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Hit point: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''HP''' or '''Hit Points''' is a stat that determines how much damage a unit can take. Some units can have more health than others, such as [[knight]]s and [[mage]]s. Weapons like [[Nosferatu]] and a [[Runesword]] can take away damage and give it back to the user.
'''HP''' or '''hit points''' (Japanese: HP) is a stat that determines how much damage a unit can take. Some units can have more health than others, such as [[knight]]s and [[mage]]s. Weapons like [[Nosferatu]] and a [[Runesword]] can take away damage and give it back to the user.


[[Item]]s such as [[Vulnerary|vulneraries]] and [[elixir]]s can restore health, while many [[Staff|staves]] also restore health. If a unit is standing on a certain structure (such as a fortress or gate) and you end the turn, they will recover a small amount of health.
[[Item]]s such as [[Vulnerary|vulneraries]] and [[elixir]]s can restore health, while many [[Staff|staves]] also restore health. If a unit is standing on a certain structure (such as a fortress or gate) and you end the turn, they will recover a small amount of health.
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In most games, if all hit points are gone, the unit will then [[Death|die]], and not return to battle. If a main or special character has run out of hit points, it will result in a "[[Game Over]]." In other games that have [[Casual Mode]], units return on the next map, however the defeat of main or important characters still triggers a Game Over.
In most games, if all hit points are gone, the unit will then [[Death|die]], and not return to battle. If a main or special character has run out of hit points, it will result in a "[[Game Over]]." In other games that have [[Casual Mode]], units return on the next map, however the defeat of main or important characters still triggers a Game Over.


'''Maximum HP''' (Japanese: {{hover|さいだい|Saidai}}<!--Do later games use 最大?-->HP ''Maximum HP'') is the maximum amount of HP that a unit can have at once. It can be increased by [[Level|leveling up]] or using a [[Seraph Robe]].
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[[Category:Stats]]
[[Category:Stats]]

Revision as of 23:12, 28 July 2016


This page has been marked as a stub. Please help improve the page by adding information.

HP or hit points (Japanese: HP) is a stat that determines how much damage a unit can take. Some units can have more health than others, such as knights and mages. Weapons like Nosferatu and a Runesword can take away damage and give it back to the user.

Items such as vulneraries and elixirs can restore health, while many staves also restore health. If a unit is standing on a certain structure (such as a fortress or gate) and you end the turn, they will recover a small amount of health.

In most games, if all hit points are gone, the unit will then die, and not return to battle. If a main or special character has run out of hit points, it will result in a "Game Over." In other games that have Casual Mode, units return on the next map, however the defeat of main or important characters still triggers a Game Over.

Maximum HP (Japanese: さいだいHP Maximum HP) is the maximum amount of HP that a unit can have at once. It can be increased by leveling up or using a Seraph Robe.

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