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Skills: Difference between revisions

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[[File:Ss fe10 fiona skills.png|thumb|300px|right|<small>Highlighted: [[Fiona]]'s skills list and [[Skills#Restrictions|capacity]]. She currently has two personal skills equipped - [[Savior]] and [[Imbue]] - and also possesses the class skill [[Canto]].</small>]]
[[File:Ss fe10 fiona skills.png|thumb|300px|Highlighted: [[Fiona]]'s skills list and [[#Restrictions|capacity]]. She currently has two personal skills equipped—[[Savior]] and [[Imbue]]—and also possesses the class skill [[Canto]].]]
The '''skill''' system is a {{FES}} gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual [[unit]]s which subvert the normal flow of gameplay. Learned by units both depending on their [[class]] and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.
The '''skill''' system (Japanese: {{hl|スキル|sukiru}} ''Skill'') is a {{FES}} gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual [[unit]]s which subvert the normal flow of gameplay. Learned by units both depending on their [[class]] and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.


While skills as a defined mechanic first appeared in {{FE4}}, skill-like features of certain classes have existed since the [[Fire Emblem: Shadow Dragon and the Blade of Light|very beginning]].
While skills as a defined mechanic first appeared in {{FE4}}, skill-like features of certain classes have existed since {{title|Shadow Dragon & the Blade of Light}}. In {{title|Three Houses}}, skills are instead known as '''abilities'''.


==Overview==
==Overview==
===Classifications===
===Classifications===
====Class and personal skills====
====Class and personal skills====
Skills are near-universally divided into two categories which dictate their availability: '''class''' and '''personal''' (or "soldier" and "citizen" respectively in {{title|Path of Radiance}}). A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units.
From the introduction of the system in {{title|Genealogy of the Holy War}} to {{title|Radiant Dawn}}, skills are divided into two categories which dictate their availability: '''class skills''' (Japanese: {{hl|兵種スキル|Heishu sukiru}} ''class skill'') and '''personal skills''' (Japanese: {{hl|個人スキル|Kojin sukiru}} ''personal skill''), or "soldier" and "citizen" respectively in {{title|Path of Radiance}}. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. {{title|Thracia 776}} additionally has '''weapon skills''' (Japanese: {{hl|武器スキル|Buki sukiru}} ''weapon skill''), which are gained while equipping specific weapons that grant them. These are present in other games, but are only shown on a unit's skill list in ''Thracia 776'' and {{title|Echoes: Shadows of Valentia}}, and are only referred to as such in ''Thracia''.


:Example: [[Pavise]] is a class skill in {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}, associated with [[General]]s, [[Baron]]s and [[Emperor]]s in the former, and [[Baron]]s only in the latter. However, [[Xavier]] also possesses Pavise as a personal skill.
:Example: [[Pavise]] is a class skill in ''Genealogy of the Holy War'' and ''Thracia 776'', associated with [[General]]s, [[Baron]]s and [[Emperor]]s in the former, and [[Baron]]s only in the latter. However, [[Xavier]] also possesses Pavise as a personal skill.


A sub-category of class skills is [[:Category:Mastery skills|mastery skills]] in {{title|Path of Radiance}} and {{title|Radiant Dawn}}, which are class skills available only to advanced classes (requiring the use of a [[Skill items#Occult|Occult scroll]] in the former game) and are typically more potent than "normal" skills.
A sub-category of class skills is [[#Mastery skills|mastery skills]] in ''Path of Radiance'' and ''Radiant Dawn'', which are class skills available only to advanced classes (requiring the use of an [[Occult]] scroll in the former game) and are typically more potent than "normal" skills.


From {{title|Awakening}} onward, the distinction between class and personal skills is somewhat reworked with the greater emphasis now being placed on class skills, although the games themselves never refer to them this way. Almost all playable classes have a set of skills which units learn as class skills by levelling up in that class, which they still retain if they [[reclass]] or [[class change]] out of the initial class. In ''Awakening'', a small few units have access to skills they could not learn in the classes available to them. Occasionally, units have access to personal skills which cannot be learned from any of the classes they have access to; in particular, every [[bonus unit]] has at least one skill outside their default class, with some being otherwise unable to them due to gender. {{title|Fates}} reintroduces true personal skills, while also retaining the class skill system from ''Awakening''; in ''Fates'', every normal playable unit has a single unique personal skill which cannot be removed, in addition to any skills they learn from their classes.
The next game with a skill system after ''Radiant Dawn'', {{title|Awakening}}, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be [[#Equippable skills|equipped]] whenever. {{title|Fates}}, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.


====Sword skills====
{{title|Three Houses}} and {{title|Engage}}, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In ''Three Houses'', most classes have class skills, but in ''Engage'' only advanced classes have skills, and units can only use them once they reach level&nbsp;5 in the class.
{{main|Sword skill}}
 
A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their [[Skill (stat)|Skill stat]]. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as [[Sol (skill)|Sol]] and [[Luna (skill)|Luna]].
====Equippable skills====
From ''Awakening'' onward, the original idea of personal skills is somewhat reworked with the introduction of a unit's personal skill pool, which their learned skills accumulate in and can be equipped from at the player's leisure. ''Awakening'' and ''Fates'' do not use the terms "personal skill" and "class skill", referring to everything as simply "skills". In these games, almost all skills are learned by leveling up in a certain class, which grants access to that class' skills to the unit at set levels. These skills are then retained in the skill pool across all further [[reclass]]es and [[class change]]s. However, a small few units do have access to skills which cannot be learned from any of the classes they have access to; in particular, every [[bonus unit]] in ''Awakening'' has at least one skill outside their default class, with some being otherwise unavailable to them due to gender.
 
In ''Three Houses'', they are known as '''equipped abilities''', and are learned from a variety of sources, most often by raising a unit's [[skill level]]s. Other sources include [[Class mastery]], unlocking units' [[Lesson#Budding talents|budding talents]], and special events. In ''Engage'', they are known as '''inherited skills''' and are acquired exclusively by spending [[SP]] to inherit them from [[Emblem Rings]].
 
====Offensive skills====
{{main|Offensive skill}}
An offensive skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their [[Skill (stat)|Skill stat]]. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as [[Sol]] and [[Luna]].


===Restrictions===
===Restrictions===
[[File:Ss fe05 pirn skills.png|thumb|right|<small>[[Pirn]], after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in ''Thracia 776''.</small>]]
[[File:Ss fe05 perne skills.png|thumb|256px|[[Perne]], after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in ''Thracia 776''.]]
In ''Thracia 776'', there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's [[Skill items#Skill items in Thracia 776|skill manuals]] with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.
In ''Thracia 776'', there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's [[Skill items#Skill items in Thracia 776|skill manuals]] with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.


In ''Path of Radiance'' and ''Radiant Dawn'', skill restriction is determined by the '''capacity''' stat. Every unit has a set number of capacity points depending on their [[class]], which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and [[laguz]] possess the highest capacity of any class. It is important to remember that mandatory class skills such as [[Shove]] and [[Canto]] ''do'' consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in ''Radiant Dawn'', where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.
In ''Path of Radiance'' and ''Radiant Dawn'', skill restriction is determined by the '''capacity''' stat. Every unit has a set number of capacity points depending on their [[class]], which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and [[laguz]] possess the highest capacity of any class. It is important to remember that mandatory class skills such as [[Shove]] and [[Canto]] (marked with the icon [[File:WiiLockSkill.png]]) ''do'' consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in ''Radiant Dawn'', where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.


{{Tab
{{Tab
Line 29: Line 36:
|width=75%
|width=75%
|tab1=''Path of Radiance''
|tab1=''Path of Radiance''
|content1={{tablebegin}} style="background: transparent; border: none; {{round|5px}}; text-align: center" cellpadding="3" cellspacing="5" colspan="2"
|content1={{tablebegin}} style="border-spacing: 5px; text-align: center" class="cellpadding-3"
! style="{{roundtl}}; border:2px solid {{Color2}}; width:5%;" {{!}} Capacity
! style="border-top-left-radius: 15px; border: 2px solid {{Color2}}; width:5%" {{!}} Capacity
! style="{{roundtr}}; border:2px solid {{Color2}};" {{!}} Classes possessing this capacity
! style="border-top-right-radius: 15px; border: 2px solid {{Color2}}" {{!}} Classes possessing this capacity
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 0
{{!}} 0
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Civilian]]
{{!}} [[Civilian]]
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Pegasus Knight]] • [[Wyvern Rider]]
{{!}} [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Pegasus Knight]] • [[Wyvern Rider]]
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 20
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Ranger]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Knight]] • [[Paladin]] • [[Falcon Knight]] • [[Princess Crimea]] • [[Wyvern Lord]] • [[Mage]] • [[Priest]] • [[Cleric]] • [[Thief]] • [[Bandit]]
{{!}} [[Ranger (Path of Radiance)|Ranger]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Knight]] • [[Paladin]] • [[Falcon Knight]] • [[Princess Crimea]] • [[Wyvern Lord]] • [[Mage]] • [[Priest]] • [[Cleric]] • [[Thief]] • [[Bandit]]
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 25
{{!}} 25
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[General]] • [[Sage]] • [[Bishop]] • [[Valkyrie]] • [[Assassin]] • [[Berserker]] • [[Lion]] • [[Tiger]] • [[Cat]] • [[Hawk (class)|Hawk]] • [[Raven (class)|Raven]]
{{!}} [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[General]] • [[Sage]] • [[Bishop]] • [[Valkyrie]] • [[Assassin]] • [[Berserker]] • [[Lion]] • [[Tiger]] • [[Cat]] • [[Hawk (class)|Hawk]] • [[Raven (class)|Raven]]
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 40
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[General]] ([[Black Knight (character)|Black Knight]] only) • [[King Daein]] • [[White Dragon (Laguz)|White Dragon]] • [[Red Dragon]] • [[Hawk (class)|Hawk]] ([[Tibarn]] only) • [[Raven (class)|Raven]] ([[Naesala]] only) • [[Heron]]
{{!-}}
{{!-}}
{{!}} 40
{{!}} [[General]] ([[Black Knight (character)|Black Knight]] only) • [[King Daein]] • [[White Dragon (laguz)|White Dragon]] • [[Red Dragon]] • [[Hawk (class)|Hawk]] ([[Tibarn]] only) • [[Raven (class)|Raven]] ([[Naesala]] only) • [[Heron]]
{{tableend}}
{{tableend}}
{{clear}}
|tab2=''Radiant Dawn''
|tab2=''Radiant Dawn''
|content2={{clear}}
|content2={{tablebegin}} style="border-spacing: 5px; text-align: center" class="cellpadding-3"
{{tablebegin}} style="background: transparent; border: none; {{round|5px}}; text-align: center" cellpadding="3" cellspacing="5" colspan="2"
! style="border-top-left-radius: 15px; border: 2px solid {{Color2}}; width:5%" {{!}} Capacity
! style="{{roundtl}}; border:2px solid {{Color2}}; width:5%;" {{!}} Capacity
! style="border-top-right-radius: 15px; border: 2px solid {{Color2}}" {{!}} Classes possessing this capacity
! style="{{roundtr}}; border:2px solid {{Color2}};" {{!}} Classes possessing this capacity
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 15
{{!}} 15
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Myrmidon]] • [[Fighter]] • [[Soldier]] • [[Archer]] • [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Fire Mage]] • [[Thunder Mage]] • [[Wind Mage]] • [[Priest]] • [[Pegasus Knight]] • [[Wyvern Rider|Dragonknight]] • [[Bandit]] • [[Thief]] • [[Civilian]] • [[Vendor (class)|Vendor]] • [[Pilgrim]] • [[Horse]]
{{!}} [[Myrmidon]] • [[Fighter]] • [[Soldier]] • [[Archer]] • [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Fire Mage]] • [[Thunder Mage]] • [[Wind Mage]] • [[Priest]] • [[Pegasus Knight]] • [[Dracoknight]] • [[Bandit]] • [[Thief]] • [[Citizen]] • [[Vendor (class)|Vendor]] • [[Pilgrim]] • [[Horse]]
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 20
{{!}} 20
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Light Mage]] • All [[Laguz]] at levels 1-14
{{!}} [[Light Mage]] • Non-royal [[laguz]] at levels 1–14
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 30
{{!}} 30
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Hero]] • [[Light Sage]] • [[Rogue]] • [[Dark Sage]] • [[Cleric]] • [[Swordmaster]] • [[Warrior]] • [[Halberdier]] • [[Sniper]] • [[Blade Paladin]] • [[Lance Paladin]] • [[Great Knight|Axe Paladin]] • [[Bow Paladin]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Fire Sage]] • [[Thunder Sage]] • [[Wind Sage]] • [[Bishop]] • [[Falcon Knight]] • [[Wyvern Lord|Dragonmaster]]
{{!}} [[Hero]] • [[Light Sage]] • [[Rogue]] • [[Dark Sage]] • [[Cleric]] • [[Swordmaster]] • [[Warrior]] • [[Halberdier]] • [[Sniper]] • [[Blade Paladin]] • [[Lance Paladin]] • [[Axe Paladin]] • [[Bow Paladin]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Fire Sage]] • [[Thunder Sage]] • [[Wind Sage]] • [[Bishop]] • [[Falcon Knight]] • [[Dragonmaster]] • [[Druid]]
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 35
{{!}} 35
{{!}} style="border:none; background-color:{{Color3}}" {{!}} All [[Laguz]] at levels 15-29
{{!}} Non-royal [[laguz]] at levels 15–29
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 50
{{!}} 50
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Order Incarnate]]
{{!}} [[Order Incarnate]] • Royal [[laguz]] at levels 1–14
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 60
{{!}} 60
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Vanguard]] • [[Light Priestess]] • [[Whisper]] • [[Assassin]] • [[Valkyrie]] • [[Empress]] • [[Queen]] • [[Chancellor]] • [[Trueblade]] • [[Reaver]] • [[Sentinel]] • [[Marksman]] • [[Gold Knight]] • [[Silver Knight]] • [[Marshall]] • [[Arch Sage]] • [[Saint]] • [[Seraph Knight]] • [[Dragonlord]] • [[Summoner]] • [[Fire Spirit]] • [[Thunder Spirit]] • [[Wind Spirit]]
{{!}} [[Vanguard]] • [[Light Priestess]] • [[Whisper]] • [[Assassin]] • [[Valkyrie]] • [[Empress]] • [[Queen]] • [[Chancellor]] • [[Trueblade]] • [[Reaver]] • [[Sentinel (Radiant Dawn)|Sentinel]] • [[Marksman]] • [[Gold Knight]] • [[Silver Knight]] • [[Marshall]] • [[Arch Sage]] • [[Saint]] • [[Seraph Knight]] • [[Dragonlord]] • [[Summoner]] • [[Fire Spirit]] • [[Thunder Spirit]] • [[Wind Spirit]]
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 70
{{!}} 65
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Black Knight (class)|Black Knight]] • All [[Laguz]] at levels 30-40
{{!}} Royal [[laguz]] at levels 15–29
{{!-}}
{{!-}}
{{!}} style="{{roundb}}; border:2px solid {{Color2}}; background-color:{{Color3}}" colspan="2" {{!}} Additionally, all [[Laguz]] royals ([[Caineghis]], [[Giffca]], [[Skrimir]], [[Nailah]], [[Tibarn]], [[Naesala]], [[Kurthnaga]] and [[Dheginsea]]) receive a +30 capacity bonus on top of their current level capacity.
{{!}} 70
{{!}} [[Black Knight (class)|Black Knight]] • Non-royal [[laguz]] at levels 30–40
{{!-}}
{{!-}}
{{!}} 100
{{!}} Royal [[laguz]] at levels 30–40
{{tableend}}
{{tableend}}
{{clear}}}}
}}


In ''Awakening'', a unit may only have five skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the Equip Skills menu when outside of battle. ''Fates'' allows six skills active per unit at a time, a personal skill as well as the five-skill system from ''Awakening''.
Games from ''Awakening'' forward (with the exception of ''Echoes'') feature a system where units can only have a certain number of skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the menu when outside of battle. ''Awakening'' and ''Fates'' allow five player-assigned skills active per unit at a time, with ''Fates'' additionally featuring a sixth, always equipped personal skill unique to each unit. ''Three Houses'' builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. In ''Engage'', player units may only have four non-[[Emblem]] skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certain [[level]]. Equipping an [[Emblem Ring]] will grant them as many as six additional skills unique to that Emblem Ring.


==List of skills by game==
==List of skills by game==
Technically speaking, class skills exist in almost all games in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as [[Canto]] and [[Shove]], a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only seven titles in the series actually possess a formal skill system, and only [[Pavise|one skill]] appears as a defined skill in all seven.
Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as [[Canto]] and [[Shove]], a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only ten titles in the main series actually possess a formal skill system.


==={{title|Genealogy of the Holy War}} and {{title|Thracia 776}}===
==={{title|Genealogy of the Holy War}} and {{title|Thracia 776}}===
''Genealogy of the Holy War'' and ''Thracia 776'' are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, [[Critical (skill)|Critical]] and [[Pursuit]], did not return in ''Thracia 776'' as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.
''Genealogy of the Holy War'' and ''Thracia 776'' are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, [[Critical (skill)|Critical]] and [[Follow-Up]], did not return in ''Thracia 776'' as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.


{|align=center width="90%" border=1 class="sortable" cellpadding=3 cellspacing="3" style="{{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
In ''Genealogy of the Holy War'', they are given categories in the skill menu: Standard (Japanese: {{hl|いっぱん|Ippan}}), Combat (Japanese: {{hl|せんとう|Sentō}}), and Special Sword (Japanese: {{hl|とくしゅ剣|Tokushu ken}}). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units ([[Myrmidon]], [[Swordmaster]], [[Forrest (class)|Forrest]], [[Thief]], [[Thief Fighter]], [[Dancer]]) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in ''Thracia 776'' onward, allowing them to be freely learned and used by any class, as well as allowing multiple Special Swords to activate on the same attack.
!style="{{roundtl}}; border:none; color:#fff; width:10%;"|Skill
 
!style="border:none; color:#fff;"|Effect
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
!style="border:none; color:#fff" width:15%;"|<small>Available in:</small><br>''Genealogy''
! colspan="5" style="background: none" | Skills in ''Genealogy of the Holy War'' and ''Thracia 776''
!style="border:none; color:#fff" width:15%;"|<small>Available in:</small><br>''Thracia''
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 accost.png]] [[Accost]]
!style="border-top-left-radius: 15px; width: 10%"|Skill
|style="border:none; background-color:{{Color3}}"|Engages the enemy in another round of combat.
! Effect
|style="border:none; background-color:{{Color3}}"|{{Y}}
!style="width: 15%"|<small>Available in:</small><br>''Genealogy''
|style="border:none; background-color:{{Color3}}"|{{Y}}
!style="width: 15%"|<small>Available in:</small><br>''Thracia''
!style="border-top-right-radius: 15px"|Category<br><small>(''Genealogy'')</small>
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 adept.png]] [[Adept]]
| [[File:Is snes02 accost.png]] [[Accost]]
|style="border:none; background-color:{{Color3}}"|It deals two consecutive hits against the enemy.
| Engages the enemy in another round of combat, up to 20 more times{{h|*|Genealogy of the Holy War}}/once{{h|*|Thracia 776}}.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Combat
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 bargain.png]] [[Bargain]]
| [[File:Is snes02 adept.png]] [[Adept]]
|style="border:none; background-color:{{Color3}}"|Reduces prices at the {{hover|armory, weapon repair shop and pawn shop*|Genealogy of the Holy War}}/{{hover|vendor*|Thracia 776}} by 50%.  
| It deals two consecutive hits against the enemy. {{h|Does activate when wielding a [[brave weapon]]*|Only in Genealogy of the Holy War}}.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Combat
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 charm.png]] [[Charm]]
| [[File:Is snes02 astra.png]] [[Astra]]
|style="border:none; background-color:{{Color3}}"|+10% [[hit rate]] and [[avoid]] to all allied [[unit]]s within a [[Range|3-tile radius]] of the user.
| If activated, user's next strike becomes five consecutive strikes. It is possible for any and all of the strikes to be a [[critical hit]].
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Special Sword
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 critical.png]] [[Critical (skill)|Critical]]
| [[File:Is snes02 bargain.png]] [[Bargain]]
|style="border:none; background-color:{{Color3}}"|Allows the user to perform [[critical hit]]s.
| Reduces prices at the vendor, {{h|weapon repair shop and pawn shop*|Only in Genealogy of the Holy War}} by 50%.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}
| Standard
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 dance.png]] [[Dance]]
| [[File:Is snes02 charm.png]] [[Charm]]
|style="border:none; background-color:{{Color3}}"|Refreshes {{hover|all four*|Genealogy of the Holy War}}/{{hover|one*|Thracia 776}} adjacent allies, allowing them to move again if they have already moved.  
| +10% [[hit rate]] and [[avoid]] to all allied [[unit]]s within a [[Range|3-tile radius]] of the user.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Standard
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 miracle.png]] [[Miracle]]
| [[File:Is snes02 critical.png]] [[Critical (skill)|Critical]]
|style="border:none; background-color:{{Color3}}"|The user's [[avoid]] is increased by<br>[(11 - HP) x 10] for one turn.{{hover|*|Genealogy of the Holy War}}/<br>The user's [[avoid]] is maximised to 100%, if the enemy's next attack will otherwise kill the user.{{hover|*|Thracia 776}}
| Allows the user to perform [[critical hit]]s.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{N}}
| Combat
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 nihil.png]] [[Nihil]]
| [[File:Is snes02 dance.png]] [[Dance]]
|style="border:none; background-color:{{Color3}}"|It negates the enemy's [[:Category:Sword skills|sword skills]], [[critical hit]]s and [[effective damage]].{{hover|*|Genealogy of the Holy War}}/<br>It negates the enemy's combat skills.{{hover|*|Thracia 776}}
| Refreshes {{h|all four*|Genealogy of the Holy War}}/{{h|one*|Thracia 776}} adjacent allies, or all other allies in the [[castle|home castle]]{{h|*|Genealogy of the Holy War}}, allowing them to move again if they have already moved.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Standard
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 paragon.png]] [[Paragon]]
| [[File:Is snes02 follow-up.png]] [[Follow-Up]]
|style="border:none; background-color:{{Color3}}"|It doubles the user's [[experience]] gain.
| Enables the user to make [[follow-up attack]]s if user's [[attack speed]] exceeds foe's.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{N}}
| Combat
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 pavise.png]] [[Pavise]]
| [[File:Is snes02 luna.png]] [[Luna]]
|style="border:none; background-color:{{Color3}}"|It nullifies damage dealt by the enemy.
| If activated, user's next strike ignores the enemy's [[Defense]] and [[Resistance]]{{h|*|Genealogy of the Holy War}}/[[Magic]]{{h|*|Thracia 776}}. {{h|This attack also ignores the standard hit check|Genealogy of the Holy War}}.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Special Sword
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 pursuit.png]] [[Pursuit]]
| [[File:Is snes02 miracle.png]] [[Miracle]]
|style="border:none; background-color:{{Color3}}"|Enables the user to [[Attack speed#Double-attack|double-attack]].
| The user's [[avoid]] is increased by<br>[(11 − HP) × 10] for one turn.{{h|*|Genealogy of the Holy War}}/<br>If activated, for the entire round of combat, the user will avoid any attack that would kill them.{{h|*|Thracia 776}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}
| Standard
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 renewal.png]] [[Renewal (skill)|Renewal]]
| [[File:Is snes02 nihil.png]] [[Nihil]]
|style="border:none; background-color:{{Color3}}"|It heals 5-10 [[HP]] to the user at the beginning of the user's [[Turn|phase]].{{hover|*|Genealogy of the Holy War}}/<br>It heals 10-20% of the user's [[HP]] at the beginning of the user's [[Turn|phase]].{{hover|*|Thracia 776}}
| It negates the enemy's [[Offensive skills|special sword skills]], [[critical hit]]s and [[bonus damage]].{{h|*|Genealogy of the Holy War}}/<br>It negates the enemy's combat-related skills.{{h|*|Thracia 776}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Combat
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 steal.png]] [[Steal]]
| [[File:Is snes02 paragon.png]] [[Paragon]]
|style="border:none; background-color:{{Color3}}"|On a successful hit, user takes all of the enemy's gold.{{hover|*|Genealogy of the Holy War}}/<br>The user can steal weapons and items from enemies, if (user's [[Speed]] > enemy's Speed) and (user's [[Constitution|Con]] > weapon/item's [[Weight (weapon)|Weight]]){{hover|*|Thracia 776}}
| It doubles the user's [[experience]] gain.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Standard
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 vantage.png]] [[Vantage]]
| [[File:Is snes02 pavise.png]] [[Pavise]]
|style="border:none; background-color:{{Color3}}"|The user always strikes first when attacked during the enemy phase.
| If activated, negates an enemy attack against the user. {{h|Can't activate if foe is using Nosferatu, or Earth Sword at 2-range|Genealogy of the Holy War}}.
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Combat
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 wrath.png]] [[Wrath]]
| [[File:Is snes02 renewal.png]] [[Renewal]]
|style="border:none; background-color:{{Color3}}"|The user always unleashes a [[critical hit]] when at under half [[HP]].{{hover|*|Genealogy of the Holy War}}/<br>The user always unleashes a critical hit when counter-attacking.{{hover|*|Thracia 776}}
| It heals 5-10 [[HP]] to the user at the beginning of the user's [[Turn|phase]].{{h|*|Genealogy of the Holy War}}/<br>It heals 10-20% of the user's [[HP]] at the beginning of the user's [[Turn|phase]].{{h|*|Thracia 776}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
| Standard
|-
|-
|}
| [[File:Is snes02 sol.png]] [[Sol]]
 
| If activated, user's next strike recovers HP equal to damage dealt to foe. {{h|This attack also ignores the standard hit check|Genealogy of the Holy War}}.
====Sword skills====
| {{Y}}
In ''Genealogy of the Holy War'', [[sword skill]]s are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units ([[Myrmidon]], [[Swordmaster]], [[Forrest (class)|Forrest]], [[Thief]], [[Thief Fighter]], [[Dancer]]) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit.  These restrictions were lifted in ''Thracia 776'' onward, allowing them to be freely learned and used by any class.
| {{Y}}
 
| Special Sword
{|align=center width="90%" border=1 class="sortable" cellpadding=3 cellspacing="3" style="{{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; color:#fff; width:10%;"|Skill
!style="border:none; color:#fff"|Activation
!style="border:none; color:#fff"|Effect
!style="border:none; color:#fff" width:15%;"|<small>Available in:</small><br>''Genealogy''
!style="border:none; color:#fff" width:15%;"|<small>Available in:</small><br>''Thracia''
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 astra.png]] [[Astra (skill)|Astra]]
| [[File:Is snes02 steal.png]] [[Steal]]
|style="border:none; background-color:{{Color3}}"|([[Skill (stat)|Skill]])%
| On a successful hit, user takes all of the enemy's gold. Also grants guaranteed critical hits if the foe has [[Wrath]] active.{{h|*|Genealogy of the Holy War}}/<br>The user can steal weapons and items from enemies, if (user's [[Speed]] > enemy's Speed) and (user's [[Constitution|Con]] > weapon/item's [[Weight (weapon)|Weight]]){{h|*|Thracia 776}}
|style="border:none; background-color:{{Color3}}"|It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a [[critical hit]].
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| Combat
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 luna.png]] [[Luna (skill)|Luna]]
| [[File:Is snes02 vantage.png]] [[Vantage]]
|style="border:none; background-color:{{Color3}}"|([[Skill (stat)|Skill]])%
| If Current [[HP]] < ([[Max HP]]/2) + 1, negate foe's [[Accost]] and user always strikes first in combat.{{h|*|Genealogy of the Holy War}}/<br>The user always strikes first, unless the foe also has Vantage.{{h|*|Thracia 776}}
|style="border:none; background-color:{{Color3}}"|It nullifies the enemy's [[Defense]].
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| {{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
| Combat
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 sol.png]] [[Sol (skill)|Sol]]
|style="border:none; background-color:{{Color3}}"|([[Skill (stat)|Skill]])%
|style="border:none; background-color:{{Color3}}"|It recovers user's HP equal to the damage dealt to the enemy.
|style="border:none; background-color:{{Color3}}"|{{Y}}
|style="border:none; background-color:{{Color3}}"|{{Y}}
|-
|-
|style="border-bottom-left-radius: 15px"|[[File:Is snes02 wrath.png]] [[Wrath]]
| The user always unleashes a [[critical hit]] when Current [[HP]] < ([[Max HP]]/2) + 1.{{h|*|Genealogy of the Holy War}}/<br>The user always unleashes a critical hit on their non-[[AS|follow-up]] counterattacks when the enemy attacks first (affected by attack order changes from [[Vantage]]).{{h|*|Thracia 776}}
| {{Y}}
| {{Y}}
|style="border-bottom-right-radius: 15px"|Combat
|}
|}


==={{title|The Sacred Stones}}===
==={{title|The Sacred Stones}}===
[[File:Ss fe08 gilliam activating great shield.png|thumb|right|[[Gilliam]] activating [[Pavise|Great Shield]] in ''The Sacred Stones''.]]
[[File:Ss fe08 gilliam activating great shield.png|thumb|240px|[[Gilliam]] activating [[Pavise|Great Shield]] in ''The Sacred Stones''.]]
''The Sacred Stones'' reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.
''The Sacred Stones'' reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.


{|align=center width="90%" border=1 class="sortable" cellpadding=3 cellspacing="3" style="{{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
!style="{{roundtl}}; border:none; color:#fff"|Skill
! colspan="4" style="background: none" | Skills in ''The Sacred Stones''
!style="border:none; color:#fff"|Activation
|-
!style="border:none; color:#fff"|Effect
!style="border-top-left-radius: 15px"|Skill
!style="border:none; color:#fff"|Class
! Activation
! Effect
!style="border-top-right-radius: 15px"|Class
|-
|-
|style="border:none; background-color:{{Color3}}"|[[Pavise|Great Shield]]
| [[Great Shield]]
|style="border:none; background-color:{{Color3}}"|(Enemy's [[level]])%
| (Enemy's [[level]])%
|style="border:none; background-color:{{Color3}}"|It nullifies damage dealt by the enemy.  
| Nullifies damage dealt by the enemy, unless the attack can apply Poison.
|style="border:none; background-color:{{Color3}}"|[[General]]
| [[General]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[Sure Strike]]
| [[Sure Strike]]
|style="border:none; background-color:{{Color3}}"|(User's [[level]])%
| (User's [[level]])%
|style="border:none; background-color:{{Color3}}"|It maximizes the user's [[accuracy]] for one strike.
| Maximizes the user's [[accuracy]] for one strike.
|style="border:none; background-color:{{Color3}}"|[[Sniper]]
| [[Sniper]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[Lethality|Silencer]]
| [[Silencer (skill)|Silencer]]
|style="border:none; background-color:{{Color3}}"|([[Critical hit]] rate / 2)%
| 50% if attack rolls a [[critical hit]]
|style="border:none; background-color:{{Color3}}"|It instantly kills the enemy in one strike.
| Instantly kills the enemy in one strike, gaining extra EXP for the kill.
|style="border:none; background-color:{{Color3}}"|[[Assassin]]
| [[Assassin]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[Locktouch|Pick]]
| [[Pick]]
|style="border:none; background-color:{{Color3}}"|Command
| Command
|style="border:none; background-color:{{Color3}}"|It allows the user to open doors and chests without keys or a [[Lockpick]].
| Allows the user to open doors and chests without keys or a [[Lockpick]].
|style="border:none; background-color:{{Color3}}"|[[Rogue]]
| [[Rogue]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[Pierce]]
| [[Pierce]]
|style="border:none; background-color:{{Color3}}"|(User's [[level]])%
| (User's [[level]])%
|style="border:none; background-color:{{Color3}}"|It nullifies the enemy's [[Defense]].
| Nullifies the enemy's [[Defense]].
|style="border:none; background-color:{{Color3}}"|[[Wyvern Knight]]
| [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[Slayer]]
| [[Slayer]]
|style="border:none; background-color:{{Color3}}"|100%
| 100%
|style="border:none; background-color:{{Color3}}"|It allows the user to deal [[effective damage]] to [[monster]]s.
| Allows the user to deal [[bonus damage]] to [[monster]]s.
|style="border:none; background-color:{{Color3}}"|[[Bishop]]
| [[Bishop]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[Summon]]
|style="border-bottom-left-radius: 15px"|[[Summon]]
|style="border:none; background-color:{{Color3}}"|Command
| Command
|style="border:none; background-color:{{Color3}}"|It summons a single [[Phantom]] onto the map as an ally.
| Summons a single [[Phantom]] onto the map as an ally.
|style="border:none; background-color:{{Color3}}"|[[Summoner]]
|style="border-bottom-right-radius: 15px"|[[Summoner]], [[Necromancer]]
|}
|}


==={{title|Path of Radiance}} and {{title|Radiant Dawn}}===
==={{title|Path of Radiance}} and {{title|Radiant Dawn}}===
{{sectstub}}
====Regular skills====
====Mastery skills====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
'''Mastery skills''' (Japanese: {{hover|奥義スキル|Ōgi sukiru}} ''esoteric skills'') are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few ''Path of Radiance'' mastery skills were downgraded to become normal skills in ''Radiant Dawn''.  All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.
! colspan="4" style="background: none" | Skills in ''Path of Radiance'' and ''Radiant Dawn''
 
In ''Path of Radiance'', mastery skills are learned by [[:Category:Advanced classes|advanced-class beorc units]] and [[laguz]] units above level 15 by equipping them with an [[Occult]] scroll.  In ''Radiant Dawn'', beorc units automatically obtain their mastery skill upon promoting to their [[:Category:Third-tier advanced classes|third-tier advanced class]], while laguz units gain their mastery skills by using a [[Satori Sign]] item after reaching a minimum level of 30.
 
{|align=center width="90%" border=1 class="sortable" cellpadding=3 cellspacing="3" style="{{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; color:#fff; width:10%;"|Skill
!style="border:none; color:#fff;"|Effect
!style="border:none; color:#fff; width:15%;"|<small>Mastery skill in:</small><br>''Path of Radiance''
!style="border:none; color:#fff; width:15%;"|<small>Mastery skill in:</small><br>''Radiant Dawn''
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii aether.png]]<br>[[Aether]]
!style="border-top-left-radius: 15px; width: 10%"|Skill
|style="border:none; background-color:{{Color3}}"|Can launch consecutive attacks, using the power of Sol and Luna.
! Effect
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Lord]], [[Hero]]
!style="width: 15%"|<small>Regular skill in:</small><br>''Path of Radiance''
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Vanguard]]
!style="border-top-right-radius: 15px; width: 15%"|<small>Regular skill in:</small><br>''Radiant Dawn''
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii sol.png]]<br>[[Sol (skill)|Sol]]
| [[File:Is wii nihil.png]]<br>[[Nihil]]
|style="border:none; background-color:{{Color3}}"|In certain conditions, restores as many HP as the damage dealt to an enemy.{{hover|*|In Path of Radiance}}/<br>Can inflict 3 times normal damage and restore HP equal to damage dealt.{{hover|*|In Radiant Dawn}}
| Negates enemy skills in battle.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Paladin]], [[Valkyrie]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Gold Knight]], [[Silver Knight]], [[Valkyrie]]
| {{Y}}<br>(Personal and class)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii luna.png]]<br>[[Luna (skill)|Luna]]
| [[File:Is wii vantage.png]]<br>[[Vantage]]
|style="border:none; background-color:{{Color3}}"|In certain conditions, reduces enemy defense by half.{{hover|*|In Path of Radiance}}/<br>Can neutralize an enemy's defenses and multiply the unit's strength by 3.{{hover|*|In Radiant Dawn}}
| May grant the first strike.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[General]], [[Halberdier]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Marshall]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii astra.png]]<br>[[Astra (skill)|Astra]]
| [[File:Is wii adept.png]]<br>[[Adept]]
|style="border:none; background-color:{{Color3}}"|In certain conditions, grants this unit 5 consecutive attacks at half damage.{{hover|*|In Path of Radiance}}/<br>Can launch 5 consecutive attacks.{{hover|*|In Radiant Dawn}}
| Can deal a second consecutive hit.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Swordmaster]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Trueblade]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii impale.png]]<br>[[Impale]]
| [[File:Is wii wrath.png]]<br>[[Wrath]]
|style="border:none; background-color:{{Color3}}"|Can multiply damage dealt by 4 times.
| Boosts [[critical rate]] when [[Hit point|HP]] is below a certain threshold.
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Sentinel]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii colossus.png]]<br>[[Colossus]]
| [[File:Is wii miracle.png]]<br>[[Miracle]]
|style="border:none; background-color:{{Color3}}"|In certain conditions, increases damage when unit's [[Constitution|Cn]] exceeds enemy's.{{hover|*|In Path of Radiance}}/<br>Can multiply the unit's strength by 3.{{hover|*|In Radiant Dawn}}
| Can reduce fatal damage to half of user's current HP.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Warrior]], [[Berserker]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Reaver]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii deadeye.png]]<br>[[Deadeye]]
| [[File:Is wii resolve.png]]<br>[[Resolve]]
|style="border:none; background-color:{{Color3}}"|Doubles chance to hit and, in certain instances, puts enemy to sleep.{{hover|*|In Path of Radiance}}/<br>Can multiply damage by 3 times and put the enemy to sleep.{{hover|*|In Radiant Dawn}}
| Boosts [[Strength]], [[Skill (stat)|Skill]], and [[Speed]] when below half total HP.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Sniper]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Marksman]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii stun.png]]<br>[[Stun]]
| [[File:Is wii counter.png]]<br>[[Counter]]
|style="border:none; background-color:{{Color3}}"|In certain instances, immobilizes an enemy unit for 1 turn after being hit.{{hover|*|In Path of Radiance}}/<br>Can inflict 3 times normal damage and paralyze enemy until their next turn.{{hover|*|In Radiant Dawn}}
| May deal half damage dealt to unit back at enemy.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Falcon Knight]], [[Wyvern Lord]], [[Princess Crimea]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Seraph Knight]], [[Dragonlord]], [[Queen]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii lethality.png]]<br>[[Lethality]]
| [[File:Is wii cancel.png]]<br>[[Guard|Guard <small>(GCN)</small>/<wbr>Cancel <small>(Wii)</small>]]
|style="border:none; background-color:{{Color3}}"|Can kill with a single strike. Does not work on all opponents.
| May nullify further action from target.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Assassin]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Assassin]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii bane.png]]<br>[[Bane]]
| [[File:Is wii corrosion.png]]<br>[[Corrosion]]
|style="border:none; background-color:{{Color3}}"|Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
| May further reduce [[durability]] of target's weapon.
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Whisper]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii flare.png]]<br>[[Flare]]
| [[File:Is wii parity.png]]<br>[[Parity]]
|style="border:none; background-color:{{Color3}}"|In certain conditions, reduces enemy magic resistance by half.{{hover|*|In Path of Radiance}}/<br>Can nullify an opponent's resistance and restore HP equal to damage dealt.{{hover|*|In Radiant Dawn}}
| May negate all other skills and bonuses.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Sage]], [[Bishop]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Arch Sage]], [[Summoner]], [[Empress]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii corona.png]]<br>[[Corona]]
| [[File:Is wii gamble.png]]<br>[[Gamble]]
|style="border:none; background-color:{{Color3}}"|Can nullify an opponent's resistance and halve their hit rate for one turn.
| May double critical rate at cost of half [[hit rate]].
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Saint]], [[Chancellor]], [[Light Priestess]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii roar.png]]<br>[[Roar]]
| [[File:Is wii smite.png]]<br>[[Smite]]
|style="border:none; background-color:{{Color3}}"|Immobilizes enemies on the next turn. Does not work against certain units.{{hover|*|In Path of Radiance}}/<br>Can multiply the unit's strength by 3 and shocks enemy for a turn.{{hover|*|In Radiant Dawn}}
| Can [[shove]] an ally two spaces instead of one.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Lion]], [[Tiger]], [[Cat]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Lion]], [[Tiger]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii rend.png]]<br>[[Rend]]
| [[File:Is wii celerity.png]]<br>[[Celerity]]
|style="border:none; background-color:{{Color3}}"|Can multiply the unit's strength by 5 and shocks enemy for a turn.
| Increases [[movement]] by 2.
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Cat]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii savage.png]]<br>[[Savage]]
| [[File:Is gcn tempest.png]]<br>[[Tempest]]
|style="border:none; background-color:{{Color3}}"|Can multiply the unit's strength by 3 and halve enemy skill for a turn.
| Doubles [[biorhythm]] bonuses and penalties.
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Wolf (class)|Wolf]]
| {{N}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gcn cancel.png]]<br>[[Pavise|Cancel]]
| [[File:Is gcn serenity.png]]<br>[[Serenity]]
|style="border:none; background-color:{{Color3}}"|In certain conditions, nullifies enemy attacks.  
| Halves biorhythm bonuses and penalties.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Hawk (class)|Hawk]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{N}}<br><small>(Downgraded to normal skill)</small>
| {{N}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gcn vortex.png]]<br>[[Vortex]]
| [[File:Is wii provoke.png]]<br>[[Provoke]]
|style="border:none; background-color:{{Color3}}"|Attacks with the same effect as [[Elwind|Wind]].  
| May attract enemies toward user.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Raven (class)|Raven]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii tear.png]]<br>[[Tear]]
| [[File:Is wii shade.png]]<br>[[Shade (skill)|Shade]]
|style="border:none; background-color:{{Color3}}"|Can multiply the unit's strength by 3 and halve enemy speed for a turn.
| May repel enemies from user.
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Hawk (class)|Hawk]], [[Raven (class)|Raven]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gcn blessing.png]]<br>[[Blessing]]
| [[File:Is wii renewal.png]]<br>[[Renewal]]
|style="border:none; background-color:{{Color3}}"|Restores HP to a unit in an adjacent space.  
| Restores 10% of maximum HP at start of user's turn phase.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Heron]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{N}}<br><small>(Downgraded to normal skill)</small>
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gcn boon.png]]<br>[[Boon]]
| [[File:Is wii savior.png]]<br>[[Savior]]
|style="border:none; background-color:{{Color3}}"|Returns an adjacent unit to normal condition.  
| Negates [[Rescue (command)|rescue]] penalties.
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Red Dragon]], [[White Dragon (laguz)|White Dragon]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{N}}<br><small>(Downgraded to normal skill)</small>
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii ire.png]]<br>[[Ire]]
| [[File:Is wii paragon.png]]<br>[[Paragon]]
|style="border:none; background-color:{{Color3}}"|Can inflict triple the normal amount of damage dealt.
| Doubles [[experience]] gain.
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Red Dragon]], [[White Dragon (laguz)|White Dragon]], [[Black Dragon]]
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii eclipse.png]]<br>[[Eclipse (skill)|Eclipse]]
| [[File:Is gcn reinforce.png]]<br>[[Reinforce]]
|style="border:none; background-color:{{Color3}}"|Can neutralize an enemy's defenses and multiply the unit's strength by 5.
| Can summon three partner reinforcements.
|style="border:none; background-color:{{Color3}}"|{{N}}
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}}"|{{Y}}<br>[[Black Knight (class)|Black Knight]]
| {{N}}
|-
|-
|}
| [[File:Is wii blossom.png]]<br>[[Blossom]]
 
| Slows experience gain, but increases [[growth rate]]s.
====Enemy- and NPC-exclusive skills====
| {{Y}}<br>(Personal)
==={{title|Awakening}}===
| {{Y}}<br>(Personal)
{|width="90%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="border:none" colspan="3" |
|-
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}};" colspan="2" | Skill
| [[File:Is wii galdrar.png]]<br>[[Galdrar|Canto <small>(GCN)</small>/<wbr>Galdrar <small>(Wii)</small>]]
!style="border:none; background-color:{{Color3}};" | Effect
| [[Dance|Refreshes ally units]].<br>''Radiant Dawn'' also allows biorhythm alteration, [[laguz transformation]] assistance, and healing of ally units.
!style="{{roundtr}}; border:none; background-color:{{Color3}};" | Learned at
| {{Y}}<br>(Personal)
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dual strike+.png]]
| [[File:Is wii insight.png]]<br>[[Insight]]
|style="border:none; background-color:{{Color3}};" | [[Dual Strike+]]
| Boots [[hit rate]]. Also boosts [[vision]] in ''Radiant Dawn''.
|style="border:none; background-color:{{Color3}};" | +10% to [[Pair Up|Dual Strike]] rate
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}};" | [[Lord]], level 1
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds charm.png]]
| [[File:Is wii vigilance.png]]<br>[[Vigilance]]
|style="border:none; background-color:{{Color3}};" | [[Charm]]
| Boosts [[avoid]]. Also boosts [[dodge]] in ''Radiant Dawn''.
|style="border:none; background-color:{{Color3}};" | +5 [[Hit rate]] and +5 [[Avoid]] to all allies within a 3 tile radius
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}};" | [[Lord]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aether.png]]
| [[File:Is wii daunt.png]]<br>[[Daunt]]
|style="border:none; background-color:{{Color3}};" | [[Aether]]
| Reduces enemy hit rate and critical rate.
|style="border:none; background-color:{{Color3}};" | Two consecutive strikes; first has [[Sol (skill)|Sol]] effect, second a [[Luna (skill)|Luna]] effect
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}};" | [[Great Lord]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rightful king.png]]
| [[File:Is wii mantle.png]]<br>[[Mantle]]
|style="border:none; background-color:{{Color3}};" | [[Rightful King]]
| Negates all damage. In ''Radiant Dawn'', ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills.
|style="border:none; background-color:{{Color3}};" | +10% to skill activation rates
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}};" | [[Great Lord]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds veteran.png]]
| [[File:Is gcn discipline.png]]<br>[[Discipline (Path of Radiance)|Discipline]] <small>(''Path of Radiance'')</small>
|style="border:none; background-color:{{Color3}};" | [[Veteran]]
| Decreases damage dealt by user.
|style="border:none; background-color:{{Color3}};" | ×1.5 experience gain while [[Pair Up|paired up]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}};" | [[Tactician (class)|Tactician]], level 1
| {{N}}
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds solidarity.png]]
| [[File:Is wii discipline.png]]<br>[[Discipline]] <small>(''Radiant Dawn'')</small>
|style="border:none; background-color:{{Color3}};" | [[Solidarity]]
| Doubles [[weapon experience]] gain.
|style="border:none; background-color:{{Color3}};" | +10 [[Critical rate|Critical]] and +10 [[critical avoid]] to all allies within a 3 tile radius
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Tactician (class)|Tactician]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds ignis.png]]
| [[File:Is gcn impregnable.png]]<br>[[Impregnable]]
|style="border:none; background-color:{{Color3}};" | [[Ignis]]
| No effect.
|style="border:none; background-color:{{Color3}};" | Physical attacks:  Adds half of the [[Magic (stat)|Magic]] stat to Strength<br>Magic attacks: Adds half of the [[Strength]] stat to Magic
| {{N}}<br>([[Unused content in Fire Emblem: Path of Radiance|Unused]])
|style="border:none; background-color:{{Color3}};" | [[Grandmaster]], level 5
| {{N}}
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally spectrum.png]]
| [[File:Is gcn lumina.png]]<br>[[Lumina]]
|style="border:none; background-color:{{Color3}};" | [[Rally Spectrum]]
| Enables use of [[light magic]].
|style="border:none; background-color:{{Color3}};" | +4 {{hover|all stats|Strength, Magic, Skill, Speed, Luck, Defense, Resistance}} to all allies within a 3 square radius on command
| {{Y}}<br>(Class)
|style="border:none; background-color:{{Color3}};" | [[Grandmaster]], level 15
| {{N}}<br>(Replaced by [[weapon level]])
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds discipline.png]]
| [[File:Is gcn knife skill.png]]<br>[[Knife (skill)|Knife]]
|style="border:none; background-color:{{Color3}};" | [[Discipline]]
| Enables use of [[Knife|knives]].
|style="border:none; background-color:{{Color3}};" | ×2 [[weapon experience]]
| {{Y}}<br>(Personal and class)
|style="border:none; background-color:{{Color3}};" | [[Cavalier]], level 1
| {{N}}<br>(Replaced by [[weapon level]])
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds outdoor fighter.png]]
| [[File:Is wii steal.png]]<br>[[Steal]]
|style="border:none; background-color:{{Color3}};" | [[Outdoor Fighter]]
| May steal [[weapon]]s and [[item]]s from target's [[inventory]].
|style="border:none; background-color:{{Color3}};" | +10 [[Hit rate]] and +10 [[Avoid]] while outdoors
| {{Y}}<br>(Personal and class)
|style="border:none; background-color:{{Color3}};" | [[Cavalier]], level 10
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds defender.png]]
| [[File:Is wii shove.png]]<br>[[Shove]]
|style="border:none; background-color:{{Color3}};" | [[Defender]]
| May push ally one space away.
|style="border:none; background-color:{{Color3}};" | +1 {{hover|all stats|Strength, Magic, Skill, Speed, Luck, Defense, Resistance}} while [[Pair Up|paired up]]
| {{N}}<br>(Undefined)
|style="border:none; background-color:{{Color3}};" | [[Paladin]], level 5
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aegis.png]]
| [[File:Is wii canto.png]]<br>[[Canto]]
|style="border:none; background-color:{{Color3}};" | [[Aegis]]
| May use leftover movement after attacking or performing other actions.
|style="border:none; background-color:{{Color3}};" | Halves damage done by [[Bow (weapon)|bows]], [[Tome (magic)|tomes]], and [[dragonstone]]s
| {{N}}<br>(Undefined)
|style="border:none; background-color:{{Color3}};" | [[Paladin]], level 15
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds luna.png]]
| [[File:Is wii critical +5.png]]<br>[[Critical +5]]
|style="border:none; background-color:{{Color3}};" | [[Luna (skill)|Luna]]
| Boosts critical rate by 5%.
|style="border:none; background-color:{{Color3}};" | Halves enemy's [[Defense]] or [[Resistance]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Great Knight]], level 5
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dual guard+.png]]
| [[File:Is wii critical +10.png]]<br>[[Critical +10]]
|style="border:none; background-color:{{Color3}};" | [[Dual Guard+]]
| Boosts critical rate by 10%.
|style="border:none; background-color:{{Color3}};" | +10% to [[Pair Up|Dual Guard]] rate
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Great Knight]], level 15
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds defense +2.png]]
| [[File:Is wii critical +15.png]]<br>[[Critical +15]]
|style="border:none; background-color:{{Color3}};" | [[Defense +2]]
| Boosts critical rate by 15%.
|style="border:none; background-color:{{Color3}};" | +2 [[Defense]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Knight]], level 1
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds indoor fighter.png]]
| [[File:Is wii critical +20.png]]<br>[[Critical +20]]
|style="border:none; background-color:{{Color3}};" | [[Indoor Fighter]]
| Boosts critical rate by 20%.
|style="border:none; background-color:{{Color3}};" | +10 [[Hit rate]] and +10 [[Avoid]] while indoors
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Knight]], level 10
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally defense.png]]
| [[File:Is wii critical +25.png]]<br>[[Critical +25]]
|style="border:none; background-color:{{Color3}};" | [[Rally Defense]]
| Boosts critical rate by 25%.
|style="border:none; background-color:{{Color3}};" | +4 [[Defense]] to all allies within a 3 square radius on command
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[General]], level 5
| {{Y}}<br>(Class)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pavise.png]]
| [[File:Is wii sacrifice.png]]<br>[[Sacrifice]]
|style="border:none; background-color:{{Color3}};" | [[Pavise]]
| Drains user's HP to heal target, also heals [[status effect]]s.
|style="border:none; background-color:{{Color3}};" | Halves damage done by [[sword]]s, [[Lance (weapon)|lances]], [[axe]]s, [[beaststone]]s, and [[Monster weapon|blights]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[General]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds avoid +10.png]]
| [[File:Is wii guard.png]]<br>[[Guard (Radiant Dawn)|Guard <small>(Wii)</small>]]
|style="border:none; background-color:{{Color3}};" | [[Avoid +10]]
| May take a hit intended for an adjacent buddy [[support]] partner.
|style="border:none; background-color:{{Color3}};" | +10 [[Avoid]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Myrmidon]], level 1
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds vantage.png]]
| [[File:Is wii fortune.png]]<br>[[Fortune]]
|style="border:none; background-color:{{Color3}};" | [[Vantage]]
| Negates [[critical hit]]s.
|style="border:none; background-color:{{Color3}};" | Attack first during enemy phase when [[Hit point|HP]] is half or below
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Myrmidon]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds astra.png]]
| [[File:Is wii howl.png]]<br>[[Howl]]
|style="border:none; background-color:{{Color3}};" | [[Astra (skill)|Astra]]
| May stun indirect attackers.
|style="border:none; background-color:{{Color3}};" | 5 consecutive strikes at half damage
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Swordmaster]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds swordfaire.png]]
| [[File:Is wii quickclaw.png]]<br>[[Quickclaw]]
|style="border:none; background-color:{{Color3}};" | [[Swordfaire]]
| May damage indirect attackers.
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with a [[sword]] equipped<br>(+5 [[Magic (stat)|Magic]] with a [[Levin Sword]])
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Swordmaster]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds armsthrift.png]]
| [[File:Is wii wildheart.png]]<br>[[Wildheart]]
|style="border:none; background-color:{{Color3}};" | [[Armsthrift]]
| Allows [[laguz]] to halfshift.
|style="border:none; background-color:{{Color3}};" | Doesn't reduce [[durability]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Mercenary]], level 1
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds patience.png]]
| [[File:Is wii shriek.png]]<br>[[Shriek]]
|style="border:none; background-color:{{Color3}};" | [[Patience]]
| May negate target's [[Luck]] when attacked indirectly.
|style="border:none; background-color:{{Color3}};" | +10 [[Hit rate]] and +10 [[Avoid]] during enemy phase
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Mercenary]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds sol.png]]
| [[File:Is wii imbue.png]]<br>[[Imbue]]
|style="border:none; background-color:{{Color3}};" | [[Sol (skill)|Sol]]
| Restores HP to user based on [[Magic (stat)|Magic]].
|style="border:none; background-color:{{Color3}};" | Heal [[Hit point|HP]] equal to half damage
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Hero]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds axebreaker.png]]
| [[File:Is wii pass.png]]<br>[[Pass]]
|style="border:none; background-color:{{Color3}};" | [[Axebreaker]]
| Allows user to pass through spaces occupied by foes.
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping an [[axe]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Hero]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds hp +5.png]]
| [[File:Is wii beastfoe.png]]<br>[[Beastfoe]]
|style="border:none; background-color:{{Color3}};" | [[HP +5]]
| Allows user to deal [[bonus damage]] to beast laguz.
|style="border:none; background-color:{{Color3}};" | +5 [[Hit point|maximum HP]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Fighter]], level 1
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds zeal.png]]
| [[File:Is wii birdfoe.png]]<br>[[Birdfoe]]
|style="border:none; background-color:{{Color3}};" | [[Zeal]]
| Allows user to deal bonus damage against bird laguz.
|style="border:none; background-color:{{Color3}};" | +5 [[Critical rate|Critical]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Fighter]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally strength.png]]
| [[File:Is wii dragonfoe.png]]<br>[[Dragonfoe]]
|style="border:none; background-color:{{Color3}};" | [[Rally Strength]]
| Allows user to deal bonus damage against dragon laguz.
|style="border:none; background-color:{{Color3}};" | +4 [[Strength]] to all allies within a 3 square radius on command
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Warrior]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds counter.png]]
| [[File:Is wii flourish.png]]<br>[[Flourish]]
|style="border:none; background-color:{{Color3}};" | [[Counter]]
| Allows user to weaken their damage output.
|style="border:none; background-color:{{Color3}};" | Deals non-lethal damage against holder back against opponent
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Warrior]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds despoil.png]]
| [[File:Is wii disarm.png]]<br>[[Disarm]]
|style="border:none; background-color:{{Color3}};" | [[Despoil]]
| Unequips target's equipped weapon.
|style="border:none; background-color:{{Color3}};" | Obtain a [[Bullion|Bullion (S)]] upon killing an enemy
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Barbarian]], level 1
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds gamble.png]]
| [[File:Is wii mercy.png]]<br>[[Mercy]]
|style="border:none; background-color:{{Color3}};" | [[Gamble]]
| User cannot kill target; otherwise-lethal blows leave target with 1 HP.
|style="border:none; background-color:{{Color3}};" | -5 [[Hit rate]], +10 [[Critical rate|Critical]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Barbarian]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds wrath.png]]
| [[File:Is wii nullify.png]]<br>[[Nullify]]
|style="border:none; background-color:{{Color3}};" | [[Wrath]]
| Negates bonus damage done toward user.
|style="border:none; background-color:{{Color3}};" | +20 [[Critical rate|Critical]] when [[Hit point|HP]] is at half or below
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Berserker]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds axefaire.png]]
| [[File:Is wii formshift.png]]<br>[[Formshift]]
|style="border:none; background-color:{{Color3}};" | [[Axefaire]]
| Allows a laguz user to remain fully transformed at all times.
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with an [[axe]] equipped<br>(+5 [[Magic (stat)|Magic]] with a [[Bolt Axe]])
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Berserker]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds skill +2.png]]
| [[File:Is wii blessing.png]]<br>[[Blessing (skill)|Blessing]]
|style="border:none; background-color:{{Color3}};" | [[Skill +2]]
| Restores HP to allies.
|style="border:none; background-color:{{Color3}};" | +2 [[Skill (stat)|Skill]]
| {{N}}<br>(Instead a mastery skill)
|style="border:none; background-color:{{Color3}};" | [[Archer]], level 1
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds prescience.png]]
| [[File:Is wii boon.png]]<br>[[Boon]]
|style="border:none; background-color:{{Color3}};" | [[Prescience]]
| Heals status effects from allies.
|style="border:none; background-color:{{Color3}};" | +15 [[Hit rate]] and +15 [[Avoid]] during player phase
| {{N}}<br>(Instead a mastery skill)
|style="border:none; background-color:{{Color3}};" | [[Archer]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds hit rate +20.png]]
| [[File:Is wii glare.png]]<br>[[Glare]]
|style="border:none; background-color:{{Color3}};" | [[Hit Rate +20]]
| May petrify target.
|style="border:none; background-color:{{Color3}};" | +20 [[Hit rate]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Sniper]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bowfaire.png]]
| [[File:Is wii pavise.png]]<br>[[Pavise]]
|style="border:none; background-color:{{Color3}};" | [[Bowfaire]]
| May negate all damage.
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with an [[Bow (weapon)|bow]] equipped
| {{N}}<br>(Instead a mastery skill)
|style="border:none; background-color:{{Color3}};" | [[Sniper]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally skill.png]]
| [[File:Is wii maelstrom.png]]<br>[[Maelstrom]]
|style="border:none; background-color:{{Color3}};" | [[Rally Skill]]
| May damage indirect attackers.
|style="border:none; background-color:{{Color3}};" | +4 [[Skill (stat)|Skill]] to all allies within a 3 square radius on command
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Bow Knight]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bowbreaker.png]]
| [[File:Is wii blood tide.png]]<br>[[Blood Tide]]
|style="border:none; background-color:{{Color3}};" | [[Bowbreaker]]
| Boosts allies' [[Strength]] and [[Skill (stat)|Skill]].
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[Bow (weapon)|bow]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Bow Knight]], level 15
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds locktouch.png]]
| [[File:Is wii white pool.png]]<br>[[White Pool]]
|style="border:none; background-color:{{Color3}};" | [[Locktouch]]
| Boosts allies' [[Magic (stat)|Magic]] and [[Speed]]
|style="border:none; background-color:{{Color3}};" | Opens [[door]]s and [[chest]]s without keys
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Thief]], level 1
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds movement +1.png]]
| [[File:Is wii night tide.png]]<br>[[Night Tide]]
|style="border:none; background-color:{{Color3}};" | [[Movement +1]]
| Boosts allies' [[Defense]] and [[Resistance]]
|style="border:none; background-color:{{Color3}};" | +1 [[Movement]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Thief]], level 10
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lethality.png]]
| [[File:Is wii stillness.png]]<br>[[Stillness]]
|style="border:none; background-color:{{Color3}};" | [[Lethality]]
| May strongly repel enemies.
|style="border:none; background-color:{{Color3}};" | Instantly defeats the enemy
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Assassin]], level 5
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pass.png]]
|style="border-bottom-left-radius: 15px"|[[File:Is wii aurora.png]]<br>[[Aurora]]
|style="border:none; background-color:{{Color3}};" | [[Pass]]
| Deals half damage taken back at enemy.
|style="border:none; background-color:{{Color3}};" | Pass through enemy-occupied tiles
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Assassin]], level 15
|style="border-bottom-right-radius: 15px"|{{Y}}<br>(Personal)
|-
|}
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lucky seven.png]]
 
|style="border:none; background-color:{{Color3}};" | [[Lucky Seven]]
====Mastery skills====
|style="border:none; background-color:{{Color3}};" | +20 [[Hit rate]] and +20 [[Avoid]] during first seven [[turn]]s
'''Mastery skills''' (Japanese: {{hl|奥義スキル|Ōgi sukiru}} ''esoteric skills'') are a classification of powerful skills in the Tellius duology and a sub-type of class/<wbr>soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few ''Path of Radiance'' mastery skills were downgraded to become normal skills in ''Radiant Dawn''. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.
|style="border:none; background-color:{{Color3}};" | [[Trickster]], level 5
 
|-
In ''Path of Radiance'', mastery skills are learned by [[:Category:Advanced classes|advanced-class beorc units]] and [[laguz]] units above level&nbsp;15 by equipping them with an [[Occult]] scroll. In ''Radiant Dawn'', beorc units automatically obtain their mastery skill upon promoting to their [[:Category:Third-tier advanced classes|third-tier advanced class]], while laguz units gain their mastery skills by using a [[Satori Sign]] item after reaching a minimum level of 30.
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds acrobat.png]]
 
|style="border:none; background-color:{{Color3}};" | [[Acrobat]]
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
|style="border:none; background-color:{{Color3}};" | Traverse all traversable terrain as if it were a plain
! colspan="4" style="background: none" | Mastery skills in ''Path of Radiance'' and ''Radiant Dawn''
|style="border:none; background-color:{{Color3}};" | [[Trickster]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds speed +2.png]]
|style="border:none; background-color:{{Color3}};" | [[Speed +2]]
|style="border:none; background-color:{{Color3}};" | +2 [[Speed]]
|style="border:none; background-color:{{Color3}};" | [[Pegasus Knight]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds relief.png]]
|style="border:none; background-color:{{Color3}};" | [[Relief]]
|style="border:none; background-color:{{Color3}};" | Heal 20% [[Hit point|HP]] at the start of a turn if no units are within three spaces
|style="border:none; background-color:{{Color3}};" | [[Pegasus Knight]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally speed.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Speed]]
|style="border:none; background-color:{{Color3}};" | +4 [[Speed]] to all allies within a 3 square radius on command
|style="border:none; background-color:{{Color3}};" | [[Falcon Knight]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lancefaire.png]]
|style="border:none; background-color:{{Color3}};" | [[Lancefaire]]
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with a [[Lance (weapon)|lance]] equipped<br>(+5 [[Magic (stat)|Magic]] with a [[Shockstick]])
|style="border:none; background-color:{{Color3}};" | [[Falcon Knight]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally movement.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Movement]]
|style="border:none; background-color:{{Color3}};" | +1 [[Movement]] to all allies within a 3 square radius on command
|style="border:none; background-color:{{Color3}};" | [[Dark Flier]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds galeforce.png]]
|style="border:none; background-color:{{Color3}};" | [[Galeforce]]
|style="border:none; background-color:{{Color3}};" | Grants another full action to a unit upon defeating an enemy once per turn
|style="border:none; background-color:{{Color3}};" | [[Dark Flier]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds strength +2.png]]
|style="border:none; background-color:{{Color3}};" | [[Strength +2]]
|style="border:none; background-color:{{Color3}};" | +2 [[Strength]]
|style="border:none; background-color:{{Color3}};" | [[Wyvern Rider]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds tantivy.png]]
|style="border:none; background-color:{{Color3}};" | [[Tantivy]]
|style="border:none; background-color:{{Color3}};" | +10 [[Hit rate]] and +10 [[Avoid]] with no allies within a 3 square radius
|style="border:none; background-color:{{Color3}};" | [[Wyvern Rider]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds quick burn.png]]
|style="border:none; background-color:{{Color3}};" | [[Quick Burn]]
|style="border:none; background-color:{{Color3}};" | +15 [[Hit rate]] and +15 [[Avoid]] at start of chapter<br>-1 to both stats for each successive turn
|style="border:none; background-color:{{Color3}};" | [[Wyvern Lord]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds swordbreaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Swordbreaker]]
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[sword]]
|style="border:none; background-color:{{Color3}};" | [[Wyvern Lord]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds deliverer.png]]
|style="border:none; background-color:{{Color3}};" | [[Deliverer]]
|style="border:none; background-color:{{Color3}};" | +2 [[Movement]] when [[Pair Up|paired up]]
|style="border:none; background-color:{{Color3}};" | [[Griffon Rider]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lancebreaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Lancebreaker]]
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[Lance (weapon)|lance]]
|style="border:none; background-color:{{Color3}};" | [[Griffon Rider]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds magic +2.png]]
|style="border:none; background-color:{{Color3}};" | [[Magic +2]]
|style="border:none; background-color:{{Color3}};" | +2 [[Magic (stat)|Magic]]
|style="border:none; background-color:{{Color3}};" | [[Mage]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds focus.png]]
|style="border:none; background-color:{{Color3}};" | [[Focus]]
|style="border:none; background-color:{{Color3}};" | +10 [[Critical rate|Critical]] with no allies within a 3 square radius
|style="border:none; background-color:{{Color3}};" | [[Mage]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally magic.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Magic]]
|style="border:none; background-color:{{Color3}};" | +4 [[Magic (stat)|Magic]] to all allies within a 3 square radius on command
|style="border:none; background-color:{{Color3}};" | [[Sage]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds tomefaire.png]]
|style="border:none; background-color:{{Color3}};" | [[Tomefaire]]
|style="border:none; background-color:{{Color3}};" | +5 [[Magic (stat)|Magic]] with a [[Tome (magic)|tome]] equipped
|style="border:none; background-color:{{Color3}};" | [[Sage]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds hex.png]]
|style="border:none; background-color:{{Color3}};" | [[Hex]]
|style="border:none; background-color:{{Color3}};" | -15 [[Avoid]] to adjacent enemies
|style="border:none; background-color:{{Color3}};" | [[Dark Mage]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds anathema.png]]
|style="border:none; background-color:{{Color3}};" | [[Anathema]]
|style="border:none; background-color:{{Color3}};" | -10 [[Avoid]] and -10 [[Critical avoid]] to all enemies within a 3 square radius
|style="border:none; background-color:{{Color3}};" | [[Dark Mage]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds vengeance.png]]
!style="border-top-left-radius: 15px; width: 10%"|Skill
|style="border:none; background-color:{{Color3}};" | [[Vengeance (skill)|Vengeance]]
! Effect
|style="border:none; background-color:{{Color3}};" | Increases damage output by half of damage taken
!style="width: 15%"|<small>Mastery skill in:</small><br>''Path of Radiance''
|style="border:none; background-color:{{Color3}};" | [[Sorcerer]], level 5
!style="border-top-right-radius: 15px; width: 15%"|<small>Mastery skill in:</small><br>''Radiant Dawn''
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds tomebreaker.png]]
| [[File:Is wii aether.png]]<br>[[Aether]]
|style="border:none; background-color:{{Color3}};" | [[Tomebreaker]]
| Can launch consecutive attacks, using the power of Sol and Luna.
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[Tome (magic)|tome]]
| {{Y}}<br>[[Lord]], [[Hero]]
|style="border:none; background-color:{{Color3}};" | [[Sorcerer]], level 15
| {{Y}}<br>[[Vanguard]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds slow burn.png]]
| [[File:Is wii sol.png]]<br>[[Sol]]
|style="border:none; background-color:{{Color3}};" | [[Slow Burn]]
| In certain conditions, restores as many HP as the damage dealt to an enemy.{{h|*|In Path of Radiance}}/<br>Can inflict 3 times normal damage and restore HP equal to damage dealt.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | +1 [[Hit rate]] and +1 [[Avoid]] per turn<br>Effects cap at 15 turns
| {{Y}}<br>[[Paladin]], [[Valkyrie]]
|style="border:none; background-color:{{Color3}};" | [[Dark Knight]], level 5
| {{Y}}<br>[[Gold Knight]], [[Silver Knight]], [[Valkyrie]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lifetaker.png]]
| [[File:Is wii luna.png]]<br>[[Luna]]
|style="border:none; background-color:{{Color3}};" | [[Lifetaker]]
| In certain conditions, reduces enemy defense by half.{{h|*|In Path of Radiance}}/<br>Can neutralize an enemy's defenses and multiply the unit's strength by 3.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | Heals 50% [[Hit points|HP]] upon defeating an enemy during player phase
| {{Y}}<br>[[General]], [[Halberdier]]
|style="border:none; background-color:{{Color3}};" | [[Dark Knight]], level 15
| {{Y}}<br>[[Marshall]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds miracle.png]]
| [[File:Is wii astra.png]]<br>[[Astra]]
|style="border:none; background-color:{{Color3}};" | [[Miracle]]
| In certain conditions, grants this unit 5 consecutive attacks at half damage.{{h|*|In Path of Radiance}}/<br>Can launch 5 consecutive attacks.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | Survives an otherwise-lethal attack with 1 [[Hit point|HP]] if user didn't already have only 1 HP
| {{Y}}<br>[[Swordmaster]]
|style="border:none; background-color:{{Color3}};" | [[Priest]]/[[Cleric]], level 1
| {{Y}}<br>[[Trueblade]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds healtouch.png]]
| [[File:Is wii impale.png]]<br>[[Impale]]
|style="border:none; background-color:{{Color3}};" | [[Healtouch]]
| Can multiply damage dealt by 4 times.
|style="border:none; background-color:{{Color3}};" | +5 [[Hit point|healing output]] of a [[Staff (magic)|staff]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Priest]]/[[Cleric]], level 10
| {{Y}}<br>[[Sentinel (Radiant Dawn)|Sentinel]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally luck.png]]
| [[File:Is wii colossus.png]]<br>[[Colossus]]
|style="border:none; background-color:{{Color3}};" | [[Rally Luck]]
| In certain conditions, increases damage when unit's [[Constitution|Cn]] exceeds enemy's.{{h|*|In Path of Radiance}}/<br>Can multiply the unit's strength by 3.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | +8 [[Luck]] to all allies within a 3 square radius on command
| {{Y}}<br>[[Warrior]], [[Berserker]]
|style="border:none; background-color:{{Color3}};" | [[War Monk]]/[[War Cleric]], level 5
| {{Y}}<br>[[Reaver]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds renewal.png]]
| [[File:Is wii deadeye.png]]<br>[[Deadeye]]
|style="border:none; background-color:{{Color3}};" | [[Renewal (skill)|Renewal]]
| Doubles chance to hit and, in certain instances, puts enemy to sleep.{{h|*|In Path of Radiance}}/<br>Can multiply damage by 3 times and put the enemy to sleep.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | Heals 30% [[Hit point|HP]] at the start of a turn
| {{Y}}<br>[[Sniper]]
|style="border:none; background-color:{{Color3}};" | [[War Monk]]/[[War Cleric]], level 15
| {{Y}}<br>[[Marksman]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds resistance +2.png]]
| [[File:Is wii stun.png]]<br>[[Stun]]
|style="border:none; background-color:{{Color3}};" | [[Resistance +2]]
| In certain instances, immobilizes an enemy unit for 1 turn after being hit.{{h|*|In Path of Radiance}}/<br>Can inflict 3 times normal damage and paralyze enemy until their next turn.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | +2 [[Resistance]]
| {{Y}}<br>[[Falcon Knight]], [[Wyvern Lord]], [[Princess Crimea]]
|style="border:none; background-color:{{Color3}};" | [[Troubadour]], level 1
| {{Y}}<br>[[Seraph Knight]], [[Dragonlord]], [[Queen]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds demoiselle.png]]
| [[File:Is wii lethality.png]]<br>[[Lethality]]
|style="border:none; background-color:{{Color3}};" | [[Demoiselle]]
| Can kill with a single strike. Does not work on all opponents.
|style="border:none; background-color:{{Color3}};" | +10 [[Avoid]] and +10 [[Critical avoid]] to all male allies within 3 spaces
| {{Y}}<br>[[Assassin]]
|style="border:none; background-color:{{Color3}};" | [[Troubadour]], level 10
| {{Y}}<br>[[Assassin]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally resistance.png]]
| [[File:Is wii bane.png]]<br>[[Bane]]
|style="border:none; background-color:{{Color3}};" | [[Rally Resistance]]
| Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
|style="border:none; background-color:{{Color3}};" | +4 [[Resistance]] to all allies within a 3 square radius on command
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Valkyrie]], level 5
| {{Y}}<br>[[Whisper]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dual support+.png]]
| [[File:Is wii flare.png]]<br>[[Flare]]
|style="border:none; background-color:{{Color3}};" | [[Dual Support+]]
| In certain conditions, reduces enemy magic resistance by half.{{h|*|In Path of Radiance}}/<br>Can nullify an opponent's resistance and restore HP equal to damage dealt.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | Increases the [[support]] bonus effect
| {{Y}}<br>[[Sage]], [[Bishop]]
|style="border:none; background-color:{{Color3}};" | [[Valkyrie]], level 15
| {{Y}}<br>[[Arch Sage]], [[Summoner]], [[Empress]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aptitude.png]]
| [[File:Is wii corona.png]]<br>[[Corona]]
|style="border:none; background-color:{{Color3}};" | [[Aptitude]]
| Can nullify an opponent's resistance and halve their hit rate for one turn.
|style="border:none; background-color:{{Color3}};" | +20 to all [[Growth rate]]s
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Villager]], level 1
| {{Y}}<br>[[Saint]], [[Chancellor]], [[Light Priestess]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds underdog.png]]
| [[File:Is wii roar.png]]<br>[[Roar]]
|style="border:none; background-color:{{Color3}};" | [[Underdog]]
| Immobilizes enemies on the next turn. Does not work against certain units.{{h|*|In Path of Radiance}}/<br>Can multiply the unit's strength by 3 and shocks enemy for a turn.{{h|*|In Radiant Dawn}}
|style="border:none; background-color:{{Color3}};" | +15 [[Hit rate]] and +15 [[Avoid]] when opponent's level is higher<br>(Advanced classes:  Add 20 to level)
| {{Y}}<br>[[Lion]], [[Tiger]], [[Cat]]
|style="border:none; background-color:{{Color3}};" | [[Villager]], level 15
| {{Y}}<br>[[Lion]], [[Tiger]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds luck +4.png]]
| [[File:Is wii rend.png]]<br>[[Rend]]
|style="border:none; background-color:{{Color3}};" | [[Luck +4]]
| Can multiply the unit's strength by 5 and shocks enemy for a turn.
|style="border:none; background-color:{{Color3}};" | +4 [[Luck]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Dancer]], level 1
| {{Y}}<br>[[Cat]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds special dance.png]]
| [[File:Is wii savage.png]]<br>[[Savage]]
|style="border:none; background-color:{{Color3}};" | [[Special Dance]]
| Can multiply the unit's strength by 3 and halve enemy skill for a turn.
|style="border:none; background-color:{{Color3}};" | +2 to each of [[Strength]], [[Magic (stat)|Magic]], [[Defense]], and [[Resistance]] to unit receiving the [[dance]] effect
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Dancer]], level 15
| {{Y}}<br>[[Wolf (laguz)|Wolf]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds even rhythm.png]]
| [[File:Is gcn cancel.png]]<br>[[Pavise|Cancel]]
|style="border:none; background-color:{{Color3}};" | [[Even Rhythm]]
| In certain conditions, nullifies enemy attacks.
|style="border:none; background-color:{{Color3}};" | +10 [[Hit rate]] and +10 [[Avoid]] on even-numbered turns
| {{Y}}<br>[[Hawk (class)|Hawk]]
|style="border:none; background-color:{{Color3}};" | [[Taguel]], level 1
| {{N}}<br><small>(Downgraded to normal skill)</small>
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds beastbane.png]]
| [[File:Is gcn vortex.png]]<br>[[Vortex]]
|style="border:none; background-color:{{Color3}};" | [[Beastbane]]
| Attacks with the same effect as [[Elwind|Wind]].
|style="border:none; background-color:{{Color3}};" | Deals [[effective damage]] to beast units while in the [[Taguel]] class
| {{Y}}<br>[[Raven (class)|Raven]]
|style="border:none; background-color:{{Color3}};" | [[Taguel]], level 15
| {{N}}
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds odd rhythm.png]]
| [[File:Is wii tear.png]]<br>[[Tear]]
|style="border:none; background-color:{{Color3}};" | [[Odd Rhythm]]
| Can multiply the unit's strength by 3 and halve enemy speed for a turn.
|style="border:none; background-color:{{Color3}};" | +10 [[Hit rate]] and +10 [[Avoid]] on odd-numbered turns
| {{N}}
|style="border:none; background-color:{{Color3}};" | [[Manakete]], level 1
| {{Y}}<br>[[Hawk (class)|Hawk]], [[Raven (class)|Raven]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds wyrmsbane.png]]
| [[File:Is gcn blessing.png]]<br>[[Blessing (skill)|Blessing]]
|style="border:none; background-color:{{Color3}};" | [[Wyrmsbane]]
| Restores HP to a unit in an adjacent space.
|style="border:none; background-color:{{Color3}};" | Deals [[effective damage]] to dragon units while in the [[Manakete]] class
| {{Y}}<br>[[Heron]]
|style="border:none; background-color:{{Color3}};" | [[Manakete]], level 15
| {{N}}<br><small>(Downgraded to normal skill)</small>
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds shadowgift.png]]
| [[File:Is gcn boon.png]]<br>[[Boon]]
|style="border:none; background-color:{{Color3}};" | [[Shadowgift]]
| Returns an adjacent unit to normal condition.
|style="border:none; background-color:{{Color3}};" | Allows wielding of [[Dark (magic)|dark tomes]] in any [[Tome (magic)|tome]]-wielding class
| {{Y}}<br>[[Red Dragon]], [[White Dragon (laguz)|White Dragon]]
|style="border:none; background-color:{{Color3}};" | Personal skill only
| {{N}}<br><small>(Downgraded to normal skill)</small>
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds conquest.png]]
| [[File:Is wii ire.png]]<br>[[Ire]]
|style="border:none; background-color:{{Color3}};" | [[Conquest (skill)|Conquest]]
| Can inflict triple the normal amount of damage dealt.
|style="border:none; background-color:{{Color3}};" | Negates [[effective damage]] bonuses when equipped by a beast or armor unit
| {{N}}
|style="border:none; background-color:{{Color3}};" | Personal skill only
| {{Y}}<br>[[Red Dragon]], [[White Dragon (laguz)|White Dragon]], [[Black Dragon]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds outrealm skill.png]]
|style="border-bottom-left-radius: 15px"|[[File:Is wii eclipse.png]]<br>[[Eclipse (skill)|Eclipse]]
|style="border:none; background-color:{{Color3}};" | [[Outrealm Skill]]
| Can neutralize an enemy's defenses and multiply the unit's strength by 5.
|colspan="2" style="border:none; background-color:{{Color3}};" | Placeholder for DLC skills when corresponding DLC is not installed
| {{N}}
|-
|style="border-bottom-right-radius: 15px"|{{Y}}<br>[[Black Knight (class)|Black Knight]]
!colspan="4" style="border:none; background-color:{{Color3}}" width="100%"|<small>The following skills require [[Downloadable content in Fire Emblem Awakening#Skills|DLC]] to obtain:</small>
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds resistance +10.png]]
|style="border:none; background-color:{{Color3}};" | [[Resistance +10]]
|style="border:none; background-color:{{Color3}};" | +10 [[Resistance]]
|style="border:none; background-color:{{Color3}};" | [[Dread Fighter]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aggressor.png]]
|style="border:none; background-color:{{Color3}};" | [[Aggressor]]
|style="border:none; background-color:{{Color3}};" | +10 [[Attack]] during player phase
|style="border:none; background-color:{{Color3}};" | [[Dread Fighter]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally heart.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Heart]]
|style="border:none; background-color:{{Color3}};" | +1 [[Movement]] and +2 {{hover|all other stats|Strength, Magic, Skill, Speed, Luck, Defense, Resistance}} to all allies within a 3 square radius on command
|style="border:none; background-color:{{Color3}};" | [[Bride]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bond.png]]
|style="border:none; background-color:{{Color3}};" | [[Bond]]
|style="border:none; background-color:{{Color3}};" | Heals 10 [[Hit point|HP]] to all allies within a 3 square radius at the start of the turn
|style="border:none; background-color:{{Color3}};" | [[Bride]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds all stats +2.png]]
|style="border:none; background-color:{{Color3}};" | [[All Stats +2]]
|style="border:none; background-color:{{Color3}};" | +2 {{hover|All stats|Strength, Magic, Skill, Speed, Luck, Defense, Resistance}}
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Awakening|All Stats +2 item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds paragon.png]]
|style="border:none; background-color:{{Color3}};" | [[Paragon]]
|style="border:none; background-color:{{Color3}};" | ×2 experience gain
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Awakening|Paragon item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds iote's shield.png]]
|style="border:none; background-color:{{Color3}};" | [[Iote's Shield (skill)|Iote's Shield]]
|style="border:none; background-color:{{Color3}};" | Negates [[effective damage]] bonuses when equipped by a flight unit
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Awakening|Iote's Shield item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds limit breaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Limit Breaker]]
|style="border:none; background-color:{{Color3}};" | +10 to all stat caps
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Awakening|Limit Breaker item]]
|}
|}


====Enemy-exclusive skills====
====Enemy- and NPC-exclusive skills====
{|width="90%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
!style="border:none" colspan="3" |  
! colspan="4" style="background: none" | Enemy-exclusive skills in ''Path of Radiance'' and ''Radiant Dawn''
|-
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}};" colspan="2" | Skill
!style="border-top-left-radius: 15px; width: 10%"|Skill
!style="border:none; background-color:{{Color3}};" | Effect
! Effect
!style="{{roundtr}}; border:none; background-color:{{Color3}};" | Appears on
!style="width: 15%"|<small>Mastery skill in:</small><br>''Path of Radiance''
!style="border-top-right-radius: 15px; width: 15%"|<small>Mastery skill in:</small><br>''Radiant Dawn''
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dragonskin.png]]
| [[File:Is wii daunt.png]]<br>[[Daunt]]
|style="border:none; background-color:{{Color3}};" | [[Dragonskin]]
| Reduces enemy hit rate and critical rate.
|style="border:none; background-color:{{Color3}};" | Halves all damage, negates [[Counter]] and [[Lethality]]
| {{Y}}<br>(Personal)
|style="border:none; background-color:{{Color3}};" | All difficulties
| {{Y}}<br>(Personal)
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds hit rate +10.png]]
|style="border-bottom-left-radius: 15px"|[[File:Is wii aurora.png]]<br>[[Aurora]]
|style="border:none; background-color:{{Color3}};" | [[Hit Rate +10]]
| Deals half damage taken back at enemy.
|style="border:none; background-color:{{Color3}};" | +10 [[Hit rate]]
| {{N}}
|style="border:none; background-color:{{Color3}};" | Lunatic and Lunatic+ difficulties
|style="border-bottom-right-radius: 15px"|{{Y}}<br>(Personal)
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rightful god.png]]
|style="border:none; background-color:{{Color3}};" | [[Rightful God]]
|style="border:none; background-color:{{Color3}};" | +30 to skill activation rates
|style="border:none; background-color:{{Color3}};" | Lunatic and Lunatic+ difficulties<br>''[[Apotheosis]]''
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds vantage+.png]]
|style="border:none; background-color:{{Color3}};" | [[Vantage+]]
|style="border:none; background-color:{{Color3}};" | Always move before opponent
|style="border:none; background-color:{{Color3}};" | Lunatic+ difficulty<br>''[[Apotheosis]]''
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds luna+.png]]
|style="border:none; background-color:{{Color3}};" | [[Luna+]]
|style="border:none; background-color:{{Color3}};" | All attacks have the [[Luna (skill)|Luna]] effect
|style="border:none; background-color:{{Color3}};" | Lunatic+ difficulty<br>''[[Apotheosis]]''
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds hawkeye.png]]
|style="border:none; background-color:{{Color3}};" | [[Hawkeye (skill)|Hawkeye]]
|style="border:none; background-color:{{Color3}};" | Attacks strike without fail
|style="border:none; background-color:{{Color3}};" | Lunatic+ difficulty<br>''[[The Future Past 3]]'' and ''[[Apotheosis]]''
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pavise+.png]]
|style="border:none; background-color:{{Color3}};" | [[Pavise+]]
|style="border:none; background-color:{{Color3}};" | Always halves damage done by [[sword]]s, [[Lance (weapon)|lances]], [[axe]]s, and [[beaststone]]s
|style="border:none; background-color:{{Color3}};" | Lunatic+ difficulty<br>''[[Apotheosis]]''
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aegis+.png]]
|style="border:none; background-color:{{Color3}};" | [[Aegis+]]
|style="border:none; background-color:{{Color3}};" | Always halves damage done by [[Bow (weapon)|bows]], [[Tome (magic)|tomes]], and [[dragonstone]]s
|style="border:none; background-color:{{Color3}};" | Lunatic+ difficulty<br>''[[Apotheosis]]''
|}
|}
==={{title|Awakening}}===
{{main|List of skills in Fire Emblem Awakening|l1=List of skills in ''Fire Emblem Awakening''}}


==={{title|Fates}}===
==={{title|Fates}}===
====Personal skills====
{{main|List of skills in Fire Emblem Fates|l1=List of skills in ''Fire Emblem Fates''}}
{|width="90%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
 
!style="border:none" colspan="3" |
==={{title|Echoes: Shadows of Valentia}}===
|-
{{title|Echoes: Shadows of Valentia}} is the first remake title in the series to include a defined skill system where its corresponding original game, {{title|Gaiden}}, did not. There are two primary types of skills in ''Shadows of Valentia'', combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of [[equipment]]; combat arts usually involve losing a number of [[Hit point|HP]] when used, and typically grant [[might]] and [[hit rate]] boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.
!style="{{roundtl}}; border:none; background-color:{{Color3}};" colspan="2" | Skill
 
!style="border:none; background-color:{{Color3}};" | Effect
Like ''The Sacred Stones'' but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in ''Shadows of Valentia''{{'}}s case, skills associated with equipment will bear an icon based on the type of equipment ([[File:Is 3ds03 skill sword.png]][[sword]], [[File:Is 3ds03 skill lance.png]][[lance]], [[File:Is 3ds03 skill bow.png]][[bow]], [[File:Is 3ds03 skill shield.png]][[Equipment#Shields|shield]], [[File:Is 3ds03 skill ring.png]][[Equipment#Rings|ring]]), and icons also exist for [[File:Is 3ds03 skill personal.png]]personal, [[File:Is 3ds03 skill class.png]][[class]] skills, and [[File:Is 3ds03 skill on-hit.png]] defensive combat arts.
!style="{{roundtr}}; border:none; background-color:{{Color3}};" | Personal skill of
 
|-
====Combat arts====
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds supportive.png]]
{{Main|Combat art}}
|style="border:none; background-color:{{Color3}};" | [[Supportive]]
Note that the below table does not include the SP cost, [[HP]] cost, [[Might]] boost, [[hit rate]] boost, or associated weapons or units; refer to the skill's article for that information.
|style="border:none; background-color:{{Color3}};" | If the support unit to a unit with a support rank of C or higher, lead unit gets +10 [[hit rate]], +2 damage dealt, and -2 damage received
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
|style="border:none; background-color:{{Color3}};" | [[Avatar (Fates)|Avatar]]
! colspan="2" style="background: none" | Combat arts in ''Shadows of Valentia''
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds forceful partner.png]]
|style="border:none; background-color:{{Color3}};" | [[Forceful Partner]]
|style="border:none; background-color:{{Color3}};" | If the support unit to the Avatar, Avatar gets +15 [[hit rate]] and +3 damage dealt
|style="border:none; background-color:{{Color3}};" | [[Gunter]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds devoted partner.png]]
|style="border:none; background-color:{{Color3}};" | [[Devoted Partner]]
|style="border:none; background-color:{{Color3}};" | If the support unit to the Avatar, Avatar gets +2 damage dealt and -2 damage received
|style="border:none; background-color:{{Color3}};" | [[Felicia]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds evasive partner.png]]
|style="border:none; background-color:{{Color3}};" | [[Evasive Partner]]
|style="border:none; background-color:{{Color3}};" | If the support unit to the Avatar, Avatar gets +15 [[Avoid]] and -3 damage received
|style="border:none; background-color:{{Color3}};" | [[Jakob]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds miraculous save.png]]
!style="border-top-left-radius: 15px" | Skill
|style="border:none; background-color:{{Color3}};" | [[Miraculous Save]]
!style="border-top-right-radius: 15px" | Special effect
|style="border:none; background-color:{{Color3}};" | If the support unit, grants the lead unit the [[Miracle]] skill
|style="border:none; background-color:{{Color3}};" | [[Kaze]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds healing descant.png]]
| [[Curved Shot]]
|style="border:none; background-color:{{Color3}};" | [[Healing Descant]]
| No special effect
|style="border:none; background-color:{{Color3}};" | At start of user's turn, heals 10% [[Hit point|HP]] to all allies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Azura]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds vow of friendship.png]]
| [[Wrath Strike]]
|style="border:none; background-color:{{Color3}};" | [[Vow of Friendship]]
| No special effect
|style="border:none; background-color:{{Color3}};" | If [[Pair Up|paired up]] with the Avatar, when the Avatar is under half [[Hit point|HP]], damage dealt +3 and damage received -3
|style="border:none; background-color:{{Color3}};" | [[Silas]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds highwayman.png]]
| [[Hit and Run]]
|style="border:none; background-color:{{Color3}};" | [[Highwayman]]
| +30 to [[Avoid]]
|style="border:none; background-color:{{Color3}};" | -3 each to [[Strength]] and [[Speed]] for the rest of the turn when attacking an enemy that cannot counter-attack
|style="border:none; background-color:{{Color3}};" | [[Shura]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds peacebringer.png]]
| [[Subdue]]
|style="border:none; background-color:{{Color3}};" | [[Peacebringer]]
| Otherwise-[[Death|fatal]] hits leave target with 1 [[Hit point|HP]]
|style="border:none; background-color:{{Color3}};" | -2 damage dealt to all units within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Izana]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds forager.png]]
| [[Shove]]
|style="border:none; background-color:{{Color3}};" | [[Forager]]
| Pushes adjacent ally forward 1 tile
|style="border:none; background-color:{{Color3}};" | If the user stands on mountain, forest, wasteland, or field [[terrain]], user recovers 20% [[Hit point|HP]] at start of turn
|style="border:none; background-color:{{Color3}};" | [[Mozu]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds fiery blood.png]]
| [[Swap]]
|style="border:none; background-color:{{Color3}};" | [[Fiery Blood]]
| Switches places with adjacent ally
|style="border:none; background-color:{{Color3}};" | Damage dealt +4 if user's [[Hit point|HP]] is not full
|style="border:none; background-color:{{Color3}};" | [[Rinkah]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds quiet strength.png]]
| [[Crosswise Cut]]
|style="border:none; background-color:{{Color3}};" | [[Quiet Strength]]
| No special effect
|style="border:none; background-color:{{Color3}};" | -2 damage received to all allies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Sakura]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds fearsome blow.png]]
| [[Heavy Draw]]
|style="border:none; background-color:{{Color3}};" | [[Fearsome Blow]]
| No special effect
|style="border:none; background-color:{{Color3}};" | If user defeats an enemy in a battle the user initiated, other enemy units adjacent to user lose 20% [[Hit point|HP]]
|style="border:none; background-color:{{Color3}};" | [[Hana]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds perfectionist.png]]
| [[Duelist Sword]]
|style="border:none; background-color:{{Color3}};" | [[Perfectionist]]
| +30 to [[Avoid]]<br>+20 to [[critical rate]]<br>+4% to damage output
|style="border:none; background-color:{{Color3}};" | [[Hit rate]] and [[Avoid]] +15 each when user's [[Hit point|HP]] is full
|style="border:none; background-color:{{Color3}};" | [[Subaki]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pyrotechnics.png]]
| [[Sunder]]
|style="border:none; background-color:{{Color3}};" | [[Pyrotechnics]]
| +30 to [[critical rate]]
|style="border:none; background-color:{{Color3}};" | If user initiates a battle at under half [[Hit point|HP]], user and all enemies within a two-square radius lose 20% HP
|style="border:none; background-color:{{Color3}};" | [[Saizo (Fates)|Saizo]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds capture.png]]
| [[Hexblade]]
|style="border:none; background-color:{{Color3}};" | [[Capture (skill)|Capture]]
| Converts attack to a [[:Category:Magic weapons|magical strike]], targeting foe's [[Resistance]]
|style="border:none; background-color:{{Color3}};" | If the [[My Castle]] has a prison, grants the user the [[Capture]] command.  Generic enemies defeated using this command will be sent to the prison.
|style="border:none; background-color:{{Color3}};" | [[Orochi]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rallying cry.png]]
| [[Lunge]]
|style="border:none; background-color:{{Color3}};" | [[Rallying Cry]]
| +10 to [[critical rate]]<br>Switches places with target after combat
|style="border:none; background-color:{{Color3}};" | All allies within a two-square radius get +2 damage dealt
|style="border:none; background-color:{{Color3}};" | [[Hinoka]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds divine retribution.png]]
| [[Penetrate]]
|style="border:none; background-color:{{Color3}};" | [[Divine Retribution]]
| +10 to [[Avoid]]<br>Moves forward 1 tile after combat
|style="border:none; background-color:{{Color3}};" | If user is unequipped, counters any adjacent attack for half damage
|style="border:none; background-color:{{Color3}};" | [[Azama]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds optimistic.png]]
| [[Leonine Poise]]
|style="border:none; background-color:{{Color3}};" | [[Optimistic]]
| -30 to [[Avoid]]<br>+50 to [[critical rate]]<br>User strikes last
|style="border:none; background-color:{{Color3}};" | Recovers ×1.5 normal [[Hit point|HP]] recovery when healed by a [[Staff (magic)|staff]] or [[rod]]
|style="border:none; background-color:{{Color3}};" | [[Setsuna]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pride.png]]
| [[Foudroyant]]
|style="border:none; background-color:{{Color3}};" | [[Pride]]
| -1 to [[Range]]<br>+15 to [[Avoid]]<br>Doubles [[Attack (stat)|Attack]]
|style="border:none; background-color:{{Color3}};" | +3 damage dealt when user's [[level]] is lower than enemy's.  (For advanced classes, add 20 to their level.)
|style="border:none; background-color:{{Color3}};" | [[Hayato]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds nohr enmity.png]]
| [[Knightkneeler]]
|style="border:none; background-color:{{Color3}};" | [[Nohr Enmity]]
| Deals [[bonus damage]] to [[File:Is 3ds03 mounted.png]]mounted targets
|style="border:none; background-color:{{Color3}};" | +3 damage dealt when fighting a [[Nohr]]-related enemy
|style="border:none; background-color:{{Color3}};" | [[Oboro]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds triple threat.png]]
| [[Armorcrush]]
|style="border:none; background-color:{{Color3}};" | [[Triple Threat]]
| Deals [[bonus damage]] to [[File:Is 3ds03 armored.png]]armored targets
|style="border:none; background-color:{{Color3}};" | If user is under half [[Hit point|HP]], counters any damage done by a [[sword]], [[Lance (weapon)|lance]], or [[axe]]
|style="border:none; background-color:{{Color3}};" | [[Hinata]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds competitive.png]]
| [[Death Blow (Echoes)|Death Blow]]
|style="border:none; background-color:{{Color3}};" | [[Competitive]]
| Deals [[bonus damage]] to [[File:Is 3ds03 armored.png]]armored targets
|style="border:none; background-color:{{Color3}};" | If the lead unit and at a lower level than the support unit, user gets +10 [[critical rate]], +3 damage dealt, and -1 damage received
|style="border:none; background-color:{{Color3}};" | [[Takumi]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds shuriken mastery.png]]
| [[Celestial Bow]]
|style="border:none; background-color:{{Color3}};" | [[Shuriken Mastery]]
| Deals [[bonus damage]] to [[File:Is 3ds03 terror.png]]Terror targets
|style="border:none; background-color:{{Color3}};" | If damaged by a [[knife|dagger]], counters for both half damage and full debuff
|style="border:none; background-color:{{Color3}};" | [[Kagero]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds morbid celebration.png]]
| [[Grounder]]
|style="border:none; background-color:{{Color3}};" | [[Morbid Celebration]]
| Deals [[bonus damage]] to [[File:Is 3ds03 flying.png]]flying targets
|style="border:none; background-color:{{Color3}};" | Recovers 20% [[Hit point|HP]] after defeating an enemy in a user-triggered battle
|style="border:none; background-color:{{Color3}};" | [[Reina]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds reciprocity.png]]
| [[Destreza]]
|style="border:none; background-color:{{Color3}};" | [[Reciprocity]]
| [[Death|Fatal]] strikes always hit
|style="border:none; background-color:{{Color3}};" | If a healing [[Staff (magic)|staff]] or [[rod]] is used on the user, the staff wielder recovers same amount of [[Hit point|HP]]
|style="border:none; background-color:{{Color3}};" | [[Kaden]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bushido.png]]
| [[Encloser]]
|style="border:none; background-color:{{Color3}};" | [[Bushido]]
| Halts target's [[movement]] for one turn after combat
|style="border:none; background-color:{{Color3}};" | If the lead unit and at a higher level than the support unit, user gets +10 [[critical rate]], +2 damage dealt, and -2 damage received
|style="border:none; background-color:{{Color3}};" | [[Ryoma]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds in extremis.png]]
| [[Ward Arrow]]
|style="border:none; background-color:{{Color3}};" | [[In Extremis]]
| [[Status effects#Silence|Seals target's magic]] for one turn after combat
|style="border:none; background-color:{{Color3}};" | +30 [[critical rate]] if user's [[Hit point|HP]] is under one-quarter
|style="border:none; background-color:{{Color3}};" | [[Scarlet]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds perspicacious.png]]
| [[Plenitude]]
|style="border:none; background-color:{{Color3}};" | [[Perspicacious]]
| Heals user equal to damage dealt to target
|style="border:none; background-color:{{Color3}};" | +5 [[hit rate]] to all allies
|style="border:none; background-color:{{Color3}};" | [[Yukimura]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds draconic heir.png]]
| [[Double Lion]]
|style="border:none; background-color:{{Color3}};" | [[Draconic Heir]]
| +10 to [[Avoid]]<br>Converts attack to a [[Brave weapon|brave strike]]
|style="border:none; background-color:{{Color3}};" | Recovers 15% [[Hit point|HP]] at start of a turn if equipped with a [[Stone (weapon)|dragonstone]]
|style="border:none; background-color:{{Color3}};" | [[Kana]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds born steward.png]]
| [[Vendetta (Shadows of Valentia)|Vendetta]]
|style="border:none; background-color:{{Color3}};" | [[Born Steward]]
| Adds user's accumulated damage to the [[Might]] calculation
|style="border:none; background-color:{{Color3}};" | While fighting in the [[My Castle]], +20 each to [[hit rate]] and [[Avoid]], +2 damage dealt, -2 damage received
|style="border:none; background-color:{{Color3}};" | [[Dwyer]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds perfect pitch.png]]
| [[Dragonhaze]]
|style="border:none; background-color:{{Color3}};" | [[Perfect Pitch]]
| Adds user's [[Speed]] to the [[Might]] calculation
|style="border:none; background-color:{{Color3}};" | On command, restores 10% [[Hit point|HP]] to allies within a two-square radius with lower HP than the user
|style="border:none; background-color:{{Color3}};" | [[Shigure]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds mischievous.png]]
| [[Tigerstance]]
|style="border:none; background-color:{{Color3}};" | [[Mischievous]]
| Adds user's [[Skill (stat)|Skill]] to the [[Might]] calculation
|style="border:none; background-color:{{Color3}};" | If user triggers the battle and connects with their attack, enemy gets -3 [[Defense]] and torn clothes
|style="border:none; background-color:{{Color3}};" | [[Sophie]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lucky charm.png]]
| [[Archballista]]
|style="border:none; background-color:{{Color3}};" | [[Lucky Charm]]
| +2 to [[Range]]
|style="border:none; background-color:{{Color3}};" | Increases trigger rate of any skill dependent on [[Luck]] by 20%
|style="border:none; background-color:{{Color3}};" | [[Midori]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds noble cause.png]]
| [[Trance Shot]]
|style="border:none; background-color:{{Color3}};" | [[Noble Cause]]
| +3 to [[Range]]
|style="border:none; background-color:{{Color3}};" | If the lead unit to support unit not at full [[Hit point|HP]], +3 damage dealt and -1 damage received
|style="border:none; background-color:{{Color3}};" | [[Shiro]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds optimist.png]]
| [[Shadow Gambit]]
|style="border:none; background-color:{{Color3}};" | [[Optimist]]
| +10 to [[critical rate]]<br>Ignores [[terrain]] effects on target
|style="border:none; background-color:{{Color3}};" | +4 [[Speed]] and +8 [[Luck]] for remainder of turn when choosing to wait
|style="border:none; background-color:{{Color3}};" | [[Kiragi]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds sweet tooth.png]]
| [[Astral Blade]]
|style="border:none; background-color:{{Color3}};" | [[Sweet Tooth]]
| Strike deals five consecutive blows with halved [[Might]]
|style="border:none; background-color:{{Color3}};" | Recovers 4 [[Hit point|HP]] when choosing to wait
|style="border:none; background-color:{{Color3}};" | [[Asugi]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds playthings.png]]
| [[Roundhouse]]
|style="border:none; background-color:{{Color3}};" | [[Playthings]]
| +20 each to [[Avoid]] and [[critical rate]]<br>Ignores half of target's [[Defense]] and [[Resistance]] during strike
|style="border:none; background-color:{{Color3}};" | At start of turn, any enemy adjacent to the user loses 5 [[Hit point|HP]]
|style="border:none; background-color:{{Color3}};" | [[Selkie]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds calm.png]]
| [[Solar Thrust]]
|style="border:none; background-color:{{Color3}};" | [[Calm]]
| No special effect
|style="border:none; background-color:{{Color3}};" | +4 [[Skill (stat)|Skill]] and +4 [[Resistance]] for remainder of turn when choosing to wait
|style="border:none; background-color:{{Color3}};" | [[Hisame]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds haiku.png]]
| [[Lunar Flash]]
|style="border:none; background-color:{{Color3}};" | [[Haiku]]
| +10 to [[critical rate]]
|style="border:none; background-color:{{Color3}};" | If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 [[Hit point|HP]] to user and 5 HP each to these allies
|style="border:none; background-color:{{Color3}};" | [[Mitama]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds prodigy.png]]
| [[Defensive]]
|style="border:none; background-color:{{Color3}};" | [[Prodigy]]
| -5 to damage taken against physical strikes
|style="border:none; background-color:{{Color3}};" | Damage dealt +4 if, at start of battle, the higher of the enemy's [[Strength]] or [[Magic (stat)|Magic]] is higher than the corresponding stat on the user
|style="border:none; background-color:{{Color3}};" | [[Caeldori]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds vendetta.png]]
| [[Coral Cover]]
|style="border:none; background-color:{{Color3}};" | [[Vendetta]]
| Doubles [[terrain]] effects
|style="border:none; background-color:{{Color3}};" | +4 damage dealt when triggering a battle on a repeated map
|style="border:none; background-color:{{Color3}};" | [[Rhajat]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lily's poise.png]]
| [[Aegis]]
|style="border:none; background-color:{{Color3}};" | [[Lily's Poise]]
| Halves damage dealt by ranged strikes
|style="border:none; background-color:{{Color3}};" | Adjacent allies get +1 damage dealt and -3 damage received
|style="border:none; background-color:{{Color3}};" | [[Elise]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds misfortunate.png]]
| [[Speculum]]
|style="border:none; background-color:{{Color3}};" | [[Misfortunate]]
| Reflects magical damage back at attacker
|style="border:none; background-color:{{Color3}};" | -5 to user's [[dodge]] and -15 to dodge to all enemies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Arthur (Fates)|Arthur]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds puissance.png]]
| [[Pavise]]
|style="border:none; background-color:{{Color3}};" | [[Puissance]]
| Halves damage dealt by physical strikes
|style="border:none; background-color:{{Color3}};" | +3 damage dealt when user's [[Strength]] is 5 or more points than target's Strength
|style="border:none; background-color:{{Color3}};" | [[Effie]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aching blood.png]]
| [[Earth's Kiss]]
|style="border:none; background-color:{{Color3}};" | [[Aching Blood]]
| Halves damage dealt by magical strikes
|style="border:none; background-color:{{Color3}};" | +10 [[critical rate]] when equipping a [[forge]]d weapon whose name includes at least 12 characters.<br><small>(8 Chinese kanji in the Japanese version)</small>
|style="border:none; background-color:{{Color3}};" | [[Odin]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds kidnap.png]]
| [[Windsweep]]
|style="border:none; background-color:{{Color3}};" | [[Kidnap]]
| +10 to [[critical rate]]<br>Negates counterattacks
|style="border:none; background-color:{{Color3}};" | If the [[My Castle]] has a prison, grants the user the [[Capture]] command.  Generic enemies defeated using this command will be sent to the prison.
|style="border:none; background-color:{{Color3}};" | [[Niles]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds countercurse.png]]
| [[Thunderclap]]
|style="border:none; background-color:{{Color3}};" | [[Countercurse]]
| +1 to [[Range]], minimum 2
|style="border:none; background-color:{{Color3}};" | Counters an enemy's [[Magic (stat)|magic attack]] for half damage when enemy initiates battle
|style="border:none; background-color:{{Color3}};" | [[Nyx]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rose's thorns.png]]
| [[Earth's Boon]]
|style="border:none; background-color:{{Color3}};" | [[Rose's Thorns]]
| +5 each to [[Avoid]] and [[critical rate]]<br>Grants [[provision]]s upon defeating target
|style="border:none; background-color:{{Color3}};" | Adjacent allies get +3 damage dealt and -1 damage received
|style="border:none; background-color:{{Color3}};" | [[Camilla]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds fierce rival.png]]
| [[Flamberge]]
|style="border:none; background-color:{{Color3}};" | [[Fierce Rival]]
| Converts attack to a [[Brave weapon|brave]] [[:Category:Magic weapons|magical strike]]
|style="border:none; background-color:{{Color3}};" | If user is the support unit and the lead unit lands a [[critical hit]], the user will also land a critical hit if their attack connects
|style="border:none; background-color:{{Color3}};" | [[Selena (Fates)|Selena]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds opportunist.png]]
| [[Longearche]]
|style="border:none; background-color:{{Color3}};" | [[Opportunist]]
| Fixes [[Range]] to 2
|style="border:none; background-color:{{Color3}};" | +4 damage dealt when enemy cannot counter-attack
|style="border:none; background-color:{{Color3}};" | [[Beruka]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds fancy footwork.png]]
| [[Tempest Lance]]
|style="border:none; background-color:{{Color3}};" | [[Fancy Footwork]]
| No special effect
|style="border:none; background-color:{{Color3}};" | On command, +1 [[Strength]] and +1 [[Speed]] for rest of turn to all allies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Inigo|Laslow]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bloodthirst.png]]
| [[Mistdancer]]
|style="border:none; background-color:{{Color3}};" | [[Bloodthirst]]
| +10 to [[Avoid]]<br>-10 to damage taken against magical strikes
|style="border:none; background-color:{{Color3}};" | When user triggers the battle and defeats the enemy, +4 each to [[Strength]], [[Magic (stat)|Magic]], [[Skill (stat)|Skill]], and [[Speed]] for rest of turn
|style="border:none; background-color:{{Color3}};" | [[Peri]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds fierce mien.png]]
| [[Overrun]]
|style="border:none; background-color:{{Color3}};" | [[Fierce Mien]]
| +10 to [[Avoid]]<br>Pushes target forward 1 square after combat
|style="border:none; background-color:{{Color3}};" | -10 [[Avoid]] to all enemies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Benny]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds unmask.png]]
| [[Hunter's Volley]]
|style="border:none; background-color:{{Color3}};" | [[Unmask]]
| +10 to [[critical rate]]<br>Converts attack to a [[Brave weapon|brave strike]]
|style="border:none; background-color:{{Color3}};" | +4 damage dealt and +20 [[critical rate]] when fighting a female enemy
|style="border:none; background-color:{{Color3}};" | [[Charlotte]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pragmatic.png]]
| [[Scendscale]]
|style="border:none; background-color:{{Color3}};" | [[Pragmatic]]
| +2 to [[Range]]
|style="border:none; background-color:{{Color3}};" | +3 damage dealt and -1 damage received if enemy's [[Hit point|HP]] is not full
|style="border:none; background-color:{{Color3}};" | [[Leo (Fates)|Leo]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds collector.png]]
| [[Ragnarok Ω]]
|style="border:none; background-color:{{Color3}};" | [[Collector]]
| +1 to [[Range]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]])% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn
|style="border:none; background-color:{{Color3}};" | [[Keaton]]
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds chivalry.png]]
|style="border-bottom-left-radius: 15px" | [[Triangle Attack]]
|style="border:none; background-color:{{Color3}};" | [[Chivalry]]
|style="border-bottom-right-radius: 15px" | Must surround foe with three flying units with this skill to use; +40 critical rate when in use.
|style="border:none; background-color:{{Color3}};" | +2 damage dealt and -2 damage received if enemy's [[Hit point|HP]] is full
|style="border:none; background-color:{{Color3}};" | [[Xander]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds icy blood.png]]
|style="border:none; background-color:{{Color3}};" | [[Icy Blood]]
|style="border:none; background-color:{{Color3}};" | If user's [[Hit point|HP]] is not full and user sustains damage, enemy countered for same damage and gets -3 each to Skill and Speed
|style="border:none; background-color:{{Color3}};" | [[Flora]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds gallant.png]]
|style="border:none; background-color:{{Color3}};" | [[Gallant]]
|style="border:none; background-color:{{Color3}};" | If the support unit to a female lead unit, lead unit gets +2 damage dealt
|style="border:none; background-color:{{Color3}};" | [[Siegbert]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds fierce counter.png]]
|style="border:none; background-color:{{Color3}};" | [[Fierce Counter]]
|style="border:none; background-color:{{Color3}};" | +2 damage dealt when a male enemy triggers the battle
|style="border:none; background-color:{{Color3}};" | [[Forrest (character)|Forrest]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds guarded bravery.png]]
|style="border:none; background-color:{{Color3}};" | [[Guarded Bravery]]
|style="border:none; background-color:{{Color3}};" | -2 damage received when the user is the lead unit; +2 damage received instead if user isn't in either [[Attack Stance]] or [[Guard Stance]]
|style="border:none; background-color:{{Color3}};" | [[Ignatius (Fates)|Ignatius]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds goody basket.png]]
|style="border:none; background-color:{{Color3}};" | [[Goody Basket]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]])% chance of recovering 10% [[Hit point|HP]] at start of turn
|style="border:none; background-color:{{Color3}};" | [[Velouria]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds fortunate son.png]]
|style="border:none; background-color:{{Color3}};" | [[Fortunate Son]]
|style="border:none; background-color:{{Color3}};" | +5 [[dodge]] to user, +15 dodge to all allies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Percy]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bibliophile.png]]
|style="border:none; background-color:{{Color3}};" | [[Bibliophile]]
|style="border:none; background-color:{{Color3}};" | +10 [[critical rate]] when user is carrying 3 or more [[Tome (magic)|tomes]]
|style="border:none; background-color:{{Color3}};" | [[Ophelia]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds sisterhood.png]]
|style="border:none; background-color:{{Color3}};" | [[Sisterhood]]
|style="border:none; background-color:{{Color3}};" | +2 damage dealt and -2 damage received while the lead unit with a female support unit
|style="border:none; background-color:{{Color3}};" | [[Soleil]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds daydream.png]]
|style="border:none; background-color:{{Color3}};" | [[Daydream]]
|style="border:none; background-color:{{Color3}};" | +2 damage dealt and -2 damage received if adjacent to paired male allies
|style="border:none; background-color:{{Color3}};" | [[Nina]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds wind disciple.png]]
|style="border:none; background-color:{{Color3}};" | [[Wind Disciple]]
|style="border:none; background-color:{{Color3}};" | +10 [[hit rate]] and +10 [[Avoid]] when user's HP is not full
|style="border:none; background-color:{{Color3}};" | [[Fuga]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds make a killing.png]]
|style="border:none; background-color:{{Color3}};" | [[Make a Killing]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]])% chance of obtaining a [[Gold Bar]] after defeating an enemy
|style="border:none; background-color:{{Color3}};" | [[Anna]]
|}
|}


====Class skills====
====Passive skills====
{|width="90%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
!style="border:none" colspan="3" |
! colspan="2" style="background: none" | Passive skills in ''Shadows of Valentia''
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}};" colspan="2" | Skill
!style="border:none; background-color:{{Color3}};" | Effect
!style="{{roundtr}}; border:none; background-color:{{Color3}};" | Learned at
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dragon ward.png]]
|style="border:none; background-color:{{Color3}};" | [[Dragon Ward]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]]/2)% chance of adjacent allies taking half damage from enemy attacks
|style="border:none; background-color:{{Color3}};" | [[Hoshido Noble]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds hoshidan unity.png]]
|style="border:none; background-color:{{Color3}};" | [[Hoshidan Unity]]
|style="border:none; background-color:{{Color3}};" | +10% to skill activation rates
|style="border:none; background-color:{{Color3}};" | [[Hoshido Noble]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds duelist's blow.png]]
|style="border:none; background-color:{{Color3}};" | [[Duelist's Blow]]
|style="border:none; background-color:{{Color3}};" | +30 [[Avoid]] when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Samurai]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds vantage.png]]
|style="border:none; background-color:{{Color3}};" | [[Vantage]]
|style="border:none; background-color:{{Color3}};" | Attack first during enemy phase when [[Hit point|HP]] is half or below
|style="border:none; background-color:{{Color3}};" | [[Samurai]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds astra.png]]
|style="border:none; background-color:{{Color3}};" | [[Astra (skill)|Astra]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]]/2)% chance of dealing 5 consecutive strikes at half damage
|style="border:none; background-color:{{Color3}};" | [[Swordmaster]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds swordfaire.png]]
|style="border:none; background-color:{{Color3}};" | [[Swordfaire]]
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with a [[sword]] equipped<br>(+5 [[Magic (stat)|Magic]] with a magic weapon)
|style="border:none; background-color:{{Color3}};" | [[Swordmaster]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds seal strength.png]]
|style="border:none; background-color:{{Color3}};" | [[Seal Strength]]
|style="border:none; background-color:{{Color3}};" | -6 [[Strength]] to enemy; recovers by 1 per turn
|style="border:none; background-color:{{Color3}};" | [[Master of Arms]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds life and death.png]]
|style="border:none; background-color:{{Color3}};" | [[Life and Death]]
|style="border:none; background-color:{{Color3}};" | +10 damage dealt, +10 damage received
|style="border:none; background-color:{{Color3}};" | [[Master of Arms]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds seal resistance.png]]
|style="border:none; background-color:{{Color3}};" | [[Seal Resistance]]
|style="border:none; background-color:{{Color3}};" | -6 [[Resistance]] to enemy; recovers by 1 per turn
|style="border:none; background-color:{{Color3}};" | [[Oni Savage]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds shove.png]]
|style="border:none; background-color:{{Color3}};" | [[Shove]]
|style="border:none; background-color:{{Color3}};" | Pushes an adjacent ally one tile on command
|style="border:none; background-color:{{Color3}};" | [[Oni Savage]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds death blow.png]]
|style="border:none; background-color:{{Color3}};" | [[Death Blow]]
|style="border:none; background-color:{{Color3}};" | +20 [[critical rate]] when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Oni Chieftain]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds counter.png]]
|style="border:none; background-color:{{Color3}};" | [[Counter]]
|style="border:none; background-color:{{Color3}};" | Deals non-lethal damage against holder back against an adjacent opponent
|style="border:none; background-color:{{Color3}};" | [[Oni Chieftain]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds salvage blow.png]]
|style="border:none; background-color:{{Color3}};" | [[Salvage Blow]]
|style="border:none; background-color:{{Color3}};" | When user initiates battle, ([[Luck]])% chance of receiving a [[katana]], [[naginata]], [[club]], [[yumi]], or [[shuriken]] if user defeats the enemy
|style="border:none; background-color:{{Color3}};" | [[Blacksmith]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lancebreaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Lancebreaker]]
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[Lance (weapon)|lance]]
|style="border:none; background-color:{{Color3}};" | [[Blacksmith]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds seal defense.png]]
|style="border:none; background-color:{{Color3}};" | [[Seal Defense]]
|style="border:none; background-color:{{Color3}};" | -6 [[Defense]] to enemy; recovers by 1 per turn
|style="border:none; background-color:{{Color3}};" | [[Spear Fighter]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds swap.png]]
|style="border:none; background-color:{{Color3}};" | [[Swap]]
|style="border:none; background-color:{{Color3}};" | On command, switches places with an adjacent ally
|style="border:none; background-color:{{Color3}};" | [[Spear Fighter]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds seal speed.png]]
|style="border:none; background-color:{{Color3}};" | [[Seal Speed]]
|style="border:none; background-color:{{Color3}};" | -6 [[Speed]] to enemy; recovers by 1 per turn
|style="border:none; background-color:{{Color3}};" | [[Spear Master]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lancefaire.png]]
|style="border:none; background-color:{{Color3}};" | [[Lancefaire]]
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with a [[Lance (weapon)|lance]] equipped
|style="border:none; background-color:{{Color3}};" | [[Spear Master]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rend heaven.png]]
|style="border:none; background-color:{{Color3}};" | [[Rend Heaven]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]]×1.5)% chance of adding half of enemy's [[Strength]] or [[Magic (stat)|Magic]], depending on enemy's wielded weapon type, to user's damage
|style="border:none; background-color:{{Color3}};" | [[Basara]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds quixotic.png]]
|style="border:none; background-color:{{Color3}};" | [[Quixotic]]
|style="border:none; background-color:{{Color3}};" | +30 [[hit rate]] and +15 skill activation rate for both user and enemy
|style="border:none; background-color:{{Color3}};" | [[Basara]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds magic +2.png]]
|style="border:none; background-color:{{Color3}};" | [[Magic +2]]
|style="border:none; background-color:{{Color3}};" | +2 [[Magic (stat)|Magic]]
|style="border:none; background-color:{{Color3}};" | [[Diviner]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds future sight.png]]
|style="border:none; background-color:{{Color3}};" | [[Future Sight]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]])% chance of earning double experience when initiating battle and defeating enemy
|style="border:none; background-color:{{Color3}};" | [[Diviner]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally magic.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Magic]]
|style="border:none; background-color:{{Color3}};" | +4 [[Magic (stat)|Magic]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Onmyoji]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds tomefaire.png]]
|style="border:none; background-color:{{Color3}};" | [[Tomefaire]]
|style="border:none; background-color:{{Color3}};" | +5 [[Magic (stat)|Magic]] with a [[Tome (magic)|tome]] equipped
|style="border:none; background-color:{{Color3}};" | [[Onmyoji]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds miracle.png]]
|style="border:none; background-color:{{Color3}};" | [[Miracle]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]])% chance of surviving an otherwise-lethal attack with 1 [[Hit point|HP]] if user didn't already have only 1 HP
|style="border:none; background-color:{{Color3}};" | [[Monk]], level 1<br>[[Shrine Maiden]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally luck.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Luck]]
|style="border:none; background-color:{{Color3}};" | +8 [[Luck]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Monk]], level 10<br>[[Shrine Maiden]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds renewal.png]]
|style="border:none; background-color:{{Color3}};" | [[Renewal (skill)|Renewal]]
|style="border:none; background-color:{{Color3}};" | Heals 30% [[Hit point|HP]] at the start of a turn
|style="border:none; background-color:{{Color3}};" | [[Great Master]], level 5<br>[[Priestess]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds countermagic.png]]
|style="border:none; background-color:{{Color3}};" | [[Countermagic]]
|style="border:none; background-color:{{Color3}};" | Deals non-lethal damage against holder back against an opponent attacking with [[Magic (stat)|magic]]
|style="border:none; background-color:{{Color3}};" | [[Great Master]], level 15<br>[[Priestess]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds darting blow.png]]
|style="border:none; background-color:{{Color3}};" | [[Darting Blow]]
|style="border:none; background-color:{{Color3}};" | +5 double attack threshold when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Sky Knight]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds camaraderie.png]]
|style="border:none; background-color:{{Color3}};" | [[Camaraderie]]
|style="border:none; background-color:{{Color3}};" | Recovers 10% [[Hit point|HP]] at start of turn if there are any allies within a two-square radius
|style="border:none; background-color:{{Color3}};" | [[Sky Knight]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally speed.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Speed]]
|style="border:none; background-color:{{Color3}};" | +4 [[Speed]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Falcon Knight]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds warding blow.png]]
|style="border:none; background-color:{{Color3}};" | [[Warding Blow]]
|style="border:none; background-color:{{Color3}};" | -20 magical damage received whenever user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Falcon Knight]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds air superiority.png]]
|style="border:none; background-color:{{Color3}};" | [[Air Superiority]]
|style="border:none; background-color:{{Color3}};" | +30 [[hit rate]] and +30 [[avoid]] when facing a flight unit
|style="border:none; background-color:{{Color3}};" | [[Kinshi Knight]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds amaterasu.png]]
|style="border:none; background-color:{{Color3}};" | [[Amaterasu]]
|style="border:none; background-color:{{Color3}};" | Allies within a two-square radius recover 20% [[Hit point|HP]] at start of turn
|style="border:none; background-color:{{Color3}};" | [[Kinshi Knight]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds skill +2.png]]
|style="border:none; background-color:{{Color3}};" | [[Skill +2]]
|style="border:none; background-color:{{Color3}};" | +2 [[Skill (stat)|Skill]]
|style="border:none; background-color:{{Color3}};" | [[Archer]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds quick draw.png]]
|style="border:none; background-color:{{Color3}};" | [[Quick Draw]]
|style="border:none; background-color:{{Color3}};" | +4 damage dealt when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Archer]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds certain blow.png]]
|style="border:none; background-color:{{Color3}};" | [[Certain Blow]]
|style="border:none; background-color:{{Color3}};" | +40 [[hit rate]] when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Sniper]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bowfaire.png]]
|style="border:none; background-color:{{Color3}};" | [[Bowfaire]]
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with a [[bow]] equipped<br>(+5 [[Magic (stat)|Magic]] with a [[Shining Bow]])
|style="border:none; background-color:{{Color3}};" | [[Sniper]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds locktouch.png]]
|style="border:none; background-color:{{Color3}};" | [[Locktouch]]
|style="border:none; background-color:{{Color3}};" | Opens [[door]]s and [[chest]]s without keys
|style="border:none; background-color:{{Color3}};" | [[Ninja]], level 1<br>[[Outlaw]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds poison strike.png]]
|style="border:none; background-color:{{Color3}};" | [[Poison Strike]]
|style="border:none; background-color:{{Color3}};" | Reduces enemy's [[Hit point|HP]] by 20% after battle if user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Ninja]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lethality.png]]
|style="border:none; background-color:{{Color3}};" | [[Lethality]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]]/4]% chance of instantly defeating the enemy
|style="border:none; background-color:{{Color3}};" | [[Master Ninja]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds shurikenfaire.png]]
|style="border:none; background-color:{{Color3}};" | [[Shurikenfaire]]
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with a [[Knife|dagger]] equipped<br>(+5 [[Magic (stat)|Magic]] with a [[Felicia's Plate]])
|style="border:none; background-color:{{Color3}};" | [[Master Ninja]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds golembane.png]]
|style="border:none; background-color:{{Color3}};" | [[Golembane]]
|style="border:none; background-color:{{Color3}};" | All attacks deal [[effective damage]] against [[Mechanist]]s, [[Automaton]]s, and [[Stoneborn]]
|style="border:none; background-color:{{Color3}};" | [[Mechanist]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds replicate.png]]
|style="border:none; background-color:{{Color3}};" | [[Replicate]]
|style="border:none; background-color:{{Color3}};" | Creates a replica once per map on command; anything that happens to one happens to the other
|style="border:none; background-color:{{Color3}};" | [[Mechanist]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds potent potion.png]]
|style="border:none; background-color:{{Color3}};" | [[Potent Potion]]
|style="border:none; background-color:{{Color3}};" | ×1.5 effect of [[Hit point|HP]] restoration and tonic items
|style="border:none; background-color:{{Color3}};" | [[Apothecary]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds quick salve.png]]
|style="border:none; background-color:{{Color3}};" | [[Quick Salve]]
|style="border:none; background-color:{{Color3}};" | Upon consuming an [[Hit point|HP]] restoration or tonic item, user can perform another action
|style="border:none; background-color:{{Color3}};" | [[Apothecary]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds profiteer.png]]
|style="border:none; background-color:{{Color3}};" | [[Profiteer]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]])% chance of obtaining a [[Gold Bar]] after moving upward, until the seventh turn
|style="border:none; background-color:{{Color3}};" | [[Merchant (class)|Merchant]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds spendthrift.png]]
|style="border:none; background-color:{{Color3}};" | [[Spendthrift]]
|style="border:none; background-color:{{Color3}};" | +10 damage dealt and -10 damage received if user chooses to spend a [[Gold Bar]] during a battle
|style="border:none; background-color:{{Color3}};" | [[Merchant (class)|Merchant]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds evenhanded.png]]
|style="border:none; background-color:{{Color3}};" | [[Evenhanded]]
|style="border:none; background-color:{{Color3}};" | +4 damage dealt on even-numbered turns
|style="border:none; background-color:{{Color3}};" | [[Kitsune]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds beastbane.png]]
|style="border:none; background-color:{{Color3}};" | [[Beastbane]]
|style="border:none; background-color:{{Color3}};" | Deals [[effective damage]] to beast units while in a [[Stone (weapon)|beaststone]]-wielding class
|style="border:none; background-color:{{Color3}};" | [[Kitsune]], level 10<br>[[Wolfskin]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds even better.png]]
|style="border:none; background-color:{{Color3}};" | [[Even Better]]
|style="border:none; background-color:{{Color3}};" | Recovers 40% [[Hit point|HP]] at the start of even-numbered turns
|style="border:none; background-color:{{Color3}};" | [[Nine-Tails]], level 5<br>[[Wolfssegner]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds grisly wound.png]]
|style="border:none; background-color:{{Color3}};" | [[Grisly Wound]]
|style="border:none; background-color:{{Color3}};" | Reduces enemy's [[Hit point|HP]] by 20% after battle
|style="border:none; background-color:{{Color3}};" | [[Nine-Tails]], level 15<br>[[Wolfssegner]], level 15
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds luck +4.png]]
|style="border:none; background-color:{{Color3}};" | [[Luck +4]]
|style="border:none; background-color:{{Color3}};" | +4 [[Luck]]
|style="border:none; background-color:{{Color3}};" | [[Songstress]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds inspiring song.png]]
|style="border:none; background-color:{{Color3}};" | [[Inspiring Song]]
|style="border:none; background-color:{{Color3}};" | On command, +3 each to targeted ally's [[Skill (stat)|Skill]], [[Speed]], and [[Luck]]
|style="border:none; background-color:{{Color3}};" | [[Songstress]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds voice of peace.png]]
|style="border:none; background-color:{{Color3}};" | [[Voice of Peace]]
|style="border:none; background-color:{{Color3}};" | -2 damage dealt by enemies within two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Songstress]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds foreign princess.png]]
|style="border:none; background-color:{{Color3}};" | [[Foreign Princess]]
|style="border:none; background-color:{{Color3}};" | -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Songstress]], level 35
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aptitude.png]]
|style="border:none; background-color:{{Color3}};" | [[Aptitude]]
|style="border:none; background-color:{{Color3}};" | +10 to all [[Growth rate]]s
|style="border:none; background-color:{{Color3}};" | [[Villager]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds underdog.png]]
|style="border:none; background-color:{{Color3}};" | [[Underdog]]
|style="border:none; background-color:{{Color3}};" | +15 [[Hit rate]] and +15 [[Avoid]] when opponent's level is higher<br>(Advanced classes:  Add 20 to level)
|style="border:none; background-color:{{Color3}};" | [[Villager]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds even keel.png]]
|style="border:none; background-color:{{Color3}};" | [[Even Keel]]
|style="border:none; background-color:{{Color3}};" | -4 magical damage received during even-numbered turns
|style="border:none; background-color:{{Color3}};" | [[Dread Fighter]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds iron will.png]]
|style="border:none; background-color:{{Color3}};" | [[Iron Will]]
|style="border:none; background-color:{{Color3}};" | -4 magical damage received when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Dread Fighter]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds clarity.png]]
|style="border:none; background-color:{{Color3}};" | [[Clarity]]
|style="border:none; background-color:{{Color3}};" | Recovers from status reduction effects twice as fast
|style="border:none; background-color:{{Color3}};" | [[Dread Fighter]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aggressor.png]]
|style="border:none; background-color:{{Color3}};" | [[Aggressor]]
|style="border:none; background-color:{{Color3}};" | +7 damage dealt when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Dread Fighter]], level 35
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds nobility.png]]
|style="border:none; background-color:{{Color3}};" | [[Nobility]]
|style="border:none; background-color:{{Color3}};" | ×1.2 experience gain
|style="border:none; background-color:{{Color3}};" | [[Nohr Prince]], level 1<br>[[Nohr Princess]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dragon fang.png]]
|style="border:none; background-color:{{Color3}};" | [[Dragon Fang]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]]×0.75)% chance of increasing user's attack power by 50%
|style="border:none; background-color:{{Color3}};" | [[Nohr Prince]], level 10<br>[[Nohr Princess]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds draconic hex.png]]
|style="border:none; background-color:{{Color3}};" | [[Draconic Hex]]
|style="border:none; background-color:{{Color3}};" | -4 all stats on enemy for remainder of turn
|style="border:none; background-color:{{Color3}};" | [[Nohr Noble]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds nohrian trust.png]]
!style="border-top-left-radius: 15px" | Skill
|style="border:none; background-color:{{Color3}};" | [[Nohrian Trust]]
!style="border-top-right-radius: 15px" | Effect
|style="border:none; background-color:{{Color3}};" | Can access support unit's battle skills while in [[Attack Stance]] or [[Guard Stance]]
|style="border:none; background-color:{{Color3}};" | [[Nohr Noble]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds elbow room.png]]
| [[Lifetaker]]
|style="border:none; background-color:{{Color3}};" | [[Elbow Room]]
| Restores [[Hit point|HP]] after defeating target
|style="border:none; background-color:{{Color3}};" | +3 damage dealt when fighting in no-effect [[terrain]]
|style="border:none; background-color:{{Color3}};" | [[Cavalier]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds shelter.png]]
| [[Soothing Light]]
|style="border:none; background-color:{{Color3}};" | [[Shelter]]
| Restores 5 [[Hit point|HP]] to adjacent allies at start of user's phase
|style="border:none; background-color:{{Color3}};" | On command, makes an adjacent ally the user's support unit
|style="border:none; background-color:{{Color3}};" | [[Cavalier]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds defender.png]]
| [[Recovery]]
|style="border:none; background-color:{{Color3}};" | [[Defender]]
| Restores 5 [[Hit point|HP]] to user at start of user's phase
|style="border:none; background-color:{{Color3}};" | +1 all stats while the lead unit and in [[Guard Stance]]
|style="border:none; background-color:{{Color3}};" | [[Paladin]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aegis.png]]
| [[Incarnation]]
|style="border:none; background-color:{{Color3}};" | [[Aegis]]
| Restores 5 [[Hit point|HP]] to user at start of user's phase
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]])% chance of halving damage done by [[bow]]s, [[Tome (magic)|tomes]], [[Dagger (weapon)|daggers]], [[Stone (weapon)|dragonstones]], [[Breath (weapon)|breath]], or [[ballista]]e
|style="border:none; background-color:{{Color3}};" | [[Paladin]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds luna.png]]
| [[Deicide]]
|style="border:none; background-color:{{Color3}};" | [[Luna (skill)|Luna]]
| Grants user ability to defeat [[Duma]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]])% chance of halving the enemy's [[Defense]] or [[Resistance]] while attacking
|style="border:none; background-color:{{Color3}};" | [[Great Knight]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds armored blow.png]]
| [[Hex]]
|style="border:none; background-color:{{Color3}};" | [[Armored Blow]]
| User may damage itself with its own strike instead of target
|style="border:none; background-color:{{Color3}};" | -10 physical damage received when user initiates battle
|style="border:none; background-color:{{Color3}};" | [[Great Knight]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds defense +2.png]]
| [[Antihex]]
|style="border:none; background-color:{{Color3}};" | [[Defense +2]]
| Nullifies any [[Hex]] skill on user's weapon
|style="border:none; background-color:{{Color3}};" | +2 [[Defense]]
|style="border:none; background-color:{{Color3}};" | [[Knight]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds natural cover.png]]
| [[Transmute (Shadows of Valentia)|Transmute]]
|style="border:none; background-color:{{Color3}};" | [[Natural Cover]]
| Marks user's weapon as a [[:Category:Magic weapons|magic weapon]]
|style="border:none; background-color:{{Color3}};" | -3 damage received when fighting in [[terrain]] with effects
|style="border:none; background-color:{{Color3}};" | [[Knight]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds wary fighter.png]]
| [[Reconstruct]]
|style="border:none; background-color:{{Color3}};" | [[Wary Fighter]]
| Shuffles two of user's non-[[Resistance]] [[growth rate]]s eight times
|style="border:none; background-color:{{Color3}};" | Neither user nor enemy may double attack
|style="border:none; background-color:{{Color3}};" | [[General]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pavise.png]]
| [[Evade Critical]]
|style="border:none; background-color:{{Color3}};" | [[Pavise]]
| User is immune to [[critical hit]]s
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]])% chance of halving damage done by [[sword]]s, [[Lance (weapon)|lances]], [[axe]]s, [[Stone (weapon)|beaststones]], [[Strike#Monster attacks|monster attacks]], or [[Strike#Puppet attacks|puppet attacks]]
|style="border:none; background-color:{{Color3}};" | [[General]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds hp +5.png]]
| [[Banish]]
|style="border:none; background-color:{{Color3}};" | [[HP +5]]
| +10 to damage dealt against [[File:Is 3ds03 terror.png]]Terror targets
|style="border:none; background-color:{{Color3}};" | +5 [[Hit point|maximum HP]]
|style="border:none; background-color:{{Color3}};" | [[Fighter]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds02 gamble.png]]
| [[Vengeful Cry]]
|style="border:none; background-color:{{Color3}};" | [[Gamble]]
| Allows user to counterattack regardless of [[range]] while using [[black magic]]
|style="border:none; background-color:{{Color3}};" | -10 [[hit rate]], +10 [[critical rate]]
|style="border:none; background-color:{{Color3}};" | [[Fighter]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally strength.png]]
| [[Wrath]]
|style="border:none; background-color:{{Color3}};" | [[Rally Strength]]
| Increases [[critical rate]] while below half [[Hit point|HP]]
|style="border:none; background-color:{{Color3}};" | +4 [[Strength]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Berserker]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds axefaire.png]]
| [[Magic +5]]
|style="border:none; background-color:{{Color3}};" | [[Axefaire]]
| +5 to [[Might]] while using [[black magic]]
|style="border:none; background-color:{{Color3}};" | +5 [[Strength]] with an [[axe]] equipped<br>(+5 [[Magic (stat)|Magic]] with a [[Bolt Axe]])
|style="border:none; background-color:{{Color3}};" | [[Berserker]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds good fortune.png]]
| [[Discipline]]
|style="border:none; background-color:{{Color3}};" | [[Good Fortune]]
| +10 to [[hit rate]] while using [[black magic]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]])% chance of recovering 20% [[Hit point|HP]] at start of turn
|style="border:none; background-color:{{Color3}};" | [[Mercenary]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds strong riposte.png]]
| [[Influence]]
|style="border:none; background-color:{{Color3}};" | [[Strong Riposte]]
| +1 to [[Range]] while using [[black magic]]
|style="border:none; background-color:{{Color3}};" | +3 damage dealt when enemy initiates battle
|style="border:none; background-color:{{Color3}};" | [[Mercenary]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds sol.png]]
| [[Sophisticate]]
|style="border:none; background-color:{{Color3}};" | [[Sol (skill)|Sol]]
| +2 to [[Range]] while using [[black magic]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]])% chance of healing [[Hit point|HP]] equal to half damage dealt
|style="border:none; background-color:{{Color3}};" | [[Hero]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds axebreaker.png]]
| [[Bowrange +1]]
|style="border:none; background-color:{{Color3}};" | [[Axebreaker]]
| +1 to [[Range]] while using [[bow]]s
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping an [[axe]]
|style="border:none; background-color:{{Color3}};" | [[Hero]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally skill.png]]
| [[Bowrange +2]]
|style="border:none; background-color:{{Color3}};" | [[Rally Skill]]
| +2 to [[Range]] while using [[bow]]s
|style="border:none; background-color:{{Color3}};" | +4 [[Skill (stat)|Skill]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Bow Knight]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds shurikenbreaker.png]]
| [[Resistance +5]]
|style="border:none; background-color:{{Color3}};" | [[Shurikenbreaker]]
| +5 to [[Resistance]]
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[Dagger (weapon)|dagger]]
|style="border:none; background-color:{{Color3}};" | [[Bow Knight]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds movement +1.png]]
| [[Wildfire]]
|style="border:none; background-color:{{Color3}};" | [[Movement +1]]
| +10 each to [[hit rate]] and [[Avoid]]
|style="border:none; background-color:{{Color3}};" | +1 [[Movement]]
|style="border:none; background-color:{{Color3}};" | [[Outlaw]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lucky seven.png]]
| [[Halve Swords]]
|style="border:none; background-color:{{Color3}};" | [[Lucky Seven]]
| Halves damage dealt to user by a [[sword]]
|style="border:none; background-color:{{Color3}};" | +20 [[Hit rate]] and +20 [[Avoid]] during first seven turns
|style="border:none; background-color:{{Color3}};" | [[Adventurer]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds pass.png]]
| [[Halve Lances]]
|style="border:none; background-color:{{Color3}};" | [[Pass]]
| Halves damage dealt to user by a [[lance]]
|style="border:none; background-color:{{Color3}};" | Pass through enemy-occupied tiles
|style="border:none; background-color:{{Color3}};" | [[Adventurer]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds strength +2.png]]
| [[Halve Axes]]
|style="border:none; background-color:{{Color3}};" | [[Strength +2]]
| Halves damage dealt to user by an [[axe]]
|style="border:none; background-color:{{Color3}};" | +2 [[Strength]]
|style="border:none; background-color:{{Color3}};" | [[Wyvern Rider]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lunge.png]]
| [[Sanctuary]]
|style="border:none; background-color:{{Color3}};" | [[Lunge]]
| Halves damage dealt to user by a [[File:Is 3ds03 terror.png]]Terror adversary
|style="border:none; background-color:{{Color3}};" | On command, switches places with an enemy after battle
|style="border:none; background-color:{{Color3}};" | [[Wyvern Rider]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally defense.png]]
| [[Heavy Armor]]
|style="border:none; background-color:{{Color3}};" | [[Rally Defense]]
| Halves damage dealt to user by a [[bow]]
|style="border:none; background-color:{{Color3}};" | +4 [[Defense]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Wyvern Lord]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds swordbreaker.png]]
| [[Apotrope]]
|style="border:none; background-color:{{Color3}};" | [[Swordbreaker]]
| Halves damage dealt to user by [[black magic]]
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[sword]]
|style="border:none; background-color:{{Color3}};" | [[Wyvern Lord]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds savage blow.png]]
| [[Phantasm]]
|style="border:none; background-color:{{Color3}};" | [[Savage Blow]]
| Halves damage dealt to user by [[bow]]s and [[black magic]]
|style="border:none; background-color:{{Color3}};" | When user initiates battle, enemies within a two-square radius have their [[Hit point|HP]] reduced by 20% after battle
|style="border:none; background-color:{{Color3}};" | [[Malig Knight]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds trample.png]]
| [[Teleportation]]
|style="border:none; background-color:{{Color3}};" | [[Trample]]
| Allows user to teleport next to target and perform another action
|style="border:none; background-color:{{Color3}};" | +5 damage dealt against non-mounted enemies
|style="border:none; background-color:{{Color3}};" | [[Malig Knight]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds heartseeker.png]]
| [[Divide]]
|style="border:none; background-color:{{Color3}};" | [[Heartseeker]]
| Splits user into two units
|style="border:none; background-color:{{Color3}};" | -20 [[Avoid]] to adjacent enemy
|style="border:none; background-color:{{Color3}};" | [[Dark Mage]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds malefic aura.png]]
| [[Miracle]]
|style="border:none; background-color:{{Color3}};" | [[Malefic Aura]]
| May survive [[Death|fatal]] strike with 1 [[Hit point|HP]]
|style="border:none; background-color:{{Color3}};" | +2 magical damage received to all enemies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Dark Mage]], level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds vengeance.png]]
| [[Eerie Screech]]
|style="border:none; background-color:{{Color3}};" | [[Vengeance (skill)|Vengeance]]
| [[Status effects#Silence|Seals target's magic]] after combat
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]]×1.5)% chance of increasing damage output by half of damage taken
|style="border:none; background-color:{{Color3}};" | [[Sorcerer]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bowbreaker.png]]
| [[Duma's Gift]]
|style="border:none; background-color:{{Color3}};" | [[Bowbreaker]]
| Negate's target's strikes
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[bow]]
|style="border:none; background-color:{{Color3}};" | [[Sorcerer]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds seal magic.png]]
| [[Upheaval]]
|style="border:none; background-color:{{Color3}};" | [[Seal Magic]]
| Damages all units of opposing alignment on map
|style="border:none; background-color:{{Color3}};" | -6 [[Magic (stat)|Magic]] to enemy; recovers by 1 per turn
|style="border:none; background-color:{{Color3}};" | [[Dark Knight]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lifetaker.png]]
| [[Dark Spikes]]
|style="border:none; background-color:{{Color3}};" | [[Lifetaker]]
| Damages all units of opposing alignment in range
|style="border:none; background-color:{{Color3}};" | Heals 50% [[Hit point|HP]] upon defeating an enemy during player phase
|style="border:none; background-color:{{Color3}};" | [[Dark Knight]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds resistance +2.png]]
| [[Dragonskin]]
|style="border:none; background-color:{{Color3}};" | [[Resistance +2]]
| Halves damage taken by target's strikes
|style="border:none; background-color:{{Color3}};" | +2 [[Resistance]]
|style="border:none; background-color:{{Color3}};" | [[Troubadour]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds gentilhomme.png]]
| [[Anathema]]
|style="border:none; background-color:{{Color3}};" | [[Gentilhomme]]
| -20 [[Avoid]] to all enemies within 3 tiles
|style="border:none; background-color:{{Color3}};" | -2 damage taken by female allies within two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Troubadour]] (male), level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds demoiselle.png]]
| [[Nullify Ailments]]
|style="border:none; background-color:{{Color3}};" | [[Demoiselle]]
| Nullifies [[status effects]]
|style="border:none; background-color:{{Color3}};" | -2 damage taken by male allies within two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Troubadour]] (female), level 10
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally resistance.png]]
| [[Anti-Cavalry]]
|style="border:none; background-color:{{Color3}};" | [[Rally Resistance]]
| Deals [[bonus damage]] to [[File:Is 3ds03 mounted.png]]mounted targets
|style="border:none; background-color:{{Color3}};" | +4 [[Resistance]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Strategist]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds inspiration.png]]
| [[Anti-Armor]]
|style="border:none; background-color:{{Color3}};" | [[Inspiration]]
| Deals [[bonus damage]] to [[File:Is 3ds03 armored.png]]armored targets
|style="border:none; background-color:{{Color3}};" | +2 damage dealt, -2 damage received by allies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Strategist]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds live to serve.png]]
| [[Anti-Fliers]]
|style="border:none; background-color:{{Color3}};" | [[Live to Serve]]
| Deals [[bonus damage]] to [[File:Is 3ds03 flying.png]]flying targets
|style="border:none; background-color:{{Color3}};" | When healing an ally, user recovers same amount of [[Hit point|HP]]
|style="border:none; background-color:{{Color3}};" | [[Butler]], level 5<br>[[Maid]], level 5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds tomebreaker.png]]
| [[Anti-Terrors]]
|style="border:none; background-color:{{Color3}};" | [[Tomebreaker]]
| Deals [[bonus damage]] to [[File:Is 3ds03 terror.png]]Terror targets
|style="border:none; background-color:{{Color3}};" | +50 [[Hit rate]] and +50 [[Avoid]] against enemies equipping a [[Tome (magic)|tome]]
|style="border:none; background-color:{{Color3}};" | [[Butler]], level 15<br>[[Maid]], level 15
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds odd shaped.png]]
| [[Pact]]
|style="border:none; background-color:{{Color3}};" | [[Odd Shaped]]
| Nullifies [[Hit point|HP]] cost when casting spells
|style="border:none; background-color:{{Color3}};" | +4 damage dealt on odd-numbered turns
|style="border:none; background-color:{{Color3}};" | [[Wolfskin]], level 1
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds better odds.png]]
|style="border-bottom-left-radius: 15px" | [[Absolve]]
|style="border:none; background-color:{{Color3}};" | [[Better Odds]]
|style="border-bottom-right-radius: 15px" | Negates damage dealt to user by [[terrain]]
|style="border:none; background-color:{{Color3}};" | Recovers 40% [[Hit point|HP]] at the start of odd-numbered turns
|style="border:none; background-color:{{Color3}};" | [[Wolfseggner]], level 5
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds speed +2.png]]
|style="border:none; background-color:{{Color3}};" | [[Speed +2]]
|style="border:none; background-color:{{Color3}};" | +2 [[Speed]]
|style="border:none; background-color:{{Color3}};" | [[Dark Falcon]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds relief.png]]
|style="border:none; background-color:{{Color3}};" | [[Relief]]
|style="border:none; background-color:{{Color3}};" | Heal 20% [[Hit point|HP]] at the start of a turn if no units are within a two-square radius of the user
|style="border:none; background-color:{{Color3}};" | [[Dark Falcon]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally movement.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Movement]]
|style="border:none; background-color:{{Color3}};" | +1 [[Movement]] to all allies within a two-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Dark Falcon]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds galeforce.png]]
|style="border:none; background-color:{{Color3}};" | [[Galeforce]]
|style="border:none; background-color:{{Color3}};" | Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in [[Attack Stance]] or [[Guard Stance]]
|style="border:none; background-color:{{Color3}};" | [[Dark Falcon]], level 35
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dancing blade.png]]
|style="border:none; background-color:{{Color3}};" | [[Dancing Blade]]
|style="border:none; background-color:{{Color3}};" | +3 [[Speed]], -1 [[Defense]]
|style="border:none; background-color:{{Color3}};" | [[Lodestar]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds charm.png]]
|style="border:none; background-color:{{Color3}};" | [[Charm]]
|style="border:none; background-color:{{Color3}};" | +2 damage dealt by allies within a two-square radius of user
|style="border:none; background-color:{{Color3}};" | [[Lodestar]], level 10<br>[[Great Lord]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dual guardsman.png]]
|style="border:none; background-color:{{Color3}};" | [[Dual Guardsman]]
|style="border:none; background-color:{{Color3}};" | If user is support unit in [[Guard Stance]], +1 shield gauge gain
|style="border:none; background-color:{{Color3}};" | [[Lodestar]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds speedtaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Speedtaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Speed]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Lodestar]], level 35<br><small>(Also a skill item skill)</small>
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds heavy blade.png]]
|style="border:none; background-color:{{Color3}};" | [[Heavy Blade]]
|style="border:none; background-color:{{Color3}};" | +3 [[Strength]], -1 [[Speed]]
|style="border:none; background-color:{{Color3}};" | [[Vanguard]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds veteran intuition.png]]
|style="border:none; background-color:{{Color3}};" | [[Veteran Intuition]]
|style="border:none; background-color:{{Color3}};" | +15 [[dodge]]
|style="border:none; background-color:{{Color3}};" | [[Vanguard]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds aether.png]]
|style="border:none; background-color:{{Color3}};" | [[Aether]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]]/2)% chance of launching two consecutive strikes; first has [[Sol (skill)|Sol]] effect, second a [[Luna (skill)|Luna]] effect
|style="border:none; background-color:{{Color3}};" | [[Vanguard]], level 25<br>[[Great Lord]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds strengthtaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Strengthtaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Strength]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Vanguard]], level 35<br><small>(Also a skill item skill)</small>
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds dual striker.png]]
|style="border:none; background-color:{{Color3}};" | [[Dual Striker]]
|style="border:none; background-color:{{Color3}};" | If user is support unit in [[Attack Stance]], +3 [[Dual Strike]] damage
|style="border:none; background-color:{{Color3}};" | [[Great Lord]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds awakening.png]]
|style="border:none; background-color:{{Color3}};" | [[Awakening (skill)|Awakening]]
|style="border:none; background-color:{{Color3}};" | +30 [[hit rate]], +30 [[Avoid]], +30 [[critical rate]], +30 [[dodge]] when user's [[Hit point|HP]] is below half
|style="border:none; background-color:{{Color3}};" | [[Great Lord]], level 35
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds tactical advice.png]]
|style="border:none; background-color:{{Color3}};" | [[Tactical Advice]]
|style="border:none; background-color:{{Color3}};" | If user is support unit in [[Guard Stance]], +10 to lead unit's [[hit rate]]
|style="border:none; background-color:{{Color3}};" | [[Grandmaster]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds solidarity.png]]
|style="border:none; background-color:{{Color3}};" | [[Solidarity]]
|style="border:none; background-color:{{Color3}};" | +10 [[Avoid]] and +10 [[dodge]] to all adjacent allies
|style="border:none; background-color:{{Color3}};" | [[Grandmaster]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds ignis.png]]
|style="border:none; background-color:{{Color3}};" | [[Ignis]]
|style="border:none; background-color:{{Color3}};" | Physical attacks: Adds half of the [[Magic (stat)|Magic]] stat to [[Strength]]<br>Magic attacks: Adds half of the Strength stat to Magic<br>(Trigger chance:  ([[Skill (stat)|Skill]])%)
|style="border:none; background-color:{{Color3}};" | [[Grandmaster]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rally spectrum.png]]
|style="border:none; background-color:{{Color3}};" | [[Rally Spectrum]]
|style="border:none; background-color:{{Color3}};" | +2 all stats to all allies within a four-square radius on command
|style="border:none; background-color:{{Color3}};" | [[Grandmaster]], level 35
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds survey.png]]
|style="border:none; background-color:{{Color3}};" | [[Survey]]
|style="border:none; background-color:{{Color3}};" | +10 turret [[hit rate]] on command
|style="border:none; background-color:{{Color3}};" | [[Ballistician]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds opportunity shot.png]]
|style="border:none; background-color:{{Color3}};" | [[Opportunity Shot]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]])% chance of attacking a random enemy within range at start of turn while in [[Ballistician]] class
|style="border:none; background-color:{{Color3}};" | [[Ballistician]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds rifled barrel.png]]
|style="border:none; background-color:{{Color3}};" | [[Rifled Barrel]]
|style="border:none; background-color:{{Color3}};" | +1 [[ballista]] range, -1 inner/outer range on command
|style="border:none; background-color:{{Color3}};" | [[Ballistician]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds surefooted.png]]
|style="border:none; background-color:{{Color3}};" | [[Surefooted]]
|style="border:none; background-color:{{Color3}};" | +1 [[Movement]] and all [[terrain]] costs 1 movement point to cross while in [[Ballistician]] class
|style="border:none; background-color:{{Color3}};" | [[Ballistician]], level 35
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds shadowgift.png]]
|style="border:none; background-color:{{Color3}};" | [[Shadowgift]]
|style="border:none; background-color:{{Color3}};" | Allows wielding of [[Dark (magic)|dark tomes]] in any [[Tome (magic)|tome]]-wielding class
|style="border:none; background-color:{{Color3}};" | [[Witch]], level 1
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds witch's brew.png]]
|style="border:none; background-color:{{Color3}};" | [[Witch's Brew]]
|style="border:none; background-color:{{Color3}};" | ([[Luck]]}% chance of obtaining a potion-type item (i.e. [[Vulnerary]]) after moving upward, up to the seventh turn
|style="border:none; background-color:{{Color3}};" | [[Witch]], level 10
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds warp.png]]
|style="border:none; background-color:{{Color3}};" | [[Warp (skill)|Warp]]
|style="border:none; background-color:{{Color3}};" | On command, moves adjacent to a selected ally unit and performs another action
|style="border:none; background-color:{{Color3}};" | [[Witch]], level 25
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds toxic brew.png]]
|style="border:none; background-color:{{Color3}};" | [[Toxic Brew]]
|style="border:none; background-color:{{Color3}};" | ([[Skill (stat)|Skill]]×1.5)% chance of reducing enemy's [[Movement]] to 0 and [[Avoid]] by 20 for rest of turn when initiating battle
|style="border:none; background-color:{{Color3}};" | [[Witch]], level 35
|}
|}


====Other skills====
==={{title|Three Houses}}===
{|width="90%" align=center cellpadding=3 cellspacing="4" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{main|List of abilities in Fire Emblem: Three Houses|l1=List of abilities in ''Fire Emblem: Three Houses''}}
!style="border:none" colspan="3" |
In ''Three Houses'', skills have been renamed to "abilities" to avoid conflict with the [[skill level]] system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; [[class]] abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. [[Combat art]]s have additionally been made separate from the ability system.
|-
 
!style="{{roundtl}}; border:none; background-color:{{Color3}};" colspan="2" | Skill
The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving [[class mastery]], a new feature in ''Three Houses''. Every time a unit enters a round of combat, uses [[white magic]], or uses a [[gambit]], they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.
!style="border:none; background-color:{{Color3}};" | Effect
 
!style="{{roundtr}}; border:none; background-color:{{Color3}};" | {{hover|Obtained by|If even possible for the player to obtain}}
==={{title|Engage}}===
|-
{{main|List of skills in Fire Emblem Engage|l1=List of skills in ''Fire Emblem Engage''}}
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds02 dragonskin.png]]
In {{FE17}}, each playable character has a unique personal skill. In addition, each promoted [[Class]] at level&nbsp;5, and each special Class at level&nbsp;25 gains a unique class skill that is lost when [[reclass]]ing to another class.
|style="border:none; background-color:{{Color3}};" | [[Dragonskin]]
 
|style="border:none; background-color:{{Color3}};" | Halves damage, weakens [[critical hit]]s and other sword skills (e.g. [[Sol (skill)|Sol]], [[Luna (skill)|Luna]], [[Astra (skill)|Astra]], etc.), and nullifies [[Lethality]], counter-type skills, and [[Status conditions#Poison|poison damage]]
The bulk of the skill system is through the [[Emblem Ring]] mechanic. When synced with an Emblem, a unit will be granted several skills. At level&nbsp;1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level&nbsp;5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of [[SP]]. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem [[Alear]], who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's [[unit type]]. These are detailed on the skills' individual pages.
|style="border:none; background-color:{{Color3}};" | Unknown
 
|-
Like past games, some skills can only be used by enemy units, and are unobtainable by the player.
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds divine shield.png]]
 
|style="border:none; background-color:{{Color3}};" | [[Divine Shield]]
==={{title|Heroes}}===
|style="border:none; background-color:{{Color3}};" | Halves damage and nullifies [[Lethality]], counter-type skills, and [[Status conditions#Poison|poison damage]]
{{main|List of skills in Fire Emblem Heroes{{!}}List of skills in ''Fire Emblem Heroes''}}
|style="border:none; background-color:{{Color3}};" | Unknown
Skills in {{FEH}} form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into {{h|red|Further subdivided into swords, red tomes, and red breath}}, {{h|green|Further subdivided into axes, green tomes, and green breath}}, {{h|blue|Further subdivided into lances, blue tomes, and blue breath}}, and {{h|colorless|Further subdivided into bows, daggers, and staves}} categories, and those categories are further subdivided into three categories of their own. Passive skills can be subdivided into types A, B, C, as well as Sacred Seal and attuned skills.
|-
 
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds accuracy and avoid +10.png]]
==={{title|Warriors}}===
|style="border:none; background-color:{{Color3}};" | [[Hit/Avo +10]]
{{main|Crests (Warriors)#Skills{{!}}Crests (''Warriors'') § Skills}}
|style="border:none; background-color:{{Color3}};" | +10 each to [[hit rate]] and [[Avoid]]
Skills are one of four types of [[Crests (Warriors)|crests]] in {{FEWA1}}, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common [[materials]]; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.
|style="border:none; background-color:{{Color3}};" | Unknown
 
|-
==={{title|Warriors: Three Hopes}}===
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds accuracy and avoid +20.png]]
{{main|List of abilities in Fire Emblem Warriors: Three Hopes|l1=List of abilities in ''Fire Emblem Warriors: Three Hopes''}}
|style="border:none; background-color:{{Color3}};" | [[Hit/Avo +20]]
{{FEWA2}} took the skill system that was present in {{FE16}} and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. [[Black magic]], [[white magic]] and [[dark magic]] are now put into the same category as [[combat art]]s. Additionally, personal abilities, combat arts and magic spells can now level up to level&nbsp;3, increasing their effects.
|style="border:none; background-color:{{Color3}};" | +20 each to [[hit rate]] and [[Avoid]]
 
|style="border:none; background-color:{{Color3}};" | Unknown
There are several other types of abilities that units can utilize in battle:
|-
*Class abilities are granted to units of certain classes and will be removed if the user changes their class.
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds resist status.png]]
*Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
|style="border:none; background-color:{{Color3}};" | [[Resist Status]]
*Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
|style="border:none; background-color:{{Color3}};" | Halves status reduction effects, [[Status conditions#Poison|poison]] damage, and the [[hit rate]] of status [[Staff (magic)|staves]] and [[rod]]s
*Battalion abilities are abilities granted to units while they have a [[battalion]] deployed.
|style="border:none; background-color:{{Color3}};" | Unknown
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds immune status.png]]
|style="border:none; background-color:{{Color3}};" | [[Immune Status]]
|style="border:none; background-color:{{Color3}};" | Negates status reduction effects, [[Status conditions#Poison|poison]] damage, and the [[hit rate]] of status [[Staff (magic)|staves]] and [[rod]]s
|style="border:none; background-color:{{Color3}};" | Unknown
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds void curse.png]]
|style="border:none; background-color:{{Color3}};" | [[Void Curse]]
|style="border:none; background-color:{{Color3}};" | Defeating the user yields no [[experience]]  
|style="border:none; background-color:{{Color3}};" | Unknown
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds self-destruct.png]]
|style="border:none; background-color:{{Color3}};" | [[Self-Destruct]]
|style="border:none; background-color:{{Color3}};" | If user is under half [[Hit point|HP]], deals damage to all enemies and walls within a two-square radius before disappearing
|style="border:none; background-color:{{Color3}};" | Unknown
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds staff savant.png]]
|style="border:none; background-color:{{Color3}};" | [[Staff Savant]]
|style="border:none; background-color:{{Color3}};" | Prevents any [[durability]] decrease on a [[Staff (magic)|staff]] or [[rod]], and increases the [[range]] of staves and rods to a minimum of 10
|style="border:none; background-color:{{Color3}};" | Unknown
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds immobilize.png]]
|style="border:none; background-color:{{Color3}};" | [[Immobilize]]
|style="border:none; background-color:{{Color3}};" | Reduces enemy's [[Movement]] to 0 and [[Avoid]] by 20 for remainder of turn if user's attack connects
|style="border:none; background-color:{{Color3}};" | Unknown
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds inevitable end.png]]
|style="border:none; background-color:{{Color3}};" | [[Inevitable End]]
|style="border:none; background-color:{{Color3}};" | Allows stat reduction effects targeted at the enemy to stack
|style="border:none; background-color:{{Color3}};" | Unknown
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds paragon.png]]
|style="border:none; background-color:{{Color3}};" | [[Paragon]]
|style="border:none; background-color:{{Color3}};" | ×2 experience gain
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Paragon item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds bold stance.png]]
|style="border:none; background-color:{{Color3}};" | [[Bold Stance]]
|style="border:none; background-color:{{Color3}};" | If user is lead unit, the support unit can trigger [[Dual Strike]]s even if the lead is in [[Guard Stance]], but enemy's Dual Strikes will not be passively negated
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Bold Stance item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds point blank.png]]
|style="border:none; background-color:{{Color3}};" | [[Point Blank]]
|style="border:none; background-color:{{Color3}};" | Allows the user's [[bow]]s and [[yumi]] to attack in melee [[range]]
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Point Blank item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds winged shield.png]]
|style="border:none; background-color:{{Color3}};" | [[Winged Shield]]
|style="border:none; background-color:{{Color3}};" | Negates any anti-flight [[Effective damage|weakness]] on the user, and allows the user access to [[terrain]] bonuses
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Winged Shield item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds beast shield.png]]
|style="border:none; background-color:{{Color3}};" | [[Beast Shield]]
|style="border:none; background-color:{{Color3}};" | Negates any anti-beast [[Effective damage|weakness]] on the user
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Beast Shield item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds armor shield.png]]
|style="border:none; background-color:{{Color3}};" | [[Armor Shield]]
|style="border:none; background-color:{{Color3}};" | Negates any anti-armor [[Effective damage|weakness]] on the user
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Armor Shield item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds strengthtaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Strengthtaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Strength]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Strengthtaker item]]<br><small>(Also a class skill)</small>
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds magictaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Magictaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Magic (stat)|Magic]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Magictaker item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds skilltaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Skilltaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Skill (stat)|Skill]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Skilltaker item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds speedtaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Speedtaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Speed]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Speedtaker item]]<br><small>(Also a class skill)</small>
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds lucktaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Lucktaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Luck]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Lucktaker item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds defensetaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Defensetaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Defense]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Defensetaker item]]
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is 3ds resistancetaker.png]]
|style="border:none; background-color:{{Color3}};" | [[Resistancetaker]]
|style="border:none; background-color:{{Color3}};" | +2 [[Resistance]] for rest of battle whenever user defeats an enemy, maximum bonus +10<br>Does not overlap with other -taker skills
|style="border:none; background-color:{{Color3}};" | [[Skill items#Skill items in Fates|Resistancetaker item]]
|}


In addition, certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. [[Shez]] can also give the [[Merc Whistle]] to an ally with an A-rank support to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's.
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==Trivia==
==Trivia==
-->
==Etymology and other languages==
{{Names
|eng-name=• Skills<br>• Abilities
|eng-mean=• Used in all titles except ''Three Houses''.<br>• Used only in {{title|Three Houses}}. This is likely to distinguish from the [[skill level]] mechanic in ''Three Houses''. The [[Skill (stat)|skill stat]] was similarly renamed to "dexterity".
|jpn-name=• {{h|スキル|sukiru}}<br>• {{hl|特殊能力|Tokushu nōryoku}}
|jpn-mean=• Skill<br>• Special ability; used on the ''Thracia 776'' and ''Awakening'' websites as a gloss for {{lang|ja|スキル}}.
|fren-name=• Techniques<br>• Compétences
|fren-mean=• Skills. Used in other titles.<br>• Used in ''Radiant Dawn''.
|span-name=Habilidad
|span-mean=Ability
|ger-name=Fähigkeit
|ger-mean=Skill
|ital-name=Abilità
|ital-mean=Ability
|kor-name={{h|스킬|Seukil}}
|kor-mean=Skill
|ch-simp-name={{h|特技|Tèjì}}
|ch-simp-mean=Special skill
|ch-trad-name={{h|特技|Tèjì}}
|ch-trad-mean=Special skill
}}
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==Gallery==
==Gallery==
{{refbar}}
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==See also==
==See also==
* [[Skill items]]
*[[Offensive skills]]
*[[Skill items]]


{{NavSkill}}
{{NavMech}}
{{NavMech}}
[[Category:Skills| ]]

Latest revision as of 00:02, 31 March 2024

Highlighted: Fiona's skills list and capacity. She currently has two personal skills equipped—Savior and Imbue—and also possesses the class skill Canto.

The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.

While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.

Overview

Classifications

Class and personal skills

From the introduction of the system in Genealogy of the Holy War to Radiant Dawn, skills are divided into two categories which dictate their availability: class skills (Japanese: 兵種スキル class skill) and personal skills (Japanese: 個人スキル personal skill), or "soldier" and "citizen" respectively in Path of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. Thracia 776 additionally has weapon skills (Japanese: 武器スキル weapon skill), which are gained while equipping specific weapons that grant them. These are present in other games, but are only shown on a unit's skill list in Thracia 776 and Echoes: Shadows of Valentia, and are only referred to as such in Thracia.

Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.

A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of an Occult scroll in the former game) and are typically more potent than "normal" skills.

The next game with a skill system after Radiant Dawn, Awakening, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be equipped whenever. Fates, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.

Three Houses and Engage, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In Three Houses, most classes have class skills, but in Engage only advanced classes have skills, and units can only use them once they reach level 5 in the class.

Equippable skills

From Awakening onward, the original idea of personal skills is somewhat reworked with the introduction of a unit's personal skill pool, which their learned skills accumulate in and can be equipped from at the player's leisure. Awakening and Fates do not use the terms "personal skill" and "class skill", referring to everything as simply "skills". In these games, almost all skills are learned by leveling up in a certain class, which grants access to that class' skills to the unit at set levels. These skills are then retained in the skill pool across all further reclasses and class changes. However, a small few units do have access to skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit in Awakening has at least one skill outside their default class, with some being otherwise unavailable to them due to gender.

In Three Houses, they are known as equipped abilities, and are learned from a variety of sources, most often by raising a unit's skill levels. Other sources include Class mastery, unlocking units' budding talents, and special events. In Engage, they are known as inherited skills and are acquired exclusively by spending SP to inherit them from Emblem Rings.

Offensive skills

Main article: Offensive skill

An offensive skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.

Restrictions

Perne, after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in Thracia 776.

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.

In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto (marked with the icon WiiLockSkill.png) do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.

List of classes by capacity points available

Path of Radiance Radiant Dawn

Capacity Classes possessing this capacity
0 Civilian
15 Sword KnightLance KnightAxe KnightBow KnightPegasus KnightWyvern Rider
20 RangerMyrmidonSoldierFighterArcherKnightPaladinFalcon KnightPrincess CrimeaWyvern LordMagePriestClericThiefBandit
25 LordHeroSwordmasterHalberdierWarriorSniperGeneralSageBishopValkyrieAssassinBerserkerLionTigerCatHawkRaven
40 General (Black Knight only) • King DaeinWhite DragonRed DragonHawk (Tibarn only) • Raven (Naesala only) • Heron

Games from Awakening forward (with the exception of Echoes) feature a system where units can only have a certain number of skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the menu when outside of battle. Awakening and Fates allow five player-assigned skills active per unit at a time, with Fates additionally featuring a sixth, always equipped personal skill unique to each unit. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. In Engage, player units may only have four non-Emblem skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certain level. Equipping an Emblem Ring will grant them as many as six additional skills unique to that Emblem Ring.

List of skills by game

Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only ten titles in the main series actually possess a formal skill system.

Genealogy of the Holy War and Thracia 776

Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.

In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class, as well as allowing multiple Special Swords to activate on the same attack.

Skills in Genealogy of the Holy War and Thracia 776
Skill Effect Available in:
Genealogy
Available in:
Thracia
Category
(Genealogy)
Is snes02 accost.png Accost Engages the enemy in another round of combat, up to 20 more times*/once*. Combat
Is snes02 adept.png Adept It deals two consecutive hits against the enemy. Does activate when wielding a brave weapon*. Combat
Is snes02 astra.png Astra If activated, user's next strike becomes five consecutive strikes. It is possible for any and all of the strikes to be a critical hit. Special Sword
Is snes02 bargain.png Bargain Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. Standard
Is snes02 charm.png Charm +10% hit rate and avoid to all allied units within a 3-tile radius of the user. Standard
Is snes02 critical.png Critical Allows the user to perform critical hits. Combat
Is snes02 dance.png Dance Refreshes all four*/one* adjacent allies, or all other allies in the home castle*, allowing them to move again if they have already moved. Standard
Is snes02 follow-up.png Follow-Up Enables the user to make follow-up attacks if user's attack speed exceeds foe's. Combat
Is snes02 luna.png Luna If activated, user's next strike ignores the enemy's Defense and Resistance*/Magic*. This attack also ignores the standard hit check. Special Sword
Is snes02 miracle.png Miracle The user's avoid is increased by
[(11 − HP) × 10] for one turn.*/
If activated, for the entire round of combat, the user will avoid any attack that would kill them.*
Standard
Is snes02 nihil.png Nihil It negates the enemy's special sword skills, critical hits and bonus damage.*/
It negates the enemy's combat-related skills.*
Combat
Is snes02 paragon.png Paragon It doubles the user's experience gain. Standard
Is snes02 pavise.png Pavise If activated, negates an enemy attack against the user. Can't activate if foe is using Nosferatu, or Earth Sword at 2-range. Combat
Is snes02 renewal.png Renewal It heals 5-10 HP to the user at the beginning of the user's phase.*/
It heals 10-20% of the user's HP at the beginning of the user's phase.*
Standard
Is snes02 sol.png Sol If activated, user's next strike recovers HP equal to damage dealt to foe. This attack also ignores the standard hit check. Special Sword
Is snes02 steal.png Steal On a successful hit, user takes all of the enemy's gold. Also grants guaranteed critical hits if the foe has Wrath active.*/
The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)*
Combat
Is snes02 vantage.png Vantage If Current HP < (Max HP/2) + 1, negate foe's Accost and user always strikes first in combat.*/
The user always strikes first, unless the foe also has Vantage.*
Combat
Is snes02 wrath.png Wrath The user always unleashes a critical hit when Current HP < (Max HP/2) + 1.*/
The user always unleashes a critical hit on their non-follow-up counterattacks when the enemy attacks first (affected by attack order changes from Vantage).*
Combat

The Sacred Stones

Gilliam activating Great Shield in The Sacred Stones.

The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.

Skills in The Sacred Stones
Skill Activation Effect Class
Great Shield (Enemy's level)% Nullifies damage dealt by the enemy, unless the attack can apply Poison. General
Sure Strike (User's level)% Maximizes the user's accuracy for one strike. Sniper
Silencer 50% if attack rolls a critical hit Instantly kills the enemy in one strike, gaining extra EXP for the kill. Assassin
Pick Command Allows the user to open doors and chests without keys or a Lockpick. Rogue
Pierce (User's level)% Nullifies the enemy's Defense. Wyvern Knight
Slayer 100% Allows the user to deal bonus damage to monsters. Bishop
Summon Command Summons a single Phantom onto the map as an ally. Summoner, Necromancer

Path of Radiance and Radiant Dawn

Regular skills

Skills in Path of Radiance and Radiant Dawn
Skill Effect Regular skill in:
Path of Radiance
Regular skill in:
Radiant Dawn
Is wii nihil.png
Nihil
Negates enemy skills in battle.
(Personal)

(Personal and class)
Is wii vantage.png
Vantage
May grant the first strike.
(Personal)

(Personal)
Is wii adept.png
Adept
Can deal a second consecutive hit.
(Personal)

(Personal)
Is wii wrath.png
Wrath
Boosts critical rate when HP is below a certain threshold.
(Personal)

(Personal)
Is wii miracle.png
Miracle
Can reduce fatal damage to half of user's current HP.
(Personal)

(Personal)
Is wii resolve.png
Resolve
Boosts Strength, Skill, and Speed when below half total HP.
(Personal)

(Personal)
Is wii counter.png
Counter
May deal half damage dealt to unit back at enemy.
(Personal)

(Personal)
Is wii cancel.png
Guard (GCN)/Cancel (Wii)
May nullify further action from target.
(Personal)

(Personal)
Is wii corrosion.png
Corrosion
May further reduce durability of target's weapon.
(Personal)

(Personal)
Is wii parity.png
Parity
May negate all other skills and bonuses.
(Personal)

(Personal)
Is wii gamble.png
Gamble
May double critical rate at cost of half hit rate.
(Personal)

(Personal)
Is wii smite.png
Smite
Can shove an ally two spaces instead of one.
(Personal)

(Personal)
Is wii celerity.png
Celerity
Increases movement by 2.
(Personal)

(Personal)
Is gcn tempest.png
Tempest
Doubles biorhythm bonuses and penalties.
(Personal)
Is gcn serenity.png
Serenity
Halves biorhythm bonuses and penalties.
(Personal)
Is wii provoke.png
Provoke
May attract enemies toward user.
(Personal)

(Personal)
Is wii shade.png
Shade
May repel enemies from user.
(Personal)

(Personal)
Is wii renewal.png
Renewal
Restores 10% of maximum HP at start of user's turn phase.
(Personal)

(Personal)
Is wii savior.png
Savior
Negates rescue penalties.
(Personal)

(Personal)
Is wii paragon.png
Paragon
Doubles experience gain.
(Personal)

(Personal)
Is gcn reinforce.png
Reinforce
Can summon three partner reinforcements.
(Personal)
Is wii blossom.png
Blossom
Slows experience gain, but increases growth rates.
(Personal)

(Personal)
Is wii galdrar.png
Canto (GCN)/Galdrar (Wii)
Refreshes ally units.
Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units.

(Personal)

(Personal)
Is wii insight.png
Insight
Boots hit rate. Also boosts vision in Radiant Dawn.
(Personal)

(Personal)
Is wii vigilance.png
Vigilance
Boosts avoid. Also boosts dodge in Radiant Dawn.
(Personal)

(Personal)
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii mantle.png
Mantle
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills.
(Personal)

(Personal)
Is gcn discipline.png
Discipline (Path of Radiance)
Decreases damage dealt by user.
(Personal)
Is wii discipline.png
Discipline (Radiant Dawn)
Doubles weapon experience gain.
(Personal)
Is gcn impregnable.png
Impregnable
No effect.
(Unused)
Is gcn lumina.png
Lumina
Enables use of light magic.
(Class)

(Replaced by weapon level)
Is gcn knife skill.png
Knife
Enables use of knives.
(Personal and class)

(Replaced by weapon level)
Is wii steal.png
Steal
May steal weapons and items from target's inventory.
(Personal and class)

(Class)
Is wii shove.png
Shove
May push ally one space away.
(Undefined)

(Class)
Is wii canto.png
Canto
May use leftover movement after attacking or performing other actions.
(Undefined)

(Class)
Is wii critical +5.png
Critical +5
Boosts critical rate by 5%.
(Class)
Is wii critical +10.png
Critical +10
Boosts critical rate by 10%.
(Class)
Is wii critical +15.png
Critical +15
Boosts critical rate by 15%.
(Class)
Is wii critical +20.png
Critical +20
Boosts critical rate by 20%.
(Class)
Is wii critical +25.png
Critical +25
Boosts critical rate by 25%.
(Class)
Is wii sacrifice.png
Sacrifice
Drains user's HP to heal target, also heals status effects.
(Personal)
Is wii guard.png
Guard (Wii)
May take a hit intended for an adjacent buddy support partner.
(Personal)
Is wii fortune.png
Fortune
Negates critical hits.
(Personal)
Is wii howl.png
Howl
May stun indirect attackers.
(Personal)
Is wii quickclaw.png
Quickclaw
May damage indirect attackers.
(Personal)
Is wii wildheart.png
Wildheart
Allows laguz to halfshift.
(Personal)
Is wii shriek.png
Shriek
May negate target's Luck when attacked indirectly.
(Personal)
Is wii imbue.png
Imbue
Restores HP to user based on Magic.
(Personal)
Is wii pass.png
Pass
Allows user to pass through spaces occupied by foes.
(Personal)
Is wii beastfoe.png
Beastfoe
Allows user to deal bonus damage to beast laguz.
(Personal)
Is wii birdfoe.png
Birdfoe
Allows user to deal bonus damage against bird laguz.
(Personal)
Is wii dragonfoe.png
Dragonfoe
Allows user to deal bonus damage against dragon laguz.
(Personal)
Is wii flourish.png
Flourish
Allows user to weaken their damage output.
(Personal)
Is wii disarm.png
Disarm
Unequips target's equipped weapon.
(Personal)
Is wii mercy.png
Mercy
User cannot kill target; otherwise-lethal blows leave target with 1 HP.
(Personal)
Is wii nullify.png
Nullify
Negates bonus damage done toward user.
(Personal)
Is wii formshift.png
Formshift
Allows a laguz user to remain fully transformed at all times.
(Personal)
Is wii blessing.png
Blessing
Restores HP to allies.
(Instead a mastery skill)

(Personal)
Is wii boon.png
Boon
Heals status effects from allies.
(Instead a mastery skill)

(Personal)
Is wii glare.png
Glare
May petrify target.
(Personal)
Is wii pavise.png
Pavise
May negate all damage.
(Instead a mastery skill)

(Personal)
Is wii maelstrom.png
Maelstrom
May damage indirect attackers.
(Personal)
Is wii blood tide.png
Blood Tide
Boosts allies' Strength and Skill.
(Personal)
Is wii white pool.png
White Pool
Boosts allies' Magic and Speed
(Personal)
Is wii night tide.png
Night Tide
Boosts allies' Defense and Resistance
(Personal)
Is wii stillness.png
Stillness
May strongly repel enemies.
(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Mastery skills

Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.

In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.

Mastery skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii aether.png
Aether
Can launch consecutive attacks, using the power of Sol and Luna.
Lord, Hero

Vanguard
Is wii sol.png
Sol
In certain conditions, restores as many HP as the damage dealt to an enemy.*/
Can inflict 3 times normal damage and restore HP equal to damage dealt.*

Paladin, Valkyrie

Gold Knight, Silver Knight, Valkyrie
Is wii luna.png
Luna
In certain conditions, reduces enemy defense by half.*/
Can neutralize an enemy's defenses and multiply the unit's strength by 3.*

General, Halberdier

Marshall
Is wii astra.png
Astra
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/
Can launch 5 consecutive attacks.*

Swordmaster

Trueblade
Is wii impale.png
Impale
Can multiply damage dealt by 4 times.
Sentinel
Is wii colossus.png
Colossus
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/
Can multiply the unit's strength by 3.*

Warrior, Berserker

Reaver
Is wii deadeye.png
Deadeye
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/
Can multiply damage by 3 times and put the enemy to sleep.*

Sniper

Marksman
Is wii stun.png
Stun
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/
Can inflict 3 times normal damage and paralyze enemy until their next turn.*

Falcon Knight, Wyvern Lord, Princess Crimea

Seraph Knight, Dragonlord, Queen
Is wii lethality.png
Lethality
Can kill with a single strike. Does not work on all opponents.
Assassin

Assassin
Is wii bane.png
Bane
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
Whisper
Is wii flare.png
Flare
In certain conditions, reduces enemy magic resistance by half.*/
Can nullify an opponent's resistance and restore HP equal to damage dealt.*

Sage, Bishop

Arch Sage, Summoner, Empress
Is wii corona.png
Corona
Can nullify an opponent's resistance and halve their hit rate for one turn.
Saint, Chancellor, Light Priestess
Is wii roar.png
Roar
Immobilizes enemies on the next turn. Does not work against certain units.*/
Can multiply the unit's strength by 3 and shocks enemy for a turn.*

Lion, Tiger, Cat

Lion, Tiger
Is wii rend.png
Rend
Can multiply the unit's strength by 5 and shocks enemy for a turn.
Cat
Is wii savage.png
Savage
Can multiply the unit's strength by 3 and halve enemy skill for a turn.
Wolf
Is gcn cancel.png
Cancel
In certain conditions, nullifies enemy attacks.
Hawk

(Downgraded to normal skill)
Is gcn vortex.png
Vortex
Attacks with the same effect as Wind.
Raven
Is wii tear.png
Tear
Can multiply the unit's strength by 3 and halve enemy speed for a turn.
Hawk, Raven
Is gcn blessing.png
Blessing
Restores HP to a unit in an adjacent space.
Heron

(Downgraded to normal skill)
Is gcn boon.png
Boon
Returns an adjacent unit to normal condition.
Red Dragon, White Dragon

(Downgraded to normal skill)
Is wii ire.png
Ire
Can inflict triple the normal amount of damage dealt.
Red Dragon, White Dragon, Black Dragon
Is wii eclipse.png
Eclipse
Can neutralize an enemy's defenses and multiply the unit's strength by 5.
Black Knight

Enemy- and NPC-exclusive skills

Enemy-exclusive skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Awakening

Main article: List of skills in Fire Emblem Awakening

Fates

Main article: List of skills in Fire Emblem Fates

Echoes: Shadows of Valentia

Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.

Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (Is 3ds03 skill sword.pngsword, Is 3ds03 skill lance.pnglance, Is 3ds03 skill bow.pngbow, Is 3ds03 skill shield.pngshield, Is 3ds03 skill ring.pngring), and icons also exist for Is 3ds03 skill personal.pngpersonal, Is 3ds03 skill class.pngclass skills, and Is 3ds03 skill on-hit.png defensive combat arts.

Combat arts

Main article: Combat art

Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.

Combat arts in Shadows of Valentia
Skill Special effect
Curved Shot No special effect
Wrath Strike No special effect
Hit and Run +30 to Avoid
Subdue Otherwise-fatal hits leave target with 1 HP
Shove Pushes adjacent ally forward 1 tile
Swap Switches places with adjacent ally
Crosswise Cut No special effect
Heavy Draw No special effect
Duelist Sword +30 to Avoid
+20 to critical rate
+4% to damage output
Sunder +30 to critical rate
Hexblade Converts attack to a magical strike, targeting foe's Resistance
Lunge +10 to critical rate
Switches places with target after combat
Penetrate +10 to Avoid
Moves forward 1 tile after combat
Leonine Poise -30 to Avoid
+50 to critical rate
User strikes last
Foudroyant -1 to Range
+15 to Avoid
Doubles Attack
Knightkneeler Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Armorcrush Deals bonus damage to Is 3ds03 armored.pngarmored targets
Death Blow Deals bonus damage to Is 3ds03 armored.pngarmored targets
Celestial Bow Deals bonus damage to Is 3ds03 terror.pngTerror targets
Grounder Deals bonus damage to Is 3ds03 flying.pngflying targets
Destreza Fatal strikes always hit
Encloser Halts target's movement for one turn after combat
Ward Arrow Seals target's magic for one turn after combat
Plenitude Heals user equal to damage dealt to target
Double Lion +10 to Avoid
Converts attack to a brave strike
Vendetta Adds user's accumulated damage to the Might calculation
Dragonhaze Adds user's Speed to the Might calculation
Tigerstance Adds user's Skill to the Might calculation
Archballista +2 to Range
Trance Shot +3 to Range
Shadow Gambit +10 to critical rate
Ignores terrain effects on target
Astral Blade Strike deals five consecutive blows with halved Might
Roundhouse +20 each to Avoid and critical rate
Ignores half of target's Defense and Resistance during strike
Solar Thrust No special effect
Lunar Flash +10 to critical rate
Defensive -5 to damage taken against physical strikes
Coral Cover Doubles terrain effects
Aegis Halves damage dealt by ranged strikes
Speculum Reflects magical damage back at attacker
Pavise Halves damage dealt by physical strikes
Earth's Kiss Halves damage dealt by magical strikes
Windsweep +10 to critical rate
Negates counterattacks
Thunderclap +1 to Range, minimum 2
Earth's Boon +5 each to Avoid and critical rate
Grants provisions upon defeating target
Flamberge Converts attack to a brave magical strike
Longearche Fixes Range to 2
Tempest Lance No special effect
Mistdancer +10 to Avoid
-10 to damage taken against magical strikes
Overrun +10 to Avoid
Pushes target forward 1 square after combat
Hunter's Volley +10 to critical rate
Converts attack to a brave strike
Scendscale +2 to Range
Ragnarok Ω +1 to Range
Triangle Attack Must surround foe with three flying units with this skill to use; +40 critical rate when in use.

Passive skills

Passive skills in Shadows of Valentia
Skill Effect
Lifetaker Restores HP after defeating target
Soothing Light Restores 5 HP to adjacent allies at start of user's phase
Recovery Restores 5 HP to user at start of user's phase
Incarnation Restores 5 HP to user at start of user's phase
Deicide Grants user ability to defeat Duma
Hex User may damage itself with its own strike instead of target
Antihex Nullifies any Hex skill on user's weapon
Transmute Marks user's weapon as a magic weapon
Reconstruct Shuffles two of user's non-Resistance growth rates eight times
Evade Critical User is immune to critical hits
Banish +10 to damage dealt against Is 3ds03 terror.pngTerror targets
Vengeful Cry Allows user to counterattack regardless of range while using black magic
Wrath Increases critical rate while below half HP
Magic +5 +5 to Might while using black magic
Discipline +10 to hit rate while using black magic
Influence +1 to Range while using black magic
Sophisticate +2 to Range while using black magic
Bowrange +1 +1 to Range while using bows
Bowrange +2 +2 to Range while using bows
Resistance +5 +5 to Resistance
Wildfire +10 each to hit rate and Avoid
Halve Swords Halves damage dealt to user by a sword
Halve Lances Halves damage dealt to user by a lance
Halve Axes Halves damage dealt to user by an axe
Sanctuary Halves damage dealt to user by a Is 3ds03 terror.pngTerror adversary
Heavy Armor Halves damage dealt to user by a bow
Apotrope Halves damage dealt to user by black magic
Phantasm Halves damage dealt to user by bows and black magic
Teleportation Allows user to teleport next to target and perform another action
Divide Splits user into two units
Miracle May survive fatal strike with 1 HP
Eerie Screech Seals target's magic after combat
Duma's Gift Negate's target's strikes
Upheaval Damages all units of opposing alignment on map
Dark Spikes Damages all units of opposing alignment in range
Dragonskin Halves damage taken by target's strikes
Anathema -20 Avoid to all enemies within 3 tiles
Nullify Ailments Nullifies status effects
Anti-Cavalry Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Anti-Armor Deals bonus damage to Is 3ds03 armored.pngarmored targets
Anti-Fliers Deals bonus damage to Is 3ds03 flying.pngflying targets
Anti-Terrors Deals bonus damage to Is 3ds03 terror.pngTerror targets
Pact Nullifies HP cost when casting spells
Absolve Negates damage dealt to user by terrain

Three Houses

Main article: List of abilities in Fire Emblem: Three Houses

In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.

The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.

Engage

Main article: List of skills in Fire Emblem Engage

In Fire Emblem Engage, each playable character has a unique personal skill. In addition, each promoted Class at level 5, and each special Class at level 25 gains a unique class skill that is lost when reclassing to another class.

The bulk of the skill system is through the Emblem Ring mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of SP. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem Alear, who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's unit type. These are detailed on the skills' individual pages.

Like past games, some skills can only be used by enemy units, and are unobtainable by the player.

Heroes

Main article: List of skills in Fire Emblem Heroes

Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills can be subdivided into types A, B, C, as well as Sacred Seal and attuned skills.

Warriors

Main article: Crests (Warriors) § Skills

Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.

Warriors: Three Hopes

Main article: List of abilities in Fire Emblem Warriors: Three Hopes

Fire Emblem Warriors: Three Hopes took the skill system that was present in Fire Emblem: Three Houses and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. Black magic, white magic and dark magic are now put into the same category as combat arts. Additionally, personal abilities, combat arts and magic spells can now level up to level 3, increasing their effects.

There are several other types of abilities that units can utilize in battle:

  • Class abilities are granted to units of certain classes and will be removed if the user changes their class.
  • Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
  • Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
  • Battalion abilities are abilities granted to units while they have a battalion deployed.

In addition, certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. Shez can also give the Merc Whistle to an ally with an A-rank support to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Skills
• Abilities

• Used in all titles except Three Houses.
• Used only in Three Houses. This is likely to distinguish from the skill level mechanic in Three Houses. The skill stat was similarly renamed to "dexterity".

Japanese

スキル
特殊能力

• Skill
• Special ability; used on the Thracia 776 and Awakening websites as a gloss for スキル.

Spanish

Habilidad

Ability

French

• Techniques
• Compétences

• Skills. Used in other titles.
• Used in Radiant Dawn.

German

Fähigkeit

Skill

Italian

Abilità

Ability

Korean

스킬

Skill

Simplified Chinese

特技

Special skill

Traditional Chinese

特技

Special skill

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus