently 54 different staves in the Fire Emblem series.
Overview
Staves can be loosely divided up into four archetypes:
- The majority of staves are healing staves which are designed to heal injured allies. Most of these restore hit points to injured units, while the Restore staff cures status conditions. Healing staves of lower weapon rank usually heal only a single unit who is adjacent to the user, but the stronger healing staves can often heal distant allies or even multiple allies at once.
- Transport staves allow staff-users to teleport their allies (or, occasionally, themselves) to other points on a map, usually across very long distances that no unit could otherwise cross by themselves in a single turn.
- Support staves perform miscellaneous purposes which are beneficial to the staff-user's army, such as peforming tasks over long distances that otherwise require specialized units or items to get close to the task's subject.
- Offensive staves are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with status conditions that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities.
As magical weapons, staves generally rely on their user's magic stat to determine their effectiveness. Most healing staves after Shadow Dragon NES restore an amount of HP which is based on the user's magic plus a base healing value assigned to that particular staff. In some games, the range of staves which can be cast over distances, such as Physic and Rescue, is also derived from the user's magic, as is the accuracy of offensive staves. Generally speaking, the higher a unit's magic, then the more effective staves will be in their hands. Conversely, the resistance stat is used to calculate whether a unit can evade an incoming cast of an offensive staff.
While using weapons awards experience based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies from Mystery of the Emblem onward, because in Shadow Dragon NES staves do not award experience at all, meaning that the only way for members of the healer class Priest to gain experience in that game is by being attacked.
In the majority of games, non-offensive staves will have perfect accuracy and it is impossible for a staff cast to fail. The exception is Thracia 776, where staves have their accuracy calculated in a similar way to other weapons and have their own hit stats. The maximum possible calculated hit rate in Thracia 776 is 99, so it is possible for staves to miss. Additionally, every staff except Torch has a relatively low 60 hit (Torch instead has 100 hit). On the other hand, Thracia 776 also gives three healing staves a chance to be cast twice in an action if the first cast misses or does not fully replenish the target's HP.
In Path of Radiance, the staff weapon rank doubles as the rank for light magic.
Self-defense in Radiant Dawn
Fire Emblem: Radiant Dawn applied a few unique changes to the workings of staves. First, staves are equipped in exactly the same way as an ordinary weapon, meaning that a unit who casts a staff will automatically equip it instead of any other weapons they may possess. On one hand this is a minor inconvenience for offensive magical units such as the Sage family, as it prevents them from being able to properly respond to enemy-phase attacks with their proper weapons. On the other hand, the game compensates for this with every staff having a bonus effect on their equipper; for instance, most healing staves will restore small amounts of HP to their wielder at the beginning of a turn, while several staves offer minor stat boosts.
As part of this, Radiant Dawn also allows staff-users the ability to counter-attack if, on the enemy's phase, they are attacked at 1 range. The counter-attacks are, by design, fairly weak and insubstantial: all staves have zero might meaning that the counter-attack's damage is determined entirely based on the user's strength, a stat which tends to be very low among staff users. Staves compensate partially for this with their excellent crit stats which give decent chances of inflicting critical hits. Staves of progressively higher weapon ranks get progressively higher crit to the point that the game's two SS-rank staves, Matrona and the Ashera Staff, have 100 crit each, the highest by far of any item in the Fire Emblem series.
Staff counter-attacks do not consume the staff's durability, but do provide experience and weapon experience.
In-universe role
Staves are usually treated by the series' story materials as being much like light magic in that the ability to use them is rooted in divine faith and service.[1] Most of the primary staff-wielding classes, such as the Priest, Cleric and Bishop, are presented as religious acolytes and almost all members of these classes, as well as other staff users outside of these such as L'Arachel, are servants of religious orders themselves. However, this is not the case for most other classes, with even advanced dark magic-wielding classes usually being able to use staves as well. The magic of healing staves works by supplementing and enhancing the natural ability of living bodies to regenerate when wounded, presumably drastically speeding up this healing process.[2]
Calculations
These are general calculations which apply to multiple or all staves in a game. For the specific formulas for individual staves' amount of HP healed or range, see their individual pages.
Staff experience gain
This section has been marked as a stub. Please help improve the page by adding information.
Offensive staff hit rate
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Genealogy of the Holy War | If (Magic) > (Target's resistance), then the staff hits. | -- |
Thracia 776 | Hit + (Skill x4) | Maximum hit rate is 99%. Cannot be cast on enemy units who occupy thrones or gates. |
The Binding Blade | 30 + [{(Magic) - (Target's resistance)} x6] + (Skill) - (distance from target) | -- |
Fire Emblem: The Blazing Blade | 30 + [(Magic) x5] + (Skill) | -- |
The Sacred Stones | 30 + [(Magic) x5] + (Skill) | -- |
Path of Radiance | 30 + [{(Magic) - (Target's resistance)} x5] + (Skill) - (distance from target x2) | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Radiant Dawn | 30 + [{(Magic) - (Target's resistance)} x5] + (Skill) - (distance from target x2) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | -- |
Offensive staff avoid
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Genealogy of the Holy War | If (Target's resistance) > (Magic), then the staff misses. | -- |
Thracia 776 | -- | -- |
The Binding Blade | -- | The usual considerations for an offensive staff missing are already built into the hit rate calculation. |
Fire Emblem: The Blazing Blade | [(Target's resistance) x5] + [(Distance from target) x2] | -- |
The Sacred Stones | [(Target's resistance) x5] + [(Distance from target) x2] | -- |
Path of Radiance | -- | The usual considerations for an offensive staff missing are already built into the hit rate calculation. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Radiant Dawn | -- | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | The usual considerations for an offensive staff missing are already built into the hit rate calculation. |
Thracia 776 mechanics
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Aspect | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Staff hit rate | Hit + (Skill x4) | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Staff double-cast rate | [(Skill) + (Speed) + (Luck)] / 2 | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Only applies to Heal, Mend, and Physic. These staves will not double-cast if the first cast fully heals the target. |
Staves in the Fire Emblem series
Note: This table lists all appearances of the items in question. Only their special properties relevant to their appearances as staves are listed; if the FE02 column is checked with a ✓, it is classified as white magic in Fire Emblem Gaiden and is noted.
Healing staves
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Heal | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- | |
Mend | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- | |
Recover | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- | |
Physic | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- | |
Fortify | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- | |
Restore | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Healer | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Glass | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Kneader | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Balmwood Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Catharsis | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Candy Cane | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Mushroom Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Bouquet Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Transport staves
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Warp | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Rescue | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | -- | |
Return | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Rewarp | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Entrap | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Support staves
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Ward | ✓ | ✗ | ✓ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | -- | |
Hammerne | ✓ | ✗ | ✓ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | -- | |
Unlock | ✗ | ✗ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Thief | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Watch | ✗ | ✗ | ✓ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Again | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Torch | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Magic Up | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Repair | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Might | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Speed | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Defense | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Offensive staves
These staves do not deal direct damage, but inflict status conditions against its adversary.
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Silence | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Sleep | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Berserk | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Nightmare | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Elsilence | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Elsleep | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Freeze | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Enfeeble | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Character's staves
Fire Emblem: The Binding Blade and New Mystery of the Emblem each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear in Fates. The one such staff in New Mystery of the Emblem sells for zero gold. Staves are one of two usable item types in Awakening that do not include character-themed entries (the other being stones).
All four of these staves are healing staves.
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Tina's Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Polish | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Elise's Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Lilith's Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Regalia and personal staves
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Hammerne | ✓ | ✗ | ✓ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | -- | |
Aum | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Valkyrie | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Repair | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Unlock | ✗ | ✗ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Thief | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Kia | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Saint's Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Latona | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Goddess Staff | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Matrona | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Astral Blessing | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Bifröst | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Staves without an effect
This staff lacks an effect in its current state, and must be repaired in order to regain its original functionality.
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Broken Staff | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Staves with unknown intended use
This staff is unused content in the only game it is coded into, and its intended effect is unknown.
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Charm | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Classes capable of using staves
Class | Wields staves in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Priest | ✓ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | -- | |
Bishop | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Cleric | ✗ | ✗ | ✓ | ✗ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | -- | |
Dark Mage | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Princess | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Master Knight | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Troubadour | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | -- | |
Paladin | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Baron | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Emperor | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Falcon Knight | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Mage Fighter | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Shaman | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Sage | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | -- | |
High Priest | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Queen | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Dark Bishop | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Loptyr Mage | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Druid | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Valkyrie | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Archsage | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Dark Druid | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Bramimond | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Mage Knight | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Summoner | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Necromancer | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Demon King | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Princess Crimea | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Chancellor | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Light Sage | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Light Priestess | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Saint | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Sorcerer | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | -- | |
Trickster | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
War Monk | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
War Cleric | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Bride | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- | |
Adventurer | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Strategist | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Butler | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Maid | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
Astral Dragon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- | |
A ✓ means that the class wields staves in that game, while a ✗ indicates the contrary. |
Trivia
Gallery
Mist casting a Mend staff's spell to heal Nephenee's HP in Fire Emblem: Path of Radiance.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Staff |
-- |
Spanish |
Bastón |
Staff |
French |
Bâton |
Stick |
German |
Stab |
Staff |
Italian |
• Bacchetta |
• Baton; from Fire Emblem until Path of Radiance. |
References
- ↑ "Lyn: Your staff is a wondrous thing. Healing powers amaze me.
Serra: Only those in the service of good can wield them." — Lyn and Serra, Fire Emblem: Blazing Sword - ↑ "Wrys: I see... Alright. There's a bountiful sea near the monastery. The children often go play there.
Chris: Sounds fun.
Wrys: Yes. But since they're so energetic... they injure themselves often.
Chris: Hmm and that's when you heal them with your staff, right Sir Wrys?
Wrys: No, I don't do that.
Chris: Pardon? Why not...?
Wrys: Why are you befuddled, lass? People are born with the power of healing their own wounds. A staff's power is merely a supplement to that natural healing. And, besides, children need to learn that getting hurt is dangerous... That is what I humbly believe.
Chris: Yes... I agree with you too.
Wrys: That's why I only heal them when it's absolutely required." — Wrys and Kris, Fire Emblem: New Mystery of the Emblem
See also
Weapon types | ||||||
---|---|---|---|---|---|---|
|
Staves | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|