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Distortions

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Distortions

Cm fe10 4-3.png

Location

Grann Desert

New units

Stefan

Boss(es)

Numida

Previous chapter(s)

Silent World

Next chapter(s)

Revelations

I wish we were perfect. Then there wouldn't be any wars, and no one would have to die because of our mistakes!
— Yune

Distortions (Japanese: さまざまな歪み Various Distortions) is the third chapter of Part IV of Fire Emblem: Radiant Dawn. In this chapter, Micaiah clashes with Lekain in the scorching desert, attempting to take the blood pact.

Plot

Main articles: Distortions/Script and Distortions/Conversations

In the Begnion capital of Sienne, Lekain informs Hetzel that Yune's forces have defeated the Disciples of Order at each turn. Lekain then decides to lead a force directly to defeat them. Meanwhile in the Grann Desert, Micaiah has a talk with Sanaki, hoping to mend their relations. Able to sense Sanaki's thoughts, Micaiah deduces that the former feels inadequate due to her inability to sing the galdr of release or hear the voice of the goddess. When Sanaki wonders how Micaiah has such a power, Yune explains that she did not gift it to her, rather she was born with it, likely because of her branded heritage. When Yune says that she does not know why Micaiah could sing the galdr, Sanaki is baffled, believing that, as a god, Yune should know. Yune then states that the gods are not perfect, and make mistakes just as people do; with one such mistake drowning all but Tellius. Yune becomes upset with herself over this, and briefly causes a sandstorm. When Micaiah returns, Sanaki wonders what Ashera's voice is like, having never heard it before.

As they continue to cross the desert, Naesala alerts the army that the Disciples of Order, as well as Lekain, have arrived. Lekain warps next to Sanaki and declares her to be a false apostle. Sanaki asks why this is, and Lekain explains that the apostle is always the firstborn daughter of each generation in Altina's line; Sanaki is not, and is told that she had a sister who was assassinated along with the former apostle, Misaha. Lekain then declares that whoever wins in a battle to the death will be the right one, and warps away. With a chance to end the blood pact in sight, Micaiah orders her army to defeat their assailants. During the battle, as the Disciples seem overwhelming, the Black Knight warps in to aid Micaiah. The army is unable to catch Lekain, however, as he warps away as he sees danger arise.

After the battle ends, the Black Knight asks Micaiah to come with him to the Tower of Guidance alone, though she refuses, not wanting to leave the others behind. He then states that Ashera will cast her judgment again, and that he will come to Micaiah once more, then leaves. Micaiah then tells Sothe that she was unable to obtain the blood pact. Later that night, Sanaki speaks with Sigrun and Tanith. Sanaki speaks of how she feels she is unworthy of Begnion's praise, as she cannot hear the goddess' voice. She worries that, because of this, she has betrayed her people indirectly. Sigrun and Tanith reassure her, telling her that they would remain by her side either way, extolling her for always fighting for the people above all else.

Beginning log

The journey to the Tower of Guidance becomes more difficult, as Ashera's Disciples of Order hound the travelers' every step. Micaiah's ability to sense danger proves invaluable, as it gives her allies advance warning of attacks by the Disciples. Thus prepared for each battle, the group keeps casualties to a minimum. As they travel south through Begnion, Micaiah and her company clash repeatedly with the Disciples of Order. Eventually, the pass through the central mountains and into the lonely wastelands of the vast Grann Desert. They are sustained only by their faith that they will reunite with their companions at the Tower of Guidance.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Rout enemy Player Partner Other Enemy
Defeat: Micaiah, Sothe, or Sanaki dies 5–15+1 {{{partner}}} 0+1 56+18−1
Cm fe10 4-3.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 3,500 3,500 1,750
Clear the chapter in 12/18 turns or less 1,750/875 1,750/875 875/437.5
Experience gained by other units Varies Varies Varies

This map's elemental affinity is Fire.

Character data

Characters
New units
Stefan
Small portrait stefan fe10.png
Trueblade
HP
53
Inventory
Vague Katti
Level
8
Have Micaiah move onto the space column 21, row 13 (just north of a Sniper who is the lone enemy on the rightmost column)
(If the file was started via a data transfer from Path of Radiance, Lethe or Mordecai may also step onto that space)
Required characters
Micaiah light sage ​Sothe whisper ​Sanaki ​Sigrun ​Skrimir ​
Available characters
Leanne ​Naesala ​Edward ​Leonardo ​Nolan ​Laura ​Ilyana ​Aran ​Meg ​Volug ​Jill ​Zihark ​Fiona ​Marcia ​Nealuchi ​Haar ​Brom ​Nephenee ​Heather ​Lethe ​Mordecai ​Kieran ​Astrid ​Makalov ​Danved ​Calill ​Rolf ​Boyd ​Oscar ​Shinon ​Gatrie ​Rhys ​Mia ​Kyza ​Lyre ​Janaff ​Ulki ​Tanith ​

This chapter follows the Silver Army; Micaiah, Sothe, Leanne, Skrimir, Sigrun, Sanaki, and Naesala are all available regardless of player choice. Any other returning units shown above are available only if they were allocated to the Silver Army at the beginning of Part 4.

Item data

Items
Name Obtainment Method
Is wii bolganone.png Bolganone View base conversation "Necessities"
Is wii nosferatu.png Nosferatu View base conversation "Naesala"
Is wii concoction.png Concoction Dropped by enemy Sniper (Easy)/Bishop (Normal/Hard)
Is wii vulnerary.png Vulnerary Steal from enemy Warrior
Is wii vulnerary.png Vulnerary Steal from enemy Warrior
Is wii physic.png Physic Steal from enemy Bishop (if unequipped)
(Normal/Hard only)
Is wii shine.png Shine Steal from enemy Bishop (if unequipped)
(Normal/Hard only)
Is wii elixir.png Elixir Steal from Numida
Is wii coin.png Coin Hidden treasure (one space north of Micaiah's starting position)
Is wii coin.png Coin Hidden treasure (two spaces north, two spaces east of the southwest corner of the map)
Is wii dragonfoe scroll.png Dragonfoe Hidden treasure (in a natural corner made by the center-northern cliffs)
Is wii daemon card.png Daemon Card Hidden treasure (in a natural corner made by the small western cliffs)
Is wii baselard.png Baselard Hidden treasure (near the center of the map, one space north of the rightmost of three Swordmasters)
Is wii white gem.png White Gem Hidden treasure (in a natural corner made by the southwestern cliffs)
Is wii laguz gem.png Laguz Gem Hidden treasure (under Numida)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Name Cost
Is wii iron sword.png Iron Sword 500
Is wii steel sword.png Steel Sword 800
Is wii silver sword.png Silver Sword 1,800
Is wii iron blade.png Iron Blade 800
Is wii steel blade.png Steel Blade 1,400
Is wii silver blade.png Silver Blade 3,600
Is wii killing edge.png Killing Edge 3,600
Is wii wind edge.png Wind Edge 700

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Order Axe General 7 1 Short Axe
Shove
Does not move.
Order Sword General 7 1 Tempest Blade
Shove
Does not move.
Order Halberdier 7 2 Steel Lance
Critical +10 Shove
--
Order Swordmaster 7 1 Steel Blade
Critical +20 Shove
--
Order Sniper 7 2 Steel Bow
Critical +15 Shove
--
Order Warrior 6 3 Steel Axe
Critical +5 Shove
--
Order Warrior 6 1 Steel Axe Vulnerary
Critical +5 Shove
--
Order Wind Sage 7 1 Arcwind
Shove
--
Order Halberdier 4 2 Steel Lance
Critical +10 Shove
The northern one immediately begins moving unprovoked.
Order Halberdier 4 1 Steel Greatlance
Critical +10 Shove
Immediately begins moving unprovoked.
Order Swordmaster 5 2 Steel Blade
Critical +20 Shove
Immediately begins moving unprovoked.
Order Swordmaster 4 1 Steel Sword
Critical +20 Shove
Immediately begins moving unprovoked.
Order Swordmaster 5 1 Steel Sword
Critical +20 Shove
Immediately begins moving unprovoked.
Order Warrior 5 2 Steel Poleax
Critical +5 Shove
The western one immediately begins moving unprovoked.
Order Warrior 5 1 Steel Axe
Critical +5 Shove
--
Order Warrior 5 1 Bowgun
Critical +5 Shove
--
Order Sniper 6 1 Killer Bow
Critical +15 Shove
--
Order Warrior 4 1 Steel Poleax
Critical +5 Shove
Immediately begins moving unprovoked.
Order Halberdier 4 1 Short Spear
Critical +10 Shove
Immediately begins moving unprovoked.
Order Sniper 5 3 Steel Bow
Critical +15 Shove
The northern two immediately begin moving unprovoked.
Order Swordmaster 5 1 Killing Edge
Critical +20 Shove
Immediately begins moving unprovoked.
Order Swordmaster 5 1 Wind Edge
Critical +20 Shove
Immediately begins moving unprovoked.
Order Sniper 6 1 Steel Bow ConcoctionThis item is dropped upon this unit's defeat.
Critical +15 Shove
--
Order Fire Sage 6 1 Elfire
Shove
--
Order Halberdier 5 1 Steel Lance
Critical +10 Shove
--
Order Warrior 6 1 Killer Axe Vulnerary
Critical +5 Shove
--
Order Swordmaster 6 1 Steel Blade
Critical +20 Shove
--
Order Sniper 6 3 Steel Bow
Critical +15 Shove
The southern one immediately begins moving unprovoked.
Order Dragonmaster 5 6 Steel Poleax
Canto
--
Order Dragonmaster 5 1 Short Axe
Canto
--
Order Warrior 6 3 Crossbow
Critical +5 Shove
Immediately begins moving unprovoked.
Order Halberdier 6 2 Steel Lance
Critical +10 Shove
--
Order Halberdier 6 1 Steel Greatlance
Critical +10 Shove
--
Order Bishop 7 1 ElsleepThis item or skill is locked to this unit.
Shove
--
Order Bishop 7 1 ElsilenceThis item or skill is locked to this unit.
Shove
--
Lekain Saint 16 1 RewarpThis item or skill is locked to this unit.
Shove Corona
Leaves the map on turn 6.
Numida Bishop 16 1 PurgeThis item or skill is locked to this unit. ShineThis item or skill is locked to this unit. Elixir
Shove
Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Order Warrior 5 1 Crossbow
Critical +5 Shove
--
Order Swordmaster 5 1 Steel Sword
Critical +20 Shove
--
Order Swordmaster 6 4 Steel Blade
Critical +20 Shove
--
Order Halberdier 6 3 Steel Lance
Critical +10 Shove
--
Order Sniper 6 3 Steel Bow
Critical +15 Shove
--
Order Warrior 6 2 Steel Poleax
Critical +5 Shove
--
Order Swordmaster 6 1 Steel Sword
Critical +20 Shove
--
Order Wind Sage 6 2 Elwind
Shove
--
Order Fire Sage 6 1 Elfire
Shove
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait black knight fe10.png Black Knight Black Knight 20 1 70 38 18 40 30 20 35+5 25 7 AlonditeThis item or skill is locked to this unit.
Shove Eclipse Imbue Nihil
--

Reinforcements

Boss data

Main article: Numida
Small portrait numida fe10.png
Bishop
Level 16/14
Affinity Is wii fireaffin.png
Constitution 11
Stats
Max HP 43 Speed 25
Strength 19 Luck 23
Magic 29 Defense 18
Skill 25 Resistance 33
Movement 6 Weight 11
Inventory Skills
PurgeThis item or skill is locked to this unit.
ShineThis item or skill is locked to this unit.
Elixir
Shove
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic A Dark magic -- Staves A
Biorhythm
Best
Good
Normal
Bad
Worst
Main article: Lekain
Small portrait lekain fe10.png
Saint
Level 16
Affinity Is wii earthaffin.png
Constitution 10
Stats
Max HP 47 Speed 25
Strength 21 Luck 25
Magic 35 Defense 20
Skill 28 Resistance 34
Movement 6 Weight 10
Inventory Skills
RewarpThis item or skill is locked to this unit. Shove
Corona
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic SS Dark magic -- Staves S
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter predominantly features desert terrain, which heavily reduces the movement of many units, especially cavaliers and armored units. The only units who are unaffected are magic users, fliers, and shifted beast laguz; unlike in Path of Radiance, the Thief class line is hindered by desert terrain. A number of units who are not restricted by desert—Soren, Nailah, Tibarn, Ranulf, and Elincia—are restricted to certain teams, and cannot be allocated to the Silver Army.

On turn 5, the Black Knight will arrive, warping in at the center of the map. Unlike in his previous appearances, he is an NPC ally as opposed to a player unit; however, he will not be able to contribute much due to being slowed down by the desert.

There are a number of hidden treasures the player can find, many of which will be of limited use to the Silver Army. If a unit with a full inventory finds an item, it will be sent to the convoy, where Ike's and Tibarn's team to make use of. The following hidden treasures are highly recommended to send to the convoy:

Stefan can be recruited if Micaiah waits on a specific tile in the eastern part of the map (column 21, row 13); alternately. Lethe or Mordecai can recruit him if data transferred from Path of Radiance is present.

Remember that Numida is standing on top of a Laguz Gem. Since the map objective is Rout, one easy way to get it is to intentionally leave another enemy unit alive so that Numida can be killed and the treasure obtained without prematurely ending the map. If Numida is somehow the last enemy left, however, then he must be shoved off his starting position to loot the Laguz Gem (if a thief can't get there in time, take care to rescue the looter out of the way, or else Numida can get himself killed on Enemy Phase and end the map).

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Distortions

--

Japanese

さまざまな歪み

Various Distortions

Spanish

El color del cristal

The color of the crystal

French

Distorsions

Distortions

German

Zerrspiegel

Distorting mirror

Italian

Distorsioni

Distortions

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Silent World • Distortions • Revelations →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline