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Mogall: Difference between revisions
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== | ====Class growth rates==== | ||
{{ClassGrowths | |||
|game1={{title|Gaiden}} | |||
== | |hp1=150 | ||
|str1=50 | |||
|mag1=-- | |||
|skl1=50 | |||
|spd1=50 | |||
|luck1=0 | |||
|def1=50 | |||
|res1=0 | |||
|mov1=-- | |||
|con1=-- | |||
|wpnr1=-- | |||
|- | |||
|gamee={{title|The Sacred Stones}} | |||
|hpe=50% | |||
|stre=45% | |||
|mage=-- | |||
|skle=32% | |||
|spde=30% | |||
|lucke=30% | |||
|defe=10% | |||
|rese=28% | |||
}} | |||
==Etymology== | ==Etymology== | ||
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}} | }} | ||
==Trivia== | |||
*In ''Gaiden'' Mogall have three different animations for attacking, for seemingly no reason. One animation features them ramming the enemy. Another where they rise up in the air and hit their opponent at an angle, and another where they ram the enemy but fall to the ground and 'bounce' back to starting position. Why this is and what triggers the different animations is unknown. | |||
==Gallery== | |||
{| class="collapsible collapsed" style="margin-left: auto; margin-right: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; {{round}}" | |||
|- | |||
! style="border: 1px solid {{Color2}}; width: 50%; background: {{Color1}}; {{round}}" align="center" | [[File:Small portrait monster fe08.png]] Sprite Gallery | |||
|- | |||
| | |||
{| style="width: 100%; background: {{Color3}}; {{round}}; border: 1px solid {{Color2}}" | |||
| align="center" rowspan="3" |[[File:Generic portrait mogall fe08.gif]] | |||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="1" | {{FE2}} | |||
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="1" | {{FE8}} | |||
|- | |||
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe02 mogall.png]]<br>''None'' | |||
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe08 mogall monster.png]]<br>[[Dark (magic)|Dark]] | |||
|} | |||
|} | |||
{{refbar}} | |||
{{Project Classes}} | {{Project Classes}} |
Revision as of 21:53, 25 May 2016
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The Mogall (Japanese: ビギル, Bigl) class is one of the monsters that appear in Fire Emblem Gaiden and Fire Emblem: The Sacred Stones. A mogall appears to consist of a large eyeball and tentacles from the bottom of the eyeball. They move by flight through presumably magical means.
In Gaiden, mogall can, like witches, summon more units of their own class, in this case, more mogall. judah and Duma are also able to summon mogall, but the ability that they use to do so does not appear in their spell lists and is unnamed. With Gaiden's weapon system moggal don't wield any particular weapon, and their animation simply features them ramming into the opponent. In gaiden they also do physical damage instead of magical damage.
In The Sacred Stones, they are one of the monsters of old legends that were revived after the Fire Emblem was destroyed. In The Sacred Stones they can use monster variety dark magic. They, in theory, change class to the Arch Mogall class. Since mogalls enemy-only they are not actually programmed to promote, and do not have any promotion gain data. They do not have a promoted variant in Gaiden.
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | 32 | 16 | -- | 10 | 18 | 0 | 10 | 4 | 4 | -- | -- |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | 52 | 40 | -- | 40 | 40 | 40 | 40 | 40 | -- | -- | -- |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | 150 | 50 | -- | 50 | 50 | 0 | 50 | 0 | -- | -- | -- | -- |
Etymology
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mogall |
|
Trivia
- In Gaiden Mogall have three different animations for attacking, for seemingly no reason. One animation features them ramming the enemy. Another where they rise up in the air and hit their opponent at an angle, and another where they ram the enemy but fall to the ground and 'bounce' back to starting position. Why this is and what triggers the different animations is unknown.
Gallery
style="border: 1px solid #b0b0b0; width: 50%; background: #232855; Template:Round" align="center" | Sprite Gallery | |||||
---|---|---|---|---|---|
|
References
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |