https://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&feed=atom&action=historyFire Emblem (series) - Revision history2024-03-28T23:23:37ZRevision history for this page on the wikiMediaWiki 1.39.5https://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=587354&oldid=prevThecornerman: Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"2024-03-28T14:48:59Z<p>Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{FE8}} was released on October 7, 2004 in Japan and released internationally in 2005. It is the second title to be released internationally. ''The Sacred Stones'' is somewhat of a throwback to ''Gaiden'' in terms of gameplay; it reintroduces a traversable [[world map]] and features a wealth of [[monster]] enemies. It is a standalone title in terms of story and universe, the only ''Fire Emblem'' 'universe' to only have one game in its continuity. ''The Sacred Stones'' was developed in tandem with {{title|Path of Radiance}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{FE8}} was released on October 7, 2004 in Japan and released internationally in 2005. It is the second title to be released internationally. ''The Sacred Stones'' is somewhat of a throwback to ''Gaiden'' in terms of gameplay; it reintroduces a traversable [[world map]] and features a wealth of [[monster]] enemies. It is a standalone title in terms of story and universe, the only ''Fire Emblem'' 'universe' to only have one game in its continuity. ''The Sacred Stones'' was developed in tandem with {{title|Path of Radiance}}.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A few years after the official release, three pre-release builds, two of ''The Blazing Blade'' and one of ''The Sacred Stones'', were leaked on the internet.<!--The exact details of this seem to have been somewhat lost...?--> The two ''The Blazing Blade''{{'}}s builds, called [[Fire Emblem: The Blazing Blade pre-release build 0206|fe7_0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|fe7_0219]], are largely complete and in a playable state, though there are some bugs. The [[Fire Emblem: The Sacred Stones pre-release build|leaked build]] of ''The Sacred Stones'' is largely incomplete, and is only truly playable to [[It's a Trap!|Chapter 8]], though the backbone for the rest of the game—maps that would clearly become the ones appearing in the final game and basic setup like deployment positions for player units—is implemented, it is largely in a very unpolished state. Both prototypes feature a wealth of debug menus and features, allowing the player to, for example, warp to any chapter from a menu at leisure and max a unit's stats with a few button presses. These builds also feature some early character designs differing from the final game.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A few years after the official release, three pre-release builds, two of ''The Blazing Blade'' and one of ''The Sacred Stones'', were leaked on the internet.<!--The exact details of this seem to have been somewhat lost...?--> The two ''The Blazing Blade''{{'}}s builds, called [[Fire Emblem: The Blazing Blade pre-release build 0206|fe7_0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|fe7_0219]], are largely complete and in a playable state, though there are some bugs. The [[Fire Emblem: The Sacred Stones pre-release build|leaked build]] of ''The Sacred Stones'' is largely incomplete, and is only truly playable to [[It's a Trap!|Chapter<ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins>8]], though the backbone for the rest of the game—maps that would clearly become the ones appearing in the final game and basic setup like deployment positions for player units—is implemented, it is largely in a very unpolished state. Both prototypes feature a wealth of debug menus and features, allowing the player to, for example, warp to any chapter from a menu at leisure and max a unit's stats with a few button presses. These builds also feature some early character designs differing from the final game.</div></td></tr>
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</table>Thecornermanhttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=574625&oldid=prevEyacorkett at 16:55, 26 January 20242024-01-26T16:55:09Z<p></p>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Fans of the ''Fire Emblem'' series are referred to as "Emblemiers".<ref>"Emblemier" is an option in the "Identity" section of {{FE13}}'s profile cards.</ref></ins></div></td></tr>
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</table>Eyacorketthttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=571742&oldid=prevEyacorkett: /* Supports and marriage */2024-01-11T13:09:57Z<p><span dir="auto"><span class="autocomment">Supports and marriage</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the second incarnation of the system, introduced in {{title|The Binding Blade}}, supports are two-sided, and most characters start off with no supports; the units must manually unlock them by fighting alongside the character(s) they are compatible with. Supports are ranked, and the unlocking of a support rank is also accompanied by a conversation between the two supporting units, further fleshing out the characters in question.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the second incarnation of the system, introduced in {{title|The Binding Blade}}, supports are two-sided, and most characters start off with no supports; the units must manually unlock them by fighting alongside the character(s) they are compatible with. Supports are ranked, and the unlocking of a support rank is also accompanied by a conversation between the two supporting units, further fleshing out the characters in question.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{FE4}}, the only game released after ''Mystery of the Emblem'' to not have any version of the support mechanic, instead features the [[love]] system, which functions similarly to the second incarnation of the support system; when a unit fights with another unit of the opposite gender, the relationship between the two will deepen, potentially unlocking extra events and cutscenes involving them and eventually culminating in the marriage between the two characters. The marriages between ''Genealogy of the Holy War''{{'}}s playable characters are crucial due to the game's two-generation structure; the parents are playable in the first half of the game, while [[Inheritance|their offspring]] will become playable in the game's latter half. To date, the concept of the offspring of paired characters being playable units has returned in two games <del style="font-weight: bold; text-decoration: none;">to date</del>: {{title|Awakening}} and {{title|Fates}}, which integrate it into the support system.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{FE4}}, the only game released after ''Mystery of the Emblem'' to not have any version of the support mechanic, instead features the [[love]] system, which functions similarly to the second incarnation of the support system; when a unit fights with another unit of the opposite gender, the relationship between the two will deepen, potentially unlocking extra events and cutscenes involving them and eventually culminating in the marriage between the two characters. The marriages between ''Genealogy of the Holy War''{{'}}s playable characters are crucial due to the game's two-generation structure; the parents are playable in the first half of the game, while [[Inheritance|their offspring]] will become playable in the game's latter half. To date, the concept of the offspring of paired characters being playable units has returned in two games: {{title|Awakening}} and {{title|Fates}}, which integrate it into the support system.</div></td></tr>
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</table>Eyacorketthttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=565160&oldid=prevJ Chen: /* Main series */ fixed grammar and added information2023-12-02T02:08:02Z<p><span dir="auto"><span class="autocomment">Main series: </span> fixed grammar and added information</span></p>
<a href="https://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=565160&oldid=554311">Show changes</a>J Chenhttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=554311&oldid=prevXamad: /* Logo Gallery */ Engage logos2023-10-10T02:27:04Z<p><span dir="auto"><span class="autocomment">Logo Gallery: </span> Engage logos</span></p>
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</table>Xamadhttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=554307&oldid=prevHistoriaKQ: /* Logos throughout the series */ I don't think FE uses the 100% Japanese logo anymore. They stopped using it since Cipher ended three years ago. Japan uses the English version now, albeit with Japanese text added.2023-10-10T02:20:12Z<p><span dir="auto"><span class="autocomment">Logos throughout the series: </span> I don't think FE uses the 100% Japanese logo anymore. They stopped using it since Cipher ended three years ago. Japan uses the English version now, albeit with Japanese text added.</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>With {{title|Awakening}}, the general style of the series logo underwent a redesign, now resembling a more simple and flat font. According to interviews, the logo was changed to fit the name of ''Awakening'' and to "be more stylish".<ref>{{cite web|url=https://iwataasks.nintendo.com/interviews/3ds/fire-emblem/0/0/|title=Iwata Asks - Fire Emblem Awakening|site=nintendo.com|retrieved=April 12, 2016}}</ref> Additionally, logos of games from ''Awakening'' onward come in several colors in promotional materials so they can display on many backgrounds.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>With {{title|Awakening}}, the general style of the series logo underwent a redesign, now resembling a more simple and flat font. According to interviews, the logo was changed to fit the name of ''Awakening'' and to "be more stylish".<ref>{{cite web|url=https://iwataasks.nintendo.com/interviews/3ds/fire-emblem/0/0/|title=Iwata Asks - Fire Emblem Awakening|site=nintendo.com|retrieved=April 12, 2016}}</ref> Additionally, logos of games from ''Awakening'' onward come in several colors in promotional materials so they can display on many backgrounds.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Starting with {{title|Heroes}} in Japan, the Japanese logo was slowly being phased out instead for the current English one with small Japanese text added, with {{title|Warriors}} being the last game in the franchise overall to use it. However, ''Cipher'' still used the full Japanese logo until it was discontinued in 2020.