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Sound Test of Fire Emblem: Shadow Dragon & the Blade of Light: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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[[File:Ss fe01 sound test mode.png|thumb|Sound Test Mode]]
{{stub}}
{{stub}}
{{DISPLAYTITLE:Sound Test of ''Fire Emblem: Shadow Dragon & the Blade of Light''}}
[[File:Ss fe02 sound test mode.png|thumb|Sound Test Mode in use.]]
The '''Sound Test Mode''' of {{FE1}} plays sound effects and music of the game. It can be accessed after any chapter by pressing up, down, left, right, up, and then A after selecting not to continue after saving.
The '''Sound Test Mode''' of {{FE1}} plays sound effects and music of the game. It can be accessed after any chapter by pressing up, down, left, right, up, and then A after selecting not to continue after saving.
The sound test also has a few hidden features. Pressing start while in the sound room plays an endless test of battle animations that cycle through all animations with their compatible weapons. Pressing select while in the sound test will play the game's ending sequence.
{{clear}}
{{clear}}
==Sounds appearing in the Sound Test Mode==
==Sounds appearing in the Sound Test Mode==
:''Blank ones are omitted.''
:''Blank entires are omitted.''
{|width="50%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%; padding: 3px"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|The sound test mode of {{FE1}}
! style="background: none" colspan="5" | The sound test mode of {{FE1}}
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%"| Sound No.
! style="border-top-left-radius: 15px; width: 10%" | Sound No.
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="90%"| Description and uses
! style="border-top-right-radius: 15px; width: 90%" | Description and uses
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
| 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 2
| 2
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 3
| 3
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect when an attack hits.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 4
| 4
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 5
| 5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 6
| 6
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 7
| 7
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 8
| 8
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when selecting a unit.
| Sound effect when selecting a unit or something in a menu.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 9
| 9
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect when backing out of a menu.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
| 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect when moving the cursor.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 11
| 11
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
| 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| 'Roar' that plays when [[Medeus]] is defeated. Seems to be the same as 24.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 13
| 13
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 14
| 14
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect when a Javelin is thrown.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 15
| 15
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 16
| 16
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Enemy phase battle theme. Dubbed "Adversary" in ''Shadow Dragon''.
| Enemy phase battle theme. Dubbed "Adversary" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 17
| 17
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Plays when obtaining an item from a chest.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 18
| 18
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when visiting a village.
| Plays when visiting a village.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 19
| 19
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Map opening theme. Dubbed "Trouble!" in ''Shadow Dragon''.
| Map opening theme. Dubbed "Trouble!" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 20
| 20
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Gotoh's theme. Dubbed "Gotoh, White Sage" in ''Shadow Dragon''.
| Gotoh's theme. Dubbed "Gotoh, White Sage" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 21
| 21
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Map ending theme. Dubbed "After the Battle" in ''Shadow Dragon''.
| Map ending theme and [[Jeorge]]'s recruitment theme. Dubbed "After the Battle" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 22
| 22
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase battle theme. Dubbed "Strike!" in ''Shadow Dragon''.
| Player phase battle theme.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 23
| 23
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Medley of the game's music. Plays during the epilogue, cast listing, and staff roll.
| Medley of the game's music. Plays during the epilogue, cast listing, and staff roll.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 24
| 24
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| 'Roar' that plays when [[Medeus]] is defeated. Seems to be the same as 12.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 25
| 25
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect <!--For excalibur, I think-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 27
| 27
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 28
| 28
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 29
| 29
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 30
| 30
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 31
| 31
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 33
| 33
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 34
| 34
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 35
| 35
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Walking sound effect for fliers.
| Movement sound effect for fliers.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 36
| 36
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 37
| 37
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 38
| 38
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Walking sound effect for units on horseback.
| Walking sound effect for units on horseback.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 39
| 39
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Walking sound effect for units on foot.
| Walking sound effect for units on foot.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 40
| 40
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Map overview and enemy phase theme.
| Map overview and enemy phase theme.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 41
| 41
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Title screen/class roll music with no intro.
| Title screen/class roll music with no intro.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 42
| 42
{{!}}style="border:none; background-color:{{Color3}}"{{!}} A slow version of the title screen music, played during the character endings.
| A slow version of the title screen music, played during the character endings.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 43
| 43
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Title screen/class roll music with intro.
| Title screen/class roll music with intro.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 44
| 44
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when asked to save the game. Dubbed "Paean" in ''Shadow Dragon''.
| Plays when asked to save the game. Dubbed "Paean" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 45
| 45
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Shop theme. Dubbed "Vendor" in ''Shadow Dragon''.
| Armory/supply tent music. Dubbed "Vendor" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 46
| 46
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Boss battle theme. Dubbed "Stalwart Opposition" in ''Shadow Dragon''.
| Boss battle theme. Dubbed "Stalwart Opposition" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 47
| 47
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase map theme.
| Player phase map theme.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 48
| 48
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when a playable character dies.
| Plays when a playable character dies.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 49
| 49
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Game over music. The second part was dubbed "Requiem for the Brave" in ''Shadow Dragon''.
| Game over music. The second part was dubbed "Requiem for the Brave" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 50
| 50
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase theme for the final map. Dubbed "Showdown in Dolhr Keep" in ''Shadow Dragon''.
| Player phase theme for the final map. Dubbed "Showdown in Dolhr Keep" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 51
| 51
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Enemy phase theme for the final map. Dubbed "Last Revels" in ''Shadow Dragon''.
| Enemy phase theme for the final map. Dubbed "Last Revels" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 52
| 52
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Short music tune
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 53
| 53
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Recruitment theme. Dubbed "Come, Join Us" in ''Shadow Dragon''.
| Plays when recruiting an enemy unit. Dubbed "Come, Join Us" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 54
| 54
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when four or less enemies remain. Dubbed "On the Path to Victory" in ''Shadow Dragon''.
| Plays when four or less enemies remain. Dubbed "On the Path to Victory" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 56
| 56
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 57
| 57
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 58
| 58
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 59
| 59
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| "Miss" sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 60
| 60
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| "No damage" sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 61
| 61
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 62
| 62
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 63
| 63
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 64
| 64
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 65
| 65
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 66
| 66
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| 'Roar' similar to 12 and 24, sounds slightly different.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 67
| 67
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 68
| 68
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 69
| 69
{{!}}style="border:none; background-color:{{Color3}}"{{!}} ???
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 72
| 72
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Arena entrance theme. Dubbed "Arena" in ''Mystery of the Emblem''.<ref name="sm">[https://www.nintendo.co.jp/fe/sound_museum/monsho.html Fire Emblem Sound Museum]</ref>
| Arena entrance music. Dubbed "Arena" in ''Mystery of the Emblem''.<ref name="sm">{{cite web|url=https://web.archive.org/web/20150426203600/http://www.nintendo.co.jp/fe/sound_museum/monsho.html|title=Fire Emblem Sound Museum (Japanese, archived by the Wayback Machine)|site=Fire Emblem World|retrieved=July 28, 2016}}</ref>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 73
| 73
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Secret shop theme<!--?-->. Dubbed "Secret Shop" in ''Shadow Dragon''.
| Vendor/secret shop<!--?--> music. Dubbed "Secret Shop" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 74
| 74
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when using a staff. Dubbed "Magic: Heal Staff" in ''Mystery of the Emblem''.<ref name="sm"></ref>
| Plays when using a staff. Dubbed "Magic: Heal Staff" in ''Mystery of the Emblem''.<ref name="sm"/>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 75
| 75
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Second part of the class change music, which was dubbed "Leaps and Bounds" in ''Shadow Dragon''.
| Short happy musical jingle.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 76
| 76
{{!}}style="border:none; background-color:{{Color3}}"{{!}} First part of the class change music, which was dubbed "Leaps and Bounds" in ''Shadow Dragon''.
| Class change music. Dubbed "Leaps and Bounds" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 77
| 77
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Medeus's battle theme. Dubbed "Medeus, Shadow Dragon" in ''Shadow Dragon''.
| Medeus's battle theme. Dubbed "Medeus, Shadow Dragon" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 78
| 78
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when a unit levels up.
| Plays when a unit levels up.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 79
| style="border-bottom-left-radius: 15px" | 79
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Ending cutscene theme. Dubbed "Pieces of Hope" in ''Shadow Dragon''.
| style="border-bottom-right-radius: 15px" | Ending cutscene music. Dubbed "Pieces of Hope" in ''Shadow Dragon''.
|}
 
==Battle test==
When the battle test is activated, the game will run combat between every combination of class and equipped weapon, starting with a Cavalier with a Silver Sword. Classes and weapons cycle by internal order, as the class roll does. All units are level&nbsp;1 and have 32 HP, 0 Luck, and identical stats.<!-- I am fairly confidant that the units have 8 Strength and Defense and 0 Skill and Speed, but I'm not 100% certain; either way Str = Def and Skl = Spd. --> The [[Terrain/Family Computer games|terrain]] that is fought upon is randomly selected with no regard for the classes participating (e.g. Cavaliers can appear in rivers or Heroes in the sky); the [[avoid]] bonus stated to be afforded by the terrain is randomly generated—from 0 to 15 excluding 6—with no bearing on the terrain, though it does not actually affect hit rate.
 
The first battle is fought as if the player initiated it at close range, then the enemy at close range, then the player at far range, then the enemy at far range, skipping any if they are unavailable with the given weapon. Once complete, the enemy is then equipped with the next weapon in internal order; after the enemy has used every weapon available to their current class, they shift to the next class. Once the enemy has cycled through every weapon for every class, they return to the first weapon and class, and the player unit increments one weapon in the same cycle. Once the final battle is complete—two Manaketes with Firestones—the game resets; this has the possibility to corrupt the second save file.<ref>{{cite web|quote=Once the entire series of battle scenes has been viewed, the game unceremoniously soft-resets. However, the process seems to corrupt the second save file.|url=https://tcrf.net/Fire_Emblem:_Shadow_Dragon_&_the_Blade_of_Light#Sequence|site=The Cutting Room Floor|title=Fire Emblem: Shadow Dragon & the Blade of Light|retrieved=July 8, 2019}}</ref>
 
When [[Manakete]]s are initially encountered in internal order, they are unequipped; Manaketes with [[Stone|Dragonstones]] are instead encountered last, after [[General]]s. Playable [[Priest]]s and [[Bishop]]s are first attacked, then they use the given staff on an ally of the same makeup as the previous enemy. Curiously, [[Mercurius]] and the [[Earthstone]] do not appear at all, but the unused Hellarn staff does, as does the unused boss Wyler.
 
Units do get [[experience]] and can get enough to level up, though it is not retained battle-to-battle; experience gain is normal with the exception of staff use, which grants a seemingly random amount of experience each time a staff is used.
 
The names used by units in the battle test come from enemies and allies early in the game; they are always encountered in specific pairs listed below:
 
{| class="cellpadding-3 sortable basic" style="border-width: 2px; width: 25%"
! style="border-top-left-radius: 15px; width: 50%; background-color: transparent" | Ally
! style="border-top-right-radius: 15px; width: 50%; background-color: transparent" | Enemy
|-
| Marth
| Merach
|-
| Cain
| Grust
|-
| Abel
| Gomer
|-
|-
!colspan="2" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
| Jagen
| Wyler
|-
| Gordin
| Bandit
|-
| Draug
| Galder
|-
| Caeda
| Gazzak
|-
| Wrys
| Merach
|-
| Ogma
| Galder
|-
| Barst
| Grust
|-
| Bord
| Gazzak
|-
| Cord
| Wyler
|-
| Castor
| Gomer
|-
| Darros
| Bandit
|-
| Julian
| Navarre
|-
| Rickard
| Navarre
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="2" |
|}
|}


{{ref}}
{{ref}}
{{Nav1}}
{{Nav1}}
{{NavMusic}}
{{NavMusic}}
[[Category:Fire Emblem: Shadow Dragon and the Blade of Light]] [[Category:Music]] [[Category:Sound Room]]
{{DEFAULTSORT:Sound Test of Fire Emblem Shadow Dragon and the Blade of Light}}
[[Category:Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Music]]
[[Category:Sound Room]]

Latest revision as of 21:09, 28 March 2024


This page has been marked as a stub. Please help improve the page by adding information.

Sound Test Mode in use.

The Sound Test Mode of Fire Emblem: Shadow Dragon & the Blade of Light plays sound effects and music of the game. It can be accessed after any chapter by pressing up, down, left, right, up, and then A after selecting not to continue after saving.

The sound test also has a few hidden features. Pressing start while in the sound room plays an endless test of battle animations that cycle through all animations with their compatible weapons. Pressing select while in the sound test will play the game's ending sequence.

Sounds appearing in the Sound Test Mode

Blank entires are omitted.
The sound test mode of Fire Emblem: Shadow Dragon & the Blade of Light
Sound No. Description and uses
1 Sound effect
2 Sound effect
3 Sound effect when an attack hits.
4 Sound effect
5 Sound effect
6 Sound effect
7 Sound effect
8 Sound effect when selecting a unit or something in a menu.
9 Sound effect when backing out of a menu.
10 Sound effect when moving the cursor.
11 Sound effect
12 'Roar' that plays when Medeus is defeated. Seems to be the same as 24.
13 Sound effect
14 Sound effect when a Javelin is thrown.
15 Sound effect
16 Enemy phase battle theme. Dubbed "Adversary" in Shadow Dragon.
17 Plays when obtaining an item from a chest.
18 Plays when visiting a village.
19 Map opening theme. Dubbed "Trouble!" in Shadow Dragon.
20 Gotoh's theme. Dubbed "Gotoh, White Sage" in Shadow Dragon.
21 Map ending theme and Jeorge's recruitment theme. Dubbed "After the Battle" in Shadow Dragon.
22 Player phase battle theme.
23 Medley of the game's music. Plays during the epilogue, cast listing, and staff roll.
24 'Roar' that plays when Medeus is defeated. Seems to be the same as 12.
25 Sound effect
27 Sound effect
28 Sound effect
29 Sound effect
30 Sound effect
31 Sound effect
33 Sound effect
34 Sound effect
35 Movement sound effect for fliers.
36 Sound effect
37 Sound effect
38 Walking sound effect for units on horseback.
39 Walking sound effect for units on foot.
40 Map overview and enemy phase theme.
41 Title screen/class roll music with no intro.
42 A slow version of the title screen music, played during the character endings.
43 Title screen/class roll music with intro.
44 Plays when asked to save the game. Dubbed "Paean" in Shadow Dragon.
45 Armory/supply tent music. Dubbed "Vendor" in Shadow Dragon.
46 Boss battle theme. Dubbed "Stalwart Opposition" in Shadow Dragon.
47 Player phase map theme.
48 Plays when a playable character dies.
49 Game over music. The second part was dubbed "Requiem for the Brave" in Shadow Dragon.
50 Player phase theme for the final map. Dubbed "Showdown in Dolhr Keep" in Shadow Dragon.
51 Enemy phase theme for the final map. Dubbed "Last Revels" in Shadow Dragon.
52 Short music tune
53 Plays when recruiting an enemy unit. Dubbed "Come, Join Us" in Shadow Dragon.
54 Plays when four or less enemies remain. Dubbed "On the Path to Victory" in Shadow Dragon.
56 Sound effect
57 Sound effect
58 Sound effect
59 "Miss" sound effect.
60 "No damage" sound effect.
61 Sound effect
62 Sound effect
63 Sound effect
64 Sound effect
65 Sound effect
66 'Roar' similar to 12 and 24, sounds slightly different.
67 Sound effect
68 Sound effect
69 Sound effect
72 Arena entrance music. Dubbed "Arena" in Mystery of the Emblem.[1]
73 Vendor/secret shop music. Dubbed "Secret Shop" in Shadow Dragon.
74 Plays when using a staff. Dubbed "Magic: Heal Staff" in Mystery of the Emblem.[1]
75 Short happy musical jingle.
76 Class change music. Dubbed "Leaps and Bounds" in Shadow Dragon.
77 Medeus's battle theme. Dubbed "Medeus, Shadow Dragon" in Shadow Dragon.
78 Plays when a unit levels up.
79 Ending cutscene music. Dubbed "Pieces of Hope" in Shadow Dragon.

Battle test

When the battle test is activated, the game will run combat between every combination of class and equipped weapon, starting with a Cavalier with a Silver Sword. Classes and weapons cycle by internal order, as the class roll does. All units are level 1 and have 32 HP, 0 Luck, and identical stats. The terrain that is fought upon is randomly selected with no regard for the classes participating (e.g. Cavaliers can appear in rivers or Heroes in the sky); the avoid bonus stated to be afforded by the terrain is randomly generated—from 0 to 15 excluding 6—with no bearing on the terrain, though it does not actually affect hit rate.

