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Phantom: Difference between revisions

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(Perhaps the chances for them coming with which axe should be added to the page sometime?)
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A '''Phantom''' ({{hover|亡霊戦士|Bourei Senshi}}, meaning "ghost warrior") is a special type of [[monster]] that appears in {{FE8}}. Phantoms are spawned by using the [[Summon]] skill, used by units of the [[Summoner]] and [[Necromancer]] classes. In combat, they act as temporary humanoid warriors summoned by dark magic. Only one can be summoned at a time; however, if there are multiple summoners and/or necromancers in the battle, each can summon one. When they come into battle, they have the same level as the unit who summoned them.
'''Phantoms''' (Japanese: {{hover|亡霊戦士|Bourei Senshi}}) are a special [[monster]] class that appears in {{FE8}}. Phantoms are spawned by using the [[Summon]] skill, learned by units of the [[Summoner]] and [[Necromancer]] classes. In combat, they act as temporary humanoid warriors summoned by dark magic. A Summoner or Necromancer can only summon one a time; however, if there are multiple summoners and/or necromancers in the battle, each can summon one. When they come into battle, they have the same level as the unit who summoned them.


Phantoms use [[axe]]s and they only have 1 [[HP]] and 0 [[defense]] and [[resistance]]. However, if [[Ward (staff)|Barrier]] is used, their resistance does increase slightly. They appear holding a certain type of axe, but cannot trade with other units. Generally, their low stats give them very little fighting power, and they will in fact die in one hit as long as the enemy does not miss. Therefore, they are usually used to bait in enemies or slightly weaken opponents. They cannot change class in any way.
Phantoms use [[axe]]s and only have one [[HP]], they always have zero [[defense]] and [[resistance]]. However, if [[Ward (staff)|Barrier]] is used, their resistance does increase slightly. They appear holding a randomly selected axe, they cannot trade with other units. Generally, their low stats give them very little fighting power, and they die in one hit if the enemy does not miss. Therefore, they are usually used to bait in enemies or slightly weaken opponents. They cannot change class in any way.


 
Units able to summon Phantoms are [[Ewan]], if he becomes a [[shaman]] and then a [[summoner]], [[Knoll]], if he becomes a [[summoner]], or [[Lyon]], who becomes usable during the post-game [[Creature Campaign]].  
Possible units to summon Phantoms are [[Ewan]], if he becomes a [[shaman]] and then a [[summoner]], [[Knoll]], if he becomes a [[summoner]], or [[Lyon]], who becomes usable during the post-game [[Creature Campaign]].  


==Stats==
==Stats==
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= Gallery ==
==Gallery==
<gallery>
<gallery>
File:Small_portrait_Monster_Ally.png|the monster icon used by phantoms
File:Small_portrait_Monster_Ally.png|The monster icon used by phantoms.
</gallery>
</gallery>



Revision as of 19:30, 25 November 2015

Phantom

Generic portrait phantom fe08.gif

Unit type(s)

Unknown

Weapon(s)

Axe

Skill(s)

None

Phantoms (Japanese: 亡霊戦士) are a special monster class that appears in Fire Emblem: The Sacred Stones. Phantoms are spawned by using the Summon skill, learned by units of the Summoner and Necromancer classes. In combat, they act as temporary humanoid warriors summoned by dark magic. A Summoner or Necromancer can only summon one a time; however, if there are multiple summoners and/or necromancers in the battle, each can summon one. When they come into battle, they have the same level as the unit who summoned them.

Phantoms use axes and only have one HP, they always have zero defense and resistance. However, if Barrier is used, their resistance does increase slightly. They appear holding a randomly selected axe, they cannot trade with other units. Generally, their low stats give them very little fighting power, and they die in one hit if the enemy does not miss. Therefore, they are usually used to bait in enemies or slightly weaken opponents. They cannot change class in any way.

Units able to summon Phantoms are Ewan, if he becomes a shaman and then a summoner, Knoll, if he becomes a summoner, or Lyon, who becomes usable during the post-game Creature Campaign.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
See class growth rate for more details on the mechanics of class growths in each game.

Gallery


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Phantom

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Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.

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