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Hidden Bravery

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Hidden Bravery


Location

Swamp in a Deeprealm

New units

Siegbert

Boss(es)

Invader Mercenary

They return today of all days? At this very moment? Damn them. Don't worry, Father! I'll take care of them immediately!
— Siegbert

Hidden Bravery (Japanese: 秘めたる覚悟 Hidden Resolution) is the fifteenth paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 16 in Conquest or clearing chapter 17 in Revelation, and have Xander married.

In this chapter, Xander and Leo arrive in the Deeprealm home to Xander's son, Siegbert, only for them to have to lead Corrin's army into a fight against invaders that seemingly emerge straight from the local swampwater.

Plot

Main article: Hidden Bravery/Script

Having arrived in a swampy Deeprealm, Leo asks Xander if his son actually lives in this area, to which Xander confirms, yet states it has been awhile since his previous visit.

In another area of the realm, Xander's son, Siegbert, arrives on the scene and notices Xander's arrival; after Xander notices Siegbert's growth since the last visit, Siegbert states that he's been alerted to goings-on on Xander's side of things via missives and reveals that he'd rather hear this information from Xander himself even though he knows Xander is busy. Xander asks Siegbert if he is disappointed in him, to which Siegbert denies; Siegbert states that he's been studying a wide array of talents all day every day in hopes Xander won't be disappointed in him. As Siegbert and Xander attempt to continue their conversation, two enemy Samurai appear on the scene, prompting Siegbert into action to fight off the enemies; Xander attempts to get Siegbert to wait a bit as Siegbert leaves the scene chasing enemy adversaries. Preparations take place at this point.

Once preparations are complete, Siegbert states that there have never been as many enemies in the area as there currently are, to which Xander states that the invaders appear to be emerging straight out of the water itself; Xander states if there's a way to close the doors that lets these invaders in, after which the battle begins.

Once the battle ends, Xander states that this isn't the first time Siegbert's had to beat back enemies and asks him why he hasn't been notified, to which Siegbert states that he couldn't bring himself to disrupt Xander's hardworking routine; Xander then realizes the responsibility Siegbert has taken on in this area and that he himself has failed as a father, after which Siegbert asks if he can leave the Deeprealm, to which Xander confirms but states that he'll be sent back if he proves unready, after which Siegbert and Xander vow to march together.

Summary

Xander heads to see his son, Siegbert, whom he hasn't seen in awhile. The group works together to suppress the sudden arrival of enemies.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Actvate all of the Dragon Veins, then rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or all deployed units capable of using Dragon Veins are defeated* 3–13 {{{partner}}} {{{other}}} 25+∞

Initial All DVs active

Cm fe14 15x.png
Map dimensions:
30 columns by 30 rows

Character data

Conquest Revelation

Characters
New units
Siegbert
Small portrait siegbert fe14.png
Cavalier
HP
Varies
Inventory
Iron Sword
Iron Lance
Javelin
Concoction
Offspring Seal*
Level
18+
Automatically from turn 1
Required characters
Corrin m ​Xander ​Siegbert ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Jakob ​Shura ​

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 16 in Conquest or after completing chapter 17 in Revelation). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
Name Obtainment Method
Is 3ds02 class change.png Partner Seal Dropped by boss Mercenary
Is 3ds02 healing.png Vulnerary Dropped by enemy Sky Knight

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:

  • Column 5, row 19: Seven squares west of the westernmost player deployment tile
  • Column 23, row 21: Seven squares east, two squares south of the easternmost player deployment tile

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Burn wood, dry water, stop reinforcements". They are located as follows:

  • Column 4, row 21: One square south, one square east of a Spear Fighter. This vein spawns the Diviner reinforcements.
  • Column 9, row 16: One square south, one square east of an Archer. This vein spawns the Dark Mage reinforcements.
  • Column 16, row 10: Adjacent to an Cavalier. This vein spawns the Cavalier reinforcements.
  • Column 21, row 8: The boss's position. This vein spawns the Knight reinforcements.
  • Column 23, row 12: One square south, one square east of a pair of Ninjas. This vein spawns the Ninja reinforcements.
  • Column 23, row 21: Diagonal from two Thunder Dark Mages, two squares south of a Fimbulvetr Dark Mage. This vein spawns the Archer reinforcements.
  • Column 18, row 27: Four squares east of the northeasternmost player deployment position. This vein spawns the Spear Fighter reinforcements.

Level scaling data

This chapter's enemy and new player units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Chapter 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 +2 +4 +6 +8 +10 +12 +14 +16 +18 +20
Additional notes: Siegbert stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Siegbert will have an Offspring Seal in his inventory. The boss and level 19 initial unpromoted enemy units become promoted at the chapter 18 position; level 18 initial unpromoted enemy units become promoted at the chapter 19 position; level 16 initial unpromoted enemy units become promoted at the chapter 20 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 mercenary vallite enemy.gif Invader Mercenary 20~20 1 36~56 18~31 0 19~35 16~28 10~17 13~23 10~18 - Steel Kukri*/ Silver Kukri* Partner SealThis item is dropped upon this unit's defeat.
Strong Riposte
Stands in woods.
Ma 3ds02 knight vallite enemy.gif Invader Knight 19~19 1 30~51 16~32 0 13~25 7~12 8~15 18~35 8~19 - Iron Javelin*/ Steel Javelin* Concoction
Wary Fighter
Stands in woods.
Ma 3ds02 troubadour vallite enemy.gif Invader Troubadour 19~19 1 25~39 0 11~28 15~22 10~22 9~16 5~13 11~23 - Heal*/ Mend* Freeze
--
Ma 3ds02 sky knight vallite enemy.gif Invader Sky Knight 19~19 1 25~40 13~22 3~4 13~27 14~25 13~21 9~17+(1/0) 16~26+(1/2) 7~8 Silver Yumi* Steel Naginata*/ Silver Naginata* Javelin* VulneraryThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
Ma 3ds02 sky knight vallite enemy.gif Invader Sky Knight 18~18 2 23~39 11~21 2~13 13~24 14~28 14~23 8~17+1 14~30+1 7~8 Iron Naginata*/ Steel Naginata*
Begins moving unprovoked on turn 2.
Ma 3ds02 diviner vallite enemy.gif Invader Diviner 18~18 1 24~38 0 12~27 12~22 15~26+(0/1) 6~10 5~13+(1/0) 8~20 5~6 Ox Spirit*/ Tiger Spirit*
Begins moving if the nearby Diviner is provoked.
Ma 3ds02 diviner vallite enemy.gif Invader Diviner 18~18 1 24~38 0 12~27 12~22 15~26 6~10 5~13+(1/0) 8~20+(0/1) 5~6 Ox Spirit*/ Rabbit Spirit*
Begins moving if the nearby Diviner is provoked.
Ma 3ds02 spear fighter vallite enemy.gif Invader Spear Fighter 19~19 1 28~45 13~27 0 17~31 15~27 8~14 13~23+1 11~20+1 5~6 Steel Naginata*/ Silver Naginata*
--
Ma 3ds02 samurai vallite enemy.gif Invader Samurai 18~18 2 28~47 13~27 0 13~24 17~27+1 9~15 8~21−1 10~16−1 5~6 Iron Katana*/ Steel Katana* Steel Naginata*
Both begin moving if either is provoked.
Ma 3ds02 dark mage vallite enemy.gif Invader Dark Mage 19~19 1 26~41 0 16~32 10~18 9~20 4~7 11~21 13~26 5~6 Fimbulvetr*/ Ragnarok*
--
Ma 3ds02 dark mage vallite enemy.gif Invader Dark Mage 18~18 2 25~43 0~17 15~26 9~20 8~16 3~11 10~26 12~20 5~8 Thunder*/ Fimbulvetr*
Both begin moving unprovoked on turn 10, or if either is provoked.
Ma 3ds02 archer vallite enemy.gif Invader Archer 18~18 2 28~45 11~22 0 17~32 12~26 6~12 11~22 4~12+2 5~6 Iron Yumi*/ Steel Yumi*
Both begin moving if either is provoked.
Ma 3ds02 ninja vallite enemy.gif Invader Ninja 18~18 1 25~42 9~22+(0/2) 0 18~30+(1/2) 16~24+(5/2) 5~12 8~21+(0/2) 10~22+(0/2) 5~7+(1/0) Steel Shuriken*/ Silver Shuriken* Steel Yumi*
Poison Strike
• Lead unit of pair up with another Ninja.
• Begins moving unprovoked on turn 10.
Ma 3ds02 ninja vallite enemy.gif Invader Ninja 18~18 1 25~42 9~22+(0/2) 0 18~30+(1/2) 16~24+(5/2) 5~12 8~21+(0/2) 10~22+(0/2) 5~7+(1/0) Iron Shuriken*/ Silver Shuriken*
Poison Strike
Supporting unit of pair up with another Ninja.
Ma 3ds02 cavalier vallite enemy.gif Invader Cavalier 18~18 1 27~44 13~25 0~1 12~22 10~21 8~15 12~24 10~22 7~8 Iron Lance*/ Silver Lance* Javelin*/ Spear*
Begins moving if a nearby Cavalier is provoked.
Ma 3ds02 cavalier vallite enemy.gif Invader Cavalier 18~18 1 27~44 13~25 0~1 12~22 10~21 8~15 12~24 10~22 7~8 Iron Lance*/ Silver Lance*
Begins moving if a nearby Cavalier is provoked.
Ma 3ds02 cavalier vallite enemy.gif Invader Cavalier 18~18 1 27~46 13~28 0 12~21 10~17 8~12 12~29 10~16 7 Iron Lance*/ Steel Lance* Javelin
Begins moving if a nearby Cavalier is provoked.
Ma 3ds02 samurai vallite enemy.gif Invader Samurai 16~16 4 24~43 10~24 0 12~23 13~24+1 8~14 5~18−1 9~16−1 5~6 Brass Katana*/ Iron Katana*
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 spear fighter vallite enemy.gif Invader Spear Fighter 16~16 26~42 12~26 0 13~27 11~23 6~12 11~21+1 7~16+1 5~6 Iron Naginata*/ Steel Naginata*
Void Curse
--
Ma 3ds02 diviner vallite enemy.gif Invader Diviner 16~16 23~37 0 11~26 11~21 12~23+(0/1) 4~8 4~12+(1/0) 7~19 5~6 Ox Spirit*/ Tiger Spirit*
Void Curse
--
Ma 3ds02 archer vallite enemy.gif Invader Archer 16~16 26~43 10~21 0 14~29 10~24 6~12 10~21 4~12+2 5~6 Iron Yumi*/ Steel Yumi*
Void Curse
--
Ma 3ds02 dark mage vallite enemy.gif Invader Dark Mage 16~16 24~38 0 14~30 9~17 7~18 3~6 9~19 11~24 5~6 Thunder*/ Fimbulvetr*
Void Curse
--
Ma 3ds02 ninja vallite enemy.gif Invader Ninja 16~16 24~38 11~21 0 19~34 17~33+2 5~11 7~14 9~26 5~6 Steel Shuriken*/ Silver Shuriken*
Void Curse
Will not move until provoked, or until turn 10.
Ma 3ds02 cavalier vallite enemy.gif Invader Cavalier 16~16 23~40 14~29 0 15~24 9~16 9~14 10~27 9~15 7 Iron Lance*/ Steel Lance* Beast Killer
Void Curse
--
Ma 3ds02 knight vallite enemy.gif Invader Knight 16~16 32~53 16~31 0 13~25 9~14 1~8 12~29 6~16 4~5 Javelin Steel Lance*/ Silver Lance*
Void Curse
--

Reinforcements

  • Turn 1
    • 1 (Normal)/2 (Hard)/3 (Lunatic) Spear Fighter(s) from the pool near the initial Diviners' starting positions
  • Turn 1 (Lunatic)/2 (Normal/Hard)
    • 1 (Normal)/2 (Hard)/3 (Lunatic) Diviner(s) from the pool adjacent to the initial Spear Fighter's starting position
  • Turn 2 (Lunatic)/3 (Normal/Hard)
    • 1 (Normal)/2 (Hard)/3 (Lunatic) Archer(s) from the pool adjacent to the initial Dark Mages' starting positions
  • Turn 2 (Lunatic)/4 (Normal/Hard)
    • 1 (Normal)/2 (Hard)/3 (Lunatic) Dark Mage(s) from the pool adjacent to an initial Archer's starting position
  • Turn 3 (Lunatic)/5 (Normal/Hard)
    • 1 (Normal)/2 (Hard/Lunatic) Ninja(s) from the pool adjacent to the Ninja pair's initial starting position
  • Turn 3 (Lunatic)/6 (Normal/Hard)
    • 1 (Normal)/2 (Hard)/3 (Lunatic) Cavalier(s) from the pool near the initial Cavaliers' starting positions
  • Turn 4 (Lunatic only)
  • Turn 5 (Lunatic only)
  • Turn 6 (Lunatic only)
    • 2 Dark Mages from the pool adjacent to an initial Archer's starting position
    • 2 Ninjas from the pool adjacent to the Ninja pair's initial starting position
  • Turn 7
    • 2 Cavaliers from the pool near the initial Cavaliers' starting positions (Lunatic only)
    • 1 (Normal/Hard)/2 (Lunatic) Knight(s) from the pool adjacent to the boss
  • Turn 8
  • Turn 9
    • 1 (Normal/Hard)/2 (Lunatic) Diviner(s) from the pool adjacent to the initial Spear Fighter's starting position
  • Turn 10
    • 1 (Normal/Hard)/2 (Lunatic) Archer(s) from the pool adjacent to the initial Dark Mages' starting positions
  • Turn 11
    • 1 (Normal/Hard)/2 (Lunatic) Dark Mage(s) from the pool adjacent to an initial Archer's starting position
  • Turn 12
    • 1 (Normal/Hard)/2 (Lunatic) Ninja(s) from the pool adjacent to the Ninja pair's initial starting position
  • Turn 13
    • 1 (Normal/Hard)/2 (Lunatic) Cavalier(s) from the pool near the initial Cavaliers' starting positions
  • Turn 14
    • 1 (Normal/Hard)/2 (Lunatic) Knight(s) from the pool adjacent to the boss
  • The pattern in turns 8-14 repeats infinitely. Activating a pool's Dragon Vein will prevent reinforcements from spawning from the respective pool.

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard/Lunatic

Generic small portrait mercenary vallite fe14.png
Ma 3ds02 mercenary vallite enemy.gif Mercenary
Level 20~P.20
Movement -
Stats
Max HP 36~56 Speed 16~28
Strength 18~31 Luck 10~17
Magic 0 Defense 13~23
Skill 19~35 Resistance 10~18
Inventory Skills
Steel Kukri*
Silver Kukri*
Partner SealThis item is dropped upon this unit's defeat.
Strong Riposte
Weapon Levels
Swords/Katanas C~B Lances/Naginata -- Axes/Clubs --~E Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is the only paralogue chapter where Felicia and Jakob are both available to players regardless of campaign, Corrin's gender, and game progress.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hidden Bravery

--

Japanese

秘めたる覚悟

Hidden Resolution

Spanish

Valor oculto

Hidden valor

French

Bravoure révélée

Revealed bravery

German

Verborgener Mut

Hidden Courage

Italian

Valore nascosto

Hidden valor

Korean

숨겨 둔 각오

Determination kept hidden

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Herbal Remedy •
← After the End •
Hidden Bravery • Abducted →
Note: Paralogue 14 is not available to the Conquest campaign. The previous paralogue in number available to that campaign is paralogue 6.
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack