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Monster

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 09:16, 25 November 2015 by Emperor Hardin (talk | contribs) (Given Phantoms use the monster icon)
There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels...
Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.

— Lute

A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic. Monsters have historically plagued the continents of Valentia, Magvel, and less historically, Archanea in the time of Fire Emblem Awakening. They are in the service of Duma, Fomortiis, and Grima respectively. Monsters are antagonistic and a major threat to human populations. Monsters also seem to appear in Fire Emblem Fates but details on them are slim.

As the primary prerequisite for monster status is an origin based in dark magic, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.

Overview

Nature and anatomy

Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]

The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one - Grado's - being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; in Valentia, this was exclusively the domain of dark priests in Duma's service.

The Risen of Ylisse are also a form of monster comprised solely of reanimated corpses, and the revenant and entombed monster types are considered Risen when among them. Related are the morphs of Elibe, created by the Dark Druid Nergal using forbidden magic fuelled by the quintessence of living creatures; unlike other monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia and Limstella) do feature it and are capable of mimicking human emotion.

Gameplay

Monsters are present only in Fire Emblem Gaiden, The Sacred Stones and, to a lesser extent, Awakening and Fates; while the former two appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps of the former three.

In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.

Typically, there is a variety of weapons available to the player which deal effective damage to monster units: the Holy Sword, Blessed Lance, Blessed Bow and Angel in Gaiden, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, and the Blessed Lance and Blessed Bow in Awakening and Fates.

List of monster types

Template:CharPlace

Trivia

  • Thus far, Phantoms are the only monsters that can be controlled by the player army.

Gallery

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Monster

--

Spanish

Monstruo

Monster

French

Monstre

Monster

German

Monster

--

Italian

Mostro

Monster

References

  1. "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." — Seth, Fire Emblem: The Sacred Stones
  2. "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." — Seth, Fire Emblem: The Sacred Stones

See also

Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map
Non-human weapons
Breaths Astral BreathFog BreathDark BreathDraconic RageDragon BreathExpirationFire BreathFlametongueIce BreathMage Breath
Stones BeastruneBeaststoneBeaststone+ShadowstoneDivinestoneDragonstoneDragonstone+EarthstoneFirestoneIcestoneMagestoneWyvernstone
Judge weapons Judge
Laguz weapons BeakBreathClawFangGreat BeakGreat FangGreat TalonTalon
Automaton weapons Big SawSaw
Monster attacks Blighted ClawsBlighted TalonsBone SwordClawsClubCrimson EyeDemon LightDemon SurgeEvil EyeFangsFiery FangFire BreathGauntletHellfangLethal TalonMassive RockNightmareNumbing ClawsRavagerRockScytheShackled FistShadowshotSharp ClawStoneStone ShardTackleTalonsTentacleVenin ClawsWater BreathWretched Air
Crest Stones Artificial Crest Stone LArtificial Crest Stone SBlest Crest Stone ShardChalice of BloodCracked Crest StoneCrest of Flames PowerCrest Stone (Beast)Crest Stone (Chevalier)Crest Stone (Gautier)Crest Stone of IndechCrest Stone of MacuilCrest Stone of SeirosCrest Stone ShardDark Stone (Bird)Dark Stone (Crawler)Dark Stone (Wolf)Giant Artificial Crest StoneLost Crest StoneLost Crest Stone (Large)Pointy Artificial Crest StoneReal Seiros Crest StoneTwin-Crest Power