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===General English logos===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===General English logos===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEPR logo E3 2005.png|The series logo in ''Path of Radiance''. ''Radiant Dawn'' uses a variation of this logo.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FEPR logo E3 2005.png|The series logo in ''Path of Radiance''. ''Radiant Dawn'' uses a variation of this logo.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Fireemblemlogo.png|The series logo in ''Shadow Dragon''.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Fireemblemlogo.png|The series logo in ''Shadow Dragon''.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>FE logo 3DS.png|The series logo as of ''Awakening''.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>FE logo 3DS.png|The series logo as of ''Awakening''<ins style="font-weight: bold; text-decoration: none;">. In Japan, this logo has been used since ''Heroes'', albeit with small Japanese text added</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FE logo JP NES.png|The series logo used in the first two installments.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FE logo JP NES.png|The series logo used in the first two installments.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FE logo JP1.png|The common series logo used from ''Mystery of the Emblem'' to ''New Mystery of the Emblem'', excluding ''Radiant Dawn''.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FE logo JP1.png|The common series logo used from ''Mystery of the Emblem'' to ''New Mystery of the Emblem'', excluding ''Radiant Dawn''.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>FE logo JP2.png|The series logo <del style="font-weight: bold; text-decoration: none;">as of </del>''Awakening''.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>FE logo JP2.png|The series logo <ins style="font-weight: bold; text-decoration: none;">from </ins>''Awakening<ins style="font-weight: bold; text-decoration: none;">'' to ''Warriors</ins>''.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
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</table>HistoriaKQhttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=553337&oldid=prevThecornerman: Text replacement - "Binding Blade" to "Binding Blade"2023-10-04T15:06:36Z<p>Text replacement - "<a href="/wiki/Binding_Blade_(weapon)" class="mw-redirect" title="Binding Blade (weapon)">Binding Blade</a>" to "<a href="/wiki/Binding_Blade" title="Binding Blade">Binding Blade</a>"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:06, 4 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Japanese logos prominently feature "{{lang|ja|ファイアーエムブレム}}" as the primary aspect of the logo, though it is often accompanied by "FIRE EMBLEM" written in a small size near the Katakana. The logos of {{title|Thracia 776}}, {{title|Path of Radiance}}, and games from {{title|Echoes: Shadows of Valentia}} onward are exceptions to this, as they feature "FIRE EMBLEM" in English as the primary logo.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Japanese logos prominently feature "{{lang|ja|ファイアーエムブレム}}" as the primary aspect of the logo, though it is often accompanied by "FIRE EMBLEM" written in a small size near the Katakana. The logos of {{title|Thracia 776}}, {{title|Path of Radiance}}, and games from {{title|Echoes: Shadows of Valentia}} onward are exceptions to this, as they feature "FIRE EMBLEM" in English as the primary logo.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Often, each game's logo is featured over important artifacts of the game in question, for instance, {{title|The Binding Blade}}{{'}}s logo features the titular [[<del style="font-weight: bold; text-decoration: none;">Binding Blade (weapon)|</del>Binding Blade]] behind it, though sometimes the logos are used in marketing materials without these items, presumably to reduce clutter. Interestingly, ''Awakening''{{'}}s Japanese logo features an entire paragraph written under it, summarizing the story of the game, though this text is often too small to read and omitted.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Often, each game's logo is featured over important artifacts of the game in question, for instance, {{title|The Binding Blade}}{{'}}s logo features the titular [[Binding Blade]] behind it, though sometimes the logos are used in marketing materials without these items, presumably to reduce clutter. Interestingly, ''Awakening''{{'}}s Japanese logo features an entire paragraph written under it, summarizing the story of the game, though this text is often too small to read and omitted.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Over the years, the primary colors of the logos have changed, initially, blue seemed to have been the feature color; with {{title|Genealogy of the Holy War}} and afterwards, the logo colors were generally warm colors like red, yellow, or orange.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Over the years, the primary colors of the logos have changed, initially, blue seemed to have been the feature color; with {{title|Genealogy of the Holy War}} and afterwards, the logo colors were generally warm colors like red, yellow, or orange.</div></td></tr>
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</table>Thecornermanhttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=551675&oldid=prevEyacorkett: /* Gameplay */ Finished gameplay section, probably could use some polishing up though2023-09-26T15:29:02Z<p><span dir="auto"><span class="autocomment">Gameplay: </span> Finished gameplay section, probably could use some polishing up though</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Battle===</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{sectstub}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ss fe05 osian's range.png|225px|thumb|<small>An image of gameplay from {{title|Thracia 776}}. The character [[Osian]] is being selected to perform an action. The blue tiles indicate the spots that he can move towards, while the orange tiles indicate his maximum range of attack.</small>]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ss fe05 osian's range.png|225px|thumb|<small>An image of gameplay from {{title|Thracia 776}}. The character [[Osian]] is being selected to perform an action. The blue tiles indicate the spots that he can move towards, while the orange tiles indicate his maximum range of attack.</small>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The ''Fire Emblem'' games are in the [[wikipedia:Tactical role-playing game|tactical role-playing game]] genre and they were one of the first of its time to involve such gameplay. A battle in most ''Fire Emblem'' games takes place in a grid-based map, with the player taking a set amount of [[unit]]s to battle against enemy units. Some games feature other alignments to units, such as [[ally]] or [[partner]] units. Each unit has several different stats that determine their prowess in battle. For example, the [[HP]] stat determines how much damage that they can take before [[Death|falling in battle]], while the [[strength]] stat determines how much damage the unit can deal. Each unit has a specific [[class]] which dictates their role and abilities in combat. For instance, a [[Fighter]] has high strength but low [[speed]], while a [[Cleric]] typically cannot attack but can contribute in battle by healing others.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The ''Fire Emblem'' games are in the [[wikipedia:Tactical role-playing game|tactical role-playing game]] genre and they were one of the first of its time to involve such gameplay. A battle in most ''Fire Emblem'' games takes place in a grid-based map, with the player taking a set amount of [[unit]]s to battle against enemy units. Some games feature other alignments to units, such as [[ally]] or [[partner]] units. Each unit has several different stats that determine their prowess in battle. For example, the [[HP]] stat determines how much damage that they can take before [[Death|falling in battle]], while the [[strength]] stat determines how much damage the unit can deal. Each unit has a specific [[class]] which dictates their role and abilities in combat. For instance, a [[Fighter]] has high strength but low [[speed]], while a [[Cleric]] typically cannot attack but can contribute in battle by healing others.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During a round of combat, 2 or more units fight in an automated fashion. The [[combat forecast]] that displays before a round shows all information about the round should the player choose to initiate it, such as the [[weapon]]s, health, attack power and [[defense]] of the combatants. Once the combatants have performed all the actions as governed by the forecast, the round of combat ends regardless of the outcome, with all changes such as [[death]]s and damage dealt retaining after the round.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During a round of combat, 2 or more units fight in an automated fashion. The [[combat forecast]] that displays before a round shows all information about the round should the player choose to initiate it, such as the [[weapon]]s, health, attack power and [[defense]] of the combatants. Once the combatants have performed all the actions as governed by the forecast, the round of combat ends regardless of the outcome, with all changes such as [[death]]s and damage dealt retaining after the round.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Units can be gained through a process named [[recruitment]]. The scenarios for recruiting units can vary wildly; Some join automatically such as [[Ogma]] in {{title|Shadow Dragon}}, while some require complex criteria to be met such as [[Xavier]] in {{title|Thracia 776}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Units can be gained through a process named [[recruitment]]. The scenarios for recruiting units can vary wildly; Some join automatically such as [[Ogma]] in {{title|Shadow Dragon}}, while some require complex criteria to be met such as [[Xavier]] in {{title|Thracia 776}}. <ins style="font-weight: bold; text-decoration: none;">The list of playable characters in each game can vary wildly, but is usually in the several dozens to accommodate for the permanent death mechanic. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Weapons and equipment===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Weapons and equipment===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The nature of magic weapons have varied from game to game, with there being 2 major versions of the system. The most common version is that magic is used via tomes that are accessible just like any other physical weapon. In some games that use this system, such as {{title|Awakening}}, magic is a single weapon type. In some other titles like {{title|Radiant Dawn}}, there are several sub-types of magic weapons, which all relate to each other via a variation of weapon triangle known as the [[trinity of magic]]. In the other version of the magic system, which appears in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}, magic is a skill that is manually learned by units, with the unit learning more powerful magic as they become more experienced in using magic.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The nature of magic weapons have varied from game to game, with there being 2 major versions of the system. The most common version is that magic is used via tomes that are accessible just like any other physical weapon. In some games that use this system, such as {{title|Awakening}}, magic is a single weapon type. In some other titles like {{title|Radiant Dawn}}, there are several sub-types of magic weapons, which all relate to each other via a variation of weapon triangle known as the [[trinity of magic]]. In the other version of the magic system, which appears in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}, magic is a skill that is manually learned by units, with the unit learning more powerful magic as they become more experienced in using magic.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Supports and marriage===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Ss fe07 support viewer atl.png|225px|right|thumb|<small>[[Eliwood]]'s support list in {{title|The Blazing Blade}}. This list represents the characters he can potentially interact with and gain bonuses from.</small>]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A series staple that has appeared in every game (save for [[Fire Emblem: Genealogy of the Holy War|one]]) since its introduction in {{title|Mystery of the Emblem}}, the [[support]] mechanic serves to both add an additional layer of depth to gameplay and to flesh out the characters of the playable units: when a unit is positioned on the map near another unit that they are affiliated with (such as being family or friends), the unit will receive bonuses to their stats when in combat, thus encouraging positioning these units close to each other. The original incarnation of the support system introduced in ''Mystery of the Emblem'' has pre-determined lists of supports for each character, and supports can be one-sided.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In the second incarnation of the system, introduced in {{title|The Binding Blade}}, supports are two-sided, and most characters start off with no supports; the units must manually unlock them by fighting alongside the character(s) they are compatible with. Supports are ranked, and the unlocking of a support rank is also accompanied by a conversation between the two supporting units, further fleshing out the characters in question.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{FE4}}, the only game released after ''Mystery of the Emblem'' to not have any version of the support mechanic, instead features the [[love]] system, which functions similarly to the second incarnation of the support system; when a unit fights with another unit of the opposite gender, the relationship between the two will deepen, potentially unlocking extra events and cutscenes involving them and eventually culminating in the marriage between the two characters. The marriages between ''Genealogy of the Holy War''{{'}}s playable characters are crucial due to the game's two-generation structure; the parents are playable in the first half of the game, while [[Inheritance|their offspring]] will become playable in the game's latter half. To date, the concept of the offspring of paired characters being playable units has returned in two games to date: {{title|Awakening}} and {{title|Fates}}, which integrate it into the support system.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Out of battle===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Ss fe16 lesson.png|225px|left|thumb|<small>[[Byleth]] hosts a [[lesson]] at [[Garreg Mach Monastery]] in {{title|Three Houses}}; the monastery and the facilities located therein form an integral part of ''Three Houses''{{'}}s gameplay.</small>]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Though the first game, {{title|Shadow Dragon & the Blade of Light}}, had a relatively linear structure of directly transitioning from one chapter to another until the end of the game with the only thing between each chapter being the [[preparations|battle preparations]], the concept of mechanics only tangentially related to ''Fire Emblem''{{'}}s core tactical gameplay was already present in ''Shadow Dragon & the Blade of Light''{{'}}s successor {{title|Gaiden}} with its traversable [[world map]] and explorable [[dungeon]]s. Since then, many ''Fire Emblem'' instalments have introduced their own unique mechanics either as a core part of their gameplay or simply to serve as a breather from the ordinary ''Fire Emblem'' gameplay.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Traversable world maps return in {{title|The Sacred Stones}} and {{title|Awakening}}, though with less explorable locations than in ''Gaiden''. {{title|Path of Radiance}} and {{title|Radiant Dawn}} have the [[base]]; essentially a menu to manage the player's unit inventories, skills and bonus experience, as well as view base conversations and, in ''Radiant Dawn'', records of the player's progress and a glossary of concepts featured in the game.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{FE14}} prominently features [[My Castle]], an out-of-battle management system. Unlike the base of the [[Tellius]] games, My Castle is fully explorable and much more expansive, allowing the player to freely interact with their recruited units and customize their base by constructing various facilities, with some having major gameplay utility like the [[armory]] while some are strictly for recreational purposes such as the [[Hot Spring]]. {{title|Three Houses}} and {{title|Engage}} similarly have home bases to interact with units and partake in activities with [[Garreg Mach Monastery]] and the [[Somniel]], respectively.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Related merchandise==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Related merchandise==</div></td></tr>
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</table>Eyacorketthttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=549722&oldid=prevThecornerman at 01:43, 21 September 20232023-09-21T01:43:17Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:43, 21 September 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The second game in the series, {{FE2}}, was released on March 14, 1992, also for the [[Family Computer]]. As its name suggests, it is a side story to the original, being set in the same universe but on a [[Valentia|different continent]]. Some characters from ''Shadow Dragon & the Blade of Light'' appear but the majority of the cast is new. It introduced several new gameplay changes, including a "[[Trainee]]" type class, use of a world map, and monster enemies. Most of these elements vanished with the release of {{FE3}}, though many elements have made their way back in recent titles like {{FE8}}, {{FE13}}, and {{FE14}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The second game in the series, {{FE2}}, was released on March 14, 1992, also for the [[Family Computer]]. As its name suggests, it is a side story to the original, being set in the same universe but on a [[Valentia|different continent]]. Some characters from ''Shadow Dragon & the Blade of Light'' appear but the majority of the cast is new. It introduced several new gameplay changes, including a "[[Trainee]]" type class, use of a world map, and monster enemies. Most of these elements vanished with the release of {{FE3}}, though many elements have made their way back in recent titles like {{FE8}}, {{FE13}}, and {{FE14}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A direct sequel to the first game, {{FE3}}, was released on the Super Famicom on January 21, 1994. The game is divided into two parts; colloquially known as books. Book 1 is an abridged retelling and remake of ''Shadow Dragon & the Blade of Light''. Book 2 is the meat of the game and a sequel to the original, featuring characters returning from the original as well as new cast additions. It returns to the original formula, but adds new features, like [[dismount]]ing and new [[weapon]]s. It also received major graphical updates, owing to releasing on the Super Famicom. ''Mystery of the Emblem'' is the best-selling ''Fire Emblem'' game in Japan.<ref name=FE3Sales>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002<del style="font-weight: bold; text-decoration: none;">-11-14</del>|retrieved=2015<del style="font-weight: bold; text-decoration: none;">-03-30</del>}}</ref></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A direct sequel to the first game, {{FE3}}, was released on the Super Famicom on January 21, 1994. The game is divided into two parts; colloquially known as books. Book 1 is an abridged retelling and remake of ''Shadow Dragon & the Blade of Light''. Book 2 is the meat of the game and a sequel to the original, featuring characters returning from the original as well as new cast additions. It returns to the original formula, but adds new features, like [[dismount]]ing and new [[weapon]]s. It also received major graphical updates, owing to releasing on the Super Famicom. ''Mystery of the Emblem'' is the best-selling ''Fire Emblem'' game in Japan.<ref name=FE3Sales>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=<ins style="font-weight: bold; text-decoration: none;">November 14, </ins>2002|retrieved=<ins style="font-weight: bold; text-decoration: none;">March 30, </ins>2015}}</ref></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:FESK Prerelease Leaflet.jpg|thumb|150px|Prerelease leaflet for {{title|Genealogy of the Holy War}}.]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:FESK Prerelease Leaflet.jpg|thumb|150px|Prerelease leaflet for {{title|Genealogy of the Holy War}}.]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| {{lang|ja|覚醒}}<br>''{{lang|ja-Latn|Kakusei}}''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| {{lang|ja|覚醒}}<br>''{{lang|ja-Latn|Kakusei}}''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Nintendo 3DS]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Nintendo 3DS]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| {{JP}}April 19, 2012<br>{{US}}February 4, 2013<ref name="america">{{Cite web|url=https://www.youtube.com/watch?v=IAmmCIcq4H8|title=Nintendo Direct - December 5, 2012|author=Nintendo of America|published=December 5, 2012|retrieved=August 12, 2013}}</ref><br>{{EU}}April 19, 2013<ref name=europe>{{Cite web|url=https://www.nintendo.co.uk/News/Nintendo-Direct/2013/Nintendo-3DS-Direct-14-02-2013/Nintendo-3DS-Direct-733155.html|title=Nintendo 3DS Direct|site=nintendo.co.uk|retrieved=August 12, 2013}}</ref><br>{{AUS}}April 20, 2013</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| {{JP}}April 19, 2012<br>{{US}}February 4, 2013<ref name="america">{{Cite web|url=https://www.youtube.com/watch?v=IAmmCIcq4H8|title=Nintendo Direct - December 5, 2012<ins style="font-weight: bold; text-decoration: none;">|site=YouTube</ins>|author=Nintendo of America|published=December 5, 2012|retrieved=August 12, 2013}}</ref><br>{{EU}}April 19, 2013<ref name=europe>{{Cite web|url=https://www.nintendo.co.uk/News/Nintendo-Direct/2013/Nintendo-3DS-Direct-14-02-2013/Nintendo-3DS-Direct-733155.html|title=Nintendo 3DS Direct|site=nintendo.co.uk|retrieved=August 12, 2013}}</ref><br>{{AUS}}April 20, 2013</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| A revisit of [[Archanea (continent)|Archanea]] in the distant future. It features [[Chrom]], a descendant of [[Marth]], as he fights to protect his homeland from the neighboring country of [[Plegia]]. Conflict would eventually spread to the neighboring continent of [[Valm]] and later culminate with the revival of the Fell Dragon [[Grima]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| A revisit of [[Archanea (continent)|Archanea]] in the distant future. It features [[Chrom]], a descendant of [[Marth]], as he fights to protect his homeland from the neighboring country of [[Plegia]]. Conflict would eventually spread to the neighboring continent of [[Valm]] and later culminate with the revival of the Fell Dragon [[Grima]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
</table>Thecornermanhttps://fireemblemwiki.org/w/index.php?title=Fire_Emblem_(series)&diff=531790&oldid=prevThecornerman: Text replacement - "\[\[[Ll]ance \(weapon\)\|([Ll])ance\]\]" to "$1ance"2023-06-28T19:01:15Z<p>Text replacement - "\[\[[Ll]ance \(weapon\)\|([Ll])ance\]\]" to "<a href="/w/index.php?title=$1ance&action=edit&redlink=1" class="new" title="$1ance (page does not exist)">$1ance</a>"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:01, 28 June 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Units are able to use a variety of different [[weapon]]s and other items both during and out of combat. Weapons are able to be split into 2 different classifcations: Physical weapons and magical weapons. Physical weapons typically target an opponent's [[defense]], while magical weapons typically target an opponent's [[resistance]]. These 2 weapon categories themselves have further weapon types that can have different properties.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Units are able to use a variety of different [[weapon]]s and other items both during and out of combat. Weapons are able to be split into 2 different classifcations: Physical weapons and magical weapons. Physical weapons typically target an opponent's [[defense]], while magical weapons typically target an opponent's [[resistance]]. These 2 weapon categories themselves have further weapon types that can have different properties.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>4 types of physical weapons have historically appeared in every single game in the series: [[sword]]s, [[axe]]s, [[<del style="font-weight: bold; text-decoration: none;">lance (weapon)|</del>lance]]s and [[bow]]s. Most swords, axes and lances can only attack when adjacent to an opponent, while bows can instead attack at range but have the downside of not being able to attack adjacent enemies. More weapon types have appeared in certain games, such as [[gauntlets]], [[dagger]]s and [[strike]] weapons.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>4 types of physical weapons have historically appeared in every single game in the series: [[sword]]s, [[axe]]s, [[lance]]s and [[bow]]s. Most swords, axes and lances can only attack when adjacent to an opponent, while bows can instead attack at range but have the downside of not being able to attack adjacent enemies. More weapon types have appeared in certain games, such as [[gauntlets]], [[dagger]]s and [[strike]] weapons.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A mechanic that debuted in {{title|Genealogy of the Holy War}} is the [[weapon triangle]], a "rock-paper-scissors"-type hierarchy that makes certain weapon types more effective against one and less effective against another. The weapon triangle has historically been that swords beat axes but are weak to lances, axes beat lances but are weak to swords, and lances beat swords but are weak to axes. Since ''Genealogy of the Holy War'', the weapon triangle has appeared in every single game, with the exception of {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A mechanic that debuted in {{title|Genealogy of the Holy War}} is the [[weapon triangle]], a "rock-paper-scissors"-type hierarchy that makes certain weapon types more effective against one and less effective against another. The weapon triangle has historically been that swords beat axes but are weak to lances, axes beat lances but are weak to swords, and lances beat swords but are weak to axes. Since ''Genealogy of the Holy War'', the weapon triangle has appeared in every single game, with the exception of {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.</div></td></tr>
</table>Thecornerman