Sigurd
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“ | We mustn't overlook our duty as knights to protect the people. | ” | — Sigurd |
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Sigurd (Japanese: シグルド Siglud) was a scion of Grannvale's House Chalphy, the son and heir of Duke Vylon and, as a descendant of the Crusader Baldur, inheritor of the holy weapon Tyrfing. Knighted as a Holy Knight of Grannvale, during the Grannvale war with Isaach he fought to defend Grannvale's territory from invasions by Verdane and Agustria, but was rapidly embroiled in the plots of Arvis and Manfroy and was framed for crimes against the Grannvale royal family. During his time in Verdane and Agustria, he met his wife Deirdre and had a son, Seliph.
Sigurd is the main lord character of the first generation of Fire Emblem: Genealogy of the Holy War, with Seliph succeeding him for the second generation.
Biography
Early life
Sigurd was the eldest of Vylon's two children, the other being his younger sister Ethlyn. Their mother died during their youth, after which the Chalphy household was mostly kept together through Ethlyn's efforts as neither Sigurd nor Vylon picked up after themselves.[1] Sigurd was educated at the military academy in Belhalla, where he first met Quan and Eldigan and formed a strong bond of friendship with the two. On one night during their attendance at the academy, the trio swore an oath to aid each other in times of crisis.[2]
The Verdane incursion
Sigurd remained behind in Chalphy with a handful of knights at the onset of Grannvale's war with Isaach in Grann 757, while Vylon departed for war with almost the entire military of Chalphy. Upon receiving word of the incursion of Verdane's army into Grannvale, Sigurd immediately rode out with Alec and Noish to aid Adean at the beseiged Jungby Castle, tasking Arden with the defence of Chalphy and taking Oifey along as a strategist and advisor. He and his forces, backed up by the arrival of Quan, Azel and Lex, quickly subdued the Verdane occupation in Jungby, where he learned that Adean had been abducted, and from there crossed the Jun River into Verdane territory to seize Castle Evans. During the battle, Sigurd was approached by Arvis, who provided him with a silver sword as a gift from King Azmur. At Evans, finding no sign of Adean, Sigurd resolved to storm the rest of the country to find her. He was also visited by Filat, a messenger from Belhalla, who informed Sigurd that he had been ordained as a Holy Knight of Grannvale, and tasked him with the defense of the border from Evans.
With Eldigan promising to cover Sigurd from potential aggression from Agustria to the north, Sigurd pressed on into Verdane, freeing Prince Shanan of Isaach and his guardian, Princess Ayra, from Prince Kinbois at Castle Genoa. On the way to Castle Marpha, he encountered Adean, who had been freed from captivity in the castle by Jamke. At Castle Marpha, after defeating Prince Gandolf, he stepped in to stop a thug harassing Deirdre, with whom he became instantly enamoured; to his surprise, she immediately fled Marpha. The two would soon meet again in Verdane's Spirit Forest, her home, where she offered her assistance in stopping Sandima of the Loptyrian Order and the two confessed their strong mutual love. With Deirdre's assistance, Sigurd's army slew Sandima and captured the Verdane capital, where he and Oifey found King Bator dying from wounds inflicted by Sandima. Sigurd learned of the existence of the Loptyrians and their role in the Verdane aggression from Bator's dying words.
Uprising in Agustria
Sigurd was entrusted by the capital to govern the Verdane territory following its downfall, using Evans Castle as his base of operations. He and Deirdre were married during their tenure at Evans. During his time in Evans, King Imuka of Agustria was assassinated and succeeded by his son, Chagall, who declared war on Grannvale-held Verdane, arrested Eldigan and authorized an attack on Nordion. In response, Sigurd deployed his army to come to Raquesis's aid at Nordion, defeating the forces of Elliot of Heirhein and recruiting Raquesis's support in opposing Chagall. In this skirmish, Sigurd defeated three Agustrian states - Heirhein, Anphony and Mackily - and encountered Lewyn, who convinced Sigurd that a peaceful resolution was ideal but that ceasing hostilities now would incur Chagall's wrath upon the citizens. He later met Ferry, a Silessian knight who revealed to him Lewyn's true identity as the errant prince of Silesse, and in an audience with the Grannvale messenger Filat learned of the rise of rumors implicating Sigurd in treasonous conspiracy circulating at home. Eventually Sigurd defeated Chagall at the capital, Agusty, but Chagall was saved by Eldigan. Sigurd negotiated with Eldigan a year of Grannvale occupation, with the intent of restoring peace and order before handing the country back to Chagall. On orders from Belhalla, Sigurd adopted Agusty as his base of operations to govern Agustria in this period, and despite his best efforts to seek a peaceful return of Agustria to Chagall, the orders from home never changed and insisted on his continued military presence.
Six months into Sigurd's occupation, the Grannvale governors deployed throughout Agustria took to abusing their power and inciting dissatisfaction in the country's people, and around the same time Chagall secretly worked to assemble a new Agustrian army at Madino Castle, then launched an attack on Sigurd in a bid to get Agusty back by force. Sigurd responded by attacking and conquering Madino, only to find Chagall had escaped to Silvail Castle in the west during the battle; while he was fighting, Deirdre was abducted by Manfroy after leaving Agusty to find Sigurd. In a meeting with Claud and Tailto, Sigurd learned of Kurth's murder and Vylon's disappearance and implication in the crime. After Madino's downfall, Chagall forced Eldigan and the Cross Knights to deploy to fight Sigurd, resulting in Eldigan's death much to Sigurd's distress. Sigurd's army defeated Chagall at Silvail for a second time, with Chagall dying this time, after which Sigurd was informed by Shanan of Deirdre's disappearance. Sigurd then worked to repel an attack on the Agustrian mainland from the Orgahil pirates, recruiting Briggid and reuniting with Claud, only to be met with the arrival of Langobalt and Reptor seeking to arrest him for his alleged involvement in Kurth's murder. With Mahnya's assistance, Sigurd fled to Silesse and entered Queen Rahna's protection.
Silesse and the Battle of Belhalla
Most of Sigurd's days in Silesse were spent in quiet frustration, as Rahna's attempts to negotiate Sigurd's innocence with King Azmur consistently fell on deaf ears. Quan and Ethlyn parted his company to return to Leonster and raise an army to assist Sigurd in his struggles with Grannvale. Near the end of his time in Rahna's custody, Sigurd was embroiled in the Silessian civil war and fought on Rahna's behalf to protect the country from an attempted coup by her brothers-in-law, Maios and Daccar, only to find that Grannvale had involved itself in the civil war and, at its end, had already conquered Silesse's easternmost reaches in preparation to invade Silesse and capture Sigurd.
Not wanting to endanger Silesse any further, Sigurd instead departed Silesse to lead his army to attack Grannvale's forces first, with the intent of returning to Grannvale and clear his name by force. He fought Andorey and Langbalt at Lubeck Castle, and after capturing it he tasked Oifey and Shanan with taking the infant Seliph, as well as a few other children from his army, and finding refuge in Isaach. He led his army south through the Yied Desert, clearing the Velthomer army out of Phinora Castle en route, only to learn from Phinora's elder that Quan and Ethlyn had been ambushed and killed further south in the desert.
Sigurd's final obstacle was Velthomer Castle, under the guard of Aida, Reptor and their armies. To Sigurd's surprise, Aida commanded her army to turn on Reptor as Sigurd approached and the two successfully defeated Reptor. Following the fight's end, Aida told Sigurd that Arvis had been on his side all along and that he awaited Sigurd's return in Belhalla. Sigurd led his army to Belhalla, where Arvis instead sentenced him and his entire army to death for their crimes of treason, and introduced him to his new wife, Deirdre. Sigurd was confused and pained at seeing how Deirdre no longer remembered him, but before he could do anything Arvis had Deirdre taken back to the castle and ordered his men to execute Sigurd's army. Sigurd was personally killed by Arvis with a blast of Valflame.
Legacy
Initially following his death, Sigurd was still widely considered by the world at large to be a traitor and murderer. However, as the Grannvale Empire under Arvis descended into Loptyrian-influenced tyranny, Sigurd's story was spread by bards, and so he regained popularity among the common people of Jugdral and was hailed as a martyr, the first to try fighting Arvis to protect the world from his schemes.[3] His status as Sigurd's son contributed to Seliph gaining popularity as a symbol of hope for Isaach and later the entirety of Jugdral, and stories of Sigurd told by her mother motivated Fee/Femina to join Seliph's ranks.[4]
Following his defeat of Arvis late in his liberation war, Seliph was visited by Sigurd and Deirdre's ghosts. Sigurd's ghost warned Seliph to understand the suffering of the common people and not take all the credit for Arvis's defeat.
Fire Emblem: Genealogy of the Holy War
Role
Sigurd acts as the lord character of the first generation, and is required to seize the enemy castles in every chapter. His death is an automatic Game Over.
Starting stats and growth rates
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Fire Emblem Awakening
Role
Sigurd is playable as a SpotPass character, released in the Genealogy of the Holy War first-generation character set. Along with Eliwood and Hector, Sigurd is one of three lord characters to not have a paid DLC version of himself available.
Sigurd is also present as an enemy in the second and third installments of the Champions of Yore DLC series, the first and third installments of Lost Bloodlines, and the second and third installments of Rogues & Redeemers. He also appears as an NPC in Lost Bloodlines 2 and Rogues & Redeemers 1.
As with several other legacy characters in Awakening, there is a unique weapon named for Sigurd available through the Barracks or event tiles: Sigurd's Lance.
Starting stats and growth rates
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Reclassing options
Growth rates when reclassed
Growth rates for most bonus units are unknown at this time.
Promotion stat gains
Archer Barbarian Cavalier Dark Mage Wyvern Rider Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Mov | Weapon level |
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Sniper | +4 | +2 | +1 | +4 | +3 | +0 | +5 | +3 | +1 | -- |
Bow Knight | +8 | +3 | +0 | +2 | +4 | +0 | +1 | +2 | +3 | Template:Sword3DS E |
Skill set
Like all male bonus units in Awakening, Sigurd has access to all base class and advanced class skills available to standard male units.
In addition, Sigurd can also receive the following as a personal skill:
style="Template:RoundtlTemplate:Roundtr; border:none; background-color:#222222;" colspan="2" | Skill | |
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style="Template:Roundbl border:none; background-color:#222222;" | File:Is 3ds dual support+.png | style="Template:Roundbr border:none; background-color:#222222;" | Dual Support+ |
Personality and character
Sigurd fundamentally means well and legitimately wishes to help people, but is reckless and short-sighted, leaps into battle without thinking it over and does not easily see or think through the full breadth of the consequences of his actions; for instance, as pointed out by Lewyn, Sigurd had failed to realize how his invasion of Agustria endangered its innocent citizens.[5] He is a warrior and a knight first and foremost, and as such his first response to a crisis is usually to lead his soldiers to retaliate with military force, even in cases where it would not be advisable. In spite of his behaviour he usually does care for innocent people, especially children, when he is actually aware of or forced to confront their presence in an area, refusing to risk their safety in battle.[6] Like his father, he was similarly messy and lazy in his life at home in Chalphy, with Ethlyn considering him sloppy for how often she had to clean after him prior to marrying Quan.[1]
Love growths and events
Sigurd is incapable of any love growth with any character; however, in Chapter 1, he automatically gains maximum love points with Deirdre when she is recruited.
- In the Prologue, Sigurd can be talked to by Lex, Azel, Quan and Ethlyn as they are recruited, giving no reward.
- In the Prologue, Arvis (as a partner unit) will talk to Sigurd to give him a Silver Sword, then leave the map once this is accomplished.
- In Chapter 1, Sigurd can talk to Ayra after Genoa Castle has been seized, recruiting her.
- In Chapter 2, Sigurd can talk to Raquesis as a partner unit, recruiting her.
- In Chapter 2, Sigurd can talk to Lewyn once he has been recruited, giving no reward.
- In Chapter 2, Ferry can talk to Sigurd once she has been recruited, giving no reward.
- In Chapter 3, Sigurd can talk to Briggid once she has been recruited, giving no reward.
- In Chapter 3, Claud can talk to Sigurd once he has been recruited, giving no reward.
- In Chapter 4, Sigurd can talk to Claud at any time, giving no reward.
- In Chapter 4, Sigurd can talk to Lewyn once Silesse Castle has been seized. This gives no reward, but reminds the player to have Lewyn go to Silesse Castle in order to get Forseti.
- In Chapter 5, Sigurd can talk to Vylon (as a partner unit) in order to receive Tyrfing in a broken state. This must be done before Lubeck Castle has been seized, or Vylon will disappear and Tyrfing cannot be obtained.
- In Chapter 5, Sigurd can talk to Ayra once Lubeck Castle has been seized, giving no reward.
- In Chapter 5, Sigurd must talk to Aida at Velthomer Castle in order to clear the chapter.
Quotes
Battle quotes
“ | W-wait! Eldigan!! | ” | — Sigurd, when fighting Eldigan, in Chapter 3 of Genealogy of the Holy War. |
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“ | King Chagall, you've killed so many innocent people. And Eldigan... You're a despicable person! | ” | — Sigurd, when fighting Chagall, in Chapter 3 of Genealogy of the Holy War. |
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“ | Langobalt! I'll never forgive you for what you did to my father!! | ” | — Sigurd, when fighting Langobalt, in Chapter 5 of Genealogy of the Holy War. |
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“ | Knights respect honour and justice, and what you've done isn't just. I've returned to restore Grannvale's reputation! | ” | — Sigurd, when fighting Reptor, in Chapter 5 of Genealogy of the Holy War. |
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“ | I show no mercy to cowards who would harm an innocent maiden! | ” | — Sigurd, as an enemy in Champions of Yore 2 in Awakening. |
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“ | Sheathe your weapon, knave. History shall not see me slain by some brigand! | ” | — Sigurd, when fighting Walhart, as an enemy in Champions of Yore 2 in Awakening. |
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“ | Let us end this fight so Deirdre and I might return to our castle! | ” | — Sigurd, as an enemy in Champions of Yore 3 in Awakening. |
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“ | Every man has his doubts, but a strong one never strays from his choices. He stands prepared for the consequences. | ” | — Sigurd, when fighting Walhart, as an enemy in Champions of Yore 3 in Awakening. |
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“ | Leave swiftly, or answer to me for your crimes! | ” | — Sigurd, as an enemy in Lost Bloodlines 1 in Awakening. |
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“ | Are you the enemy commander? You can still leave here with your lives. | ” | — Sigurd, when fighting Chrom, as an enemy in Lost Bloodlines 1 in Awakening. |
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“ | I cannot fail. I have too much to protect! | ” | — Sigurd, as an enemy in Lost Bloodlines 3 in Awakening. |
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“ | Lead your army hence. I will not ask again. | ” | — Sigurd, when fighting Chrom, as an enemy in Lost Bloodlines 3 in Awakening. |
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“ | You made an enemy of me the moment you sided with that rabble. | ” | — Sigurd, as an enemy in Rogues & Redeemers 2 in Awakening. |
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“ | Your compliments will buy you no mercy. | ” | — Sigurd, when fighting Flavia, as an enemy in Rogues & Redeemers 2 in Awakening. |
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“ | I ask only that you fight me with the same honor I afford you. | ” | — Sigurd, as an enemy in Rogues & Redeemers 3 in Awakening. |
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“ | I know a seasoned warrior when I see one. You may even be a match for me... | ” | — Sigurd, when fighting Flavia, as an enemy in Rogues & Redeemers 3 in Awakening. |
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Death quotes
“ | ... Urgh... Everyone... I'm sorry... | ” | — Sigurd, in Genealogy of the Holy War. |
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“ | To be felled by lowly scum like this...It sickens me... | ” | — Sigurd, as an enemy in Champions of Yore 2 in Awakening. |
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“ | Damn... I cannot fall here... Not while...Deirdre needs me still... | ” | — Sigurd, as an enemy in Champions of Yore 3 in Awakening. |
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“ | I can boast no longer. You have proven the greater fighter... | ” | — Sigurd, as an enemy in Lost Bloodlines 1 in Awakening. |
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“ | My defeat...is not the end... The others will finish this... They will defend this land... | ” | — Sigurd, as a NPC in Lost Bloodlines 2 in Awakening. |
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“ | No...this cannot be where I fall... | ” | — Sigurd, as an enemy in Lost Bloodlines 3 in Awakening. |
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“ | You can break me, but someone will always carry on...in my stead... | ” | — Sigurd, as a NPC in Rogues & Redeemers 1 in Awakening. |
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“ | A fighter like you is...nngh...wasted on rogues like them... | ” | — Sigurd, as an enemy in Rogues & Redeemers 2 in Awakening. |
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“ | Nngh...I regret losing...but it was a good fight... | ” | — Sigurd, as an enemy in Rogues & Redeemers 3 in Awakening. |
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Other appearances
Fire Emblem Trading Card Game
Sigurd was featured on four TCG cards.
Fire Emblem Trading Card Game data for Sigurd | |||
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Class: Knight Lord | Level 1 Cavalry | Direct Attack | |
Energy: 6 | Atk.: 3 / Counter: 2 | WLv.: ★ B | |
Equip: Steel Sword | Skills: Seize (Command LV ★) • Canto • Pursuit | ||
Card #001 • Rarity: ★★ • Artist: Mayumi Hirota | |||
Class: Knight Lord | Level 10 Cavalry | Direct Attack | |
Energy: 8 | Atk.: 4 / Counter: 2 | WLv.: ★ B | |
Equip: Silver Sword | Skills: Seize (Command LV ★★) • Canto • Pursuit | ||
Card #009 • Rarity: ★★ • Artist: Koya Katsuyoshi | |||
Class: Knight Lord | Level 15 Cavalry | Direct Attack | |
Energy: 7 | Atk.: 2 / Counter: 2 | WLv.: ★ B | |
Equip: Javelin • Body Ring | Skills: Seize (Command LV ★★) • (Constitution ★★★) • Canto • Pursuit • Rescue • Capture | ||
Card #AN-001 • Rarity: ☆★★ • Artist: Koya Katsuyoshi | |||
Class: Knight Lord | Level 1 Cavalry | Direct Attack | |
Energy: 6 | Atk.: 3 / Counter: 2 | WLv.: ★ B | |
Equip: Steel Sword | Skills: Canto • Pursuit | ||
Card #P006 • Rarity: ☆★★ • Artist: Koya Katsuyoshi | |||
Card scans and information translation provided by Aquantis. |
Trivia
- Sigurd was the first lord character in the Fire Emblem series to be able to wield lances and to be a mounted unit.
- Sigurd is the only lord character to begin in a promoted class - he begins as a Knight Lord, the promoted form of the Junior Lord.
- Sigurd is one of three lord characters to die during the course of a game as part of the story, one of two where they are the lord character at the time, and the only one where the death is permanent from a plot perspective (the others are Hector's death in The Binding Blade, where he was a minor character, and Chrom's death in the opening of Awakening, which was in an alternate universe undone by Lucina's time travel).
Gallery
Artwork of Sigurd from Genealogy of the Holy War.
Artwork of Sigurd from Genealogy of the Holy War.
Sigurd's portrait in Genealogy of the Holy War.
Sigurd's portrait in Awakening.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sigurd |
As of Fire Emblem Awakening. From Sigurðr, more commonly rendered in English as "Sigurd", a prominent hero of Norse mythology. |
Spanish |
Sigurd |
As above. |
French |
Sigurd |
As above. |
German |
Sigurd |
As above. |
Italian |
Sigurd |
As above. |
References
- ↑ 1.0 1.1 "Sigurd: Hehehe. Wow, it feels like I was getting this very lecture only yesterday! I swear, when Mother died, you were the one who kept everything together at home. When you went off to marry Quan, we swore Father finally had a princess and a proper little lady for a daughter... But no, nothing’s changed at all! I feel so sorry for Quan... Ahahahahaha!
Ethlyn: Sigurd, I’m only what you and Father made me! If I’m a fusspot and a nag, it’s squarely your fault! If the two of you hadn’t been so sloppy and unkempt, maybe I’d be less harsh!" — Sigurd and Ethlyn, Fire Emblem: Genealogy of the Holy War - ↑ "Come now! How could you forget? Years ago, back when we were mere trainees at the Belhalla academy? You, me and Eldigan. Dear friends and fierce rivals in equal measure? Surely you recall that night, talking late about our hopes and dreams, and pledging our aid to one another in times of need?" — Quan, Fire Emblem: Genealogy of the Holy War
- ↑ "Yes. Ah, Lord Seliph's father was your uncle. Lord Sigurd... He was called a villain just a decade ago, but now he's quite popular. He recognized the schemes of the Emperor before anyone else, and died fighting to protect the world. Bards spread his story far and wide, and now he's become a legendary hero. And his son, Lord Seliph, is fighting to fulfill his father's wishes... The people are overjoyed. They wouldn't hesitate to give their lives to his cause. It's the perfect scenario." — August, Fire Emblem: Thracia 776
- ↑ "I came because I want to see if I can join Isaach's liberation army. When I was little my mum used to tell me about Sigurd, the Holy Knight, and his brave warriors. Their story really stuck with me, and now Sigurd's son is leading an uprising in Isaach. I thought this was my calling, so I grabbed my stuff and shot out of Silesse." — Fee/Femina, Fire Emblem: Genealogy of the Holy War
- ↑ "Lewyn: I take it you're that Sigurd guy. You must have an awful lot of free time to be runnin' around startin' wars all over the place!
Sigurd: Huh? I don't follow. What're you so angry about?
Lewyn: Try putting yourself into these people's shoes for a second! They're just tryin' to make a livin' here. Then you show up, flashin' your shiny swords around...
Sigurd: Hmm... I see your point. Geez, I feel awful about the Agustrian people.
Lewyn: Well, talk is cheap. If you really feel so bad, why don't you pack up and leave?
Sigurd: Alright then. Look, I'll go consult with my people.
Lewyn: W-w-whoa! You serious about pullin' out!?
Sigurd: Yeah, I've been tossing the idea around myself, and you just helped me make up my mind. I'm through fighting. I've got to try and settle this with King Chagall peacefully.
Lewyn: Ah... that'd be a complete and utter waste of your time. He wouldn't listen to you. And if Grannvale pulls out now, all the citizens who helped you guys out'll be tossed in jail! Doesn't that bother you?
Sigurd: Well, um... of course it does! But... didn't I, er...
Lewyn:Hahaha! You're alright, Sigurd. Look, how about I join up with you guys?" — Lewyn and Sigurd, Fire Emblem: Genealogy of the Holy War - ↑ "Langobalt's military is here for us, not Silesse. The Silesians have been too kind to us. This my problem, and I can't drag them into it. We need to move out of Zaxon Castle at once and settle this with Langobalt." — Sigurd, Fire Emblem: Genealogy of the Holy War
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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