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Sound Room: Difference between revisions
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[[File:Ss fe05 sound room.png|thumb|210px|right|{{FE5}} introduced the Sound Room to the series.]] | [[File:Ss fe05 sound room.png|thumb|210px|right|{{FE5}} introduced the Sound Room to the series.]] | ||
In video gaming, a '''sound room''' or '''sound test''' is a function built in to a game to allow the player to play the game's music tracks or sound effects at their whim. Traditionally, as the name suggested, the purpose of a sound test was for developers to test whether a game's sound and music were correctly functioning, and for consumers to test the performance of the game's sound on their hardware, acting as a way to easily compare the output in different modes of sound. As gaming developed, the sound test functionality largely evolved into a jukebox feature intended primarily, if not solely, as a reward for the player. | In video gaming, a '''sound room''' or '''sound test''' (Japanese: {{hover|サウンドルーム|Saundorūmu}} ''sound room'') is a function built in to a game to allow the player to play the game's music tracks or sound effects at their whim. Traditionally, as the name suggested, the purpose of a sound test was for developers to test whether a game's sound and music were correctly functioning, and for consumers to test the performance of the game's sound on their hardware, acting as a way to easily compare the output in different modes of sound. As gaming developed, the sound test functionality largely evolved into a jukebox feature intended primarily, if not solely, as a reward for the player. | ||
In the {{FES}}, the first known formal Sound Room was implemented in {{FE5}}; however, it was technically predated by hidden Sound Test modes in {{FE1}} and {{FE2}}. The Sound Room is traditionally unlocked upon first completing the game in question, though some games vary the unlock conditions. A common feature of ''Fire Emblem'' sound rooms, absent only in {{title|The Sacred Stones}}, is for it to also display the game's [[:Category:CG images|CG images]] and to allow the player to browse through them while listening to the game's music. Most ''Fire Emblem'' sound rooms contain the full game soundtrack, but on some occasions there are songs not accessible through the Sound Room at all. | In the {{FES}}, the first known formal Sound Room was implemented in {{FE5}}; however, it was technically predated by hidden Sound Test modes in {{FE1}} and {{FE2}}. The Sound Room is traditionally unlocked upon first completing the game in question, though some games vary the unlock conditions. A common feature of ''Fire Emblem'' sound rooms, absent only in {{title|The Sacred Stones}}, is for it to also display the game's [[:Category:CG images|CG images]] and to allow the player to browse through them while listening to the game's music. Most ''Fire Emblem'' sound rooms contain the full game soundtrack, but on some occasions there are songs not accessible through the Sound Room at all. | ||
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{{refbar}} | {{refbar}} | ||
==Etymology and other languages== | |||
{{Names | |||
|eng-name=• Sound Room<br>• Sound Test<br>• Soundtrack | |||
|eng-mean=• Used in every game prior to ''Awakening''.<br>• Used in ''Awakening''.<br>• Used in ''Fates''. | |||
|jap-name=• SOUND TEST MODE<br>• {{hover|サウンドルーム|Saundorūmu}} | |||
|jap-mean=• Used in the NES games.<br>• Sound Room. Used in every game from {{title|Thracia 776}} onward. | |||
}} | |||
{{NavMusic}} | {{NavMusic}} | ||
{{NavMech}} | {{NavMech}} | ||
{{NavSeries}} | {{NavSeries}} | ||
[[Category:Game mechanics]][[Category:Music]][[Category:Sound Room| ]] | [[Category:Game mechanics]][[Category:Music]][[Category:Sound Room| ]] |
Revision as of 23:27, 25 August 2016
In video gaming, a sound room or sound test (Japanese: サウンドルーム sound room) is a function built in to a game to allow the player to play the game's music tracks or sound effects at their whim. Traditionally, as the name suggested, the purpose of a sound test was for developers to test whether a game's sound and music were correctly functioning, and for consumers to test the performance of the game's sound on their hardware, acting as a way to easily compare the output in different modes of sound. As gaming developed, the sound test functionality largely evolved into a jukebox feature intended primarily, if not solely, as a reward for the player.
In the Fire Emblem series, the first known formal Sound Room was implemented in Fire Emblem: Thracia 776; however, it was technically predated by hidden Sound Test modes in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem Gaiden. The Sound Room is traditionally unlocked upon first completing the game in question, though some games vary the unlock conditions. A common feature of Fire Emblem sound rooms, absent only in The Sacred Stones, is for it to also display the game's CG images and to allow the player to browse through them while listening to the game's music. Most Fire Emblem sound rooms contain the full game soundtrack, but on some occasions there are songs not accessible through the Sound Room at all.
Sound Rooms by game
style="Template:Roundtl; border:none" width="100%" colspan="5"| | ||
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style="Template:Roundtl; border:none; background-color:#222222;" width=20%"| Game | Main article | style="Template:Roundtr; border:none; background-color:#222222" width="40%"| Unlock conditions |
Shadow Dragon and the Blade of Light | Sound Test of Fire Emblem: Shadow Dragon and the Blade of Light | At the end of any chapter, choose not to continue playing after saving, then press the following button combination when Anna instructs you to turn off the console: ↑ ↓ ← → ↑ A |
Gaiden | Sound Test of Fire Emblem Gaiden | Press the following button combination on the title screen: ↑ ↓ ← → ↑ |
Thracia 776 | Sound Room of Fire Emblem: Thracia 776 | Complete the game once with a ranking of A or greater. |
The Binding Blade | Sound Room of Fire Emblem: The Binding Blade | Complete the game once. |
Fire Emblem: The Blazing Blade | Sound Room of Fire Emblem | Complete Lyn's Story once. |
The Sacred Stones | Sound Room of Fire Emblem: The Sacred Stones | Automatically from the start. |
Path of Radiance | Sound Room of Fire Emblem: Path of Radiance | Complete the game once. |
Radiant Dawn | Sound Room of Fire Emblem: Radiant Dawn | Complete the game once. |
Shadow Dragon | Sound Room of Fire Emblem: Shadow Dragon | Complete the game once. |
New Mystery of the Emblem | Sound Room of Fire Emblem: New Mystery of the Emblem | Complete the game once. |
Awakening | Sound Test of Fire Emblem Awakening | Complete the game once. Accessed via the Unit Viewer. |
style="Template:Roundbl; border:none; background-color:#222222"| Fates | Soundtrack of Fire Emblem Fates | style="Template:Roundbr; border:none; background-color:#222222"| Accessed via the Records Hall in My Castle. |
References
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
• Sound Room |
• Used in every game prior to Awakening. |
Game mechanics | |||||||||||||||||||||||
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Fire Emblem series | ||||||||||||||||||
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