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Gameplay modes: Difference between revisions

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Across the {{FES}}, there are a number of alternate modes of gameplay.  While the most common are difficulty modes, allowing an adjustible challenge for players, other games feature their own types of modes varying the general flow of gameplay or the story, to either the benefit or detriment of the player.
Across the {{FES}}, there are a number of alternate modes of gameplay.  While the most common are difficulty modes, allowing an adjustable challenge for players, other games feature their own types of modes varying the general flow of gameplay or the story, to either the benefit or detriment of the player.


==Difficulty modes==
==Difficulty modes==
The first game to feature different formal modes of difficulty was {{FE4}}. Since then, almost every game has featured at least two different difficulty modes, chosen by the player at the beginning of a new game. Between games, there is considerable variation in the difficulty of seemingly the same levels.
{{main|Difficulty}}
 
The first game to feature different formal modes of difficulty was {{FE4}}. Since then, almost every game has featured at least two different difficulty modes, chosen by the player at the beginning of a new game. Between games, there is considerable variation in the difficulty of seemingly the same levels. Each difficulty level can change many aspects of gameplay, such as enemy stats, enemy equipment and skills, the number of enemies present, reinforcement timing, artificial intelligence, and much more.
{|width="85%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|Difficulty modes by game
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width=20%"| Game
!style="border:none; background-color:{{Color3}}" width="15%"| Difficulty mode
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="65%"| Unlock conditions and notes
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|Gaiden}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} NORMAL
{{!}}style="border:none; background-color:{{Color3}}"{{!}} The game's default and highest difficulty setting.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} EASY
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Identical to Normal Mode, except all [[experience]] gain is doubled. This mode is hidden and, to be accessed, the following button combination must be pressed on the main menu: Select + Start + A
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|Genealogy of the Holy War}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal
{{!}}style="border:none; background-color:{{Color3}}"{{!}} The game's default difficulty setting.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Unlocked by completing the game once. Unlike other Hard Modes, this Hard mode only modifies enemy AI to make them more aggressive and challenging, leaving their stats and quantity untouched. The difficulty mode can be toggled at any time during gameplay from the options menu, and is not set when starting a save file.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|The Binding Blade}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} The game's initial difficulty setting.  Normal Mode save files are colored yellow.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Unlocked by completing the game once.  Hard Mode save files are colored red.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{FE7}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Gameplay modes#Eliwood, Hector and Lyn's stories|See below]].
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3" {{!}} {{title|The Sacred Stones}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Easy Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For first-timers.  Game rules and controls will be explained to you as you play."  Easy Mode save files are colored green.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For experienced players.  No game-play hints will be provided to you as you play."  Normal Mode save files are colored teal.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For players seeking a real challenge.  No instructions are given & difficulty is set to high."  Hard Mode save files are colored red.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3"{{!}} {{title|Path of Radiance}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Easy Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★<br>For novices who want a little helpful advice to get them familiar with the game."
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★<br>For players who already know their way around the game. This is the standard difficulty setting."
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★★<br>For players looking for a serious challenge."
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3"{{!}} {{title|Radiant Dawn}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Easy Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★<br>A brisk tempo makes this mode easy to get into and easy to play."
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★<br>For players who already know their way around the game. This is the standard difficulty setting."
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★★<br>For players looking for a serious challenge. This becomes available after clearing Normal Mode."
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|Shadow Dragon}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for beginners and those playing the game for the first time.  A special prologue introduces the story and game play."  Normal Mode save files are not specially marked.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for those seeking a challlenge.  Enemies are up to five degrees tougher than those in Normal mode.  No prologue is included."  There are five different modes under the Hard Mode umbrella: Hard (★), Brutal (★★), Savage (★★★), Fiendish (★★★★) and Merciless (★★★★★).  A save file of these difficulties is marked with the matching number of stars.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="5"{{!}} {{title|New Mystery of the Emblem}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "An entry-level difficulty for players with little experience.  You can play the game while learning the basics."  Normal Mode save files are not specially marked.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for those looking for responsive gameplay.  Enemies are stronger than normal.  Reinforcements act as soon as they appear."  Hard Mode save files are marked with an H and one star (★).  This difficulty is available by default.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Maniac Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for players seeking a challenge.  The enemies are stronger than in Hard Mode."  Maniac Mode save files are marked with an M and two stars (★★).  This difficulty is available by default.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Stronger enemies than Maniac Mode, this mode easily has the highest level of difficulty the series can provide."  Lunatic Mode save files are marked with an L and three stars (★★★).  This difficulty is available by default.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic Reverse Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Unlocked by completing Lunatic Mode{{hover|*|If Lunatic Mode is completed on Casual Mode, Lunatic Reverse Mode is only available on Casual Mode, and completing Lunatic on Classic Mode will be required to unlock Lunatic Reverse Classic Mode.}}, in Lunatic Reverse mode, enemy units will always strike first when [[attack]]ed, even on [[Turn|player phase]].  Lunatic Reverse Mode save files are marked with an L' and three stars (★★★).
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}" rowspan="4"{{!}} {{title|Awakening}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For series beginners."  The first few chapters in Normal Mode are tutorialized.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For experienced players."
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For expert players."  Lunatic Mode is primarily notable in that later chapters give some enemy units [[forge]]d weapons which exceed the normal forging parameters available to players.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic+ Mode
{{!}}style="{{Roundbr}}; border:none; background-color:{{Color3}}"{{!}}  "For Fire Emblem masters."  Lunatic+ Mode is mostly identical to Lunatic Mode, with the addition of random distribution of [[:Category:Lunatic+ Mode enemy skills in Fire Emblem: Awakening|a set of powerful and/or enemy-exclusive skills]] among all enemy units.
|}


==Paragon Mode==
==Paragon Mode==
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:<small>This gameplay mode appears only in {{title|Thracia 776}}.</small>
:<small>This gameplay mode appears only in {{title|Thracia 776}}.</small>


In {{title|Thracia 776}}, '''Paragon Mode''' (Japanese: {{hover|エリートモード|Erītomōdo}} ''Elite Mode'') is a secret gameplay mode, unlocked by inputting a button combination at the "New Game" menu.  In this mode, every playable character has the [[Paragon]] skill applied to them, doubling their [[experience]] gain; characters who already have Paragon in normal gameplay or are currently wielding the [[Paragon Sword]] have the effect doubled, gaining quadruple the experience.
In {{title|Thracia 776}}, '''Paragon Mode''' (Japanese: {{hl|エリートモード|Erītomōdo}} ''Elite Mode'') is a secret gameplay mode, unlocked by inputting a button combination at the "New Game" menu.  In this mode, every playable character has the [[Paragon]] skill applied to them, doubling their [[experience]] gain; characters who already have Paragon in normal gameplay or are currently wielding the [[Paragon Sword]] have the effect doubled, gaining quadruple the experience.


{{FE2}} has an identical mode which comprises its [[Gameplay modes#Difficulty modes|EASY mode]].
{{FE2}} has an identical mode which comprises its [[Difficulty#Fire Emblem Gaiden|Easy mode]].


==Eliwood, Hector and Lyn's stories==
==Eliwood's, Hector's, and Lyn's tales==
[[File:Ss fe07 mode select.png|thumb|240px|right|Selecting the gameplay mode in ''Fire Emblem''.]]
[[File:Ss fe07 mode select.png|thumb|240px|right|Selecting the gameplay mode in ''Fire Emblem''.]]
:<small>These gameplay modes appear only in {{FE7}}.</small>
:<small>These gameplay modes appear only in {{FE7}}.</small>


{{FE7}} is divided into three "story" modes, each focused around one of the three [[Lord|main characters]]. [[Lyn]]'s story ([[A Girl from the Plains|Prologue]] to [[The Distant Plains|Chapter 10]]) and [[Eliwood]]'s story ([[Taking Leave|Chapter 11E]] to [[Light (chapter)|Final]]) comprise the initial "main story"; on an initial playthrough, the player plays through both of them back-to-back. Upon completion of the game for the first time, the player gains the option to choose either game mode upon starting a new game, as well as the option to choose Hector's story ([[Another Journey|Chapter 11H]] to [[Light (chapter)|Final]]). Hector's story is a retelling of Eliwood's story from the perspective of [[Hector]]; it differs in that it features four unique chapters ([[Talons Alight]], [[A Glimpse in Time]], [[Crazed Beast]] and [[The Value of Life]]), two unique recruitable characters ([[Farina]] and [[Karla]]), a number of potential ending variations based on gameplay performance, minor rewrites introducing new subplots and sequences, and a generally higher difficulty.
{{FE7}} is divided into three "tales", each focused around one of the three [[Lord]]s. [[Lyn]]'s tale ([[A Girl from the Plains|Prologue]] to [[The Distant Plains|Chapter&nbsp;10]]) and [[Eliwood]]'s tale ([[Taking Leave|Chapter&nbsp;11E]] to [[Light (part 2)|Final]]) comprise the initial "main story"; on an initial playthrough, the player plays through both of them back-to-back. Upon completion of the game for the first time, the player gains the option to choose either game mode upon starting a new game, as well as the option to choose Hector's tale ([[Another Journey|Chapter&nbsp;11H]] to Final). Hector's tale is a retelling of Eliwood's tale from the perspective of [[Hector]]; it differs in that it features six unique chapters ([[Another Journey]], [[Talons Alight]], [[A Glimpse in Time]], [[Crazed Beast]], [[The Berserker]], and [[The Value of Life]]), two unique recruitable characters ([[Farina]] and [[Karla]]), a number of potential ending variations based on gameplay performance, minor rewrites introducing new subplots and sequences, and a generally higher difficulty.
 
Additionally, all three tales have a matching Hard Mode, with "Hector Hard Mode" being the most difficult mode in ''The Blazing Blade''; "Lyn Hard Mode" and "Eliwood Hard Mode" are unlocked upon completing the game once, while "Hector Hard Mode" is unlocked by completing "Hector Normal Mode" once.
 
Each tale is associated with one save file color, regardless of difficulty setting. Lyn's tale saves are colored teal, Eliwood's tale files are a bright blue, while Hector's tale uses a darker steel-blue.
 
==World map==
{{main|World map}}
While many {{FES}} games use the world map simply for narration, several games have an explorable world map where the player characters may move to and from locations chosen by the player.


Additionally, all three stories have a matching Hard Mode, with "Hector Hard Mode" being the most difficult mode ''Fire Emblem'' has to offer; "Lyn Hard Mode" and "Eliwood Hard Mode" are unlocked upon completing the game once, while "Hector Hard Mode" is unlocked by completing "Hector Normal Mode" once.
==Creature Campaign==
{{main|Creature Campaign}}
:<small>This gameplay mode appears only in {{title|The Sacred Stones}}.</small>


Each story mode is associated with one save file color, regardless of difficulty setting. Lyn's Story saves are colored teal, Eliwood's Story files are a bright blue, while Hector's Story uses a darker steel-blue.
In {{FE8}}, after completing the [[Sacred Stone (part 2)|Final Chapter]], the player may choose to continue the save file in Creature Campaign mode. It is an endless post-game mode where the player can fight in [[skirmish]]es, accumulate experience, and seek higher records in the [[Tower of Valni]] and [[Lagdou Ruins]]. By meeting certain criteria in the Tower and Ruins, the player is rewarded with various important characters and antagonists from the main story to use as playable units.


==Random and Fixed Modes==
==Random and Fixed Modes==
{{Main|Growth rate}}
{{Main|Growth rate|Growth point}}
{{Main|Growth point}}
:<small>These gameplay modes appear only in {{title|Path of Radiance}} and {{title|Engage}}.</small>
:<small>These gameplay modes appear only in {{title|Path of Radiance}}.</small>
 
{{quote|When characters increase in level, their stat are improved randomly.|Random Mode help text}}
{{quote|When characters increase in level, their stat improvement is based on that unit's strengths.|Fixed Mode help text}}
 
Upon completing ''Path of Radiance'' for the first time, the player receives the option to choose between '''Random Mode''' and '''Fixed Mode''' upon starting a new game. These modes are concerned with variances in the [[growth rate|statistical growth]] of playable units.  Random Mode is merely the standard way growth rates work throughout the series, whereas Fixed Mode implements a new system revolving around [[growth point]]s. Using the growth rates of characters as their base growth point values, further growth points in stats are accumulated through defeating enemies and vary depending on the weapons and items equipped by the unit, and higher growth points in stats result in greater increases in the stats in question.


Upon completing ''Path of Radiance'' for the first time, the player receives the option to choose between '''Random Mode''' and '''Fixed Mode''' upon starting a new game. These modes are concerned with variances in the [[growth rate|statistical growth]] of playable units.  Random Mode is merely the standard way growth rates work throughout the series, whereas Fixed Mode implements a new system revolving around [[growth point]]s.  Using the growth rates of characters as their base growth point values, further growth points in stats are accumulated through defeating enemies and vary depending on the weapons and items equipped by the unit, and higher growth points in stats result in greater increases in the stats in question.
This option returned in {{FE17}}. By default, Normal and Hard mode use random growths, while Maddening uses fixed growth. Switching modes can only be done after having beaten the game on that difficulty; e.g. beating Hard does not allow choosing Maddening random growths. In ''Engage''{{'}}s fixed growths mode, each character has a hidden decimal number for each stat. At level up, the character's growths are added to each stat and they gain 1&nbsp;point if their hidden stat value passes a new whole number.


==Classic and Casual Mode==
==Classic and Casual Mode==
:<small>These gameplay modes appear only in {{title|New Mystery of the Emblem}}, {{title|Awakening}}, and {{title|Fates}}.</small>
:<small>These gameplay modes appear only in {{title|New Mystery of the Emblem}} and later games.</small>
 
One of the most well-known caveats of the ''Fire Emblem'' series is its use of [[Death|permanent character deaths]]. In {{title|New Mystery of the Emblem}}, '''Casual Mode''' was introduced, an effort to soften the blow for players new to the series by disabling permanent death for the course of a playthrough. Instead, characters who are defeated in battle merely retreat, and return in the next chapter as if nothing ever happened. '''Classic Mode''' is the other option, enabling the standard permanent-death setup of the series. Both of these options are separate from the difficulty modes and are chosen separately, allowing the player to, for example, enable Casual Mode on a Reverse Lunatic playthrough. The Classic/Casual Mode options returned in {{title|Awakening}}, working the same way; Casual Mode is renamed '''Newcomer Mode''' in the European English release of the game.


One of the most well-known caveats of the ''Fire Emblem'' series is its use of [[Death|permanent character deaths]].  In {{title|New Mystery of the Emblem}}, '''Casual Mode''' was introduced, an effort to soften the blow for players new to the series by disabling permanent death for the course of a playthrough.  Instead, characters who are killed in battle merely retreat, and return in the next chapter as if nothing ever happened.  '''Classic Mode''' is the other option, enabling the standard permanent-death setup of the series.  Both of these options are separate from the difficulty modes and are chosen separately, allowing the player to, for example, enable Casual Mode on a Reverse Lunatic playthrough.  The Classic/Casual Mode options returned in {{title|Awakening}}, working the same way; Casual Mode is renamed '''Newcomer Mode''' in the European English release of the game.
In ''New Mystery of the Emblem'', ''Awakening'', ''Echoes: Shadows of Valentia'', and ''Engage'', the defeat of the main characters still gives a game over, while in ''Fates'' and ''Three Houses'' the main characters retreat like other units.


===Phoenix Mode===
===Phoenix Mode===
:<small>This gameplay mode appears only in {{title|Fates}}.</small>
:<small>This gameplay mode appears only in {{title|Fates}}.</small>


The latest entry in the series, ''Fates'', introduces '''Phoenix Mode'''<ref name="sf-famitsu-201505">{{Cite web|author=VincentASM|published=12 May, 2015|retrieved=12 May, 2015|url=http://serenesforest.net/2015/05/12/fire-emblem-famitsu-leak-phoenix-mode/|title=Fire Emblem if Famitsu leak: Phoenix Mode|site=Serenes Forest|quote=To begin with, perhaps the biggest news–and the one sure to create heated discussions amongst fans–is the introduction of a brand new mode, Phoenix Mode, where fallen characters are resurrected immediately on the next turn.}}</ref>, a mode wherein fallen characters are resurrected the turn after they are defeated in battle. In this modes characters do not say anything when defeated.
''Fates'' introduced '''Phoenix Mode''',<ref name="sf-famitsu-201505">{{Cite web|author=VincentASM|published=12 May, 2015|retrieved=12 May, 2015|url=http://serenesforest.net/2015/05/12/fire-emblem-famitsu-leak-phoenix-mode/|title=Fire Emblem if Famitsu leak: Phoenix Mode|site=Serenes Forest|quote=To begin with, perhaps the biggest news–and the one sure to create heated discussions amongst fans–is the introduction of a brand new mode, Phoenix Mode, where fallen characters are resurrected immediately on the next turn.}}</ref> a mode wherein fallen characters are resurrected the turn after they are defeated in battle. In this mode characters do not say anything when defeated. Unlike Casual and Classic, Phoenix Mode can only be played in Normal Mode.


==Exploration==
In some {{FES}} games there are segments of gameplay where the player has direct control of the main character and are not under the restrictions of the grid or [[movement]] values. {{title|Gaiden}} and {{title|Echoes: Shadows of Valentia}} have these in [[village]]s and [[dungeon]]s, {{title|Fates}} has this when [[Corrin]] is managing [[My Castle]], {{title|Three Houses}} has this when [[Byleth]] is teaching at [[Garreg Mach Monastery]], and {{title|Engage}} has this when [[Alear]] is exploring the [[Somniel]]. During these segments the player controls the main character and are able to interact with other characters and other things depending on the game.
<!--
==Trivia==
==Trivia==
-->
==Etymology and other languages==
===Lyn's Tale===
{{Names
|eng-name=Lyn's Tale
|eng-mean=
|jpn-name={{hover|リン編|Rin-hen}}
|jpn-mean=Lin Chapter
|span-name=
|span-mean=
|fren-name=Histoire de Lyn
|fren-mean=Lyn's Tale
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
===Eliwood's Tale===
{{Names
|eng-name=Eliwood's Tale
|eng-mean=
|jpn-name={{hover|エリウッド編|Eriuddo-hen}}
|jpn-mean=Eliwod Chapter
|span-name=
|span-mean=
|fren-name=Histoire d'Eliwood
|fren-mean=Eliwood's Tale
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
===Hector's Tale===
{{Names
|eng-name=Hector's Tale
|eng-mean=
|jpn-name={{hover|ヘクトル編|Hekutoru-hen}}
|jpn-mean=Hector Chapter
|span-name=
|span-mean=
|fren-name=Histoire d'Hector
|fren-mean=Hector's Tale
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
===Classic===
{{Names
|eng-name=Classic
|eng-mean=
|jpn-name={{hover|クラシック|Kurashikku}}
|jpn-mean=Classic
|span-name=Clásico
|span-mean=Classic
|fren-name=Classique
|fren-mean=Classic
|ger-name=Klassisch
|ger-mean=Classic
|ital-name=Classica
|ital-mean=Classic
|dut-name=Klassiek
|dut-mean=Classic
|kor-name={{h|클래식|Keullaesik}}
|kor-mean=Classic
|ch-simp-name={{h|经典|Jīngdiǎn}}
|ch-simp-mean=Classics<!--as in literary masterpieces of the past-->
|ch-trad-name={{h|經典|Jīngdiǎn}}
|ch-trad-mean=Classics<!--as in literary masterpieces of the past-->
}}
===Casual===
{{Names
|eng-name=Casual
|eng-mean=
|pal-name=Newcomer
|pal-mean=Used only in ''Awakening''; all subsequent games use "Casual" like the NTSC-U version.
|jpn-name={{hover|カジュアル|Kajuaru}}
|jpn-mean=Casual
|span-name=Novato
|span-mean=Beginner
|fren-name=Débutant
|fren-mean=Beginner
|ger-name=Anfänger
|ger-mean=Beginner
|ital-name=Principiante
|ital-mean=Beginner
|dut-name=Beginner
|dut-mean=Beginner
|kor-name={{h|캐주얼|Kaejueol}}
|kor-mean=Casual
|ch-simp-name={{h|轻松|Qīngsōng}}
|ch-simp-mean=Relaxed
|ch-trad-name={{h|輕鬆|Qīngsōng}}
|ch-trad-mean=Relaxed
}}
===Phoenix===
{{Names
|eng-name=Phoenix
|eng-mean=The [[wikipedia:phoenix (mythology)|phoenix]] is a bird from Greek mythology that is continuously reborn from its own ashes.
|jpn-name={{hover|フェニックス|Fenikkusu}}
|jpn-mean=Phoenix
|span-name=Fénix
|span-mean=Phoenix
|fren-name=Phénix
|fren-mean=Phoenix
|ger-name=Phönix
|ger-mean=Phoenix
|ital-name=Fenice
|ital-mean=Phoenix
|dut-name=Feniks
|dut-mean=Phoenix; used in an unused string in ''Echoes: Shadows of Valentia''.
|kor-name={{h|피닉스|Pinigseu}}
|kor-mean=Phoenix
|ch-simp-name={{h|不死鸟|Bùsǐniǎo}}
|ch-simp-mean=Phoenix; used in an unused string in ''Echoes: Shadows of Valentia''.
|ch-trad-name={{h|不死鳥|Bùsǐniǎo}}
|ch-trad-mean=Phoenix; used in an unused string in ''Echoes: Shadows of Valentia''.
}}
==Gallery==
==Gallery==


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[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 21:15, 22 November 2023

Across the Fire Emblem series, there are a number of alternate modes of gameplay. While the most common are difficulty modes, allowing an adjustable challenge for players, other games feature their own types of modes varying the general flow of gameplay or the story, to either the benefit or detriment of the player.

Difficulty modes

Main article: Difficulty

The first game to feature different formal modes of difficulty was Fire Emblem: Genealogy of the Holy War. Since then, almost every game has featured at least two different difficulty modes, chosen by the player at the beginning of a new game. Between games, there is considerable variation in the difficulty of seemingly the same levels. Each difficulty level can change many aspects of gameplay, such as enemy stats, enemy equipment and skills, the number of enemies present, reinforcement timing, artificial intelligence, and much more.

Paragon Mode

Main article: Paragon
This gameplay mode appears only in Thracia 776.

In Thracia 776, Paragon Mode (Japanese: エリートモード Elite Mode) is a secret gameplay mode, unlocked by inputting a button combination at the "New Game" menu. In this mode, every playable character has the Paragon skill applied to them, doubling their experience gain; characters who already have Paragon in normal gameplay or are currently wielding the Paragon Sword have the effect doubled, gaining quadruple the experience.

Fire Emblem Gaiden has an identical mode which comprises its Easy mode.

Eliwood's, Hector's, and Lyn's tales

Selecting the gameplay mode in Fire Emblem.
These gameplay modes appear only in Fire Emblem: The Blazing Blade.

Fire Emblem: The Blazing Blade is divided into three "tales", each focused around one of the three Lords. Lyn's tale (Prologue to Chapter 10) and Eliwood's tale (Chapter 11E to Final) comprise the initial "main story"; on an initial playthrough, the player plays through both of them back-to-back. Upon completion of the game for the first time, the player gains the option to choose either game mode upon starting a new game, as well as the option to choose Hector's tale (Chapter 11H to Final). Hector's tale is a retelling of Eliwood's tale from the perspective of Hector; it differs in that it features six unique chapters (Another Journey, Talons Alight, A Glimpse in Time, Crazed Beast, The Berserker, and The Value of Life), two unique recruitable characters (Farina and Karla), a number of potential ending variations based on gameplay performance, minor rewrites introducing new subplots and sequences, and a generally higher difficulty.

Additionally, all three tales have a matching Hard Mode, with "Hector Hard Mode" being the most difficult mode in The Blazing Blade; "Lyn Hard Mode" and "Eliwood Hard Mode" are unlocked upon completing the game once, while "Hector Hard Mode" is unlocked by completing "Hector Normal Mode" once.

Each tale is associated with one save file color, regardless of difficulty setting. Lyn's tale saves are colored teal, Eliwood's tale files are a bright blue, while Hector's tale uses a darker steel-blue.

World map

Main article: World map

While many Fire Emblem series games use the world map simply for narration, several games have an explorable world map where the player characters may move to and from locations chosen by the player.

Creature Campaign

Main article: Creature Campaign
This gameplay mode appears only in The Sacred Stones.

In Fire Emblem: The Sacred Stones, after completing the Final Chapter, the player may choose to continue the save file in Creature Campaign mode. It is an endless post-game mode where the player can fight in skirmishes, accumulate experience, and seek higher records in the Tower of Valni and Lagdou Ruins. By meeting certain criteria in the Tower and Ruins, the player is rewarded with various important characters and antagonists from the main story to use as playable units.

Random and Fixed Modes

Main articles: Growth rate and Growth point
These gameplay modes appear only in Path of Radiance and Engage.
When characters increase in level, their stat are improved randomly.
— Random Mode help text
When characters increase in level, their stat improvement is based on that unit's strengths.
— Fixed Mode help text

Upon completing Path of Radiance for the first time, the player receives the option to choose between Random Mode and Fixed Mode upon starting a new game. These modes are concerned with variances in the statistical growth of playable units. Random Mode is merely the standard way growth rates work throughout the series, whereas Fixed Mode implements a new system revolving around growth points. Using the growth rates of characters as their base growth point values, further growth points in stats are accumulated through defeating enemies and vary depending on the weapons and items equipped by the unit, and higher growth points in stats result in greater increases in the stats in question.

This option returned in Fire Emblem Engage. By default, Normal and Hard mode use random growths, while Maddening uses fixed growth. Switching modes can only be done after having beaten the game on that difficulty; e.g. beating Hard does not allow choosing Maddening random growths. In Engage's fixed growths mode, each character has a hidden decimal number for each stat. At level up, the character's growths are added to each stat and they gain 1 point if their hidden stat value passes a new whole number.

Classic and Casual Mode

These gameplay modes appear only in New Mystery of the Emblem and later games.

One of the most well-known caveats of the Fire Emblem series is its use of permanent character deaths. In New Mystery of the Emblem, Casual Mode was introduced, an effort to soften the blow for players new to the series by disabling permanent death for the course of a playthrough. Instead, characters who are defeated in battle merely retreat, and return in the next chapter as if nothing ever happened. Classic Mode is the other option, enabling the standard permanent-death setup of the series. Both of these options are separate from the difficulty modes and are chosen separately, allowing the player to, for example, enable Casual Mode on a Reverse Lunatic playthrough. The Classic/Casual Mode options returned in Awakening, working the same way; Casual Mode is renamed Newcomer Mode in the European English release of the game.

In New Mystery of the Emblem, Awakening, Echoes: Shadows of Valentia, and Engage, the defeat of the main characters still gives a game over, while in Fates and Three Houses the main characters retreat like other units.

Phoenix Mode

This gameplay mode appears only in Fates.

Fates introduced Phoenix Mode,[1] a mode wherein fallen characters are resurrected the turn after they are defeated in battle. In this mode characters do not say anything when defeated. Unlike Casual and Classic, Phoenix Mode can only be played in Normal Mode.

Exploration

In some Fire Emblem series games there are segments of gameplay where the player has direct control of the main character and are not under the restrictions of the grid or movement values. Gaiden and Echoes: Shadows of Valentia have these in villages and dungeons, Fates has this when Corrin is managing My Castle, Three Houses has this when Byleth is teaching at Garreg Mach Monastery, and Engage has this when Alear is exploring the Somniel. During these segments the player controls the main character and are able to interact with other characters and other things depending on the game.

Etymology and other languages

Lyn's Tale

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lyn's Tale

Japanese

リン編

Lin Chapter

French

Histoire de Lyn

Lyn's Tale

Eliwood's Tale

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Eliwood's Tale

Japanese

エリウッド編

Eliwod Chapter

French

Histoire d'Eliwood

Eliwood's Tale

Hector's Tale

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hector's Tale

Japanese

ヘクトル編

Hector Chapter

French

Histoire d'Hector

Hector's Tale

Classic

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Classic

Japanese

クラシック

Classic

Spanish

Clásico

Classic

French

Classique

Classic

German

Klassisch

Classic

Italian

Classica

Classic

Dutch

Klassiek

Classic

Korean

클래식

Classic

Simplified Chinese

经典

Classics

Traditional Chinese

經典

Classics

Casual

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Casual

English
(Europe)

Newcomer

Used only in Awakening; all subsequent games use "Casual" like the NTSC-U version.

Japanese

カジュアル

Casual

Spanish

Novato

Beginner

French

Débutant

Beginner

German

Anfänger

Beginner

Italian

Principiante

Beginner

Dutch

Beginner

Beginner

Korean

캐주얼

Casual

Simplified Chinese

轻松

Relaxed

Traditional Chinese

輕鬆

Relaxed

Phoenix

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Phoenix

The phoenix is a bird from Greek mythology that is continuously reborn from its own ashes.

Japanese

フェニックス

Phoenix

Spanish

Fénix

Phoenix

French

Phénix

Phoenix

German

Phönix

Phoenix

Italian

Fenice

Phoenix

Dutch

Feniks

Phoenix; used in an unused string in Echoes: Shadows of Valentia.

Korean

피닉스

Phoenix

Simplified Chinese

不死鸟

Phoenix; used in an unused string in Echoes: Shadows of Valentia.

Traditional Chinese

不死鳥

Phoenix; used in an unused string in Echoes: Shadows of Valentia.

Gallery

References

  1. "To begin with, perhaps the biggest news–and the one sure to create heated discussions amongst fans–is the introduction of a brand new mode, Phoenix Mode, where fallen characters are resurrected immediately on the next turn." — VincentASM, Fire Emblem if Famitsu leak: Phoenix Mode, Serenes Forest, Published: 12 May, 2015, Retrieved: 12 May, 2015
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus