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Gold: Difference between revisions

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:''This article is about the currency.  For the class from {{title|Gaiden}}, see [[Gold (class)]].''
:''This article is about the currency.  For the class from {{title|Gaiden}}, see '''[[Gold (class)]]'''.''
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[[File:Is ds bullion.png|right]]
[[File:Is ds bullion.png|right]]
'''Gold''' (ゴールド ''gold''), abbreviated as '''G''', is the currency used in every {{FES}} game except {{title|Gaiden}}, where shops and money do not feature. In all of its appearances gold is accumulated and used by the player to fund their army, and can be used to purchase items and weapons from shops and armories, or occasionally to hire new [[unit]]s.
'''Gold''' (Japanese: {{hover|ゴールド|Gōrudo}} ''gold''), abbreviated as '''G''', is the currency used in thirteen of the fourteen games in the {{FES}}. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase [[item]]s and [[weapon]]s from [[shop]]s. It occasionally has other uses, such as to pay certain units to [[Recruitment|join]] the player's army.


==In most ''Fire Emblem'' games==
{{FE2}} is the only game where gold is absent.
 
==Overview==
The majority of installments in the serie handle gold through giving the player's army a communal supply thereof.  Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the [[world map]], the [[Battle Preparations|preparations]] screen or at the [[base]].
The majority of installments in the serie handle gold through giving the player's army a communal supply thereof.  Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the [[world map]], the [[Battle Preparations|preparations]] screen or at the [[base]].


Most of the time, the player will start the game with a set amount of gold.  Further gold is obtained through selling items, finding it in treasure chests, winning [[arena]] battles, receiving it from villages or in cutscene events.  The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the [[Red Gem]] or [[Bullion]].
Most of the time, the player will start the game with a set amount of gold.  Further gold is obtained through selling items, finding it in [[Chest|treasure chests]], winning [[arena]] battles, receiving it from villages or in cutscene events.  The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the [[Red Gem]] or [[Bullion]].


==In {{title|Genealogy of the Holy War}}==
===In ''Genealogy of the Holy War''===
''Genealogy of the Holy War'' features a significantly different system of handling gold than the rest of the series.  In this game, instead of the communal gold supply, every unit has their own personal supply of gold.  Units can use gold to buy or [[repair]] weapons from the shops located in [[castle]]s, or can use it to be healed at the [[church]]es on the map for a sum of 5G per [[hit point]] restored; in [[Uprising in Agustria|Chapter 2]], [[Beowolf]] can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining you.  The maximum amount of gold any one unit can carry at a time is 50,000G.
{{FE4}} features a significantly different system of handling gold than the rest of the series.  In this game, instead of the communal gold supply, every unit has their own personal supply of gold.  Units can use gold to buy or repair weapons from the shops located in [[castle]]s, or can use it to be healed at the [[church]]es on the map for a sum of 5G per [[hit point]] restored. Additionally, in [[Uprising in Agustria|Chapter 2]], [[Beowolf]] can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining you.  The maximum amount of gold any one unit can carry at a time is 50,000G.


The primary means of receiving gold is through [[village]]s: every village in the game will give visiting units a sum of gold, sometimes in addition to an item.  An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from [[Brigand]]s until the village is destroyed.  As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas.  Additionally, [[Thief|Thieves]], [[Thief Fighter]]s or units wielding the [[Thief Sword]] are equipped with the [[Steal]] skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile.
The primary means of receiving gold is through [[village]]s: every village in the game will give visiting units a sum of gold, sometimes in addition to an item.  An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from [[Brigand]]s until the village is destroyed.  As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas.  Additionally, [[Thief|Thieves]], [[Thief Fighter]]s or units wielding the [[Thief Sword]] are equipped with the [[Steal]] skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile.


There are only two ways of directly transferring gold between units: a Thief ([[Dew]], [[Patty]], [[Daisy]]) can give all of their gold to another unit, and two [[Love|lover]] characters can give each other all of their gold.  In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap: in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.
There are only two ways of directly transferring gold between units: a Thief or Thief Fighter ([[Dew]], [[Patty]], [[Daisy]]) can give all of their gold to another unit, and any pair of [[Love|lover]] characters can give each other all of their gold.  In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap: in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.


Additionally, all classes are assigned a base amount of gold which they possess by default.  While this is not particularly relevant to playable units, this results in almost all enemy units having a supply of gold, which can be stolen through the Steal skill.
All classes are assigned a base amount of gold which they possess by default.  While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.


{|width="30%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="30%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
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|-
|-
|style="border:none; background-color:{{Color3}}"|0G
|style="border:none; background-color:{{Color3}}"|0G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 civilian playable.gif|link=Civilian]] [[File:Ma snes02 child playable.gif|link=Child]] [[File:Ma snes02 dark prince playable.gif|link=Dark Prince]]
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 civilian partner.gif|link=Civilian]] [[File:Ma snes02 dark prince enemy.gif|link=Dark Prince]]
|-
|-
|style="border:none; background-color:{{Color3}}"|1000G
|style="border:none; background-color:{{Color3}}"|1000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 cavalier playable.gif|link=Cavalier]][[File:Ma snes02 free knight playable.gif|link=Free Knight]][[File:Ma snes02 axe knight playable.gif|link=Axe Knight]][[File:Ma snes02 lance knight playable.gif|link=Lance Knight]][[File:Ma snes02 arch knight playable.gif|link=Arch Knight]][[File:Ma snes02 troubadour playable.gif|link=Troubadour]][[File:Ma snes02 dragon rider playable.gif|link=Dragon Rider]][[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]][[File:Ma snes02 myrmidon playable.gif|link=Myrmidon]][[File:Ma snes02 barbarian playable.gif|link=Barbarian]][[File:Ma snes02 hunter playable.gif|link=Hunter]][[File:Ma snes02 dancer playable.gif|link=Dancer]][[File:Ma snes02 priest playable.gif|link=Priest]][[File:Ma snes02 mage playable.gif|link=Mage]][[File:Ma snes02 fire mage playable.gif|link=Fire Mage]][[File:Ma snes02 thunder mage playable.gif|link=Thunder Mage]][[File:Ma snes02 wind mage playable.gif|link=Wind Mage]][[File:Ma snes02 long arch playable.gif|link=Long Ballista]][[File:Ma snes02 iron arch playable.gif|link=Iron Ballista]][[File:Ma snes02 mage playable.gif|link=Killer Ballista]]
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 cavalier playable.gif|link=Cavalier]][[File:Ma snes02 free knight playable.gif|link=Free Knight]][[File:Ma snes02 axe knight playable.gif|link=Axe Knight]][[File:Ma snes02 lance knight playable.gif|link=Lance Knight]][[File:Ma snes02 arch knight playable.gif|link=Arch Knight]][[File:Ma snes02 troubadour playable.gif|link=Troubadour]][[File:Ma snes02 dragon rider enemy.gif|link=Dragon Rider]][[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]][[File:Ma snes02 myrmidon playable.gif|link=Myrmidon]][[File:Ma snes02 barbarian enemy.gif|link=Barbarian]][[File:Ma snes02 hunter enemy.gif|link=Hunter]][[File:Ma snes02 dancer playable.gif|link=Dancer]][[File:Ma snes02 priest playable.gif|link=Priest]][[File:Ma snes02 mage playable.gif|link=Mage]][[File:Ma snes02 fire mage enemy.gif|link=Fire Mage]][[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]][[File:Ma snes02 wind mage playable.gif|link=Wind Mage]][[File:Ma snes02 ballista enemy.gif|link=Ballista]][[File:Ma snes02 iron ballista enemy.gif|link=Iron Ballista]][[File:Ma snes02 killer ballista ememy.gif|link=Killer Ballista]]
|-
|-
|style="border:none; background-color:{{Color3}}"|2000G
|style="border:none; background-color:{{Color3}}"|2000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 armor playable.gif|link=Armored Lance]][[File:Ma snes02 armored sword playable.gif|link=Armored Sword]][[File:Ma snes02 axe armor playable.gif|link=Armored Axe]][[File:Ma snes02 bow armor playable.gif|link=Bow Armor]][[File:Ma snes02 fighter playable.gif|link=Fighter]][[File:Ma snes02 bard playable.gif|link=Bard]][[File:Ma snes02 shaman playable.gif|link=Shaman]]
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 knight enemy.gif|link=Knight]][[File:Ma snes02 armored sword playable.gif|link=Armored Sword]][[File:Ma snes02 armored axe enemy.gif|link=Armored Axe]][[File:Ma snes02 bow armor enemy.gif|link=Bow Armor]][[File:Ma snes02 fighter playable.gif|link=Fighter]][[File:Ma snes02 bard playable.gif|link=Bard]][[File:Ma snes02 shaman playable.gif|link=Shaman]]
|-
|-
|style="border:none; background-color:{{Color3}}"|3000G
|style="border:none; background-color:{{Color3}}"|3000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 lord knight seliph playable.gif|link=Knight Lord]][[File:Ma snes02 master knight playable.gif|link=Master Knight]][[File:Ma snes02 paladin playable.gif|link=Paladin]][[File:Ma snes02 ranger playable.gif|link=Ranger]][[File:Ma snes02 great knight playable.gif|link=Great Knight]][[File:Ma snes02 bow knight playable.gif|link=Bow Knight]][[File:Ma snes02 mage knight playable.gif|link=Mage Knight]][[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]][[File:Ma snes02 dragon knight female playable.gif|link=Dragon Knight]][[File:Ma snes02 swordmaster playable.gif|link=Swordmaster]][[File:Ma snes02 forrest playable.gif|link=Forrest]][[File:Ma snes02 warrior playable.gif|link=Warrior]][[File:Ma snes02 sniper playable.gif|link=Sniper]][[File:Ma snes02 general playable.gif|link=General]][[File:Ma snes02 mage fighter playable.gif|link=Mage Fighter]][[File:Ma snes02 high priest playable.gif|link=High Priest]][[File:Ma snes02 bishop playable.gif|link=Bishop]]
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 lord knight seliph playable.gif|link=Knight Lord]][[File:Ma snes02 master knight playable.gif|link=Master Knight]][[File:Ma snes02 paladin playable.gif|link=Paladin]][[File:Ma snes02 ranger playable.gif|link=Ranger]][[File:Ma snes02 great knight playable.gif|link=Great Knight]][[File:Ma snes02 bow knight playable.gif|link=Bow Knight]][[File:Ma snes02 mage knight playable.gif|link=Mage Knight]][[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]][[File:Ma snes02 wyvern rider female playable.gif|link=Wyvern Rider]][[File:Ma snes02 swordmaster playable.gif|link=Swordmaster]][[File:Ma snes02 forrest playable.gif|link=Forrest]][[File:Ma snes02 warrior playable.gif|link=Warrior]][[File:Ma snes02 sniper playable.gif|link=Sniper]][[File:Ma snes02 general playable.gif|link=General]][[File:Ma snes02 mage fighter playable.gif|link=Mage Fighter]][[File:Ma snes02 high priest playable.gif|link=High Priest]][[File:Ma snes02 bishop enemy.gif|link=Bishop]]
|-
|-
|style="border:none; background-color:{{Color3}}"|5000G
|style="border:none; background-color:{{Color3}}"|5000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 falcon knight playable.gif|link=Falcoknight]][[File:Ma snes02 dragon master female playable.gif|link=Dragonmaster]][[File:Ma snes02 baron playable.gif|link=Baron]][[File:Ma snes02 brigand playable.gif|link=Brigand]][[File:Ma snes02 pirate playable.gif|link=Pirate]][[File:Ma snes02 princess playable.gif|link=Princess]][[File:Ma snes02 prince playable.gif|link=Prince]][[File:Ma snes02 sage playable.gif|link=Sage]][[File:Ma snes02 dark bishop playable.gif|link=Dark Bishop]][[File:Ma snes02 thief playable.gif|link=Thief]]
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 falcon knight playable.gif|link=Falcoknight]][[File:Ma snes02 wyvern lord female playable.gif|link=Wyvern Lord]][[File:Ma snes02 baron enemy.gif|link=Baron]][[File:Ma snes02 brigand enemy.gif|link=Brigand]][[File:Ma snes02 pirate enemy.gif|link=Pirate]][[File:Ma snes02 princess playable.gif|link=Princess]][[File:Ma snes02 prince playable.gif|link=Prince]][[File:Ma snes02 sage playable.gif|link=Sage]][[File:Ma snes02 dark bishop enemy.gif|link=Dark Bishop]][[File:Ma snes02 thief playable.gif|link=Thief]]
|-
|-
|style="border:none; background-color:{{Color3}}"|6000G
|style="border:none; background-color:{{Color3}}"|6000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 emperor playable.gif|link=Emperor]][[File:Ma snes02 junior lord playable.gif|link=Junior Lord]][[File:Ma snes02 queen playable.gif|link=Queen]][[File:Ma snes02 thief fighter playable.gif|link=Thief Fighter]]
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 emperor enemy.gif|link=Emperor]][[File:Ma snes02 junior lord playable.gif|link=Junior Lord]][[File:Ma snes02 queen enemy.gif|link=Queen]][[File:Ma snes02 thief fighter playable.gif|link=Thief Fighter]]
|}
|}
|}
|}


 
{{refbar}}
==See also==
* [[Worth]]
{{NavMech}}
{{NavMech}}

Revision as of 07:00, 10 February 2016

This article is about the currency. For the class from Gaiden, see Gold (class).

Is ds bullion.png

Gold (Japanese: ゴールド gold), abbreviated as G, is the currency used in thirteen of the fourteen games in the Fire Emblem series. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase items and weapons from shops. It occasionally has other uses, such as to pay certain units to join the player's army.

Fire Emblem Gaiden is the only game where gold is absent.

Overview

The majority of installments in the serie handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the world map, the preparations screen or at the base.

Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it in treasure chests, winning arena battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the Red Gem or Bullion.

In Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in castles, or can use it to be healed at the churches on the map for a sum of 5G per hit point restored. Additionally, in Chapter 2, Beowolf can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining you. The maximum amount of gold any one unit can carry at a time is 50,000G.

The primary means of receiving gold is through villages: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from Brigands until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, Thieves, Thief Fighters or units wielding the Thief Sword are equipped with the Steal skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile.

There are only two ways of directly transferring gold between units: a Thief or Thief Fighter (Dew, Patty, Daisy) can give all of their gold to another unit, and any pair of lover characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap: in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.

All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.

style="Template:Roundtl; border:none" width="100%" colspan="2"|Gold supply of generic units
style="Template:Roundtl; border:none; background-color:#222222; color:#fff"|Amount style="Template:Roundtr; border:none; background-color:#222222; color:#fff"|Classes
0G File:Ma snes02 civilian partner.gif Ma snes02 dark prince enemy.gif
1000G Ma snes02 cavalier playable.gifMa snes02 free knight playable.gifMa snes02 axe knight playable.gifMa snes02 lance knight playable.gifMa snes02 arch knight playable.gifMa snes02 troubadour playable.gifMa snes02 dragon rider enemy.gifMa snes02 bow fighter playable.gifFile:Ma snes02 myrmidon playable.gifMa snes02 barbarian enemy.gifMa snes02 hunter enemy.gifMa snes02 dancer playable.gifMa snes02 priest playable.gifMa snes02 mage playable.gifMa snes02 fire mage enemy.gifMa snes02 thunder mage female playable.gifMa snes02 wind mage playable.gifMa snes02 ballista enemy.gifMa snes02 iron ballista enemy.gifFile:Ma snes02 killer ballista ememy.gif
2000G Ma snes02 knight enemy.gifFile:Ma snes02 armored sword playable.gifFile:Ma snes02 armored axe enemy.gifMa snes02 bow armor enemy.gifFile:Ma snes02 fighter playable.gifMa snes02 bard playable.gifFile:Ma snes02 shaman playable.gif
3000G File:Ma snes02 lord knight seliph playable.gifMa snes02 master knight playable.gifMa snes02 paladin playable.gifMa snes02 ranger playable.gifMa snes02 great knight playable.gifMa snes02 bow knight playable.gifMa snes02 mage knight playable.gifMa snes02 pegasus knight playable.gifFile:Ma snes02 wyvern rider female playable.gifMa snes02 swordmaster playable.gifMa snes02 forrest playable.gifMa snes02 warrior playable.gifMa snes02 sniper playable.gifMa snes02 general playable.gifMa snes02 mage fighter playable.gifMa snes02 high priest playable.gifMa snes02 bishop enemy.gif
5000G Ma snes02 falcon knight playable.gifMa snes02 wyvern lord female playable.gifMa snes02 baron enemy.gifMa snes02 brigand enemy.gifMa snes02 pirate enemy.gifMa snes02 princess playable.gifMa snes02 prince playable.gifMa snes02 sage playable.gifMa snes02 dark bishop enemy.gifMa snes02 thief playable.gif
6000G Ma snes02 emperor enemy.gifMa snes02 junior lord playable.gifMa snes02 queen enemy.gifMa snes02 thief fighter playable.gif

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus