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Skills: Difference between revisions
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==={{title|The Sacred Stones}}=== | ==={{title|The Sacred Stones}}=== | ||
[[File:Ss fe08 gilliam activating | [[File:Ss fe08 gilliam activating great shield.png|thumb|right|[[Gilliam]] activating [[Pavise|Great Shield]] in ''The Sacred Stones''.]] | ||
''The Sacred Stones'' reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions. | ''The Sacred Stones'' reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions. | ||
Revision as of 16:34, 21 October 2014
The skill system is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.
Overview
Classifications
Class and personal skills
Skills are near-universally divided into two categories which dictate their availability: class and personal (or "soldier" and "citizen" respectively in Path of Radiance). A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units.
- Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.
A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of a Occult scroll in the former game) and are typically more potent than "normal" skills.
In Awakening, the difference between class and personal skills is blurred. Almost all skills are learned by units through being in a class specifically required to learn the skill, as per class skills, but all skills are retained by units if they reclass or class change out of the initial class, acting as personal skills.
Trigger skills
A "trigger skill" is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.
Restrictions
In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.
In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto do consume capacity points and cannot be removed to free up capacity.
Path of Radiance Radiant Dawn
style="Template:Roundtl; border:2px solid #b0b0b0; width:5%;" | Capacity | style="Template:Roundtr; border:2px solid #b0b0b0;" | Classes possessing this capacity |
---|---|
0 | Civilian |
15 | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Pegasus Knight • Wyvern Rider |
20 | Ranger • Myrmidon • Soldier • Fighter • Archer • Knight • Paladin • Falcon Knight • Princess Crimea • Wyvern Lord • Mage • Priest • Cleric • Thief • Bandit |
25 | Lord • Hero • Swordmaster • Halberdier • Warrior • Sniper • General • Sage • Bishop • Valkyrie • Assassin • Berserker • Lion • Tiger • Cat • Hawk • Raven |
40 | General (Black Knight only) • King Daein • White Dragon • Red Dragon • Hawk (Tibarn only) • Raven (Naesala only) • Heron |
In Awakening, a unit may only have five skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the Equip Skills menu when outside of battle.
List of skills by game
Technically speaking, class skills exist in almost all games in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only six titles in the series actually possess a formal skill system.
Genealogy of the Holy War and Thracia 776
Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Pursuit, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.
style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill | Effect | Available: FE4 |
Available: FE5 |
---|---|---|---|
Adept | It deals two consecutive hits against the enemy. | ✓ | ✓ |
Bargain | Reduces prices at the armory, weapon repair shop and pawn shop*/vendor* by 50%. | ✓ | ✓ |
File:Is snes02 charge.png Charge | Engages the enemy in another round of combat. | ✓ | ✓ |
Charm | +10% hit rate and avoid to all allied units within a 3-tile radius of the user. | ✓ | ✓ |
Critical | Allows the user to perform critical hits. | ✓ | ✗ |
Dance | Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved. | ✓ | ✓ |
Miracle | The user's avoid is increased by [(11 - HP) x 10] for one turn.*/ The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.* |
✓ | ✓ |
Nihil | It negates the enemy's sword skills, critical hits and effective damage.*/ It negates the enemy's combat skills.* |
✓ | ✓ |
Paragon | It doubles the user's experience gain. | ✓ | ✓ |
Pavise | It nullifies damage dealt by the enemy. | ✓ | ✓ |
File:Is snes02 pursuit.png Pursuit | Enables the user to double-attack. | ✓ | ✗ |
Renewal | It heals 5-10 HP to the user at the beginning of the user's phase.*/ It heals 10-20% of the user's HP at the beginning of the user's phase.* |
✓ | ✓ |
Steal | On a successful hit, user takes all of the enemy's gold.*/ The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)* |
✓ | ✓ |
Vantage | The user always strikes first when attacked during the enemy phase. | ✓ | ✓ |
Wrath | The user always unleashes a critical hit when at under half HP.*/ The user always unleashes a critical hit when counter-attacking.* |
✓ | ✓ |
Sword skills
In Genealogy of the Holy War, sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.
style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill | Activation | Effect | Available: FE4 |
Available: FE5 |
---|---|---|---|---|
Astra | (Skill)% | It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit. | ✓ | ✓ |
Luna | (Skill)% | It nullifies the enemy's Defense. | ✓ | ✓ |
Sol | (Skill)% | It recovers user's HP equal to the damage dealt to the enemy. | ✓ | ✓ |
The Sacred Stones
The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.
style="Template:Roundtl; border:none; color:#fff"|Skill | Activation | Effect | Class |
---|---|---|---|
Great Shield | (Enemy's level)% | It nullifies damage dealt by the enemy. | General |
Sure Strike | (User's level)% | It maximizes the user's accuracy for one strike. | Sniper |
Silencer | (Critical hit rate / 2)% | It instantly kills the enemy in one strike. | Assassin |
Pick | Command | It allows the user to open doors and chests without keys or a Lockpick. | Rogue |
Pierce | (User's level)% | It nullifies the enemy's Defense. | Wyvern Knight |
Slayer | 100% | It allows the user to deal effective damage to monsters. | Bishop |
Summon | Command | It summons a single Phantom onto the map as an ally. | Summoner |
Path of Radiance and Radiant Dawn
This section has been marked as a stub. Please help improve the page by adding information.
Mastery skills
Mastery skills (奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.
In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.
style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill | Effect | Mastery skill in: FE9 |
Mastery skill in: FE10 |
---|---|---|---|
Aether |
Can launch consecutive attacks, using the power of Sol and Luna. | ✓ Lord, Hero |
✓ Vanguard |
Sol |
In certain conditions, restores as many HP as the damage dealt to an enemy.*/ Can inflict 3 times normal damage and restore HP equal to damage dealt.* |
✓ Paladin, Valkyrie |
✓ Gold Knight, Silver Knight, Valkyrie |
Luna |
In certain conditions, reduces enemy defense by half.*/ Can neutralize an enemy's defenses and multiply the unit's strength by 3.* |
✓ General, Halberdier |
✓ Marshall |
Astra |
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/ Can launch 5 consecutive attacks.* |
✓ Swordmaster |
✓ Trueblade |
Impale |
Can multiply damage dealt by 4 times. | ✗ | ✓ Sentinel |
Colossus |
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/ Can multiply the unit's strength by 3.* |
✓ Warrior, Berserker |
✓ Reaver |
Deadeye |
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/ Can multiply damage by 3 times and put the enemy to sleep.* |
✓ Sniper |
✓ Marksman |
Stun |
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/ Can inflict 3 times normal damage and paralyze enemy until their next turn.* |
✓ Falcon Knight, Wyvern Lord, Princess Crimea |
✓ Seraph Knight, Dragonlord, Queen |
Lethality |
Can kill with a single strike. Does not work on all opponents. | ✓ Assassin |
✓ Assassin |
Bane |
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents. | ✗ | ✓ Whisper |
Flare |
In certain conditions, reduces enemy magic resistance by half.*/ Can nullify an opponent's resistance and restore HP equal to damage dealt.* |
✓ Sage, Bishop |
✓ Arch Sage, Summoner, Empress |
Corona |
Can nullify an opponent's resistance and halve their hit rate for one turn. | ✗ | ✓ Saint, Chancellor, Light Priestess |
Roar |
Immobilizes enemies on the next turn. Does not work against certain units.*/ Can multiply the unit's strength by 3 and shocks enemy for a turn.* |
✓ Lion, Tiger, Cat |
✓ Lion, Tiger |
Rend |
Can multiply the unit's strength by 5 and shocks enemy for a turn. | ✗ | ✓ Cat |
Savage |
Can multiply the unit's strength by 3 and halve enemy skill for a turn. | ✗ | ✓ Wolf |
Cancel |
In certain conditions, nullifies enemy attacks. | ✓ Hawk |
✗ (Downgraded to normal skill) |
Vortex |
Attacks with the same effect as Wind. | ✓ Raven |
✗ |
Tear |
Can multiply the unit's strength by 3 and halve enemy speed for a turn. | ✗ | ✓ Hawk, Raven |
Blessing |
Restores HP to a unit in an adjacent space. | ✓ Heron |
✗ (Downgraded to normal skill) |
Boon |
Returns an adjacent unit to normal condition. | ✓ Red Dragon, White Dragon |
✗ (Downgraded to normal skill) |
Ire |
Can inflict triple the normal amount of damage dealt. | ✗ | ✓ Red Dragon, White Dragon, Black Dragon |
Eclipse |
Can neutralize an enemy's defenses and multiply the unit's strength by 5. | ✗ | ✓ Black Knight |
Enemy- and NPC-exclusive skills
Awakening
Enemy-exclusive skills
style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill | Effect | style="Template:Roundtr; border:none; background-color:#222222;" | Appears on | |
---|---|---|---|
File:Is 3ds dragonskin.png | Dragonskin | Halves all damage, negates Counter and Lethality | All difficulties |
File:Is 3ds accuracy +10.png | Hit Rate +10 | +10 Hit rate | Lunatic and Lunatic+ difficulties |
File:Is 3ds rightful god.png | Rightful God | +30 to skill activation rates | Lunatic and Lunatic+ difficulties Apotheosis |
File:Is 3ds vantage+.png | Vantage+ | Always move before opponent | Lunatic+ difficulty Apotheosis |
File:Is 3ds luna+.png | Luna+ | All attacks have the Luna effect | Lunatic+ difficulty Apotheosis |
File:Is 3ds hawkeye.png | Hawkeye | Attacks strike without fail | Lunatic+ difficulty The Future Past 3 and Apotheosis |
File:Is 3ds pavise+.png | Pavise+ | Always halves damage done by swords, lances, axes, and beaststones | Lunatic+ difficulty Apotheosis |
File:Is 3ds aegis+.png | Aegis+ | Always halves damage done by bows, tomes, and dragonstones | Lunatic+ difficulty Apotheosis |