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Fire Emblem 64
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Fire Emblem 64[1] (ファイアーエムブレム64, Faiaa Emuburemu 64) is a canceled Fire Emblem series project which was intended to be releaed for the Nintendo 64, and was most likely planned for the Nintendo 64DD, an expansion device to the base 64 console allowing the use of disc storage media. Little is known about this project; it has only been mentioned in a few interviews. Very few details were released, most being overall concepts rather than specific details about the game's plot or mechanics.
Development
It was originally mentioned in the Seisen no Keifu guidebook by Shouzou Kaga, stating that he wanted to explore the time before the events of Ankoku Ryuu to Hikari no Tsurugi, also developing the stories of enemies such as Camus and Michalis.[2] Two months later, it was stated that the game would be for the Super Famicom, the Japanese version of the Super Nintendo Entertainment System.[3]
In the Japanese gaming magazine Dengeki on July 29, 1997, Shigeru Miyamoto stated that work had started on Fire Emblem 64, though it would probably come out after Super Mario RPG 2, the latter half of the year.[4] He also stated that the game is steadily progressing, though the program team was working on completing a playable demo for Super Mario RPG 2.[5] Fire Emblem 64 was officially announced in the September issue of Japanese magazine 64 Dream.[6][7]
Fire Emblem 64 first showed signs of being postponed when Shouzou Kaga said in a magazine in January 1999 that the game was too ambitious for the current hardware, and that the next game to be developed was to be Thracia 776.[8]
It was then confirmed cancelled two years later in the November issue of 64 Dream due to difficulties with the hardware specs' compatibility with the game system.[9] Development then moved to Ankoku no Miko, which was later renamed Fuuin no Tsurugi and released in 2002.
Speculation
Two popular theories are that the game was either developed into Fuuin no Tsurugi or Path of Radiance.
Fuuin no Tsurugi
The first theory is that Fire Emblem 64 was changed into Fuuin no Tsurugi. This is supported by it being released only two years after the officially cancelation of Fire Emblem 64, additionally being the game development was moved after following the cancellation. Another factor is the title Fire Emblem: Ankoku no Miko was added, which was later changed to Fuuin no Tsurugi, was added to the lineup for Nintendo's Space World event in August 2000, a little more than a month before the official cancellation.[10]
Path of Radiance
Some early screenshots of Path of Radiance have been described by some as having a level of graphical quality more reminiscent of Nintendo 64 games than Nintendo GameCube games. This has been sometimes used as evidence that elements from Fire Emblem 64 eventually turned up in Path of Radiance.
External links
- Serenes Forest's article
- Fire Emblem Online's article
- Fire Emblem Shrine's article
- Unseen64's article
References
- ↑ "Originally, there was a Fire Emblem game planned for the Nintendo 64, known only as "Fire Emblem 64"." — Vincent, Fire Emblem 64, Serenes Forest, Published: August 27, 2009
- ↑ "Q) Is there a possibility of a new game? Assuming so, would it be on the Nintendo 64?
A) Although it's not been decided yet, if there is a next game, the level of strategy would be much higher and I would also return to something that's easier to play. I don't want to lose what makes Fire Emblem stand out from other games. As for the story, I'd like to explore Archanea world again, from before the start of Marth's adventures when he landed on Talys. Although enemies, I want to the develop the stories of interesting characters like Camus and Michalis." (Super Tactics Book) - ↑ "Q) Will the next game be on the Nintendo 64?
A) I think being on the Super Famicom will be fine. If it were on the Nintendo 64, the battle scenes would use polygons and I'd have more to say." (Seisen no Keifu Fan Special) - ↑ "Question: What about Fire Emblem 64?
Miyamoto: We're earnestly producing Fire Emblem 64 (laughs). Actually, it'll probably come out after Mario RPG 2, the latter half of next year." (Dengeki) - ↑ "Question: What percent of it has been developed?
Miyamoto: The plans for Fire Emblem 64 are steadily progressing. The program team is completing Mario RPG 2, trying to come up with a playable demo... I wonder if I've said too much." (Dengeki) - ↑ http://homepage2.nifty.com/projecty/64news/newsflash0009.htm
- ↑ http://ksnk.jp/ddlab/hard/unre.html
- ↑ "Q) --Although I want to hear more about the new game... When were the new game's concepts first planned?
A) After Seisen no Keifu was completed, the theme of the next game was considered immediately. In fact, we had originally wanted to return to Archanea, the stage of Monshou no Nazo. However, although we intended on this direction from the very beginning, during the preliminary preparations, we realised it was too ambitious and difficult to do with the Super Famicom hardware... If possible, we'd like to do it for new hardware." (Fire Emblem Treasure book) - ↑ http://www.gameiroiro.com/2000/000924-6.htm
- ↑ "2000 August
GameBoy Advance title Fire Emblem: Maiden of Darkness (Ankoku no Miko) appeared in the lineup for Nintendo's Space World event." — Vincent, Fire Emblem 64, Serenes Forest, Published: August 27, 2009
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