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Inventory: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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* All [[laguz]] weapons
* All [[laguz]] weapons
* [[Rudol Gem]] (locked to [[Sanaki]])
* [[Rudol Gem]] (locked to [[Sanaki]])
* [[Shield of Seals|Fire Emblem/Shield of Seals]] (locked to [[Marth]])
* [[Fire Emblem (Archanean item)|Fire Emblem/Binding Shield]] (locked to [[Marth]])


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Revision as of 17:57, 28 March 2015

Viewing Louise's inventory in Blazing Sword: she has five items on hand (a Brave Bow, Silver Bow, Longbow, Iron Rune and Elixir), and so her inventory is currently full.

A unit's inventory is their personal stock of weapons and items which they are currently holding on their person. Reflecting the finite storage space of objects able to be carried by an unaided individual at a time, units can only ever have in their inventory a small number of items, typically between four and seven and depending on the individual game; the unit is disallowed from carrying items beyond their inventory limit, forcing them to either discard any further item completely, or to instead send it to the supply convoy for storage. Items can be traded between the inventories of units, or swapped in and out of the supply convoy.

Typically, a unit's inventory is singularly applicable to all item types in the game, but there are exceptions to this: Mystery of the Emblem and Path of Radiance partition the available inventory into two equal halves, one for weapons and the other for items and accessories. In the latter's case, this mandates that while there are eight inventory slots, only four can be used for weapons with the other four restricted to non-weapon items.

The inventory is displayed in the stat profiles of units in all games; in addition to listing the items therein, it also displays the remaining durability of each item (where applicable), and in most games items can be selected to display their help description. When moving a unit, the inventory can be managed through the Item command, allowing weapons to be equipped and unequipped, items to be used (if usable by that unit at the time), and for items to be discarded to make room. Additionally, bases and the battle preparations menu provide for more robust inventory management, giving units access to depositing and withdrawing items from the supply convoy in addition to the functions available in battle.

Inventory size by game

style="Template:Roundtl; border:none" width="100%" colspan="2"|Units' inventory sizes by game
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="20%"|Game Inventory size style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="60%"|Notes
Ankoku Ryuu 4 --
Gaiden 1 Inventory only exists insofar as the single weapon or accessory a unit can have equipped.
Mystery of the Emblem 4 Divided into weapons and items: a unit can only have two weapons and two items at a time. Staves and dragonstones are counted as items.
Genealogy of the Holy War 7 Additionally, all units have their own personal item storage box, rather than the standard communal supply convoy.
Thracia 776 7 --
The Binding Blade 5 --
Blazing Sword 5 --
The Sacred Stones 5 --
Path of Radiance 8 Divided into weapons and items: a unit can only have four weapons and four items at a time. Equippable accessories count as items, but are equipped in the same function as weapons.
Radiant Dawn 7 --
Shadow Dragon 5 --
New Mystery of the Emblem 5 --
Awakening 5 --

Droppable items

Exclusive to enemy units is the ability to drop items upon their defeat, whereupon they are obtained by the unit responsible for killing them. Items which are dropped in this fashion are, in the majority of games, marked with glowing green text (the exception is Genealogy of the Holy War, where they are instead marked with a bag icon). Upon being dropped by the enemy, the item is added to the unit's inventory (or, if their inventory is full, the player must choose to send either it or one of the other items in inventory to the supply convoy, or to choose one to discard entirely).

Enemies do not drop items at all in Thracia 776 and The Binding Blade. In both of these games, enemies still do carry items useless to them but desirable to the player; in these cases, the expectation is that the player should steal these items from the enemy.

Inventory management restrictions

Locked items

In Genealogy of the Holy War, Path of Radiance, Radiant Dawn, Shadow Dragon and New Mystery of the Emblem, there are a small few items which are locked to their initial bearer upon being obtained. This differs from personal weapons, which restricts the use of these weapons to one or a few units (although locked weapons are near-universally also personal weapons): weapons locked in this manner cannot be traded or discarded at all.

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus