Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Hidden Capital

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Hidden Capital

Cm fe14b 22.png

Location

Windmire

New units

Shura

Boss(es)

Shura

Previous chapter(s)

Burning Falls

Next chapter(s)

Camilla

Never mind that. This is the bad part of town, kiddo. You shouldn't be walking around here by yourselves. After all, you're might run into some real bad characters. Not unlike...us. Heh, heh.
— Shura

Hidden Capital (Japanese: 死したる王都 Dying Capital) is the twenty-second chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and their army have arrived in Windmire, the seemingly-barren capital of Nohr, and find themselves having to deal with a band of local ruffians. Later on, the leader of the ruffians is convinced to help Corrin's army locate a secret passage to the castle, in doing so revealing the real heart of the capital to the Hoshidans.

Plot

Main article: Hidden Capital/Script
Is wii corrosion.png

This article or section does not meet Fire Emblem Wiki's quality standards. Please improve it as you see fit. Editing help is available.


This article has been flagged since this is too focused on minor details; needs to be a summary.

As Ryoma, Corrin, and Silas walk a set of barren streets, Ryoma notes that they're walking through Windmire, which Corrin revealing that they never spent much time in the area due to having been locked away yet feels like they have returned home; Corrin then notices that nobody's roaming the streets, quite unlike in Hoshido, to which Ryoma states that he finds it hard to believe that Windmire is the capital city of a major kingdom. Silas states that Windmire has been like this for quite some time as most civilians stay indoors so they won't be harassed by brigands or Faceless; he then reveals that the Nohrians live like the trees in the Woods of the Forlorn on limited resources, thus forcing Nohr to have to learn to fight and conquer other countries to prosper, to which Ryoma states he had no idea of this and vows to share Hoshido's plentiful resources upon his ascension to the throne. As Silas reaffirms his desire to fight for Hoshido prompting thanks from Ryoma and Corrin stating that these gestures help keep their dream of peace between Hoshido and Nohr alive, the group is jumped by Shura; Corrin asks Shura for an introduction, but Shura tells them that the group is in the bad part of town and shouldn't be walking the streets by themselves les they run into some bad characters. As Corrin starts to deduce that Shura is referring to himself as one of the bad characters, Takumi states that the group is surrounded yet their opponents don't appear to be Nohrian soldiers, prompting Corrin to state that they don't have time to fight; Shura states that things can go easy, and asks Corrin's army to hand over all their valuables including Corrin's Noble Yato, to which Corrin states that they have no choice but to prepare for battle. Preparations take place at this point; the battle begins once preparations are finished.

Once the battle ends, Corrin, Takumi, Ryoma, Silas, Jakob, and Azura have Shura up against a wall; Ryoma, deducing Shura to be the leader of the band of ruffians they'd just fought, orders somebody tie Shura up stating that fewer knowing that they're in the area is better, to which Shura demands they simply kill him if that's their plan; Azura asks to speak with Shura, deducing that he may know about the secret passageway to Castle Krakenburg, surprising Ryoma. Azura reveals that, back when she was stolen away from Nohr, her captors did so from a secret tunnel leading from the castle, made long ago for the purpose of infiltrating the castle unseen and that Garon and the Nohrians know nothing about it; Azura deduce that, if the tunnel is still there, it would benefit the group greatly, then asks Shura if he knows about the tunnel, to which Shura states that he knows but will only talk if well compensated, prompting Ryoma to reveal that he'll bury Shura in coin on his honor as the high prince, surprising Shura and prompting Ryoma to properly introduce himself. Takumi reveals his skepticism of Ryoma's methods, to which Ryoma states that they either pay off Shura or interrogate him; Shura asks Ryoma to accept his apology and introduces himself as a ninja of Kohga, a land that now exists only in memory, prompting Ryoma to state that he hasn't heard that name in many years followed by Corrin asking Takumi if he knows what they're talking about as they've never heard of Kohga. Takumi and Shura proceed to reveal Kohga as a kingdom that had bordered Mokushu and known for its ninja dojos until it was conquered by Mokushu, slaughtering most of its people and the rest forced to flee; Shura reveals that he was denied entry into Hoshido as a refugee, thus he came to Nohr to live as a thief while searching for others like him and trying to stay afloat. Ryoma apologizes to Shura for the troubles Hoshido caused him and vows to help him reclaim his homeland once the war ends, on the condition that Shura fights alongside them to help make the world a better place, to which Shura states his approval; Ryoma and Shura then resume their talks about the tunnel to Castle Krakenburg, while Azura apologizes for her earlier threat and reveals that they may have just gained the advantage they need to defeat Garon. As Azura starts to leave the scene, Shura goes into thought implying himself to have helped steal Azura away from Nohr, then starts talking about needing to get away from arriving Nohrian soldiers to Windmire's underground, and to the tunnel from there; the group then follows Shura away from the area.

We cut to a lively underground marketplace, a scene that surprises Ryoma; Shura reveals that this is the real heart of Nohr, a place the royalty doesn't know about, and how their ordinary folk get by. Corrin notes the liveliness of this area, with the shops and people around being what they more imagines a capital city to look like, to which Shura states that this place is free from the prying eyes of Garon's spies and soldiers and that this place gives a real glimpse to Nohrian life, revealing that only rich foreigners and idiots walk the empty streets above; Ryoma sees this scene as encouraging and notes that, apart from some poverty, this place isn't that much different from Hoshido and states that he hopes the two kingdoms can someday coexist peacefully. A flower girl comes onto the scene and asks Shura if he wants to buy a flower for a special price, to which Shura tries to shoo her away; the flower girl then asks Shura to at least look at her selection, starting to describe her selection of flowers then gasps upon seeing Corrin, prompting them to ask what's going on as the flower girl is revealed to be Elise. Elise starts to ask Corrin what they are doing in the area, to which Corrin states they could ask her the same question and asks why a princess would be selling flowers in the market; Elise states that she can't talk about that where they currently are, and reveals that she's got a nook where they can hold this conversation. Corrin deduces that this really is a view of Nohr they did not envision, to which Elise states that not all that much has changed and that she's happy to see Corrin again; Elise states that Garon doesn't know she's in this area and thus Corrin need not worry, then asks Corrin's group to follow her.

Cutting into the hidden room, a woman named Cassita notices Corrin, to which Elise introduces Cassita to Corrin and reveals Cassita to be her nanny and a local of the Windmire underground, stating that Elise has spent a lot of time with Cassita ever since Corrin's fateful decision; Elise asks Cassita to get some tea, and once Cassita leaves, she reveals that Castle Krakenburg doesn't feel like home anymore; ever since Corrin left and the war has begun, the Nohrian family were very upset over losing Corrin, they rarely speak to each other anymore; Xander is always gone, Leo left, and Camilla barely speaks, as if the heart's been ripped from the castle leaving her to feel lonely. Elise states that Camilla told her about the passage that leads to the Windmire underground and that she's been using it to get away, prompting Corrin to ask why Elise has been working as a flower girl, to which Elise states that she does so to help Cassita; Elise states that she collects flowers from the castle and brings them to the Windmire underground to sell, taking her mind off the situation at the castle and giving Cassita some money in the process while making people happy. Corrin notice Elise's smile and reveals that she looked more worried back in Cyrkensia, to which Elise states that Garon's been acting scarier than usual, revealing that he kills people who cross him like it's nothing, much like how he killed Zola in front of her; Elise states that Garon always has a cold, empty expression on his face and even Xander is beginning to question him, as if Garon's a different person than the father Xander grew up knowing--according to Xander, Garon wasn't nearly as scary or as cruel back then. Elise states that, back when Xander was younger, Garon loved showing his strength but had dignity and charm and didn't care about conquering other kingdoms, and that things didn't get bad until Queen Arete died; Elise reveals that she's the daughter of somebody who came after Arete and thus never knew her personally, to which Corrin states that he/she never heard of Arete and only ever heard Xander talk about his own mother, Queen Katerina. Cassita returns to the scene and reveals that hearing of Arete and Katerina brought back memories, revealing that she's been listening in on their conversation having finished preparing the tea; Corrin asks Cassita if she knew either Arete or Katerina, to which Cassita states that she worked for both of them for a time. Cassita reveals that Katerina's death devastated Garon to the point where he vowed to never marry again, but that changed when he met Arete; Cassita states that Arete's amazing singing voice would fill the castle, then reveals that she resembled Azura, to which Ryoma states that Azura was born in Nohr and deduces that she's probably Garon's daughter with Arete, prompting a shocked reaction from Elise over having a sister she never knew about. As Azura prepares to start explaining but getting cut off by Corrin, Cassita states that she hasn't been excited over teatime in ages and offers the group cookies, but Azura states that the group has to get going but thanks Cassita for the hospitality, to which Cassita states that she hoped the group could stay longer; Elise and Azura then start talking about how it's nice that they finally met, to which Corrin goes deep into thought.

Summary

The group passes through Demon's Falls and reaches the capital of Nohr. Sneaking in, they soon find themselves face-to-face with an unexpected enemy.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–15 {{{partner}}} {{{other}}} 23+12
Cm fe14b 22.png
Map dimensions:
25 columns by 23 rows

This chapter features Ballistae, a Fire Orb, and a Launcher. They are located as follows:

  • Column 9, row 5: Ballista with 3-8 Rng, 20 Mt, 120 Hit, used from its north side
  • Column 9, row 22: Launcher with 3-8 Rng, 20 Mt, 120 Hit, used from its south side
  • Column 17, row 5: Ballista with 3-8 Rng, 20 Mt, 120 Hit, used from its north side
  • Column 17, row 22: Fire Orb with 3-8 Rng, 20 Mt, 120 Hit, used from its south side

Character data

Characters
New units
Shura
Small portrait shura fe14.png
Adventurer
HP
34
Inventory
Spy's Yumi
Beaststone+
Level
10
Automatically at the end of the chapter
Required characters
Corrin m ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Takumi ​Kagero ​Reina ​Kaden ​Ryoma ​Scarlet ​Jakob ​Izana ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 stat booster.png Dracoshield Dropped by enemy Berserker
Is 3ds02 club.png Venge Club Dropped by enemy Berserker
Is 3ds02 rod.png Bloom Festal Dropped by enemy Maid
Is 3ds02 gold.png 5000G Dropped by enemy Adventurer
Is 3ds02 scroll.png Dragon Spirit Dropped by enemy Dark Mage
Is 3ds02 shuriken.png Silver Shuriken Dropped by enemy Maid
Is 3ds02 gold.png 3000G Dropped by enemy Outlaw

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 24, row 6: Adjacent to two blue-roof edifice tiles
  • Column 6, row 16: Adjacent to a blue-roof edifice tile, three squares north of a brown-roof edifice tile

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Restore HP to all units in range". They are located as follows:

  • Column 10, row 10: Three squares east of a Steel Axe Fighter
  • Column 16, row 10: Three squares west of a Steel Axe Fighter
  • Column 16, row 15: Three squares east of the northernmost player deployment position
  • Column 10, row 15: Three squares west of the northernmost player deployment position

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 adventurer shura enemy.gif Shura Adventurer 8 1 35 17 16 23 29 14 13 28+2 6 Spy's Yumi
Highwayman Lucky Seven Locktouch
• Starts on a gate.
• Moves to be adjacent to the Maids south of him on turn 7.
Ma 3ds02 berserker enemy.gif Ruffian Berserker 6 3 48 26 0 18 19 4 13 6 6 Steel Axe
• The southern two immediately begin moving unprovoked.
• The northern one moves to be north of the nearest Dragon Vein on turn 7.
Ma 3ds02 berserker enemy.gif Ruffian Berserker 6 1 48 26 0 18 19 4 13 6 6 Silver Axe DracoshieldThis item is dropped upon this unit's defeat.
Moves to be north of the nearest Dragon Vein on turn 7.
Ma 3ds02 berserker enemy.gif Ruffian Berserker 6 1 48 26 0 18 19 4 13 6 6 Steel Axe Venge ClubThis item is dropped upon this unit's defeat.
• Cannot use the Venge Club as his axe level is Axes/Clubs C, too low to use it.
• Moves to be adjacent to the nearest Ballista on turn 7.
Ma 3ds02 berserker enemy.gif Ruffian Berserker 6 1 48 26 0 18 19 4 13 6 6 Silver Axe
Moves to be adjacent to the nearest Ballista on turn 7.
Ma 3ds02 maid enemy.gif Ruffian Maid 6 1 36 15 15 22 21 11 13 14 6 Steel Dagger Bloom FestalThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 20 2 27 0 15 9 10 4 12 14 5 Fimbulvetr
Immediately begins moving unprovoked.
Ma 3ds02 fighter enemy.gif Ruffian Fighter 20 2 34 17 0 16 15 5 12 7 5 Steel Axe
Moves to be north of the nearest Dragon Vein on turn 7.
Ma 3ds02 adventurer enemy.gif Ruffian Adventurer 6 1 35 12 19 14 21 7 10 24 6 Silver Bow Physic
Moves to man the nearest Ballista on turn 7.
Ma 3ds02 adventurer enemy.gif Ruffian Adventurer 6 1 35 12 19 14 21 7 10 24 6 Steel Bow Physic
Moves to man the nearest Ballista on turn 7.
Ma 3ds02 adventurer enemy.gif Ruffian Adventurer 6 1 35 12 19 14 21 7 10 24 6 Silver Bow 5000GThis item is dropped upon this unit's defeat.
--
Ma 3ds02 sorcerer enemy.gif Ruffian Sorcerer 6 2 35 0 21 12 17 5 8 13 6 Ragnarok
Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 20 1 27 0 15 9 10 4 12 14 5 Ragnarok
Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 20 1 27 0 15 9 10 4 12 14 5 Ragnarok Dragon SpiritThis item is dropped upon this unit's defeat.
Cannot use the Dragon Spirit as his tome level is Tomes/Scrolls B, too low to use it.
Ma 3ds02 maid enemy.gif Ruffian Maid 6 1 36 15 15 22 21 11 13 14 6 Steel Dagger Fortify Silver ShurikenThis item is dropped upon this unit's defeat.
Cannot use the Silver Shuriken as her dagger level is Daggers/Shuriken C, too low to use it.
Ma 3ds02 maid enemy.gif Ruffian Maid 6 2 36 15 15 22 21 11 13 14 6 Steel Dagger Fortify
--
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 20 1 27 12 1 13 18 5 8 14 5 Silver Bow 3000GThis item is dropped upon this unit's defeat.
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 maid enemy.gif Ruffian Maid 6 4 36 15 15 22 21 11 13 14 6 Steel Dagger
Will not move until provoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 20 4 27 0 15 9 10 4 12 14 5 Fimbulvetr
--
Ma 3ds02 maid enemy.gif Ruffian Maid 6 1 36 15 15 22 21 11 13 14 6 Silver Dagger
Will not move until provoked.
Ma 3ds02 berserker enemy.gif Ruffian Berserker 6 1 48 26 0 18 19 4 13 6 6 Silver Axe
Will not move until provoked.
Ma 3ds02 fighter enemy.gif Ruffian Fighter 20 1 34 17 0 16 15 5 12 7 5 Silver Axe
Will not move until provoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 20 1 27 0 15 9 10 4 12 14 5 Ragnarok
Will not move until provoked.

Reinforcements

Boss data

Main article: Shura

Normal Hard Lunatic

Small portrait shura fe14.png
Ma 3ds02 adventurer shura enemy.gif Adventurer
Level 8
Movement 6
Stats
Max HP 35 Speed 29
Strength 17 Luck 14
Magic 16 Defense 13
Skill 23 Resistance 28+2
Inventory Skills
Spy's Yumi Highwayman
Lucky Seven
Locktouch
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi A
Tomes/Scrolls -- Staves/Rods C Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hidden Capital

--

Japanese

死したる王都

Dying Capital

Spanish

Capital oculta

Hidden capital

French

La capitale dissimulé

The hidden capital

German

Hauptstadt der Not

Capital in Need

Italian

La capitale nascosta

The hidden capital

Korean

죽은 왕도

Dead capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Burning Falls • Hidden Capital • Camilla →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack