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Glitch: Difference between revisions

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===Manakete defense glitch===
===Manakete defense glitch===
[[File:Ss fe01 bantu defense glitch.png|thumb|[[Bantu]] with 99 defense.]]
[[File:Ss fe01 bantu defense glitch.png|thumb|[[Bantu]] with 99 defense.]]
When a [[class change]] item is attempted to be used on a [[Manakete]] unit, it raises that unit's [[defense]] by 13, and the item is not used up. This can be used exceed the class's usual stat cap of 20.
When a [[class change]] item is attempted to be used on a [[Manakete]] unit, it raises that unit's [[defense]] by 13, and the item is not used up. This can be used to exceed the class's usual stat cap of 20.
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Revision as of 23:41, 24 September 2016


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Glitches (or bugs) are unintended behaviors in a game's logic. These can happen accidentally while playing, or triggered by the player on purpose. The following is a list of glitches in the Fire Emblem series.

Fire Emblem: Shadow Dragon & the Blade of Light

Manakete defense glitch

Bantu with 99 defense.

When a class change item is attempted to be used on a Manakete unit, it raises that unit's defense by 13, and the item is not used up. This can be used to exceed the class's usual stat cap of 20.

Fire Emblem Gaiden

Skip recruiting Gray

Gray is no longer blocking the exit.

Normally, at the start of the game, Gray blocks the exit of Ram village. When he talks to Alm and join's Alm's team, he will vanish. To bypass this, start Gaiden, and after talking to Mycen a second time, save and reset the game. The NPCs will be in different positions, and now Luka (or no one if you already spoke to and recruited Luka) will be blocking the entrance, and Alm can leave without recruiting any of the villagers.

Recruit the villagers in Ram with Celica

During the ending of chapter 2 Celica gains access to chapter 1's portion of the world map. Contrary to what many players would do, Celica is able to walk past Zofia castle straight to Ram. If Alm never talked to the villagers, Qulyf, Robin, and/or Gray, in Ram, they will still there and can be recruited into Celica's party. This is clearly an oversight, as the villagers will call Celica Alm in their dialogue.

Remove NPC units from battles

If the player retreats from a map that has NPC units present the NPCs will disappear the next time the map is entered.

All GBA games

Status condition counter

In all of the GBA releases the turn counter for status conditions does not decrease when that unit is being rescued. This is useful for a few reasons. It prevents poison damage, and also makes the dancer ring buffs able to last for more than one turn.

Enemy control glitch

Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones all have a glitch involving certain terrain hazard behaviors. To utilize this glitch, an enemy must initiate an attack on their phase when standing on a certain tile to be controlled. When the enemy completes their attack and the game returns to the map (if animations are on) quickly reset the game before the next enemy moves. The player will then be given control of enemies for that turn.

The tiles that trigger this(and thus the tile that the enemy must be standing on) are:

  • Lava tiles that shoot flames.
  • Snag tiles, where the snag used to be.
  • The tile where a torch staff was used. (Fire Emblem and The Sacred Stones only)

Restoring item durability with enemy control and droppable items

When the enemies are under player control find an enemy that will drop their item. Manipulate the enemies so that the item you want restored will be dropped by them, this is generally having an enemy access the convoy and then chain-trading it to the enemy that can drop an item. When that enemy is killed the item will drop with full durability.

Fire Emblem: The Blazing Blade

Enemy control with mine

Controlling one of Nergal's morphs with the glitch.

In Fire Emblem: The Blazing Blade, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army. During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing. Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down).

When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as rescuing and trading with each other, or accessing Merlinus's convoy. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in Chapter 24E/26H, where players often use the glitch to make the boss Vaida either put her unique Spear into the convoy, or trade it to an enemy Shaman who drops a Luna tome to make them drop that Spear instead.

Fire Emblem: The Sacred Stones

Restoring item durability with enemy control and Gorgon eggs

This is most useful for rare one-of-a-kind items, like Myrrh's dragonstone. This method requires the use of the enemy control glitch twice. Use the enemy control glitch to give a Gorgon Egg the item you want restored, however, make sure you have an item that you don't mind losing in the egg's first item slot. When the egg hatches, the first item will disappear, and the other items in the Gorgon's inventory will have maximum durability. Use the control enemy glitch again to have the gorgon place the repaired items in the convoy.[1] Beware, however, as Gorgons are able to use the dragonstone and dark tomes.

Pierce Glitch

A glitch with the Pierce skill was introduced in The Sacred Stones' localization. If a unit activates pierce on their first hit, then attacks again while the opponent's HP is still decreasing, the game freezes.[2] Normally, the game waits for HP to finish decreasing before allowing the unit to attack again, but for some reason Pierce skips this waiting period.

Fire Emblem Awakening

Battle zoom-in garbage effect

With the console's 3D feature off, start an attack between two units. While the screen is fading in with a blur effect, turn the 3D effect on. This will result in the blur effect being partially corrupted by garbage graphics.

Detailed unit list glitch

On a battle's preparations, go to the list of units and press R to switch to the detailed table. Highlight the unit at the top, go up to the table's header, and choose a different column than the one that the list is being sorted by, such that the unit at the top of the list is a different one from before. The bottom screen will show the previous unit, which is correct, but now if you go down and highlight the first unit of the list, it will not update and will continue to show the old unit. This will only be corrected when you place the cursor on the second or last unit of the list, and then place it back on the first unit.

This behavior indicates that the table's header and the first unit of the list both share the same table entry index number. Since changing the cursor from the header to the first unit will not result in a different index number, the bottom screen is not updated.

Vaike's axe cutscene after death

If Vaike dies on the same turn he is given his Iron Axe on chapter 2, the cutscene with Miriel scolding him will take place after Vaike's death, but will play out exactly the same as normal, which means that Vaike will say his lines in the script, despite being dead.[3]

One way to set this up is to let Vaike get hurt such that the next attack of an adjacent enemy unit will kill him. In this state, bring Miriel to Vaike and end her turn. With Vaike, use the trade functionality to obtain the axe, and use it to attack the adjacent enemy right away. This will not work if the enemy dies immediately, since it won't be able to counter-attack Vaike. If all goes well, the enemy will counter-attack, Vaike will fall, and his turn will end, which is the only available time the game has to start the Miriel and Vaike cutscene.

References

  1. How to repair Myrrh's Dragonstone (YouTube video), , Published: 28 November, 2008, Retrieved: 24 September, 2016
  2. Fire Emblem: Sacred Stones (Wyvern Knight Pierce Glitch) (YouTube video), , Published: 3 Jul, 2013, Retrieved: 24 September, 2016
  3. Fire Emblem Awakening Glitch: The Ghost of Vaike (YouTube video), , Published: 10 February, 2015, Retrieved: 24 September, 2016
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