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Skills: Difference between revisions

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==={{title|The Sacred Stones}}===
==={{title|The Sacred Stones}}===
[[File:Ss fe08 gilliam activating pavise.png|thumb|right|[[Gilliam]] activating [[Pavise|Great Shield]] in ''The Sacred Stones''.]]
[[File:Ss fe08 gilliam activating great shield.png|thumb|right|[[Gilliam]] activating [[Pavise|Great Shield]] in ''The Sacred Stones''.]]
''The Sacred Stones'' reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games.  Seven skills are present in the game, all class skills.  The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.
''The Sacred Stones'' reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games.  Seven skills are present in the game, all class skills.  The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.



Revision as of 16:34, 21 October 2014

Highlighted: Fiona's skills list and capacity. She currently has two personal skills equipped - Savior and Imbue - and also possesses the class skill Canto.

The skill system is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.

Overview

Classifications

Class and personal skills

Skills are near-universally divided into two categories which dictate their availability: class and personal (or "soldier" and "citizen" respectively in Path of Radiance). A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units.

Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.

A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of a Occult scroll in the former game) and are typically more potent than "normal" skills.

In Awakening, the difference between class and personal skills is blurred. Almost all skills are learned by units through being in a class specifically required to learn the skill, as per class skills, but all skills are retained by units if they reclass or class change out of the initial class, acting as personal skills.

Trigger skills

A "trigger skill" is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.

Restrictions

File:Ss fe05 pirn skills.png
Pirn, after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in Thracia 776.

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.

In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto do consume capacity points and cannot be removed to free up capacity.

List of classes by capacity points available

Path of Radiance Radiant Dawn

style="Template:Roundtl; border:2px solid #b0b0b0; width:5%;" | Capacity style="Template:Roundtr; border:2px solid #b0b0b0;" | Classes possessing this capacity
0 Civilian
15 Sword KnightLance KnightAxe KnightBow KnightPegasus KnightWyvern Rider
20 RangerMyrmidonSoldierFighterArcherKnightPaladinFalcon KnightPrincess CrimeaWyvern LordMagePriestClericThiefBandit
25 LordHeroSwordmasterHalberdierWarriorSniperGeneralSageBishopValkyrieAssassinBerserkerLionTigerCatHawkRaven
40 General (Black Knight only) • King DaeinWhite DragonRed DragonHawk (Tibarn only) • Raven (Naesala only) • Heron

In Awakening, a unit may only have five skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the Equip Skills menu when outside of battle.

List of skills by game

Technically speaking, class skills exist in almost all games in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only six titles in the series actually possess a formal skill system.

Genealogy of the Holy War and Thracia 776

Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Pursuit, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.

style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill Effect Available:
FE4
Available:
FE5
Is snes02 adept.png Adept It deals two consecutive hits against the enemy.
Is snes02 bargain.png Bargain Reduces prices at the armory, weapon repair shop and pawn shop*/vendor* by 50%.
File:Is snes02 charge.png Charge Engages the enemy in another round of combat.
Is snes02 charm.png Charm +10% hit rate and avoid to all allied units within a 3-tile radius of the user.
Is snes02 critical.png Critical Allows the user to perform critical hits.
Is snes02 dance.png Dance Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved.
Is snes02 miracle.png Miracle The user's avoid is increased by
[(11 - HP) x 10] for one turn.*/
The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.*
Is snes02 nihil.png Nihil It negates the enemy's sword skills, critical hits and effective damage.*/
It negates the enemy's combat skills.*
Is snes02 paragon.png Paragon It doubles the user's experience gain.
Is snes02 pavise.png Pavise It nullifies damage dealt by the enemy.
File:Is snes02 pursuit.png Pursuit Enables the user to double-attack.
Is snes02 renewal.png Renewal It heals 5-10 HP to the user at the beginning of the user's phase.*/
It heals 10-20% of the user's HP at the beginning of the user's phase.*
Is snes02 steal.png Steal On a successful hit, user takes all of the enemy's gold.*/
The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)*
Is snes02 vantage.png Vantage The user always strikes first when attacked during the enemy phase.
Is snes02 wrath.png Wrath The user always unleashes a critical hit when at under half HP.*/
The user always unleashes a critical hit when counter-attacking.*

Sword skills

In Genealogy of the Holy War, sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.

style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill Activation Effect Available:
FE4
Available:
FE5
Is snes02 astra.png Astra (Skill)% It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit.
Is snes02 luna.png Luna (Skill)% It nullifies the enemy's Defense.
Is snes02 sol.png Sol (Skill)% It recovers user's HP equal to the damage dealt to the enemy.

The Sacred Stones

Gilliam activating Great Shield in The Sacred Stones.

The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.

style="Template:Roundtl; border:none; color:#fff"|Skill Activation Effect Class
Great Shield (Enemy's level)% It nullifies damage dealt by the enemy. General
Sure Strike (User's level)% It maximizes the user's accuracy for one strike. Sniper
Silencer (Critical hit rate / 2)% It instantly kills the enemy in one strike. Assassin
Pick Command It allows the user to open doors and chests without keys or a Lockpick. Rogue
Pierce (User's level)% It nullifies the enemy's Defense. Wyvern Knight
Slayer 100% It allows the user to deal effective damage to monsters. Bishop
Summon Command It summons a single Phantom onto the map as an ally. Summoner

Path of Radiance and Radiant Dawn


This section has been marked as a stub. Please help improve the page by adding information.


Mastery skills

Mastery skills (奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.

In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.

style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill Effect Mastery skill in:
FE9
Mastery skill in:
FE10
Is wii aether.png
Aether
Can launch consecutive attacks, using the power of Sol and Luna.
Lord, Hero

Vanguard
Is wii sol.png
Sol
In certain conditions, restores as many HP as the damage dealt to an enemy.*/
Can inflict 3 times normal damage and restore HP equal to damage dealt.*

Paladin, Valkyrie

Gold Knight, Silver Knight, Valkyrie
Is wii luna.png
Luna
In certain conditions, reduces enemy defense by half.*/
Can neutralize an enemy's defenses and multiply the unit's strength by 3.*

General, Halberdier

Marshall
Is wii astra.png
Astra
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/
Can launch 5 consecutive attacks.*

Swordmaster

Trueblade
Is wii impale.png
Impale
Can multiply damage dealt by 4 times.
Sentinel
Is wii colossus.png
Colossus
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/
Can multiply the unit's strength by 3.*

Warrior, Berserker

Reaver
Is wii deadeye.png
Deadeye
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/
Can multiply damage by 3 times and put the enemy to sleep.*

Sniper

Marksman
Is wii stun.png
Stun
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/
Can inflict 3 times normal damage and paralyze enemy until their next turn.*

Falcon Knight, Wyvern Lord, Princess Crimea

Seraph Knight, Dragonlord, Queen
Is wii lethality.png
Lethality
Can kill with a single strike. Does not work on all opponents.
Assassin

Assassin
Is wii bane.png
Bane
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
Whisper
Is wii flare.png
Flare
In certain conditions, reduces enemy magic resistance by half.*/
Can nullify an opponent's resistance and restore HP equal to damage dealt.*

Sage, Bishop

Arch Sage, Summoner, Empress
Is wii corona.png
Corona
Can nullify an opponent's resistance and halve their hit rate for one turn.
Saint, Chancellor, Light Priestess
Is wii roar.png
Roar
Immobilizes enemies on the next turn. Does not work against certain units.*/
Can multiply the unit's strength by 3 and shocks enemy for a turn.*

Lion, Tiger, Cat

Lion, Tiger
Is wii rend.png
Rend
Can multiply the unit's strength by 5 and shocks enemy for a turn.
Cat
Is wii savage.png
Savage
Can multiply the unit's strength by 3 and halve enemy skill for a turn.
Wolf
Is gcn cancel.png
Cancel
In certain conditions, nullifies enemy attacks.
Hawk

(Downgraded to normal skill)
Is gcn vortex.png
Vortex
Attacks with the same effect as Wind.
Raven
Is wii tear.png
Tear
Can multiply the unit's strength by 3 and halve enemy speed for a turn.
Hawk, Raven
Is gcn blessing.png
Blessing
Restores HP to a unit in an adjacent space.
Heron

(Downgraded to normal skill)
Is gcn boon.png
Boon
Returns an adjacent unit to normal condition.
Red Dragon, White Dragon

(Downgraded to normal skill)
Is wii ire.png
Ire
Can inflict triple the normal amount of damage dealt.
Red Dragon, White Dragon, Black Dragon
Is wii eclipse.png
Eclipse
Can neutralize an enemy's defenses and multiply the unit's strength by 5.
Black Knight

Enemy- and NPC-exclusive skills

Awakening

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill Effect style="Template:Roundtr; border:none; background-color:#222222;" | Learned at
File:Is 3ds dual strike+.png Dual Strike+ +10% to Dual Strike rate Lord, level 1
File:Is 3ds charm.png Charm +5 Hit rate and +5 Avoid to all allies within a 3 tile radius Lord, level 10
File:Is 3ds aether.png Aether Two consecutive strikes; first has Sol effect, second a Luna effect Great Lord, level 5
File:Is 3ds rightful king.png Rightful King +10% to skill activation rates Great Lord, level 15
File:Is 3ds veteran.png Veteran ×1.5 experience gain while paired up Tactician, level 1
File:Is 3ds solidarity.png Solidarity +10 Critical and +10 critical avoid to all allies within a 3 tile radius Tactician, level 10
File:Is 3ds ignis.png Ignis Physical attacks: Adds half of the Magic stat to Strength
Magic attacks: Adds half of the Strength stat to Magic
Grandmaster, level 5
File:Is 3ds rally spectrum.png Rally Spectrum +4 all stats to all allies within a 3 square radius on command Grandmaster, level 15
File:Is 3ds discipline.png Discipline ×2 weapon experience Cavalier, level 1
File:Is 3ds outdoor fighter.png Outdoor Fighter +10 Hit rate and +10 Avoid while outdoors Cavalier, level 10
File:Is 3ds defender.png Defender +1 all stats while paired up Paladin, level 5
File:Is 3ds aegis.png Aegis Halves damage done by bows, tomes, and dragonstones Paladin, level 15
File:Is 3ds luna.png Luna Halves enemy's Defense or Resistance Great Knight, level 5
File:Is 3ds dual guard+.png Dual Guard+ +10% to Dual Guard rate Great Knight, level 15
File:Is 3ds defense +2.png Defense +2 +2 Defense Knight, level 1
File:Is 3ds indoor fighter.png Indoor Fighter +10 Hit rate and +10 Avoid while indoors Knight, level 10
File:Is 3ds rally defense.png Rally Defense +4 Defense to all allies within a 3 square radius on command General, level 5
File:Is 3ds pavise.png Pavise Halves damage done by swords, lances, axes, beaststones, and blights General, level 15
File:Is 3ds avoid +10.png Avoid +10 +10 Avoid Myrmidon, level 1
File:Is 3ds vantage.png Vantage Attack first during enemy phase when HP is half or below Myrmidon, level 10
File:Is 3ds astra.png Astra 5 consecutive strikes at half damage Swordmaster, level 5
File:Is 3ds swordfaire.png Swordfaire +5 Strength with a sword equipped
(+5 Magic with a Levin Sword)
Swordmaster, level 15
File:Is 3ds armsthrift.png Armsthrift Doesn't reduce durability Mercenary, level 1
File:Is 3ds patience.png Patience +10 Hit rate and +10 Avoid during enemy phase Mercenary, level 10
File:Is 3ds sol.png Sol Heal HP equal to half damage Hero, level 5
File:Is 3ds axebreaker.png Axebreaker +50 Hit rate and +50 Avoid against enemies equipping an axe Hero, level 15
File:Is 3ds hp +5.png HP +5 +5 maximum HP Fighter, level 1
File:Is 3ds zeal.png Zeal +5 Critical Fighter, level 10
File:Is 3ds rally strength.png Rally Strength +4 Strength to all allies within a 3 square radius on command Warrior, level 5
File:Is 3ds counter.png Counter Deals non-lethal damage against holder back against opponent Warrior, level 15
File:Is 3ds despoil.png Despoil Obtain a Bullion (S) upon killing an enemy Barbarian, level 1
File:Is 3ds gamble.png Gamble -5 Hit rate, +10 Critical Barbarian, level 10
File:Is 3ds wrath.png Wrath +20 Critical when HP is at half or below Berserker, level 5
File:Is 3ds axefaire.png Axefaire +5 Strength with an axe equipped
(+5 Magic with a Bolt Axe)
Berserker, level 15
File:Is 3ds skill +2.png Skill +2 +2 Skill Archer, level 1
File:Is 3ds prescience.png Prescience +15 Hit rate and +15 Avoid during player phase Archer, level 10
File:Is 3ds accuracy +20.png Hit Rate +20 +20 Hit rate Sniper, level 5
File:Is 3ds bowfaire.png Bowfaire +5 Strength with an bow equipped Sniper, level 15
File:Is 3ds rally skill.png Rally Skill +4 Skill to all allies within a 3 square radius on command Bow Knight, level 5
File:Is 3ds bowbreaker.png Bowbreaker +50 Hit rate and +50 Avoid against enemies equipping a bow Bow Knight, level 15
File:Is 3ds locktouch.png Locktouch Opens doors and chests without keys Thief, level 1
File:Is 3ds movement +1.png Movement +1 +1 Movement Thief, level 10
File:Is 3ds lethality.png Lethality Instantly defeats the enemy Assassin, level 5
File:Is 3ds pass.png Pass Pass through enemy-occupied tiles Assassin, level 15
File:Is 3ds lucky seven.png Lucky Seven +20 Hit rate and +20 Avoid during first seven turns Trickster, level 5
File:Is 3ds acrobat.png Acrobat Traverse all traversable terrain as if it were a plain Trickster, level 15
File:Is 3ds speed +2.png Speed +2 +2 Speed Pegasus Knight, level 1
File:Is 3ds relief.png Relief Heal 20% HP at the start of a turn if no units are within three spaces Pegasus Knight, level 10
File:Is 3ds rally speed.png Rally Speed +4 Speed to all allies within a 3 square radius on command Falcon Knight, level 5
File:Is 3ds lancefaire.png Lancefaire +5 Strength with a lance equipped
(+5 Magic with a Shockstick)
Falcon Knight, level 15
File:Is 3ds rally movement.png Rally Movement +1 Movement to all allies within a 3 square radius on command Dark Flier, level 5
File:Is 3ds galeforce.png Galeforce Grants another full action to a unit upon defeating an enemy once per turn Dark Flier, level 15
File:Is 3ds strength +2.png Strength +2 +2 Strength Wyvern Rider, level 1
File:Is 3ds tantivy.png Tantivy +10 Hit rate and +10 Avoid with no allies within a 3 square radius Wyvern Rider, level 10
File:Is 3ds quick burn.png Quick Burn +15 Hit rate and +15 Avoid at start of chapter
-1 to both stats for each successive turn
Wyvern Lord, level 5
File:Is 3ds swordbreaker.png Swordbreaker +50 Hit rate and +50 Avoid against enemies equipping a sword Wyvern Lord, level 15
File:Is 3ds deliverer.png Deliverer +2 Movement when paired up Griffon Rider, level 5
File:Is 3ds lancebreaker.png Lancebreaker +50 Hit rate and +50 Avoid against enemies equipping a lance Griffon Rider, level 15
File:Is 3ds magic +2.png Magic +2 +2 Magic Mage, level 1
File:Is 3ds focus.png Focus +10 Critical with no allies within a 3 square radius Mage, level 10
File:Is 3ds rally magic.png Rally Magic +4 Magic to all allies within a 3 square radius on command Sage, level 5
File:Is 3ds tomefaire.png Tomefaire +5 Magic with a tome equipped Sage, level 15
File:Is 3ds hex.png Hex -15 Avoid to adjacent enemies Dark Mage, level 1
File:Is 3ds anathema.png Anathema -10 Avoid and -10 Critical avoid to all enemies within a 3 square radius Dark Mage, level 10
File:Is 3ds vengeance.png Vengeance Increases damage output by half of damage taken Sorcerer, level 5
File:Is 3ds tomebreaker.png Tomebreaker +50 Hit rate and +50 Avoid against enemies equipping a tome Sorcerer, level 15
File:Is 3ds slow burn.png Slow Burn +1 Hit rate and +1 Avoid per turn
Effects cap at 15 turns
Dark Knight, level 5
File:Is 3ds lifetaker.png Lifetaker Heals 50% HP upon defeating an enemy during player phase Dark Knight, level 15
File:Is 3ds miracle.png Miracle Survives an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP Priest/Cleric, level 1
File:Is 3ds healtouch.png Healtouch +5 healing output of a staff Priest/Cleric, level 10
File:Is 3ds rally luck.png Rally Luck +8 Luck to all allies within a 3 square radius on command War Monk/War Cleric, level 5
File:Is 3ds renewal.png Renewal Heals 30% HP at the start of a turn War Monk/War Cleric, level 15
File:Is 3ds resistance +2.png Resistance +2 +2 Resistance Troubadour, level 1
File:Is 3ds demoiselle.png Demoiselle +10 Avoid and +10 Critical avoid to all male allies within 3 spaces Troubadour, level 10
File:Is 3ds rally resistance.png Rally Resistance +4 Resistance to all allies within a 3 square radius on command Valkyrie, level 5
File:Is 3ds dual support+.png Dual Support+ Increases the support bonus effect Valkyrie, level 15
File:Is 3ds aptitude.png Aptitude +20 to all Growth rates Villager, level 1
File:Is 3ds underdog.png Underdog +15 Hit rate and +15 Avoid when opponent's level is higher
(Advanced classes: Add 20 to level)
Villager, level 15
File:Is 3ds luck +4.png Luck +4 +4 Luck Dancer, level 1
File:Is 3ds special dance.png Special Dance +2 to each of Strength, Magic, Defense, and Resistance to unit receiving the dance effect Dancer, level 15
File:Is 3ds even rhythm.png Even Rhythm +10 Hit rate and +10 Avoid on even-numbered turns Taguel, level 1
File:Is 3ds beastbane.png Beastbane Deals effective damage to beast units while in the Taguel class Taguel, level 15
File:Is 3ds odd rhythm.png Odd Rhythm +10 Hit rate and +10 Avoid on odd-numbered turns Manakete, level 1
File:Is 3ds wyrmsbane.png Wyrmsbane Deals effective damage to dragon units while in the Manakete class Manakete, level 15
File:Is 3ds shadowgift.png Shadowgift Allows wielding of dark tomes in any tome-wielding class Personal skill only
File:Is 3ds conquest.png Conquest Negates effective damage bonuses when equipped by a beast or armor unit Personal skill only
File:Is 3ds outrealm skill.png Outrealm Skill Placeholder for DLC skills when corresponding DLC is not installed
The following skills require DLC to obtain:
File:Is 3ds resistance +10.png Resistance +10 +10 Resistance Dread Fighter, level 1
File:Is 3ds aggressor.png Aggressor +10 Attack during player phase Dread Fighter, level 15
File:Is 3ds rally heart.png Rally Heart +1 Movement and +2 all other stats to all allies within a 3 square radius on command Bride, level 1
File:Is 3ds bond.png Bond Heals 10 HP to all allies within a 3 square radius at the start of the turn Bride, level 15
File:Is 3ds all stats +2.png All Stats +2 +2 All stats All Stats +2 item
File:Is 3ds paragon.png Paragon ×2 experience gain Paragon item
File:Is 3ds iote's shield.png Iote's Shield Negates effective damage bonuses when equipped by a flight unit Iote's Shield item
File:Is 3ds limit breaker.png Limit Breaker +10 to all stat caps Limit Breaker item

Enemy-exclusive skills

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill Effect style="Template:Roundtr; border:none; background-color:#222222;" | Appears on
File:Is 3ds dragonskin.png Dragonskin Halves all damage, negates Counter and Lethality All difficulties
File:Is 3ds accuracy +10.png Hit Rate +10 +10 Hit rate Lunatic and Lunatic+ difficulties
File:Is 3ds rightful god.png Rightful God +30 to skill activation rates Lunatic and Lunatic+ difficulties
Apotheosis
File:Is 3ds vantage+.png Vantage+ Always move before opponent Lunatic+ difficulty
Apotheosis
File:Is 3ds luna+.png Luna+ All attacks have the Luna effect Lunatic+ difficulty
Apotheosis
File:Is 3ds hawkeye.png Hawkeye Attacks strike without fail Lunatic+ difficulty
The Future Past 3 and Apotheosis
File:Is 3ds pavise+.png Pavise+ Always halves damage done by swords, lances, axes, and beaststones Lunatic+ difficulty
Apotheosis
File:Is 3ds aegis+.png Aegis+ Always halves damage done by bows, tomes, and dragonstones Lunatic+ difficulty
Apotheosis

Trivia

Gallery

References

See also

Template:NavSkill

Game mechanics
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