The first battle is fought as if the player initiated it at close range, then the enemy at close range, then the player at far range, then the enemy at far range, skipping any if they are unavailable with the given weapon. Once complete, the enemy is then equipped with the next weapon in internal order; after the enemy has used every weapon available to their current class, they shift to the next class. Once the enemy has cycled through every weapon for every class, they return to the first weapon and class, and the player unit increments one weapon in the same cycle. Once the final battle is complete—two Manaketes with Firestones—the game resets; this has the possibility to corrupt the second save file.[2]

When Manaketes are initially encountered in internal order, they are unequipped; Manaketes with Dragonstones are instead encountered last, after Generals. Playable Priests and Bishops are first attacked, then they use the given staff on an ally of the same makeup as the previous enemy. Curiously, Mercurius and the Earthstone do not appear at all, but the unused Hellarn staff does, as does the unused boss Wyler.

Units do get experience and can get enough to level up, though it is not retained battle-to-battle; experience gain is normal with the exception of staff use, which grants a seemingly random amount of experience each time a staff is used.

The names used by units in the battle test come from enemies and allies early in the game; they are always encountered in specific pairs listed below:

Ally Enemy
Marth Merach
Cain Grust
Abel Gomer
Jagen Wyler
Gordin Bandit
Draug Galder
Caeda Gazzak
Wrys Merach
Ogma Galder
Barst Grust
Bord Gazzak
Cord Wyler
Castor Gomer
Darros Bandit
Julian Navarre
Rickard Navarre

References

  1. 1.0 1.1 Fire Emblem Sound Museum (Japanese, archived by the Wayback Machine), Fire Emblem World, Retrieved: July 28, 2016
  2. "Once the entire series of battle scenes has been viewed, the game unceremoniously soft-resets. However, the process seems to corrupt the second save file."Fire Emblem: Shadow Dragon & the Blade of Light, The Cutting Room Floor, Retrieved: July 8, 2019
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Music of the Fire Emblem series
Sound Rooms Shadow Dragon & the Blade of LightGaidenThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesShadows of ValentiaThree HousesEngageWarriorsWarriors: Three Hopes
Albums -G.S.M. Nintendo 3-Toy Music 2~Character Theme Collection~Game Music Concert 3Mystery of the Emblem Sound MemoriumMystery of the Emblem Animation Sound TrackGenealogy of the Holy War Game Music SoundtrackGenealogy of Holy-War Original Sound VersionThe Best Vol.1The Best Vol. 2Thracia 776 Original Sound TrackBlow'in in the WindThracia 776 Rearrange SoundtrackThe Binding Blade Original SoundtrackThe Blazing Blade Premium SoundtrackThe Binding Blade and The Blazing Blade Original SoundtrackPath of Radiance Premium SoundtrackShadow Dragon Original SoundtrackAwakening Music SelectionAwakening Original SoundtrackPath of Radiance Original SoundtrackRadiant Dawn Original Soundtrackif ~Hitori Omou~Fates Original SoundtrackTokyo Mirage Sessions ♯FE Vocal CollectionShadows of Valentia Sound SelectionShadows of Valentia Original SoundtrackWarriors Original Sound SelectionPremium ArrangeHresvelg no Shōjo ~Fūkasetsugetsu~Three Houses Sound SelectionTokyo Mirage Sessions ♯FE Encore Best Sound CollectionVestaria Saga I SOUNDTRACKVestaria Saga I Soundtrack PIANO ARRANGEMENT & 8-BIT MUSIC VERSIONPremium Arrange IIThree Houses Original SoundtrackHeroes Original SoundtrackEngage Original Soundtrack
Individual songs Blow'in in the WindThe Edge of Dawn (Seasons of Warfare)Fire Emblem ThemeThe Heritors of ArcadiaThe LabyrinthLost in Thoughts All AloneWind
Live performances The 25th Anniversary of Love and Courage: Fire Emblem Festival
People Yuka Tsujiyoko
Other Sound Museum track list of Fire Emblem: Mystery of the Emblem